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** The Violence Kings come from Robertson's animation "[[https://www.youtube.com/watch?v=Ll5qW9_ex0g Kings of Power 4 Billion %]]".
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** The Violence Kings come from Robertson's animation "[[https://www.youtube.com/watch?v=Ll5qW9_ex0g Kings of Power 4 Billion %]]".''WebAnimation/KingsOfPowerFourBillionPercent''.
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Changed line(s) 168 (click to see context) from:
** The Pheasant is quite similar to a full-grown bird from ''VideoGame/TinyWings''.
to:
** The Pheasant is quite similar to a full-grown bird from ''VideoGame/TinyWings''.''Tiny Wings''.
** The Violence Kings come from Robertson's animation "[[https://www.youtube.com/watch?v=Ll5qW9_ex0g Kings of Power 4 Billion %]]".
** The Violence Kings come from Robertson's animation "[[https://www.youtube.com/watch?v=Ll5qW9_ex0g Kings of Power 4 Billion %]]".
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* AffectionateParody: The games whole theme and setting is a tribute to 80's and 90's action movies, such as {{Commando}}, {{Predator}}, {{Alien}} and the like. Some events in game are even direct references to scenes from those films.
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* AffectionateParody: The games whole theme and setting is a tribute to 80's and 90's action movies, such as {{Commando}}, {{Predator}}, {{Alien}} ''Film/{{Commando}}, Film/{{Predator}}, Film/{{Alien}}'' and the like. Some events in game are even direct references to scenes from those films.
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** The radio conversations are straight from the MetalGear series, more specifically MetalGearSolid's "talking heads" Codec chatter.
** King looks a lot like a gruffer, scruffier version of MetalSlug's Marco, down to the bandanna and backpack.
** The Wooden Sword. [[{{TheLegendOfZelda}} "It's dangerous to go alone. You should take this."]]
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted in the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway (designed by Light Industries, made to fight for everlasting peace).
** King looks a lot like a gruffer, scruffier version of MetalSlug's Marco, down to the bandanna and backpack.
** The Wooden Sword. [[{{TheLegendOfZelda}} "It's dangerous to go alone. You should take this."]]
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted in the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway (designed by Light Industries, made to fight for everlasting peace).
to:
** The radio conversations are straight from the MetalGear ''Franchise/MetalGear'' series, more specifically MetalGearSolid's ''VideoGame/MetalGearSolid'''s "talking heads" Codec chatter.
** King looks a lot like a gruffer, scruffier version ofMetalSlug's ''VideoGame/MetalSlug'''s Marco, down to the bandanna and backpack.
** The Wooden Sword.[[{{TheLegendOfZelda}} [[VideoGame/TheLegendOfZeldaI "It's dangerous to go alone. You should take this."]]
** The "Peashooter" reciever isMegaMan's Franchise/MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted in the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway (designed by Light Industries, made to fight for everlasting peace).
** King looks a lot like a gruffer, scruffier version of
** The Wooden Sword.
** The "Peashooter" reciever is
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** One knife in the game is named [[{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** Another knife is just called "Snake". [[{{MetalGearSolid}} It's described as being solid.]]
** There’s also a pickaxe that is visually identical to one in {{Minecraft}}. It’s nearly the worst melee weapon available.
** The Pheasant is quite similar to a full-grown bird from VideoGame/TinyWings.
** Another knife is just called "Snake". [[{{MetalGearSolid}} It's described as being solid.]]
** There’s also a pickaxe that is visually identical to one in {{Minecraft}}. It’s nearly the worst melee weapon available.
** The Pheasant is quite similar to a full-grown bird from VideoGame/TinyWings.
to:
** One knife in the game is named [[{{Dishonored}} [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** Another knife is just called "Snake".[[{{MetalGearSolid}} [[VideoGame/MetalGearSolid It's described as being solid.]]
** There’s also a pickaxe that is visually identical to one in{{Minecraft}}.''VideoGame/{{Minecraft}}''. It’s nearly the worst melee weapon available.
** The Pheasant is quite similar to a full-grown bird fromVideoGame/TinyWings.''VideoGame/TinyWings''.
** Another knife is just called "Snake".
** There’s also a pickaxe that is visually identical to one in
** The Pheasant is quite similar to a full-grown bird from
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* MoreDakka: What this game's all about - make your own escalating Frankenguns. Machineguns, SMGs and Assault Rifles all have high rates of fire. However, the more rounds a magazine has, the lower the weapon's base power will be, which is balanced out by pure DPS for the higher firing rate weapons.
to:
* MoreDakka: What this game's all about - make your own escalating Frankenguns. Machineguns, SMGs Submachine guns and Assault Rifles all have high rates of fire. However, the more rounds a magazine has, the lower the weapon's base power will be, which is balanced out by pure DPS for the higher firing rate weapons.
Changed line(s) 163 (click to see context) from:
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted in the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway (made by Light Industries, designed for everlasting peace).
to:
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted in the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway (made (designed by Light Industries, designed made to fight for everlasting peace).
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* AbnormalAmmo: The elemental types, which have specific properties and work well against certain targets:
** Incendiary - does extra damage against most human types.
** Caustic - melts shields and does extra damage against armored targets.
** Electric - does extra damage against machine type enemies.
** Cryogenic - has a chance to freeze targets of all types.
** Incendiary - does extra damage against most human types.
** Caustic - melts shields and does extra damage against armored targets.
** Electric - does extra damage against machine type enemies.
** Cryogenic - has a chance to freeze targets of all types.
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* MoreDakka: What this game's all about - make your own escalating Frankenguns. Machineguns, SMGs and Assault Rifles all have high rates of fire. However, the more rounds a magazine has, the lower the weapon's base power will be, which is balanced out by pure DPS for the higher firing rate weapons.
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* CorruptCorporateExecutive: [[spoiler:By the end, the Company, the Kings employers, are revealed to be little better than CLAW. This is what prompts Tasker, King and Empress to rebel and go on the run in the ending.]]
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* SequelHook: [[spoiler:The ending has Tasker, King and Empress leaving their team behind to go underground and fight the Company.]]
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* MustHaveCaffeine: Tasker's obsession with coffee is a frequent RunningGag.
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** Late in the game, [[spoiler:The [[QuirkyMinibossSquad Prime Soldiers]] are revealed to King and Empress' slain comrades, similarly brought back via the Mandrake Serum, only in their case blindly loyal to CLAW.]]
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* WhamEpisode: Near the end, [[spoiler:it is revealed that the Company, the Kings' employers, orchestrated the entire conflict so they could take the Mandrake Serum and the Ark of Samsara for themselves. Also, Dr. Neil is revealed to be EvilAllAlong.]]
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** [[spoiler: The Company isn't much better, as they're ready to kill off the Kings the second they become stop being convenient.]]
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** [[spoiler: The Company isn't much better, as they're ready to kill off the Kings the second they become stop being convenient.]]
Changed line(s) 38 (click to see context) from:
* BittersweetEnding: CLAW has been stopped, the world is safe, the Ark of Samsara is returned to the Temple People, the mandrakes are free to go back to their natural place in the Mandragora ecosystem and [[spoiler: Rajah, Majestic and Royal are alive and kicking,]] but [[spoiler: Tasker and the Kings are forced to say goodbye to their team and go on the run, as they are now fugitives and hunted by the Company.]]
to:
* BittersweetEnding: CLAW has been stopped, the world is safe, the Ark of Samsara is returned to the Temple People, the mandrakes are free to go back to their natural place in the Mandragora ecosystem and [[spoiler: Rajah, Majestic and Royal are alive and kicking,]] but [[spoiler: Tasker Tasker, King and the Kings Empress are forced to say goodbye to their team and go on the run, as they are now fugitives and hunted by the Company.]]
* LivingWeapon: The Company describes King and Empress as this, post-Mandrake Formula.
Changed line(s) 127 (click to see context) from:
** When combined with a sniper rifle barrel, it's possible to kill enemies that are an entire screen length away.
to:
** When combined with a sniper rifle barrel, it's possible to kill packs of enemies that are an entire screen length away.
* OrganicTechnology: The Caustic Avenger magnum, Mandragora submachinegun and Mega-Smasher assault rifle are all built of living components and writhe and squirm in your hands.
Changed line(s) 130 (click to see context) from:
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
to:
* PaletteSwap: The rabbits come in black, white and orange variations. Besides Nearly every single enemy has at least one alternate colored version with slightly altered stats. Even the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.rabbits.
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* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
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* PsychoElectro: Electrocutioner enemy, which enemies, who always has an insane grin on his face their faces, even as they electrify themselves.
* ReasonableAuthorityFigure: Colonel Tasker. As hot-headed and heavily caffeinated as hesends tough patterns of electrical charges everywhere.is, he genuinely wants to make the world a better place and do the right thing, rather than just following orders or enjoying the war with CLAW.
* ReasonableAuthorityFigure: Colonel Tasker. As hot-headed and heavily caffeinated as he
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* AceCustom: All of the Kings' guns, as they're 100% certified "Lawless Originals".
Changed line(s) 18 (click to see context) from:
** Magnums (i.e. large pistols) have Clint 500 and Desert Eagle twin named Jackal.
to:
** Magnums (i.e. large pistols) have the Clint 500 and Jackal, which are a Smith and Wesson and Desert Eagle twin named Jackal.respectively.
* BadBoss: Commander Baron is completely willing to execute his own troops if they fail him, or if he's just in a bad mood.
** [[spoiler: The Company isn't much better, as they're ready to kill off the Kings the second they become stop being convenient.]]
** [[spoiler: The Company isn't much better, as they're ready to kill off the Kings the second they become stop being convenient.]]
Changed line(s) 53 (click to see context) from:
** Averted with the Doomsday Harrier and Hellfire Harrier bosses, which begins to break down as it gets low on health, forcing it to land so the pilot can take potshots at you with a grenade launcher.
to:
** Averted with the Doomsday Harrier and Hellfire Harrier bosses, which begins begin to break down as it gets they get low on health, forcing it them to land so the pilot can take potshots at you with a grenade launcher.launcher, or just crush you with the aircraft itself.
* EvilKnockoff: CLAW attempts to clone King and Empress, [[CloneArmy creating dozens of Monarchs and Marquesses]]...who aren't intelligent enough to use firearms and just blindly charge you with knives.
Changed line(s) 158 (click to see context) from:
* StalkerWithACrusher: [[spoiler: Dr. Neil is one for for Bluebell. She's understandably horrified.]]
to:
* StalkerWithACrusher: StalkerWithACrush: [[spoiler: Dr. Neil is one for for Bluebell. She's understandably horrified.]]
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** In an almost literal example, all of the Temple People's warriors are women.
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** In an almost a literal example, all of the Temple People's warriors are women.
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** One of the Violence Kings wields aforementioned axe as well.
to:
** One of the Violence Kings wields the aforementioned axe as well.
* {{BFS}}: The Panzer Splitter knife, which is bigger than your character.
* BittersweetEnding: CLAW has been stopped, the world is safe, the Ark of Samsara is returned to the Temple People, the mandrakes are free to go back to their natural place in the Mandragora ecosystem and [[spoiler: Rajah, Majestic and Royal are alive and kicking,]] but [[spoiler: Tasker and the Kings are forced to say goodbye to their team and go on the run, as they are now fugitives and hunted by the Company.]]
* BittersweetEnding: CLAW has been stopped, the world is safe, the Ark of Samsara is returned to the Temple People, the mandrakes are free to go back to their natural place in the Mandragora ecosystem and [[spoiler: Rajah, Majestic and Royal are alive and kicking,]] but [[spoiler: Tasker and the Kings are forced to say goodbye to their team and go on the run, as they are now fugitives and hunted by the Company.]]
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* CatchAndReturn: It is possible to deflect bullets in this way with your knife.
to:
** Played straight with the actual Chainsaw weapon, which is relatively easy to make, not very heavy and one of the stronger knives.
Changed line(s) 50 (click to see context) from:
** Averted with the Doomsday Harrier boss, which begins to break down as it gets low on health, forcing it to land so the pilot can take potshots at you with a grenade launcher.
to:
** Averted with the Doomsday Harrier boss, and Hellfire Harrier bosses, which begins to break down as it gets low on health, forcing it to land so the pilot can take potshots at you with a grenade launcher.
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* DoubleJump: Because why not?
* EldritchAbomination: [[spoiler: Dr. Neil turns himself into one using a mix of the Mandrake Formula and the power from the Ark of Samsara.]]
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* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For [=CLAW=], Commander Baron's dog, Alpha, also has one.
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* {{Expy}}: Cadillac looks a lot like [[TeamFortress2 The Spy]] without his mask.
** The basic Steel Soldiers bear a striking resemblance to [[{{Franchise/Alien}} Power Loaders]]
* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For[=CLAW=], CLAW, Commander Baron's dog, Alpha, also has one.
** The basic Steel Soldiers bear a striking resemblance to [[{{Franchise/Alien}} Power Loaders]]
* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For
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* GasMaskMooks: The Hazmat Patrols with flamethrowers.
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* GasMaskMooks: The Hazmat Patrols with flamethrowers.Patrol enemies.
** [[spoiler: Dr. Neil, after he turns himself into The Synthetic God.]]
Changed line(s) 107 (click to see context) from:
* LesserSeenSpecies: Amongst commonly known animals like boars, rabbits and foxes, the devs took trouble to implement [[http://en.wikipedia.org/wiki/Capybara Capybara]].
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* LesserSeenSpecies: Amongst Among commonly known animals like boars, rabbits and foxes, the devs took the trouble to implement add in [[http://en.wikipedia.org/wiki/Capybara Capybara]].capybaras]].
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* RPGElements: Besides ItemCrafting, there are also direct upgrades to your character's armor and the bio-mods. Then, it is also possible to converse with support personnel at the base and receive side quests from them.
to:
* RPGElements: Besides ItemCrafting, there are also direct upgrades to your character's armor and the bio-mods. Then, it It is also possible to converse with support personnel at the base and receive side quests from them.them.
* ScrewTheRulesImDoingWhatsRight: Colonel Tasker pulls this [[spoiler: on the Company, when they order him to terminate the Kings, all the mandrakes and the Temple People so they can sell both the Mandrake Formula and the Ark of Samsara's power at their leisure.]]
* ScrewTheRulesImDoingWhatsRight: Colonel Tasker pulls this [[spoiler: on the Company, when they order him to terminate the Kings, all the mandrakes and the Temple People so they can sell both the Mandrake Formula and the Ark of Samsara's power at their leisure.]]
* StalkerWithACrusher: [[spoiler: Dr. Neil is one for for Bluebell. She's understandably horrified.]]
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* ThisIsADrill: The Diamond Drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill is smaller and better balanced, but still isn’t very good.
to:
* ThisIsADrill: The Diamond Drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill Snail Drill is smaller and better balanced, but still isn’t very good.
Changed line(s) 161 (click to see context) from:
** Armadillon enemies will attack you by performing this combat roll in an attempt to crush you.
to:
** Armadillon enemies will attack you by performing this a combat roll in an attempt to crush you.
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* WeaponisedExhaust: One of the Doomsday Harrier’s attacks is to try and burn you with its exhaust.
to:
* WeaponisedExhaust: One of the Doomsday Doomsday/Hellfire Harrier’s attacks is to try and burn you with its exhaust.
* WhatHappenedToTheMouse: Very late in the game, [[spoiler: Dr. Bluebell is kidnapped by Dr. Neil and forced to create clones of everyone at Camp Crown. Despite being shown to be at least somewhat intelligent,]] they are never heard from or referenced again.
Changed line(s) 170 (click to see context) from:
* XMeetsY: It's MetalSlug}} meets MonsterHunter, with the art style of ScottPilgrim.
to:
* XMeetsY: It's MetalSlug}} MetalSlug meets MonsterHunter, with the art style of ScottPilgrim.
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** [[spoiler: The Company tries to pull this on the Kings once CLAW is defeated because they don't want genetically enhanced super soldiers running around free. Fortunately, Tasker doesn't let them.]]
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** The "Bolt" (read: Colt) 45's description references Billy Dee Williams' commercials for Colt 45 beer: "''Works every time''".
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** King looks a lot like a gruffer, scruffier version of MetalSlug's Marco, down to the bandanna and backpack.
Changed line(s) 138 (click to see context) from:
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted on the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway ("Fight, Mega Man! For everlasting peace!").
to:
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted on in the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway ("Fight, Mega Man! For (made by Light Industries, designed for everlasting peace!").peace).
Deleted line(s) 143 (click to see context) :
** A dog-like tank boss that unfolds from a small box is named Blitzhound K9.
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Deleted line(s) 49 (click to see context) :
** The Violence Kings might qualify as well.
Deleted line(s) 52 (click to see context) :
* CuteWitch: The Shamans.
Changed line(s) 55 (click to see context) from:
* DenialOfDiagonalAttack: In another retro element, the player is only allowed to shoot straight left, right, up or down. Some enemies, like One-Eyed Joes, are allowed to shoot diagonally, however.
to:
* DenialOfDiagonalAttack: In another retro element, the player is only allowed to shoot straight left, right, right up or down. Some enemies, like One-Eyed Joes, snipers, are allowed to shoot diagonally, however.
Changed line(s) 64 (click to see context) from:
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Riot) that have much greater health and inflict bonus damage of their element with each shot.
to:
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Riot) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
Changed line(s) 70 (click to see context) from:
* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For CLAW, Commander Baron's dog, Alpha, also has one.
to:
* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For CLAW, [=CLAW=], Commander Baron's dog, Alpha, also has one.
Changed line(s) 78 (click to see context) from:
** Pretty much [[WorldofBuxom every single female character has a sizable bust]] that bounces when they move. [[BeyondTheImpossible Or don't.]]
to:
** Pretty much [[WorldofBuxom every single female character has a sizable bust]] that bounces when they move. [[BeyondTheImpossible Or don't.]]
Deleted line(s) 85,88 (click to see context) :
* {{Gorn}}: In sharp contrast to the somewhat cutesy character design, the violence is rather brutal and graphic.
** Special mention goes to the Boomerang Billy enemies, who get disemboweled by their cyborg arms exploding when they die.
** Electrocutioners explode and launch bits of viscera in every direction on death.
** All the pretty half-naked blonde warrior-women in the Temple levels? They get gaping holes blasted in their stomachs when killed.
** Special mention goes to the Boomerang Billy enemies, who get disemboweled by their cyborg arms exploding when they die.
** Electrocutioners explode and launch bits of viscera in every direction on death.
** All the pretty half-naked blonde warrior-women in the Temple levels? They get gaping holes blasted in their stomachs when killed.
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* {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and the more weight you're carrying, the slower you move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a rather large backpack. Empress however, seems keeps everything [[DoubleEntendre in her shorts.]]
** Completely averted with King, who is never without a rather large backpack. Empress however, seems keeps everything [[DoubleEntendre in her shorts.]]
Changed line(s) 95,96 (click to see context) from:
* HeavilyArmoredMook: [[CaptainObvious Armored enemies.]] Include the Armored Runner and Armored Joe, as well as more unique variations.
* HumanoidAbomination: The Violence Kings. A pair of immortal, ancient warriors with blank white eyes that are clad in turtle shells and channel bizarre elritch power of unknown origin.
* HumanoidAbomination: The Violence Kings. A pair of immortal, ancient warriors with blank white eyes that are clad in turtle shells and channel bizarre elritch power of unknown origin.
to:
* HeavilyArmoredMook: [[CaptainObvious Armored enemies.]] enemies. Include the Armored Runner and Armored Joe, Sniper as well as more unique variations.
* HumanoidAbomination: The Violence Kings. A pair ofimmortal, ancient warriors with blank white eyes that are clad in turtle shells and that channel some bizarre elritch power of unknown origin.power.
* HumanoidAbomination: The Violence Kings. A pair of
* {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and themore weight you're carrying, the slower you move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
Changed line(s) 102 (click to see context) from:
* ItemCrafting: One modern feature of the game that complements its Retraux roots is item crafting and customization. It is possible to find or purchase more than 300 distinct weapon pieces that can be mixed and matched at will.
to:
* ItemCrafting: One modern feature of the game that complements its Retraux roots is item crafting and customization.customisation. It is possible to find or purchase more than 300 distinct weapon pieces that can be mixed and matched at will.
Changed line(s) 108,109 (click to see context) from:
** There’s a Peashooter pistol receiver, which looks just like a cheap toy gun. It's biggest advantage is that it doesn't run out of ammo or need to be reloaded!
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver ([[InstrumentOfMurder which is literally a trombone]]) goes even further).
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver ([[InstrumentOfMurder which is literally a trombone]]) goes even further).
to:
** There’s a The Peashooter pistol receiver, which looks just like a cheap toy gun. is MegaMan's arm cannon. It's very weak, but its biggest advantage is that it doesn't run out of ammo or need to be reloaded!
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver([[InstrumentOfMurder which (which is literally a trombone]]) Trombone) goes even further).
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver
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* KnifeNut: Your bladesmith, Ironside, has apparently "not used a non-knife utensil in the past 15 years".
to:
* KnifeNut: Your bladesmith, Ironside, who has apparently "not used a non-knife utensil in the past 15 years".
Deleted line(s) 114 (click to see context) :
* LovableCoward: Dr. Elmenmeyer, a CLAW biologist. He defects and sets up a hideout in the jungle so he can study flowers, because all that super soldier and giant robot stuff is really not his thing. He's also quite friendly with the Kings.
Changed line(s) 116,117 (click to see context) from:
* MadeOfIron: King and Empress, thanks to the Mandrake Formula.
* MadScientist: Dr. Neil can get very intense about science.
* MadScientist: Dr. Neil can get very intense about science.
to:
* MadeOfIron: King and Empress, thanks to the Mandrake Formula.
* MadScientist: Dr. Neil can get very intense about science.formula.
* MadScientist: Dr. Neil can get very intense about science.
Deleted line(s) 123,124 (click to see context) :
* MundaneUtility: The Runway Brothers are at all times in the presence of an ominous, floating stone monolith that emanates an unidentifiable energy and gives them limited reality warping powers. They use it to make tent decorations and change the color of your clothes. But they can only change the color of your clothes, not the clothes themselves, that would be crazy!
* MustHaveCaffeine: Colonel Tasker runs on coffee. It's speculated that he doesn't actually need to eat or drink anything else.
* MustHaveCaffeine: Colonel Tasker runs on coffee. It's speculated that he doesn't actually need to eat or drink anything else.
Deleted line(s) 126 (click to see context) :
* NukeEm: [[spoiler: How The Company plans on stopping CLAW if the Kings don't get things under control, even though there are sizable civilian and native populations, and it's unknown how the island's energies would react.]]
Changed line(s) 131 (click to see context) from:
* PaletteSwap: Every single enemy type has ''at least'' one palette swapped version. Even the harmless rabbits.
to:
* PaletteSwap: Every single enemy type has ''at least'' one palette swapped version. Even The rabbits come in black, white and orange variations. Besides the harmless rabbits.pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
Changed line(s) 146 (click to see context) from:
* ShoutOut: Dozens. Far too many to list in their entirety.
to:
* ShoutOut: Dozens. Far too many to list in their entirety. entirety.
** The radio conversations are straight from the MetalGear series, more specifically MetalGearSolid's "talking heads" Codec chatter.
** The Wooden Sword. [[{{TheLegendOfZelda}} "It's dangerous to go alone. You should take this."]]
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted on the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway ("Fight, Mega Man! For everlasting peace!").
** The radio conversations are straight from the MetalGear series, more specifically MetalGearSolid's "talking heads" Codec chatter.
** The Wooden Sword. [[{{TheLegendOfZelda}} "It's dangerous to go alone. You should take this."]]
** The "Peashooter" reciever is MegaMan's arm cannon. It works on multiple levels: In the first three games (and GameBoy games) it's denoted on the Weapon Menu as the "P" weapon (or P-shooter, if you will), and the description itself is a dead giveaway ("Fight, Mega Man! For everlasting peace!").
Deleted line(s) 161 (click to see context) :
* TheOmniscientCouncilOfVagueness: The Company, the organization that funded the Mandrake Project in the first place and hired the Kings to stop CLAW. Little is known about it, other than it's a lot less morally upright than the Kings themselves.
Changed line(s) 165,166 (click to see context) from:
* TurnsRed: The Riot Grifs and Abductors will panic and begin to shoot rapidly if their shield is corroded/killed.
** The Violence Kings will armor up and begin flying around on the Ark of Samsara when they get low on health.
** The Violence Kings will armor up and begin flying around on the Ark of Samsara when they get low on health.
to:
* TurnsRed: The Riot Grifs Shield Guards and Abductors will panic if their shield is corroded away/killed and begin to shoot rapidly if with their shield is corroded/killed.
** The Violence Kings will armor up and begin flying around on the Ark of Samsara when they get low on health.pistol.
** The Violence Kings will armor up and begin flying around on the Ark of Samsara when they get low on health.
Changed line(s) 168 (click to see context) from:
* UniversalAmmo: The soft-point and hollow-point ammo will fit every weapon. Other ammo types can only be equipped if your gun has 100% compatibility with it.
to:
* UniversalAmmo: The soft-point and hollow-point ammo will fit every weapon. Other ammo types can only be equipped if your gun has there’s 100% compatibility with it.a certain ammo type.
Deleted line(s) 175 (click to see context) :
* WhoWearsShortShorts: Empress, Digger and all the female hostages wear short shorts!
Changed line(s) 180 (click to see context) from:
* XMeetsY: It's MetalSlug meets MonsterHunter, with the art style of ScottPilgrim.
to:
* XMeetsY: It's MetalSlug MetalSlug}} meets MonsterHunter, with the art style of ScottPilgrim.
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** The Violence Kings might qualify as well.
* CuteWitch: The Shamans.
Changed line(s) 53 (click to see context) from:
* DenialOfDiagonalAttack: In another retro element, the player is only allowed to shoot straight left, right up or down. Some enemies, like snipers, are allowed to shoot diagonally, however.
to:
* DenialOfDiagonalAttack: In another retro element, the player is only allowed to shoot straight left, right right, up or down. Some enemies, like snipers, One-Eyed Joes, are allowed to shoot diagonally, however.
Changed line(s) 62 (click to see context) from:
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Riot) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
to:
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Riot) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
Changed line(s) 68 (click to see context) from:
* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For [=CLAW=], Commander Baron's dog, Alpha, also has one.
to:
* EyepatchOfPower: Your Mission Leader, Colonel Tasker, has one. For [=CLAW=], CLAW, Commander Baron's dog, Alpha, also has one.
Changed line(s) 76 (click to see context) from:
** Pretty much [[WorldofBuxom every single female character has a sizable bust]] that bounces when they move.
to:
** Pretty much [[WorldofBuxom every single female character has a sizable bust]] that bounces when they move. [[BeyondTheImpossible Or don't.]]
* {{Gorn}}: In sharp contrast to the somewhat cutesy character design, the violence is rather brutal and graphic.
** Special mention goes to the Boomerang Billy enemies, who get disemboweled by their cyborg arms exploding when they die.
** Electrocutioners explode and launch bits of viscera in every direction on death.
** All the pretty half-naked blonde warrior-women in the Temple levels? They get gaping holes blasted in their stomachs when killed.
** Special mention goes to the Boomerang Billy enemies, who get disemboweled by their cyborg arms exploding when they die.
** Electrocutioners explode and launch bits of viscera in every direction on death.
** All the pretty half-naked blonde warrior-women in the Temple levels? They get gaping holes blasted in their stomachs when killed.
* {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and the more weight you're carrying, the slower you move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a rather large backpack. Empress however, seems keeps everything [[DoubleEntendre in her shorts.]]
** Completely averted with King, who is never without a rather large backpack. Empress however, seems keeps everything [[DoubleEntendre in her shorts.]]
Changed line(s) 87,88 (click to see context) from:
* HeavilyArmoredMook: Armored enemies. Include Armored Runner and Sniper as well as more unique variations.
* HumanoidAbomination: The Violence Kings. A pair of ancient warriors clad in turtle shells that channel some bizarre elritch power.
* HumanoidAbomination: The Violence Kings. A pair of ancient warriors clad in turtle shells that channel some bizarre elritch power.
to:
* HeavilyArmoredMook: [[CaptainObvious Armored enemies. enemies.]] Include the Armored Runner and Sniper Armored Joe, as well as more unique variations.
* HumanoidAbomination: The Violence Kings. A pair of immortal, ancient warriors with blank white eyes that are clad in turtle shellsthat and channel some bizarre elritch power.power of unknown origin.
* HumanoidAbomination: The Violence Kings. A pair of immortal, ancient warriors with blank white eyes that are clad in turtle shells
Deleted line(s) 90,91 (click to see context) :
* {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and themore weight you're carrying, the slower you move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
Changed line(s) 96 (click to see context) from:
* ItemCrafting: One modern feature of the game that complements its Retraux roots is item crafting and customisation. It is possible to find or purchase more than 300 distinct weapon pieces that can be mixed and matched at will.
to:
* ItemCrafting: One modern feature of the game that complements its Retraux roots is item crafting and customisation.customization. It is possible to find or purchase more than 300 distinct weapon pieces that can be mixed and matched at will.
Changed line(s) 103 (click to see context) from:
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver (which is literally a Trombone) goes even further).
to:
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver (which ([[InstrumentOfMurder which is literally a Trombone) trombone]]) goes even further).
Changed line(s) 105 (click to see context) from:
* KnifeNut: Your bladesmith, Ironside, who has apparently "not used a non-knife utensil in the past 15 years".
to:
* KnifeNut: Your bladesmith, Ironside, who has apparently "not used a non-knife utensil in the past 15 years".
* LovableCoward: Dr. Elmenmeyer, a CLAW biologist. He defects and sets up a hideout in the jungle so he can study flowers, because all that super soldier and giant robot stuff is really not his thing. He's also quite friendly with the Kings.
Changed line(s) 109 (click to see context) from:
* MadeOfIron: King and Empress, thanks to the Mandrake formula.
to:
* MadeOfIron: King and Empress, thanks to the Mandrake formula.Formula.
* MadScientist: Dr. Neil can get very intense about science.
* MadScientist: Dr. Neil can get very intense about science.
* MundaneUtility: The Runway Brothers are at all times in the presence of an ominous, floating stone monolith that emanates an unidentifiable energy and gives them limited reality warping powers. They use it to make tent decorations and change the color of your clothes. But they can only change the color of your clothes, not the clothes themselves, that would be crazy!
* MustHaveCaffeine: Colonel Tasker runs on coffee. It's speculated that he doesn't actually need to eat or drink anything else.
* MustHaveCaffeine: Colonel Tasker runs on coffee. It's speculated that he doesn't actually need to eat or drink anything else.
* NukeEm: [[spoiler: How The Company plans on stopping CLAW if the Kings don't get things under control, even though there are sizable civilian and native populations, and it's unknown how the island's energies would react.]]
Changed line(s) 120 (click to see context) from:
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
to:
* PaletteSwap: The rabbits come in black, white and orange variations. Besides Every single enemy type has ''at least'' one palette swapped version. Even the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.harmless rabbits.
* TheOmniscientCouncilOfVagueness: The Company, the organization that funded the Mandrake Project in the first place and hired the Kings to stop CLAW. Little is known about it, other than it's a lot less morally upright than the Kings themselves.
Changed line(s) 153 (click to see context) from:
* TurnsRed: The Shield Guards and Abductors will panic if their shield is corroded away/killed and begin to shoot rapidly with their pistol.
to:
* TurnsRed: The Shield Guards Riot Grifs and Abductors will panic if their shield is corroded away/killed and begin to shoot rapidly with if their pistol.shield is corroded/killed.
** The Violence Kings will armor up and begin flying around on the Ark of Samsara when they get low on health.
** The Violence Kings will armor up and begin flying around on the Ark of Samsara when they get low on health.
Changed line(s) 155 (click to see context) from:
* UniversalAmmo: The soft-point and hollow-point ammo will fit every weapon. Other ammo types can only be equipped if there’s 100% compatibility with a certain ammo type.
to:
* UniversalAmmo: The soft-point and hollow-point ammo will fit every weapon. Other ammo types can only be equipped if there’s your gun has 100% compatibility with a certain ammo type.it.
* WhoWearsShortShorts: Empress, Digger and all the female hostages wear short shorts!
Changed line(s) 166 (click to see context) from:
* XMeetsY: It's MetalSlug}} meets MonsterHunter, with the art style of ScottPilgrim.
to:
* XMeetsY: It's MetalSlug}} MetalSlug meets MonsterHunter, with the art style of ScottPilgrim.
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None
Changed line(s) 13,14 (click to see context) from:
* AffectionateParody: The games whole theme and setting is a tribute to 80's and 90's action movies, such as {{Commando}}, {{Predator}}, {{Alien}} and the like. Some events in game are even direct references to scenes from those films.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
to:
* AffectionateParody: The games whole theme and setting is a tribute to 80's and 90's action movies, such as {{Commando}}, {{Predator}}, {{Alien}} and the like. Some events in game are even direct references to scenes from those films.
* AGodAmI: When Commander Baron calls the Kings to face him directly, he tells them to fight him men-to-GOD. [[spoiler: Dr. Neil gets in on this as well, though it's far less comedic.]]
* AirborneMooks:Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are Several. They're generally very powerful.weak, but extremely annoying.
* AGodAmI: When Commander Baron calls the Kings to face him directly, he tells them to fight him men-to-GOD. [[spoiler: Dr. Neil gets in on this as well, though it's far less comedic.]]
* AirborneMooks:
Changed line(s) 26 (click to see context) from:
* AwesomeButImpractical: Most of the Sniper Rifle weapon parts. They provide better range than any other parts and are always compatible with armor piercing ammo, but are also ridiculously heavy and only have mediocre damage.
to:
* AwesomeButImpractical: Most of the Sniper Rifle weapon parts. They provide better range than any other parts and are always compatible with armor piercing ammo, but are also ridiculously heavy and only have mediocre damage.
Changed line(s) 29 (click to see context) from:
* AwesomeButPractical: Magnum weapon parts. High damage, quick reloads, compatible with jumbo ammunition and [[RevolversAreJustBetter they're all revolvers.]]
to:
* AwesomeButPractical: Magnum weapon parts. High damage, quick reloads, compatible with jumbo ammunition and [[RevolversAreJustBetter they're all revolvers.]]
Changed line(s) 47 (click to see context) from:
* CreepyTwins: The Runway Brothers, who speak in perfect unison at all times, are never apart and own a big floating monolith that emanates an unknown power and ''talks to them''. Fortunately they're on your team.
to:
* CreepyTwins: The Runway Brothers, who speak in perfect unison at all times, are never apart and own a big floating monolith that emanates an unknown power and ''talks to them''. Fortunately they're on your team.
Changed line(s) 78 (click to see context) from:
* GenkiGirl: Lawless and Miss Zero. Lawless loves building, shooting and talking about guns. Miss Zero is just generally very excitable, especially when it comes to messing with CLAW.
to:
* GenkiGirl: Lawless and Miss Zero. Lawless loves building, shooting and talking about guns. guns. Miss Zero is just generally very excitable, especially when it comes to messing with CLAW.
Changed line(s) 87 (click to see context) from:
* HumanoidAbomination: The Violence Kings. A pair of ancient warriors clad in turtle shells that channel some bizarre elritch power.
to:
* HumanoidAbomination: The Violence Kings. A pair of ancient warriors clad in turtle shells that channel some bizarre elritch power.
Changed line(s) 89,90 (click to see context) from:
* {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and themore weight you're carrying, the slower you move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
to:
* {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and themore weight you're carrying, the slower you move. move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a rather large backpack. Empress however, keeps everything in her shorts.
** Completely averted with King, who is never without a rather large backpack.
Changed line(s) 114 (click to see context) from:
* NiceHat: Ironside, your melee weapons expert, wears one. [[BaldOfAwesome It covers up his bald spot.]]
to:
* NiceHat: Ironside, your melee weapons expert, Ironside wears one. one. It's got a two way radio built in ''and'' [[BaldOfAwesome It covers up his bald spot.]]
Changed line(s) 134 (click to see context) from:
* ShoutOut: Dozens. Far too many to list in their entirety.
to:
* ShoutOut: Dozens. Far too many to list in their entirety.
* UndergroundMonkey: Almost every single enemy type has a palette swap version with more health and increased damage.
Changed line(s) 154 (click to see context) from:
* UnnecessaryCombatRoll: You can perform one to avoid some attacks. It can also be used to break your fall and prevent suffering falling damage.
to:
* UnnecessaryCombatRoll: You can perform one to avoid some attacks. It can also be used to break your fall and prevent suffering falling damage.fall.
Changed line(s) 156 (click to see context) from:
* WallMaster: Looper robots, which will do nothing but continually go around certain environment element in circles and damage you on touch.
to:
* WallMaster: Looper robots, which will do nothing but continually go around certain environment element in circles around whatever surface they're attached to and damage you on touch.
Changed line(s) 161 (click to see context) from:
* WorldOfBuxom: Golden Gate is just about the only female character without a pronounced bust and cleavage.
to:
* WorldOfBuxom: Golden Gate is just about the only female character without a pronounced bust and visible cleavage.
Changed line(s) 164 (click to see context) from:
* XMeetsY: It's {{MetalSlug}} meets {{MonsterHunter}}, with the art style of {{ScottPilgrim}}.
to:
* XMeetsY: It's {{MetalSlug}} MetalSlug}} meets {{MonsterHunter}}, MonsterHunter, with the art style of {{ScottPilgrim}}.ScottPilgrim.
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Changed line(s) 2,8 (click to see context) from:
'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. When scientist Doctor James Neil discovers the Mandragora Serum, a potent elixir that bestows superhuman strength and regeneration, he is kidnapped by terrorist cell CLAW and brought to Mandragora Island so that CLAW can use the serum to TakeOverTheWorld. In response, a mercenary group called the Mercenary Kings are dispatched to the island to stop CLAW, but something goes horribly wrong. CLAW has already used the serum to mass produce a giant army of super soldiers, robots, mechs and mutated wildlife, and the Kings are ambushed and almost immediately cut down. Only two of the mercenaries survive, King and Empress, and even then they have to be given doses of the Mandragora Serum to survive their wounds.
Now, empowered by the serum and armed with a plethora of weapons, King and Empress are redeployed to Mandragora Island to deliver some well deserved payback to CLAW!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character. The game's website is [[http://mercenarykings.com/ here]].
Now, empowered by the serum and armed with a plethora of weapons, King and Empress are redeployed to Mandragora Island to deliver some well deserved payback to CLAW!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character. The game's website is [[http://mercenarykings.com/ here]].
to:
'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. When scientist Doctor James Neil discovers develops the Mandragora Serum, a potent elixir that bestows superhuman strength and regeneration, he is kidnapped by terrorist cell CLAW and brought to his facilities on Mandragora Island so that CLAW can use are taken over by the terrorist group known as CLAW, who plan on using the serum to TakeOverTheWorld. In response, a mercenary group called the Mercenary Kings are dispatched to the island to stop CLAW, CLAW and rescue Dr. Neil, but something goes horribly wrong. CLAW has already used the serum to mass produce a giant army of super soldiers, robots, mechs and mutated wildlife, and the Kings are ambushed and almost immediately cut down. Only two of the mercenaries survive, King and Empress, and even then they have to be given doses of the Mandragora Serum to survive their wounds.
Now, empowered by the serum and armed with a plethora of weapons, King and Empress are redeployed to Mandragora Island to deliver some well deserved payback toCLAW!
CLAW and save the world!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons andarmour, armor, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character. The game's website is [[http://mercenarykings.com/ here]].
Now, empowered by the serum and armed with a plethora of weapons, King and Empress are redeployed to Mandragora Island to deliver some well deserved payback to
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and
Changed line(s) 13 (click to see context) from:
* AffectionateParody: Certain scenes parody or play {{Homage}} to the cheesy action movies of the 80's like ''Film/{{Commando}}'' and ''Film/{{Predator}}''.
to:
* AffectionateParody: Certain scenes parody or play {{Homage}} The games whole theme and setting is a tribute to the cheesy action movies of the 80's like ''Film/{{Commando}}'' and ''Film/{{Predator}}''.90's action movies, such as {{Commando}}, {{Predator}}, {{Alien}} and the like. Some events in game are even direct references to scenes from those films.
Changed line(s) 21,23 (click to see context) from:
** In an almost literal example, the vast majority of the Temple People's warriors are women.
* AnAxeToGrind: The Violence Axe weapon, which is one of the most powerful melee implements.
* ArmorPiercingAttack: The [=AP=] ammo, which negates the damage reduction of armored enemies and passes through objects.
* AnAxeToGrind: The Violence Axe weapon, which is one of the most powerful melee implements.
* ArmorPiercingAttack: The [=AP=] ammo, which negates the damage reduction of armored enemies and passes through objects.
to:
** In an almost literal example, the vast majority all of the Temple People's warriors are women.
* AnAxeToGrind: The Violence Axe weapon, which is one of themost more powerful melee implements.
** One of the Violence Kings wields aforementioned axe as well.
* ArmorPiercingAttack:The [=AP=] ammo, [[ExactlyWhatItSaysOnTheTin Armor Piercing ammo]], which negates the damage reduction of armored enemies and passes through objects.
* AnAxeToGrind: The Violence Axe weapon, which is one of the
** One of the Violence Kings wields aforementioned axe as well.
* ArmorPiercingAttack:
* AwesomeButImpractical: Most of the Sniper Rifle weapon parts. They provide better range than any other parts and are always compatible with armor piercing ammo, but are also ridiculously heavy and only have mediocre damage.
** The Violence King melee weapons have very high damage for their level, but are incredibly heavy.
** The Violence King melee weapons have very high damage for their level, but are incredibly heavy.
Changed line(s) 26,27 (click to see context) from:
* BladeOnAStick: Rather weak Glaive and very powerful Golden Spear and Capy Spear. Latter does more normal damage, but electrical Golden Spear has an advantage vs. robots.
* BattleAura: The K9 Boss will begin to glow with one as it performs its charge attack.
* BattleAura: The K9 Boss will begin to glow with one as it performs its charge attack.
to:
* BladeOnAStick: Rather weak Glaive and very powerful Golden Spear and Capy Spear. Latter does more normal AwesomeButPractical: Magnum weapon parts. High damage, but electrical Golden Spear has an advantage vs. robots.
quick reloads, compatible with jumbo ammunition and [[RevolversAreJustBetter they're all revolvers.]]
* BackFromTheDead: King and Empress, who were revived after sustaining lethal injuries thanks to the Mandrake Formula.
* BattleAura:The K9 Boss Many bosses will begin to glow with one as it performs its when they perform their respective charge attack.attacks.
* BackFromTheDead: King and Empress, who were revived after sustaining lethal injuries thanks to the Mandrake Formula.
* BattleAura:
Changed line(s) 29,30 (click to see context) from:
* BossInMookClothing: Grenadiers. Lots of health, armored, and throws lots of hard to dodge, area-effect grenades.
** The Auto-Carriers. Very durable, extremely persistent, and difficult to hit due to how high they jump and their tendency to fire on you whenever they're vulnerable.
** The Auto-Carriers. Very durable, extremely persistent, and difficult to hit due to how high they jump and their tendency to fire on you whenever they're vulnerable.
to:
* BossInMookClothing: Grenadiers. Lots of health, armored, BladeOnAStick: The Glaive, Capy Spear and throws lots Golden Spear weapons, all of hard to dodge, area-effect grenades.
which are also wielded by enemies.
** Ironside muses that spears are just knives with really long handles.
* BonusBoss: TheAuto-Carriers. Very durable, extremely persistent, Blitzhound K9, Munsterlander and difficult to hit due to how high they jump Metal Woof are all completely optional and their tendency only serve as guards to fire on you whenever they're vulnerable.the mission's actual objective.
* BrainwashedAndCrazy: The vast majority of CLAW's soldiers are conditioned into obedience using cybernetics, the Mandrake Formula, or both.
** Ironside muses that spears are just knives with really long handles.
* BonusBoss: The
* BrainwashedAndCrazy: The vast majority of CLAW's soldiers are conditioned into obedience using cybernetics, the Mandrake Formula, or both.
* CameBackWrong: [[spoiler: CLAW used the Mandrake Formula to revive and control Rajah, Majestic and Royal, turning them into the Prime Soldiers.]]
Changed line(s) 36,37 (click to see context) from:
** Incendiary: Red/Orange and dark grey
** Electrical: Yellow and light grey
** Electrical: Yellow and light grey
to:
** Incendiary: Red/Orange and dark grey
brown
** Electrical: Yellow andlight grey
** Electrical: Yellow and
Changed line(s) 39 (click to see context) from:
** Cryogenic: White and dark blue
to:
** Cryogenic: White and dark bluelight blue
* CreepyTwins: The Runway Brothers, who speak in perfect unison at all times, are never apart and own a big floating monolith that emanates an unknown power and ''talks to them''. Fortunately they're on your team.
* CreepyTwins: The Runway Brothers, who speak in perfect unison at all times, are never apart and own a big floating monolith that emanates an unknown power and ''talks to them''. Fortunately they're on your team.
Changed line(s) 42 (click to see context) from:
* DeadlyLunge: Jumper Mandragora, which hops around at rather leisurely pace, than rapidly jumps towards you once you’re close.
to:
* DeadlyLunge: Jumper Mandragora, which hops Some Mandrakes hop around at rather leisurely pace, than rapidly jumps towards you once you’re close.
* DualBoss: The Violence Kings.
** Grenadiers. Lots of health, armored, and throws lots of hard to dodge, area-effect grenades.
** The Auto-Carriers. Very durable, extremely persistent, and difficult to hit due to how high they jump and their tendency to fire on you whenever they're vulnerable.
** The Auto-Carriers. Very durable, extremely persistent, and difficult to hit due to how high they jump and their tendency to fire on you whenever they're vulnerable.
Changed line(s) 62 (click to see context) from:
** Also, your Communications Specialist lives not on Earth, but in space, in '''B'''ig '''O'''rbital '''S'''pace '''S'''tation.
to:
** Also, your Communications Specialist lives not on Earth, but in space, in aboard the '''B'''ig '''O'''rbital '''S'''pace '''S'''tation.
* GenkiGirl: Lawless and Miss Zero. Lawless loves building, shooting and talking about guns. Miss Zero is just generally very excitable, especially when it comes to messing with CLAW.
* GoshDarnItToHeck: Colonel Tasker uses silly insults and coffee-based exclamations in place of profanity.
* HumanoidAbomination: The Violence Kings. A pair of ancient warriors clad in turtle shells that channel some bizarre elritch power.
Changed line(s) 75 (click to see context) from:
* {{Hyperspace}}: Actually rather realistic: there are five movement speeds depending on the amount of weight you carry. Less than 2 kg is very fast, 2-5 is fast, 5-8 normal, 8-11 slow, and anything beyond 11 reduces you to a crawl.
to:
* {{Hyperspace}}: Actually {{Hammerspace}}: Played with. You can only carry your gun and up to two different item types, they all have weight and themore weight you're carrying, the slower you move. However, you still seem to pull all your equipment out of thin air.
** Completely averted with King, who is never without a ratherrealistic: there are five movement speeds depending on the amount of weight you carry. Less than 2 kg is very fast, 2-5 is fast, 5-8 normal, 8-11 slow, and anything beyond 11 reduces you to a crawl.large backpack. Empress however, keeps everything in her shorts.
** Completely averted with King, who is never without a rather
Deleted line(s) 80,82 (click to see context) :
* InfinityMinusOneSword: The Violence Razor does maximum damage of 765 just like Silver Skull and Violence Blade, with the advantage of being much easier to craft. The trade-off is that it’s nearly twice the weight of both.
** If you want damage-to-weight ratio, Forest Knife and Trejo are both slightly worse to Freedom Dagger in that regard, yet are much easier to make.
* InfinityPlusOneSword: In terms of damage-to-weight ratio, Freeman Dagger is the best, with 720 damage at mere 0.2 weight. For absolute damage, the honour is split between Silver Skull and Violence Blade swords at 765 damage (though Violence Blade is 100 grams lighter).
** If you want damage-to-weight ratio, Forest Knife and Trejo are both slightly worse to Freedom Dagger in that regard, yet are much easier to make.
* InfinityPlusOneSword: In terms of damage-to-weight ratio, Freeman Dagger is the best, with 720 damage at mere 0.2 weight. For absolute damage, the honour is split between Silver Skull and Violence Blade swords at 765 damage (though Violence Blade is 100 grams lighter).
* PunchClockVillain: Most of CLAW's non-combat personnel are just trying to make a living and don't care about Commander Baron's plans.
Changed line(s) 109,110 (click to see context) from:
* RecurringBoss: Commander Baron's dog, Alpha, pilots the Munsterlander and Blitzhound K9 bosses, both of which are encountered multiple times.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have red eyes for some reason, while stronger enemies will typically have regular whites.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have red eyes for some reason, while stronger enemies will typically have regular whites.
to:
* RecurringBoss: Commander Baron's dog, Alpha, pilots the Metal Woof, Munsterlander and Blitzhound K9 bosses, both all of which are encountered multiple times.
* RedEyesTakeWarning:Inverted: It is Seems to be a side effect of the weaker human enemies that unfinished Mandrake Formula, as all of CLAW's Grif soldiers have red eyes for some reason, while stronger enemies will typically have regular whites.them.
* RedEyesTakeWarning:
Changed line(s) 116 (click to see context) from:
* ShieldBearingMook: The Riot Grif, who is only vulnerable if you get behind him or when he takes time to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to panic and shoot rapidly.
to:
* ShieldBearingMook: The Riot Grif, Grifs, who is are only vulnerable if you get behind him them or when he takes they take time to shoot. Weapons with corrosive damage can also corrode the shield, their shields, which causes them to panic and shoot rapidly.
Changed line(s) 121,125 (click to see context) from:
* ShoutOut: Dozens.
** One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** Another knife is just called "Snake". [[VideoGame/{{MetalGearSolid}} It's described as being solid.]]
** There’s also a pickaxe that is visually identical to one in VideoGame/{{Minecraft}}. It’s nearly the worst melee weapon available.
** The Fat Bird animal is quite similar to a full-grown bird from VideoGame/TinyWings.
** One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** Another knife is just called "Snake". [[VideoGame/{{MetalGearSolid}} It's described as being solid.]]
** There’s also a pickaxe that is visually identical to one in VideoGame/{{Minecraft}}. It’s nearly the worst melee weapon available.
** The Fat Bird animal is quite similar to a full-grown bird from VideoGame/TinyWings.
to:
* ShoutOut: Dozens. Far too many to list in their entirety.
** One knife in the game is named[[VideoGame/{{Dishonored}} [[{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** Another knife is just called "Snake".[[VideoGame/{{MetalGearSolid}} [[{{MetalGearSolid}} It's described as being solid.]]
** There’s also a pickaxe that is visually identical to one inVideoGame/{{Minecraft}}.{{Minecraft}}. It’s nearly the worst melee weapon available.
** TheFat Bird animal Pheasant is quite similar to a full-grown bird from VideoGame/TinyWings.
** One knife in the game is named
** Another knife is just called "Snake".
** There’s also a pickaxe that is visually identical to one in
** The
Changed line(s) 127 (click to see context) from:
* SigilSpam: [=CLAW=] surely love their skull emblem.
to:
* SigilSpam: [=CLAW=] surely CLAW sure does love their skull emblem.
* SophisticatedAsHell: Dr. Bluebell is by far the most collected and reserved member of the team, but when [[spoiler: Dr. Neil reveals his true intentions for her and the Mandrake Formula]] she starts spouting some rather childish insults mixed with more eloquent rebuttals.
Changed line(s) 130 (click to see context) from:
* SpikesOfDoom: Often appear in each levels.
to:
* SpikesOfDoom: Often appear Every environment has them in each levels.some form or another.
Changed line(s) 132,134 (click to see context) from:
* TakeCover: While there’s no cover system in the game for you, a Guard enemy type will compensate for their low health by crouching behind any chest-high object they can find.
* TempleOfDoom: Certain locations are ancient temples of the kind.
* ThisIsADrill: The diamond drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill is smaller and better balanced, but still isn’t very good.
* TempleOfDoom: Certain locations are ancient temples of the kind.
* ThisIsADrill: The diamond drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill is smaller and better balanced, but still isn’t very good.
to:
* TakeCover: While there’s no formal cover system in the game for you, a Guard enemy type game, you can go prone and hide behind objects to keep yourself alive.
** Grif Guards will compensate for their low health by crouching behind any chest-high object they can find.
* TempleOfDoom:Certain locations are ancient temples of the kind.
The Temple, fittingly enough.
* ThisIsADrill: Thediamond drill Diamond Drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill is smaller and better balanced, but still isn’t very good.
** Grif Guards will compensate for their low health by crouching behind any chest-high object they can find.
* TempleOfDoom:
* ThisIsADrill: The
Changed line(s) 138 (click to see context) from:
* UniversalAmmo: The point type ammo will fit every weapon. Other ammo types can only be equipped if there’s 100% compatibility with a certain ammo type.
to:
* UniversalAmmo: The point type soft-point and hollow-point ammo will fit every weapon. Other ammo types can only be equipped if there’s 100% compatibility with a certain ammo type.
Changed line(s) 142 (click to see context) from:
* WeakTurretGun: Averted. All turrets have respectable 2000 health and deal plenty of damage. Electric turrets are even more powerful.
to:
* WeakTurretGun: Averted. All turrets have respectable 2000 health and deal plenty of damage. Electric Elemental turrets are even stronger and more powerful.durable.
Changed line(s) 144 (click to see context) from:
* WesternTerrorists: [=CLAW=].
to:
* WesternTerrorists: [=CLAW=].CLAW.
* WorldOfHam: Between Commander Baron, Colonel Tasker, Valhalla and Dr. Neil, it's a shock the game isn't called Mercenary Hams.
Changed line(s) 148 (click to see context) from:
* XMeetsY: It's MetalSlug meets MonsterHunter, with the art style of ScottPilgrim.
to:
* XMeetsY: It's MetalSlug {{MetalSlug}} meets MonsterHunter, {{MonsterHunter}}, with the art style of ScottPilgrim.{{ScottPilgrim}}.
* YouHaveOutlivedYourUsefulness: One mission later in the game has the Kings rescuing CLAW archaeologists because CLAW decides to kill them after the Kings steal the stuff they were working on.
* YouHaveOutlivedYourUsefulness: One mission later in the game has the Kings rescuing CLAW archaeologists because CLAW decides to kill them after the Kings steal the stuff they were working on.
Is there an issue? Send a MessageReason:
None
Deleted line(s) 141 (click to see context) :
* ImprobableWeaponUser: For melee weapons alone, there are implements like a pizza cutter, a Swiss knife, a cattle prod, a cyborg hand, a cross, etc.
Is there an issue? Send a MessageReason:
None
Changed line(s) 12 (click to see context) from:
* ActionGirl: The Empress, should you choose to play as her.
to:
* ActionGirl: The Empress, should you choose to play as her.
** In an almost literal example, the vast majority of the Temple People's warriors are women.
Changed line(s) 22 (click to see context) from:
* ArmorPiercingAttack: The [=AP=] ammo, which negates the damage reduction of armored enemies.
to:
* ArmorPiercingAttack: The [=AP=] ammo, which negates the damage reduction of armored enemies.enemies and passes through objects.
* AscendedFanGirl: In-universe, your supply officer, Golden Gate, is a huge fan of the Mercenary Kings and is excited to get a chance to work with them.
* AwesomeMcCoolname: ''Thaddeus Bonaparte'', aka T-Bone, the chef.
* AscendedFanGirl: In-universe, your supply officer, Golden Gate, is a huge fan of the Mercenary Kings and is excited to get a chance to work with them.
* AwesomeMcCoolname: ''Thaddeus Bonaparte'', aka T-Bone, the chef.
Changed line(s) 25,27 (click to see context) from:
* BattleBoomerang: An enemy called Boomerang Billy will use those against you.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
to:
* BattleBoomerang: An enemy called Boomerang Billy Billies will use those these against you.
you. They can even deflect bullets!
* BossInMookClothing:Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as muchGrenadiers. Lots of health, armor, armored, and throws lots of hard to dodge, area-effect grenades.grenades.
** The Auto-Carriers. Very durable, extremely persistent, and difficult to hit due to how high they jump and their tendency to fire on you whenever they're vulnerable.
* BossInMookClothing:
** There’s also Grenade Gordon. Nearly as much
** The Auto-Carriers. Very durable, extremely persistent, and difficult to hit due to how high they jump and their tendency to fire on you whenever they're vulnerable.
Changed line(s) 29 (click to see context) from:
* ChainsawGood: Subverted with Electric Knife, Raid Saw and Twin Raider. They’re all a variation of chainsaw theme, yet none are actually very good.
to:
* ChainsawGood: Subverted with Electric Knife, Raid Saw and Twin Raider. They’re all a variation variations of the chainsaw theme, yet none are actually very good.
Changed line(s) 31,32 (click to see context) from:
* CollisionDamage: Present.
* ColorCodedForYourConvenience: Elemental versions of enemies and bosses. The incendiary ones have orange-shaded uniforms, caustic ones have purplish or greenish tinge, electric is yellow and cryogenic is icy-blue.
* ColorCodedForYourConvenience: Elemental versions of enemies and bosses. The incendiary ones have orange-shaded uniforms, caustic ones have purplish or greenish tinge, electric is yellow and cryogenic is icy-blue.
to:
* CollisionDamage: Present.
CollisionDamage
* ColorCodedForYourConvenience: Elemental versions of enemies andbosses. The incendiary ones bosses.
** Incendiary: Red/Orange and dark grey
** Electrical: Yellow and light grey
** Caustic: Purple and green
** Cryogenic: White and dark blue
* CriticalExistenceFailure: In effect for both you and your enemies. So long as you haveorange-shaded uniforms, caustic ones have purplish or greenish tinge, electric is yellow and cryogenic is icy-blue.at least 1 health left, you can do anything.
** Averted with the Doomsday Harrier boss, which begins to break down as it gets low on health, forcing it to land so the pilot can take potshots at you with a grenade launcher.
* ColorCodedForYourConvenience: Elemental versions of enemies and
** Incendiary: Red/Orange and dark grey
** Electrical: Yellow and light grey
** Caustic: Purple and green
** Cryogenic: White and dark blue
* CriticalExistenceFailure: In effect for both you and your enemies. So long as you have
** Averted with the Doomsday Harrier boss, which begins to break down as it gets low on health, forcing it to land so the pilot can take potshots at you with a grenade launcher.
Changed line(s) 34 (click to see context) from:
* DefeatMeansFriendship: T-Bone, who joins your team as a chef after you smack him around a few times and throw a shock grenade in his face.
to:
* DefeatMeansFriendship: T-Bone, who joins your team as a chef after you smack him around a few times and throw a shock grenade in his face.
Changed line(s) 38 (click to see context) from:
* ElementalPowers: There are five elements in the game, which are applied to weapons. If enemy is strong to specific element, it gets 20% damage reduction (50% for bosses). If it is weak, then there’s bonus damage ranging from 20%, to 80% to 100%, depending on the element and the enemy in question.
to:
* ElementalPowers: There are five four elements in the game, which are applied to weapons. If an enemy is strong to a specific element, it gets 20% damage reduction (50% for bosses). If it is weak, weak to an element, then there’s bonus it receives anywhere between 20% and 100% increased damage ranging from 20%, to 80% to 100%, that element, depending on the element and the enemy in question.
Changed line(s) 42,46 (click to see context) from:
** ShockAndAwe: The electrical damage.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* EyepatchOfPower: Your Mission Leader Colonel Tasker has one. For [=CLAW=], the dog driver of K9 Blitzhound also has one.
* FastballSpecial: The dog pilot of the Munsterlander boss will occasionally launch itself at you.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* EyepatchOfPower: Your Mission Leader Colonel Tasker has one. For [=CLAW=], the dog driver of K9 Blitzhound also has one.
* FastballSpecial: The dog pilot of the Munsterlander boss will occasionally launch itself at you.
to:
** ShockAndAwe: The electrical Electrical damage.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard,Shield Guard) Riot) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
**There Abductors are two further elite beefed up versions of Shield Guards. One is Abductor, which is tougher and uses the Riot Grifs that use a hostage as for a shield, which means meaning you have to get behind them if you don’t want be careful or risk failing an objective.
** Electrocutioners. They've got 5500 health compared tolose bonus points. Second version is charger, which most enemies' 500 - 1200 and fire damaging electrical bolts in a rather complex pattern. Fortunately they are immobile and serve more like obstacles.
* EverythingsBetterWithRainbows: The Munsterlander hasspiked shields.
rainbow-based laser weaponry and the Blitzhound K9 flashes in rainbow colors like it got a [[SuperMarioBros Starman]] when it charges.
* EyepatchOfPower: Your MissionLeader Leader, Colonel Tasker Tasker, has one. For [=CLAW=], the dog driver of K9 Blitzhound Commander Baron's dog, Alpha, also has one.
* {{Fanservice}}: Why else would there be such an abundance of cleavage and bouncing in a sprite game?
* FastballSpecial:The dog pilot of When piloting the Munsterlander boss Munsterlander, Alpha will occasionally launch itself himself at you.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard,
**
** Electrocutioners. They've got 5500 health compared to
* EverythingsBetterWithRainbows: The Munsterlander has
* EyepatchOfPower: Your Mission
* {{Fanservice}}: Why else would there be such an abundance of cleavage and bouncing in a sprite game?
* FastballSpecial:
Changed line(s) 51 (click to see context) from:
* {{Gainaxing}}: The Empress' boobs bounce. A lot. ''Constantly''. Probably a shout-out to Angel from the old NeoGeo game ''VideoGame/ShockTroopers'', who did the same.
to:
* {{Gainaxing}}: The Empress' Empress's boobs bounce. A lot. ''Constantly''. Probably a shout-out to Angel from the old NeoGeo game ''VideoGame/ShockTroopers'', who did the same.same.
** Pretty much [[WorldofBuxom every single female character has a sizable bust]] that bounces when they move.
** Pretty much [[WorldofBuxom every single female character has a sizable bust]] that bounces when they move.
Changed line(s) 53,54 (click to see context) from:
* GatlingGood: The minigun receiver (i.e. skin) for the machine gun. It is functionally identical to other skins, however.
* GiantMecha: Many bosses are of this kind.
* GiantMecha: Many bosses are of this kind.
to:
* GatlingGood: The minigun receiver (i.e. skin) for the machine gun. Minigun weapon parts. It is functionally identical to other skins, machine guns, however.
* GiantMecha:Many bosses are of this kind.The Steel Soldier and Titan Trooper bosses.
* GiantMecha:
Changed line(s) 56 (click to see context) from:
* GoombaStomp: The Jumper enemy can do this to you.
to:
* GoombaStomp: The Jumper enemy can do this Since CollisionDamage is in effect, many enemies will try to kill you by just jumping on you.
Changed line(s) 58,59 (click to see context) from:
* GroundPound: One of Titan Trooper attacks.
* HandCannon: The Magnum weapon type is all about large, powerful, slow-firing pistols. One of them is actually called Hand Cannon.
* HandCannon: The Magnum weapon type is all about large, powerful, slow-firing pistols. One of them is actually called Hand Cannon.
to:
* GroundPound: One of the Titan Trooper Trooper's attacks.
* HandCannon: The Magnum weapon type is all about large,powerful, slow-firing pistols.powerful pistols with small clips and slow reloads. One of them is actually called Hand Cannon.
* HandCannon: The Magnum weapon type is all about large,
* ImplausibleFencingPowers: You can deflect bullets with your knife.
** Runner type enemies are also capable of using their knives to deflect bullets fired at them from the front.
* ImprobableAimingSkills: The accuracy with which the Grenadier enemies can hurl grenades almost feels like they're homing.
* ImprobableWeaponUser: Given the colorful variety of gun parts and melee weapons at your disposal, it's entirely possible to make your character one.
** Runner type enemies are also capable of using their knives to deflect bullets fired at them from the front.
* ImprobableAimingSkills: The accuracy with which the Grenadier enemies can hurl grenades almost feels like they're homing.
* ImprobableWeaponUser: Given the colorful variety of gun parts and melee weapons at your disposal, it's entirely possible to make your character one.
Changed line(s) 74 (click to see context) from:
* KingMook: The boss version of a Looper robot.
to:
* KingMook: The boss Mega-Looper, which is just a bigger, beefier version of a the common Looper robot.enemy.
* KnifeNut: Your bladesmith, Ironside, who has apparently "not used a non-knife utensil in the past 15 years".
* LaResistance: [[ExactlyWhatItSaysOnTheTin The Resistance, of course.]]
* KnifeNut: Your bladesmith, Ironside, who has apparently "not used a non-knife utensil in the past 15 years".
* LaResistance: [[ExactlyWhatItSaysOnTheTin The Resistance, of course.]]
Deleted line(s) 76 (click to see context) :
* LethalChef: Pizza cutter, bread knife, cleaver and barbecue knife are all usable melee weapons (not to mention the Fish Knife and Big Fish), making your character look like one when fighting.
Changed line(s) 78,80 (click to see context) from:
* {{Mooks}}: Over a 100 versions of them! These include:
* MiniMook: There are cute, tiny baby boars, which you can kill and loot their meat and bone off them. Don’t feel too bad about it, though, because there are also full-grown boars around.
* MonsterCompendium: Kept by the Intelligence Agent Cadillac.
* MiniMook: There are cute, tiny baby boars, which you can kill and loot their meat and bone off them. Don’t feel too bad about it, though, because there are also full-grown boars around.
* MonsterCompendium: Kept by the Intelligence Agent Cadillac.
to:
* MadeOfIron: King and Empress, thanks to the Mandrake formula.
* {{Mooks}}: Over a 100 versions ofthem! These include:
* MiniMook: There are cute, tiny baby boars, which you can kill and loot their meat and bone off them. Don’t feel too bad about it, though, because there are also full-grown boars around.
them!
** MiniMook
** MechaMook
* MonsterCompendium: Kept by the IntelligenceAgent Agent, Cadillac.
* {{Mooks}}: Over a 100 versions of
* MiniMook: There are cute, tiny baby boars, which you can kill and loot their meat and bone off them. Don’t feel too bad about it, though, because there are also full-grown boars around.
** MiniMook
** MechaMook
* MonsterCompendium: Kept by the Intelligence
Changed line(s) 82,83 (click to see context) from:
* NiceHat: Ironside, your melee weapons expert, wears one.
* OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
* OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
to:
* NiceHat: Ironside, your melee weapons expert, wears one. \n [[BaldOfAwesome It covers up his bald spot.]]
*OnlyAFleshWound: Exaggerated for laughs in OneHitPolyKill: Armor piercing ammo, when equipped to a sufficiently powerful gun, can tear through huge groups of enemies with ease.
** When combined with a sniper rifle barrel, it's possible to kill enemies that are an entire screen length away.
* OnlyKnownByTheirNickname: Most of theopening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.residents of Camp Crown, including the player characters.
*
** When combined with a sniper rifle barrel, it's possible to kill enemies that are an entire screen length away.
* OnlyKnownByTheirNickname: Most of the
* RecurringBoss: Commander Baron's dog, Alpha, pilots the Munsterlander and Blitzhound K9 bosses, both of which are encountered multiple times.
* RidiculouslyCuteCritter: There are cute, tiny baby boars, which you can kill and loot for meat and bones. Don’t feel too bad about it though, because there are also full-grown boars around.
** The capybaras are also pretty cute. Especially when the Temple People use them as battle steeds.
** The capybaras are also pretty cute. Especially when the Temple People use them as battle steeds.
Changed line(s) 91 (click to see context) from:
* ShieldBearingMook: The Shield Guard, who is only vulnerable if you get behind him or when he takes time to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to panic and shoot rapidly.
to:
* ShieldBearingMook: The Shield Guard, Riot Grif, who is only vulnerable if you get behind him or when he takes time to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to panic and shoot rapidly.rapidly.
** Grif Chargers are equipped with spiked shields.
** Grif Chargers are equipped with spiked shields.
Changed line(s) 93,94 (click to see context) from:
* SmashMook: The Pikeman, who is quite large, not especially tough, and will stab you with his spear frequently.
* ShootTheFuelTank: Used for most robotic bosses, and is the only way to destroy Titan boss.
* ShootTheFuelTank: Used for most robotic bosses, and is the only way to destroy Titan boss.
to:
Changed line(s) 96 (click to see context) from:
* ShoutOut: One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing special.
to:
* ShoutOut: Dozens.
** One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothingspecial.special.
** Another knife is just called "Snake". [[VideoGame/{{MetalGearSolid}} It's described as being solid.]]
** One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing
** Another knife is just called "Snake". [[VideoGame/{{MetalGearSolid}} It's described as being solid.]]
Changed line(s) 99 (click to see context) from:
** A dog-like boss that unfolds from a small box is named Blitzhound K9.
to:
** A dog-like tank boss that unfolds from a small box is named Blitzhound K9.
Changed line(s) 101 (click to see context) from:
* SpinToDeflectStuff: The spinning drill on the Drillers’ machine will deflect all bullets.
to:
* SmashMook: The Pikeman, who is quite large, slightly tougher than the basic soldiers and just tries to jab you with his spear.
* SpinToDeflectStuff: The spinning drill on theDrillers’ Drillerellas’ machine will deflect all bullets.
* SpinToDeflectStuff: The spinning drill on the
Changed line(s) 103 (click to see context) from:
* SpreadShot: Certain guns fire in this way.
to:
* SpreadShot: Certain guns fire Pellet-type ammo fires in this way.
Changed line(s) 107 (click to see context) from:
* TimedMission: Side quests often have 10 to 20 minute time restrictions.
to:
* TimedMission: Side quests often have 10 to 20 minute time restrictions.restrictions, but these are usually very generous.
** Some missions on the other hand have anywhere from a 2 to 6 minute time limit, and speed is of the essence.
** Some missions on the other hand have anywhere from a 2 to 6 minute time limit, and speed is of the essence.
Changed line(s) 111,112 (click to see context) from:
** Fatso enemies will attack you by performing this combat roll in an attempt to crush you.
* ImprobableWeaponUser: For melee weapons alone, there food implements like pizza cutter, a Swiss knife, Cattle Prod, a cyborg hand, a cross, etc.
* ImprobableWeaponUser: For melee weapons alone, there food implements like pizza cutter, a Swiss knife, Cattle Prod, a cyborg hand, a cross, etc.
to:
** Fatso Armadillon enemies will attack you by performing this combat roll in an attempt to crush you.
* ImprobableWeaponUser: For melee weapons alone, therefood are implements like a pizza cutter, a Swiss knife, Cattle Prod, a cattle prod, a cyborg hand, a cross, etc.
* ImprobableWeaponUser: For melee weapons alone, there
Changed line(s) 115 (click to see context) from:
* WeaponisedExhaust: One of Doomsday Harrier’s attacks is to try and burn you with its exhaust.
to:
* WeaponisedExhaust: One of the Doomsday Harrier’s attacks is to try and burn you with its exhaust.
Added DiffLines:
* WorldOfBuxom: Golden Gate is just about the only female character without a pronounced bust and cleavage.
* WrenchWench: Lawless, the gunsmith.
* XMeetsY: It's MetalSlug meets MonsterHunter, with the art style of ScottPilgrim.
* WrenchWench: Lawless, the gunsmith.
* XMeetsY: It's MetalSlug meets MonsterHunter, with the art style of ScottPilgrim.
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Not sure why so much of the examples list was so worryingly out of alphabetical order, but it needed changing.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* FragileSpeedster: The Runner enemies have very little health, but will rapidly charge you with knives once provoked. Same applies to Creeper robots.
* GasMaskMooks: The Hazmat Patrols with flamethrowers.
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* GoombaStomp: Jumper enemy can do this to you.
to:
* TheGoomba: The Patrol enemies, which have little health, don’t do much damage and cannot do anything beyond crouching down to avoid some of your shots.
* GoombaStomp: The Jumper enemy can do this to you.
* GoombaStomp: The Jumper enemy can do this to you.
* HeavilyArmoredMook: Armored enemies. Include Armored Runner and Sniper as well as more unique variations.
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* FragileSpeedster: The Runner enemies have very little health, but will rapidly charge you with knives once provoked. Same applies to Creeper robots.
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* TheGoomba: The Patrol enemies, which have little health, don’t do much damage and cannot do anything beyond crouching down to avoid some of your shots.
to:
* TheGoomba: OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
* OurWeaponsWillBeBoxyInTheFuture: ThePatrol enemies, Steel Assault assault rifle receiver has looks at the milder end of this spectrum.
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that havelittle health, don’t do much damage red eyes for some reason, while stronger enemies will typically have regular whites.
* {{Retraux}}: The graphics, sounds andcannot do anything a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond crouching down ExcusePlot.
* RocketPunch: Steel Soldier bosses have it as their ranged attack.
* RPGElements: Besides ItemCrafting, there are also direct upgrades toavoid some of your shots.character's armor and the bio-mods. Then, it is also possible to converse with support personnel at the base and receive side quests from them.
* OurWeaponsWillBeBoxyInTheFuture: The
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have
* {{Retraux}}: The graphics, sounds and
* RocketPunch: Steel Soldier bosses have it as their ranged attack.
* RPGElements: Besides ItemCrafting, there are also direct upgrades to
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* GasMaskMooks: The Hazmat Patrols with flamethrowers.
* HeavilyArmoredMook: Armored enemies. Include Armored Runner and Sniper as well as more unique variations.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
* OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
* OurWeaponsWillBeBoxyInTheFuture: The Steel Assault assault rifle receiver has looks at the milder end of this spectrum.
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have red eyes for some reason, while stronger enemies will typically have regular whites.
* {{Retraux}}: The graphics, sounds and a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond ExcusePlot.
* RocketPunch: Steel Soldier bosses have it as their ranged attack.
* RPGElements: Besides ItemCrafting, there are also direct upgrades to your character's armor and the bio-mods. Then, it is also possible to converse with support personnel at the base and receive side quests from them.
* HeavilyArmoredMook: Armored enemies. Include Armored Runner and Sniper as well as more unique variations.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
* OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
* OurWeaponsWillBeBoxyInTheFuture: The Steel Assault assault rifle receiver has looks at the milder end of this spectrum.
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have red eyes for some reason, while stronger enemies will typically have regular whites.
* {{Retraux}}: The graphics, sounds and a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond ExcusePlot.
* RocketPunch: Steel Soldier bosses have it as their ranged attack.
* RPGElements: Besides ItemCrafting, there are also direct upgrades to your character's armor and the bio-mods. Then, it is also possible to converse with support personnel at the base and receive side quests from them.
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* JokeWeapon: Many.
to:
* JokeWeapon: JokeWeapon / LethalJokeItem: Many.
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** There’s a Peashooter pistol receiver, which looks just like a cheap toy gun.
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** There’s a Peashooter pistol receiver, which looks just like a cheap toy gun. It's biggest advantage is that it doesn't run out of ammo or need to be reloaded!
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* DefeatMeansFriendship: T-Bone, who joins your team as a chef after you smack him around a few times and throw a shock grenade in his face.
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X Meets Y isn\'t collected on work pages.
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* XMeetsY: The game is frequently described as ''VideoGame/{{Contra}}'' meets ''VideoGame/MetalSlug''.
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* Retraux: The graphics, sounds and a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond ExcusePlot.
to:
* Retraux: {{Retraux}}: The graphics, sounds and a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond ExcusePlot.
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'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. The game begins with the titular Mercenary Kings wiped out by the terrorist organisation named [=CLAW=] on the top-secret tropical island base they recently captured. Only one Mercenary King (or Queen) remains, and they're all that stands for between [=CLAW=]'s and their plans for world domination!
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'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. The game begins with When scientist Doctor James Neil discovers the titular Mandragora Serum, a potent elixir that bestows superhuman strength and regeneration, he is kidnapped by terrorist cell CLAW and brought to Mandragora Island so that CLAW can use the serum to TakeOverTheWorld. In response, a mercenary group called the Mercenary Kings wiped out are dispatched to the island to stop CLAW, but something goes horribly wrong. CLAW has already used the serum to mass produce a giant army of super soldiers, robots, mechs and mutated wildlife, and the Kings are ambushed and almost immediately cut down. Only two of the mercenaries survive, King and Empress, and even then they have to be given doses of the Mandragora Serum to survive their wounds.
Now, empowered by theterrorist organisation named [=CLAW=] on the top-secret tropical island base they recently captured. Only one Mercenary serum and armed with a plethora of weapons, King (or Queen) remains, and they're all that stands for between [=CLAW=]'s and their plans for world domination!
Empress are redeployed to Mandragora Island to deliver some well deserved payback to CLAW!
Now, empowered by the
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'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. The game begins with the titular Mercenary Kings wiped out by the terrorist organisation named [=CLAW=] on the top-secret tropical island base they recently captured. Only one Mercenary King (or Queen) remains, and they're the only one who can prevent [=CLAW=]'s plans for world domination!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character.
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character.
to:
'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. The game begins with the titular Mercenary Kings wiped out by the terrorist organisation named [=CLAW=] on the top-secret tropical island base they recently captured. Only one Mercenary King (or Queen) remains, and they're the only one who can prevent all that stands for between [=CLAW=]'s and their plans for world domination!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for yourcharacter.
character. The game's website is [[http://mercenarykings.com/ here]].
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your
* AcePilot: Bobby Ryack, your transportation specialist.
* ArmorPiercingAttack: The [=AP=] ammo, which negates the damage reduction of armored enemies.
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* EyepatchOfPower: The dog driver of K9 Blitzhound has one.
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* EyepatchOfPower: The Your Mission Leader Colonel Tasker has one. For [=CLAW=], the dog driver of K9 Blitzhound also has one.
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* FunWithAcronyms: The terrorist group you fight is named CLAW.
to:
* FunWithAcronyms: The terrorist group you fight is named CLAW.CLAW, which apparently stands for ''Cybernetic Loyal and Active Weapons''.
** Also, your Communications Specialist lives not on Earth, but in space, in '''B'''ig '''O'''rbital '''S'''pace '''S'''tation.
** Also, your Communications Specialist lives not on Earth, but in space, in '''B'''ig '''O'''rbital '''S'''pace '''S'''tation.
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* MonsterCompendium: Kept by the Intelligence Agent Cadillac.
* MotionBlur: The melee attacks of Steel Soldier bosses are rendered in this way.
* NiceHat: Ironside, your melee weapons expert, wears one.
* MotionBlur: The melee attacks of Steel Soldier bosses are rendered in this way.
* NiceHat: Ironside, your melee weapons expert, wears one.
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* RPGElements: Besides ItemCrafting, there are also direct upgrades to your character's armor and the bio-mods. Then, it is also possible to converse with support personnel at the base and receive side quests from them.
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* SigilSpam: [=CLAW=] surely love their skull emblem.
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* SpikesOfDoom: Often appear in each levels.
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* TimedMission: Side quests often have 10 to 20 minute time restrictions.
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* ActionGirl: The Mercenary Queen, should you choose to play as her.
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* ActionGirl: The Mercenary Queen, Empress, should you choose to play as her.
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* {{Gainaxing}}: The Empress' boobs bounce. A lot. ''Constantly''. Probably a shout-out to Angel from the old NeoGeo game ''VideoGame/ShockTroopers'', who did the same.
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[[quoteright:259:http://static.tvtropes.org/pmwiki/pub/images/mercenary_kings_5528.jpg]]
'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. The game begins with the titular Mercenary Kings wiped out by the terrorist organisation named [=CLAW=] on the top-secret tropical island base they recently captured. Only one Mercenary King (or Queen) remains, and they're the only one who can prevent [=CLAW=]'s plans for world domination!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character.
!! Mercenary Kings provides examples of the following tropes:
* ActionGirl: The Mercenary Queen, should you choose to play as her.
* AffectionateParody: Certain scenes parody or play {{Homage}} to the cheesy action movies of the 80's like ''Film/{{Commando}}'' and ''Film/{{Predator}}''.
* AKA47: One of the assault rifle bodies is named Reyder-47 and looks just like old Kalashnikov. Another, named, Patrol Rifle, is identical to M-16.
** For regular handguns there are Colt and Beretta expies, named Bolt Six-shooter, Bolt 45, Frazetta and Frazetta 93S, respectively. German weapons also get in on the act, with Jager and Klein P8 taking hints from Luger and Walter P8.
** Magnums (i.e. large pistols) have Clint 500 and Desert Eagle twin named Jackal.
** Averted with the Tommy Gun submachine gun receiver, mainly since the name is not patented. Played straight with Jackal Automatic.
* AllOrNothingReloads: Played with. If you’ve run out of all bullets from your current weapon, you will eventually reload automatically. However, it’s also possible to reload at any time with a minigame where a tri-colored bar scrolls above your head and you need to stop it at the right moment. Stopping at yellow simply reloads it, stopping at grey inflicts a reloading cooldown, while stopping at green makes the reloaded bullets inflict 10% more damage.
* AmazonBrigade: Driller drivers are always female.
* AnAxeToGrind: The Violence Axe weapon, which is one of the most powerful melee implements.
* BladeOnAStick: Rather weak Glaive and very powerful Golden Spear and Capy Spear. Latter does more normal damage, but electrical Golden Spear has an advantage vs. robots.
* BattleAura: The K9 Boss will begin to glow with one as it performs its charge attack.
* BattleBoomerang: An enemy called Boomerang Billy will use those against you.
* CatchAndReturn: It is possible to deflect bullets in this way with your knife.
* ChainsawGood: Subverted with Electric Knife, Raid Saw and Twin Raider. They’re all a variation of chainsaw theme, yet none are actually very good.
* {{Chiptune}}: Most of the soundtrack is like this to fit with the game’s retro atmosphere.
* CollisionDamage: Present.
* ColorCodedForYourConvenience: Elemental versions of enemies and bosses. The incendiary ones have orange-shaded uniforms, caustic ones have purplish or greenish tinge, electric is yellow and cryogenic is icy-blue.
* DeadlyLunge: Jumper Mandragora, which hops around at rather leisurely pace, than rapidly jumps towards you once you’re close.
* DenialOfDiagonalAttack: In another retro element, the player is only allowed to shoot straight left, right up or down. Some enemies, like snipers, are allowed to shoot diagonally, however.
* DoubleJump: Because why not?
* DropTheHammer: The mace variety. Snail Mace, Thorn Mace and Violence Razor are all blunt spiky weapons that rely on their weight to inflict damage.
* ElementalPowers: There are five elements in the game, which are applied to weapons. If enemy is strong to specific element, it gets 20% damage reduction (50% for bosses). If it is weak, then there’s bonus damage ranging from 20%, to 80% to 100%, depending on the element and the enemy in question.
** HollywoodAcid: Caustic damage.
** KillItWithFire: Incendiary damage.
** KillItWithIce: Cryogenic damage.
** ShockAndAwe: The electrical damage.
* EyepatchOfPower: The dog driver of K9 Blitzhound has one.
* FastballSpecial: The dog pilot of the Munsterlander boss will occasionally launch itself at you.
* FastTunnelling: Drillers, which will charge in and out of ground to attack you.
* FunWithAcronyms: The terrorist group you fight is named CLAW.
* GatlingGood: The minigun receiver (i.e. skin) for the machine gun. It is functionally identical to other skins, however.
* GiantMecha: Many bosses are of this kind.
* GoombaStomp: Jumper enemy can do this to you.
* GrievousBottleyHarm: One of the mid-tier melee weapons is a broken bottle.
* GroundPound: One of Titan Trooper attacks.
* HandCannon: The Magnum weapon type is all about large, powerful, slow-firing pistols. One of them is actually called Hand Cannon.
* HumanShield: Abductor enemies use them.
* {{Hyperspace}}: Actually rather realistic: there are five movement speeds depending on the amount of weight you carry. Less than 2 kg is very fast, 2-5 is fast, 5-8 normal, 8-11 slow, and anything beyond 11 reduces you to a crawl.
* InfinityMinusOneSword: The Violence Razor does maximum damage of 765 just like Silver Skull and Violence Blade, with the advantage of being much easier to craft. The trade-off is that it’s nearly twice the weight of both.
** If you want damage-to-weight ratio, Forest Knife and Trejo are both slightly worse to Freedom Dagger in that regard, yet are much easier to make.
* InfinityPlusOneSword: In terms of damage-to-weight ratio, Freeman Dagger is the best, with 720 damage at mere 0.2 weight. For absolute damage, the honour is split between Silver Skull and Violence Blade swords at 765 damage (though Violence Blade is 100 grams lighter).
* ItemCrafting: One modern feature of the game that complements its Retraux roots is item crafting and customisation. It is possible to find or purchase more than 300 distinct weapon pieces that can be mixed and matched at will.
* JokeWeapon: Many.
** Fish Knife and its larger cousin Big Fish, which are literally dead fish, made by combining lots of bone, fiberglass and meat together. They are on the lower end of power spectrum, but far from the worst.
** The Panzer Splitter. A ridiculously huge knife that dwarfs your character, requires 20 Steel and lots of other materials, weighs 3.4 kg … and does 5 points less damage than Big Fish, which requires a lot less materials and weighs three times less.
** The plunger. It’s one of the worst melee weapons overall, though it still beats pickaxe somehow.
** The Mew Grey and Mew Orange firearm receivers, which are a fat kitty holding a small assault rifle and small shotgun, respectively.
** There’s a Peashooter pistol receiver, which looks just like a cheap toy gun.
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver (which is literally a Trombone) goes even further).
* KingMook: The boss version of a Looper robot.
* LesserSeenSpecies: Amongst commonly known animals like boars, rabbits and foxes, the devs took trouble to implement [[http://en.wikipedia.org/wiki/Capybara Capybara]].
* LethalChef: Pizza cutter, bread knife, cleaver and barbecue knife are all usable melee weapons (not to mention the Fish Knife and Big Fish), making your character look like one when fighting.
* MacrossMissileMassacre: Some ranged attacks of the K9 Blitzhound and the Doomsday Harrier.
* {{Mooks}}: Over a 100 versions of them! These include:
* FragileSpeedster: The Runner enemies have very little health, but will rapidly charge you with knives once provoked. Same applies to Creeper robots.
* MiniMook: There are cute, tiny baby boars, which you can kill and loot their meat and bone off them. Don’t feel too bad about it, though, because there are also full-grown boars around.
* TheGoomba: The Patrol enemies, which have little health, don’t do much damage and cannot do anything beyond crouching down to avoid some of your shots.
* ShieldBearingMook: The Shield Guard, who is only vulnerable if you get behind him or when he takes time to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to panic and shoot rapidly.
** There’s even a shield-equipped Mandragora turret late in the game!
* SmashMook: The Pikeman, who is quite large, not especially tough, and will stab you with his spear frequently.
* GasMaskMooks: The Hazmat Patrols with flamethrowers.
* HeavilyArmoredMook: Armored enemies. Include Armored Runner and Sniper as well as more unique variations.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
* OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
* OurWeaponsWillBeBoxyInTheFuture: The Steel Assault assault rifle receiver has looks at the milder end of this spectrum.
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have red eyes for some reason, while stronger enemies will typically have regular whites.
* Retraux: The graphics, sounds and a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond ExcusePlot.
* RocketPunch: Steel Soldier bosses have it as their ranged attack.
* ShootTheFuelTank: Used for most robotic bosses, and is the only way to destroy Titan boss.
* ShortRangeShotgun: Largely played straight.
* ShoutOut: One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** There’s also a pickaxe that is visually identical to one in VideoGame/{{Minecraft}}. It’s nearly the worst melee weapon available.
** The Fat Bird animal is quite similar to a full-grown bird from VideoGame/TinyWings.
** A dog-like boss that unfolds from a small box is named Blitzhound K9.
* SpinToDeflectStuff: The spinning drill on the Drillers’ machine will deflect all bullets.
* SpreadShot: Certain guns fire in this way.
* TakeCover: While there’s no cover system in the game for you, a Guard enemy type will compensate for their low health by crouching behind any chest-high object they can find.
* TempleOfDoom: Certain locations are ancient temples of the kind.
* ThisIsADrill: The diamond drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill is smaller and better balanced, but still isn’t very good.
* TurnsRed: The Shield Guards and Abductors will panic if their shield is corroded away/killed and begin to shoot rapidly with their pistol.
* UniversalAmmo: The point type ammo will fit every weapon. Other ammo types can only be equipped if there’s 100% compatibility with a certain ammo type.
* UnnecessaryCombatRoll: You can perform one to avoid some attacks. It can also be used to break your fall and prevent suffering falling damage.
** Fatso enemies will attack you by performing this combat roll in an attempt to crush you.
* ImprobableWeaponUser: For melee weapons alone, there food implements like pizza cutter, a Swiss knife, Cattle Prod, a cyborg hand, a cross, etc.
* WallMaster: Looper robots, which will do nothing but continually go around certain environment element in circles and damage you on touch.
* WeakTurretGun: Averted. All turrets have respectable 2000 health and deal plenty of damage. Electric turrets are even more powerful.
* WeaponisedExhaust: One of Doomsday Harrier’s attacks is to try and burn you with its exhaust.
* WesternTerrorists: [=CLAW=].
* WoodenKatanasAreEvenBetter: Averted. The wooden sword here has no advantages besides being easy to make, as it requires no resource besides wood.
* XMeetsY: The game is frequently described as ''VideoGame/{{Contra}}'' meets ''VideoGame/MetalSlug''.
----
'''Mercenary Kings''' is a retro [=2D=] action platformer, created by Creator/TributeGames and released in 2014. The game begins with the titular Mercenary Kings wiped out by the terrorist organisation named [=CLAW=] on the top-secret tropical island base they recently captured. Only one Mercenary King (or Queen) remains, and they're the only one who can prevent [=CLAW=]'s plans for world domination!
The game was designed to recapture both the spirit of the action films of the 1980's and of retro games of the same era, but update it to modern times. Thus, it includes the ability to upgrade your character's weapons and armour, bio-mods to directly implant into the character's body and the ItemCrafting mechanic, which allows you to create dozens of weapons for your character.
!! Mercenary Kings provides examples of the following tropes:
* ActionGirl: The Mercenary Queen, should you choose to play as her.
* AffectionateParody: Certain scenes parody or play {{Homage}} to the cheesy action movies of the 80's like ''Film/{{Commando}}'' and ''Film/{{Predator}}''.
* AKA47: One of the assault rifle bodies is named Reyder-47 and looks just like old Kalashnikov. Another, named, Patrol Rifle, is identical to M-16.
** For regular handguns there are Colt and Beretta expies, named Bolt Six-shooter, Bolt 45, Frazetta and Frazetta 93S, respectively. German weapons also get in on the act, with Jager and Klein P8 taking hints from Luger and Walter P8.
** Magnums (i.e. large pistols) have Clint 500 and Desert Eagle twin named Jackal.
** Averted with the Tommy Gun submachine gun receiver, mainly since the name is not patented. Played straight with Jackal Automatic.
* AllOrNothingReloads: Played with. If you’ve run out of all bullets from your current weapon, you will eventually reload automatically. However, it’s also possible to reload at any time with a minigame where a tri-colored bar scrolls above your head and you need to stop it at the right moment. Stopping at yellow simply reloads it, stopping at grey inflicts a reloading cooldown, while stopping at green makes the reloaded bullets inflict 10% more damage.
* AmazonBrigade: Driller drivers are always female.
* AnAxeToGrind: The Violence Axe weapon, which is one of the most powerful melee implements.
* BladeOnAStick: Rather weak Glaive and very powerful Golden Spear and Capy Spear. Latter does more normal damage, but electrical Golden Spear has an advantage vs. robots.
* BattleAura: The K9 Boss will begin to glow with one as it performs its charge attack.
* BattleBoomerang: An enemy called Boomerang Billy will use those against you.
* CatchAndReturn: It is possible to deflect bullets in this way with your knife.
* ChainsawGood: Subverted with Electric Knife, Raid Saw and Twin Raider. They’re all a variation of chainsaw theme, yet none are actually very good.
* {{Chiptune}}: Most of the soundtrack is like this to fit with the game’s retro atmosphere.
* CollisionDamage: Present.
* ColorCodedForYourConvenience: Elemental versions of enemies and bosses. The incendiary ones have orange-shaded uniforms, caustic ones have purplish or greenish tinge, electric is yellow and cryogenic is icy-blue.
* DeadlyLunge: Jumper Mandragora, which hops around at rather leisurely pace, than rapidly jumps towards you once you’re close.
* DenialOfDiagonalAttack: In another retro element, the player is only allowed to shoot straight left, right up or down. Some enemies, like snipers, are allowed to shoot diagonally, however.
* DoubleJump: Because why not?
* DropTheHammer: The mace variety. Snail Mace, Thorn Mace and Violence Razor are all blunt spiky weapons that rely on their weight to inflict damage.
* ElementalPowers: There are five elements in the game, which are applied to weapons. If enemy is strong to specific element, it gets 20% damage reduction (50% for bosses). If it is weak, then there’s bonus damage ranging from 20%, to 80% to 100%, depending on the element and the enemy in question.
** HollywoodAcid: Caustic damage.
** KillItWithFire: Incendiary damage.
** KillItWithIce: Cryogenic damage.
** ShockAndAwe: The electrical damage.
* EyepatchOfPower: The dog driver of K9 Blitzhound has one.
* FastballSpecial: The dog pilot of the Munsterlander boss will occasionally launch itself at you.
* FastTunnelling: Drillers, which will charge in and out of ground to attack you.
* FunWithAcronyms: The terrorist group you fight is named CLAW.
* GatlingGood: The minigun receiver (i.e. skin) for the machine gun. It is functionally identical to other skins, however.
* GiantMecha: Many bosses are of this kind.
* GoombaStomp: Jumper enemy can do this to you.
* GrievousBottleyHarm: One of the mid-tier melee weapons is a broken bottle.
* GroundPound: One of Titan Trooper attacks.
* HandCannon: The Magnum weapon type is all about large, powerful, slow-firing pistols. One of them is actually called Hand Cannon.
* HumanShield: Abductor enemies use them.
* {{Hyperspace}}: Actually rather realistic: there are five movement speeds depending on the amount of weight you carry. Less than 2 kg is very fast, 2-5 is fast, 5-8 normal, 8-11 slow, and anything beyond 11 reduces you to a crawl.
* InfinityMinusOneSword: The Violence Razor does maximum damage of 765 just like Silver Skull and Violence Blade, with the advantage of being much easier to craft. The trade-off is that it’s nearly twice the weight of both.
** If you want damage-to-weight ratio, Forest Knife and Trejo are both slightly worse to Freedom Dagger in that regard, yet are much easier to make.
* InfinityPlusOneSword: In terms of damage-to-weight ratio, Freeman Dagger is the best, with 720 damage at mere 0.2 weight. For absolute damage, the honour is split between Silver Skull and Violence Blade swords at 765 damage (though Violence Blade is 100 grams lighter).
* ItemCrafting: One modern feature of the game that complements its Retraux roots is item crafting and customisation. It is possible to find or purchase more than 300 distinct weapon pieces that can be mixed and matched at will.
* JokeWeapon: Many.
** Fish Knife and its larger cousin Big Fish, which are literally dead fish, made by combining lots of bone, fiberglass and meat together. They are on the lower end of power spectrum, but far from the worst.
** The Panzer Splitter. A ridiculously huge knife that dwarfs your character, requires 20 Steel and lots of other materials, weighs 3.4 kg … and does 5 points less damage than Big Fish, which requires a lot less materials and weighs three times less.
** The plunger. It’s one of the worst melee weapons overall, though it still beats pickaxe somehow.
** The Mew Grey and Mew Orange firearm receivers, which are a fat kitty holding a small assault rifle and small shotgun, respectively.
** There’s a Peashooter pistol receiver, which looks just like a cheap toy gun.
** The Flusher submachine gun, which looks like a complete toilet somehow converted into a gun. The Trombone shotgun receiver (which is literally a Trombone) goes even further).
* KingMook: The boss version of a Looper robot.
* LesserSeenSpecies: Amongst commonly known animals like boars, rabbits and foxes, the devs took trouble to implement [[http://en.wikipedia.org/wiki/Capybara Capybara]].
* LethalChef: Pizza cutter, bread knife, cleaver and barbecue knife are all usable melee weapons (not to mention the Fish Knife and Big Fish), making your character look like one when fighting.
* MacrossMissileMassacre: Some ranged attacks of the K9 Blitzhound and the Doomsday Harrier.
* {{Mooks}}: Over a 100 versions of them! These include:
* FragileSpeedster: The Runner enemies have very little health, but will rapidly charge you with knives once provoked. Same applies to Creeper robots.
* MiniMook: There are cute, tiny baby boars, which you can kill and loot their meat and bone off them. Don’t feel too bad about it, though, because there are also full-grown boars around.
* TheGoomba: The Patrol enemies, which have little health, don’t do much damage and cannot do anything beyond crouching down to avoid some of your shots.
* ShieldBearingMook: The Shield Guard, who is only vulnerable if you get behind him or when he takes time to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to panic and shoot rapidly.
** There’s even a shield-equipped Mandragora turret late in the game!
* SmashMook: The Pikeman, who is quite large, not especially tough, and will stab you with his spear frequently.
* GasMaskMooks: The Hazmat Patrols with flamethrowers.
* HeavilyArmoredMook: Armored enemies. Include Armored Runner and Sniper as well as more unique variations.
* EliteMooks: There are elemental versions of basic CLAW enemies (Patrol, Guard, Shield Guard) that have much greater health and inflict bonus damage of their element with each shot. There also similarly elite electric turrets, which have doubled health.
** There are two further elite versions of Shield Guards. One is Abductor, which is tougher and uses hostage as a shield, which means you have to get behind them if you don’t want to lose bonus points. Second version is charger, which has spiked shields.
* AirborneMooks: Several robot enemies. Some are weak (Flyer, Ghost) but the Bomber and Copter Turret are very powerful.
* BossInMookClothing: Electrocutioner. The guy has 5500 health (most enemies have between 500 and 1000) and fires damaging electrical bolts in a rather complex pattern.
** There’s also Grenade Gordon. Nearly as much health, armor, and throws lots of area-effect grenades.
* OnlyAFleshWound: Exaggerated for laughs in the opening cinematic. Your chosen character survives head wounds, amongst other lethal injuries.
* OurWeaponsWillBeBoxyInTheFuture: The Steel Assault assault rifle receiver has looks at the milder end of this spectrum.
* PaletteSwap: The rabbits come in black, white and orange variations. Besides the pelt colour, all other details are the same. The elemental versions of enemies and bosses also operate on that principle.
* PsychoElectro: Electrocutioner enemy, which always has an insane grin on his face as he sends tough patterns of electrical charges everywhere.
* RedEyesTakeWarning: Inverted: It is the weaker human enemies that have red eyes for some reason, while stronger enemies will typically have regular whites.
* Retraux: The graphics, sounds and a lot of the gameplay are very retro, but there are also features like ItemCrafting and story that actually goes beyond ExcusePlot.
* RocketPunch: Steel Soldier bosses have it as their ranged attack.
* ShootTheFuelTank: Used for most robotic bosses, and is the only way to destroy Titan boss.
* ShortRangeShotgun: Largely played straight.
* ShoutOut: One knife in the game is named [[VideoGame/{{Dishonored}} Corvo]]. It’s decent, but nothing special.
** There’s also a pickaxe that is visually identical to one in VideoGame/{{Minecraft}}. It’s nearly the worst melee weapon available.
** The Fat Bird animal is quite similar to a full-grown bird from VideoGame/TinyWings.
** A dog-like boss that unfolds from a small box is named Blitzhound K9.
* SpinToDeflectStuff: The spinning drill on the Drillers’ machine will deflect all bullets.
* SpreadShot: Certain guns fire in this way.
* TakeCover: While there’s no cover system in the game for you, a Guard enemy type will compensate for their low health by crouching behind any chest-high object they can find.
* TempleOfDoom: Certain locations are ancient temples of the kind.
* ThisIsADrill: The diamond drill weapon. It is absolutely huge, being much larger than your character, weighs 2.4 kg, but only does 600 damage. There are tons of far lighter weapons dealing more than this. The snail drill is smaller and better balanced, but still isn’t very good.
* TurnsRed: The Shield Guards and Abductors will panic if their shield is corroded away/killed and begin to shoot rapidly with their pistol.
* UniversalAmmo: The point type ammo will fit every weapon. Other ammo types can only be equipped if there’s 100% compatibility with a certain ammo type.
* UnnecessaryCombatRoll: You can perform one to avoid some attacks. It can also be used to break your fall and prevent suffering falling damage.
** Fatso enemies will attack you by performing this combat roll in an attempt to crush you.
* ImprobableWeaponUser: For melee weapons alone, there food implements like pizza cutter, a Swiss knife, Cattle Prod, a cyborg hand, a cross, etc.
* WallMaster: Looper robots, which will do nothing but continually go around certain environment element in circles and damage you on touch.
* WeakTurretGun: Averted. All turrets have respectable 2000 health and deal plenty of damage. Electric turrets are even more powerful.
* WeaponisedExhaust: One of Doomsday Harrier’s attacks is to try and burn you with its exhaust.
* WesternTerrorists: [=CLAW=].
* WoodenKatanasAreEvenBetter: Averted. The wooden sword here has no advantages besides being easy to make, as it requires no resource besides wood.
* XMeetsY: The game is frequently described as ''VideoGame/{{Contra}}'' meets ''VideoGame/MetalSlug''.
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