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* TheStinger: Waiting long enough after the credits will trigger three new screens to appear. [[spoiler:The first asks if you found love, the second expresses hope that the boy will see you again, and the third tells you to stop playing now]].
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* SpiritualSuccessor: After Love-de-Lic folded, each of the game's three designer's went on to make their own spiritual successor. Yoshiro Kimura went on to make ''VideoGame/{{Chulip}}'', Taro Kudou would make ''VideoGame/{{Endonesia}}'' and Kenichi Nishi ''VideoGame/GiFTPiA''. Common features include taking place in small communities, day-night cycles with locals having their own schedules and game progress being tied to helping other people.
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* UpTheRealRabbitHole: Played with in the ending. [[spoiler: Moon World is the inside of a game cartridge, as revealed by the rumroms having data on every inhabitant and their schedules, revealing none of the game characters are 'real.' When the boy turns off the game and goes outside to apply what he's learned in the real world, the game characters are able to escape as well and live real lives free from the constraints of the game]].
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* BestialityisDepraved: Daia makes several romantic and/or lustful comments about Perogon, her pet monster.

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* BestialityisDepraved: BestialityIsDepraved: Daia makes several romantic and/or lustful comments about Perogon, her pet monster.
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''Moon: Remix RPG Adventure'' is an RPG (of sorts) created by Love-De-Lic for UsefulNotes/{{Playstation}} in 1997. It is especially notable for how it heavily spoofs the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.

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''Moon: Remix RPG Adventure'' is an RPG (of sorts) "anti-RPG" AdventureGame created by Love-De-Lic for UsefulNotes/{{Playstation}} in 1997. It is especially notable for how it heavily spoofs the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.
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* InUniverseGameClock: The game's clock is divided into four sections for morning, afternoon, evening, and night, with certain events only taking place at certain times.


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* NPCScheduling: The game has [=NPCs=] on different schedules depending on the days of the week, with several puzzles requiring you to be in certain places on certain days.
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* ArcWords: Along with "love," "open the door" also shows up a lot. [[spoiler:[[RedHerring Despite how it looks like]], the door is not the on on the Moon, blocked by tablets. It's actually the door in the boy's bedroom.]]

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* ArcWords: Along with "love," "open the door" also shows up a lot. [[spoiler:[[RedHerring [[spoiler:The latter means to free the inhabits of the game world. [[RedHerring Despite how it looks like]], the door "door" in question is not the on on the Moon, blocked by tablets. It's actually the door in the boy's bedroom.]]
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* GuideDangIt: Figuring out what to do at the beginning takes some effort, as you have to talk to [=NPCs=] multiple times for some event flags to trigger, the schedule is too long for the amount of energy you have, and there's no warning that running out of energy kills you unless you talk to a purple bird, who's also on a schedule and easily missed.
** Most things in the game are alluded to, but the crypticness or ambiguity with which they are doesn't mean this trope is averted in the slightest.
** One of particular note is how to build the perfect firework [[spoiler: hinted at in an incomplete Rumrom tablet/chip; the player must use unintuitive math to arrive at the solution...if they even found the tablet in the first place.]]
** Another is finding all the Sacrifice Animals. They're in rooms in Technopolis. The problem? Technopolis has 999 rooms (yes, really) and there are six total. A couple aren't in said rooms, but the vast majority are. ''Even if you get the room number right'', which all but requires a guide, they only appear at ''certain times of day.''
** The White-feathered arrow, to the point where the official guide even says that it has no use. You can find out certain backstory-related information, at least earlier, with it. Yoshida, who typically provides information on items, simply states he "doesn't like the look of it." The rumrom/slate/chip that you found with it provides no clues on how to actually use the item. There are two other characters that have a unique response to it; [[spoiler: the Minister, who recognizes it but in surprise pretends not to, and Bilby, the guard, who gives you the more interesting information, but only when he's at Wanda's bar. Any indication you're supposed to show it to him? Nope.]]

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* GuideDangIt: GuideDangIt:
**
Figuring out what to do at the beginning takes some effort, as you have to talk to [=NPCs=] multiple times for some event flags to trigger, the schedule is too long for the amount of energy you have, and there's no warning that running out of energy kills you unless you talk to a purple bird, who's also on a schedule and easily missed.
** Most things in the game are alluded to, but the crypticness or ambiguity with which they are doesn't mean this trope is averted in the slightest.
** One of particular note is how
How to build the perfect firework [[spoiler: hinted at in an incomplete Rumrom tablet/chip; the player must use unintuitive math to arrive at the solution...if they even found the tablet in the first place.]]
** Another is finding Finding all the Sacrifice Animals. They're in rooms in Technopolis. The problem? Technopolis has 999 rooms (yes, really) and there are six total. A couple aren't in said rooms, but the vast majority are. ''Even Even if you get the room number right'', right, which all but requires a guide, they only appear at ''certain certain times of day.''
day.
** The White-feathered arrow, Arrow, to the point where the official guide even says that it has no use. You can find out certain backstory-related information, at least earlier, with it. Yoshida, who typically provides information on items, simply states he "doesn't like the look of it." The rumrom/slate/chip that you found with it provides no clues on how to actually use the item. There are two other characters that have a unique response to it; [[spoiler: the Minister, who recognizes it but in surprise pretends not to, and Bilby, the guard, who gives you the more interesting information, but only when he's at Wanda's bar. Any indication you're supposed to show it to him? Nope.]]

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* {{Expy}}: A few monsters are Expies of ''VideoGame/DragonQuest'' monsters.

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* {{Expy}}: A few monsters are Expies expies of ''VideoGame/DragonQuest'' monsters.



** The White-feathered arrow, to the point where the official guide even says that it has no use. You can find out certain backstory-related information, at least earlier, with it. Yoshida, who typically provides information on items, simply states he "doesn't like the look of it." The rumrom/slate/chip that you found with it provides no clues on how to actually use the item. There are two other charaters that have a unique response to it; [[spoiler: the Minister, who recognizes it but in surprise pretends not to, and Bilby, the guard, who gives you the more interesting information, but only when he's at Wanda's bar. Any indication you're supposed to show it to him? Nope.]]

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** The White-feathered arrow, to the point where the official guide even says that it has no use. You can find out certain backstory-related information, at least earlier, with it. Yoshida, who typically provides information on items, simply states he "doesn't like the look of it." The rumrom/slate/chip that you found with it provides no clues on how to actually use the item. There are two other charaters characters that have a unique response to it; [[spoiler: the Minister, who recognizes it but in surprise pretends not to, and Bilby, the guard, who gives you the more interesting information, but only when he's at Wanda's bar. Any indication you're supposed to show it to him? Nope.]]



* {{Isekai}}



* ThePowerOfLove: An integral part of the game. While closer to ThePowerOfFriendship in-game, you win "Love Points" by helping [=NPCs=], and these points allow you to survive longer in this world. [[spoiler:You even help the Hero at times.]]

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* ThePowerOfLove: An integral part of the game. While closer to ThePowerOfFriendship in-game, you win "Love Points" by helping [=NPCs=], and these points allow you to survive longer in this world. [[spoiler:You even help the Hero at times. It is unfortunately not enough to stop the hero from killing everyone on the Moon, but that was never the point.]]

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* AntiEscapismAesop: [[spoiler:The ending. Turns out that the true "door" to open was not the one on the moon, but the door in the kid's bedroom.]]

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* AntiEscapismAesop: [[spoiler:The ending. Turns out that the true "door" to open was not the one on the moon, but the door in the kid's boy's bedroom.]]



* AttackAttackAttack: PlayedForLaughs: At the end of the "Fake" segment, the hero keeps attacking the Dragon at 9999 damage per turn. Eventually, the hero not only prevents the dragon from having a turn but even attacks before the battle message finishes scrolling. This frequency increases until The Boy's mother tells him to stop playing and go to bed. [[spoiler:Takes a much darker turn during the ending, where the Hero just keeps slaughtering everyone with [[NoKillLikeOverkill insanely powerful attacks]], with no one able to stop him.]]

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* ArcWords: Along with "love," "open the door" also shows up a lot. [[spoiler:[[RedHerring Despite how it looks like]], the door is not the on on the Moon, blocked by tablets. It's actually the door in the boy's bedroom.]]
* AttackAttackAttack: PlayedForLaughs: At the end of the "Fake" segment, the hero keeps attacking the Dragon at 9999 damage per turn. Eventually, the hero not only prevents the dragon from having a turn but even attacks before the battle message finishes scrolling. This frequency increases until The Boy's mother tells him to stop playing and go to bed. [[spoiler:Takes [[spoiler:It takes a much darker turn during the ending, where the Hero just keeps slaughtering everyone with [[NoKillLikeOverkill insanely powerful attacks]], with no one able to stop him.]]



* {{BFS}}: Played with. The Hero's sword isn't actually *that* large, but the sheath is.

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* {{BFS}}: Played with. The Hero's sword isn't actually *that* ''that'' large, but the sheath is.



* DisguisedInDrag: In the "Fake Moon" segment, the Hero must pass Rainbow Rocks by wearing "Legendary Armor". In Love-De-Gard, its revealed that [[spoiler:the Legendary Armor is panties on the Hero's head and bras.]]

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* DisguisedInDrag: In the "Fake Moon" segment, the Hero must pass Rainbow Rocks by wearing "Legendary Armor". In Love-De-Gard, its revealed that [[spoiler:the Legendary Armor "Legendary Armor" is in fact panties on the Hero's head and bras.]]
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Sorry.


*** The maps and battle GUIs are pretty much lifted off the ''Dragon Quest'' games.

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*** The maps and battle GUIs [=GUIs=] are pretty much lifted off the ''Dragon Quest'' games.



** Noge, an exchange student from Toyland, closely resembles [[VidheoGame/SuperMarioRPG Geno]].

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** Noge, an exchange student from Toyland, closely resembles [[VidheoGame/SuperMarioRPG [[VideoGame/SuperMarioRPG Geno]].
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I fixed a few more formatting errors. (Excuse me.)


* BlandNameProduct: GameStation. It even looks nearly identical to a PlayStation.

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* BlandNameProduct: GameStation. It There is the [=GameStation=], which even looks nearly identical to a PlayStation.



* {{Expy}}: A few monsters are Expies of VideoGame/DragonQuest monsters.

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* {{Expy}}: A few monsters are Expies of VideoGame/DragonQuest ''VideoGame/DragonQuest'' monsters.



* ProtagonistCenteredMorality: THis trope is a very strong element that distinguishes the "Fake" segments from the "Real" segments. In one case, the Hero fights a Stray Dog in the "Fake" segment, but the "Real" segment reveals that [[spoiler: he was chasing around a dog that belonged to someone. Thankfully, the dog avoids getting hurt.]].

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* ProtagonistCenteredMorality: THis This trope is a very strong element that distinguishes the "Fake" segments from the "Real" segments. In one case, the Hero fights a Stray Dog in the "Fake" segment, but the "Real" segment reveals that [[spoiler: he was chasing around a dog that belonged to someone. Thankfully, the dog avoids getting hurt.]].]]



** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG Geno]].

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** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG [[VidheoGame/SuperMarioRPG Geno]].

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I added a few examples of Guide Dang It! I also adapted a bit o formatting fro Markdown to TV Tropes formatting.


** Another is finding all the Sacrifice Animals. They're in rooms in Technopolis. The problem? Technopolis has 999 rooms (yes, really) and there are six total. A couple aren't in said rooms, but the vast majority are. *Even if you get the room number right*, which all but requires a guide, they only appear at *certain times of day.*

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** Another is finding all the Sacrifice Animals. They're in rooms in Technopolis. The problem? Technopolis has 999 rooms (yes, really) and there are six total. A couple aren't in said rooms, but the vast majority are. *Even ''Even if you get the room number right*, right'', which all but requires a guide, they only appear at *certain ''certain times of day.*''



* ProtagonistCenteredMorality: THis trope is a very strong element that distinguishes the "Fake" segments from the "Real" segments. In one case, the Hero fights a Stray Dog in the "Fake" segment, but the "Real" segment reveals that [[spoiler: he was chasing around a dog that belonged to someone. Thankfully, the dog avoids getting hurt.]].



* ShoutOut: There are several references to VideoGame/DragonQuest. Three monsters The Boy catches are [[{{Expy}} Expies]] of the Slime and Dracky enemies, specifically.

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* ShoutOut: ShoutOut:
**
There are several references to VideoGame/DragonQuest. ''VideoGame/DragonQuest''.
*** In the first "Fake" segment, the king's advisor talks about how much EXP the Hero needs before levelling up, mirroring the advisor's role in ''VideoGame/DragonQuestI''.
*** The maps and battle GUIs are pretty much lifted off the ''Dragon Quest'' games.
***
Three monsters The Boy catches are [[{{Expy}} Expies]] of the Slime and Dracky enemies, specifically.
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I fixed small formatting errors.


** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG Geno]].\
** The Hero's sword resembles the [[FinalFantasyVII Buster Sword, complete with the two slots for materia.]]

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** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG Geno]].\
Geno]].
** The Hero's sword resembles the [[FinalFantasyVII [[VideoGame/FinalFantasyVII Buster Sword, complete with the two slots for materia.]]
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-->--'''The Boy's mother'''

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-->--'''The -->-- '''The Boy's mother'''
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-->''"Hey! Stop playing that game, and go to bed!"''

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-->''"Hey! ->''"Hey! Stop playing that game, and go to bed!"''
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* BFS: Played with. The Hero's sword isn't actually *that* large, but the sheath is.

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* BFS: {{BFS}}: Played with. The Hero's sword isn't actually *that* large, but the sheath is.
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* BFS: Played with. The Hero's sword isn't actually *that* large, but the sheath is.

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* FamilyUnfriendlyDeath: In full view, the Hero kills one monster by using a lightning spell that turns the monster into a charred corpse. He then kills another monster by cutting the monster's body with a sword.

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* FamilyUnfriendlyDeath: In full view, the Hero kills one monster by using a lightning spell that turns the monster into a charred corpse. He then kills another monster by cutting the monster's body with a sword. In the unused ending, [[spoiler: the Hero beheads the Dragon]].



** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG Geno]].

to:

** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG Geno]].\
** The Hero's sword resembles the [[FinalFantasyVII Buster Sword, complete with the two slots for materia.]]
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None

Added DiffLines:

* BestialityisDepraved: Daia makes several romantic and/or lustful comments about Perogon, her pet monster.


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* BlandNameProduct: GameStation. It even looks nearly identical to a PlayStation.


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** Noge, an exchange student from Toyland, closely resembles [[SuperMarioRPG Geno]].
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* {{Isekai}}
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the unused endign is more of a bittersweet one since all the monsters are restored


* [[spoiler: DownerEnding]]: [[spoiler: The unused alternate ending. Hoo-boy.]]
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* BrainwashedAndCrazy: [[spoiler: The Hero is only such a genocidal maniac because of the cursed, irremovable armor he was thrust into at the Minister's behest.]]

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* MrExposition: [[spoiler:Once you hit Love Level 28, Yoshida the bird will appear in your dreams to explain the game's backstory]].

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* MrExposition: [[spoiler:Once you hit Love Level 28, [[spoiler:After returning from Bali Bali Island, Yoshida can take you to the bird will appear in your dreams to explain Midnight University, where Professor Owl provides you with information about the game's backstory]]. backstory.]]


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** Papas is a comic book writer and artist. Among his previous works are [[ComicBook/SilverSurfer Platinum Surfer]], [[ComicBook/XMen Z-Men]] and [[ComicBook/{{Spawn}} Scawn]].
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Added DiffLines:

** Most things in the game are alluded to, but the crypticness or ambiguity with which they are doesn't mean this trope is averted in the slightest.
** One of particular note is how to build the perfect firework [[spoiler: hinted at in an incomplete Rumrom tablet/chip; the player must use unintuitive math to arrive at the solution...if they even found the tablet in the first place.]]
** Another is finding all the Sacrifice Animals. They're in rooms in Technopolis. The problem? Technopolis has 999 rooms (yes, really) and there are six total. A couple aren't in said rooms, but the vast majority are. *Even if you get the room number right*, which all but requires a guide, they only appear at *certain times of day.*
** The White-feathered arrow, to the point where the official guide even says that it has no use. You can find out certain backstory-related information, at least earlier, with it. Yoshida, who typically provides information on items, simply states he "doesn't like the look of it." The rumrom/slate/chip that you found with it provides no clues on how to actually use the item. There are two other charaters that have a unique response to it; [[spoiler: the Minister, who recognizes it but in surprise pretends not to, and Bilby, the guard, who gives you the more interesting information, but only when he's at Wanda's bar. Any indication you're supposed to show it to him? Nope.]]
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None

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* [[spoiler: DownerEnding]]: [[spoiler: The unused alternate ending. Hoo-boy.]]
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* ManOnFire: [[spoiler:Saving Peregon from the Hero has you dress in a costume and light yourself on fire to divert his attention]].
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* MrExposition: [[spoiler:Once you hit Love Level 28, Yoshida the bird will appear in your dreams to explain the game's backstory]].


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* WeUsedToBeFriends: [[spoiler:Humans and Moon people used to be friends, but the humans forgot about them for an unknown reason]].
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-->--'''The Boy's mother'''
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dont spoil


-->-- The Boy's mom. The first [[spoiler:and last]] words of the game.

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-->-- The Boy's mom. The first [[spoiler:and last]] words of the game.

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