Moon: Remix RPG Adventure is an RPG (of sorts) created by Love-De-Lic.
It follows the story of a boy, who, after playing an RPG named "Moon", finds himself sucked into the game's world, discovering what NPCs actually think of the Hero and the various mechanics seen in many, many classic RPGs.
Very few Westerners have played it due to it being Japanese-language only to this day, although a fan translation is in the works. Those who have played it, though, have had wonderful things to say.
This game contains the following tropes:
- Affectionate Parody: The game parodies many aspects of classic JRPGs.
- Anti-Escapism Aesop: The ending.
- Dummied Out: An alternate ending, alternate clothes, and a circus-themed area fell to this trope. However, some pictures of the circus area and the room of the unused ending can be seen when dreaming, although blurred.
- Early Game Hell: the beginning is the most difficult part, as you only have enough energy to move around for a few minutes before needing to get to bed to recharge. And there's only one bed in the beginning. As you (slowly) use your time to help out people and gain more energy, unlock some means of fast travel, and find more beds around the world, the game gradually becomes much more manageable.
- Last-Second Ending Choice: After the Hero kills everyone on the Moon, including the Boy, the player is then given the option to continue, yes or no. Continuing actually gives you the Bad Ending, while saying no gives you the Golden Ending.
- Nice Job Breaking It, Hero!: Another big part of the game. You must "catch" the souls of animals and monsters killed by the Hero. Also, said Hero tries to kill you and several important characters in the ending.
- Non-Action Guy: as the Hero's foil, the main character has no fighting skills whatsoever, and survives by helping others with their problems. That's enough to get him to the end of the game. Unfortunately, when you reach the last area, your lack of fighting skills proves an issue against the Hero. Fortunately, winning was never the point anyway.
- The Power of Love: An integral part of the game. While closer to The Power of Friendship in-game, you win "Love Points" by helping NPCs, and these points allow you to survive longer in this world. You even help the Hero at times.
- Stylistic Suck: The "Fake" Moon segments — the graphics, overall structure, and admittedly great music are way behind what the PlayStation was capable of, probably closer to a Sega Genesis title if anything.