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* ShoutOut: In the games released at the time Lando Norris was present in UsefulNotes/FormulaOne, his NoCelebritiesWereHarmed version is called {{Creator/Chuck|Norris}} [[Franchise/StarWars Calrissian]].

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* DifficultButAwesome: Playing to the tires on full gas championships. In races without refueling stops, tire changes literally make the race, and the driver that can finish on few changes is the one that wins. The AI will ''usually'' prioritize the softest, least durable tires for the start of the race, and then pit to change to harder tires later. But those harder tires ''won't'' last the rest of the race, and they'll need to pit once more or be less aggressive to maintain their durability. As a result, if you run the entire race on harder tires, you'll be outmaneuvered ''constantly'', losing positions and time lap to lap...until the drivers in the lead suddenly can't keep up with your ragged-but-still-functional tires and you end up coming out on top or closer to it. This will consistently get your drivers, even the bad ones, into the middle of the pack at least, with the occasional podium on heavy wear courses if you get some decent drivers and car upgrades. This doesn't work in later championships (or if the rules are changed to require fuel pit stops), but it's a relatively safe strategy for your first and even second year in the European Championship.

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* DifficultButAwesome: Playing to the tires on full gas championships. In races without refueling stops, tire changes literally make the race, and the driver that can finish on few changes is the one that wins. The AI will ''usually'' prioritize the softest, least durable tires for the start of the race, and then pit to change to harder tires later. But those harder tires ''won't'' last the rest of the race, and they'll need to pit once more or be less aggressive to maintain their durability. As a result, if you run the entire race on harder tires, you'll be outmaneuvered ''constantly'', losing positions and time lap to lap...until the drivers in the lead suddenly can't keep up with your ragged-but-still-functional tires and you end up coming out on top or closer to it. This will consistently get your drivers, even the bad ones, into the middle of the pack at least, with the occasional podium on heavy wear courses if you get some decent drivers and car upgrades. This doesn't work in later championships (or if the rules are changed to require fuel pit stops), but it's a relatively safe strategy for your first and even second year in the European Championship.Racing Series.
** ERS[[note]]Energy Recovery System[[/note]] in the GT racing series. Basically a battery-powered boost that's charged up by driving and braking, the ERS can only be used after the first lap and is excellent at promoting overtaking. But using it properly requires almost split-second timing, and requires a good strategy to make sure the battery is properly charged when it's needed. Automating the use of ERS takes a lot of the guesswork out of it, but unlike Pit Crew auto-management, the automation is very similar to the AI drivers, which means that your ERS will be used to ''maintain'' your position rather than changing it with unusual use.



* GeorgeJetsonJobSecurity: Not quite as bad as the namesake, but if you fail to meet goals, overspend constantly, or make poor decisions, the chairman of your team will start to wonder whether you're actually an asset. If the chairman's approval falls low enough, your job could be at risk, and you might be fired if you screw up or lose one more time. That being said, the chairman tends to be a ReasonableAuthorityFigure.



* NoFairCheating: When you design new parts, you can have your engineer raise certain stats with each part. But you occasionally get a choice that's ''clearly'' better, but has a bit of a risk. The risk, in this case, is whether or not the GMA is going to discover and get upset about the "questionably legal" modification. All cars are scrutinized at the end of a race, and if the judges find an objectionable part, they'll penalize your standing in the race, dropping the driver at least 2 spots, and more importantly, they'll declare the part illegal, forcing you to go back to the base part. When parts cost ''at least'' $350,000 and two weeks to develop[[note]]and engines cost a cool million dollars[[/note]], losing the part can be devastating.



* TheRival: If two drivers get into close battles on a regular basis, they have the potential to become rivals. The only real effect this has is that they will point-blank refuse to sign for the same team as their rival.

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* ReasonableAuthorityFigure: The Chairman is ''usually'' on your side. When you set goals for the season, he takes into account your experience in prior seasons, technology and personnel, and lets ''you'' choose the target you think you can reach. If you're expecting an off year, go for the lower goal. If you think you're about to get hot, go for the higher goal. Just make sure you meet your goal, as a manager that fails consistently is just as likely to be looking for a new job. And if you piss him off, he'll throw you out faster than you can say "I'm sorry".
* TheRival: If two drivers get into close battles on a regular basis, they have the potential to become rivals. The only real consistent effect this has is that they will point-blank refuse to sign for the same team as their rival.rival, but in races, if they keep battling, the chances of something catastrophic occurring will be higher.



** If you underfuel your cars too much - especially in series where refuelling is banned - they'll never make the finish line. The game will warn you during pit stops if you underfuel the car, but not at the start of a race.

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** If you underfuel your cars too much - especially in series where refuelling is banned - they'll never make the finish line.line[[note]]Cars that run out of fuel don't stop. They just move ''very'' slowly, so they will keep going, but you're not going to win[[/note]]. The game will warn you during pit stops if you underfuel the car, but not at the start of a race.
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* AntiFrustrationFeatures:
** On Create-A-Team mode, you start off with terrible everything (see NintendoHard), a relatively large amount of cash, and told to get out there and start winning. With subpar cars, drivers and mechanics foisted on you, along with absolutely no headquarters upgrades, you're facing an uphill battle at best, but this is reflected in the Chairman's expectations: if you think you can do reasonably well, you can tell him that you expect to finish 8th in the team championship. If you don't, you can tell you expect to finish 10th. ''Out of ten teams''. Higher expectations mean more money, but getting a year to work the kinks out and get some upgrades means a lot.[[note]]At the end of the first year, you've had a chance to invest cash into your car for the following season, you've probably replaced your entire team, and you've had the time to unlock an upgrade or two for your headquarters, meaning you're likely reasonably better prepared to place in your second year[[/note]].
** Managing a Pit Team is extremely time-consuming, as you have six positions to manage for each car, including exhaustion and hiring...it's possible to spend more time on your Pit Team than all the rest of your management ''combined''. Or you can flip the switch that automates it for you (and said automation always chooses the ''best'' decisions, so no worrying about bad choices).


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* DifficultButAwesome: Playing to the tires on full gas championships. In races without refueling stops, tire changes literally make the race, and the driver that can finish on few changes is the one that wins. The AI will ''usually'' prioritize the softest, least durable tires for the start of the race, and then pit to change to harder tires later. But those harder tires ''won't'' last the rest of the race, and they'll need to pit once more or be less aggressive to maintain their durability. As a result, if you run the entire race on harder tires, you'll be outmaneuvered ''constantly'', losing positions and time lap to lap...until the drivers in the lead suddenly can't keep up with your ragged-but-still-functional tires and you end up coming out on top or closer to it. This will consistently get your drivers, even the bad ones, into the middle of the pack at least, with the occasional podium on heavy wear courses if you get some decent drivers and car upgrades. This doesn't work in later championships (or if the rules are changed to require fuel pit stops), but it's a relatively safe strategy for your first and even second year in the European Championship.
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-> ''Chief Engineer'': I'm not going to mince words: our car is terrible, our headquarters is out of date, and our drivers are subpar. Let's get to work.
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* AluminumChristmasTrees: One of the stranger potential rule changes is for sprinkler systems to be installed at every track, giving every race the chance to be a wet race regardless of the forecast. If you're not familiar with UsefulNotes/FormulaOne, you may not realise that this was ''actually proposed'', back in 2011. Nobody liked the proposal and it was quickly shelved.
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** The game gets a lot of mileage out of Kimi Raikkonen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').

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** The game gets a lot of mileage out of Kimi Raikkonen's Räikkönen's famous "Leave me alone, I know what I'm doing!" outburst from the 2012 Abu Dhabi GP. It's the flavour text for the "Radio Shy" Trait, and also the name of an achievement (unlocked by winning a race with a driver who's 'Gone Rogue').



** Kimi Raikkonen's FanNickname of "Ice Man" is a driver trait, which increases Focus in exchange for slicing the driver's Marketability in half. Unsurprisingly, Kimi's {{expy}} Niilo Saarinen has that trait.

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** Kimi Raikkonen's Räikkönen's FanNickname of "Ice Man" is a driver trait, which increases Focus in exchange for slicing the driver's Marketability in half. Unsurprisingly, Kimi's {{expy}} Niilo Saarinen has that trait.
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* HandicappedBadass: Drivers will occasionally pick up injuries that reduce their stats. You can leave them at home to let them recover faster, or have them race anyway, in which case they become this by default. AI teams will ''never'' rest injured drivers, so it's not that uncommon to see someone scoring points (or even ''winning'') despite being covered in bandages or wearing a neck brace.

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* HandicappedBadass: Drivers will occasionally pick up injuries or illnesses that temporarily reduce their stats. You can leave them at home to let them recover faster, or have them race anyway, in which case they become this by default. AI teams will ''never'' rest injured drivers, so it's not that uncommon to see someone scoring points (or even ''winning'') despite being covered in bandages or wearing a neck brace.
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Merged per TRS


* UnwinnableByMistake:

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* UnwinnableByMistake:UnintentionallyUnwinnable:
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* VeryLooselyBasedOnATrueStory: Some of the challenges are based on real-life events, but with fictional drivers and teams and a sprinkling of artistic liberties. One tasks you with replicating Lewis Hamilton's [[DownToTheLastPlay last-second]] title win at the 2008 Brazilian Grand Prix; another is based on Niki Lauda's improbable comeback from his near-fatal accident at the 1976 German GP, except that your Lauda stand-in has to win the championship, something the real Lauda [[ScrewThisImOuttaHere gave up on]] out of fear of having another fatal accident.
* VideoGameCaringPotential: Praise the drivers that are not in your team, and they will get the "Buttered Up" trait, making them be willing to sign for them. This is especially useful if the driver otherwise wouldn't be interested.

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* VeryLooselyBasedOnATrueStory: Some of the challenges are based on real-life events, but with fictional drivers and teams and a sprinkling of artistic liberties. One tasks you with replicating Lewis Hamilton's [[DownToTheLastPlay last-second]] title win at the 2008 Brazilian Grand Prix; another is based on Niki Lauda's improbable comeback from his near-fatal accident at the 1976 German GP, except that your Lauda stand-in has to win the championship, something the real Lauda [[ScrewThisImOuttaHere [[KnowWhenToFoldThem gave up on]] out of fear of having another fatal accident.
* VideoGameCaringPotential: Praise the drivers that are not in your team, and they will get the "Buttered Up" trait, making which makes them be willing to sign for them.you. This is especially useful if the driver otherwise wouldn't be interested.

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