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* SkillGateCharacter:

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* SkillGateCharacter:SkillGateCharacters:
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* VisualInitiativeQueue: The program deck requires the player to arrange Battle Chips in a flowchart-like array with divergent paths. At the start of every round, a selection of up to three chips will be made as the program randomly determines a path through the deck, and they will be used in that order. Each Navi uses a Program Deck, so combat is the Navis using their first, second, and third Battle Chips, and then following up with their Signature Attack until one or the other is defeated.
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''Mega Man Battle Chip Challenge'' is a 2003 spinoff of the ''VideoGame/MegaManBattleNetwork'' series, developed by Creator/IntiCreates instead of Creator/{{Capcom}}. The game released simultaneously for the UsefulNotes/GameBoyAdvance and [[UsefulNotes/WonderSwan WonderSwan Color]] (as ''Rockman.EXE N1 Battle'', and much like the [=WonderSwan=] itself, it was Japan-exclusive), and is an [[OddballInTheSeries oddball]] at that. Its whole ExcusePlot is centered around tournaments, and there is no exploration or virus battles. Netbattles are a turn-based affair the player has little input on.

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''Mega Man Battle Chip Challenge'' is a 2003 spinoff of the ''VideoGame/MegaManBattleNetwork'' series, developed by Creator/IntiCreates instead of Creator/{{Capcom}}. The game released simultaneously for the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance and [[UsefulNotes/WonderSwan [[Platform/WonderSwan WonderSwan Color]] (as ''Rockman.EXE N1 Battle'', and much like the [=WonderSwan=] itself, it was Japan-exclusive), and is an [[OddballInTheSeries oddball]] at that. Its whole ExcusePlot is centered around tournaments, and there is no exploration or virus battles. Netbattles are a turn-based affair the player has little input on.

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Trope was cut/disambiguated due to cleanup


* BonusBoss: ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' contain seven hidden codes that can be entered into the Open Tournament to unlock special PurposefullyOverpowered versions of the six {{Player Character}}s, plus an extra fight with Mega Man Hub Style.


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* OptionalBoss: ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' contain seven hidden codes that can be entered into the Open Tournament to unlock special PurposefullyOverpowered versions of the six {{Player Character}}s, plus an extra fight with Mega Man Hub Style.
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* RecurringBoss: Most if not all opponents appear in multiple tournaments and the Open Battle levels with more challenging program-decks.

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* RecurringBoss: Most if not all opponents appear in multiple tournaments and the Open Battle levels with more challenging program-decks.program-decks, even if you've already obtained their navi chip.
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* CharacterDrivenStrategy: Most {{NPC}}s have distinct strategies or at least staple tactics that will reoccur in each repeat appearance they make in the game.


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* RecurringBoss: Most if not all opponents appear in multiple tournaments and the Open Battle levels with more challenging program-decks.
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* WakeUpCallBoss: The Class C tournaments are when the game really begins to push the player strategically. [=SkullMan.EXE=] in particular, with his large quantity of hit points and devastating Navi chip damage, will devastate any players who plan to just plow through with straightforward force.

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* WakeUpCallBoss: The Class C tournaments are when the game really begins to push the player strategically. [=SkullMan.EXE=] in particular, with his large quantity of hit points and devastating Navi chip damage, will devastate slaughter any players who plan trying to just plow through with straightforward force. force.
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* SecretFinalCampaign: The game ends and the credits roll with the completion of the S Rank tournament. [[spoiler:And then a string of three more tournaments are unlocked]]. [[spoiler:And completing these three tournaments is necessary to unlock the final MarathonLevel BonusDungeon]].

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* SecretFinalCampaign: The game ends and After the credits roll Master Tournament of Class S, Mr. Famous approaches the PlayerCharacter with the completion of the S Rank tournament. [[spoiler:And then a string of three more tournaments are unlocked]]. [[spoiler:And completing these three tournaments is necessary to unlock the final MarathonLevel BonusDungeon]].new tournaments.



** Normal Navis, who have abysmal Navi chip attacks, accuracy, and dodge rates, but loads of hit points and battle-chip capacity--this gives players lots of room for error and potential for pure battle-chip strategies without having to work with more specialized Navis. However, because their Navi chip attacks are largely worthless, they effectively have only three real attacks per turn and are vulnerable to MageKiller Navis who will take their battle-chips away.

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** Normal Navis, who have abysmal Navi chip attacks, accuracy, and dodge rates, but loads of hit points and battle-chip capacity--this gives players lots of room for error and potential for pure battle-chip strategies without having to work with more specialized Navis. However, because of their abysmal Navi chip attacks are largely worthless, attacks, accuracy, and dodge rates, they effectively have only three real attacks per turn and are vulnerable to MageKiller Navis who will take their battle-chips away.



** After the S-rank tournament, Mr. Famous approaches the PlayerCharacter with three new tournaments meant to draw out and capture an especially dangerous target, who is faced at the end of the Z-rank Tournament: [[spoiler:Bass.EXE]].
** {{Subverted}} with Normal Navi ZERO, who is waiting for you at the end of the 100-Navi challenge run. [[spoiler:He is promptly dispatched by Bass GS, who is the true final fight]].

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** After As the S-rank tournament, SecretFinalCampaign goes on, Mr. Famous approaches slowly admits that the PlayerCharacter with three new tournaments are meant to draw out and capture an especially dangerous target, who is faced at the end of the Z-rank Tournament: Chaos Tournament of Class Z: [[spoiler:Bass.EXE]].
** {{Subverted}} with Normal Navi ZERO, who is [[spoiler:ZERO]] waiting for you at the end of the 100-Navi challenge run. [[spoiler:He is promptly dispatched by Bass GS, who is the true final fight]].

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* LimitBreak: Slot-In, where the player can interrupt the flow of combat to use of one of up to two specially-reserved chips; the success rate of this action depends on how much time has passed without using it. In ''Rockman.EXE N1 Battle'', however, this isn't possible.

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* LimitBreak: Slot-In, where the player can interrupt the flow of combat to use of one of up to two specially-reserved chips; the [[LuckBasedMission success rate rate]] of this action depends on how much time has passed without using it. In ''Rockman.EXE N1 Battle'', however, this isn't possible.


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** The Slot-In mechanic depends on the length of the custom gauge, which makes Slot-In attempts more successful with each passing turn--until that gauge reaches 100%, however, success lies in the hands of the RandomNumberGod.

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* MageKiller: Rather than just attacking an opponent, some attack types [[ManaBurn damage or even destroy]] an enemy's loaded [[BreakableWeapons battle-chips]] as well; [[PowerNullifier destroyed battle-chips can't be used for the rest of the fight]], so Navis that rely too heavily on battle-chips and not their own abilities may be left helpless.
** Add type attacks deal damage to the last loaded battle chip in a Navi's queue. This is the most straightforward type.
** All Add type attacks do less average damage than regular Add-type attacks but hit every loaded chip, so they whittle down the whole queue with DamageOverTime. Usually the hallmark of a StoneWall Navi, but there are certain SituationalSword All Add battle-chips that do lots of damage but can only be used on the right {{Field|Power Effect}}. [=TurboMan, Navi-Wood, ElecMan, NumberMan, AirMan, FreezeMan, PlantMan, FlameMan, KingMan=], and [[spoiler:Bass GS]] all specialize in this type of attack.
** Random type attacks target individual chips, but aren't restricted to the last battle chip in the enemy's queue.
** Delete type attacks do almost no damage, but may [[OneHitKill destroy a whole battle chip outright]].

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* MageKiller: Rather than just attacking an opponent, some Some attack types and the Navis that specialize in them focus on crippling enemies by [[ManaBurn damage or even destroy]] an enemy's loaded [[BreakableWeapons battle-chips]] as well; [[PowerNullifier destroyed battle-chips can't be used for the rest of the fight]], so attacking their battle chips]].
**
Navis that rely too heavily on battle-chips and not their own abilities may be left helpless.
** Add type attacks
deal damage to the last loaded battle chip in a Navi's queue. This is the most straightforward type.
Add type damage include [=MegaMan, Ring, QuickMan, SharkMan, Navi-Aqua, Normal Navi X=], [[spoiler:Bass, Hub Style, and Aqua Custom]].
** Navis that deal DamageOverTime with All Add type attacks do less average damage than regular Add-type attacks but hit every loaded chip, so they whittle down the whole queue with DamageOverTime. Usually the hallmark of a StoneWall Navi, but there are certain SituationalSword All Add battle-chips that do lots of damage but can only be used on the right {{Field|Power Effect}}. include [=TurboMan, Navi-Wood, ElecMan, NumberMan, AirMan, FreezeMan, PlantMan, FlameMan, KingMan=], and [[spoiler:Bass GS]] all specialize in this type of attack.
** Only [=ProtoMan=] does Random type attacks target individual chips, but aren't restricted to damage.
** [=MagicMan=] is
the last battle chip in the enemy's queue.
**
only competitor with a Delete type attacks do almost no damage, but may [[OneHitKill destroy a whole battle chip outright]].attack.


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* ManaBurn: While some attack types are primarily about targeting an opponent, other attack types damage or even destroy an enemy's loaded [[BreakableWeapons battle-chips]] instead; [[PowerNullifier destroyed battle-chips can't be used for the rest of the fight]], so Navis that rely too heavily on battle-chips and not their own abilities may be left helpless.
** Add type attacks deal damage to the last loaded battle chip in a Navi's queue. This is the most straightforward type.
** All Add type attacks do less average damage than regular Add-type attacks but hit every loaded chip, so they whittle down the whole queue with DamageOverTime. Usually the hallmark of a StoneWall Navi, but there are certain SituationalSword All Add battle-chips that do lots of damage but can only be used on the right {{Field|Power Effect}}.
** Random type attacks target random slots in the enemy's program deck queue, which may or may not have a chip in it.
** Delete type attacks also strike random slots in the program deck, and while they do almost no damage, they may [[OneHitKill destroy a whole battle chip outright]].

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* {{Crossover}}: This game features an ensemble cast of nearly every character from the original ''VideoGame/MegaManBattleNetwork'' trilogy, and nearly every battle-chip likewise. Kai and Mary are OriginalGeneration characters, though.

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* {{Crossover}}: This game features an ensemble cast ConfusionFu: The amount of nearly every character from [[{{Mana}} MB]] that a Navi has directly influences their Program Deck capacity, which determines the original ''VideoGame/MegaManBattleNetwork'' trilogy, amount and nearly every battle-chip likewise. Kai and Mary are OriginalGeneration characters, though. variety of battle-chips a contestant can use. Navis with high MB have more versatility than those without.


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* {{Crossover}}: This game features an ensemble cast of nearly every character from the original ''VideoGame/MegaManBattleNetwork'' trilogy, and nearly every battle-chip likewise. Kai and Mary are OriginalGeneration characters, though.
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* DefeatMeansFriendship: Defeating the last opponent in each tournament will result in the player obtaining their Navi-chip; other Navi-c3hips are gained from every fifth opponent in the Free Battle {{Marathon Level}}s.

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* DefeatMeansFriendship: Defeating the last opponent in each tournament will result in the player obtaining their Navi-chip; other Navi-c3hips Navi-chips are gained from every fifth opponent in the Free Battle {{Marathon Level}}s.

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* CriticalHit: Random-type and Delete-type attacks target a random slot in the opponent's queue and [[ManaBurn damage]] or [[OneHitKill delete]] the occupying battle-chip. This may result in a dud if that slot is empty, or it may [[SpannerInTheWorks remove a cornerstone of the opponent's strategy]] and leave them helpless.
* CriticalHitClass: [=ProtoMan=] is the only Navi who can do Random type damage, and [=MagicMan=] the only one who can do Delete type damage.



* DeckbuildingGame: Players must arrange a set of battle-chips in their program deck, a flowchart of possible battle-chip {{Combos}} that a random path will travel each turn. Players can change their program decks before each battle, but only using battle chips they've loaded into their folder before the start of the tournament.
* DefeatMeansFriendship: Defeating the last opponent in each tournament will result in the player obtaining their Navi-chip; other Navi-c3hips are gained from every fifth opponent in the Free Battle {{Marathon Level}}s.



* DownloadableContent:
** Multiplayer can't be done directly by linking games; instead players must input lengthy passwords that encode an enemy Navi and their program deck and download them into the waiting roster for free battle.
** ''VideoGame/MegaManBattleNetwork4RedSunAndBlueMoon'' hide special codes that provide {{Superboss}} versions of the {{Player Character}}s, including the only way to get Hub Style.



* ElementalRockPaperScissors:
** Most fields with an elemental affinity can be altered by a superior element.
** If a competitor's current battle-chip has a superior element to the opponent's, it gets automatic priority.



* LazyArtist: Normal Navi [[spoiler:ZERO]] gets [[BaitAndSwitchBoss so little screentime]] that it didn't even get a different palette from Normal Navi [[spoiler:X]].



* MageKiller: All Add-type attacks do set damage to every single one of a foe's loaded [[BreakableWeapons battle-chips]] with the intent of robbing the foe of their options over time. This can really threaten enemies that use AwesomeYetImpractical GlassCannon battle-chips that can't take any punishment. [=TurboMan=], Navi-Wood, [=ElecMan, NumberMan, AirMan, FreezeMan, PlantMan, FlameMan, KingMan=], and [[spoiler:Bass GS]] all specialize in this type of attack.

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* MageKiller: All Add-type attacks do set Rather than just attacking an opponent, some attack types [[ManaBurn damage to every single one of a foe's or even destroy]] an enemy's loaded [[BreakableWeapons battle-chips]] with as well; [[PowerNullifier destroyed battle-chips can't be used for the intent rest of robbing the foe of fight]], so Navis that rely too heavily on battle-chips and not their options over time. own abilities may be left helpless.
** Add type attacks deal damage to the last loaded battle chip in a Navi's queue.
This can really threaten enemies that use AwesomeYetImpractical GlassCannon is the most straightforward type.
** All Add type attacks do less average damage than regular Add-type attacks but hit every loaded chip, so they whittle down the whole queue with DamageOverTime. Usually the hallmark of a StoneWall Navi, but there are certain SituationalSword All Add
battle-chips that can't take any punishment. [=TurboMan=], do lots of damage but can only be used on the right {{Field|Power Effect}}. [=TurboMan, Navi-Wood, [=ElecMan, ElecMan, NumberMan, AirMan, FreezeMan, PlantMan, FlameMan, KingMan=], and [[spoiler:Bass GS]] all specialize in this type of attack.attack.
** Random type attacks target individual chips, but aren't restricted to the last battle chip in the enemy's queue.
** Delete type attacks do almost no damage, but may [[OneHitKill destroy a whole battle chip outright]].


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* {{Mana}}:
** Outside of battle, a Navi's MB determines the capacity--and thus [[ConfusionFu the versatility]]--of their program-deck. Some Navis have [[MagicallyIneptFighter low MB but powerful stats or Navi-attacks]], while others have [[SquishyWizard inferior personal abilities but lots of MB for battle-chips]].
** In battle, each battle-chip has its own amount of HitPoints that determines how much punishment it can take; a battle-chip taking damage is in effect ManaBurn.
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* SecretFinalCampaign: The game ends and the credits roll with the completion of the S Rank tournament. [[spoiler:And then a string of three more tournaments are unlocked]]. [[spoiler:And completing these three tournaments is necessary to unlock the final MarathonLevel BonusDungeon]].
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* CrisisCrossover: It's a big TournamentArc featuring [[MassiveMultiplayerCrossover almost everyone who's anyone]] in the original ''Battle Network'' trilogy--[[NotJustATournament and a new generation of the WWW wants to blow it the frick up]].


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* MassiveMultiplayerCrossover: ''Battle Chip Challenge'' draws almost every unique navi from the original trilogy into a single cast pool, and they're all playable, provided you install their navi-chip.


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* OriginalGeneration: Kai and Mary, two new {{Player Characters}} created for this CrisisCrossover SpinOff.
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* UmbrellaOfTogetherness: PlayedWith in Mayl's story, which starts when Lan offers Mayl his umbrella but rejects the notion of walking home together under it. The umbrella becomes an issue again when Lan naturally gets sick and loses his ability to compete, so Mayl takes it upon herself to compete on his behalf.

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* UmbrellaOfTogetherness: PlayedWith in [[TheRashomon Mayl's story, which story]] starts when Lan offers Mayl his umbrella but [[DefiedTrope rejects the notion of walking home together together]] under it. The umbrella becomes an issue again when This results in Lan naturally gets getting sick and loses losing his ability to compete, so Mayl takes it upon herself to compete on his behalf.
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* BalancePowerSkillGimmick: Among the main player characters, [=MegaMan=] and [=ProtoMan=] are the Balance, each being the JackOfAllStats. [=GutsMan=] is the Power, being StrongButUnskilled and the hardest-hitting of the player characters. [=TurboMan=] and Ring are the Skill, with the [=TurboMan=] focusing on [[MageKiller damaging the opponent's chips]], while Ring's Navi chip attack does [[SpamAttack multi-hit damage]]. Roll is the Gimmick, being an ArmoredButFrail MechanicallyUnusualFighter who offsets her very low HP with her unique healing ability.

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* BalancePowerSkillGimmick: Among the main player characters, [=MegaMan=] and [=ProtoMan=] are the Balance, each being the a JackOfAllStats. [=GutsMan=] is the Power, being StrongButUnskilled and the hardest-hitting of the player characters. [=TurboMan=] and Ring are the Skill, with the [=TurboMan=] focusing on [[MageKiller damaging the opponent's chips]], while Ring's Navi chip attack does [[SpamAttack multi-hit damage]]. Roll is the Gimmick, being an ArmoredButFrail MechanicallyUnusualFighter Skill who [[ArmoredButFrail offsets her very low HP with her unique healing ability.ability]]. [=TurboMan=] and Ring are the Gimmick, who use weak attacks with special effects that can be strengthened by other chips.

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