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1[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/metalgunslingerboxart.jpg]]
2''Metalgun Slinger'' (メタルガン・スリンガー) is a 2002 action PlatformGame developed by Open Sesame and released only in Japan by Atmark for the UsefulNotes/GameBoyAdvance. The story follows the adventures of Billy [=MacDoleane=], a cowboy who must fight off a parasitic alien menace with his trusty Metalgun.
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4!!This game features the following tropes:
5* AnimeThemeSong: The game has a theme song for the opening ("Metalgun Slinger") and one for the credits ("RADIANT ~Billy's Theme~") with lyrics by Yuki Terakado. The latter one is only fully featured in-game as an instrumental version. No high-quality versions of them are known to be available to the public.
6* BigBad: The main enemies are alien creatures called Pérola Negra, meaning "Black Pearl". They're under the control of a being called Zeed.
7* {{Bookends}}: The game starts and ends on a desert level.
8* BossBattle: Every two stages.
9* BottomlessPits: Not a single one. All pits in the game lead to alternate paths.
10* CheckpointStarvation: Stages can last from 3 to [[MarathonLevel 10]] minutes given how you're encouraged to seek out the outlaws hidden in them, but there are no checkpoints. Fortunately, the game does cut some slack in that boss fights count as checkpoints.
11* {{Combos}}: To activate the combo meter, you must first perform stunts such as a dash or a high jump. Racking over 20 earns you an InvincibilityPowerup until the combo ends. If you get over 30, the invincibility lasts for some time after the combo. This is important to use against the latter bosses, but keep in mind that stunt use is limited by the special gauge.
12* CowardlyBoss: The outlaws hidden in each level attempt to flee from the player across platforming courses. If they manage to [[OffscreenTeleportation run away from the camera]], you'll be forced to reset the area and try again.
13* GameplayGrading: You are given a score and ranking at the end of each level.
14* GlassCannon: The Zet Badge makes the Air Gunner skill fire a SpreadShot which is extremely useful when combined with the Dragon Gun Art's homing ability, but Billy will take double damage from enemies.
15* GottaKillThemAll: To 100% clear the game, you must kill all the hidden outlaws.
16* HeartContainer: Defeating the outlaws in each level reveals special chests that contain Reward Diamonds. Each 4 Diamonds get you a life boost.
17* TheHero: [=Billy MacDoleane=], the blue-haired cowboy with a ScarfOfAsskicking.
18* JokeItem: The starting Ace badge that's a memento from Billy's father appears to have no effects. Even in the final battle, [[GameplayAndStorySegregation where the story makes a big deal]] of it supposedly granting an EleventhHourSuperpower to Billy.
19* LimitBreak: You can fire up to five super moves after collecting bullets hidden in each stage. There are 5 different supers which are all [[InvulnerableAttack invulnerable attacks]] best saved to kill outlaws and the bosses. There is also a general and very useless super move that fires a short spread of bullets around the screen.
20* NintendoHard: Enemies can kill Billy very quickly and it can be a pain to have to retry the longer levels, but if the player bothers to play carefully and learns how the game's mechanics actually work, it can be a lot of fun.
21* PowersAsPrograms: As you clear stages, you obtain four Badges and five animal-themed Gun Arts that modify your moveset. Only one of each kind can be equipped at once.
22* RemixedLevel: Curiously, the tutorial level's enemy arrangement is changed three times over the course of the game. This can be easily missed, as you cannot visit the previous versions of the level from the menu.
23* SequentialBoss: The last two bosses must be fought back-to-back.
24* SpikesOfDoom: Nearly every level has beds of spikes scattered around.
25* TheStinger: In a brief post-credits scene, Billy wonders why the Metalgun is still drawing power despite the death of Zeed. No sequel was ever made.
26* TacticalSuicideBoss: The first final boss has two moves where she charges an energy orb over her head. Hit it enough times before she fires it and it will fall on her for high damage.
27* VideoGameDashing: The only dodge skill in the game that lasts long enough to be any useful is the triple slide you get while the Snake gun art is equipped. Unfortunately, it costs plenty of meter. Worse is that there's a noticeable delay between hitting the dodge button and actually dodging.
28* WakeUpCallBoss: The first boss already has several different attacks for you to avoid.

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