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* NintendoHard: Not as much as the original game since you have more abilities and can shoot in multiple directions, but it still qualifies. You still lack a map and Metroids you encounter can really drain your missile count. There are also a lot of fake walls which can make getting to some of the Metroids you need to kill frustrating.


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* WallCrawl: This game features the debut of the Spider Ball, which allows Samus to crawl along any wall, giving her incredible exploration opportunities. Metroid 2 is still the only 2D Metroid game to feature this upgrade.
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* ArtEvolution: {{Enforced}}, since the game's monochrome nature prevented the designers from using PaletteSwap to differentiate some aspects of the suit. This resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes. [[{{Retcon}} All flashbacks to the first game depict the redesigned armor.]]

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* ArtEvolution: {{Enforced}}, since the game's monochrome nature prevented the designers from using PaletteSwap to differentiate some aspects of the suit. This resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes. [[{{Retcon}} All flashbacks to the first game depict the redesigned armor.]]armor,]] though Zero Mission's Varia Suit lacked the shoulders (the Gravity Suit had them, though).



* ConvectionSchmonvection: One of only two games to play it straight, the other being the original Metroid.

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* ConvectionSchmonvection: One of only two games to play it straight, the other being the original Metroid.Metroid--''if'' that damaging liquid in the main tunnels is lava. [[AllThereInTheManual The manual never calls that liquid "lava", only a "hazardous liquid"]], so for all we know it could be HollywoodAcid instead.



* SoundOfNoDamage: A clanking sound plays if you fail to damage something with your beams or missiles. Also, if you try and Screw Attack a Metroid, you get a grinding sound as you and it bounce off each other.

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* SoundOfNoDamage: A clanking sound plays if you fail to damage your missile, beam, or bomb hits something with your beams or missiles.without damaging it. Also, if you try and Screw Attack a Metroid, you get a grinding sound as you and it bounce off each other.
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* ArtEvolution: {{Enforced}}, since the game's monochrome nature prevented the designers from using PaletteSwap resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes. [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].

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* ArtEvolution: {{Enforced}}, since the game's monochrome nature prevented the designers from using PaletteSwap to differentiate some aspects of the suit. This resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes. [[{{Retcon}} all All flashbacks to the first game depict the redesigned armor]].armor.]]

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* ArtEvolution: Samus' armor also changed drastically between ''VideoGame/{{Metroid 1}}'' and ''II'', and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].

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* ArtEvolution: Samus' armor also changed drastically between ''VideoGame/{{Metroid 1}}'' {{Enforced}}, since the game's monochrome nature prevented the designers from using PaletteSwap resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and ''II'', and Varia Suit were represented by color changes. [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].



* LastOfHisKind: [[spoiler: The baby Metroid at the end of the game.]]



* PaletteSwap: Averted, due to the game's monochrome nature...and the ''inability'' of the designers to do this [[ArtEvolution resulted in changes to Samus's suit]] that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes.



* SoleSurvivor[=/=]LastOfHisKind: [[spoiler: The baby Metroid at the end of the game.]]


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* WakeUpCallBoss: The Alpha and Gamma Metroids weren't all that difficult to deal with; one reliable way to deal with them was to get below them and shoot up. That's not an option with the Zeta Metroid; shooting it from below results in a SoundOfNoDamage. Also, you can't run from it unless you leave the room--the Zeta scrolls with you. Add the fact that it's actually ''smaller'' than a Gamma Metroid, moves faster and more aggressively, ''and'' has a ranged attack, and you have the toughest foe in the game except for the FinalBoss.
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* SoundOfNoDamage: A clanking sound plays if you fail to damage something with your beams or missiles. Also, if you try and Screw Attack a Metroid, you get a grinding sound as you and it bounce off each other.
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* PaletteSwap: Averted, due to the game's monochrome nature...and the ''inability'' of the designers to do this resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes.

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* PaletteSwap: Averted, due to the game's monochrome nature...and the ''inability'' of the designers to do this [[ArtEvolution resulted in changes to Samus's suit suit]] that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes.

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* GottaKillEmAll: An ever-present counter shows how many Metroids are left to kill. This becomes more disconcerting as the Metroids start to mutate, resulting in a mini-boss encounter with each one. (The 47th and final Metroid is, of course, the dreaded Queen.) [[spoiler: Ironically, the game concludes with Samus adopting a Metroid hatchling; rather than snuff out the hated race once and for all ("[[{{Recap/DoctorWhoS12E4GenesisOfTheDaleks}} Have I the right?"]]), Samus takes it under her wing and begins a peaceful climb back to the surface.]]

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* GottaKillEmAll: An ever-present counter shows how many Metroids are left to kill. This becomes more disconcerting as the Metroids start to mutate, resulting in a mini-boss encounter with each one. At one point, the counter [[OhCrap jumps from 1 to 9]]. (The 47th and final Metroid is, of course, the dreaded Queen.) [[spoiler: Ironically, the game concludes with Samus adopting a Metroid hatchling; rather than snuff out the hated race once and for all ("[[{{Recap/DoctorWhoS12E4GenesisOfTheDaleks}} Have I the right?"]]), Samus takes it under her wing and begins a peaceful climb back to the surface.]]


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* PaletteSwap: Averted, due to the game's monochrome nature...and the ''inability'' of the designers to do this resulted in changes to Samus's suit that carried forward into later titles. First, the barrel of Samus's ArmCannon visibly opened when switching to missiles. Second, the Varia Suit looked significantly different from the baseline Power Suit (including [[ShouldersOfDoom larger shoulders]]). In the original ''Metroid'', both the missiles and Varia Suit were represented by color changes.
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None


* VideoGameRemake: A dedicated fan is remaking Metroid 2, but with an engine similar to that found in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission''. Curiously enough, is named [[http://metroid2remake.blogspot.com.br/ Another Metroid 2 Remake]].

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* VideoGameRemake: A dedicated fan is remaking Metroid 2, but with an engine similar to that found in ''VideoGame/MetroidFusion'' and ''VideoGame/MetroidZeroMission''. Curiously enough, is it's named [[http://metroid2remake.blogspot.com.br/ Another Metroid 2 Remake]].
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A FanRemake with the WorkingTitle ''VideoGame/AnotherMetroid2Remake'', which aims to recreate and expand on the game in the vein of ''[[VideoGame/MetroidZeroMission Zero Mission]]'', is currently in development.

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A FanRemake with the WorkingTitle ''VideoGame/AnotherMetroid2Remake'', "''VideoGame/AnotherMetroid2Remake''", which aims to recreate and expand on the game in the vein of ''[[VideoGame/MetroidZeroMission Zero Mission]]'', is currently in development.
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A FanRemake with the WorkingTile ''VideoGame/AnotherMetroid2Remake'', which aims to recreate and expand on the game in the vein of ''[[VideoGame/ MetroidZeroMission Zero Mission]]'', is currently in development.

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A FanRemake with the WorkingTile WorkingTitle ''VideoGame/AnotherMetroid2Remake'', which aims to recreate and expand on the game in the vein of ''[[VideoGame/ MetroidZeroMission ''[[VideoGame/MetroidZeroMission Zero Mission]]'', is currently in development.
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A FanRemake with the WorkingTile ''VideoGame/AnotherMetroid2Remake'', which aims to recreate and expand on the game in the vein of ''[[VideoGame/ MetroidZeroMission Zero Mission]]'', is currently in development.
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*ShowsDamage: Audibly, at least. As you chip away at the Queen Metroid's health, her digitized grunts gradually go into more agonized shrieking.
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Added Fan Remake.

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* FanRemake: [[http://metroid2remake.blogspot.com/p/am2r-demo-131.html Project AM2R: Return of Samus]], by [=DoctorM64=].
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* BagOfSpilling: You start off with about 30 missiles, since they're needed to even damage the Metroids she's hunting, but everything else from the previous chronological games (except the Morph Ball and Long Beam) is lost.

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* BagOfSpilling: You start off with about 30 missiles, since they're needed to even damage the Metroids she's hunting, but everything and the Morph Ball and Long Beam. Everything else from the previous chronological games (except the Morph Ball and Long Beam) is lost.

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Counter starts at 39, goes up by 8, and is at 1 when you face the Queen.


* BagOfSpilling: You start off with about 30 missiles, since they're needed to even damage the Metroids she's hunting, but everything else from the previous chronological games is lost.

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* BagOfSpilling: You start off with about 30 missiles, since they're needed to even damage the Metroids she's hunting, but everything else from the previous chronological games (except the Morph Ball and Long Beam) is lost.



* BrokenBridge: A hazardous liquid drains from the caverns via periodic earthquakes. (In one case, it actually ''fills in'' a cavern.) The trigger? Killing all the Metroids in a section. One section of liquid near the end of the game even has a set of spikes added to the end of the tunnel to prevent a DungeonBypass.



* GottaKillEmAll: An ever-present counter shows how many Metroids are left to kill. This becomes more disconcerting as the Metroids start to mutate, resulting in a mini-boss encounter with each one. (The 50th and final Metroid is, of course, the dreaded Queen.) [[spoiler: Ironically, the game concludes with Samus adopting a Metroid hatchling; rather than snuff out the hated race once and for all ("[[{{Recap/DoctorWhoS12E4GenesisOfTheDaleks}} Have I the right?"]]), Samus takes it under her wing and begins a peaceful climb back to the surface.]]

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* GottaKillEmAll: An ever-present counter shows how many Metroids are left to kill. This becomes more disconcerting as the Metroids start to mutate, resulting in a mini-boss encounter with each one. (The 50th 47th and final Metroid is, of course, the dreaded Queen.) [[spoiler: Ironically, the game concludes with Samus adopting a Metroid hatchling; rather than snuff out the hated race once and for all ("[[{{Recap/DoctorWhoS12E4GenesisOfTheDaleks}} Have I the right?"]]), Samus takes it under her wing and begins a peaceful climb back to the surface.]]



* LoadBearingBoss: [[spoiler:Averted; killing the Queen Metroid doesn't cause the place to collapse.]] [[spoiler:Samus destroys the planet herself later]] in ''VideoGame/MetroidFusion''.

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* LoadBearingBoss: [[spoiler:Averted; killing the Queen Metroid doesn't cause the place to collapse.collapse--though it does result in an earthquake which prevents Samus from returning to prior parts of the game.]] [[spoiler:Samus destroys the planet herself later]] in ''VideoGame/MetroidFusion''.
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Also note that there is no direct article in the title. It's ''Return of Samus'', not '''''The''''' ''Return of Samus''.

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Also note that there is no direct definite article in the title. It's ''Return of Samus'', not '''''The''''' ''Return of Samus''.
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added Awesome But Impractical

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* AwesomeButImpractical: The Plasma Beam is the most powerful gun you get, but it fires a straight shot that can't penetrate certain enemies' armor, unlike previous upgrade the Wave Beam.
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** Metroid 2 was originally going to get a DX Remake for the Game Boy Color like Link's Awakening but the project was canceled.
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* HugeSchoolGirl: This game's manual revealed that Samus was either a pretty large on or wore some disproportionally light armour. Nintendo's official ''Super Metroid'' guide confirmed that though she usually does not look like it in the end game art imperially Samus is six foot three and about 189 lbs.

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* HugeSchoolGirl: This game's manual revealed that Samus was either a pretty large on school girl or wore some disproportionally light armour. Nintendo's official ''Super Metroid'' guide confirmed that that, though she usually does not look like it in the end game art art, Samus is imperially Samus is six foot feet three inches tall and about 189 lbs.lbs in weight (a school girl the basketball, track&field coaches would kill for huh?)
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* BigBad: The Queen Metroid.
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* AmbidextrousSprite: First game in the series to avert this.

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* ArtEvolution: Samus' armor also changed drastically between ''VideoGame/{{Metroid 1}}'' and ''II'', and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].



* DoubleJump: The first appearance of the space jump.
* EverythingsBetterWithSpinning: The screw attack and the space jump.



* YouDontLookLikeYou: Samus' armor also changed drastically between ''VideoGame/{{Metroid 1}}'' and ''II'', and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].
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* SoleSurvivor / LastOfHisKind: [[spoiler: The baby Metroid at the end of the game.]]

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* SoleSurvivor / LastOfHisKind: SoleSurvivor[=/=]LastOfHisKind: [[spoiler: The baby Metroid at the end of the game.]]
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* SoleSurvivor / LastOfItsKind: [[spoiler: The baby Metroid at the end of the game.]]

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* SoleSurvivor / LastOfItsKind: LastOfHisKind: [[spoiler: The baby Metroid at the end of the game.]]
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* SoleSurvivor: [[spoiler: The baby Metroid at the end of the game.]]

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* SoleSurvivor: SoleSurvivor / LastOfItsKind: [[spoiler: The baby Metroid at the end of the game.]]

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''Metroid II: Return of Samus'' is an action-adventure video game, the second game in the ''Franchise/{{Metroid}}'' series, and the only one developed for the Nintendo Game Boy. The sixth installment in the overall series story, the game was developed and published by Nintendo in North America in November 1991, in Japan in January 1992, and in Europe in May 1992. In ''Metroid II'', the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar on the Game Boy's limited greyscale display. The updated suit has since been a staple of the series, appearing in all subsequent games.

The story of ''Metroid II'' follows the protagonist and playable character Samus Aran, who is sent on a mission to exterminate the Metroid creatures from their home planet [=SR388=] before the antagonistic Space Pirates obtain and use them. On the planet, Samus encounters Metroids in different stages of their evolution cycle, ranging in forms from small jellyfish-like creatures to large, hovering, reptilian beasts.

NeedsWikiMagicLove.

to:

''Metroid II: Return of Samus'' is an action-adventure video game, the second game in the ''Franchise/{{Metroid}}'' series, and the only one developed for the Nintendo Game Boy. The sixth installment in the overall series story, story (the later ''VideoGame/MetroidPrime'' games serving as {{Interquel}}s between ''VideoGame/{{Metroid 1}}'' and this game), the game was developed and published by Nintendo in North America in November 1991, in Japan in January 1992, and in Europe in May 1992. In ''Metroid II'', the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar on the Game Boy's limited greyscale display. The updated suit has since been a staple of the series, appearing in all subsequent games.

1992.

The story of ''Metroid II'' follows the protagonist and playable character Samus Aran, who is sent on a mission to exterminate the Metroid creatures from their home planet [=SR388=] before the antagonistic Space Pirates obtain and use them.them yet again. On the planet, Samus encounters Metroids in different stages of their evolution cycle, ranging in forms from small jellyfish-like creatures to large, hovering, reptilian beasts.

NeedsWikiMagicLove.
In ''Metroid II'', the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar on the Game Boy's limited greyscale display. The updated suit has since been a staple of the series, appearing in all subsequent games. The game also introduces elements that would become franchise staples, such as the Space Jump, the gunship used by Samus, and Save Stations (which replace the password system from the first game).

Also note that there is no direct article in the title. It's ''Return of Samus'', not '''''The''''' ''Return of Samus''.
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* VideoGameRemake: A dedicated fan is remaking Metroid 2, but with an engine similar to that found in Fusion and Zero Mission. Curiously enough, is named [[http://metroid2remake.blogspot.com.br/ Another Metroid 2 Remake]].
* YouDontLookLikeYou: Samus' armor also changed drastically between Metroid 1 and 2, and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].

to:

* VideoGameRemake: A dedicated fan is remaking Metroid 2, but with an engine similar to that found in Fusion ''VideoGame/MetroidFusion'' and Zero Mission.''VideoGame/MetroidZeroMission''. Curiously enough, is named [[http://metroid2remake.blogspot.com.br/ Another Metroid 2 Remake]].
* YouDontLookLikeYou: Samus' armor also changed drastically between Metroid 1 ''VideoGame/{{Metroid 1}}'' and 2, ''II'', and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].
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* YouDontLookLikeYou: Samus' armor also changed drastically between Metroid 1 and 2, and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].

to:

* YouDontLookLikeYou: Samus' armor also changed drastically between Metroid 1 and 2, and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].armor]].
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* HugeSchoolGirl: This game's manual revealed that Samus was either a pretty large on or wore some disproportionally light armour. Nintendo's official ''Super Metroid'' guide confirmed that though she usually does not look like it in the end game art imperially Samus is six foot three and about 189 lbs.
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Work\'s pages should have the full title, as shown with \'\'Terminator 2 Judgment Day\'\'.

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[[quoteright:320:http://static.tvtropes.org/pmwiki/pub/images/metroid2_boxart_6802.jpg]]

''Metroid II: Return of Samus'' is an action-adventure video game, the second game in the ''Franchise/{{Metroid}}'' series, and the only one developed for the Nintendo Game Boy. The sixth installment in the overall series story, the game was developed and published by Nintendo in North America in November 1991, in Japan in January 1992, and in Europe in May 1992. In ''Metroid II'', the developers added round metal shoulders on Samus's Varia Suit to differentiate it from her Power Suit, since both looked similar on the Game Boy's limited greyscale display. The updated suit has since been a staple of the series, appearing in all subsequent games.

The story of ''Metroid II'' follows the protagonist and playable character Samus Aran, who is sent on a mission to exterminate the Metroid creatures from their home planet [=SR388=] before the antagonistic Space Pirates obtain and use them. On the planet, Samus encounters Metroids in different stages of their evolution cycle, ranging in forms from small jellyfish-like creatures to large, hovering, reptilian beasts.

NeedsWikiMagicLove.

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!!This game contains examples of:
* BagOfSpilling: You start off with about 30 missiles, since they're needed to even damage the Metroids she's hunting, but everything else from the previous chronological games is lost.
* ConvectionSchmonvection: One of only two games to play it straight, the other being the original Metroid.
* GottaKillEmAll: An ever-present counter shows how many Metroids are left to kill. This becomes more disconcerting as the Metroids start to mutate, resulting in a mini-boss encounter with each one. (The 50th and final Metroid is, of course, the dreaded Queen.) [[spoiler: Ironically, the game concludes with Samus adopting a Metroid hatchling; rather than snuff out the hated race once and for all ("[[{{Recap/DoctorWhoS12E4GenesisOfTheDaleks}} Have I the right?"]]), Samus takes it under her wing and begins a peaceful climb back to the surface.]]
* LoadBearingBoss: [[spoiler:Averted; killing the Queen Metroid doesn't cause the place to collapse.]] [[spoiler:Samus destroys the planet herself later]] in ''VideoGame/MetroidFusion''.
* SoleSurvivor: [[spoiler: The baby Metroid at the end of the game.]]
* UndergroundLevel: All of the action in ''Metroid II'' takes place in the caverns of [=SR388=]. The only part of the surface the player sees is the immediate area around Samus' ship, and the hills behind it at the end of the game.
* TheVeryDefinitelyFinalDungeon: [[spoiler: The nest of the Metroid Queen.]]
* VideoGameRemake: A dedicated fan is remaking Metroid 2, but with an engine similar to that found in Fusion and Zero Mission. Curiously enough, is named [[http://metroid2remake.blogspot.com.br/ Another Metroid 2 Remake]].
* YouDontLookLikeYou: Samus' armor also changed drastically between Metroid 1 and 2, and [[{{Retcon}} all flashbacks to the first game depict the redesigned armor]].

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