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The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}. It was also released on various home computer formats in 1990 courtesy of Ocean Software. An emulation of the original arcade game was included in the compilation ''Midway Arcade Treasures Vol. 2'', released for the [=PlayStation 2=] and Xbox.
to:
The UsefulNotes/NintendoEntertainmentSystem Platform/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}. It was also released on various home computer formats in 1990 courtesy of Ocean Software. An emulation of the original arcade game was included in the compilation ''Midway Arcade Treasures Vol. 2'', released for the [=PlayStation 2=] and Xbox.
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Changed line(s) 7,8 (click to see context) from:
The player controls one of two members of N.O. (Narcotics Opposition) code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage), and you can only arrest so many enemies per level before it stops working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor up to eleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
to:
The player controls one of two members of N.O. (Narcotics Opposition) code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war.''war''. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage), and you can only arrest so many enemies per level before it stops working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor up to eleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
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** When first brought up on the police monitor, each one of Mr. Big's [=mooks=] appears using a different color: Das Lof appears orange; Spike "Hypoman" Rush, purple; Joe "Dumpsterman" Rokhead, teal; Kinky Pinky, red; Sgt. Skyhigh, brown; the HQ posse, a light tan; and Mr. Big is green.
to:
** When first brought up on the police monitor, each one of Mr. Big's [=mooks=] appears using a different color: Das Lof appears orange; Spike "Hypoman" Rush, purple; Joe "Dumpsterman" Rokhead, Rockhed, teal; Kinky Pinky, red; Sgt. Skyhigh, brown; the HQ posse, a light tan; and Mr. Big is green.
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* {{BFG}}: Your rocket launcher. It can bring down a mass of mooks, a few can be killed at a time with one rocket. Even those you couldn't touch: Joe Rockhed (who would beat you to death) and Kinky Pinky (who'd use his butcher knife) among humans, and the dogs (who'd rip you apart) and bugs (which would drain life until you died).
%%* BigBad: Mr. Big, of course.
%%* BigBad: Mr. Big, of course.
to:
* {{BFG}}: Your rocket launcher. It can bring down a mass of mooks, a few can be killed at a time mooks with one rocket. Even those you couldn't can't touch: Joe Rockhed (who would beat you to death) and Kinky Pinky (who'd use his butcher knife) among humans, and the dogs (who'd rip you apart) and bugs (which would drain life until you died).
%%* * BigBad: Mr. Big, Big is the leader of course.the K.R.A.K. syndicate, and your goal is to defeat him.
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* TheBrute: Mr. Big has three:
to:
* TheBrute: Mr. Big has three:two:
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%%** AxCrazy(and possibly TheBerserker of K.R.A.K.) Kinky Pinky.
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* CoolCar: The Porsches on the Bridge stage. They have BottomlessMagazines for the machine guns inside them, so you won't run out of ammo if you stay in the Porsches AND don't get them destroyed (by crashing into stuff, driving onto a mine or getting bombed by an enemy chopper).
to:
* CoolCar: The Porsches on the Bridge stage. They have BottomlessMagazines for the machine guns inside them, so you won't run out of ammo if you stay in the Porsches AND don't get them destroyed (by crashing into stuff, driving onto a mine mine, or getting bombed by an enemy chopper).
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* CowboyCop: You ''are'' playing a police officer... one who solves his problems with mass murder. In a slight subversion, you ''are'' encouraged to bust enemies whenever you can, instead of shooting them. (Shooting might drop cash worth 1,000 points or drug bags worth 2,000, while a "BUST" gives you 5,000 points.) However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option. However, it's a pretty high number, and grinding for it is risky. "Wasting him" IS the only option against Joe Rockhed: he'll kill you if you try "busting" him. Same with Kinky Pinky and Mr. Big.
to:
* CowboyCop: You ''are'' playing a police officer... one who solves his problems with mass murder.military-grade weapons. In a slight subversion, you ''are'' encouraged to bust enemies whenever you can, instead of shooting them. (Shooting might drop cash worth 1,000 points or drug bags worth 2,000, while a "BUST" gives you 5,000 points.) However However, there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that level, after which you can no longer arrest perps and wasting them is the only option. However, That said, it's a pretty high number, and grinding for it is risky. "Wasting him" IS There are also a few enemies -- Joe Rockhed, Kinky Pinky, Mr. Big, and the attack dogs -- who cannot be busted at all, leaving [[ViolenceIsTheOnlyOption violence as the only option against Joe Rockhed: he'll kill you if you try "busting" him. Same with Kinky Pinky and Mr. Big.option]].
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* [[Every10000Points Every 100,000 points:]] Every 100,000 points grants a OneUp, and if you get hurt, it's a WoundThatWillNotHeal. There are NO healing items in NARC, nor is your current player's life replenished at the start of the next stage. So you have to hope you can get plenty of extra lives (though 20 busts is a quick way to get an extra life, as well as loading up on cash and drug bags.)
%%* EvilCripple: Mr. Big uses a wheelchair.
* EvilGenius: For his organization, Mr. Big has two: Spike Rush is the drug maker, Kinky Pinky runs the porn operations. Given that Sergeant Skyhigh grows the marijuana (ganja), he might be a third.
%%* EvilCripple: Mr. Big uses a wheelchair.
* EvilGenius: For his organization, Mr. Big has two: Spike Rush is the drug maker, Kinky Pinky runs the porn operations. Given that Sergeant Skyhigh grows the marijuana (ganja), he might be a third.
to:
* [[Every10000Points Every 100,000 points:]] Every 100,000 points grants a OneUp, and if you get hurt, it's a WoundThatWillNotHeal. There are NO healing items in NARC, nor is your current player's life replenished at the start of the next stage. So you have to hope you can get plenty of extra lives (though 20 busts is a quick way to get an extra life, as well as loading up on cash and drug bags.)
%%*bags), or just be prepared to spend a lot of quarters.
* EvilCripple: Mr. Big uses awheelchair.
wheelchair. Although given how quickly he crawls away every time you blast him, it's debatable how much he really needs it.
* EvilGenius: For his organization, Mr. Big has two: Spike Rush is the drug maker, while Kinky Pinky runs the porn operations. Given that Sergeant Skyhigh grows the marijuana (ganja), he might be a third.
%%*
* EvilCripple: Mr. Big uses a
* EvilGenius: For his organization, Mr. Big has two: Spike Rush is the drug maker, while Kinky Pinky runs the porn operations. Given that Sergeant Skyhigh grows the marijuana (ganja), he might be a third.
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* MadeOfIron: Joe Rokhed can take a lot of bullets before dying. A rocket is still a OneHitKill for him, but it doesn't even reduce him to LudicrousGibs as it does with everyone else.
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business. His butcher knife means you can't bust him; one bullet or one rocket kills him.
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business. His butcher knife means you can't bust him; one bullet or one rocket kills him.
to:
* MadeOfIron: Joe Rokhed Rockhed can take a lot of bullets before dying. A rocket is still a OneHitKill for him, but it doesn't even reduce him to LudicrousGibs as it does with everyone else.
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business. His butcher knife means you can't busthim; one him, and must neutralize him with a bullet or one rocket kills him.rocket.
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business. His butcher knife means you can't bust
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* PoliceBrutality: Perhaps the rocket launcher was a bit excessive, as it blows enemies to smithereens.
to:
* PoliceBrutality: Perhaps the Cops with machine guns and rocket launcher was a bit excessive, launchers (and carte blanche to use them) are pretty excessive. And perhaps justified, as it blows enemies to smithereens.this is happening in a city where you can't walk down a street without encountering drug traffickers of increasing monstrousness.
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* SmashMook: Joe Rockhed, a PCP addict who's super-strong and can lift dumpsters to hurt you. He takes a LOT of bullets or one rocket to bring down--don't even THINK about trying to "Bust" him as he will manhandle/kill you if you get within physical-grab range.
to:
* SmashMook: Joe Rockhed, a PCP addict who's super-strong and can lift dumpsters to hurt you. He takes a LOT of bullets or one rocket to bring down--don't even THINK about trying to "Bust" arrest him as he will manhandle/kill you if you get within physical-grab range.instead.
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[[foldercontrol]]
[[folder:#-L]]
[[folder:#-L]]
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[[/folder]]
[[folder:M-Z]]
[[folder:M-Z]]
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[[/folder]]
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Max Force appears as one of the main characters of the "Power Team" animated segments in the Acclaim-sponsored TV show ''WesternAnimation/VideoPower'', where Mr. Big and his henchmen, Dr. Spike Rush and Joe Rockhead, also served as the show's main villains.
to:
Max Force appears as one of the main characters of the "Power Team" animated segments in the Acclaim-sponsored TV show ''WesternAnimation/VideoPower'', where Mr. Big and his henchmen, Dr. Spike Rush and Joe Rockhead, Rockhed, also served as the show's main villains.
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* AnimatedAdaptation: Max Force was one of the main heroes in the Acclaim's ''Power Team'' cartoon, while Mr. Big and his lackeys (Dr. Spike Rush and Joe Rockhead) were the main villains.
to:
* AnimatedAdaptation: Max Force was one of the main heroes in the Acclaim's ''Power Team'' cartoon, while Mr. Big and his lackeys (Dr. Spike Rush and Joe Rockhead) Rockhed) were the main villains.
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* CarFu: You can run over some of the bad guys with the Porsche -- the exception is Joe Rockhed, but he can be blasted with the Porsche's machine guns. If an enemy chopper is on the ground, you can go at it with the Porsche, then jump out before impact to take down the chopper and score the points for the drug bags in it
to:
* CarFu: You can run over some of the bad guys with the Porsche -- the exception is Joe Rockhed, but he can be blasted with the Porsche's machine guns. If an enemy chopper is on the ground, you can go at it with the Porsche, then jump out before impact to take down the chopper and score the points for the drug bags in itit.
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TRS cleanup: ZCE
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* StupidStatementDanceMix: Your reward for beating the game. No joke.
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The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}. It was also released on various home computer formats in 1990 courtesy of Creator/OceanSoftware. An emulation of the original arcade game was included in the compilation ''Midway Arcade Treasures Vol. 2'', released for the [=PlayStation 2=] and Xbox.
to:
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}. It was also released on various home computer formats in 1990 courtesy of Creator/OceanSoftware.Ocean Software. An emulation of the original arcade game was included in the compilation ''Midway Arcade Treasures Vol. 2'', released for the [=PlayStation 2=] and Xbox.
* MadeOfIron: Joe Rokhed can take a lot of bullets before dying. A rocket is still a OneHitKill for him, but it doesn't even reduce him to LudicrousGibs as it does with everyone else.
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* OhCrap: In the first cutscene when a Das Lof Gang member emerges from the Pipeline hideout and realizes the NARC are coming for him:
to:
* OhCrap: In the first cutscene when a Das Lof Gang member emerges from the Pipeline hideout and realizes the NARC duo are coming for him:
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* OneHitKill: In the remake, ANYONE on the wrong end of a user of Liquid Soul can become this. All it takes is one punch and they die. What's worse is the user can't tell friend from foe.
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* RewardingVandalism: In Spike Rush's stage, destroying the lab he has is encouraged.
to:
* RewardingVandalism: In Spike Rush's stage, destroying the his drug-filled lab he has is encouraged.equipment grants bonus points.
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* UltraSuperDeathGoreFestChainsawer3000: Although the remake trades off the ultraviolence for... the glorification of drug use, oddly enough.
to:
* UltraSuperDeathGoreFestChainsawer3000: Although the remake trades off game has the ultraviolence for... the glorification simple name of drug use, oddly enough."NARC", its style is very much this trope.
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The remake has its own page, so its tropes don't need to be catalogued here.
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* GiantSpaceFleaFromNowhere:
** So... why exactly does Mr. Big turn out to be a disembodied big giant head that shoots fire out of its eyes and spits out an endless stream of severed tongues?
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have a massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
** So... why exactly does Mr. Big turn out to be a disembodied big giant head that shoots fire out of its eyes and spits out an endless stream of severed tongues?
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have a massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
to:
* GiantSpaceFleaFromNowhere:
**GiantSpaceFleaFromNowhere: So... why exactly does Mr. Big turn out to be a disembodied big giant head that shoots fire out of its eyes and spits out an endless stream of severed tongues?
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have a massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.tongues?
**
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have a massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
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''NARC'' is notable for being the first arcade game to use the 32-bit TI [=TMS34010=] processor, which would run many of Williams and Midway's later titles, most notably the early ''Franchise/MortalKombat'' entries.
to:
''NARC'' is was very much a byproduct of UsefulNotes/TheWarOnDrugs. It’s notable for being the first arcade game to use the 32-bit TI [=TMS34010=] processor, which would run many of Williams and Midway's later titles, most notably the early ''Franchise/MortalKombat'' entries.
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Up To Eleven is a defunct trope
Changed line(s) 7,8 (click to see context) from:
The player controls one of two members of N.O. (Narcotics Opposition) code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage), and you can only arrest so many enemies per level before it stops working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
to:
The player controls one of two members of N.O. (Narcotics Opposition) code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage), and you can only arrest so many enemies per level before it stops working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven up to eleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
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A [[VideoGame/Narc2005 remake]] was released in 2005, changing the formula from an arcade shoot'em up to a ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
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A [[VideoGame/Narc2005 [[TheRemake remake]] was released in 2005, [[VideoGame/Narc2005 2005]], changing the formula from an arcade shoot'em up to a ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
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Changed line(s) 9,10 (click to see context) from:
''NARC'' is notable for being the first arcade game to use the 32-bit TI [=TMS34010=] processor, which would run many of Midway's later titles, most notably the early ''Franchise/MortalKombat'' entries.
to:
''NARC'' is notable for being the first arcade game to use the 32-bit TI [=TMS34010=] processor, which would run many of Williams and Midway's later titles, most notably the early ''Franchise/MortalKombat'' entries.
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Max Force appears as one of the main characters of the "Power Team" cartoon segments in the Acclaim-sponsored TV show ''WesternAnimation/VideoPower'', where Mr. Big and his henchmen, Dr. Spike Rush and Joe Rockhed, also served as the show's main villains.
to:
Max Force appears as one of the main characters of the "Power Team" cartoon animated segments in the Acclaim-sponsored TV show ''WesternAnimation/VideoPower'', where Mr. Big and his henchmen, Dr. Spike Rush and Joe Rockhed, Rockhead, also served as the show's main villains.
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Changed line(s) 9,12 (click to see context) from:
''NARC'' is notable for being the first 32-bit arcade game, using the TI [=TMS34010=] processor.
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}, who licensed out several characters from the game for the cartoon portion of ''WesternAnimation/VideoPower''.
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}, who licensed out several characters from the game for the cartoon portion of ''WesternAnimation/VideoPower''.
to:
''NARC'' is notable for being the first arcade game to use the 32-bit arcade game, using the TI [=TMS34010=] processor.
processor, which would run many of Midway's later titles, most notably the early ''Franchise/MortalKombat'' entries.
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 byCreator/{{Acclaim}}, who licensed out several Creator/{{Acclaim}}. It was also released on various home computer formats in 1990 courtesy of Creator/OceanSoftware. An emulation of the original arcade game was included in the compilation ''Midway Arcade Treasures Vol. 2'', released for the [=PlayStation 2=] and Xbox.
Max Force appears as one of the main charactersfrom of the game for the "Power Team" cartoon portion of ''WesternAnimation/VideoPower''.
segments in the Acclaim-sponsored TV show ''WesternAnimation/VideoPower'', where Mr. Big and his henchmen, Dr. Spike Rush and Joe Rockhed, also served as the show's main villains.
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by
Max Force appears as one of the main characters
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Changed line(s) 7,8 (click to see context) from:
The player controls members of N.O. (Narcotics Opposition) officers code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage), and you can only arrest so many enemies per level before it stops working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
to:
The player controls one of two members of N.O. (Narcotics Opposition) officers code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage), and you can only arrest so many enemies per level before it stops working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
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Dewicked trope
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%%** AxCrazy KnifeNut (and possibly TheBerserker of K.R.A.K.) Kinky Pinky.
to:
%%** AxCrazy KnifeNut (and AxCrazy(and possibly TheBerserker of K.R.A.K.) Kinky Pinky.
Changed line(s) 80 (click to see context) from:
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business. He's also a KnifeNut: his butcher knife means you can't bust him; one bullet or one rocket kills him.
to:
* MonsterClown: One of the villains, Kinky Pinky. For even more creepy, he's the one running Mr. Big's porn business. He's also a KnifeNut: his His butcher knife means you can't bust him; one bullet or one rocket kills him.
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Changed line(s) 89 (click to see context) from:
* PoliceBrutality: Perhaps the rocket launcher was a bit excessive as it blows its victims to smithereens.
to:
* PoliceBrutality: Perhaps the rocket launcher was a bit excessive excessive, as it blows its victims enemies to smithereens.
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Changed line(s) 31 (click to see context) from:
* {{Bowdlerize}}: All from The NES version:
to:
* {{Bowdlerize}}: {{Bowdlerise}}: All from The NES version:
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Changed line(s) 7,8 (click to see context) from:
The player controls members of N.O. (Narcotics Opposition) officers code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage) and you can only arrest so many enemies per level before it stops working leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
to:
The player controls members of N.O. (Narcotics Opposition) officers code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage) damage), and you can only arrest so many enemies per level before it stops working working, leaving lethal force your only option. Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
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None
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A remake was released in 2005, changing the formula from an arcade shoot'em up to a ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
to:
A remake [[VideoGame/Narc2005 remake]] was released in 2005, changing the formula from an arcade shoot'em up to a ''VideoGame/GrandTheftAuto''-style experience. It had rather mixed reviews.
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* AWinnerIsYou:
** A very odd example; after defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... Nice work. CONTACT YOUR LOCAL DEA RECRUITER."
** The remake has Mr. Big begging for a moment, only to be shot in the head by a fellow agent and the fellow agent walk away as the ending music plays.
* AesopAmnesia: The original arcade game treated drugs as bad. The 2005 remake treated the drugs as power-ups.
** A very odd example; after defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... Nice work. CONTACT YOUR LOCAL DEA RECRUITER."
** The remake has Mr. Big begging for a moment, only to be shot in the head by a fellow agent and the fellow agent walk away as the ending music plays.
* AesopAmnesia: The original arcade game treated drugs as bad. The 2005 remake treated the drugs as power-ups.
to:
* AWinnerIsYou:
**AWinnerIsYou: A very odd example; after defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... Nice work. CONTACT YOUR LOCAL DEA RECRUITER."
** The remake has Mr. Big begging for a moment, only to be shot in the head by a fellow agent and the fellow agent walk away as the ending music plays.
* AesopAmnesia: The original arcade game treated drugs as bad. The 2005 remake treated the drugs as power-ups."
**
** The remake has Mr. Big begging for a moment, only to be shot in the head by a fellow agent and the fellow agent walk away as the ending music plays.
* AesopAmnesia: The original arcade game treated drugs as bad. The 2005 remake treated the drugs as power-ups.
Changed line(s) 58,60 (click to see context) from:
* DrugsAreBad:
** Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
** Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].") Use them ''too often,'' though, and [[JustifiedTrope you get addicted to them,]] meaning you need methadone to get back to normal.
** Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
** Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].") Use them ''too often,'' though, and [[JustifiedTrope you get addicted to them,]] meaning you need methadone to get back to normal.
to:
* DrugsAreBad:
**DrugsAreBad: Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
** Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].") Use them ''too often,'' though, and [[JustifiedTrope you get addicted to them,]] meaning you need methadone to get back to normal.weapons?
**
** Amusingly, the remake reverses this by treating drugs as ''powerups'' (for instance, crack temporarily makes you a "[[IncrediblyLamePun crack]] [[DudeNotFunny shot]].") Use them ''too often,'' though, and [[JustifiedTrope you get addicted to them,]] meaning you need methadone to get back to normal.
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Changed line(s) 20 (click to see context) from:
* AWinnerIsYou: A very odd example; after defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... Nice work. CONTACT YOUR LOCAL DEA RECRUITER."
to:
* AWinnerIsYou: AWinnerIsYou:
** A very odd example; after defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... Nice work. CONTACT YOUR LOCAL DEA RECRUITER."
** A very odd example; after defeating Mr. Big, players are rewarded the message, "You have completed the NARC training mission... Nice work. CONTACT YOUR LOCAL DEA RECRUITER."
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* AmazingTechnicolorPopulation: Hypoman will occasionally appear with purple-toned skin.
to:
* AmazingTechnicolorPopulation: AmazingTechnicolorPopulation:
** Hypoman will occasionally appear with purple-toned skin.
** Hypoman will occasionally appear with purple-toned skin.
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* BigBad: Mr. Big, of course.
to:
Changed line(s) 45 (click to see context) from:
** AxCrazy KnifeNut (and possibly TheBerserker of K.R.A.K.) Kinky Pinky.
to:
* CarFu: You can run over some of the bad guys with the Porsche -- the exception is Joe Rockhed, but he can be blasted with the Porsche's machine guns. If an enemy chopper is on the ground, you can go at it with the Porsche, then jump out before impact to take down the chopper and score the points for the drug bags in it
Deleted line(s) 52 (click to see context) :
** CarFu: You can run over some of the bad guys with the Porsche -- the exception is Joe Rockhed, but he can be blasted with the Porsche's machine guns. If an enemy chopper is on the ground, you can go at it with the Porsche, then jump out before impact to take down the chopper and score the points for the drug bags in it
Changed line(s) 54,58 (click to see context) from:
* CowboyCop: You ''are'' playing a police officer... one who solves his problems with mass murder. In a slight subversion, you ''are'' encouraged to bust enemies whenever you can, instead of shooting them. (Shooting might drop cash worth 1,000 points or drug bags worth 2,000, while a "BUST" gives you 5,000 points.)
** However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option. However, it's a pretty high number, and grinding for it is risky.
** "Wasting him" IS the only option against Joe Rockhed: he'll kill you if you try "busting" him. Same with Kinky Pinky and Mr. Big.
* TheDragon: Spike Rush in the "Power Team" cartoons.
* DrugsAreBad: Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
** However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option. However, it's a pretty high number, and grinding for it is risky.
** "Wasting him" IS the only option against Joe Rockhed: he'll kill you if you try "busting" him. Same with Kinky Pinky and Mr. Big.
* TheDragon: Spike Rush in the "Power Team" cartoons.
* DrugsAreBad: Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
to:
* CowboyCop: You ''are'' playing a police officer... one who solves his problems with mass murder. In a slight subversion, you ''are'' encouraged to bust enemies whenever you can, instead of shooting them. (Shooting might drop cash worth 1,000 points or drug bags worth 2,000, while a "BUST" gives you 5,000 points.)
**) However there is a limit to the number of busts you can make per level (perhaps the local lockup fills up?) After that you can no longer arrest perps and wasting them is the only option. However, it's a pretty high number, and grinding for it is risky.
**risky. "Wasting him" IS the only option against Joe Rockhed: he'll kill you if you try "busting" him. Same with Kinky Pinky and Mr. Big.
* %%* TheDragon: Spike Rush in the "Power Team" cartoons.
*DrugsAreBad: DrugsAreBad:
** Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
**
**
*
** Why else would the cops walk down Main Street shooting all the drug users with fully automatic weapons?
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* DumbMuscle: Joe Rockhed in the above "Power Team" cartoons. Befits as he's also TheBrute.
to:
Changed line(s) 63 (click to see context) from:
* EvilCripple: Mr. Big uses a wheelchair.
to:
Changed line(s) 66,67 (click to see context) from:
* GiantSpaceFleaFromNowhere: So... why exactly does Mr. Big turn out to be a disembodied big giant head that shoots fire out of its eyes and spits out an endless stream of severed tongues?
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have an massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have an massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
to:
* GiantSpaceFleaFromNowhere: GiantSpaceFleaFromNowhere:
** So... why exactly does Mr. Big turn out to be a disembodied big giant head that shoots fire out of its eyes and spits out an endless stream of severed tongues?
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to havean a massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
** So... why exactly does Mr. Big turn out to be a disembodied big giant head that shoots fire out of its eyes and spits out an endless stream of severed tongues?
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have
Changed line(s) 77,79 (click to see context) from:
** The final room counts as well. After beating Mr. Big and taking all the gold, don't dally around before entering the final door, otherwise mooks will actually spawn in and try to end your victory.
* LudicrousGibs: What happens when you hit a baddie with a rocket launcher.
** Surprisingly, this visual element was ''not'' removed from the [=NES=] port.
* LudicrousGibs: What happens when you hit a baddie with a rocket launcher.
** Surprisingly, this visual element was ''not'' removed from the [=NES=] port.
to:
** The final room counts as well. After beating Mr. Big and taking all the gold, don't dally around in the final room before entering the final door, otherwise mooks will actually spawn in and try to end your victory.
* LudicrousGibs: What happens when you hit a baddie with a rocketlauncher.
**launcher. Surprisingly, this visual element was ''not'' removed from the [=NES=] port.
* LudicrousGibs: What happens when you hit a baddie with a rocket
**
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* MoreDakka: The players, and one of the {{Mook}} in stage five utilizes this.
to:
Changed line(s) 93 (click to see context) from:
* PoliceBrutality: Perhaps the rocket launcher was a bit excessive...
to:
* PoliceBrutality: Perhaps the rocket launcher was a bit excessive...excessive as it blows its victims to smithereens.
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* StalkedByTheBell[=/=]IncreasinglyLethalEnemy: Hanging out in the same area for too long after collecting the keycard will spawn large groups of attack dogs. Fighting them off will just invoke the wrath of black-furred dogs, the fastest enemies in the game who will quickly tear you to shreds. They dart off-screen after taking a life, but they'll be back soon. Fighting ''them'' off spawn deadly roaches the size of a television set who will just latch on and suck you dry, and they respawn with faster flight speed. The roaches also spawn from the final boss's corpse, so hurry to the right.
to:
* StalkedByTheBell[=/=]IncreasinglyLethalEnemy: StalkedByTheBell: Hanging out in the same area for too long after collecting the keycard will spawn large groups of attack dogs. Fighting them off will just invoke the wrath of black-furred dogs, the fastest enemies in the game who will quickly tear you to shreds. They dart off-screen after taking a life, but they'll be back soon. Fighting ''them'' off spawn deadly roaches the size of a television set who will just latch on and suck you dry, and they respawn with faster flight speed. The roaches also spawn from the final boss's corpse, so hurry to the right.
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Changed line(s) 7,8 (click to see context) from:
The player controls members of N.O. (Narcotics Opposition) officers code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage) and you can only arrest so many enemies per level before it stops working leaving lethal force your only option. Also some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
to:
The player controls members of N.O. (Narcotics Opposition) officers code-named "Max Force" or "Hit Man" as they wage war on drugs. And we do mean war. The entire game consists of shooting drug dealers and other crooks with machine guns and rocket launchers ''en masse.'' For a bit of variety, sometimes you run them over with your car instead.[[note]]While you can arrest some enemies, this is harder, takes more time (therefore exposing you to more damage) and you can only arrest so many enemies per level before it stops working leaving lethal force your only option. Also Also, some enemies are immune to arrest.[[/note]] Your ultimate goal is to defeat the man behind the entire operation, "Mr. Big". Naturally, the players do this by making him explode. Turning the murder-factor UpToEleven was essentially the only way to make teenagers pay attention to a game with an anti-drug message.
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Changed line(s) 15 (click to see context) from:
!!''NARC'' contains examples of:
to:
!!''NARC'' contains provides examples of:of:
[[foldercontrol]]
[[folder:#-L]]
[[foldercontrol]]
[[folder:#-L]]
[[/folder]]
[[folder:M-Z]]
[[folder:M-Z]]
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* YourHeadAsplode: Dealing enough damage to Mr. Big causes the skin and muscle to violently blow clear off his skull.
to:
* YourHeadAsplode: Dealing enough damage to Mr. Big causes the his skin and muscle to violently blow clear off his skull.skull.
[[/folder]]
[[/folder]]
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Changed line(s) 25 (click to see context) from:
* {{BFG}}: Your rocket launcher. It can bring down a mass of mooks, a few
to:
* {{BFG}}: Your rocket launcher. It can bring down a mass of mooks, a few can be killed at a time with one rocket. Even those you couldn't touch: Joe Rockhed (who would beat you to death) and Kinky Pinky (who'd use his butcher knife) among humans, and the dogs (who'd rip you apart) and bugs (which would drain life until you died).
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Added DiffLines:
** The remake has Mr. Big begging for a moment, only to be shot in the head by a fellow agent and the fellow agent walk away as the ending music plays.
Added DiffLines:
** Though less outlandish, it's still pretty out of place in the remake as Mr. Big turns out to have an massive turret he sics against you in the final battle, where you fight him back with rocket launcher and gatling gun.
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* PoliceBrutality: Perhaps the rocket launcher was a bit excessive...
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Changed line(s) 11,12 (click to see context) from:
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}, who licensed out several characters from the game for ''WesternAnimation/VideoPower''.
to:
The UsefulNotes/NintendoEntertainmentSystem version, developed by Creator/{{Rare}}, was released in 1990 by Creator/{{Acclaim}}, who licensed out several characters from the game for the cartoon portion of ''WesternAnimation/VideoPower''.
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* MadBomber: Bevon Face will toss dynamite at you.
Changed line(s) 79 (click to see context) from:
* OhCrap: In the first cutscene when a Das Lof Gang member emerges from a drug store and realizes the NARC are coming for him:
to:
* OhCrap: In the first cutscene when a Das Lof Gang member emerges from a drug store the Pipeline hideout and realizes the NARC are coming for him:
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Added DiffLines:
* AllThereInTheScript: The name of the dynamite throwing enemy is never revealed in the game. The manual for the NES port refers to him as "Bevon Face".
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Changed line(s) 81 (click to see context) from:
* OneHitPointWonder: Every [=mook=] other than Joe Rockhead, Kinky Pinky, and the wheelchair-bound Mr. Big.
to:
* OneHitPointWonder: Every [=mook=] other than Joe Rockhead, Rockhed, Kinky Pinky, and the wheelchair-bound Mr. Big.