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''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame developed by Love-de-Lic and published by ASCII Corporation / ASCII Soft for Platform/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.

to:

''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame developed by Love-de-Lic and published by ASCII Corporation / ASCII Soft for Platform/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames [[MediaNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.
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updated wicks with new namespace


''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame developed by Love-de-Lic and published by ASCII Corporation / ASCII Soft for UsefulNotes/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.

to:

''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame developed by Love-de-Lic and published by ASCII Corporation / ASCII Soft for UsefulNotes/{{PlayStation}} Platform/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.



During the September 4th, 2019 episode of ''WebVideo/NintendoDirect'', it was announced that ''Moon: Remix RPG Adventure'' would be re-released by indie studio Onion Games (comprised of the game's original staff) as ''moon'' for the UsefulNotes/NintendoSwitch on October 10th, 2019. An official localization of the Switch version, translated by Creator/TimRogers, was published in Western territories on August 27, 2020, with further ports for PC and UsefulNotes/PlayStation4 released on December 16, 2021.

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During the September 4th, 2019 episode of ''WebVideo/NintendoDirect'', it was announced that ''Moon: Remix RPG Adventure'' would be re-released by indie studio Onion Games (comprised of the game's original staff) as ''moon'' for the UsefulNotes/NintendoSwitch Platform/NintendoSwitch on October 10th, 2019. An official localization of the Switch version, translated by Creator/TimRogers, was published in Western territories on August 27, 2020, with further ports for PC and UsefulNotes/PlayStation4 Platform/PlayStation4 released on December 16, 2021.
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* LastSecondEndingChoice: [[spoiler:After the Hero kills everyone on the Moon, including the Invisible Boy, the player is then given the option to continue, Yes or No. Continuing actually gives you the ''DownerEnding'', while saying No gives you the GoldenEnding.]]

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* LastSecondEndingChoice: [[spoiler:After the Hero kills everyone on the Moon, including the Invisible Boy, the player is then given the option to continue, Yes or No. Continuing actually gives you the ''DownerEnding'', DownerEnding, while saying No gives you the GoldenEnding.]]
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** The boy playing ''Fake Moon'' is responsible for the havoc wreaked in ''Moon'', as he names and controls the Hero during the first playthrough of the game.

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** The boy Boy playing ''Fake Moon'' is responsible for the havoc wreaked in ''Moon'', as he names and controls the Hero during the first playthrough of the game.
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* AffectionateParody: The game parodies many aspects of classic [[EasternRPG JRPGs]], most obviously the hero killing everything in sight.

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* AffectionateParody: The game parodies many aspects of classic [[EasternRPG JRPGs]], most obviously the hero Hero killing everything in sight.



* AntiEscapismAesop: [[spoiler:The ending. Turns out that the true "door" to open was not the one on the moon, but the door in the boy's bedroom in the real world.]]

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* AntiEscapismAesop: [[spoiler:The ending. Turns out that the true "door" to open was not the one on the moon, Moon, but the door in the boy's Boy's bedroom in the real world.]]



* ArcWords: Along with "[[ThePowerOfLove love]]", which is to contrast the violence found in [=RPGs=] and the "Hero" himself, "open the door" also shows up a lot. [[spoiler:The latter means to bring back the moonlight and free the inhabits of the game world. [[RedHerring Despite how it seems]], the "door" in question is not the one on the Moon, blocked by Rumroms. It's actually [[AntiEscapismAesop the door in the boy's bedroom in the real world]].]]

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* ArcWords: Along with "[[ThePowerOfLove love]]", which is to contrast the violence found in [=RPGs=] and the "Hero" himself, "open the door" also shows up a lot. [[spoiler:The latter means to bring back the moonlight and free the inhabits of the game world. [[RedHerring Despite how it seems]], the "door" in question is not the one on the Moon, blocked by Rumroms. It's actually [[AntiEscapismAesop the door in the boy's Boy's bedroom in the real world]].]]



* AttackAttackAttack: PlayedForLaughs: At the end of the "Fake" segment, the hero keeps attacking the Dragon at 9999 damage per turn. Eventually, the hero not only prevents the dragon from having a turn but even attacks before the battle message finishes scrolling. This frequency increases until the boy's mother tells him to stop playing and go to bed. [[spoiler:It takes a much darker turn during the ending, where the Hero just keeps slaughtering everyone with [[NoKillLikeOverkill insanely powerful attacks]], with no one able to stop him.]]

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* AttackAttackAttack: PlayedForLaughs: At the end of the "Fake" segment, the hero keeps attacking the Dragon at 9999 9,999 damage per turn. Eventually, the hero Hero not only prevents the dragon Dragon from having a turn turn, but even attacks before the battle message finishes scrolling. This frequency increases until the boy's Boy's mother tells him to stop playing and go to bed. [[spoiler:It takes a much darker turn during the ending, where the Hero just keeps slaughtering everyone with [[NoKillLikeOverkill [[ThereIsNoKillLikeOverkill insanely powerful attacks]], with no one able to stop him.]]



* BittersweetEnding: [[spoiler:After finally completing the rocket to reach the Moon with, you learn from its guardians, the Moon Queen and the Dragon, that the only way to bring back the moonlight is to "[[ArcWords open the door]]". Despite his best efforts, the Invisible Boy fails to open it, much to the guardians' confusion. Just then, The Hero, who snuck aboard the Invisible Boy's rocket, kills everyone on the moon, including the Boy himself, and the Hero then falls apart. The boy then finds himself back in the real world, thanks to his mother waking him up. When given the option to continue playing, if you choose "Yes", you're sucked into the TV, [[ShaggyDogStory the end]]. Choosing not to continue the game ends with the player instead [[AntiEscapismAesop turning off the game and going outside]], since it's still just a game. However, [[GoldenEnding the ending becomes happier]] as the residents of Love-De-Gard (minus the Hero himself) are freed due to everyone with the copies of the game quitting and escape to the real world, while ''Fake Moon'' is revealed to have been canceled by its publishers.]]

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* BittersweetEnding: [[spoiler:After finally completing the rocket to reach the Moon with, you learn from its guardians, the Moon Queen and the Dragon, that the only way to bring back the moonlight is to "[[ArcWords open the door]]". Despite his best efforts, the Invisible Boy fails to open it, much to the guardians' confusion. Just then, The the Hero, who snuck aboard the Invisible Boy's rocket, kills everyone on the moon, Moon, including the Invisible Boy himself, and the Hero then falls apart. The boy Boy then finds himself back in the real world, thanks to his mother waking him up. When given the option to continue playing, if you choose "Yes", you're sucked into the TV, [[ShaggyDogStory the end]]. Choosing not to continue the game ends with the player instead [[AntiEscapismAesop turning off the game and going outside]], since it's still just a game. However, [[GoldenEnding the ending becomes happier]] as the residents of Love-De-Gard (minus the Hero himself) are freed due to everyone with the copies of the game quitting and escape to the real world, while ''Fake Moon'' is revealed to have been canceled by its publishers.]]



* BookEnds: [[spoiler:"Hey! Stop playing that game, and go to bed!", is said to the boy both in the beginning and at the end of the game by his mom.]]

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* BookEnds: [[spoiler:"Hey! Stop playing that game, and go to bed!", is said to the boy Boy both in the beginning and at the end of the game by his mom.]]



** The game teaches the Invisible Boy important life lessons, such as slowing down to "smell the rose" so to say, following the [=NPCs=]' routine to better understand them and gather "love". [[spoiler:However, this is still a game, and these life lessons are meant to be implemented in the real world, not in a game. It's only when the boy quits that the Rumroms dictating the [=NPCs=] vanish and the moonlight is restored. TheStinger even says you can turn the game off now.]]

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** The game teaches the Invisible Boy important life lessons, such as slowing down to "smell the rose" roses" so to say, following the [=NPCs=]' routine to better understand them and gather "love"."Love". [[spoiler:However, this is still a game, and these life lessons are meant to be implemented in the real world, not in a game. It's only when the boy Boy quits that the Rumroms dictating the [=NPCs=] vanish and the moonlight is restored. TheStinger even says you can turn the game off now.]]



* DeconstructionGame: The entire game is a deconstruction of [=RPGs=], with the "Hero" being a tabletop murder hobo before the phrase was popular, and the "combat" is revealed to be bad for the environment. Instead of being focused on the player, with [=NPCs=] who have only a few lines of dialogue, and that a regular player would ignore, the main draw here is the [=NPCs=], and instead of fighting anything, you wait for things to happen and gather love to level up. [[spoiler:Even that is deconstructed, as the world you're trapped in is a game, and when given the choice, you must say "No" and quit the game, taking what you learned into the real world, which is also what is needed to return moonlight to Love-De-Gard and free everyone.]]

to:

* DeconstructionGame: The entire game is a deconstruction of [=RPGs=], with the "Hero" being a tabletop murder hobo before the phrase was popular, and the "combat" is revealed to be bad for the environment. Instead of being focused on the player, with [=NPCs=] who have only a few lines of dialogue, and that a regular player would ignore, the main draw here is the [=NPCs=], and instead of fighting anything, you wait for things to happen and gather love Love to level up. [[spoiler:Even that is deconstructed, as the world you're trapped in is a game, and when given the choice, you must say "No" and quit the game, taking what you learned into the real world, which is also what is needed to return moonlight to Love-De-Gard and free everyone.]]



* FishingMiniGame: Fishing locations are scattered around the world, and fishing in them can give clues to puzzles as well as love points.

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* FishingMiniGame: Fishing locations are scattered around the world, and fishing in them can give clues to puzzles as well as love Love points.



** The game starts with ''Fake Moon'' (known in-universe as just ''Moon''), a fictional game which the boy plays and eventually gets sucked into, resulting in becoming part of the game world as the Invisible Boy.

to:

** The game starts with ''Fake Moon'' (known in-universe as just ''Moon''), a fictional game which the boy Boy plays and eventually gets sucked into, resulting in becoming part of the game world as the Invisible Boy.



* LastSecondEndingChoice: [[spoiler:After the Hero kills everyone on the Moon, including the Invisible Boy, the player is then given the option to continue, Yes or No. Continuing actually gives you the ''DownerEnding'', while saying no gives you the GoldenEnding.]]

to:

* LastSecondEndingChoice: [[spoiler:After the Hero kills everyone on the Moon, including the Invisible Boy, the player is then given the option to continue, Yes or No. Continuing actually gives you the ''DownerEnding'', while saying no No gives you the GoldenEnding.]]



** Hero Bromide can be purchased from Curio for 2000 Yenom. It can be used as the equivalent of a business card to hear other characters' opinions about the Hero.
** There are 32 Moon Discs you can buy from Burrn for 100 Yenom each, amounting to 3200 Yenom in total.

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** Hero Bromide can be purchased from Curio for 2000 2,000 Yenom. It can be used as the equivalent of a business card to hear other characters' opinions about the Hero.
** There are 32 Moon Discs you can buy from Burrn for 100 Yenom each, amounting to 3200 3,200 Yenom in total.



** You must "catch" the souls of animals and monsters killed by the [[{{Jerkass}} Hero]]. Also, [[spoiler:said Hero ends up killing you and everyone on the moon in the ending]].
** The boy playing ''Fake Moon'' is responsible for the havoc wreaked in ''Moon'', as he names and controls the hero during the first playthrough of the game.

to:

** You must "catch" the souls of animals and monsters killed by the [[{{Jerkass}} Hero]]. Also, [[spoiler:said Hero ends up killing you and everyone on the moon Moon in the ending]].
** The boy playing ''Fake Moon'' is responsible for the havoc wreaked in ''Moon'', as he names and controls the hero Hero during the first playthrough of the game.



* OnceMoreWithClarity: The Invisible Boy's encounters with the Hero are the same scenes that are shown of the ''Fake Moon'' game in the lengthy intro. In one instance this results in a puzzle where the Invisible Boy has to take steps to recreate the scene to match how the Hero experienced it. [[spoiler:Examples include; the Crazed Dog being Tao, the "legendary armor" being Wanda's underwear, the airship being in fact a rocket ship, and [[ClimaxBoss the Penultimizer]] being everyone on the Moon.]]

to:

* OnceMoreWithClarity: The Invisible Boy's encounters with the Hero are the same scenes that are shown of the ''Fake Moon'' game in the lengthy intro. In one instance instance, this results in a puzzle where the Invisible Boy has to take steps to recreate the scene to match how the Hero experienced it. [[spoiler:Examples include; the Crazed Dog being Tao, the "legendary armor" being Wanda's underwear, the airship being in fact a rocket ship, and [[ClimaxBoss the Penultimizer]] being everyone on the Moon.]]



* ScrollingText: When the hero is battling the dragon, the hero ends up attacking so fast, his next attack starts before the text of his previous attack finishes scrolling.

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* ScrollingText: When the hero Hero is battling the dragon, Dragon, the hero Hero ends up attacking so fast, his next attack starts before the text of his previous attack finishes scrolling.



* ShaggyDogStory: [[spoiler:The bad ending. The Hero ultimately can't be defeated, all the Moon's inhabitants, including the Queen and the Dragon, are slain. The Moon's Light isn't restored, and the boy takes the opportunity to enter the game afresh in the hopes things will change — it's strongly implied they won't.]]

to:

* ShaggyDogStory: [[spoiler:The bad ending. The Hero ultimately can't be defeated, all the Moon's inhabitants, including the Queen and the Dragon, are slain. The Moon's Light isn't restored, and the boy Boy takes the opportunity to enter the game afresh in the hopes things will change — it's strongly implied they won't.]]



*** In addition, during the segment where the Hero kills the slime in the Real world they take a position that closely resembles battles in that game, complete with a sound effect from that game when the Hero uses his lightning spell.

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*** In addition, during the segment where the Hero kills the slime in the Real world "Real" segment, they take a position that closely resembles battles in that game, complete with a sound effect from that game when the Hero uses his lightning spell.



** Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the boy's mother from the real world who tells him to "stop playing that game and go to bed!".

to:

** Most characters in the game are "voiced" by recordings of real human speech in various languages, chopped up in a way that makes them sound like gibberish. Occasionally you can make out somewhat intelligible words and phrases, though they almost never overlap with the character's actual dialogue. There are some exceptions to this, such as animal characters like Yoshida (who chirps, since he's a bird), and the boy's Boy's mother from the real world who tells him to "stop playing that game and go to bed!".



* TheStinger: Waiting long enough after the credits will trigger three new screens to appear. [[spoiler:The first asks if you found love, the second expresses hope that the Invisible Boy will see you again, and the third tells you to stop playing now.]]

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* TheStinger: Waiting long enough after the credits will trigger three new screens to appear. [[spoiler:The first asks if you found love, Love, the second expresses hope that the Invisible Boy will see you again, and the third tells you to stop playing now.]]



* UpTheRealRabbitHole: Played with in the ending. [[spoiler:Moon World is the inside of a game cartridge, as revealed by the rumroms having data on every inhabitant and their schedules, revealing none of the game's characters are 'real.' When the boy turns off the game and goes outside to apply what he's learned in the real world, the game's characters are able to escape as well and live real lives free from the constraints of the game.]]

to:

* UpTheRealRabbitHole: Played with in the ending. [[spoiler:Moon World is the inside of a game cartridge, as revealed by the rumroms having data on every inhabitant and their schedules, revealing none of the game's characters are 'real.' When the boy Boy turns off the game and goes outside to apply what he's learned in the real world, the game's characters are able to escape as well and live real lives free from the constraints of the game.]]
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''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame created by Love-de-Lic for UsefulNotes/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.

to:

''Moon: Remix RPG Adventure'' is an "anti-RPG" AdventureGame created developed by Love-de-Lic and published by ASCII Corporation / ASCII Soft for UsefulNotes/{{PlayStation}} in 1997. It is notable for being one of the earliest games to spoof and [[DeconstructionGame deconstruct]] the genre conventions of [=JRPGs=], especially of [[UsefulNotes/The16bitEraOfConsoleVideoGames the 16-bit Era]], and even plays around with elements of {{Postmodernism}}, making it an almost, but not quite {{Parody Video Game|s}}.

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