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Trope was cut/disambiguated due to cleanup


* CoolGun: The Metalgun is able to absorb the Pérola Negra aliens to gain new abilities.
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* TheHero: [=Billy MacDoleane=], the [[YouGottaHaveBlueHair blue-haired]] cowboy with a ScarfOfAsskicking.

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* TheHero: [=Billy MacDoleane=], the [[YouGottaHaveBlueHair blue-haired]] blue-haired cowboy with a ScarfOfAsskicking.

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''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame released only in Japan by Atmark for the UsefulNotes/GameBoyAdvance. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/metalgunslingerboxart.jpg]]
''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame developed by Open Sesame and released only in Japan by Atmark for the UsefulNotes/GameBoyAdvance. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.
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* LimitBreak: You can fire up to five super moves after collecting bullets hidden in each stage. There are 5 different supers which are all [[InvulnerableAttack invulnerable attacks]] best saved to kill outlaws and the bosses.

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* LimitBreak: You can fire up to five super moves after collecting bullets hidden in each stage. There are 5 different supers which are all [[InvulnerableAttack invulnerable attacks]] best saved to kill outlaws and the bosses. There is also a general and very useless super move that fires a short spread of bullets around the screen.



* VideoGameDashing: The only dodge skill in the game that lasts long enough to be any useful is the triple slide you get while the Snake gun art is equipped. Unfortunately, it costs plenty of meter.

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* VideoGameDashing: The only dodge skill in the game that lasts long enough to be any useful is the triple slide you get while the Snake gun art is equipped. Unfortunately, it costs plenty of meter. Worse is that there's a noticeable delay between hitting the dodge button and actually dodging.
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* BottomlessPits: Not a single one. All pits in the game lead to alternate paths.

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* JokeItem: The starting Ace badge that's a memento from Billy's father appears to have no effects.

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* JokeItem: The starting Ace badge that's a memento from Billy's father appears to have no effects. Even in the final battle, [[GameplayAndStorySegregation where the story makes a big deal]] of it supposedly granting an EleventhHourSuperpower to Billy.



* TacticalSuicideBoss: Possessed Fay has a move where she charges an energy orb over her head. Hit it enough times before she fires it and it will fall on her for high damage.

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* TheStinger: In a brief post-credits scene, Billy wonders why the Metalgun is still drawing power despite the death of Zeed. No sequel was ever made.
* TacticalSuicideBoss: Possessed Fay The first final boss has a move two moves where she charges an energy orb over her head. Hit it enough times before she fires it and it will fall on her for high damage.
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* BigBad: The main enemies are alien creatures called Peru Nogura, which apparently is a misspelling of "Pérola Negra", meaning "Black Pearl". They're under the control of a being called Zeed.

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* BigBad: The main enemies are alien creatures called Peru Nogura, which apparently is a misspelling of "Pérola Negra", Pérola Negra, meaning "Black Pearl". They're under the control of a being called Zeed.



* CoolGun: The Metalgun is able to absorb the Peru Nogura aliens to gain new abilities.

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* CoolGun: The Metalgun is able to absorb the Peru Nogura Pérola Negra aliens to gain new abilities.
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* AnimeThemeSong: The game opens with a piece of a theme song, but strangely enough only the instrumental version is fully featured in the credits.

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* AnimeThemeSong: The game opens with a piece of has a theme song, but strangely enough song for the opening ("Metalgun Slinger") and one for the credits ("RADIANT ~Billy's Theme~") with lyrics by Yuki Terakado. The latter one is only the instrumental version is fully featured in in-game as an instrumental version. No high-quality versions of them are known to be available to the credits.public.
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* GlassCannon: The Zet Badge makes the Air Gunner skill fire a SpreadShot which is extremely useful when combined with the Dragon Gun Art's homing ability, but Billy will take double damage from enemies.



* HeartContainer: Defeating the outlaws in each level reveals special chests that contain powerup stones. Each 4 stones get you a life extension.

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* HeartContainer: Defeating the outlaws in each level reveals special chests that contain powerup stones. Reward Diamonds. Each 4 stones Diamonds get you a life extension.boost.



* JokeItem: The starting Ace badge that's a memento from Billy's father appears to have no effects.



* PowersAsPrograms: As you clear stages, you obtain five Badges and five animal-themed Gun Arts that modify your moveset. Only one of each kind can be equipped at once.

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* PowersAsPrograms: As you clear stages, you obtain five four Badges and five animal-themed Gun Arts that modify your moveset. Only one of each kind can be equipped at once.
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* GottaKillEmAll: To 100% clear the game, you must kill all the hidden outlaws.

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* GottaKillEmAll: GottaKillThemAll: To 100% clear the game, you must kill all the hidden outlaws.
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Added DiffLines:

* GottaKillEmAll: To 100% clear the game, you must kill all the hidden outlaws.
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''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame released only in Japan by Atmark for UsefulNotes/GameBoyAdvance. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.

to:

''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame released only in Japan by Atmark for the UsefulNotes/GameBoyAdvance. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PowersAsPrograms: As you clear stages, you obtain five Badges and five animal-themed Gun Arts that modify your moveset. Only one of each kind can be equipped at once.

Added: 433

Changed: 8

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None


* AnimeThemeSong: The game opens with a piece of a theme song, but strangely enough only the instrumental version is fully featured in the credits.



* {{Combos}}: To activate the combo meter, you must first perform stunts such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 30, the invincibility lasts for some time after the combo. This is important to use against the latter bosses, but mind that stunt use is limited by the special gauge.

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* {{Combos}}: To activate the combo meter, you must first perform stunts such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 30, the invincibility lasts for some time after the combo. This is important to use against the latter bosses, but keep in mind that stunt use is limited by the special gauge.


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* VideoGameDashing: The only dodge skill in the game that lasts long enough to be any useful is the triple slide you get while the Snake gun art is equipped. Unfortunately, it costs plenty of meter.
* WakeUpCallBoss: The first boss already has several different attacks for you to avoid.
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* {{Combos}}: To activate the combo meter, you must first perform a stunt such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 30, the invincibility lasts for some time after the combo. This is important to use against the latter bosses, but mind that stunt use is limited by the special gauge.

to:

* {{Combos}}: To activate the combo meter, you must first perform a stunt stunts such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 30, the invincibility lasts for some time after the combo. This is important to use against the latter bosses, but mind that stunt use is limited by the special gauge.



* CowardlyBoss: The outlaws hidden in each level attempt to flee from the player across platforming courses. If they manage to [[OffscreenTeleportation run outside of the camera]], you'll be forced to reset the area and try again.

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* CowardlyBoss: The outlaws hidden in each level attempt to flee from the player across platforming courses. If they manage to [[OffscreenTeleportation run outside of away from the camera]], you'll be forced to reset the area and try again.



* TacticalSuicideBoss: Possessed Fay has an move where she charges an energy orb over her head. Hit it enough times before she fires it and it will fall on her for high damage.

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* TacticalSuicideBoss: Possessed Fay has an a move where she charges an energy orb over her head. Hit it enough times before she fires it and it will fall on her for high damage.

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Changed: 83

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* BossBattle: Every two stages.



* {{Combos}}: To perform combos, you must first perform a stunt such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 40, the invincibility lasts for some time after the combo. This is important to use against the latter bosses.

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* {{Combos}}: To perform combos, activate the combo meter, you must first perform a stunt such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 40, 30, the invincibility lasts for some time after the combo. This is important to use against the latter bosses.bosses, but mind that stunt use is limited by the special gauge.
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None


* CheckpointStarvation: Stages can last from 3 to [[MarathonLevel 10]] minutes given how you're encouraged to seek out the outlaws hidden in them, but there are no checkpoints. Fortunately, the game does count some slack in that boss fights count as checkpoints.

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* CheckpointStarvation: Stages can last from 3 to [[MarathonLevel 10]] minutes given how you're encouraged to seek out the outlaws hidden in them, but there are no checkpoints. Fortunately, the game does count cut some slack in that boss fights count as checkpoints.
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None


* BigBad: The main enemies are alien creatures called Peru Nogura, which apparently is a misspelling of "Perola Negra", meaning "Black Pearl". They're under the control of a being called Zeed.

to:

* BigBad: The main enemies are alien creatures called Peru Nogura, which apparently is a misspelling of "Perola "Pérola Negra", meaning "Black Pearl". They're under the control of a being called Zeed.
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None


* SpikesOfDoom: Nearly every level has bed of spikes scattered around.

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* SpikesOfDoom: Nearly every level has bed beds of spikes scattered around.
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''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame released only in Japan by Atmark for GBA. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.

to:

''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame released only in Japan by Atmark for GBA.UsefulNotes/GameBoyAdvance. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame released only in Japan by Atmark for GBA. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.
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!!This game features the following tropes:
* BigBad: The main enemies are alien creatures called Peru Nogura, which apparently is a misspelling of "Perola Negra", meaning "Black Pearl". They're under the control of a being called Zeed.
* {{Bookends}}: The game starts and ends on a desert level.
* CheckpointStarvation: Stages can last from 3 to [[MarathonLevel 10]] minutes given how you're encouraged to seek out the outlaws hidden in them, but there are no checkpoints. Fortunately, the game does count some slack in that boss fights count as checkpoints.
* {{Combos}}: To perform combos, you must first perform a stunt such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 40, the invincibility lasts for some time after the combo. This is important to use against the latter bosses.
* CoolGun: The Metalgun is able to absorb the Peru Nogura aliens to gain new abilities.
* CowardlyBoss: The outlaws hidden in each level attempt to flee from the player across platforming courses. If they manage to [[OffscreenTeleportation run outside of the camera]], you'll be forced to reset the area and try again.
* GameplayGrading: You are given a score and ranking at the end of each level.
* HeartContainer: Defeating the outlaws in each level reveals special chests that contain powerup stones. Each 4 stones get you a life extension.
* TheHero: [=Billy MacDoleane=], the [[YouGottaHaveBlueHair blue-haired]] cowboy with a ScarfOfAsskicking.
* LimitBreak: You can fire up to five super moves after collecting bullets hidden in each stage. There are 5 different supers which are all [[InvulnerableAttack invulnerable attacks]] best saved to kill outlaws and the bosses.
* NintendoHard: Enemies can kill Billy very quickly and it can be a pain to have to retry the longer levels, but if the player bothers to play carefully and learns how the game's mechanics actually work, it can be a lot of fun.
* RemixedLevel: Curiously, the tutorial level's enemy arrangement is changed three times over the course of the game. This can be easily missed, as you cannot visit the previous versions of the level from the menu.
* SequentialBoss: The last two bosses must be fought back-to-back.
* SpikesOfDoom: Nearly every level has bed of spikes scattered around.
* TacticalSuicideBoss: Possessed Fay has an move where she charges an energy orb over her head. Hit it enough times before she fires it and it will fall on her for high damage.
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