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* ObviousBeta: Players are constantly reporting bugs. The devs are clearly aware that the game launched too soon, as they '''[[{{Unperson}} didn't even mention it at San Diego Comic Con]]''', which wasn't even two months after the launch.
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Capitalization was fixed from Videogame.Marvel Avengers Alliance Tactics to VideoGame.Marvel Avengers Alliance Tactics. Null edit to update page. Page may need a mojibake cleanup after the fact
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** Iron Man and Black Panther, who are the default starter characters. Both are good on their own right (Tony deals heavy damage from a distance, while T'Challa is an agile melee hero who inflicts DoTs), but unlocking other heroes will give you more options in character classes (beyond Blaster and Tactician) as well as tactical choices (e.g. Scarlet Witch, a Blaster who is more of TheRedMage, or Cyclops, a ranged Tactician who provides team buffs). Players also get a free 16 Command Point hero after reaching level 3, but must earn or buy the rest of their characters.

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** Iron Man and Black Panther, who are the default starter characters. Both are good on their own right (Tony deals heavy damage from a distance, while T'Challa is an agile melee hero who inflicts DoTs), [[{{DamageOverTime}} DoTs]]), but unlocking other heroes will give you more options in character classes (beyond Blaster and Tactician) as well as tactical choices (e.g. Scarlet Witch, a Blaster who is more of TheRedMage, or Cyclops, a ranged Tactician who provides team buffs). Players also get a free 16 Command Point hero after reaching level 3, but must earn or buy the rest of their characters.
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been five years so...


The game launched in June 2014 and will close in October 2014.

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The game launched in June 2014 and will close closed in October 2014.

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[[quoteright:211:https://static.tvtropes.org/pmwiki/pub/images/marvel_avengers_alliance_tactics.png]]



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** ''Population'' - Applies to the number of allies you can have (from whom you collect a SHIELD Point daily) and the number of heroes you can own (determined by the level of your Barracks).

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** ''Population'' - Applies to the number of allies you can have (from whom you collect a SHIELD Point daily) and the number of heroes you can own (determined by the level of your Barracks).Barracks).
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* ShortRunners: The game lasted all of FOUR MONTHS before being sunsetted.
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What do you call it when a video game gets cancelled after only two months? There must be a trope for that

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** On 24 August, they announced it was to close on 22 October! The no-show at Comic Con? They'd already decided to shut it even then, it would seem.
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Sunsetted already!


The game launched in June 2014.

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The game launched in June 2014 and will close in October 2014.
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* ObviousBeta: Players are constantly reporting bugs. The devs are clearly aware that the game launched too soon, as they '''[[{{Unperson}} didn't even mention it at San Diego Comic Con]]''', which wasn't even two months after the launch.
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None


In this game, the player is a high-ranking ComicBook/{{SHIELD}} Commander (rather than a regular Agent as in Avengers Alliance), dispatched to the Savage Land after time-space disturbances have been detected there to maintain a critical base.

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In this game, the player is a the recently-ascended high-ranking ComicBook/{{SHIELD}} Commander (rather than a regular Agent as (who in Avengers Alliance), Alliance was a regular Agent), dispatched to the Savage Land after time-space disturbances have been detected there to maintain a critical base.
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They didn\'t appear in the wake of the Pulse, they were even introduced one entire \"season\" after the Pulse!


* AlternateUniverse: The game's main storyline focuses on Incursions, the meeting of alternate universes that have appeared in the wake of The Pulse; the key objective is to defend our world from others who seek to exploit this phenomenon. It is a threat so serious that [[EnemyMine even villains are willing to co-operate with SHIELD]] and prevent matters from getting out of hand.

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* AlternateUniverse: The game's main storyline focuses on Incursions, the meeting of alternate universes that have appeared in the wake of The Pulse; universes; the key objective is to defend our world from others who seek to exploit this phenomenon. It is a threat so serious that [[EnemyMine even villains are willing to co-operate with SHIELD]] and prevent matters from getting out of hand.
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** Played straight with Black Panther, who negates friendly fire on him and nearby allies.
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The game is currently undergoing beta testing, and will launch sometime in 2014.

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The game is currently undergoing beta testing, and will launch sometime launched in June 2014.
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** ''Lumber'' - SHIELD Points, Refined ISO and Command Points. SHIELD Points and Unstable ISO are required for upgrades, while Command Points are used to purchase heroes. SHIELD Points are earned by visiting allies and collecting gifts, Refined ISO through game rewards and the Refinery building and Command Points through roulettes. Refined ISO is further limited in capacity by the level of your Vault.

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** ''Lumber'' - SHIELD Points, Refined ISO and Command Points. SHIELD Points and Unstable Refined ISO are required for upgrades, while Command Points are used to purchase heroes. SHIELD Points are earned by visiting allies and collecting gifts, Refined ISO through game rewards and the Refinery building and Command Points through roulettes. Refined ISO is further limited in capacity by the level of your Vault.
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**One wonders if this is a reference to the 90s X-Men cartoon, whose opening titles had the same thing.
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* NinjaPirateZombieRobot: Some missions will pit the heroes against a pack of cyborg velociraptors.
** Players later discover another example in Morgan Le Fay's army of velociraptor sorcerers; intelligent dinosaurs that can use magic to attack prey.
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Character was mistaken for another.


** Players are well aware that this is in effect before they start to play; the opening cinematic features ''Viper'' among those gathered for a briefing.
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** Players are well aware that this is in effect before they start to play; the opening cinematic features ''Viper'' among those gathered for a briefing.


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* MirroredConfrontationShot: the LoadingScreen, pitting the 6 MCU Avengers against their virtual opposites.
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Unstable Iso is Spec Op currency.


** ''Lumber'' - SHIELD Points, Unstable ISO and Command Points. SHIELD Points and Unstable ISO are required for upgrades, while Command Points are used to purchase heroes. SHIELD Points are earned by visiting allies and collecting gifts, Unstable ISO through game rewards and the Refinery building and Command Points through roulettes. Unstable ISO is further limited in capacity by the level of your Vault.

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** ''Lumber'' - SHIELD Points, Unstable Refined ISO and Command Points. SHIELD Points and Unstable ISO are required for upgrades, while Command Points are used to purchase heroes. SHIELD Points are earned by visiting allies and collecting gifts, Unstable Refined ISO through game rewards and the Refinery building and Command Points through roulettes. Unstable Refined ISO is further limited in capacity by the level of your Vault.

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The game is currently undergoing beta testing, will launch sometime in 2014.

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The game is currently undergoing beta testing, and will launch sometime in 2014.



** Iron Man and Black Panther, who are the default starter characters. Both are good on their own right (Tony deals heavy damage from a distance, while T'Challa is an agile melee hero who inflicts DoTs), but unlocking other heroes will give you more options in character class (beyond Blaster and Tactician) as well as tactical choices (e.g. Scarlet Witch, a Blaster who is more of TheRedMage, or Cyclops, a ranged Tactician who provides team buffs). Players also get a free 16 CP hero after reaching level 3, but must earn or buy the rest of their characters.
** More closely fulfilling this trope are the dozens of [[RedShirt SHIELD Agents]] obtained through the start of the game and constructing base buildings. They may be highly customisable and fill a gap at the game's start when there aren't enough heroes to deploy on a mission, but they have appalling stats and offensive capabilities. It takes quite a bit of work to get them up to scratch, although 1) these are resources that can be more effectively spent on heroes instead and 2) there are so many Agents that it is not productive to upgrade all of them. As a result, most of them end up as filler defensive units in your base or flying jets for silver instead.

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** Iron Man and Black Panther, who are the default starter characters. Both are good on their own right (Tony deals heavy damage from a distance, while T'Challa is an agile melee hero who inflicts DoTs), but unlocking other heroes will give you more options in character class classes (beyond Blaster and Tactician) as well as tactical choices (e.g. Scarlet Witch, a Blaster who is more of TheRedMage, or Cyclops, a ranged Tactician who provides team buffs). Players also get a free 16 CP Command Point hero after reaching level 3, but must earn or buy the rest of their characters.
** More closely fulfilling this trope are the dozens of [[RedShirt [[PlayerMooks SHIELD Agents]] obtained through at the start of the game and by constructing base buildings. They may be highly customisable and fill a gap at the game's start when there aren't enough heroes to deploy on a mission, but they have appalling stats and offensive capabilities. It takes quite a bit of work to get them up to scratch, although 1) these are resources that can be more effectively spent on heroes instead and 2) there are so many Agents that it is not productive to upgrade all of them. As a result, most of them end up as filler defensive units in your base or flying jets for silver instead.


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* FriendlyFireproof: Averted in some instances, especially area attacks like Iron Man's Unibeam or Scarlet Witch's Hex Spheres, often to compensate for the coverage, damage or utility these moves have.
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''Marvel: Avengers Alliance Tactics'' is a {{Spinoff}} of Playdom's ''[[VideoGame/MarvelAvengersAlliance Marvel: Avengers Alliance]]'', created by the same company. It's essentially a hybrid of the parent game and ''VideoGame/XCOMEnemyUnknown'', featuring many commonalities with Avengers Alliance (including character artwork, characteristics and game resources), but with significant variations (such as the 3D environment, grid-based positioning and base management).

In this game, the player is a high-ranking ComicBook/{{SHIELD}} Commander (rather than a regular Agent as in Avengers Alliance), dispatched to the Savage Land after time-space disturbances have been detected there to maintain a critical base.

The game is currently undergoing beta testing, will launch sometime in 2014.
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!!This game provides examples of:

* AlternateUniverse: The game's main storyline focuses on Incursions, the meeting of alternate universes that have appeared in the wake of The Pulse; the key objective is to defend our world from others who seek to exploit this phenomenon. It is a threat so serious that [[EnemyMine even villains are willing to co-operate with SHIELD]] and prevent matters from getting out of hand.
* ANaziByAnyOtherName: ComicBook/{{HYDRA}}.
* CharacterClassSystem: As in ''Alliance'', Blaster, Bruiser, Scrapper, Infiltrator, Tactician, or Generalist. Other than Generalist, each is strong against one class and weak against another. Heroes have a native character class, and some will have alternate classes available through costumes.
* CrutchCharacter:
** Iron Man and Black Panther, who are the default starter characters. Both are good on their own right (Tony deals heavy damage from a distance, while T'Challa is an agile melee hero who inflicts DoTs), but unlocking other heroes will give you more options in character class (beyond Blaster and Tactician) as well as tactical choices (e.g. Scarlet Witch, a Blaster who is more of TheRedMage, or Cyclops, a ranged Tactician who provides team buffs). Players also get a free 16 CP hero after reaching level 3, but must earn or buy the rest of their characters.
** More closely fulfilling this trope are the dozens of [[RedShirt SHIELD Agents]] obtained through the start of the game and constructing base buildings. They may be highly customisable and fill a gap at the game's start when there aren't enough heroes to deploy on a mission, but they have appalling stats and offensive capabilities. It takes quite a bit of work to get them up to scratch, although 1) these are resources that can be more effectively spent on heroes instead and 2) there are so many Agents that it is not productive to upgrade all of them. As a result, most of them end up as filler defensive units in your base or flying jets for silver instead.
* EnemyMine: Incursions are a grave enough matter for both heroes and (some) villains to work together. The option to recruit some antagonists is unlocked after defeating them in the story.
* LostWorld: Unlike ''Alliance'', which sees the player based mainly in [[BigAppleSauce New York]] and other urban locations, ''Tactics'' takes place in the rural forests of the Savage Land.
* YouRequireMoreVespeneGas: This game shares several resource types with ''Alliance'', as well as several more of its own.
** ''Gold'' - There are 2 key resources in the game, Silver and Gold.
*** Silver, the primary free currency required for almost any purchase or upgrade. Earned through completing tasks, defeating enemies and flight runs. Your holding capacity for it is determined by the level of your Vault.
*** Gold, the premium currency, can be bought and exchanged into the other currencies. It is earned through levelling up and completing tasks, and occasionally through roulettes.
** ''Lumber'' - SHIELD Points, Unstable ISO and Command Points. SHIELD Points and Unstable ISO are required for upgrades, while Command Points are used to purchase heroes. SHIELD Points are earned by visiting allies and collecting gifts, Unstable ISO through game rewards and the Refinery building and Command Points through roulettes. Unstable ISO is further limited in capacity by the level of your Vault.
** ''Power'' - Energy, which enables you to get into combat. It takes 10 Energy to initiate an attack, and the Energy Bar is refilled at a rate of 1 Energy every 6 minutes. Additionally, Energy gifts can be sent and collected.
** ''Population'' - Applies to the number of allies you can have (from whom you collect a SHIELD Point daily) and the number of heroes you can own (determined by the level of your Barracks).

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