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So, [[CaptainObvious this game is about a realm known as "Inner Space"]]. Right?

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So, [[CaptainObvious this game is about a realm known as "Inner Space"]].Space". Right?



* SpacePirate: [[ShapedLikeItself The]], [[CaptainObvious um]], {{Pirate}}s. You can even play as one.

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* SpacePirate: [[ShapedLikeItself The]], [[CaptainObvious um]], The {{Pirate}}s. You can even play as one.


[[SimilarlyNamedWorks Not related]] to ''Film/InnerSpace''.

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[[SimilarlyNamedWorks Not related]] to 1987 film ''Film/InnerSpace''.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/operation_inner_space.png]]



This game was released as a PC game, and is actually pretty open source, as far as ships and other game assets go. You can create your own ships using the Ship Factory. Any new installation you make to your computer adds more levels to the game. You can even rename the nine teams (one, of which, is not playable) to the names of your choice. Not related to ''Film/InnerSpace''.

Anywho. On to the trope examples!

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This game was released as a PC game, on [[UsefulNotes/IBMPersonalComputer PC]] in 2000, and is actually pretty open source, as far as ships and other game assets go. You can create your own ships using the Ship Factory. Any new installation you make to your computer adds more levels to the game. You can even rename the nine teams (one, of which, is not playable) to the names of your choice.

[[SimilarlyNamedWorks
Not related related]] to ''Film/InnerSpace''.

Anywho. On to the trope examples!
''Film/InnerSpace''.


* CollisionDamage: All objects and ships (player included) take damage when they hit each other unless otherwise shown to be invincible.

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* CollisionDamage: All objects and ships (player included) take damage when they hit each other unless otherwise shown to be invincible.invulnerable.


* GrapplingHookPistol: "Pistol" might be stretching it these are spaceships, after all but there is nevertheless a grappling hook special weapon, which pulls items such as icons and fuel tanks toward you if it hits them. Any other movable object, be it rocks, viruses, or even other ships, will instead be swung in circles around the user, opening up the possibility of the object in question being used as a bludgeon in a fight or, alternatively, tossing the opposing ship through the exit gate.

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* GrapplingHookPistol: "Pistol" might be stretching it these are spaceships, after all but there is nevertheless a grappling hook special weapon, which pulls items such as icons and fuel tanks toward you if it hits them. Any other movable object, be it rocks, viruses, or even other ships, will instead be swung in circles around the user, opening up the possibility of the object in question being used as a bludgeon in a fight or, alternatively, tossing the opposing ship through the exit gate. There is a second special weapon that is similar called Handcuffs, though its typically wielded by the [[SpacePolice Enforcers]], and acts as little more than a tow line, though if an Enforcer enters an exit gate with another ship in tow, they take the other ship with them as part of an arrest; [[MyRulesAreNotYourRules this does not apply to any other ships equipping this weapon, player or otherwise]].


* ArtificialStupidity: Plenty, of course. This game is pretty old. Stand-out cases, however, are ships who can't collect icons but try to do so anyway. See, there's options in the Ship Editor that enable or disable certain features of a ship, as well as alter their personalities when they appear in-game as NPCs. One of the features of a ship that can be altered is the ability to collect icons. This does not affect the player's ability to collect icons; they can do this with whatever ship they choose so long as they are not cloaked or shielded. Sometimes, however, an NPC ship with the setting to not be able to collect icons will appear to have missed the memo. Alternatively, an NPC with a shield/cloak feature will at times keep that feature enabled while trying to collect icons and fail to do so when they can otherwise collect them just fine; in either case, the result is usually a damaged or destroyed icon.

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* ArtificialStupidity: Plenty, of course. This game is pretty old. Stand-out cases, however, are ships who can't collect icons but try to do so anyway. See, there's options in the Ship Editor that enable or disable certain features of a ship, as well as alter their personalities when they appear in-game as NPCs.[=NPCs=]. One of the features of a ship that can be altered is the ability to collect icons. This does not affect the player's ability to collect icons; they can do this with whatever ship they choose so long as they are not cloaked or shielded. Sometimes, however, an NPC ship with the setting to not be able to collect icons will appear to have missed the memo. Alternatively, an NPC with a shield/cloak feature will at times keep that feature enabled while trying to collect icons and fail to do so when they can otherwise collect them just fine; in either case, the result is usually a damaged or destroyed icon.

Added DiffLines:

* ArtificialStupidity: Plenty, of course. This game is pretty old. Stand-out cases, however, are ships who can't collect icons but try to do so anyway. See, there's options in the Ship Editor that enable or disable certain features of a ship, as well as alter their personalities when they appear in-game as NPCs. One of the features of a ship that can be altered is the ability to collect icons. This does not affect the player's ability to collect icons; they can do this with whatever ship they choose so long as they are not cloaked or shielded. Sometimes, however, an NPC ship with the setting to not be able to collect icons will appear to have missed the memo. Alternatively, an NPC with a shield/cloak feature will at times keep that feature enabled while trying to collect icons and fail to do so when they can otherwise collect them just fine; in either case, the result is usually a damaged or destroyed icon.

Added DiffLines:

* GrapplingHookPistol: "Pistol" might be stretching it these are spaceships, after all but there is nevertheless a grappling hook special weapon, which pulls items such as icons and fuel tanks toward you if it hits them. Any other movable object, be it rocks, viruses, or even other ships, will instead be swung in circles around the user, opening up the possibility of the object in question being used as a bludgeon in a fight or, alternatively, tossing the opposing ship through the exit gate.

Added DiffLines:

* {{Troll}}: Speed Demons like to stalk other ships and swipe items just before they can grab them, usually angering them in the process. Their favorite victims are Renegades.


This game was released as a PC game, and is actually pretty open source, as far as ships and other game assets go. You can create your own ships using the Ship Factory. Any new installation you make to your computer adds more levels to the game. You can even rename the nine teams (one, of which, is not playable) to the names of your choice.

to:

This game was released as a PC game, and is actually pretty open source, as far as ships and other game assets go. You can create your own ships using the Ship Factory. Any new installation you make to your computer adds more levels to the game. You can even rename the nine teams (one, of which, is not playable) to the names of your choice.
choice. Not related to ''Film/InnerSpace''.


* DonutMessWithACop: [[SpacePolice The Enforcers]] have a serious problem on their hands. If you arm yourself with [[EdibleAmmunition donuts]], they will be compelled to go after it. If they are trying to arrest you for some reason, at times this can lead to them forgetting they were chasing you to begin with. On the other hand, swiping their donuts is actually a crime, albeit a minor one.

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* DonutMessWithACop: [[SpacePolice The Enforcers]] have a serious problem on their hands. If you arm yourself with [[EdibleAmmunition donuts]], they will be compelled to go after it. If they are trying to arrest you for some reason, at times this can lead to them forgetting they were chasing you to begin with. On the other hand, swiping their donuts or destroying donut dispensers spawned in the world is actually a crime, albeit a minor one.


* DonutMessWithACop: [[SpacePolice The Enforcers]] have a serious problem on their hands. If you arm yourself with [[EdibleAmmunition donuts]], they will be compelled to go after it. If they are trying to arrest you for some reason, at times this can lead to them forgetting they were chasing you to begin with.

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* DonutMessWithACop: [[SpacePolice The Enforcers]] have a serious problem on their hands. If you arm yourself with [[EdibleAmmunition donuts]], they will be compelled to go after it. If they are trying to arrest you for some reason, at times this can lead to them forgetting they were chasing you to begin with. On the other hand, swiping their donuts is actually a crime, albeit a minor one.

Added DiffLines:

* DonutMessWithACop: [[SpacePolice The Enforcers]] have a serious problem on their hands. If you arm yourself with [[EdibleAmmunition donuts]], they will be compelled to go after it. If they are trying to arrest you for some reason, at times this can lead to them forgetting they were chasing you to begin with.


* BigDamnHeroes: Knights and Avengers are prone to this, at times appearing suddenly when a ship is being bullied by a bigger, stronger ship, [[LaserGuidedKarma and depending on how you play]], [[VideoGameCrueltyPunishment the bigger ship in question can be you]].

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* BigDamnHeroes: Knights and Avengers are prone to this, at times appearing suddenly when a ship is being bullied by a bigger, stronger ship, ship. [[LaserGuidedKarma and depending Depending on how you play]], [[VideoGameCrueltyPunishment the bigger ship in question can be you]].

Added DiffLines:

* BigDamnHeroes: Knights and Avengers are prone to this, at times appearing suddenly when a ship is being bullied by a bigger, stronger ship, [[LaserGuidedKarma and depending on how you play]], [[VideoGameCrueltyPunishment the bigger ship in question can be you]].

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