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* HandCannon: Every gun that Cutter has is an over-sized pistol and he uses all the guns with a single hand. Almost all of them pack tremendous power, your main gun in the game is a massive machine pistol that shoots tracer bullets and your guns just go up from there.
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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel.

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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. And in April of 2014, several of the original devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the first game, with eventual hopes to develop a sequel.
sequel. [[https://www.youtube.com/watch?v=kDYI32gSrA4 The trailer for the remake can be watch here]].
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* LeaningOnTheFourthWall: You can ask one specific beggar in Okriana about the story of how he fell on hard times, and he will say it is a long story and ask if you are sure you want to hear it. If you press a button to skip his speech after this point he will note you are bored by his story and stop telling it. You can ask him again, and if you do listen through it all in real time, he will reward you just for giving your attention and patience.
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* BrickJoke: From the intro:
-->'''Major Vernon:''' We sent a probe through the boundaries separating us from the other dimensions.
-->'''Cutter:''' Really. Where'd you wind up, Belgium?
** Then much later, when Cutter is waiting for a town meeting to finish in Okasankaar, a watery region where fishing is the main industry.
--->'''Cutter:''' Humidity... two hundred percent. I was right, this is Belgium.
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* DummiedOut: In the game there exist a level three upgrade for flamethrower and level one upgrade for the tranquilizer rifle, which you can only obtain through cheating. All upgrades to the flamethrower decrease the wind-up time of the weapon, and at level three the flame comes out the instant you press the fire button. The single upgrade to the rifle in turn makes the dart fly faster, greatly decreasing the need to anticipate the movements of your target.
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* LiteralMinded: Talan tend to be confused whenever Cutter uses a figure of speech, which is due to them lacking knowledge of all the intricacies of the [[AliensSpeakingEnglish English language]]. Same goes for his [[DeadPanSnarker numerous]] instances of [[SarcasmBlind sarcasm]].
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* InterchangeableAntimatterKeys: The game provides a justification, if only for the disposable part: Doors with locks are uncommon, and Fae Rahn's soldiers have taken over all such spaces to be used as storage. In order to hinder the soldiers the Talan who craft the keys have made them deliberately brittle so they break as they are used.
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* NoHeroDiscount: The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business

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* NoHeroDiscount: The Talan believe you're a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family businessbusiness. However, the items are considered holy relics and the safer you make the Talan feel, the less demand there is for them and the prices will be lower.

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* AbnormalAmmo: Certain Talan would make ammunition for your weapons.

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* AbnormalAmmo: AbnormalAmmo:
**
Certain Talan would make ammunition for your weapons.weapons.
** From what we are told, the weapons the soldier Talan fire at you are basically channeling their lifeforce.
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** UZA-SH1: Automatic. Bullets ricochet when the gun is upgraded.

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** UZA-SH1: UZA-[=SH1=]: Automatic. Bullets ricochet when the gun is upgraded.



** HAWK-MK8: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.

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** HAWK-MK8: HAWK-[=MK8=]: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.
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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely called "voxels"[[labelnote:*]]actually "a height field with some software raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on any game's soundtrack.

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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely called "voxels"[[labelnote:*]]actually "a height field with some software raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit [[UsefulNotes/GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on any game's soundtrack.
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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely considered "voxel" (actually "a height field with some software raycasting") to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

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A surprisingly, amazingly good third-person adventure, '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely considered "voxel" (actually called "voxels"[[labelnote:*]]actually "a height field with some software raycasting") raycasting"[[/labelnote]] to generate a wide-open, go-anywhere play world... just when 3D accelerators based on rendering polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno or rock was almost required on the any game's soundtrack.
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Now sold on Good Old Games, if you missed out the first time around.

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Now sold on Good Old Games, [[http://www.gog.com/game/outcast GOG]] and [[http://store.steampowered.com/app/336610 Steam,]] if you missed out the first time around.around. With the digital releases, the game was updated to run smoothly on modern-day computers with higher resolutions, an improved HUD and gamepad-friendly control options.

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* AttackAttackAttack: Averted. The enemies would attempt to flee if they were losing the battle hard enough

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* AttackAttackAttack: Averted. The enemies would attempt to flee if they were losing the battle hard enoughenough.
* AwesomeMcCoolName: Come now, ''Cutter Slade''.

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The Messiah has been disambiguated between Messianic Archetype and All Loving Hero. Bad examples and ZCE are being removed; if you disagree, please readd with sufficient context.


* NoHeroDiscount: The Talan believe you're TheMessiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business

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* NoHeroDiscount: The Talan believe you're TheMessiah, a Messiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business



* [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]

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* [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Ulukai; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]



* TheMessiah: Cutter is seen as this to the Talan.

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Added image.


A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely considered "voxel" (actually "a height field with some software raycasting") to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

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[[quoteright:344:http://static.tvtropes.org/pmwiki/pub/images/outcast_pc_image_1561.jpg]]
A surprisingly, amazingly good third-person adventure, ''Outcast'' '''Outcast''' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use unusual rendering method widely considered "voxel" (actually "a height field with some software raycasting") to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.


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* ArtificialBrilliance: The game featured extremely advanced AI for its day. The enemies would attempt to flank the player, hide themselves behind cover (though without ''VideoGame/GearsOfWar'' sticky cover), call for reinforcements and flee if they felt completely outgunned.
* AttackAttackAttack: Averted. The enemies would attempt to flee if they were losing the battle hard enough
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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. However, in July 2013 the original developers bought the license back and stated that they'll soon start developing Outcast 2. CueTheFlyingPigs.

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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts. However, And in July 2013 April of 2014, several of the original developers bought devs started a Website/{{Kickstarter}} [[https://www.kickstarter.com/projects/outcast-reboot-hd/outcast-reboot-hd project]] to fund an HD remake of the license back and stated that they'll soon start developing Outcast 2. CueTheFlyingPigs.
first game, with eventual hopes to develop a sequel.
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Corrected the description of the engine.


A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

to:

A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel unusual rendering method widely considered "voxel" (actually "a height field with some software raycasting") to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.
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* BegoneBribe: The only way to get the [[DreadfulMusician street musicians]] in Okriana to shut up.

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[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts.

to:

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts.
enthusiasts. However, in July 2013 the original developers bought the license back and stated that they'll soon start developing Outcast 2. CueTheFlyingPigs.
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* FanSequel: ''open Outcast'', a total conversion for the [[Crysis CryTech3]] engine.

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* FanSequel: ''open Outcast'', a total conversion for the [[Crysis [[VideoGame/CRysis CryTech3]] engine.
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* FanSequel: ''open Outcast'', a total conversion for ''VideoGame/{{Crysis}} Warhead''.

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* FanSequel: ''open Outcast'', a total conversion for ''VideoGame/{{Crysis}} Warhead''.the [[Crysis CryTech3]] engine.
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I think I foudn another Trope - actuor allusion between Slade and Bruce Willis

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* ActorAllusion: Cutter Slade looks remarkably like Bruce Willis. In the german Dub he is even voiced by Manfred Lehmann - the most often used german synchron Voice for Bruce Willis.
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** UZA-=SH1=: Automatic. Bullets ricochet when the gun is upgraded.

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** UZA-=SH1=: UZA-SH1: Automatic. Bullets ricochet when the gun is upgraded.



** HAWK-=MK8=: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.

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** HAWK-=MK8=: HAWK-MK8: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.
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** UZA-SH1: Automatic. Bullets ricochet when the gun is upgraded.

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** UZA-SH1: UZA-=SH1=: Automatic. Bullets ricochet when the gun is upgraded.



** HAWK MK8: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.

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** HAWK MK8: HAWK-=MK8=: Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.
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** HAWK MK8: EnergyGun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.

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** HAWK MK8: EnergyGun.Energy Gun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.
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* PainfullySlowProjectile: All of Cutter's weapons fire slow moving things, though some are slower than others. The FT-74 in particular is so slow, you can kill yourself by running forward into your own fire.


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* StandardFPSGuns: You only get the pistol for free - all the rest you have to find or buy, and then upgrade to make them truly battle-ready.
** HK-P12: Pistol.
** UZA-SH1: Automatic. Bullets ricochet when the gun is upgraded.
** LN-Duo 500: GrenadeLauncher.
** FT-74: Flamethrower.
** SLNT-B: Marksman gun, inflicts poison.
** HAWK MK8: EnergyGun. Can be a real GameBreaker when fully upgraded because it fires one-hit kill blasts about as quickly as you can click.
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* ConvectionSchmonvection
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You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[AliensSpeakingEnglish all speak English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

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You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai.[[TheChosenOne Ulukai]]. Oddly enough, though, they [[AliensSpeakingEnglish all speak English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...
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A surprisingly, amazingly good third-person adventure, ''Outcast'' was noteworthy for its time for a host of innovative and effective game developments, almost all of which sadly reduced its chances in the marketplace. It had the bad luck to use voxel rendering to generate a wide-open, go-anywhere play world... just when 3D accelerators based on polygons got really popular. (In their defense, had they gone with polygon rendering on the [[GraphicsProcessingUnit GPUs]] available at the time, no computer in the world at that point in time would be able to handle the game.) It had a deep story, with good writing... just as Internet-based deathmatches with {{Excuse Plot}}s became popular. It had a full orchestral -- and we ''mean'' orchestral, as in "a big bunch of real musicians" -- score, in a time when techno was almost required on the soundtrack.

You, as Cutter Slade, are sucked into an alternate world, Adelpha, after a physics experiment GoneHorriblyWrong, along with several researchers: William Kauffman, the head of the project who believes in an infinite number of parallel universes; Anthony Xue, his partner who is responsible for the energy requirements, and Marion Wolfe, a former journalist and daughter of the senator who, after a botched paradrop exercise, essentially forced Cutter into retirement. Your character winds up in an alternate world, with a vaguely medieval society of aliens called the Talan going about their business, who immediately begin to revere him as their messiah, the Ulukai. Oddly enough, though, they [[AliensSpeakingEnglish all speak English]] when talking to you. The merchants sell ammunition that fits your guns. And there's an in-universe reason for all of that...

[[WhatCouldHaveBeen A sequel was planned]], but before development could really get off the ground, [[AuthorExistenceFailure the company went bankrupt]]. [[http://outcastii.free.fr/www/eng/index_eng.php This website]] preserves what little remains from the original sequel's development materials, including a [[http://outcastii.free.fr/www/main/focus/OC2_1st_Script.pdf design doc draft]]. A fan-made, open source sequel entitled ''[[http://www.openoutcast.org/wp/ Open Outcast]]'' is currently in development by a group of enthusiasts.

Now sold on Good Old Games, if you missed out the first time around.
----
!!This game provides examples of the following:
* AbnormalAmmo: Certain Talan would make ammunition for your weapons.
* AliensSpeakingEnglish: They have their own language, and some words from it are used prominently throughout the game, but for the most part everyone you talk to speaks English.
** Explained by [[spoiler: Kauffman and Xue teaching them English when they arrived many years before]]
* AlternateUniverse: Attempting to find one is part of the game's story. The entire game takes place in one, called Adelpha.
* ApocalypseHow: Damaging the probe sent to Adelpha causes a black hole to start forming on Earth, which will cause a Class X if the team doesn't fix it in time.
* BadassNormal / RetiredBadass: Cutter Slade is a former US Navy SEAL.
* BagOfHolding: Cutter's backpack holds an amazing amount of supplies; lampshaded in [[http://www.youtube.com/watch?v=EjFmLiv5cFY one of the "outtakes"]]. [[JustifiedTrope Justified]] (or [[HandWave handwaved]]) by it being a nanominaturisation backpack, complete with accompanying sound effects.
* BigBad: Fae Rhan [[spoiler:, actually Anthony Xue]]
* CallARabbitASmeerp: Yod = God. Zort = Shit. Zorkins = Money. Shamaz = Priest. Daoka = Portal. That only scratches the surface of the terminology you'll be bombarded with from early on. There's even an ingame lexicon for everything.
* DancePartyEnding: If you get enough completion percentage.
* TheDragon: Kroax.
* FaceHeelTurn: [[spoiler:Xue, again, when he kills William Kauffman and becomes Fae Rhan.]]
* FanSequel: ''open Outcast'', a total conversion for ''VideoGame/{{Crysis}} Warhead''.
* {{Feelies}}: Included were sheets detailing every weapon available in the game and translations of every word of the Talan's language, "Agazork", into English.
* GirlyRun: Marion does not walk or run. She flounces, and then flounces faster. Cutter has a strange gait too.
* HilariousOuttakes: ''Outcast Outtakes'', which showed the game as an in-development film. [[http://www.youtube.com/watch?v=2SnqAihKAyA&feature=related look here]]
* HumanoidAliens
* JerkWithAHeartOfGold: Cutter can be this, mostly in early cutscenes with Wolfe.
* JustifiedSavePoint: The Gaamsaav crystal.
* KarmaMeter: Help the Talan and your reputation will improve. Hurt and kill the Talan and it worsens. If it bottoms out, Talan will be openly unhelpful and prevent you from learning enough to make any progress. The better it is, the cheaper you can buy your equipment back (see NoHeroDiscount) and the more you'll be able to sell certain items for.
* NoHeroDiscount: The Talan believe you're TheMessiah, prophecised to save them from tyranny. This doesn't stop a group of identical merchants, all brothers, from selling your own equipment to you in an attempt to prove to their father that they can make enough money to inherit the family business
* NonStandardGameOver: If you kill a plot-critical talan, it's essence will not dissipate into the atmosphere normally. Instead it'll chase you forever. Once it catches you, you die.
* OnlyKnownByTheirNickname: The Talan only ever refer to Cutter as "Ulukai", [[spoiler: Kauffman as "Kazar", and Xue as "Fae Rhan".]]
* RealAfterAll: [[spoiler: Beyond the magic-like powers some Talan have the game's various references to the Yods seem to just be standard religious explanations for regular occurrences, however, the way Fae Rhan's castle is destroyed at the very end suggests they really are real.]]
* SceneryPorn: For a world rendered near-entirely with voxels, it's really pretty.
* SeanConneryIsAboutToShootYou: In the box art Cutter Slade is about to shoot you.
* ShoutOut: One musician in the city Okriana will sometimes randomly play the first few notes from a ''StarWars'' song.
* [[spoiler:StableTimeLoop]]: [[spoiler:Kauffman and Xue end up in Adelpha a few decades before the probe, Cutter or Marion do. In the decades between, Kauffman becomes the prophet Kazar and predicts the arrival of Cutter, [[TheMessiah the Ulukai]]; Xue becomes [[BigBad Fae Rahn]], has Kazar [[strike:killed]] "reverted", and then ends up sending one of his soldiers to damage the probe when it finally arrives.]]
* TheLifestream: Essentially how essences worked.
* TheMessiah: Cutter is seen as this to the Talan.
* TwentyMinutesIntoTheFuture: It was released in 1999 and set in 2007.
* WarpWhistle: The Daokas, which allow teleportation between the different regions of Adelpha. There are also F-Links, beacons that allow you to teleport within one region.
* WhatTheHellPlayer: Killing Talan, if it didn't cause a NonStandardGameOver, would make others verbally abuse you and refrain from giving you any help. This made it impossible to progress in the game or improve your reputation

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