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* BossOnlyLevel:
** Gigavolt Man-O-War is unique in that aside from himself, there are only obstacles in his level.
** Gateway is the requisite BossRush level, with no minor enemies. It only has three rooms, the starting point (where the main Boss is actually fought), an L-corridor and the hub containing the Boss teleporters.



* DesperationAttack: All Mavericks turn invincible and unleash overdrive attacks when they reach 25% (Normal) or 50% (Hard) health.

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* DesperationAttack: All Mavericks turn invincible and unleash overdrive attacks when they reach 25% (Normal) or 50% (Hard) health. Their invincibility instantly wears off after the attack in question.



* DivergentCharacterEvolution: When Axl debuted in ''Mega Man X7'', he was an underpowered version of X who [[BagOfSpilling stole X's ability to hover]]. Now Axl's special weapons are completely different from X's and he relies on MoreDakka compared to X (akin to a machine gun versus artillery). Axl can also rapid fire in eight directions now (similar to [[VideoGame/MegaManAndBass Bass]]), so he avoids the DenialOfDiagonalAttack that continues to plague X.

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* DivergentCharacterEvolution: DivergentCharacterEvolution:
**
When Axl debuted in ''Mega Man X7'', he was an underpowered version of X who [[BagOfSpilling stole X's ability to hover]]. Now Axl's special weapons are completely different from X's and he relies on MoreDakka compared to X (akin to a machine gun versus artillery). Axl can also rapid fire in eight directions now (similar to [[VideoGame/MegaManAndBass Bass]]), so he avoids the DenialOfDiagonalAttack that continues to plague X.



* EasyLevelTrick: One of the rooms in Bamboo Pandamonium's level features an endless assault of Ride Armor enemies. It's suggested that you demolish them with the Cyclops Armor, but a better alternative is to switch to Axl, stick to the uppermost part of the entrance and wail on all the enemies with the Axl Bullets. As long as Axl keeps firing, he will not slide down, and the enemies won't bother to jump up to hit him. Time-consuming, but it would rack up your hit counter to 100+.

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* EasyLevelTrick: EasyLevelTrick:
**
One of the rooms in Bamboo Pandamonium's level features an endless assault of Ride Armor enemies. It's suggested that you demolish them with the Cyclops Armor, but a better alternative is to switch to Axl, stick to the uppermost part of the entrance and wail on all the enemies with the Axl Bullets. As long as Axl keeps firing, he will not slide down, and the enemies won't bother to jump up to hit him. Time-consuming, but it would rack up your hit counter to 100+.



* HolodeckMalfunction / VirtualTrainingSimulation: Optic Sunflower sabotaged the Troia training base so its simulations are quite lethal.

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* HolodeckMalfunction / VirtualTrainingSimulation: HolodeckMalfunction[=/=]VirtualTrainingSimulation: Optic Sunflower sabotaged the Troia training base so its simulations are quite lethal.



* LazyBackup: Averted, unlike ''Mega Man X7''. If the point Maverick Hunter runs out of health, his partner immediately switches in and the fight continues. You only lose a life if both Hunters are beaten. Furthermore, if you manage to fill up the AT Gauge while one of your Hunters is knocked out, it will [[AutoRevive automatically be converted into some health]] for the downed Hunter.

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* LazyBackup: LazyBackup:
**
Averted, unlike ''Mega Man X7''. If the point Maverick Hunter runs out of health, his partner immediately switches in and the fight continues. You only lose a life if both Hunters are beaten. Furthermore, if you manage to fill up the AT Gauge while one of your Hunters is knocked out, it will [[AutoRevive automatically be converted into some health]] for the downed Hunter.



* LimitBreak: Besides health and weapon energy, there is a third AT Gauge used for team powers. If the teammate is down, filling this bar will [[AutoRevive revive him at 1/4 health]]. If both Maverick Hunters are able, though, you can perform [[CombinationAttack a Double Attack]], which [[SmartBomb demolishes all enemies on the screen]] and heavily damages bosses; using it to finish off bosses will also make it more powerful and intense. During which, X unleashes a WaveMotionGun, Zero's saber [[{{BFS}} grows huge]], and Axl whips out the GunsAkimbo [[MoreDakka and sprays the area with bullets]].

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* LimitBreak: LimitBreak:
**
Besides health and weapon energy, there is a third AT Gauge used for team powers. If the teammate is down, filling this bar will [[AutoRevive revive him at 1/4 health]]. If both Maverick Hunters are able, though, you can perform [[CombinationAttack a Double Attack]], which [[SmartBomb demolishes all enemies on the screen]] and heavily damages bosses; using it to finish off bosses will also make it more powerful and intense. During which, X unleashes a WaveMotionGun, Zero's saber [[{{BFS}} grows huge]], and Axl whips out the GunsAkimbo [[MoreDakka and sprays the area with bullets]].


* AmbiguousSituation: Due to confusing writing, who the ''real'' villain of the game was is very unclear. [[spoiler:Lumine says that Sigma helped his plan all along, and that the entire rebellion was his and the other New-Gen Reploids' doing, which is clearly what TheReveal seems to go for. However, Sigma says that the New-Gen Reploids were his "children", and that Sigma oversaw the Jakob Project which in turn created the New-Gen Reploids including Lumine. That statement, combined with Sigma's DNA inside the New-Gen Reploids copy chips effectively turning them into Reploid sociopaths, seems to imply that they were intentionally designed by Sigma to carry on his rebellion, even if they may "use" Sigma.]]



* PlotHole: Due to confusing writing, who the ''real'' villain of the game was is very unclear. [[spoiler:Lumine says that Sigma helped his plan all along, and that the entire rebellion was his and the other New-Gen Reploids' doing, which is clearly what TheReveal seems to go for. However, Sigma says that the New-Gen Reploids were his "children", and that Sigma oversaw the Jakob Project which in turn created the New-Gen Reploids including Lumine. That statement, combined with Sigma's DNA inside the New-Gen Reploids copy chips effectively turning them into Reploid sociopaths, seems to imply that they were intentionally designed by Sigma to carry on his rebellion, even if they may "use" Sigma.]]

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* BigNo: X lets one out upon dying via BottomlessPit, wasting HP, spikes, etc.


[[quoteright:270:https://static.tvtropes.org/pmwiki/pub/images/270px-mmx8promo_6970.jpg]]

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[[quoteright:270:https://static.[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/270px-mmx8promo_6970.jpg]]org/pmwiki/pub/images/megaman_x8_small.png]]


* WaveMotionGun: Optic Sunflower's desperation attack consists of him commanding The [[VideoGame/MegaManX4 Final Weapon]] to fire an energy beam at the player's position.

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* WaveMotionGun: WaveMotionGun:
**
Optic Sunflower's desperation attack consists of him commanding The [[VideoGame/MegaManX4 Final Weapon]] to fire an energy beam at the player's position.


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* WingShield: The FinalBoss has a DesperationAttack where he covers himself with his robot wings while teleporting every 3 seconds; the screen will slowly darken until it goes black, and you'll then die, unless you quickly attack the boss to make him uncover himself and then hit him some more to damage him.

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* {{Epigraph}}: The game ends with a quote from Dr. Light: "Humans and robots living together in harmony and equality. That was my ultimate wish."

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** If you fall into a BottomlessPit while in a Ride Armor, your character will automatically eject to give you one last chance to save yourself.

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* FlyingFlightlessBird: Burn Rooster is capable of flying despite being a mostly flightless bird.


* OldSaveBonus: In the [=PlayStation=] 2 version, those with a save file for ''Command Mission'' in their memory card can access a bonus boss fight with Cut Man in Optic Sunflower's stage.

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* OldSaveBonus: In the [=PlayStation=] 2 version, those with a save file for ''Command Mission'' in their memory card can access a bonus boss fight with Cut Man in Optic Sunflower's stage. The ''Mega Man X Legacy Collection'' release changed the requirements to getting a top rank in every simulation room in the stage (which was already required for getting one of the Rare Metals.)

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** Unlike ''X7'', LazyBackup is (mostly) averted, as unless a character is put in an instant death scenario like falling into SpikesOfDoom or into a [[BottomlessPits Bottomless Pit]], they'll simply retreat while the secondary character takes over. Refilling the Double Attack meter will also restore a bit of that character's health, allowing them to return.


* KilledOffForReal: [[spoiler:It is implied that this is the end of Sigma. Even still, it's stated that the copy chips of the New-Generation Reploids, which contain his viral DNA, were eventually in production again, so he may come back anyway.]]

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* KilledOffForReal: [[spoiler:It is implied that this is the end of Sigma. Even still, it's stated that the copy chips of the New-Generation Reploids, which contain his viral DNA, were eventually in production again, so he may come back anyway. And while Sigma himself may be gone, his virus persists on until it's finally cured with the Mother Elf in-between the ''X'' and ''[[VideoGame/MegaManZero Zero]] series.]]


** An alternate strategy is to simply spam the Cyclops' stun cannon, which freezes the enemy Ride Armors in their tracks and leaves them wide open for a follow-up pummeling.

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** An alternate strategy is to simply stand at the left side of the screen and spam the Cyclops' stun cannon, which freezes cannon whenever the enemy Ride Armors get close enough, which freezes them in their tracks and leaves them wide open for a follow-up pummeling.

Added DiffLines:

* AntiFrustrationFeatures: Instead of normal lives, the player is given "[[CallAHitPointASmeerp Retry Chips]]", which refresh in-between levels, and the player can even buy extras, which also refresh as long as the player doesn't get a game over.
** The player can spend Metal at the R&D Lab to refill their Sub Tanks, instead of having to do so within a level.
** There are a few Intermission levels that exist solely for the player to grind Metal if they need to.
** There are now two more navigators - Layer and Palette - who specialize in giving hints as to boss weaknesses and pointing out secrets in levels. Players who don't like the navigator system also have the option to turn it off entirely.
** Axl can now bank copy abilities for later use instead of transforming on the spot. He can also cancel out of a transformation with the Character Switch button to preserve copy energy, and if he ends up in an area that can only be entered or exited with a copied form, he's locked into that form until he leaves, even if he runs out of energy.


Added DiffLines:

** An alternate strategy is to simply spam the Cyclops' stun cannon, which freezes the enemy Ride Armors in their tracks and leaves them wide open for a follow-up pummeling.


* ClassicCheatCode: If hoarding Metals is not your idea of fun, there are cheat codes in the [=PlayStation=] 2 version to unlock the heroes' Infinity+1 Armors and the Navigators instead. There's also a code to unlock the bonus boss battle with Cut Man if you don't have a game save for ''Mega Man X: Command Mission''.

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* ClassicCheatCode: If hoarding Metals is not your idea of fun, there are cheat codes in the [=PlayStation=] 2 version to unlock the heroes' Infinity+1 Armors and the Navigators instead. There's also a code to unlock the bonus boss battle with Cut Man if you don't have a game save for ''Mega Man X: Command Mission''.Mission''; due to ''Command Mission'' being unavailable on the eighth-generation systems, said code is the only way to see Cut Man in the ''[[CompilationRerelease X Legacy Collection 2]]'' release.

Added DiffLines:

* GoombaStomp: Piloting a ride armor gives you the ability to do this to smaller enemies (even guarding metools.)

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