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''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

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''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ActionAdventure game intended for the UsefulNotes/NintendoGamecube, Platform/NintendoGamecube, developed by Creator/RetroStudios.
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* TheMenInBlack: The federal organization in the third version of the story serves as this, tasked with hunting down and killing aliens to stop them from halting humanity's technological progress and making the human race easier to conquer later on.
* TeamTitle: In the first iteration of the game, "Metaforce" referred to the nature of the protagonists as group of meta-humans. The second and third iterations have the title refer to the organizations that their respective protagonists worked for.
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This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to pitch a brand-new entry in that franchise. The team accepted, and ''Metaforce'' (as well as every other project at Retro Studios) was cancelled in favor of creating ''VideoGame/MetroidPrime''.

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This led to ''Metaforce'''s third and final design document, with a new plot featuring document. This version starred an alien with sonic abilities who that was captured a child slave on a crashed UFO. The alien was taken in by the United States government following a spaceship crash, TheMenInBlack and subsequently became raised to become a federal agent tasked with helping fend off an invasion defending Earth from another likewise falling prey to the same alien conquerors that enslaved his species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to pitch a brand-new entry in that franchise. The team accepted, and ''Metaforce'' (as well as every other project at Retro Studios) was cancelled in favor of creating ''VideoGame/MetroidPrime''.
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The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The trio consisted of Brynn, a cybernetic girl who specialized in firearms, Miko, a ninja with psychic abilities, and a third, unnamed woman, who was a rifle-wielding assassin, each with their own playstyle. The game would have been an thirty-hour adventure split into three acts, each with its own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

to:

The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The trio consisted of Brynn, a cybernetic girl who specialized in firearms, Miko, a ninja with psychic abilities, and a third, unnamed woman, who was a rifle-wielding assassin, each with their own playstyle. The game would have been an a thirty-hour adventure split into three acts, each with its own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].
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Typo.


While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

to:

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]] they where were deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

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searching for where I thought I got this info from, can't find it. scrapping.


While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

to:

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.



* BigBad:
** In the first version of ''Metaforce'', the final foe would have been a South African psychic who [[UnwittingPawn manipulated the villains of the prior two acts]] as a distraction for his own plans.
** The second iteration of the game's design document elevated the Neo-Nazi scientist from Act II into the main antagonist position.

to:

* BigBad:
**
BigBad: In the first version of ''Metaforce'', the final foe would have been a South African psychic who [[UnwittingPawn manipulated the villains of the prior two acts]] as a distraction for his own plans.
** The second iteration of the game's design document elevated the Neo-Nazi scientist from Act II into the main antagonist position.
plans.
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The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]well, they were okay with ''NFL Retro Football''[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

to:

The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The trio consisted of Brynn, a cybernetic girl who specialized in firearms, Miko, a ninja with psychic abilities, and a third, unnamed woman, who was a rifle-wielding assassin, each with their own playstyle. The game would have been an thirty-hour adventure split into three acts, each with their its own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]], Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.
Is there an issue? Send a MessageReason:
None


While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]''NFL Retro Football'' ([[ExactlyWhatItSaysOnTheTin a football game]]), ''Car Combat/Thunder Rally'' (a {{vehicular combat}} game), ''Raven Blade'' (an {{action RPG}})[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to pitch a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.

to:

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]''NFL [[note]]well, they were okay with ''NFL Retro Football'' ([[ExactlyWhatItSaysOnTheTin a football game]]), ''Car Combat/Thunder Rally'' (a {{vehicular combat}} game), ''Raven Blade'' (an {{action RPG}})[[/note]], Football''[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to pitch a brand-new entry in that franchise. The team accepted, and soon Retro Studios ''Metaforce'' (as well as a whole would find every other project at Retro Studios) was cancelled in favor of creating ''VideoGame/MetroidPrime''.
Is there an issue? Send a MessageReason:
None


This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to revise their game one final time to become a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.

to:

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to revise their game one final time to become pitch a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.
Is there an issue? Send a MessageReason:
None


''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ThirdPersonShooter[=/=]ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

The first version of the game was set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

to:

''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ThirdPersonShooter[=/=]ActionAdventure ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa_female_protagonist_3.jpg]]
%%[[caption-width-right:350:some caption text]]

''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ThirdPersonShooter[=/=]ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

The first version of the game was set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]''NFL Retro Football'' ([[ExactlyWhatItSaysOnTheTin a football game]]), ''Car Combat/Thunder Rally'' (a {{vehicular combat}} game), ''Raven Blade'' (an {{action RPG}})[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to revise their game one final time to become a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.
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!!''Metaforce'' provides examples of:
* AlienInvasion: The plot of the third version of the game, with the otherworldly protagonist helping fend off an invasion from an evil race of aliens.
* BigBad:
** In the first version of ''Metaforce'', the final foe would have been a South African psychic who [[UnwittingPawn manipulated the villains of the prior two acts]] as a distraction for his own plans.
** The second iteration of the game's design document elevated the Neo-Nazi scientist from Act II into the main antagonist position.
* EscapedAnimalRampage: [[https://youtu.be/oKs_Oyfuyuc?t=95 One of the Act I missions was going to be this.]] The terrorists would have sabotaged the transport of a reengineered wooly mammoth to a Film/JurassicPark-style zoo, forcing the player to take out cult members while also dealing with the giant prehistoric animal that's causing havok in the middle of a city.
* {{Hypocrite}}: Despite being luddites, the cult still makes heavily use of genetic engineering to create four-armed mutant foot soldiers (capable of wielding four guns at a time).
* ThirdPersonSeductress: The three main characters present in the first iteration of ''Metaforce'', those being Brynn (a cybernetic firearms specialist), [[https://www.youtube.com/watch?v=Vg57fECjWd8 Miko]] (a ninja with psychic abilities), and an unnamed third woman who was a rifle-wielding assassin. This was later whittled down to just Brynn, before the entire project was scrapped and in favor of a ''Metroid'' title.
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