Follow TV Tropes

Following

History VideoGame / Neotokyo

Go To

OR

Changed: 94

Removed: 8040

Is there an issue? Send a MessageReason:
None


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_1.jpg]]
''Not to be confused with NewNeoCity, nor with [[Anime/NeoTokyo1987 the film of the same title]].''

[[http://neotokyohq.com/ NEOTOKYO°]] is a ''VideoGame/HalfLife2'' mod inspired by ''Anime/GhostInTheShell''. If that alone doesn't convince you to try it, just keep reading.

NEOTOKYO [[TwentyMinutesIntoTheFuture takes place about 30-40 years from now]] in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese Self-Defense Forces to engage in offensive actions outside of the country) leads to an attempted military coup by members of the [=JSDF=]. The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's '''National Security Forces (NSF)''' called Group Six. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the JGSDF special forces unit called '''Jinrai''', maneuvering for a second coup attempt. These Jinrai are part of the Special Operations Group 43 ([=SOG43=]), fierce nationalists who desire to put Japan back into a position of strength and power.

This begins the war in the shadows between the NSF and Jinrai.

Gameplay is divided into rounds, similar to ''VideoGame/CounterStrike''. At the beginning of each round, all players choose a class. There are only three classes, but each class represents a huge variety of gameplay styles and tropes. They are:

* '''Recon'''. The game's resident FragileSpeedster, Recons have unlimited sprint and their long jump ability allows them to take shortcuts other that classes can't. They also have a long-lasting thermoptic camo, as well as nightvision, which helps them navigate darker areas. Recons excel at ambushes and infiltration, but are unlikely to survive a straight-up firefight, due to their frailty and lack of heavy weapons options. To help even the odds, they have access to a powerful remote detonation pack explosive, which can be placed on the ground and detonated at a distance.

* '''Assault'''. Roughly speaking, the JackOfAllStats. Assaults are moderately armoured, equipped with deadly fragmentation grenades, can sprint across limited distances, and can even use thermoptic camo for short periods of time. They are also capable of seeing through thermoptic camo with their motionvision, which highlights any moving players regardless of whether they are cloaked or not. They also have access to a large variety of weapons options, including an automatic shotgun and a heavy sniper rifle, allowing them to excel in firefights at any range.

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and highlight differences in temperature. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.

This is a team-based game, so it's essential that all three classes work together. To aid this, players can divide into squads; you can always see where everybody else on your squad is, and how much health they have at all times, making it easier to coordinate your efforts.

There are two gameplay modes:

* '''Team Deathmatch''', or [=TDM=]. The round is won by eliminating the enemy team.
* '''Capture the Ghost''', or [=CTG=]. The objective is to pick up the "ghost" and bring it to your "capture point," located behind your enemy's front line. Complicating this is the fact that whoever has the ghost has to drop their primary weapon, leaving them with only a pistol; additionally, the enemy can see where the ghost is at all times. However, the ghost is also a powerful ally, as the person holding the ghost can see all enemies in a 40 meter radius, allowing them to communicate with their team to set up an ambush. The round is won either by capturing the ghost or eliminating the enemy team.

Another distinguishing feature of NEOTOKYO is the omission of a directional damage indicator. Hits taken will make your whole screen flash red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.

The mod is approved by UsefulNotes/{{Steam}} Greenlight and officially released on Steam in July 2014.

----
!!This game provides examples of:

* AbnormalAmmo: Supa 7 Tactical Shotgun can load a single slug round for long distance target.
* AirVentPassageway: Recon's main method of traveling and ambushing. And there is a lot of them hidden in the maps!
* {{AKA47}}: Done with some weapons to indicate that ScienceMarchesOn; for example, instead of the AA-12, you have the AA-13. Most of the weapons are just plain made up, though.
* BilingualBonus: All of the posters and signs in the environment are in Japanese.
* BoringButPractical: Many players have a favorite weapon on the low tier that they stick with even when better weapons are available. This is especially true of the Recon, whose higher-tier weapons usually don't have a suppressed version. Common choices are the Jitte and [=ZR68=].
* ComputerVoice: The ghost.
* DifficultButAwesome: The recon. They have fewest hitpoints but when you learn to use powered jumps properly they're hard to stop.
* FriendOrFoe: In retrospect, blue (NSF) and green (Jinrai) are probably bad choices for the color schemes of opposing teams.
* GrenadeSpam: Averted as each player are given only one grenade for each classes to prevent this. Support gets 2 smoke grenades however
* InvisibilityFlicker: When camouflaged, you become more visible when firing unsuppressed weapons. Fortunately for stealth-loving players, there are plenty of suppressed weapons to choose from. You also give out a bright flash and noise when activating the camouflage. It can be permanently jarred if you get shot as blood splashes are left on your suit.
* LoadingScreen: Before every round, the game gives players ample time to choose their class and loadout, which is HandWaved as their cybernetic implants loading.
* MoreDakka: The Lieutenant-only weapons, especially for the Support.
* OneBulletClips: Averted to hell. Ammo clips completely disappear each time you reload, no matter how many ammo is left in the clip.
* PuzzleReset: So why ''do'' you have to capture that damned ghost twenty times before it sticks, anyway?
** WordOfGod [[http://forum.radi-8.com/viewtopic.php?f=5&t=2027 says]] that the Ghost contains killcode that can be used to disable newer generation military equipment. Jinrai have been amassing older decommissioned ones. With the Ghost they could stop NSF dead in it's tracks and launch coup d'etat unhindered.
* ReverseGrip: Recons hold their knives this way.
%%* SceneryPorn: The outdoor maps.
* ShortRangeShotgun: Good at what they do, but you'd better know what that is, or you're going down ''fast''.
%%* StandardFPSGuns
* TacticalRockPaperScissors: Sort of. Recon's long-duration thermoptic camo are useless against Assault's motion vision which in turn gets blocked by Support's smoke grenades. But Support's slow movement speed and the fact that thermoptic camo don't show up on infrared vision means they're Recon's chew toy. Good players however can avert this.
* YouBastard: Worked into gameplay: if your score is negative (due to self- or team-killing), you get the "Rankless Dog" rank, which only allows you to use the machine pistol.
----

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/capture_1.jpg]]
''Not to be confused with NewNeoCity, nor with [[Anime/NeoTokyo1987 the film of the same title]].''

[[http://neotokyohq.com/ NEOTOKYO°]] is a ''VideoGame/HalfLife2'' mod inspired by ''Anime/GhostInTheShell''. If that alone doesn't convince you to try it, just keep reading.

NEOTOKYO [[TwentyMinutesIntoTheFuture takes place about 30-40 years from now]] in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese Self-Defense Forces to engage in offensive actions outside of the country) leads to an attempted military coup by members of the [=JSDF=]. The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's '''National Security Forces (NSF)''' called Group Six. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the JGSDF special forces unit called '''Jinrai''', maneuvering for a second coup attempt. These Jinrai are part of the Special Operations Group 43 ([=SOG43=]), fierce nationalists who desire to put Japan back into a position of strength and power.

This begins the war in the shadows between the NSF and Jinrai.

Gameplay is divided into rounds, similar to ''VideoGame/CounterStrike''. At the beginning of each round, all players choose a class. There are only three classes, but each class represents a huge variety of gameplay styles and tropes. They are:

* '''Recon'''. The game's resident FragileSpeedster, Recons have unlimited sprint and their long jump ability allows them to take shortcuts other that classes can't. They also have a long-lasting thermoptic camo, as well as nightvision, which helps them navigate darker areas. Recons excel at ambushes and infiltration, but are unlikely to survive a straight-up firefight, due to their frailty and lack of heavy weapons options. To help even the odds, they have access to a powerful remote detonation pack explosive, which can be placed on the ground and detonated at a distance.

* '''Assault'''. Roughly speaking, the JackOfAllStats. Assaults are moderately armoured, equipped with deadly fragmentation grenades, can sprint across limited distances, and can even use thermoptic camo for short periods of time. They are also capable of seeing through thermoptic camo with their motionvision, which highlights any moving players regardless of whether they are cloaked or not. They also have access to a large variety of weapons options, including an automatic shotgun and a heavy sniper rifle, allowing them to excel in firefights at any range.

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and highlight differences in temperature. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.

This is a team-based game, so it's essential that all three classes work together. To aid this, players can divide into squads; you can always see where everybody else on your squad is, and how much health they have at all times, making it easier to coordinate your efforts.

There are two gameplay modes:

* '''Team Deathmatch''', or [=TDM=]. The round is won by eliminating the enemy team.
* '''Capture the Ghost''', or [=CTG=]. The objective is to pick up the "ghost" and bring it to your "capture point," located behind your enemy's front line. Complicating this is the fact that whoever has the ghost has to drop their primary weapon, leaving them with only a pistol; additionally, the enemy can see where the ghost is at all times. However, the ghost is also a powerful ally, as the person holding the ghost can see all enemies in a 40 meter radius, allowing them to communicate with their team to set up an ambush. The round is won either by capturing the ghost or eliminating the enemy team.

Another distinguishing feature of NEOTOKYO is the omission of a directional damage indicator. Hits taken will make your whole screen flash red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.

The mod is approved by UsefulNotes/{{Steam}} Greenlight and officially released on Steam in July 2014.

----
!!This game provides examples of:

* AbnormalAmmo: Supa 7 Tactical Shotgun can load a single slug round for long distance target.
* AirVentPassageway: Recon's main method of traveling and ambushing. And there is a lot of them hidden in the maps!
* {{AKA47}}: Done with some weapons to indicate that ScienceMarchesOn; for example, instead of the AA-12, you have the AA-13. Most of the weapons are just plain made up, though.
* BilingualBonus: All of the posters and signs in the environment are in Japanese.
* BoringButPractical: Many players have a favorite weapon on the low tier that they stick with even when better weapons are available. This is especially true of the Recon, whose higher-tier weapons usually don't have a suppressed version. Common choices are the Jitte and [=ZR68=].
* ComputerVoice: The ghost.
* DifficultButAwesome: The recon. They have fewest hitpoints but when you learn to use powered jumps properly they're hard to stop.
* FriendOrFoe: In retrospect, blue (NSF) and green (Jinrai) are probably bad choices for the color schemes of opposing teams.
* GrenadeSpam: Averted as each player are given only one grenade for each classes to prevent this. Support gets 2 smoke grenades however
* InvisibilityFlicker: When camouflaged, you become more visible when firing unsuppressed weapons. Fortunately for stealth-loving players, there are plenty of suppressed weapons to choose from. You also give out a bright flash and noise when activating the camouflage. It can be permanently jarred if you get shot as blood splashes are left on your suit.
* LoadingScreen: Before every round, the game gives players ample time to choose their class and loadout, which is HandWaved as their cybernetic implants loading.
* MoreDakka: The Lieutenant-only weapons, especially for the Support.
* OneBulletClips: Averted to hell. Ammo clips completely disappear each time you reload, no matter how many ammo is left in the clip.
* PuzzleReset: So why ''do'' you have to capture that damned ghost twenty times before it sticks, anyway?
** WordOfGod [[http://forum.radi-8.com/viewtopic.php?f=5&t=2027 says]] that the Ghost contains killcode that can be used to disable newer generation military equipment. Jinrai have been amassing older decommissioned ones. With the Ghost they could stop NSF dead in it's tracks and launch coup d'etat unhindered.
* ReverseGrip: Recons hold their knives this way.
%%* SceneryPorn: The outdoor maps.
* ShortRangeShotgun: Good at what they do, but you'd better know what that is, or you're going down ''fast''.
%%* StandardFPSGuns
* TacticalRockPaperScissors: Sort of. Recon's long-duration thermoptic camo are useless against Assault's motion vision which in turn gets blocked by Support's smoke grenades. But Support's slow movement speed and the fact that thermoptic camo don't show up on infrared vision means they're Recon's chew toy. Good players however can avert this.
* YouBastard: Worked into gameplay: if your score is negative (due to self- or team-killing), you get the "Rankless Dog" rank, which only allows you to use the machine pistol.
----
[[redirect:VideoGame/NeoTokyo2014]]
Is there an issue? Send a MessageReason:
None


''Not to be confused with NewNeoCity, nor with [[Anime/MeikyuuMonogatari the film of the same title]].''

to:

''Not to be confused with NewNeoCity, nor with [[Anime/MeikyuuMonogatari [[Anime/NeoTokyo1987 the film of the same title]].''

Changed: 90

Removed: 150

Is there an issue? Send a MessageReason:
Misuse of Developers Foresight. It's not attention to detail; it's programming in case a player does something unlikely. Commented out Zero Context Examples. Cut Natter.


* InvisibilityFlicker: When camouflaged, you become more visible when firing unsuppressed weapons. Fortunately for stealth-loving players, there are plenty of suppressed weapons to choose from. You also give out a bright flash and noise when activating the camouflage.
** It can be permanently jarred if you get shot as [[TheDevTeamThinksOfEverything blood splashes are left on your suit.]]

to:

* InvisibilityFlicker: When camouflaged, you become more visible when firing unsuppressed weapons. Fortunately for stealth-loving players, there are plenty of suppressed weapons to choose from. You also give out a bright flash and noise when activating the camouflage.
**
camouflage. It can be permanently jarred if you get shot as [[TheDevTeamThinksOfEverything blood splashes are left on your suit.]]



* SceneryPorn: The outdoor maps.
** What? No love for indoors?

to:

* %%* SceneryPorn: The outdoor maps.
** What? No love for indoors?
maps.



* StandardFPSGuns

to:

* %%* StandardFPSGuns
Is there an issue? Send a MessageReason:
None


* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and spot players hiding behind cover. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.

to:

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and spot players hiding behind cover.highlight differences in temperature. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.
Is there an issue? Send a MessageReason:
None


* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are the slowest class in the game However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and spot players hiding behind cover. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.

to:

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than the slowest class in the game other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and spot players hiding behind cover. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.
Is there an issue? Send a MessageReason:
None


* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than any of the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and spot players hiding behind cover. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.

to:

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and are slower than any of the other classes. slowest class in the game However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can block the vision of every other class except Supports, whose thermalvision can see through smoke and spot players hiding behind cover. Supports have access to several weapons right off the bat and can use light machine guns, though they are somewhat lacking in long-ranged weapons options.
Is there an issue? Send a MessageReason:
None


Another distinguishing feature of NEOTOKYO is the omission of a directional damage indicator. Hits taken will make your whole screen flashes red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.

to:

Another distinguishing feature of NEOTOKYO is the omission of a directional damage indicator. Hits taken will make your whole screen flashes flash red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.
Is there an issue? Send a MessageReason:
None


* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and have a slower movement speed than any of the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can completely block the vision of every other class except Supports, whose thermalvision can see through smoke and highlight players hiding behind cover. Supports have access to several weapons right off the bat and can arm themselves with a light machine gun, though they are somewhat lacking in long-ranged weapons options.

to:

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and have a are slower movement speed than any of the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can completely block the vision of every other class except Supports, whose thermalvision can see through smoke and highlight spot players hiding behind cover. Supports have access to several weapons right off the bat and can arm themselves with a use light machine gun, guns, though they are somewhat lacking in long-ranged weapons options.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: Many players have a favorite weapon on the low tier that they stick with even when better weapons are available. This is especially true of the Recon, whose higher-tier weapons usually don't have a suppressed version. Common choices are the Jitte and ZR68.

to:

* BoringButPractical: Many players have a favorite weapon on the low tier that they stick with even when better weapons are available. This is especially true of the Recon, whose higher-tier weapons usually don't have a suppressed version. Common choices are the Jitte and ZR68.[=ZR68=].
Is there an issue? Send a MessageReason:
None


* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and have a slower movement speed than any of the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can completely block the vision of every other class except Supports, who can use their thermal vision to see through smoke and highlight players hiding behind cover. Supports have access to several weapons right off the bat and can arm themselves with a light machine gun, though they are somewhat lacking in long-ranged weapons options.

to:

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and have a slower movement speed than any of the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can completely block the vision of every other class except Supports, who whose thermalvision can use their thermal vision to see through smoke and highlight players hiding behind cover. Supports have access to several weapons right off the bat and can arm themselves with a light machine gun, though they are somewhat lacking in long-ranged weapons options.

Added: 274

Changed: 2601

Is there an issue? Send a MessageReason:
None


NEOTOKYO [[TwentyMinutesIntoTheFuture takes place about 30-40 years from now]] in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese Self-Defense Forces to engage in offensive actions outside of the country) leads to an attempted military coup by members of the [=JSDF=]. The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's '''National Security Forces (NSF)''' called Group Six. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the JGSDF special forces unit called '''Jinrai''', maneuvering for a second coup attempt. These Jinrai are part of the Special Operations Group 43 ([=SOG43=]), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.

to:

NEOTOKYO [[TwentyMinutesIntoTheFuture takes place about 30-40 years from now]] in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese Self-Defense Forces to engage in offensive actions outside of the country) leads to an attempted military coup by members of the [=JSDF=]. The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's '''National Security Forces (NSF)''' called Group Six. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the JGSDF special forces unit called '''Jinrai''', maneuvering for a second coup attempt. These Jinrai are part of the Special Operations Group 43 ([=SOG43=]), fierce nationalist loyal to their love of country, and a nationalists who desire to put Japan back into a position of strength and power.



* '''Recon'''. The game's resident FragileSpeedster, they have unlimited sprint and a long-jump that allows them to take shortcuts other classes can't. Recons are good for completing objectives, infiltration (thanks to thermoptic camo and nightvision), and sneaking around, but they go down fast. They also have a remote detpack that can be used for laying traps.
* '''Assault'''. Roughly speaking, the JackOfAllStats. Assaults are reasonably strong at any range, their explosive grenades are deadly if used correctly, they can sprint for a limited distance, and they can even use thermoptic camo for a short time. They are also the only class that can see through thermoptic camo with their motion vision. (But it cannot see through smoke.) Assaults can be good at completing objectives, but are geared toward killing enemies, and are the only class with strong sniping abilities.
* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint and have a slower movement speed than any of the other classes. However, they have access to the best weapons in the game (especially at mid-range) and tough armor to boot. As their name suggests, they're usually there to help their allies with covering fire or a smoke grenade, but they can zone out on their own to pick off stragglers if needed. Their thermal vision makes it easier to see enemies at long range and can see through smoke.

This is a team-based game, so it's essential that all three classes work together. To aid this, players can divide into squads; you can always see where everybody else on your squad is, and how much health they have, at all times, making it easier to coordinate your efforts.

to:

* '''Recon'''. The game's resident FragileSpeedster, they Recons have unlimited sprint and a long-jump that their long jump ability allows them to take shortcuts other that classes can't. Recons are good for completing objectives, infiltration (thanks to thermoptic camo and nightvision), and sneaking around, but they go down fast. They also have a long-lasting thermoptic camo, as well as nightvision, which helps them navigate darker areas. Recons excel at ambushes and infiltration, but are unlikely to survive a straight-up firefight, due to their frailty and lack of heavy weapons options. To help even the odds, they have access to a powerful remote detpack that detonation pack explosive, which can be used for laying traps.
placed on the ground and detonated at a distance.

* '''Assault'''. Roughly speaking, the JackOfAllStats. Assaults are reasonably strong at any range, their explosive grenades are moderately armoured, equipped with deadly if used correctly, they fragmentation grenades, can sprint for a across limited distance, distances, and they can even use thermoptic camo for a short periods of time. They are also the only class that can see capable of seeing through thermoptic camo with their motion vision. (But it cannot see through smoke.) Assaults can be good at completing objectives, but motionvision, which highlights any moving players regardless of whether they are geared toward killing enemies, cloaked or not. They also have access to a large variety of weapons options, including an automatic shotgun and are the only class with strong sniping abilities.
a heavy sniper rifle, allowing them to excel in firefights at any range.

* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint or cloak, and have a slower movement speed than any of the other classes. However, they are heavily armored, capable of absorbing about twice as much damage as any other class. They also possess smoke grenades, which can completely block the vision of every other class except Supports, who can use their thermal vision to see through smoke and highlight players hiding behind cover. Supports have access to the best several weapons in right off the game (especially at mid-range) and tough armor to boot. As their name suggests, they're usually there to help their allies with covering fire or a smoke grenade, but they can zone out on their own to pick off stragglers if needed. Their thermal vision makes it easier to see enemies at long range bat and can see through smoke.

arm themselves with a light machine gun, though they are somewhat lacking in long-ranged weapons options.

This is a team-based game, so it's essential that all three classes work together. To aid this, players can divide into squads; you can always see where everybody else on your squad is, and how much health they have, have at all times, making it easier to coordinate your efforts.



* '''Team deathmatch''', or [=TDM=]. The round is won by eliminating the enemy team.

to:

* '''Team deathmatch''', Deathmatch''', or [=TDM=]. The round is won by eliminating the enemy team.



Another distinguishing feature of NEOTOKYO is how damage indicator was omitted. Hits taken will make your whole screen flashes red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.

to:

Another distinguishing feature of NEOTOKYO is how the omission of a directional damage indicator was omitted.indicator. Hits taken will make your whole screen flashes red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.



* ReverseGrip: Recons hold their ''swords'' this way.

to:

* ReverseGrip: Recons hold their ''swords'' knives this way.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/capture_1.jpg]]
Is there an issue? Send a MessageReason:
None


* '''Assault'''. Roughly speaking, TheMario. Assaults are reasonably strong at any range, their explosive grenades are deadly if used correctly, they can sprint for a limited distance, and they can even use thermoptic camo for a short time. They are also the only class that can see through thermoptic camo with their motion vision. (But it cannot see through smoke.) Assaults can be good at completing objectives, but are geared toward killing enemies, and are the only class with strong sniping abilities.

to:

* '''Assault'''. Roughly speaking, TheMario.the JackOfAllStats. Assaults are reasonably strong at any range, their explosive grenades are deadly if used correctly, they can sprint for a limited distance, and they can even use thermoptic camo for a short time. They are also the only class that can see through thermoptic camo with their motion vision. (But it cannot see through smoke.) Assaults can be good at completing objectives, but are geared toward killing enemies, and are the only class with strong sniping abilities.
Is there an issue? Send a MessageReason:
None


* OneBulletClips: Averted to hell. [[http://neotokyohq.com/media/tutorial/neotokyo_magtoss.jpg As this official images suggest.]]

to:

* OneBulletClips: Averted to hell. [[http://neotokyohq.com/media/tutorial/neotokyo_magtoss.jpg As this official images suggest.]]Ammo clips completely disappear each time you reload, no matter how many ammo is left in the clip.
Is there an issue? Send a MessageReason:
None


The mod is approved by {{Steam}} Greenlight and officially released on {{Steam}} in July 2014.

to:

The mod is approved by {{Steam}} UsefulNotes/{{Steam}} Greenlight and officially released on {{Steam}} Steam in July 2014.
Willbyr MOD

Changed: 4

Is there an issue? Send a MessageReason:
None


[[http://neotokyohq.com/ NEOTOKYO°]] is a ''VideoGame/HalfLife2'' mod inspired by ''GhostInTheShell''. If that alone doesn't convince you to try it, just keep reading.

to:

[[http://neotokyohq.com/ NEOTOKYO°]] is a ''VideoGame/HalfLife2'' mod inspired by ''GhostInTheShell''.''Anime/GhostInTheShell''. If that alone doesn't convince you to try it, just keep reading.
Is there an issue? Send a MessageReason:
None


''Not to be confused with NewNeoCity, nor with [[Film/NeoTokyo the film of the same title]].''

to:

''Not to be confused with NewNeoCity, nor with [[Film/NeoTokyo [[Anime/MeikyuuMonogatari the film of the same title]].''
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Not to be confused with NewNeoCity, nor with [[Film/NeoTokyo the film of the same title]].''

[[http://neotokyohq.com/ NEOTOKYO°]] is a ''VideoGame/HalfLife2'' mod inspired by ''GhostInTheShell''. If that alone doesn't convince you to try it, just keep reading.

NEOTOKYO [[TwentyMinutesIntoTheFuture takes place about 30-40 years from now]] in a Japan that has drifted into social/political strife due to the inevitable stresses that come from changing times. The Japanese government is grappling with intensified external (Asia geopolitics) and internal (economic/social) problems, and there is mounting pressure from within Japan to return to the days when it exerted influence through military power and strength. A failed legislative push to alter the Japanese Constitution (allowing the Japanese Self-Defense Forces to engage in offensive actions outside of the country) leads to an attempted military coup by members of the [=JSDF=]. The coup fails, but was very close to succeeding. In an effort to suppress further coup attempts, Japan's Prime Minister forms a branch inside the Interior Ministry's '''National Security Forces (NSF)''' called Group Six. They answer directly to the Prime Minister and are sworn to protect the Japanese Constitution at all costs. They immediately begin to hear rumors of a rogue element of the JGSDF special forces unit called '''Jinrai''', maneuvering for a second coup attempt. These Jinrai are part of the Special Operations Group 43 ([=SOG43=]), fierce nationalist loyal to their love of country, and a desire to put Japan back into a position of strength and power.

This begins the war in the shadows between the NSF and Jinrai.

Gameplay is divided into rounds, similar to ''VideoGame/CounterStrike''. At the beginning of each round, all players choose a class. There are only three classes, but each class represents a huge variety of gameplay styles and tropes. They are:

* '''Recon'''. The game's resident FragileSpeedster, they have unlimited sprint and a long-jump that allows them to take shortcuts other classes can't. Recons are good for completing objectives, infiltration (thanks to thermoptic camo and nightvision), and sneaking around, but they go down fast. They also have a remote detpack that can be used for laying traps.
* '''Assault'''. Roughly speaking, TheMario. Assaults are reasonably strong at any range, their explosive grenades are deadly if used correctly, they can sprint for a limited distance, and they can even use thermoptic camo for a short time. They are also the only class that can see through thermoptic camo with their motion vision. (But it cannot see through smoke.) Assaults can be good at completing objectives, but are geared toward killing enemies, and are the only class with strong sniping abilities.
* '''Support'''. TheBrute mixed with elements of MightyGlacier. Supports can't sprint and have a slower movement speed than any of the other classes. However, they have access to the best weapons in the game (especially at mid-range) and tough armor to boot. As their name suggests, they're usually there to help their allies with covering fire or a smoke grenade, but they can zone out on their own to pick off stragglers if needed. Their thermal vision makes it easier to see enemies at long range and can see through smoke.

This is a team-based game, so it's essential that all three classes work together. To aid this, players can divide into squads; you can always see where everybody else on your squad is, and how much health they have, at all times, making it easier to coordinate your efforts.

There are two gameplay modes:

* '''Team deathmatch''', or [=TDM=]. The round is won by eliminating the enemy team.
* '''Capture the Ghost''', or [=CTG=]. The objective is to pick up the "ghost" and bring it to your "capture point," located behind your enemy's front line. Complicating this is the fact that whoever has the ghost has to drop their primary weapon, leaving them with only a pistol; additionally, the enemy can see where the ghost is at all times. However, the ghost is also a powerful ally, as the person holding the ghost can see all enemies in a 40 meter radius, allowing them to communicate with their team to set up an ambush. The round is won either by capturing the ghost or eliminating the enemy team.

Another distinguishing feature of NEOTOKYO is how damage indicator was omitted. Hits taken will make your whole screen flashes red without telling you where those shots come from. Inattentive players and disorganized teams will be going down FAST.

The mod is approved by {{Steam}} Greenlight and officially released on {{Steam}} in July 2014.

----
!!This game provides examples of:

* AbnormalAmmo: Supa 7 Tactical Shotgun can load a single slug round for long distance target.
* AirVentPassageway: Recon's main method of traveling and ambushing. And there is a lot of them hidden in the maps!
* {{AKA47}}: Done with some weapons to indicate that ScienceMarchesOn; for example, instead of the AA-12, you have the AA-13. Most of the weapons are just plain made up, though.
* BilingualBonus: All of the posters and signs in the environment are in Japanese.
* BoringButPractical: Many players have a favorite weapon on the low tier that they stick with even when better weapons are available. This is especially true of the Recon, whose higher-tier weapons usually don't have a suppressed version. Common choices are the Jitte and ZR68.
* ComputerVoice: The ghost.
* DifficultButAwesome: The recon. They have fewest hitpoints but when you learn to use powered jumps properly they're hard to stop.
* FriendOrFoe: In retrospect, blue (NSF) and green (Jinrai) are probably bad choices for the color schemes of opposing teams.
* GrenadeSpam: Averted as each player are given only one grenade for each classes to prevent this. Support gets 2 smoke grenades however
* InvisibilityFlicker: When camouflaged, you become more visible when firing unsuppressed weapons. Fortunately for stealth-loving players, there are plenty of suppressed weapons to choose from. You also give out a bright flash and noise when activating the camouflage.
** It can be permanently jarred if you get shot as [[TheDevTeamThinksOfEverything blood splashes are left on your suit.]]
* LoadingScreen: Before every round, the game gives players ample time to choose their class and loadout, which is HandWaved as their cybernetic implants loading.
* MoreDakka: The Lieutenant-only weapons, especially for the Support.
* OneBulletClips: Averted to hell. [[http://neotokyohq.com/media/tutorial/neotokyo_magtoss.jpg As this official images suggest.]]
* PuzzleReset: So why ''do'' you have to capture that damned ghost twenty times before it sticks, anyway?
** WordOfGod [[http://forum.radi-8.com/viewtopic.php?f=5&t=2027 says]] that the Ghost contains killcode that can be used to disable newer generation military equipment. Jinrai have been amassing older decommissioned ones. With the Ghost they could stop NSF dead in it's tracks and launch coup d'etat unhindered.
* ReverseGrip: Recons hold their ''swords'' this way.
* SceneryPorn: The outdoor maps.
** What? No love for indoors?
* ShortRangeShotgun: Good at what they do, but you'd better know what that is, or you're going down ''fast''.
* StandardFPSGuns
* TacticalRockPaperScissors: Sort of. Recon's long-duration thermoptic camo are useless against Assault's motion vision which in turn gets blocked by Support's smoke grenades. But Support's slow movement speed and the fact that thermoptic camo don't show up on infrared vision means they're Recon's chew toy. Good players however can avert this.
* YouBastard: Worked into gameplay: if your score is negative (due to self- or team-killing), you get the "Rankless Dog" rank, which only allows you to use the machine pistol.
----

Top