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* RiseToTheChallenge: The weapons factory also has a big cube-shaped thing racing you to the end of the room while filling it up with lava.

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* RiseToTheChallenge: The weapons factory also has a big cube-shaped thing racing you to the end of the room while filling it up with lava.

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* AdvancingBossOfDoom: Giga Wheel, which chases you down an AutoScrollingLevel obstacle course before you fight it for real at the end. The weapons factory also has a big cube-shaped thing racing you to the end of the room while filling it up with lava.

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* AdvancingBossOfDoom: Giga Wheel, which chases you down an AutoScrollingLevel obstacle course before you fight it for real at the end. The weapons factory also has a big cube-shaped thing racing you to the end of the room while filling it up with lava.


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* RiseToTheChallenge: The weapons factory also has a big cube-shaped thing racing you to the end of the room while filling it up with lava.

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* BossArenaUrgency: Warfare Milodon's fight. The floor under you is breakable, which will take damage from Milodon's explosives [[FatBastard or his own weight]]. Once a section of the floor takes enough damage, the floor breaks and player and boss drop down to a room with molten metal/lava on both ends of the arena, leaving a small "island" in the middle.

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* BossArenaUrgency: BossArenaUrgency:
** Crystal Rafflar's fight. When taking enough damage, Rafflar will access the flower in the center to create a layer of crystal walls at each end, shrinking the playing field.
**
Warfare Milodon's fight. The floor under you is breakable, which will take damage from Milodon's explosives [[FatBastard or his own weight]]. Once a section of the floor takes enough damage, the floor breaks and player and boss drop down to a room with molten metal/lava on both ends of the arena, leaving a small "island" in the middle.



** Warfare Milodon becomes invulnerable and fires rockets into the air, which rain down and explode into flames.

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** Warfare Milodon becomes invulnerable and fires rockets into the air, which rain down and explode into flames. They also cause the floor underneath to break away rapidly.


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* InvulnerableAttack: Warfare Milodon is invulnerable to damage when he's using his missile rain attack.
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* BossArenaUrgency: Warfare Milodon's fight. The floor under you is breakable, which will take damage from Milodon's explosives [[FatBastard or his own weight]]. Once a section of the floor takes enough damage, the floor breaks and player and boss drop down to a room with molten metal/lava on both ends of the arena, leaving a small "island" in the middle.
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None


* AdvancingBossOfDoom: Giga Wheel, which chases you down an AutoScrollingLevel obstacle course before you fight it for real at the end.

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* AdvancingBossOfDoom: Giga Wheel, which chases you down an AutoScrollingLevel obstacle course before you fight it for real at the end. The weapons factory also has a big cube-shaped thing racing you to the end of the room while filling it up with lava.
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* LethalLavaLand: Warfare Milodon's stage, the weapon factory, is filled with molten metal on the floor. Unlike most other Mega Man X examples, touching it ''isn't lethal'', but it does cause you to burn for DamageOverTime.
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!!! Tropes used for this (upcoming) game:

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!!! !! Tropes used for this (upcoming) game:
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** Crystal Rafflar begins using two crystal waves in a row, and will cover the walls in gemstone, shrinking the playing field.

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** Crystal Rafflar begins using two crystal waves in a row, and will cover the walls in gemstone, shrinking the playing field. And in S dificulty it also reflects the attack, making it way more dangerous.
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* LogicalWeakness: [[spoiler: Crystal Rafflar is weak to Force Starfish's weapons, as crystals are easily shattered by {{Armor Piercing Attack}}s.]]
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* AttackReflector: Crystal Rafflar's crystals will make X's attack bounce back to him. The weapons copied from him also do this with certain enemy attacks.
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''VideoGame/MegaManX: Corrupted'' is a Flash fan-game by JKB Games. The game uses the [[{{Retraux}} retro 16-bit graphics and SNES-like music]] of the ''Mega Man X'' series. However, the game also differs from the original series by being a {{Metroidvania}}-styled game where X and Zero can level-up and earn skill points to power up their attacks and weapons.

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''VideoGame/MegaManX: Corrupted'' is a an upcoming Flash fan-game by JKB Games. The game uses the [[{{Retraux}} retro 16-bit graphics and SNES-like music]] of the ''Mega Man X'' series. However, the game also differs from the original series by being a {{Metroidvania}}-styled game where X and Zero can level-up and earn skill points to power up their attacks and weapons.

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* AdvancingBossOfDoom: Giga Wheel, which chases you down an AutoScrollingLevel obstacle course before you fight it for real at the end.



* IndyEscape: Present in one area with a huge mechanical spiked gear chasing the player.

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* IndyEscape: Present in one area with a huge mechanical spiked gear Giga Wheel chasing the player.
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* BlackoutBasement: Sparkling Scorpio's stage. If not beaten after four bosses, this extends the blackout to other levels too!
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* IndyEscape: Present in one area with a huge mechanical spiked gear chasing the player.
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* CrainumRide: In Force Starfish's stage, you can do it on squid robots so you can avoid electrified kelp.

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* CrainumRide: CraniumRide: In Force Starfish's stage, you can do it on squid robots so you can avoid electrified kelp.
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* RollingAttack: Crystal Rafflar has a move where he bounces around the room in a crystal ball, not unlike Armored Armadillo's rolling attack. Unlike Armadillo, Rafflar's bouncing ''also'' [[OhCrap creates waves of crystal to erupt from the point of impact]]!
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* CrainumRide: In Force Starfish's stage, you can do it on squid robots so you can avoid electrified kelp.

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* OriginalFlavor

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* OriginalFlavorOrcusOnHisThrone: Averted for the eight initial bosses. They're out actively pursuing their goals (though still back in their boss rooms when it's time to fight) and will have an effect on the world depending on which four you initially take down.
* OriginalFlavor: The Maverick bosses are original and based of animals not used in the games.
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In the end I think Ascended Glitch fits best


* LagCancel: One key feature of Zero's moveset. According to WordOfGod, this was [[ThrowItIn a bug that became a feature because it made a lot of sense.]]

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* LagCancel: One key feature of Zero's moveset. According to WordOfGod, this was [[ThrowItIn [[AscendedGlitch a bug that became a feature because it made a lot of sense.]]
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* LagCancel: One key feature of Zero's moveset. According to WordOfGod, this is [[AscendedGlitch a bug that became a feature because it made a lot of sense.]]

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* LagCancel: One key feature of Zero's moveset. According to WordOfGod, this is [[AscendedGlitch was [[ThrowItIn a bug that became a feature because it made a lot of sense.]]

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* LagCancel: One key feature of Zero's moveset. According to WordOfGod, this is [[AscendedGlitch a bug that became a feature because it made a lot of sense.]]



* MoveCancelling: One key feature of Zero's moveset. According to WordOfGod, this is [[AscendedGlitch a bug that became a feature because it made a lot of sense.]]
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* MoveCancelling: One key feature of Zero's moveset. According to WordOfGod, this is [[AscendedGlitch a bug that became a feature because it made a lot of sense.]]
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* DesperationAttack:
** Warfare Milodon becomes invulnerable and fires rockets into the air, which rain down and explode into flames.
** Crystal Rafflar begins using two crystal waves in a row, and will cover the walls in gemstone, shrinking the playing field.
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* GemstoneAssault: Crystal Rafflar's powers are crystal-based.
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* MultipleEndings: The creator has said that there will be 12 different endings. Some of them involve the order in which the bosses are fought in.
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* WallCrawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same, too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.

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* WallCrawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same, too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.ceiling.
* YouCantThwartStageOne: The last four bosses that you defeat will be able to carry out their mission and alter the world somehow.
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Correcting an error,


Official progress updates, answers to questions, and the like are posted by JKB Games on [[https://www.facebook.com/JKBGames their Facebook page], and although the game itself is still unreleased, it has a fansite [[http://www.megamanxcorrupted.com/ here]].

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Official progress updates, answers to questions, and the like are posted by JKB Games on [[https://www.facebook.com/JKBGames their Facebook page], page]], and although the game itself is still unreleased, it has a fansite [[http://www.megamanxcorrupted.com/ here]].
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megamanxcorrupted.com is not the \'official site\'. The closest there is to such a thing is JKB Games\' Facebook.


The official main page for the game's progress can be found [[http://www.megamanxcorrupted.com/ here.]]

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The official main page for the game's Official progress can be found updates, answers to questions, and the like are posted by JKB Games on [[https://www.facebook.com/JKBGames their Facebook page], and although the game itself is still unreleased, it has a fansite [[http://www.megamanxcorrupted.com/ here.]]
here]].
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* AcidPool: Loads of them abound in Vulpex's laboratory.
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[[quoteright:286:http://static.tvtropes.org/pmwiki/pub/images/MMXCorrupted_9027.png]]
[[caption-width-right:286:Back to 16-bit, no less!]]
''VideoGame/MegaManX: Corrupted'' is a Flash fan-game by JKB Games. The game uses the [[{{Retraux}} retro 16-bit graphics and SNES-like music]] of the ''Mega Man X'' series. However, the game also differs from the original series by being a {{Metroidvania}}-styled game where X and Zero can level-up and earn skill points to power up their attacks and weapons.

The official main page for the game's progress can be found [[http://www.megamanxcorrupted.com/ here.]]

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!!! Tropes used for this (upcoming) game:

* AlternativeContinuity: Takes place after ''X5'' in place of ''X6''.
* ArmorPiercingAttack: The Force Breaker weapon, obtained from Force Starfish.
* AntiAir: Cyclone Razor, which attacks upwards.
* AttackDrone: The first ChargedAttack of the Neuro Spike creates these.
* BackpackCannon: Warfare Milodon has a HUGE one that shoots out napalm bombs and incendiary missiles.
* BlowYouAway: Hurricane Hoatzin.
* BrainwashedAndCrazy: X can do this to his enemies via the Neuro Spike weapon, which then turns an enemy to his side.
* BringIt: Warfare Milodon does this before the fight with him begins.
* {{Combos}}: Present in this game. And yes, [[http://www.youtube.com/watch?v=IoIPWUNsLE4 you get to see Zero doing his combos in 16-bit!]]
* ContractualBossImmunity: Subverted with the Neuro Spike. While bosses won't turn to your side like mooks will, the Neuro Spike can still disable CollisionDamage temporarily, and some bosses become vulnerable to their own attacks, as well.
* CounterAttack: Jikūgeki (''Time-Space Strike''), which allows Zero to do a FlashStep behind the enemy and slash them. It only works as a counter to attacks and projectiles, though.
* DoppelgangerAttack: Zero gets one from Neurohack Mosquito.
* {{EMP}}: The weapon obtained from Sparkling Scorpio, the EMP Spark.
* ExiledFromContinuity: According [[WordOfGod to the FAQ]], Axl will not be in the game.
** Though, considering that this replaces X6, it's presumable that the trouble with Red Alert just hasn't started yet.
* FantasticFoxes: Warp Vulpex.
* GratuitousJapanese: As usual, Zero's skillset.
* HomingProjectile: The [[ExactlyWhatItSaysOnTheTin Homing Missiles]], obtained from Warfare Milodon.
* IdiosyncraticDifficultyLevels: E Class Hunter, C Class Hunter, B Class Hunter, A Class Hunter, and S Class Hunter.
* MacrossMissileMassacre: Warfare Milodon.
* MegatonPunch: Ryokuhaken (''Power Breaking Fist''), which lets Zero do a very powerful, [[ArmorPiercingAttack armor piercing]] ground smash.
* {{Metroidvania}}: Similar to ''VideoGame/MegaManZX''.
* MindControlDevice: The Neuro Spike is a heroic version. [[http://www.youtube.com/watch?v=t2kaXMrWtTE X can turn a mook over to his side as long as he has weapon energy.]]
* MiniMecha: The Ride Armors. New types in this game include the Tank Armor and Manticore Armor.
** The fully charged version of the Neuro Spike allows you to summon a Junk Ride. Made up of previous ''Mega Man X'' bosses, no less!
* MookFaceTurn: Temporarily done via Neuro Spike.
* OriginalFlavor
* PlayingWithFire: Warfare Milodon, as seen in [[http://www.youtube.com/watch?v=4AXVrJ0oqqE this video.]]
* PointBuildSystem: The weapons system is like this.
* PowerCopying: Naturally.
* PowerFloats: Force Starfish is constantly floating.
* PrehistoricMonster: Warfare Milodon, based off the [[http://en.wikipedia.org/wiki/Mylodon Mylodon.]]
* RazorWind: Cyclone Razor. Zero's counterpart weapon is Shippūzan, which acts somewhat like Storm Tornado from ''X''.
* ReflectingLaser: The Plasma Bounce, which fires out shots that reflect off walls.
* ScaryScorpions: Sparkling Scorpio. His tail looks like you [[BewareMyStingerTail really do not want to mess with it]].
* SeldomSeenSpecies: Warfare Milodon (a Megatherium, aka Giant Ground Sloth), Plasma Puffer (Puffer fish), Hurricane [[http://en.wikipedia.org/wiki/Hoatzin Hoatzin]] and Crystal Rafflar (Rafflesia).
* SetAMookToKillAMook: The Neuro Spike allows you to do this by making the affected Mook your temporary ally.
* ShockAndAwe: Sparkling Scorpio.
* ShoutOut: The Junk Armour that you can summon [[ContinuityNod is made up of the parts from five different Mavericks from previous titles]], not unlike Metal Shark Player's DNA Resurrection ability in ''X6''. [[note]] It's comprised of Spark Mandrill's and Frost Walrus' arm, Overdrive Ostrich's legs, Blizzard Buffalo's ArmCannon and Tidal Whale/Duff [=McWhalen=]'s head. [[/note]]
** One of Zero's Skills is Genei Jin (''Illusion Shadow Army''). It functions similar to [[VideoGame/StreetFighterIII Yun's Super Art of the same name.]]
* SpiritualSuccessor: To the ''[[VideoGame/MegaManZX ZX]]'' series, despite the ''X'' series' events occurring well before the former's.
* SpreadShot: Homing Missiles can be charged up and shot out in a spread of seven. The Plasma Bouncer's regular shot is a dual diagonal shot, while the charged version shoots a spray burst in many directions. The Hydra Armor's buster piece affects the spread and amount of bullets with its charge level rather than the power and size of the bullets.
* UnrealisticBlackHole: Warp Vortex, although it's not a black hole but a suction vortex.
* WallCrawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same, too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.

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