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Two years later, the game would get a sequel titled ''[[UnInstallment Mega Man 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game of the same game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

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Two years later, the game would get a sequel titled ''[[UnInstallment Mega Man 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game of the same game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

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Two years later, the game would get a sequel titled ''[[UnInstallment Mega Man 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

The first game was made entirely by Stephen Rozner, with the second having his brother William Rozner involved with making graphics. Both games are notorious for their awkward controls and physics, awkward sprite work, and overall lack of polish. However, the first game was able to achieve relatively smooth horizontal and vertical scrolling on DOS even before the original VideoGame/CommanderKeen, which was a fairly impressive accomplishment, and Rozner would later go on to do the MS-DOS port of the VideoGame/MegaManX1 ''with only the audiovisual assets'', having to code it entirely from scratch.

to:

Two years later, the game would get a sequel titled ''[[UnInstallment Mega Man 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game of the same game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

The first game was made entirely by Stephen Rozner, with the second having his brother William Rozner involved with making graphics. Both games are notorious for their awkward controls and physics, awkward sprite work, and overall lack of polish. However, the first game was able to achieve relatively smooth horizontal and vertical scrolling on DOS even before the original VideoGame/CommanderKeen, ''VideoGame/CommanderKeen'', which was a fairly impressive accomplishment, and Rozner would later go on to do the MS-DOS port of the VideoGame/MegaManX1 ''with only ''VideoGame/MegaManX1'' with ''only'' the audiovisual assets'', assets, having to code it entirely from scratch.



* DeadlyDroplets: Dyna Man's stage in the original has red damaging droplets. In 3, two thirds of robot master stages have the same hazard.

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* DeadlyDroplets: Dyna Man's stage in the original has red damaging droplets. In 3, two thirds ''3'', two-thirds of robot master Robot Master stages have the same hazard.






* ExcusePlot: The story is simply "Infiltrate Wily's base, get the key cards from the robots, and defeat Wily in the core room".

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* ExcusePlot: The story is simply "Infiltrate "infiltrate Wily's base, get the key cards from the robots, and defeat Wily in the core room".room."






* DolledUpInstallment: Stephen and William Rozner originally developed it as an environmentally-themed game titled ''Eco Man'', but Hi Tech Expressions only agreed to publish it if it was turned into a ''Mega Man'' game, since they had an exclusive publishing deal with Creator/{{Capcom}}.

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* DolledUpInstallment: Stephen and William Rozner originally developed it as an environmentally-themed environmental-themed game titled ''Eco Man'', but Hi Tech Expressions only agreed to publish it if it was turned into a ''Mega Man'' game, since they had an exclusive publishing deal with Creator/{{Capcom}}.
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* DeadlyDroplets: Dyna Man's stage in the original has red damaging droplets. In 3, two thirds of robot master stages have the same hazard.
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The first game was made entirely by Stephen Rozner, with the second having his brother William Rozner involved with making graphics. Both games are notorious for their awkward controls and physics, awkward sprite work, and overall lack of polish.

to:

The first game was made entirely by Stephen Rozner, with the second having his brother William Rozner involved with making graphics. Both games are notorious for their awkward controls and physics, awkward sprite work, and overall lack of polish.
polish. However, the first game was able to achieve relatively smooth horizontal and vertical scrolling on DOS even before the original VideoGame/CommanderKeen, which was a fairly impressive accomplishment, and Rozner would later go on to do the MS-DOS port of the VideoGame/MegaManX1 ''with only the audiovisual assets'', having to code it entirely from scratch.
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Two years later, the game would get a sequel titled ''[[{{Unstallment}} Mega Man 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

to:

Two years later, the game would get a sequel titled ''[[{{Unstallment}} ''[[UnInstallment Mega Man 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.
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Two years later, the game would get a sequel titled ''Mega Man 3: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

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Two years later, the game would get a sequel titled ''Mega ''[[{{Unstallment}} Mega Man 3: 3]]: The Robots are Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.
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Dummied Out is now Trivia.


* DummiedOut:
** Code for a simple anti-piracy measure can be found; it would have worked by showing an enemy from the game, and requesting that the player type the name given to the enemy in the manual.
** On top of 16 different levels of gravity/anti-gravity (of which only 6 are used), tiles can be set to have one of 8 levels of friction or conveyor belt speeds, with only one of each being used in the final game.
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* EternalEngine: ''Every single level'' is at least partially one of these (Sonic Man's stage doubles as DownTheDrain, with Dyna Man mixing in DownInTheDumps). [[JustifiedTrope Justified]], as the whole game takes place in Wily's lair.

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* EternalEngine: ''Every single level'' is at least partially one of these (Sonic Man's stage doubles as DownTheDrain, with Dyna Man mixing in DownInTheDumps). [[JustifiedTrope Justified]], {{Justified|Trope}}, as the whole game takes place in Wily's lair.
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* NonstandardCharacterDesign: Most of the enemies look oddly realistic, to the point where you'd be forgiven for thinking they aren't robots.

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* NonstandardCharacterDesign: NonStandardCharacterDesign: Most of the enemies look oddly realistic, to the point where you'd be forgiven for thinking they aren't robots.

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[[quoteright:299:https://static.tvtropes.org/pmwiki/pub/images/mega_man_dos.png]]



* NonstandardCharacterDesign: All three of the Robot Masters have unnatural eye shapes and sclera colors.

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* NonstandardCharacterDesign: NonStandardCharacterDesign: All three of the Robot Masters have unnatural eye shapes and sclera colors.


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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/mega_man_3_dos.png]]


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* DolledUpInstallment: Stephen and William Rozner originally developed it as an environmentally-themed game titled ''Eco Man'', but Hi Tech Expressions only agreed to publish it if it was turned into a ''Mega Man'' game, since they had an exclusive publishing deal with Creator/{{Capcom}}.

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Two years later, the game would get a sequel titled ''Mega Man 3: The Robots are Revolting'' (the reason for skipping over ''2'' is anyone's guess). What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

to:

Two years later, the game would get a sequel titled ''Mega Man 3: The Robots are Revolting'' (the reason for skipping over ''2'' is anyone's guess).Revolting''. What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.



** The box of ''The Robots are Revolting'' simply uses a cropped version of the box for the NES version of ''VideoGame/MegaMan3'', removing Rush, but ''not'' Spark Man.

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** The box of ''The Robots are Revolting'' simply uses a cropped version of the box for the NES version of ''VideoGame/MegaMan3'', removing Rush, but ''not'' Spark Man.Man (who's supposed to be a stand-in for Bit Man, hence the games skipping over ''2'' altogether).



* SpreadShot: Blade Launcher and Water Shooter both fire spreads of projectiles (blades for Blade Launcher, water balls for Water Shooter) at an upwards angle. Blade Launcher's projectiles can fly, while Water Shooter's move in an arc.

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* SpreadShot: Blade Launcher and Water Shooter both fire spreads of projectiles (blades for Blade Launcher, water balls for Water Shooter) at an upwards angle. Blade Launcher's projectiles can fly, while Water Shooter's move in an arc.arc.
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Removed the claim that the MM 1 manual doesn't include the names of the enemies; apparently it does.


** Code for a simple anti-piracy measure can be found; it would have worked by showing an enemy from the game, and requesting that the player type the name given to the enemy in the manual. Since said manual doesn't actually have the names, hacking the game to find the right answers is the only way to learn what most of the game's enemies are named.

to:

** Code for a simple anti-piracy measure can be found; it would have worked by showing an enemy from the game, and requesting that the player type the name given to the enemy in the manual. Since said manual doesn't actually have the names, hacking the game to find the right answers is the only way to learn what most of the game's enemies are named.
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A FanRemake combining the two games, known as ''VideoGame/MegamanDOSRemake'', is also available.

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[[https://archive.org/details/MegaManPC Both]] [[https://archive.org/details/msdos_Mega_Man_3_-_The_Robots_are_Revolting_1992 games]] can be played on the Internet Archive. A FanRemake combining the two games, known as ''VideoGame/MegamanDOSRemake'', is also available.



* AllThereInTheManual: What little plot there is can only be found on the boxes of the games, which is also the only place where the subtitle for ''Mega Man 3'' can be found

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* AllThereInTheManual: What little plot there is can only be found on the boxes of the games, which is also the only place where the subtitle for ''Mega Man 3'' can be foundfound.



* HoppingMachine: Of the 12 bosses in the two games combined, the only that move through means other than jumping are Sonic Man (who swims), Bit Man (who runs into walls), CRORQ (who walks back and forth), and Dr. Wily in ''3'' (who floats in a pool of green liquid).

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* HoppingMachine: Of the 12 bosses in the two games combined, the only that move through means other than jumping are Sonic Man (who swims), Bit Man (who runs into walls), CRORQ (who walks back and forth), forth in both of his appearances), and Dr. Wily in ''3'' (who floats in a pool of green liquid).



* PinballProjectile: Sonic Wave is a sound wave that bounces off solid surfaces.

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* PinballProjectile: Sonic Man's Sonic Wave is a sound wave that bounces off solid surfaces.



* SpreadShot: Blade Launcher and Water Shooter both fire spreads of projectiles (blades for Blade Launcher, water balls for Water Shooter) in an upward spread. Blade Launcher's projectiles can fly, while Water Shooter's move in an arc.

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* SpreadShot: Blade Launcher and Water Shooter both fire spreads of projectiles (blades for Blade Launcher, water balls for Water Shooter) in at an upward spread.upwards angle. Blade Launcher's projectiles can fly, while Water Shooter's move in an arc.
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''Mega Man'' is a PC game in the ''VideoGame/MegaManClassic'' series released in 1990. Despite its title, it is ''not'' a port of [[VideoGame/MegaMan1 the original game]], but rather a whole new game. The game centers around infiltrating Dr. Wily's base of operations and defeating three Robot Masters to gain access to key cards they're guarding, which open an entrance deeper in the base where Dr. Wily and the supercomputer CRORQ are waiting.

Two years later, the game would get a sequel titled ''Mega Man 3: The Robots are Revolting'' (the reason for skipping over ''2'' is anyone's guess). What little plot there is in this installment seems to be borrowed from [[VideoGame/MegaMan3 the NES game]]; six Robot Masters have gone berserk, and it's up to Mega Man to defeat them and find energy crystals ([[AllThereInTheManual Not that the latter actually appear in the game itself, anyway]]) before confronting Dr. Wily.

The first game was made entirely by Stephen Rozner, with the second having his brother William Rozner involved with making graphics. Both games are notorious for their awkward controls and physics, awkward sprite work, and overall lack of polish.

A FanRemake combining the two games, known as ''VideoGame/MegamanDOSRemake'', is also available.

!!Both games provide examples of:
*AllThereInTheManual: What little plot there is can only be found on the boxes of the games, which is also the only place where the subtitle for ''Mega Man 3'' can be found
*AWinnerIsYou: Both games end with a screen giving a bare-bones ending description (identical between the two games, no less), a sprite of Dr. Wily cowering in front of Mega Man, and a very small set of staff credits.
*BossRush: Plays out more like in the original ''VideoGame/MegaMan1''; instead of a room with teleporters to all of the Robot Masters, the rematches happen one at a time in certain parts of the final stage.
*CoversAlwaysLie:
**The first game's box art shows Rush behind Mega Man, despite not receiving so much as a mention. Spark Man also appears on the back despite also being absent.
**The box of ''The Robots are Revolting'' simply uses a cropped version of the box for the NES version of ''VideoGame/MegaMan3'', removing Rush, but ''not'' Spark Man.
*HoppingMachine: Of the 12 bosses in the two games combined, the only that move through means other than jumping are Sonic Man (who swims), Bit Man (who runs into walls), CRORQ (who walks back and forth), and Dr. Wily in ''3'' (who floats in a pool of green liquid).
*MercyInvincibility: Played straight with Mega Man himself, but surprisingly averted for the bosses, making it possible to deplete their entire health bar in mere seconds.
*MiniMecha: CRORQ is a two-legged walking mech roughly twice Mega Man's size.
*NonstandardCharacterDesign: Most of the enemies look oddly realistic, to the point where you'd be forgiven for thinking they aren't robots.
!!''Mega Man'' provides examples of:
*AllTheWorldsAreAStage: The final level combines elements from all three Robot Master stages.
*DummiedOut:
**Code for a simple anti-piracy measure can be found; it would have worked by showing an enemy from the game, and requesting that the player type the name given to the enemy in the manual. Since said manual doesn't actually have the names, hacking the game to find the right answers is the only way to learn what most of the game's enemies are named.
**On top of 16 different levels of gravity/anti-gravity (of which only 6 are used), tiles can be set to have one of 8 levels of friction or conveyor belt speeds, with only one of each being used in the final game.
*EternalEngine: ''Every single level'' is at least partially one of these (Sonic Man's stage doubles as DownTheDrain, with Dyna Man mixing in DownInTheDumps). [[JustifiedTrope Justified]], as the whole game takes place in Wily's lair.
*ExcusePlot: The story is simply "Infiltrate Wily's base, get the key cards from the robots, and defeat Wily in the core room".
*HoistByHisOwnPetard: Nuclear Detonator damages not just enemies, but also Mega Man.
*LuckilyMyShieldWillProtectMe: Volt Man's Force Field, which drains weapon energy as long as its active (but can be de-activated as compensation).
*NonIndicativeName: Dyna Man and his weapon seem to have swapped names; Dyna Man ("Dyna" no doubt being short for "Dynamite") drops what look like nuclear warheads in his fight, while his special weapon, the Nuclear Detonator, is a bundle of dynamite.
*NonstandardCharacterDesign: All three of the Robot Masters have unnatural eye shapes and sclera colors.
*PinballProjectile: Sonic Wave is a sound wave that bounces off solid surfaces.
!!''Mega Man 3: The Robots are Revolting'' provides examples of:
*BattleBoomerang: Shark Boomerang, at least when used by Mega Man. Unusually for the series, it is ''not'' a PrecisionGuidedBoomerang, as the boomerang's trajectory will not adjust to match Mega Man's position if he moves.
*BullfightBoss: Bit Man goes for this strategy as opposed to the HoppingMachine pattern of the other 5 Robot Masters.
*DownTheDrain:
** Blade Man's stage takes place in some sort of water plant; half of the level is submerged, and pipes are leaking water throughout the rest of it.
** Torch Man, [[PlayingWithFire of all people]], is found in an AbsurdlySpaciousSewer.
*NoOSHACompliance: Oil Man's stage is absolutely ''filled'' with oil, with broken pipes gushing out oil all over the place.
*PaletteSwap:
**The designs of the six Robot Masters are edited from the cast of ''VideoGame/MegaMan2'' and ''3'' for the NES, which is most apparent with the mugshots:
***Torch Man is simply Magnet Man without his magnet, and a different ArmCannon.
***Bit Man uses Hard Man's head, with his sprite placing it on Crash Man's body.
***Shark Man seems to use Crash Man or Snake Man as a starting point, with Gemini Man's body.
***Wave Man is simply Air Man with water cannons in place of his fan, and the arm cannon removed.
***Oil Man is a red Flash Man without a visible mouth.
***Blade Man is Metal Man without his external blades, plus an arm cannon and an extra piece on the back of his helmet.
**This even applies to the ''weapons''. Torch Arm, Oil Stream, and Bit Cannon have no differences from the buster aside from costing weapon energy and being the weaknesses of certain bosses.
*UnderTheSea: Shark Man's stage.
*ShipLevel: Wave Man's stage takes place on a floating ship, while part of Shark Man's stage includes a sunken one.
*SpreadShot: Blade Launcher and Water Shooter both fire spreads of projectiles (blades for Blade Launcher, water balls for Water Shooter) in an upward spread. Blade Launcher's projectiles can fly, while Water Shooter's move in an arc.

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