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While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

to:

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.



* BigBad:
** In the first version of ''Metaforce'', the final foe would have been a South African psychic who [[UnwittingPawn manipulated the villains of the prior two acts]] as a distraction for his own plans.
** The second iteration of the game's design document elevated the Neo-Nazi scientist from Act II into the main antagonist position.

to:

* BigBad:
**
BigBad: In the first version of ''Metaforce'', the final foe would have been a South African psychic who [[UnwittingPawn manipulated the villains of the prior two acts]] as a distraction for his own plans.
** The second iteration of the game's design document elevated the Neo-Nazi scientist from Act II into the main antagonist position.
plans.


The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]well, they were okay with ''NFL Retro Football''[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

to:

The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The trio consisted of Brynn, a cybernetic girl who specialized in firearms, Miko, a ninja with psychic abilities, and a third, unnamed woman, who was a rifle-wielding assassin, each with their own playstyle. The game would have been an thirty-hour adventure split into three acts, each with their its own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development development, [[note]]well, they were okay with ''NFL Retro Football''[[/note]], Football''[[/note]] they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.


While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]''NFL Retro Football'' ([[ExactlyWhatItSaysOnTheTin a football game]]), ''Car Combat/Thunder Rally'' (a {{vehicular combat}} game), ''Raven Blade'' (an {{action RPG}})[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to pitch a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.

to:

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]''NFL [[note]]well, they were okay with ''NFL Retro Football'' ([[ExactlyWhatItSaysOnTheTin a football game]]), ''Car Combat/Thunder Rally'' (a {{vehicular combat}} game), ''Raven Blade'' (an {{action RPG}})[[/note]], Football''[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to pitch a brand-new entry in that franchise. The team accepted, and soon Retro Studios ''Metaforce'' (as well as a whole would find every other project at Retro Studios) was cancelled in favor of creating ''VideoGame/MetroidPrime''.


This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to revise their game one final time to become a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.

to:

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to revise their game one final time to become pitch a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.


''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ThirdPersonShooter[=/=]ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

The first version of the game was set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

to:

''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ThirdPersonShooter[=/=]ActionAdventure ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

The first version of the game was a ThirdPersonShooter set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/aa_female_protagonist_3.jpg]]
%%[[caption-width-right:350:some caption text]]

''Metaforce'' (also known simply as "Action-Adventure") was a cancelled ThirdPersonShooter[=/=]ActionAdventure game intended for the UsefulNotes/NintendoGamecube, developed by Creator/RetroStudios.

The first version of the game was set in a futuristic society where gene editing had created a utopia, the game starred a trio of meta-humans known as the "Metaforce" -- consisting of a trio of sexy women -- who must stop the machinations of villainous forces who [[GeneticEngineeringIsTheNewNuke wish to repurpose the technology for vile ends]]. The game would have been an thirty-hour adventure split into three acts, each with their own antagonist: Act I would focus on the leader of an Indian EvilLuddite terrorist cult; Act II would have focused on a neo-Nazi [[MadScientist eugenicist]] who wished to use the team's genetics as the basis for a beautiful MasterRace army; and Act III would focus on the individual who orchestrated the previous two events, a South African psychic with [[CharmPerson mind-control abilities]].

While Creator/{{Nintendo}} executives weren't very impressed with the other three projects that the fledging Texas studio had in development [[note]]''NFL Retro Football'' ([[ExactlyWhatItSaysOnTheTin a football game]]), ''Car Combat/Thunder Rally'' (a {{vehicular combat}} game), ''Raven Blade'' (an {{action RPG}})[[/note]], they where deeply interested in the pitch for ''Metaforce''. With their main concerns being that juggling three protagonists was too ambitious, and that third-person cameras in 3D video games was still a challenge in the late 1990s, the team created a new design document for a post-apocalyptic FirstPersonShooter game that would have Brynn as the sole heroine. Upon presenting this version of the game, Creator/ShigeruMiyamoto stepped in to give his own input: Brynn was a boring protagonist and should be replaced.

This led to ''Metaforce'''s third and final design document, with a new plot featuring an alien with sonic abilities who was captured by the United States government following a spaceship crash, and subsequently became a federal agent tasked with helping fend off an invasion from another alien species. It was [[https://www.youtube.com/watch?v=yj0QhE8FjcI the designs for the enemy aliens]] in this game that resulted in Miyamoto recalling the existence of [[Franchise/{{Metroid}} a certain dormant Nintendo sci-fi series]] and asking if the team would be willing to revise their game one final time to become a brand-new entry in that franchise. The team accepted, and soon Retro Studios as a whole would find every other project cancelled in favor of creating ''VideoGame/MetroidPrime''.
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!!''Metaforce'' provides examples of:
* AlienInvasion: The plot of the third version of the game, with the otherworldly protagonist helping fend off an invasion from an evil race of aliens.
* BigBad:
** In the first version of ''Metaforce'', the final foe would have been a South African psychic who [[UnwittingPawn manipulated the villains of the prior two acts]] as a distraction for his own plans.
** The second iteration of the game's design document elevated the Neo-Nazi scientist from Act II into the main antagonist position.
* EscapedAnimalRampage: [[https://youtu.be/oKs_Oyfuyuc?t=95 One of the Act I missions was going to be this.]] The terrorists would have sabotaged the transport of a reengineered wooly mammoth to a Film/JurassicPark-style zoo, forcing the player to take out cult members while also dealing with the giant prehistoric animal that's causing havok in the middle of a city.
* {{Hypocrite}}: Despite being luddites, the cult still makes heavily use of genetic engineering to create four-armed mutant foot soldiers (capable of wielding four guns at a time).
* ThirdPersonSeductress: The three main characters present in the first iteration of ''Metaforce'', those being Brynn (a cybernetic firearms specialist), [[https://www.youtube.com/watch?v=Vg57fECjWd8 Miko]] (a ninja with psychic abilities), and an unnamed third woman who was a rifle-wielding assassin. This was later whittled down to just Brynn, before the entire project was scrapped and in favor of a ''Metroid'' title.
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