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History VideoGame / MegaManDrWilysRevenge

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* DepartmentOfRedundancyDepartment: You have two fire-themed weapons in this game - one from Fire Man and one from Heat Man (although both do have slightly different functions).

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* LoadBearingBoss: Defeating the FinalBoss causes the Wily Station to burst into a PostDefeatExplosionChain and fade away.



* WeaksauceWeakness: The weaknesses have been shifted around a bit to compensate for the different Robot Master lineup, though the trope still applies as normal. However, most of the Robot Masters from the second NES game are immune to the weapons of those from the first game, and Enker is completely immune to everything bar the Mega Buster...which he can reflect back at Mega Man if shot at the wrong time (technically Enker's affected by the Time Stopper, but it won't achieve anything beyond freezing him in place until your weapon energy runs out).

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* WeaksauceWeakness: The weaknesses have been shifted around a bit to compensate for the different Robot Master lineup, though the trope still applies as normal. However, most of the Robot Masters from the second NES game are immune to the weapons of those from the first game, game (except for Flash Man being weak to Ice Slasher), and Enker is completely immune to everything bar the Mega Buster...which he can reflect back at Mega Man if shot at the wrong time (technically Enker's affected by the Time Stopper, but it won't achieve anything beyond freezing him in place until your weapon energy runs out).
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The first of five ''VideoGame/MegaManClassic'' games for the UsefulNotes/GameBoy, ''Dr. Wily's Revenge'' (known as ''Rockman World'' in Japan) features the bare minimum of a plot, even compared to the other ''Mega Man'' games. In a nutshell, Dr. Wily is smarting at having his backside kicked in the first two ''Mega Man'' games, and has rebuilt four of the Robot Masters he built for the first game, and four from the second. And so, the Blue Bomber sets out to stop his arch-nemesis once again, unaware that Wily has a secret weapon intended to stop him once and for all -- Enker, the "Mega Man Killer."

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The first of five ''VideoGame/MegaManClassic'' games for the UsefulNotes/GameBoy, Platform/GameBoy, ''Dr. Wily's Revenge'' (known as ''Rockman World'' in Japan) features the bare minimum of a plot, even compared to the other ''Mega Man'' games. In a nutshell, Dr. Wily is smarting at having his backside kicked in the first two ''Mega Man'' games, and has rebuilt four of the Robot Masters he built for the first game, and four from the second. And so, the Blue Bomber sets out to stop his arch-nemesis once again, unaware that Wily has a secret weapon intended to stop him once and for all -- Enker, the "Mega Man Killer."
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In addition to being the first portable ''Mega Man'' game, ''Dr. Wily's Revenge'' was the first title in which Creator/{{Capcom}} outsourced the development to another company, namely Minakuchi Engineering, who would subsequently develop the [[VideoGame/MegaManIII third]] [[VideoGame/MegaManIV through]] [[VideoGame/MegaManV fifth]] Game Boy outings (plus ''VideoGame/MegaManTheWilyWars'' [[note]]known as ''Rockman Mega World'' in Japan[[/note]] for the UsefulNotes/SegaGenesis and the Game Boy's version of ''VideoGame/BionicCommando''; ''VideoGame/MegaManII'' was instead outsourced to Japan System House [[note]]later known as Biox[[/note]]). This paved the way for [[Creator/IntiCreates other third-party developers]] to handle [[VideoGame/MegaManZero future]] [[VideoGame/MegaManZX Mega]] [[VideoGame/MegaMan9 Man]] [[VideoGame/MegaMan10 outings]].

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In addition to being the first portable ''Mega Man'' game, ''Dr. Wily's Revenge'' was the first title in which Creator/{{Capcom}} outsourced the development to another company, namely Minakuchi Engineering, who would subsequently develop the [[VideoGame/MegaManIII third]] [[VideoGame/MegaManIV through]] [[VideoGame/MegaManV fifth]] Game Boy outings (plus ''VideoGame/MegaManTheWilyWars'' [[note]]known as ''Rockman Mega World'' in Japan[[/note]] for the UsefulNotes/SegaGenesis and the Game Boy's version of ''VideoGame/BionicCommando''; ''VideoGame/MegaManII'' was instead outsourced to Japan System House [[note]]later known as Biox[[/note]]).Thinking Rabbit Inc.). This paved the way for [[Creator/IntiCreates other third-party developers]] to handle [[VideoGame/MegaManZero future]] [[VideoGame/MegaManZX Mega]] [[VideoGame/MegaMan9 Man]] [[VideoGame/MegaMan10 outings]].
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* AntagonistTitle: ''Dr. Wily'''s Revenge.
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* BossBonanza: The first Dr. Wily stage ends with a room full of teleporters that lead to boss fights, just like in the NES games, but instead of leading to rematches with the four Robot Masters Mega Man has defeated up to that point, these teleporters lead to battles with four of the Robot Masters from ''VideoGame/MegaMan2''. Once they have all been defeated, a new teleporter appears, leading to one more new boss battle with Enker.

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