Is there an issue? Send a MessageReason:
Added some tropes/updates related to Monster Bash HD
Added DiffLines:
* CheckpointStarvation: Nightmare difficulty removes all checkpoints, meaning you're sent back to the beginning of the stage if you die once.
Added DiffLines:
* HarderThanHard: HD introduces Nightmare difficulty, which gives you the same 3 hit life bar as Hard, but also ''removes all checkpoints from the stage''. This can make some levels impossible to complete if you die after a certain point, as you're not meant to have to backtrack through the original stages.
Added DiffLines:
** HD completely gets rid of the concept and gives you infinite lives, though you do get a bonus to your score for completing a level in one life.
Is there an issue? Send a MessageReason:
Re-wrote the last paragraph of the opening description.
Changed line(s) 5,6 (click to see context) from:
''Monster Bash'' is a sidescrolling PlatformGame, released by Apogee Software for the [[UsefulNotes/IBMPersonalComputer PC]] in 1993. The game stars [[KidHero 10-year-old]] Johnny Dash (Probably no relation to Music/JohnnyCash) on a quest to rescue his puppy, Tex, from the evil [[FluffyTheTerrible Count Chuck]], who plans to turn all the pets of the Day World into monsters. Armed with only a slingshot and an endless supply of rocks, Johnny must travel through 28 levels of undead horrors.
to:
''Monster Bash'' is a sidescrolling PlatformGame, released by Apogee Software Creator/ApogeeSoftware for the [[UsefulNotes/IBMPersonalComputer PC]] in 1993. The game stars [[KidHero 10-year-old]] Johnny Dash (Probably no relation to Music/JohnnyCash) on a quest to rescue his puppy, Tex, from the evil [[FluffyTheTerrible Count Chuck]], who plans to turn all the pets of the Day World into monsters. Armed with only a slingshot and an endless supply of rocks, Johnny must travel through 28 levels of undead horrors.
Changed line(s) 9,10 (click to see context) from:
On October 29, 2021, Emberheart Games released ''Monster Bash HD'', a full remake of the 1993 game with enhanced visuals, achievements, and a level editor, among other new features.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 43 (click to see context) from:
* EasyModeMockery: On the difficulty selection screen, there is an icon of Johnny flexing his muscles next to each choice, with bigger muscles on harder difficulties. The icon for Easy mode has him FlexingThoseNonBiceps.
to:
* EasyModeMockery: On the difficulty selection screen, there is an icon of Johnny flexing his muscles next to each choice, with bigger muscles on harder difficulties. The icon for Easy mode has him FlexingThoseNonBiceps. Ironically, Johnny is actually ''less'' durable on higher difficulties.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* MatureWorkChildProtagonists: Child main character Johnny Dash's pet dog Tex was kidnapped by the vampire Count Chuck, but the game is themed around horror, gore, necrotic and demon creatures, with levels including bloody pikes, skeletons, cemeteries, and catacombs.
Is there an issue? Send a MessageReason:
Video Game Settings is an index, not a trope
* AbandonedLaboratory: Levels 2-8 and 2-9, where the Igor resides, with plenty of machinery, electrical surges and a dungeon-like basement.
* BigBoosHaunt: Levels 1-7, 1-8, 1-9, and 3-5 are all set in an abandoned, infested mansion (in the first episode it's implicitly the house where the Cyclops dwells).
* BigFancyCastle: Levels 2-6 and 2-7 have Jhonny entering a large castle, complete with witches, Trolls and more.
* BigFancyCastle: Levels 2-6 and 2-7 have Jhonny entering a large castle, complete with witches, Trolls and more.
* BossOnlyLevel: Levels 1-10, 2-3, and 2-9, where rather than save puppies or find an exit you have to defeat the Cyclops, a demonic arm. Surprisingly, the final level isn't one.
* BubblegloopSwamp: Levels 3-3 and 3-4, featuring a dark swampy forest with pools of deadly water you have to jump over.
* DerelictGraveyard: Levels 1-1 and 1-2, the starting areas, have you trekking across a graveyard, complete with mausoleums.
* FloatingContinent: Level 3-8 is Chuck's fortress located in the sky.
* GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
* TheLostWoods: Levels 1-3 and 3-2, the former coming after the graveyard and before the caverns, the latter standing between the abandoned pumpkin village and the swamp.
* UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
Deleted line(s) 73,86 (click to see context) :
* VideoGameSettings: All over the place, usually with unique enemies for each area.
** AbandonedLaboratory: Levels 2-8 and 2-9, were the Igor resides, with plenty of machinery, electrical surges and a dungeon-like basement.
** AbsurdlySpaciousSewer: Level 1-10, where the Cyclops is fought under the mansion, and the last section of 3-5.
** BigBoosHaunt: Levels 1-7, 1-8, 1-9, and 3-5 are all set in an abandoned, infested mansion (in the first episode it's implicitly the house where the Cyclops dwells).
** BigFancyCastle: Levels 2-6 and 2-7 have Jhonny entering a large castle, complete with witches, Trolls and more.
** BossOnlyLevel: Levels 1-10, 2-3, and 2-9, where rather than save puppies or find an exit you have to defeat the Cyclops, a demonic arm. Surprisingly, the final level isn't one.
** BubblegloopSwamp: Levels 3-3 and 3-4, featuring a dark swampy forest with pools of deadly water you have to jump over.
** DerelictGraveyard: Levels 1-1 and 1-2, the starting areas, have you trekking across a graveyard, complete with mausoleums.
** FireAndBrimstoneHell: Levels 2-1, 2-2, and 2-3 start in a Hell-like place you must escape from.
** FloatingContinent: Level 3-8 is Chuck's fortress located in the sky.
** GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
** LevelInTheClouds: Level 3-8, which you have to ascend from the ground.
** TheLostWoods: Levels 1-3 and 3-2, the former coming after the graveyard and before the caverns, the latter standing between the abandoned pumpkin village and the swamp.
** UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
** AbandonedLaboratory: Levels 2-8 and 2-9, were the Igor resides, with plenty of machinery, electrical surges and a dungeon-like basement.
** AbsurdlySpaciousSewer: Level 1-10, where the Cyclops is fought under the mansion, and the last section of 3-5.
** BigBoosHaunt: Levels 1-7, 1-8, 1-9, and 3-5 are all set in an abandoned, infested mansion (in the first episode it's implicitly the house where the Cyclops dwells).
** BigFancyCastle: Levels 2-6 and 2-7 have Jhonny entering a large castle, complete with witches, Trolls and more.
** BossOnlyLevel: Levels 1-10, 2-3, and 2-9, where rather than save puppies or find an exit you have to defeat the Cyclops, a demonic arm. Surprisingly, the final level isn't one.
** BubblegloopSwamp: Levels 3-3 and 3-4, featuring a dark swampy forest with pools of deadly water you have to jump over.
** DerelictGraveyard: Levels 1-1 and 1-2, the starting areas, have you trekking across a graveyard, complete with mausoleums.
** FireAndBrimstoneHell: Levels 2-1, 2-2, and 2-3 start in a Hell-like place you must escape from.
** FloatingContinent: Level 3-8 is Chuck's fortress located in the sky.
** GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
** LevelInTheClouds: Level 3-8, which you have to ascend from the ground.
** TheLostWoods: Levels 1-3 and 3-2, the former coming after the graveyard and before the caverns, the latter standing between the abandoned pumpkin village and the swamp.
** UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
Is there an issue? Send a MessageReason:
None
Changed line(s) 17,18 (click to see context) from:
* AntiClimax: Count Chuck constantly taunts Johnny throughout the game and dares him to come face him. When Johnny does though, [[spoiler:the Count himself puts up no resistance and practically lets Johnny defeat him.]]
* AsteroidsMonster: The green sludge monsters split into smaller blobs after they are first hit.
* AsteroidsMonster: The green sludge monsters split into smaller blobs after they are first hit.
to:
* AllTrollsAreDifferent: They appear as short but stout hunchback humanoids with green skins and huge heads. They can hit the ground with their flails hard enough to send Johnny flying upwards.
* AntiClimax: Count Chuck constantly taunts Johnny throughout the game and dares him to come face him. When Johnny does though, [[spoiler:the Count himself puts up noresistance resistance, being asleep and all, and practically lets Johnny defeat him.]]
* AsteroidsMonster: The green sludge monsters split into smaller blobs after they are first hit. Giant Eyeballs will split into four smaller ones upon death.
* AntiClimax: Count Chuck constantly taunts Johnny throughout the game and dares him to come face him. When Johnny does though, [[spoiler:the Count himself puts up no
* AsteroidsMonster: The green sludge monsters split into smaller blobs after they are first hit. Giant Eyeballs will split into four smaller ones upon death.
Changed line(s) 31 (click to see context) from:
%%* DidYouJustPunchOutCthulhu
to:
* DidYouJustPunchOutCthulhu: Despite being just a kid with a slingshot, Johnny Dash breaks his way through hordes of living dead, demons, horrors and a vampire overlord to save his pet.
Changed line(s) 40 (click to see context) from:
* GarnishingTheStory: In the fourth stage, there is a sleeping dragon who will OneHitKill you unless you crawl past it. Just one dragon. In the middle of a horror setting.
to:
* GarnishingTheStory: In the fourth stage, there is a sleeping dragon who will OneHitKill you unless you crawl past it. Just one dragon. In the middle of a horror setting. The second swamp level also features sea serpents.
Changed line(s) 80 (click to see context) from:
** FloatingContinent: Level 3-8 is a city located in the sky.
to:
** FloatingContinent: Level 3-8 is a city Chuck's fortress located in the sky.
Changed line(s) 85 (click to see context) from:
* XenomorphXerox: The monsters that show up on level 3-2 are unmistakably (and bafflingly) Xenomorphs.
to:
* VisualPun: The Flying Tiger enemies are fighter planes... with tiger stripes and a roaring tiger's head. They even reveal legs when shot to the ground.
* XenomorphXerox: The monsters that show up on level 3-2 are unmistakably (and bafflingly) Xenomorphs. Out of place, being in either a dark forest or in a dilapidated mansion.
* XenomorphXerox: The monsters that show up on level 3-2 are unmistakably (and bafflingly) Xenomorphs. Out of place, being in either a dark forest or in a dilapidated mansion.
Is there an issue? Send a MessageReason:
None
* BrainMonster: Some of them are found in the lab levels: they jump around on one leg and fire bullets seemingly made of thoughts.
Changed line(s) 31 (click to see context) from:
* DownerEnding: Defeating the Cyclops in Act 1 results in [[spoiler: Chuck summoning two devils to take Johnny to a big cauldron in a Hell-like level, guarded by a giant red devil.]]
to:
* DownerEnding: DownerEnding:
** Defeating the Cyclops in Act 1 results in [[spoiler: Chuck summoning two devils to take Johnny to a big cauldron in a Hell-like level, guarded by a giant red devil.]]]]
** Defeating the Igor in Act 2 has [[spoiler: Chuck teleporting Johnny to a derelict village in the middle of nowhere, reunited with Tex... who's actually a Werewolf in disguise!]]
** Defeating the Cyclops in Act 1 results in [[spoiler: Chuck summoning two devils to take Johnny to a big cauldron in a Hell-like level, guarded by a giant red devil.
** Defeating the Igor in Act 2 has [[spoiler: Chuck teleporting Johnny to a derelict village in the middle of nowhere, reunited with Tex... who's actually a Werewolf in disguise!]]
Changed line(s) 42 (click to see context) from:
* HelpfulMook: There are certain areas in the castle stage that can only be reached by getting a boost from the Ogres' GroundPound attack. More common throughout the game are living boots that [[PunchedAcrossTheRoom kick you across the stage]]. Sometimes they're meant to knock you into spikes, but other times they'll help you across gaps. And there are also living statues that briefly turn into solid platforms when you "kill" them.
to:
* HelpfulMook: There are certain areas in the castle stage that can only be reached by getting a boost from the Ogres' Trolls' GroundPound attack. More common throughout the game are living boots that [[PunchedAcrossTheRoom kick you across the stage]]. Sometimes they're meant to knock you into spikes, but other times they'll help you across gaps. And there are also living statues that briefly turn into solid platforms when you "kill" them.
Changed line(s) 44 (click to see context) from:
* InvincibleMinorMinion: Some enemies, such as the walking cannons, can't be defeated for long and will recover.
to:
* InvincibleMinorMinion: Some enemies, such as the walking cannons, can't be defeated for long and will recover. Others. like the red spiders, snakeheads or the walking gluttonous furballs, can't be hurt at all.
* MarathonLevel: Level 1-9. To put things in perspective, most levels have a par time of somewhere between 2-7 minutes, and 1-9 has a par time of ''30'' minutes, due to the sheer dimensions of the house and the fact that you have to explore it extensively.
Changed line(s) 49 (click to see context) from:
%%* MonsterMash: Duh.
to:
Changed line(s) 64,78 (click to see context) from:
* UniqueEnemy: The dragon in the fourth stage. There's exactly one for a brief section of a cave level.
%%** AbandonedLaboratory: Levels 2-8 and 2-9.
%%** AbsurdlySpaciousSewer: Level 1-10 and the last section of 3-5.
%%** BigBoosHaunt: Levels 1-7, 1-8, 1-9, and 3-5.
%%** BigFancyCastle: Levels 2-6 and 2-7.
%%** BossOnlyLevel: Levels 1-10, 2-3, and 2-9. Surprisingly, the final level isn't one.
%%** BubblegloopSwamp: Levels 3-3 and 3-4.
%%** DerelictGraveyard: Levels 1-1 and 1-2.
%%** FireAndBrimstoneHell: Levels 2-1, 2-2, and 2-3.
%%** FloatingContinent: Level 3-8.
%%** GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
%%** LevelInTheClouds: Level 3-8.
%%** TheLostWoods: Levels 1-3 and 3-2.
%%** MarathonLevel: Level 1-9. To put things in perspective, most levels have a par time of somewhere between 2-7 minutes, and 1-9 has a par time of ''30'' minutes.
%%** UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
%%** AbandonedLaboratory: Levels 2-8 and 2-9.
%%** AbsurdlySpaciousSewer: Level 1-10 and the last section of 3-5.
%%** BigBoosHaunt: Levels 1-7, 1-8, 1-9, and 3-5.
%%** BigFancyCastle: Levels 2-6 and 2-7.
%%** BossOnlyLevel: Levels 1-10, 2-3, and 2-9. Surprisingly, the final level isn't one.
%%** BubblegloopSwamp: Levels 3-3 and 3-4.
%%** DerelictGraveyard: Levels 1-1 and 1-2.
%%** FireAndBrimstoneHell: Levels 2-1, 2-2, and 2-3.
%%** FloatingContinent: Level 3-8.
%%** GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
%%** LevelInTheClouds: Level 3-8.
%%** TheLostWoods: Levels 1-3 and 3-2.
%%** MarathonLevel: Level 1-9. To put things in perspective, most levels have a par time of somewhere between 2-7 minutes, and 1-9 has a par time of ''30'' minutes.
%%** UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
to:
* UniqueEnemy: UniqueEnemy:
** The dragon in the fourth stage. There's exactly one for a brief section of a cave level.
%%** ** The witch disguised as a princess is unique-looking and only appears in one castle level.
* VideoGameSettings: All over the place, usually with unique enemies for each area.
** AbandonedLaboratory: Levels 2-8 and2-9.
%%**2-9, were the Igor resides, with plenty of machinery, electrical surges and a dungeon-like basement.
** AbsurdlySpaciousSewer: Level1-10 1-10, where the Cyclops is fought under the mansion, and the last section of 3-5.
%%** ** BigBoosHaunt: Levels 1-7, 1-8, 1-9, and 3-5.
%%**3-5 are all set in an abandoned, infested mansion (in the first episode it's implicitly the house where the Cyclops dwells).
** BigFancyCastle: Levels 2-6 and2-7.
%%**2-7 have Jhonny entering a large castle, complete with witches, Trolls and more.
** BossOnlyLevel: Levels 1-10, 2-3, and2-9.2-9, where rather than save puppies or find an exit you have to defeat the Cyclops, a demonic arm. Surprisingly, the final level isn't one.
%%** ** BubblegloopSwamp: Levels 3-3 and 3-4.
%%**3-4, featuring a dark swampy forest with pools of deadly water you have to jump over.
** DerelictGraveyard: Levels 1-1 and1-2.
%%**1-2, the starting areas, have you trekking across a graveyard, complete with mausoleums.
** FireAndBrimstoneHell: Levels 2-1, 2-2, and2-3.
%%**2-3 start in a Hell-like place you must escape from.
** FloatingContinent: Level3-8.
%%**3-8 is a city located in the sky.
** GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
%%** ** LevelInTheClouds: Level 3-8.
%%**3-8, which you have to ascend from the ground.
** TheLostWoods: Levels 1-3 and3-2.
%%** MarathonLevel: Level 1-9. To put things in perspective, most levels have a par time of somewhere3-2, the former coming after the graveyard and before the caverns, the latter standing between 2-7 minutes, the abandoned pumpkin village and 1-9 has a par time of ''30'' minutes.
%%**the swamp.
** UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
** The dragon in the fourth stage. There's exactly one for a brief section of a cave level.
* VideoGameSettings: All over the place, usually with unique enemies for each area.
** AbandonedLaboratory: Levels 2-8 and
%%**
** AbsurdlySpaciousSewer: Level
%%**
** BigFancyCastle: Levels 2-6 and
%%**
** BossOnlyLevel: Levels 1-10, 2-3, and
%%**
** DerelictGraveyard: Levels 1-1 and
%%**
** FireAndBrimstoneHell: Levels 2-1, 2-2, and
%%**
** FloatingContinent: Level
%%**
** GimmickLevel: Level 3-8 again, the gimmick being that [[spoiler:you can fly on a broom]].
%%**
** TheLostWoods: Levels 1-3 and
%%** MarathonLevel: Level 1-9. To put things in perspective, most levels have a par time of somewhere
%%**
** UndergroundLevel: Levels 1-4, 1-5, 2-5, 3-6, 3-7, and 3-9 (which is [[AlienGeometries somehow]] accessed from a fortress in the sky).
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
%%* AttackOfTheMonsterAppendage: The knife-tossing hands. They hide inside the walls just barely visible until Johnny runs within range, at which they poke put and throw a knife.
to:
* DownerEnding: Defeating the Cyclops in Act 1 results in [[spoiler: Chuck summoning two devils to take Johnny to a big cauldron in a Hell-like level, guarded by a giant red devil.]]
Changed line(s) 33,34 (click to see context) from:
%%* EvilTwin: Johnny's Nemesis, who appears once an episode.
%%* FireAndBrimstoneHell: The first several stages of the second episode.
%%* FireAndBrimstoneHell: The first several stages of the second episode.
to:
%%*
* FireAndBrimstoneHell: The first several stages of the second
Changed line(s) 43 (click to see context) from:
%%* InvincibleMinorMinion: These are many and varied.
to:
Changed line(s) 63 (click to see context) from:
%%* UniqueEnemy: The dragon in the fourth stage.
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 20 (click to see context) from:
%%* AttackOfTheMonsterAppendage: The knife-tossing hands.
to:
%%* AttackOfTheMonsterAppendage: The knife-tossing hands. They hide inside the walls just barely visible until Johnny runs within range, at which they poke put and throw a knife.
* HeartsAreHealth: Large Red Hearts fully restore Johnny's hit points to full if he collects them.
Changed line(s) 58 (click to see context) from:
* StandardSnippet: This being a monster-themed game, Bach's Toccata and Fugue in D Minor is of course used.
to:
* StandardSnippet: This being a monster-themed game, Bach's Toccata and Fugue in D Minor is of course used.used
* SuperDrowningSkills: A variation. Johnny cannot swim on his own, but he can run and move around underwater. Doing this isn't advised however because if Johnny is submerged in water, he starts losing health until he gets his head above water.
* SuperDrowningSkills: A variation. Johnny cannot swim on his own, but he can run and move around underwater. Doing this isn't advised however because if Johnny is submerged in water, he starts losing health until he gets his head above water.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
On October 29, 2021, Emberheart Games released ''Monster Bash HD'', a full remake of the 1993 game with enhanced visuals, achievements, and a level editor, among other new features.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Monster Bash'' was a sidescrolling PlatformGame, released by Apogee Software for the [[UsefulNotes/IBMPersonalComputer PC]] in 1993. The game stars [[KidHero 10-year-old]] Johnny Dash (Probably no relation to Music/JohnnyCash) on a quest to rescue his puppy, Tex, from the evil [[FluffyTheTerrible Count Chuck]], who plans to turn all the pets of the Day World into monsters. Armed with only a slingshot and an endless supply of rocks, Johnny must travel through 28 levels of undead horrors.
to:
''Monster Bash'' was is a sidescrolling PlatformGame, released by Apogee Software for the [[UsefulNotes/IBMPersonalComputer PC]] in 1993. The game stars [[KidHero 10-year-old]] Johnny Dash (Probably no relation to Music/JohnnyCash) on a quest to rescue his puppy, Tex, from the evil [[FluffyTheTerrible Count Chuck]], who plans to turn all the pets of the Day World into monsters. Armed with only a slingshot and an endless supply of rocks, Johnny must travel through 28 levels of undead horrors.
Is there an issue? Send a MessageReason:
apparent misuse
Changed line(s) 20 (click to see context) from:
* BlessedWithSuck: If a Medusa attacks you just as you die, a glitch will occur that causes you to respawn with no health as a "ghost". You can't touch anything as a ghost, so enemies and obstacles can't hurt you. Unfortunately, you [[UnwinnableByMistake can't pass through the exit either.]]
to:
* BlessedWithSuck: If a Medusa attacks you just as you die, a glitch will occur that causes you to respawn with no health as a "ghost". You can't touch anything as a ghost, so enemies and obstacles can't hurt you. Unfortunately, you [[UnwinnableByMistake [[UnintentionallyUnwinnable can't pass through the exit either.]]
Deleted line(s) 60 (click to see context) :
* UnwinnableByDesign: In episode 1 level 8, the level hints tell you that the triple shot weapon is "very helpful" for freeing pets. What they ''don't'' tell you is that there is one otherwise-unreachable pet that cannot be freed any other way. To make it more tantalising, that pet is near to another which can (just) be freed without a special weapon.