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* EverythingsBetterWithCows: A winged cow will randomly appear in the middle of a swarm of Shriekbats.
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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance. Somewhat strange that it is the only snub, as it's fight from ''Metroid Prime'' made the most use of the morph ball, being the only one of the five where it was mandatory.

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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance. Somewhat strange that it is the only snub, as it's its fight from ''Metroid Prime'' made the most use of the morph ball, being the only one of the five where it was mandatory.
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* NumerologicalMotif: The Artifact Temple heavily emphasizes 12. You're awarded 1,200 points per floor symbol touched, 120,000 points for shooting the board's saucer at the start and totems, and 1,200,000 points for shooting the saucer at the end.

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* NumerologicalMotif: The Artifact Temple heavily emphasizes 12. You're awarded 1,200 points per floor symbol touched, 120,000 points for shooting the board's saucer at the start and the 12 totems, and 1,200,000 points for shooting the saucer at the end.
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* MachineMonotone: The Announcer has a flat monotonous voice that barely if ever changes tone, and only indicates events and (when applicable) their levels. Her comment if you beat the game is just a simple "Awesome" without any fanfare or flare.


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* NumerologicalMotif: The Artifact Temple heavily emphasizes 12. You're awarded 1,200 points per floor symbol touched, 120,000 points for shooting the board's saucer at the start and totems, and 1,200,000 points for shooting the saucer at the end.


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* RockMonster: Thardus returns as the boss of Phendrana Drifts.
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* OneUp: A Metroid first
* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance, which is strange when you remember Flaahgra's fight made the most use of the morph ball, being the only one of the five where it was mandatory.

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* OneUp: A The first Metroid first
game to feature them.
* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance, which is appearance. Somewhat strange when you remember Flaahgra's that it is the only snub, as it's fight from ''Metroid Prime'' made the most use of the morph ball, being the only one of the five where it was mandatory.



* AttackItsWeakpoint: The fastest way to defeat the Omega Pirate is to activate Missile mode, fire directly at its shoulders and kneecaps, and then strike it directly with the ball as it attempts to recover in the nearby Phazon.

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* AttackItsWeakpoint: The fastest way to defeat the Omega Pirate is to activate Missile mode, Mode, fire directly at its shoulders and kneecaps, and then strike it directly with the ball as it attempts to recover in the nearby Phazon.



* EleventhHourSuperpower: The force ball

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* EleventhHourSuperpower: The force ballForce Ball ability.



* GroundPunch: The Omega Pirate

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* GroundPunch: The Used to great effect by the Omega PiratePirate.



* MesACrowd: Clone mode, Gunship multiball, and at the artifact temple.

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* MesACrowd: Clone mode, Gunship multiball, and at the artifact temple.Artifact Temple.



* PersonalSpaceInvader: As always, luckily bombs still work on them.
* PinballSpinoff: Its a retelling of ''Metroid Prime'', more or less, rather than a completely new beast in plot and setting but game play wise it is still far away from the rest of the series.

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* PersonalSpaceInvader: As always, luckily Metroids, as always. Luckily, bombs still work on them.
them the same as any other game in the series.
* PinballSpinoff: Its It's a heavily condensed retelling of ''Metroid Prime'', just with less first-person adventure and more or less, rather than a completely new beast in plot and setting but game play wise it is still far away from the rest of the series.pinball.



* ShoutOut: Tallon Overworld's playfield is based off of Pinball/TheatreOfMagic.

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* ShoutOut: Tallon Overworld's playfield is based off of Pinball/TheatreOfMagic.''Pinball/TheatreOfMagic''.
Willbyr MOD

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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metroid-prime-pinball_876.jpg]]
[[caption-width-right:300:BeTheBall... [[RecycledInSpace IN SPACE!]]]]

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1595529328068200200
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/metroid-prime-pinball_876.jpg]]
[[caption-width-right:300:BeTheBall... [[RecycledInSpace IN SPACE!]]]]
org/pmwiki/pub/images/metroid_prime_pinball.png]]
%%
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* BrokenStreak: Due to the nature of its gameplay, its the first ''Franchise/{{Metroid}}'' game to feature no SequenceBreaking elements at all. The only other game in the series to hold that distinction is ''VideoGame/MetroidPrimeFederationForce''.
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* BrokenStreak: Due to the nature of its gameplay, its the first ''Franchise/{{Metroid}}'' game to feature no SequenceBreaking elements at all. The only other game in the series without them is ''VideoGame/MetroidPrimeFederationForce''.

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* BrokenStreak: Due to the nature of its gameplay, its the first ''Franchise/{{Metroid}}'' game to feature no SequenceBreaking elements at all. The only other game in the series without them to hold that distinction is ''VideoGame/MetroidPrimeFederationForce''.
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* BrokenStreak: Due to the nature of its gameplay, its the first ''Franchise/Metroid'' game to feature no SequenceBreaking elements at all. The only other game in the series without them is ''VideoGame/MetroidPrimeFederationForce''.

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* BrokenStreak: Due to the nature of its gameplay, its the first ''Franchise/Metroid'' ''Franchise/{{Metroid}}'' game to feature no SequenceBreaking elements at all. The only other game in the series without them is ''VideoGame/MetroidPrimeFederationForce''.
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* BrokenStreak: Due to the nature of its gameplay, its the first ''Metroid'' game to feature no SequenceBreaking elements at all.

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* BrokenStreak: Due to the nature of its gameplay, its the first ''Metroid'' ''Franchise/Metroid'' game to feature no SequenceBreaking elements at all.all. The only other game in the series without them is ''VideoGame/MetroidPrimeFederationForce''.
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Added DiffLines:

* BrokenStreak: Due to the nature of its gameplay, its the first ''Metroid'' game to feature no SequenceBreaking elements at all.
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''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005.[[note]][[OlderThanTheyThink Despite what you may think]], this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play short shoot-em-up segments using Samus' gunship if you meet the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.

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''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS UsefulNotes/NintendoDS in 2005.[[note]][[OlderThanTheyThink Despite what you may think]], this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play short shoot-em-up segments using Samus' gunship if you meet the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.
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''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005.[[note]]Despite what you may think, this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play short shoot-em-up segments using Samus' gunship if you meet the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.

to:

''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005.[[note]]Despite [[note]][[OlderThanTheyThink Despite what you may think, think]], this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play short shoot-em-up segments using Samus' gunship if you meet the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.
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None


''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005.[[note]]Despite what you may think, this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play a short shoot-em-up segment using Samus' gunship if you might the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.

to:

''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005.[[note]]Despite what you may think, this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play a short shoot-em-up segment segments using Samus' gunship if you might meet the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.
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None


''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005. In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.

to:

''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005. [[note]]Despite what you may think, this is actually the second time Samus has appeared in a pinball game: the first was the UsefulNotes/VirtualBoy exclusive ''Galactic Pinball'', wherein you could play a short shoot-em-up segment using Samus' gunship if you might the right conditions on a stage.[[/note]] In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.
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* MythologyGag: "Hunters", the multiplayer music from ''VideoGame/MetroidPrime 2: Echoes'', is this game's designated multiball and multiplayer music. In other words, any situation where there is more than one Samus.

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* MythologyGag: "Hunters", the multiplayer music from ''VideoGame/MetroidPrime 2: Echoes'', ''VideoGame/MetroidPrime2Echoes'', is this game's designated multiball and multiplayer music. In other words, any situation where there is more than one Samus.
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* AddedAlliterativeAppeal: All of the minigames have alliterative titles. Parasite Purge, Metroid Mania, and so on.
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* ShoutOut: Tallon Overworld's playfield is based off of Pinball/TheatreOfMagic.
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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance, which is strange when you remember Flaahgra's fight actually made use of the morph ball.

to:

* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance, which is strange when you remember Flaahgra's fight actually made the most use of the morph ball.ball, being the only one of the five where it was mandatory.



* PinballSpinoff

to:

* PinballSpinoffPinballSpinoff: Its a retelling of ''Metroid Prime'', more or less, rather than a completely new beast in plot and setting but game play wise it is still far away from the rest of the series.
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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance.

to:

* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance.appearance, which is strange when you remember Flaahgra's fight actually made use of the morph ball.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MythologyGag: "Hunters", the multiplayer music from ''VideoGame/MetroidPrime 2: Echoes'', is this game's designated multiball and multiplayer music. In other words, any situation where there is more than one Samus.
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None


* MesACrowd: Clone mode, Gunship multiball, and a mode in the artifact temple.

to:

* MesACrowd: Clone mode, Gunship multiball, and a mode in at the artifact temple.


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* PersonalSpaceInvader: As always, luckily bombs still work on them.
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* BottomlessPitRescueService: The force field, though it has to be periodically turned back on.
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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance. Also, the acquisition of the gravity suit and phazon suit.

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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance. Also, the acquisition of the gravity suit and phazon suit.


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* GroundPunch: The Omega Pirate
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* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance.

to:

* OneUp: A Metroid first
* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance. Also, the acquisition of the gravity suit and phazon suit.


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* EleventhHourSuperpower: The force ball


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* HomingProjectile: The space pirate missiles and Metroid Prime after it loses its armor.


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* MesACrowd: Clone mode, Gunship multiball, and a mode in the artifact temple.
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It boasts a total of seven boards based on the game, though only two are fully playable. Three exist solely for boss battles, one is essentially a multiball wizard mode and one is exclusively multiplayer.

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It boasts a total of seven boards based on the game, though only two are fully playable. Three exist solely for boss battles, one is essentially a multiball wizard mode WizardMode and one is exclusively multiplayer.
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[[caption-width-right:300:Taking "BeTheBall" to its logical conclusion.]]

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[[caption-width-right:300:Taking "BeTheBall" to its logical conclusion.]]
[[caption-width-right:300:BeTheBall... [[RecycledInSpace IN SPACE!]]]]
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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/metroid-prime-pinball_876.jpg]]
[[caption-width-right:300:Taking "BeTheBall" to its logical conclusion.]]
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Added DiffLines:

* PinballSpinoff
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Added DiffLines:

''Metroid Prime Pinball'' is a [[DigitalPinballTable pinball adaptation]] of the plot of the original ''VideoGame/MetroidPrime'' that was developed by Creator/FuseGames for the NintendoDS in 2005. In it, famed bounty hunter Samus Aran hunts down the SpacePirates and the source of the mysterious corruptive power source known as Phazon. But this time, she spends far more time in her trademark Morph Ball form and allows clever flipperwork to do the rest.

It boasts a total of seven boards based on the game, though only two are fully playable. Three exist solely for boss battles, one is essentially a multiball wizard mode and one is exclusively multiplayer.

----
!!''Metroid Prime Pinball'' demonstrates the following tropes:

* AdaptedOut: Of the five main bosses from the original game, Flaahgra is the only one to make no appearance.
* AttackItsWeakpoint: The fastest way to defeat the Omega Pirate is to activate Missile mode, fire directly at its shoulders and kneecaps, and then strike it directly with the ball as it attempts to recover in the nearby Phazon.
* EverythingsBetterWithCows: A winged cow will randomly appear in the middle of a swarm of Shriekbats.
* KarmaHoudini: Meta Ridley is a constant nuisance in the Artifact Temple, but you never actually get to defeat him.
* LifeMeter: Samus has one of these, and can indeed die instantly if it is depleted.
* LongSongShortScene: The game's version of Magmoor Caverns can only be heard when waiting for a signal from another DS to start the multiplayer table.
* OneWingedAngel: Metroid Prime has both of its forms, and the second one can only be damaged with a specific powerup.
* PlotCoupon: You must collect twelve Chozo Artifacts to reach the final two boards, two of which must come from Thardus and the Omega Pirate.
* SmartBomb: The Power Bomb works in this manner, though only for whichever screen Samus is currently on.
* SpeedRun: Single board playthroughs of any of the boss boards keep score in this form.
* TookALevelInBadass: The Triclops was a minor annoyance in the original game, as all it did was latch onto the Morph Ball and spit it out for minor damage. But in a pinball game, where the ball being released at an unfortunate angle is the worst possible fate...
* VideoMode: In which Samus {{Wall Jump}}s in order to reach an artifact.

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