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Video Game / Mega Man X Corrupted

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Back to 16-bit, no less!
Mega Man X: Corrupted is an upcoming Flash fan-game by JKB Games. The game uses the retro 16-bit graphics and SNES-like music of the Mega Man X series. However, the game also differs from the original series by being a Metroidvania-styled game where X and Zero can level-up and earn skill points to power up their attacks and weapons.

Official progress updates, answers to questions, and the like are posted by JKB Games on their Facebook page, and although the game itself is still unreleased, it has a fansite here.

Tropes used for this (upcoming) game:

  • Acid Pool: Loads of them abound in Vulpex's laboratory.
  • Advancing Boss of Doom: Giga Wheel, which chases you down an Auto-Scrolling Level obstacle course before you fight it for real at the end.
  • Alternative Continuity: Takes place after X5 in place of X6.
  • Armor-Piercing Attack: The Force Breaker weapon, obtained from Force Starfish.
  • Art Evolution: Over its years of development, the game has gone from using sprites mostly ripped and edited from the first three Super Nintendo Mega Man X titles to using more and more original custom sprites. This includes the sprites for X and Zero, which were originally straight rips and edits but are now smaller 16-bit versions of their sprites from the 32-bit games (from X4 to X6). Just look at this video of Viral Zero from 2015 compared to this video of Viral Zero from 2018.
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  • Anti-Air: Cyclone Razor, which attacks upwards.
  • Attack Drone: The first Charged Attack of the Neuro Spike creates these.
  • Attack Reflector: Crystal Rafflar's crystals will make X's attack bounce back to him. The weapons copied from him also do this with certain enemy attacks.
  • Backpack Cannon: Warfare Milodon has a HUGE one that shoots out napalm bombs and incendiary missiles.
  • Be the Ball: Plasma Puffer, as expected of a puffer fish. One of his attacks involves inflating and bouncing about the area while firing Reflecting Lasers.
  • Beware My Stinger Tail: Sparking Scorpio naturally has one, being a scorpion Maverick and all. He can use it to grab X or Zero before throwing them into the wall. Interestingly, like Magna Centipede, his tail can be destroyed — although his Desperation Attack will reconstruct it back as new.
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  • Blackout Basement: Sparking Scorpio's stage. If not beaten after four bosses, this extends the blackout to other levels too!
  • Blow You Away: Hurricane Hoatzin specializes in wind-based attacks and his Desperation Attack consists of him creating a huge tornado to toss the player's character around.
  • Boss Arena Urgency:
    • Crystal Rafflar's fight. When taking enough damage, Rafflar will access the flower in the center to create a layer of crystal walls at each end, shrinking the playing field.
    • Warfare Milodon's fight. The floor under you is breakable, which will take damage from Milodon's explosives or his own weight. Once a section of the floor takes enough damage, the floor breaks and player and boss drop down to a room with molten metal/lava on both ends of the arena, leaving a small "island" in the middle.
  • Brainwashed and Crazy: X can do this to his enemies via the Neuro Spike weapon, which then turns an enemy to his side.
  • Bring It: Warfare Milodon does this before the fight with him begins.
  • Combos: Present in this game. And yes, you get to see Zero doing his combos in 16-bit!
  • Contractual Boss Immunity: Subverted with the Neuro Spike. While bosses won't turn to your side like mooks will, the Neuro Spike can still disable Collision Damage temporarily, and some bosses become vulnerable to their own attacks, as well.
  • Counter Attack: Jikūgeki (Time-Space Strike), which allows Zero to do a Flash Step behind the enemy and slash them. It only works as a counter to attacks and projectiles, though.
  • Cranium Ride: In Force Starfish's stage, you can do it on squid robots so you can avoid electrified kelp.
  • Desperation Attack:
    • Warfare Milodon becomes invulnerable and fires rockets into the air, which rain down and explode into flames. They also cause the floor underneath to break away rapidly.
    • Crystal Rafflar begins using two crystal waves in a row, and will cover the walls in gemstone, shrinking the playing field. And in S dificulty it also reflects the attack, making it way more dangerous.
    • Hurricane Hoatzin summons a huge tornado that causes X or Zero to move in a spiral motion up and down, while firing Razor Cyclone projectiles downwards in a similar spiral manner.
    • Neurohack Mosquito dives into the wreckage below, before a scrap Humongous Mecha rises up of the ground and begins to fire lasers that must be avoided by hiding behind its moving arms, while summoning more flunky mosquitoes. Once that takes enough damage, Neurohack will exit it and resume his attack pattern, but become far more aggressive.
    • Sparking Scorpio charges his tail (and reconstructs it if it was destroyed) with electricity and lifts it vertically. Horizontal bolts then travel out of his tail segments as he sends EMP Spark balls that travel the ground, up the wall and on the ceiling akin to plug ball before unleashing electricity downwards.
  • Doppelgänger Attack: Zero gets one from Neurohack Mosquito.
  • EMP: The weapon obtained from Sparking Scorpio, the EMP Spark.
  • Fantastic Foxes: Warp Vulpex.
  • Flunky Boss: Neurohack Mosquito primarily attacks with shooting out small mosquitoes which then dive into the junk around the battlefield to form destructible minions.
  • Foul Flower: Crystal Rafflar is a manipulative maverick based on a Rafflesia. The miniboss of his stage could also count, being a giant version of those crystal flower plants fought in the level.
  • Gemstone Assault: Crystal Rafflar's powers are crystal-based.
  • Gratuitous Japanese: As usual, Zero's skillset.
  • Homing Projectile: The Homing Missiles, obtained from Warfare Milodon.
  • Idiosyncratic Difficulty Levels: E Class Hunter, C Class Hunter, B Class Hunter, A Class Hunter, and S Class Hunter.
  • Indy Escape: Present in one area with Giga Wheel chasing the player. There's also the cave area where giant boulder enemies will chase X or Zero.
  • Invulnerable Attack: Warfare Milodon is invulnerable to damage when he's using his missile rain attack.
  • Lag Cancel: One key feature of Zero's moveset. According to Word of God, this was a bug that became a feature because it made a lot of sense.
  • Last Chance Hit Point: Viral Zero can only die if he's damaged at 1 hit point, any attack that would kill him (except instant-death) will bring him to a single HP.
  • Lethal Lava Land: Warfare Milodon's stage, the weapon factory, is filled with molten metal on the floor. Unlike most other Mega Man X examples, touching it isn't lethal, but it does cause you to burn for Damage Over Time.
  • Life Drain: Just like bloodsuckers Shade Man and Dark Dizzy before him, Neurohack Mosquito has a grab move that drains X or Zero's HP to refill his own.
  • Logical Weakness: Crystal Rafflar is weak to Force Starfish's weapons, as crystals are easily shattered by Armor Piercing Attacks.
  • Macross Missile Massacre: Warfare Milodon has two forms; one of them is a slew of homing missiles, the other is a rain of incendiary missiles.
  • Megaton Punch: Ryokuhaken (Power Breaking Fist), which lets Zero do a very powerful, armor-piercing ground smash.
  • Metroidvania: Similar to Mega Man ZX.
  • Mind-Control Device: The Neuro Spike is a heroic version. X can turn a mook over to his side as long as he has weapon energy.
  • Mini-Mecha: The Ride Armors. New types in this game include the Tank Armor and Manticore Armor.
    • The fully charged version of the Neuro Spike allows you to summon a Junk Ride. Made up of previous Mega Man X bosses, no less!
  • Mook–Face Turn: Temporarily done via Neuro Spike.
  • Multiple Endings: The creator has said that there will be 12 different endings. Some of them involve the order in which the bosses are fought in.
  • Non-Lethal Bottomless Pits: For Hurricane Hoatzin, not you. If he lands off the platform and falls down, he just flies back in from below in upward dash attack.
  • Orcus on His Throne: Averted for the eight initial bosses. They're out actively pursuing their goals (though still back in their boss rooms when it's time to fight) and will have an effect on the world depending on which four you initially take down.
  • Original Flavor: The Maverick bosses are original and based of animals not used in the games.
  • Painfully Slow Projectile: Strike fires very slow-moving but somewhat large projectiles. This is actually a bad thing, as it does reduce the space for the player to avoid his Weaponized Teleportation attack.
  • Playing with Fire: Warfare Milodon's specialty is incendiary weaponry, and the ability that Zero copies from him is fire-based.
  • Point Build System: The weapons system is like this.
  • Poison Mushroom: Plasma Puffer's Final Four effect turns some of the health/weapon pickups into green versions that harm X/Zero if they pick them up.
  • Power Copying: Naturally.
  • Power Floats: Force Starfish is constantly floating.
  • Prehistoric Monster: Warfare Milodon, based off the Mylodon.
  • Ramming Always Works: Most of Force Starfish's attacks consist of ramming into X or Zero, causing an explosion and debris to fall from above should he hit the wall.
  • Razor Wind: Hurricane Hoatzin's main method of attack is firing these out. When beaten, he gives X Cyclone Razor, and Zero's counterpart weapon is Shippūzan, which acts somewhat like Storm Tornado from X.
  • Reflecting Laser: The Plasma Bounce, which fires out shots that reflect off walls.
  • Rise to the Challenge: The weapons factory has a big cube-shaped thing racing you to the end of the room while filling it up with lava.
  • Rolling Attack: Crystal Rafflar has a move where he bounces around the room in a crystal ball, not unlike Armored Armadillo's rolling attack. Unlike Armadillo, Rafflar's bouncing also creates waves of crystal to erupt from the point of impact!
  • Scary Scorpions: Sparking Scorpio. His tail looks like you really do not want to mess with it, and indeed he can grab X/Zero and throw them with it.
  • Seldom-Seen Species: Warfare Milodon (a Megatherium, aka Giant Ground Sloth), Plasma Puffer (Puffer fish), Hurricane Hoatzin and Crystal Rafflar (Rafflesia).
  • Set a Mook to Kill a Mook: The Neuro Spike allows you to do this by making the affected Mook your temporary ally.
  • Shock and Awe: Sparking Scorpio uses several electricity based attacks that hug the walls or paralyze the player.
  • Short-Range Guy, Long-Range Guy: The miniboss of the junkyard are two bug things that pop out of three background holes on top and three holes on the bottom. The one that appears on the top attacks with a Spread Shot of bullets while the one that appears on the bottom three holes attacks with its claws. All this while, there's junk blocks dropping onto conveyor belts and getting grinded up in the middle of the room.
    • One could also say this about the playstyles of X and Zero themselves, as is standard in Mega Man X titles.
  • Shout-Out: The Junk Armour that you can summon is made up of the parts from five different Mavericks from previous titles, not unlike Metal Shark Player's DNA Resurrection ability in X6. note 
    • One of Zero's Skills is Genei Jin (Illusion Shadow Army). It functions similar to Yun's Super Art of the same name.
    • The giant eagle craft in the Skyway areas have an attack where they spit out an egg that hatches into three small eagle drones, in a manner very similar to Storm Eagle's attack.
  • Spiritual Successor: To the ZX series, despite the X series' events occurring well before the former's.
  • Spread Shot: Homing Missiles can be charged up and shot out in a spread of seven. The Plasma Bouncer's regular shot is a dual diagonal shot, while the charged version shoots a spray burst in many directions. The Hydra Armor's buster piece affects the spread and amount of bullets with its charge level rather than the power and size of the bullets.
  • Turbine Blender: The Skyway area contains giant fan blades that will damage X or Zero on contact if they're moving. Fortunately, there's a switch in the area that turns them off temporarily.
  • Unexpected Shmup Level: Part of the Skyway has the player character ride an air ride chaser and shoot down enemies in Shmup fashion.
  • Unrealistic Black Hole: Warp Vortex, although it's not a black hole but a suction vortex.
  • Wall Crawl: The Crystal Bomb creates crystals that scale walls, while the Tank Ride Armor's grenades can do the same, too. The EMP Spark also runs across walls and ceilings similar to the Plug Ball, except that it can be detonated to send out lightning bolts to the opposite side. Zero's counterpart skill does a similar thing, by shooting a lightning bolt upwards that splits when it hits a ceiling.
  • Weaponized Teleportation: Strike has an ability to warp and appear right above X/Zero to do an attack.
  • You Can't Thwart Stage One: The last four bosses that you defeat will be able to carry out their mission and alter the world somehow.

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