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'''''Nidhogg''''' is a 2014 fencing action multiplayer game, created by indie developer Messhof, with music from Daedelus.

The game takes the player(s) into several arenas that they have to clear, using an interesting "tug-of-war" and fencing mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena, [[spoiler:where the winner is eaten by the titular Nidhogg.]]

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'''''Nidhogg''''' ''Nidhogg'' is a 2014 fencing action multiplayer game, created by indie developer Messhof, with music from Daedelus.

The game takes the player(s) into several arenas that they have to clear, using an interesting "tug-of-war" and fencing mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena, [[spoiler:where the winner is eaten by the titular Nidhogg.]]
arena.


The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with [[http://store.steampowered.com/app/535520/Nidhogg_2/ a sequel]] released on August 15 2017, with ''different'' graphics and a selection of alternate weapons (dagger, claymore, bow and arrow, and the initial rapier), each with their own behavior.

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The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], Steam,]] with [[http://store.steampowered.com/app/535520/Nidhogg_2/ a sequel]] released on August 15 2017, with ''different'' graphics and a selection of alternate weapons (dagger, claymore, bow and arrow, and the initial rapier), each with their own behavior.


* ArtEvolution: '''Massively''' between the first and second games! They don't even look like a series even though the game play is, at i's core, the same.

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* ArtEvolution: '''Massively''' between the first and second games! They don't even look like a series even though the game play is, at i's it's core, the same.

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* ArtEvolution: '''Massively''' between the first and second games! They don't even look like a series even though the game play is, at i's core, the same.


The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with a sequel released on August 15 2017, with ''different'' graphics and a selection of alternate weapons (dagger, claymore, bow and arrow, and the initial rapier), each with their own behavior.

to:

The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with [[http://store.steampowered.com/app/535520/Nidhogg_2/ a sequel sequel]] released on August 15 2017, with ''different'' graphics and a selection of alternate weapons (dagger, claymore, bow and arrow, and the initial rapier), each with their own behavior.

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/nidhogg.jpg]]


The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with a sequel released on August 15 2017.

to:

The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with a sequel released on August 15 2017.2017, with ''different'' graphics and a selection of alternate weapons (dagger, claymore, bow and arrow, and the initial rapier), each with their own behavior.


The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with a sequel planned for 2017.

to:

The game is currently out on [[http://store.steampowered.com/app/94400 Steam]], with a sequel planned for released on August 15 2017.

Added DiffLines:

** [[spoiler:If you win a tournament, the victory screen features your character ''burned at the stake''!]]


Nidhogg is a fencing/indie/action multiplayer game, created by Messhof, with music from Daedelus.

The game takes the player/players into several arenas that they have to clear, using an interesting "tug-of-war" and fencing-mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena, [[spoiler:where the winner is eaten by the titular Nidhogg.]]

The game is released on Steam.

to:

Nidhogg '''''Nidhogg''''' is a fencing/indie/action 2014 fencing action multiplayer game, created by indie developer Messhof, with music from Daedelus.

The game takes the player/players player(s) into several arenas that they have to clear, using an interesting "tug-of-war" and fencing-mechanic, fencing mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena, [[spoiler:where the winner is eaten by the titular Nidhogg.]]

The game is released currently out on Steam.
[[http://store.steampowered.com/app/94400 Steam]], with a sequel planned for 2017.
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* CombatPragmatism: Often times the best method to gain ground is to jump over your opponent and run the other direction. If you absolutely have to engage (such as when you don't have right of way), you can use things like height differences, crumbling floors, scattered swords for repeated sword throws, wheat fields to conceal your stance, and so on to gain an advantage.

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* CombatPragmatism: Often times times, the best method to gain ground is to jump over your opponent and run the other direction. If you absolutely have to engage (such as when you don't have right of way), you can use things like height differences, crumbling floors, scattered swords for repeated sword throws, wheat fields to conceal your stance, and so on to gain an advantage.

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* DivingKick: jump-kicking with or without a sword is a high-risk, high-reward move that disarms the opponent if pulled off successfully.


* AWinnerIsYou: Finishing the single player game gets you nothing except a brief "Game Complete" text over the normal end-of-stage screen, along with the time taken to finish.

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* AWinnerIsYou: Finishing the single player game gets you nothing [[spoiler:nothing except a brief "Game Complete" text over the normal end-of-stage screen, along with the time taken to finish.]]


* NorseMythology: The game is rather loosely based on the Nidhogg [[spoiler:who only appears by the end of an arena]].


The game takes the player/players into several arenas that they have to clear, using an interesting "tug-of-war" and fencing-mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena, where the winner is eaten by the titular Nidhogg.

to:

The game takes the player/players into several arenas that they have to clear, using an interesting "tug-of-war" and fencing-mechanic, forcing the player to try and outsmart their foe, killing them to be allowed to progress. Also, every time you win, you do so by reaching the end of your enemy's side of the arena, where [[spoiler:where the winner is eaten by the titular Nidhogg.
Nidhogg.]]



* BeatStillMyHeart: It's possible for a player to finish off a downed opponent with one of these, with or without their sword.



* HoistByHisOwnPetard: Parrying a thrown sword, reflects it back at your foe, instantly killing them.

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* HoistByHisOwnPetard: Parrying a thrown sword, sword reflects it back at your foe, instantly killing them.



* NeckSnap: It's possible for a player to finish off a downed opponent with one of these, with or without their sword. The snapper has to be positioned just right for it to work, though.
** According to the tutorial, it's actually ''[[BeatStillMyHeart ripping your opponent's heart out of his chest.]]''


* TechDemoGame: The creator, Messhof, would show this game off at indie game expo's, prior to its release.



* WhenAllElseFailsGoRight: For the yellow player; for the orange player, it'll be Go Left. This game actually substitutes this trope for it's version of health; the amount of territory covered is the indicator of victory. Get pushed all the way back to the left (or right, as the case may be) and you lose.

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* WhenAllElseFailsGoRight: For the yellow player; for the orange player, it'll be Go Left. This game actually substitutes this trope for it's its version of health; the amount of territory covered is the indicator of victory. Get pushed all the way back to the left (or right, as the case may be) and you lose.

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