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''Moss'' is a first[=/=]third-person ActionAdventure game by Polyarc Games for UsefulNotes/PS4 VR, [[UsefulNotes/OculusRift Oculus Rift]] and [[UsefulNotes/OculusQuest Oculus Quest]].
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''Moss'' is a first[=/=]third-person ActionAdventure game by Polyarc Games for UsefulNotes/PS4 Platform/PS4 VR, [[UsefulNotes/OculusRift Oculus Rift]] Platform/OculusRift, and [[UsefulNotes/OculusQuest Oculus Quest]].
Platform/OculusQuest.
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* {{Foil}}: Sahima is this to Quill. Where Quill is more than willing to accept the player's guidance, Sahima is reluctant to do so, having seen the destruction caused by Tylan [[spoiler:and his reader]].
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** Tylan the owl is the main villain of the second game; he is not only the creature responsible for Sarffog, but is the one who waged the war that sent the land of Moss into chaos to begin with, and now he's hunting for the magical Glass pieces that the player is also seeking out.
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** Tylan the owl is the main villain of the second game; he is not only the creature responsible for Sarffog, but is the one who waged the war that sent the land of Moss into chaos to begin with, and now he's hunting for the magical Glass pieces that the player is also seeking out. [[spoiler:He stops serving this role once his Reader takes full control of him in the climax, as now his Reader is the BigBad.]]
* BittersweetEnding: By the end of Book II, Quill has [[spoiler:defeated Tylan, avenged her uncle's death, destroyed the Arcane, and sent away the Glass so they can never be used to threaten Moss again.]] However, [[spoiler:in sending away the Glass, she had to say goodbye to her Reader, whom she considers her closest friend, forever.]]
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* BookEnds: Literally, as the game uses a magic storybook as a framing device. Even moreso with the fact that the first and last pages of the book feature a map of the world of Moss and a buttefly flying over it. The map on the last page, however, features a dotted line indicating the path that Quill and the Reader took on their journey from the forest to the castle.
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* BookEnds: Literally, as the game uses a magic storybook as a framing device. Even moreso with the fact that the first and last pages of the book feature a map of the world of Moss and a buttefly butterfly flying over it. The map on the last page, however, features a dotted line indicating the path that Quill and the Reader took on their journey from the forest to the castle.
* CreativeClosingCredits: The end credits for the second game have [[spoiler:the five Glass pieces appearing one after another, followed by Aderyn--revealing that wherever he went, he's not dead after all.]]
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* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned. In the second game, the library you're reading is even warped to match whatever environment the story's taking place in at the time.
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* EvilCounterpart: In the final battle, [[spoiler:Tylan's own Reader reveals itself and takes control of Tylan, becoming essentially an evil counterpart of ''the player''. Underscored by how Tylan's reader is red and angry-looking, while the player is blue-coded and has a more neutral mask face]]
* TheFourthWallWillNotProtectYou: The player is, according to the framing device, experiencing most of the game in a grand-looking library while they "read" it. In the second game, the library begins to be warped to match whichever setting Quill is exploring at the time, which culminates in [[spoiler:the entire front being destroyed by the rift in The Pinnacle chapter.]] Even once the player has beaten the game, [[spoiler:the game ends on the revelation that Tylan's Reader is also in the library with you... and they might not be very happy that you ended the story.]]
* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned. In the second game, the library you're reading is even warped to match whatever environment the story's taking place in at the time.
* TheFourthWallWillNotProtectYou: The player is, according to the framing device, experiencing most of the game in a grand-looking library while they "read" it. In the second game, the library begins to be warped to match whichever setting Quill is exploring at the time, which culminates in [[spoiler:the entire front being destroyed by the rift in The Pinnacle chapter.]] Even once the player has beaten the game, [[spoiler:the game ends on the revelation that Tylan's Reader is also in the library with you... and they might not be very happy that you ended the story.]]
* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
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* TheHeavy: The Narrator mentions that Sarffog has masters of the Arcane that he serves, but they don't appear while Sarffog is the front and center bad guy driving the plot.
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* TheHeavy: The Narrator mentions that Sarffog has masters of the Arcane that he serves, but they don't appear while Sarffog is the front and center bad guy driving the plot.plot, instead showing up in the second book.
* ImmortalsFearDeath: Aderyn the Starthing's motivation for his behavior in both games is that, [[spoiler:as punishment for helping Tylan steal a Glass,]] he has been cursed to die after 100 years after having previously been immortal. He hopes that someone with the power of all five Glass could cure him of this curse.
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* NoFourthWall: Or, rather, it's somewhere behind the player. Early in the game, The Reader finds themselves floating above a pool of water, interacting with Quill. Look down and you will see your own reflection, mask and cursor, in the water.
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* NoFourthWall: Or, rather, it's somewhere behind Played with, as the player. Early in player is fully acknowledged by the game as a "Reader" who can interact with the world using their cursor, and whom Quill will occasionally communicate with. As is made clearer by the second game, The Reader finds however, "Readers" are themselves floating above a pool of water, interacting with Quill. Look down and you will see your own reflection, mask and cursor, beings in the water.story of the game that exist in a world outside of Moss, whose interactions with the world via books make them akin to gods.
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* RewardedAsATraitorDeserves: Late in the second game, [[spoiler:the Starthing Aderyn realizes that Tylan's Reader is stronger than Quill's and turns on you, trying to gain Tylan's favor for having "brought" Quill's Glass to him.]] He is thrown into the Rift by Tylan in short order.
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Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole, though it didn't stay exclusive for long - the game was later ported to [[UsefulNotes/IBMPersonalComputer PC]] and made compatible with every major PC VR headset available (HTC Vive, Oculus Rift and Windows Mixed Reality) in June 2018.
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Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole, though it didn't stay exclusive for long - the game was later ported to [[UsefulNotes/IBMPersonalComputer PC]] and made compatible with every major PC VR headset available (HTC Vive, Oculus Rift and Windows Mixed Reality) in June 2018.
2018. The game's sequel, ''Moss Book II'', was released on March 31, 2022. Taking place directly after the first game, Quill is tasked with defeating Sarffog's evil superiors and bringing peace to the land of Moss once and for all.
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* AndTheAdventureContinues: Once Sarffog is defeated and Quill's uncle Argus is rescued at the game's end, the narrator says that while this first volume of Quill's journey is over, your journey together is still just beginning.
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* AndTheAdventureContinues: Once Sarffog is defeated and Quill's uncle Argus is rescued at the game's end, the narrator says that while this first volume of Quill's journey is over, your journey together is still just beginning.beginning, something which is followed up on in Book II.
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* BigBad: Sarffog, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the forest.
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* BigBad: Sarffog, BigBad:
** Sarffog in the first game, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into theforest. forest.
** Tylan the owl is the main villain of the second game; he is not only the creature responsible for Sarffog, but is the one who waged the war that sent the land of Moss into chaos to begin with, and now he's hunting for the magical Glass pieces that the player is also seeking out.
** Sarffog in the first game, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the
** Tylan the owl is the main villain of the second game; he is not only the creature responsible for Sarffog, but is the one who waged the war that sent the land of Moss into chaos to begin with, and now he's hunting for the magical Glass pieces that the player is also seeking out.
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* CollectionSidequest: scrolls are littered around the game which, when collected, put together a stained-glass portrait of the Reader and Quill.
* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
to:
* CollectionSidequest: scrolls Scrolls are littered around the game which, when collected, put together a stained-glass portrait of the Reader and Quill.
Quill. The second game continues this with a stained glass mural, viewable in-game, which is slowly pieced together as you collect different scrolls color-coded to each area.
* EatenAlive: Near the end of the first game, [[spoiler:the Starthing Aderyn is eaten by Sarffog after having led Quill right to him.]] At the beginning of the second game, [[spoiler:he crawls out of the dead Sarffog's mouth, revealing he'd been swallowed alive.]]
* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned. In the second game, the library you're reading is even warped to match whatever environment the story's taking place in at the time.
* EatenAlive: Near the end of the first game, [[spoiler:the Starthing Aderyn is eaten by Sarffog after having led Quill right to him.]] At the beginning of the second game, [[spoiler:he crawls out of the dead Sarffog's mouth, revealing he'd been swallowed alive.]]
* FramingDevice: The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned. In the second game, the library you're reading is even warped to match whatever environment the story's taking place in at the time.
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* GreaterScopeVillain: It's implied by the fact that with the owl's face serving as the symbol of the Arcane is of the same owl that killed the Animal King, which would make Sarffog TheDragon.
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* GreaterScopeVillain: It's implied by The owl Tylan in the fact that with first game, being the owl's face serving as the symbol of the Arcane is of the same owl that one who killed the Animal King, which would make King after trying to steal all five of the magical Glass, as he is essentially responsible for Sarffog TheDragon.being in power to begin with.
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* HumanitysWake: Midway through the game, Quill travels through a forest littered with human-sized helmets and swords, [[InferredHolocaust implying that there were once humans in this world, but they all died out.]] Nobody comments on them.
* TheLostWoods: The primary setting for the game.
* TheLostWoods: The primary setting for the game.
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* HumanitysWake: Midway through the game, Quill travels through a forest littered with human-sized helmets and swords, [[InferredHolocaust implying that there were once humans in this world, but they all died out.]] out. Nobody comments on them.
* TheLostWoods: The primary setting for thegame.game is a gigantic forest in which Quill lives, with the player gradually leading her to a forest at the edge of it. The sprites also live in a large, enchanted forest.
* TheLostWoods: The primary setting for the
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* MentorOccupationalHazard: Quill's uncle Argus, who provides most of the initial exposition on the stones, ends up kidnapped in the first game to facilitate Quill's heroic journey to rescue him. [[spoiler:In the second game, he's killed partway through in an event which triggers Quill's darkest hour, sets up Sahima as a second player character, and introduces the player to the BigBad Tylan.]]
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* RefusedTheCall: In contrast to Quill, who immediately bonded with the Reader upon finding her Glass that lets her see them, another Glass-holder named Sahima is said to have actively refused to follow the lead of any Reader, [[spoiler:and even tries to avoid ''you'' for a time.]]
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* SarcasticClapping: In the second game, the character Sahima sarcastically claps at you [[spoiler:every time you get her killed while playing as her,]] mockingly congratulating you for it.
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* MeaningfulName: A "quill pen" is an old-fashioned kind of pen, thus Quill's name is an allusion to the fact that the player is using her to "write the ending" to the story as requested of them in the beginning.
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Unfortunately, this is troping real people's reaction to Quill and not any characters in the game, so it's misuse.
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* CutenessProximity: Almost every professional review of the game has spent at least a few sentences gushing over how adorable Quill is.
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* TheDragon: There's an owl who killed the Animal King on Sarffog's behalf indicating that he serves as this to the serpent.
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* GenericDoomsdayVillain: Sarffog role was to serve as an obstacle Quill has to face to save her uncle, but other than that doesn't really establish a fleshed out personality.
* GreaterScopeVillain: It's implied by the fact that with the owl's face serving as the symbol of the Arcane is of the same owl that killed the Animal King, which would make Sarffog TheDragon.
* GreaterScopeVillain: It's implied by the fact that with the owl's face serving as the symbol of the Arcane is of the same owl that killed the Animal King, which would make Sarffog TheDragon.
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* TheHeavy: The Narrator mentions that Sarffog has masters of the Arcane that he serves, but they don't appear while Sarffog is the front and center bad guy driving the plot.
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* BigBad: Sarffog, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the forest. Though it's implied by the fact that the symbol of the Arcane is of the same owl that killed the Animal King, he might actually be TheDragon.
to:
* BigBad: Sarffog, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the forest. Though it's implied by the fact that the symbol of the Arcane is of the same owl that killed the Animal King, he might actually be TheDragon.
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* TheDragon: There's an owl who killed the Animal King on Sarffog's behalf indicating that he serves as this to the serpent.
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Capitalization Fixing
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* BehindTheBlack: averted. Though each room of the game is oriented towards The Reader for best viewing, they are still 3D; The Reader can stand up and look around to get better angles on the action, or find hidden treasures.
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* BehindTheBlack: averted.Averted. Though each room of the game is oriented towards The Reader for best viewing, they are still 3D; The Reader can stand up and look around to get better angles on the action, or find hidden treasures.
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* BilingualBonus: though Quill uses American [[UsefulNotes/SignedLanguage Sign Language]] to communicate, she doesn't use much of it, and there are no subtitles for it.
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* BilingualBonus: though Though Quill uses American [[UsefulNotes/SignedLanguage Sign Language]] to communicate, she doesn't use much of it, and there are no subtitles for it.
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* FramingDevice: the player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
to:
* FramingDevice: the The player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
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* TheLostWoods: the primary setting for the game.
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* TheLostWoods: the The primary setting for the game.
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* {{Narrator}}: there is one any time there's a CutScene, which is handy because none of the animals can talk.
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* {{Narrator}}: there There is one any time there's a CutScene, which is handy because none of the animals can talk.
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''Moss'' is a first[=/=]third-person ActionAdventure game by Polyarc Games for UsefulNotes/PS4 VR.
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''Moss'' is a first[=/=]third-person ActionAdventure game by Polyarc Games for UsefulNotes/PS4 VR.
VR, [[UsefulNotes/OculusRift Oculus Rift]] and [[UsefulNotes/OculusQuest Oculus Quest]].
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* BigBad: Sarffog, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the forest.
to:
* BigBad: Sarffog, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the forest. Though it's implied by the fact that the symbol of the Arcane is of the same owl that killed the Animal King, he might actually be TheDragon.
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* SnakesAreSinister: Sarffog is a giant, hellish iron serpent that wouldn't be out of place in a Dungeons and Dragons campaign.
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'''''Moss''''' is a [=first/third=]-person ActionAdventure game by Polyarc Games for UsefulNotes/PlayStation4 Virtual Reality.
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''Moss'' is a
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Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole, though it didn't stay exclusive for long - the game was later ported to PC and made compatible with every major PC VR headset available (HTC Vive, Oculus Rift and Windows Mixed Reality) in June 2018.
----
----
to:
Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole, though it didn't stay exclusive for long - the game was later ported to PC [[UsefulNotes/IBMPersonalComputer PC]] and made compatible with every major PC VR headset available (HTC Vive, Oculus Rift and Windows Mixed Reality) in June 2018.
----2018.
----
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* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.
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* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.time.
----
----
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Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole.
to:
Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole.
whole, though it didn't stay exclusive for long - the game was later ported to PC and made compatible with every major PC VR headset available (HTC Vive, Oculus Rift and Windows Mixed Reality) in June 2018.
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* AndTheAdventureContinues: Once Sarffog is defeated and Quill's uncle Argus is rescued at the game's end, the narrator says that while this first volume of Quill's journey is over, your journey together is still just beginning.
* BigBad: Sarffog, the snake who used dark magic to conquer the kingdom that the animals once inhabited before they fled into the forest.
* BookEnds: Literally, as the game uses a magic storybook as a framing device. Even moreso with the fact that the first and last pages of the book feature a map of the world of Moss and a buttefly flying over it. The map on the last page, however, features a dotted line indicating the path that Quill and the Reader took on their journey from the forest to the castle.
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* CollectionSidequest: scrolls are littered around the game which, when collected, put together a stained-glass portrait.
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* CollectionSidequest: scrolls are littered around the game which, when collected, put together a stained-glass portrait.portrait of the Reader and Quill.
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* NoFourthWall: or, rather, it's somewhere behind the player. Early in the game, The Reader finds themselves floating above a pool of water, interacting with Quill. Look down and you will see your own reflection, mask and cursor, in the water.
* NoticeThis: downplayed. When The Reader's cursor nears an object that can be interacted with, it will glow with blue highlights. (It glows even more when you actually start pushing it around.)
* NoticeThis: downplayed. When The Reader's cursor nears an object that can be interacted with, it will glow with blue highlights. (It glows even more when you actually start pushing it around.)
to:
* NoFourthWall: or, Or, rather, it's somewhere behind the player. Early in the game, The Reader finds themselves floating above a pool of water, interacting with Quill. Look down and you will see your own reflection, mask and cursor, in the water.
* NoticeThis:downplayed.Downplayed. When The Reader's cursor nears an object that can be interacted with, it will glow with blue highlights. (It glows even more when you actually start pushing it around.)
* NoticeThis:
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* HumanitysWake: Midway through the game, Quill travels through a forest littered with human-sized helmets and swords, [[ImpliedHolocaust implying that there were once humans in this world, but they all died out.]] Nobody comments on them.
to:
* HumanitysWake: Midway through the game, Quill travels through a forest littered with human-sized helmets and swords, [[ImpliedHolocaust [[InferredHolocaust implying that there were once humans in this world, but they all died out.]] Nobody comments on them.
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* HumanitysWake: Midway through the game, Quill travels through a forest littered with human-sized helmets and swords, [[ImpliedHolocaust implying that there were once humans in this world, but they all died out.]] Nobody comments on them.
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* ScheduleSlip: originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.
* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
to:
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Response was extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
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* BilingualBonus: though Quill uses American [[UsefulNotes/SignedLanguage Sign Language]] to communicate, she doesn't use much of it, and there are no subtitles for it.
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* GeniusBonus: though Quill uses American [[UsefulNotes/SignedLanguage Sign Language]] to communicate, she doesn't use much of it, and there are no subtitles for it.
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* BladeBelowTheShoulder: Before long, Quill is equipped with a second Glass, a gauntlet on her right paw that becomes her sword.
* TheChosenOne: Quill, by The Reader. (Of course, the player doesn't get a chance to choose anyone else, so this is more of a case of [[BecauseDestinySaysSo Because The Developers Say So]].)
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* RegeneratingHealth: Quill has a little orb on her back. Interacting with it will heal her, though this takes a few seconds.
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* RegeneratingHealth: Quill has a little wears her Glass orb on her back. Interacting with it will heal her, though this takes a few seconds.
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* CapitalLettersAreMagic: Through the medium of the Glass, an artifact created by the Arcane, a Champion and a Reader join forces to save the day.
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* HintSystem: Quill herself. If you've been frowning at a puzzle for a little too long, she will try to explain to you how to solve it.
to:
* HintSystem: Quill herself. If you've been frowning at a puzzle for a little too long, she will try to explain to you how to solve it. Of course, she's limited to squeaking, pantomime and ASL.
* MookFaceTurn: The Reader can actually take control of the various mechanical beetle enemies in the game. This is primarily intended for use in solving puzzles, but can also be used to help Quill deliver a NoHoldsBarredBeatdown.
* {{Narrator}}: there is one any time there's a CutScene, which is handy because none of the animals can talk.
* {{Narrator}}: there is one any time there's a CutScene, which is handy because none of the animals can talk.
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* RealityEnsues: Quill may walk around on two legs and have a tiny sword, but she's still a mouse; she can't talk. Consequently, she communicates using squeaks, pantomime and limited amounts of ASL.
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* GeniusBonus: though Quill uses American [[UsefulNotes/SignedLanguage Sign Language]] to communicate, she doesn't use much of it, and there are no subtitles for it.
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* RealityEnsues: Quill may walk around on two legs and have a tiny sword, but she's still a mouse; she can't talk. Consequently, she communicates using squeaks, pantomime and limited amounts of American [[UsefulNotes/SignedLanguage Sign Language]].
to:
* RealityEnsues: Quill may walk around on two legs and have a tiny sword, but she's still a mouse; she can't talk. Consequently, she communicates using squeaks, pantomime and limited amounts of American [[UsefulNotes/SignedLanguage Sign Language]].ASL.
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* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. After [[https://twitter.com/Foofinu/status/892916386162331650 a tweet]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Twitter response was immediately positive.
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* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. After He quickly mocked up and tweeted [[https://twitter.com/Foofinu/status/892916386162331650 a tweet]] video]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Twitter response Response was immediately positive.extremely positive, and led to the addition of ASL to the game as well as additional hype for its release.
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* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.
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* ScheduleSlip: originally planned for Fall 2017, it was finally promised for February '18, and released a mere 48 hours before that month ended.
* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the sametime.time.
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. After [[https://twitter.com/Foofinu/status/892916386162331650 a tweet]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Twitter response was immediately positive.
* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same
* ThrowItIn: the idea of Quill using ASL was a brainstorm by Polyarc animator Rick Lico. After [[https://twitter.com/Foofinu/status/892916386162331650 a tweet]] of her signing "Nice to meet you, my name" (fingerspelling) "Q-U-I-L-L." Twitter response was immediately positive.
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* TheLostWoods: the primary setting for the game.
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Added DiffLines:
'''''Moss''''' is a [=first/third=]-person ActionAdventure game by Polyarc Games for UsefulNotes/PlayStation4 Virtual Reality.
Once upon a time, there was a storybook about a kingdom that fell to the evil of Sarffog, a fire-breathing snake; SetRightWhatOnceWentWrong; anthropomorphized animals, etc. It's fairly standard for a ''Zelda'' knock-off, which is what a lot of people were reminded of when they first heard of the game -- a comparison that's not inaccurate. Quill, the mouse heroine, can jump, solve puzzles and wield a one-handed sword, brainsing and fighting her way through the story against a semi-stylized art direction that looks like watercolors.
What Quill has, that most other heroes don't (aside from the ones in ''VideoGame/BatenKaitos''), is the player, who exists in-game as a mask and a glowing cursor, and is called "The Reader" by characters. There is NoFourthWall, as Quill can and does address The Reader directly. The Reader can also manipulate the game's world by moving their cursor over interactable objects, holding down shoulder buttons, and then moving the object via [=DualShock 4=] motion inputs. The Reader must control Quill via thumbsticks and face buttons ''and'' interact with the world directly to help defeat Sarffog.
Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole.
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!! ''Moss'' contains the following tropes:
* BehindTheBlack: averted. Though each room of the game is oriented towards The Reader for best viewing, they are still 3D; The Reader can stand up and look around to get better angles on the action, or find hidden treasures.
* CollectionSidequest: scrolls are littered around the game which, when collected, put together a stained-glass portrait.
* CutenessProximity: Almost every professional review of the game has spent at least a few sentences gushing over how adorable Quill is.
* FramingDevice: the player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
* HintSystem: Quill herself. If you've been frowning at a puzzle for a little too long, she will try to explain to you how to solve it.
* NoFourthWall: or, rather, it's somewhere behind the player. Early in the game, The Reader finds themselves floating above a pool of water, interacting with Quill. Look down and you will see your own reflection, mask and cursor, in the water.
* NoticeThis: downplayed. When The Reader's cursor nears an object that can be interacted with, it will glow with blue highlights. (It glows even more when you actually start pushing it around.)
* RealityEnsues: Quill may walk around on two legs and have a tiny sword, but she's still a mouse; she can't talk. Consequently, she communicates using squeaks, pantomime and limited amounts of American [[UsefulNotes/SignedLanguage Sign Language]].
* RegeneratingHealth: Quill has a little orb on her back. Interacting with it will heal her, though this takes a few seconds.
* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.
Once upon a time, there was a storybook about a kingdom that fell to the evil of Sarffog, a fire-breathing snake; SetRightWhatOnceWentWrong; anthropomorphized animals, etc. It's fairly standard for a ''Zelda'' knock-off, which is what a lot of people were reminded of when they first heard of the game -- a comparison that's not inaccurate. Quill, the mouse heroine, can jump, solve puzzles and wield a one-handed sword, brainsing and fighting her way through the story against a semi-stylized art direction that looks like watercolors.
What Quill has, that most other heroes don't (aside from the ones in ''VideoGame/BatenKaitos''), is the player, who exists in-game as a mask and a glowing cursor, and is called "The Reader" by characters. There is NoFourthWall, as Quill can and does address The Reader directly. The Reader can also manipulate the game's world by moving their cursor over interactable objects, holding down shoulder buttons, and then moving the object via [=DualShock 4=] motion inputs. The Reader must control Quill via thumbsticks and face buttons ''and'' interact with the world directly to help defeat Sarffog.
Released on February 27th, 2018, ''Moss'' has received praise from critics; it has been described as the first KillerApp for PS VR, and indeed for VR as a whole.
----
!! ''Moss'' contains the following tropes:
* BehindTheBlack: averted. Though each room of the game is oriented towards The Reader for best viewing, they are still 3D; The Reader can stand up and look around to get better angles on the action, or find hidden treasures.
* CollectionSidequest: scrolls are littered around the game which, when collected, put together a stained-glass portrait.
* CutenessProximity: Almost every professional review of the game has spent at least a few sentences gushing over how adorable Quill is.
* FramingDevice: the player starts off flipping pages in a storybook in some sort of giant library. This is why everyone in-story refers to the player as The Reader: you are actually reading the book of Quill's story. Additionally, each time Quill travels between rooms, there's the sound of a page in a book being turned.
* HintSystem: Quill herself. If you've been frowning at a puzzle for a little too long, she will try to explain to you how to solve it.
* NoFourthWall: or, rather, it's somewhere behind the player. Early in the game, The Reader finds themselves floating above a pool of water, interacting with Quill. Look down and you will see your own reflection, mask and cursor, in the water.
* NoticeThis: downplayed. When The Reader's cursor nears an object that can be interacted with, it will glow with blue highlights. (It glows even more when you actually start pushing it around.)
* RealityEnsues: Quill may walk around on two legs and have a tiny sword, but she's still a mouse; she can't talk. Consequently, she communicates using squeaks, pantomime and limited amounts of American [[UsefulNotes/SignedLanguage Sign Language]].
* RegeneratingHealth: Quill has a little orb on her back. Interacting with it will heal her, though this takes a few seconds.
* SomeDexterityRequired: Some puzzles require you to interact with objects ''and'' control Quill at the same time.