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** The green Koopa Troopa in ''2''. He's used to demonstrate the various hazards in each board in the introduction. At the end of each game, he runs afoul of Bowser, and the Super Star has to bail him out.


** Also in ''3'', the AI has a peculiar tendency to waste Cellular Shoppers, calling a shop only to immediately "leave" without as much as looking at their wares, even on higher difficulties. This is particularly bizarre when playing against a computer-controlled Daisy, who is programmed to be more likely to buy a Cellular Shopper from a physical Item Shop, only to waste it the next turn.



* CursedWithAwesome: Several of the items that bestow negative effects on opponents, like the Poison Mushroom and Reverse Mushrooms, can also be used on the player who uses them, which can be weaponized to, for instance, increase the likelihood of landing on desired spaces.



** For Wario, it's the Dueling Glove, which allows the user to wager both his and an opponent's coins on a mini-game.
** For DK, it's the Bowser Bomb, [[AllThereInTheManual apparently]] because he figured he could take him in a fight.

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** For Wario, it's the Dueling Glove, which allows allowed the user to wager both his and an opponent's coins on a mini-game.
** For DK, it's the Bowser Bomb, Bomb[[note]]Reverse Mushroom in ''3''[[/note]], [[AllThereInTheManual apparently]] because he figured he could take him in a fight.fight.
** For Daisy, it's the Cellular Shopper, which let her buy items remotely.
** For Waluigi, it's the Poison Mushroom, which allowed him to sabotage his opponents' mobility [[CursedWithAwesome or dramatically increase the odds of landing on certain spaces by using it on himself]] by preventing them from rolling any higher than a 3 on their next turn.

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** Rules Land in ''2''.

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** Similarly, ''3'' featured locked doors on one-way paths. The player could "bounce" off the door, going backwards from it back to the main path, in order to land on a different space there. This was also reverted back to locked doors only being at the start of a path.


** Duels have the players betting coins, stars, or a large number of coins in place of a star, on a Duel mini-game. Winner takes all.

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** Duels have the players betting coins, stars, a star, or a large number of coins in place of a for an opponent's star, on a Duel mini-game. Winner takes all.the pot.

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** Duels have the players betting coins, stars, or a large number of coins in place of a star, on a Duel mini-game. Winner takes all.


** The first game had mushroom and single-player mini-game spaces. These concepts, while not removed entirely in the second game, were changed drastically to having mushroom items, and single-player minigames went from being played for coins to being played for an item.



*** Bowl Over had the solo player steal three coins each from any players they knock over.

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*** Bowl Over had the solo player steal three five coins each from any players they knock over.


** The title screen theme of the first game contains part of the original ''Super Mario Bros.'' theme at the end of its loop.

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** The title screen theme of the first game contains part of the original ''Super Mario Bros.'' overworld theme at the end of its loop.


** The title screen theme of the first game contains part of the original ''Super Mario Bros.'' theme, though it is quite a ways in.

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** The title screen theme of the first game contains part of the original ''Super Mario Bros.'' theme, though it is quite a ways in.theme at the end of its loop.


** The music for Peach's Birthday Cake contains part of the original ''Super Mario Bros.'' theme.

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** The music for Peach's Birthday Cake title screen theme of the first game contains part of the original ''Super Mario Bros.'' theme, though it is quite a ways in.
** The music for Peach's Birthday Cake also contains part of the original ''Super Mario Bros.
'' theme.


[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marioparty10art.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/marioparty10art.jpg]] org/pmwiki/pub/images/mario_party_10.png]]


** For Ground Pound in ''1'', the AI [[ArtificialStupidity always gets one wrong for every one that it gets right]]. However, at the beginning of the game, you can see and memorize which posts are right and wrong before the butterflies land on them.

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** For Ground Pound in ''1'', the AI [[ArtificialStupidity always gets one wrong for every one that it gets right]].right]] (but usually still wins anyway). However, at the beginning of the game, you can see and memorize which posts are right and wrong before the butterflies land on them.


* ALizardNamedLiz: Shroomlock the Toad detective.

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* ALizardNamedLiz: Shroomlock the Toad detective.detective from ''Advance''.



* AlwaysNight: Boo's Haunted Bash, King Boo's Haunted Hideaway, Boo's Horror Castle, and Kamek's Carpet Ride. Subverted in Horror Land, as it's night only half the time.

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* AlwaysNight: Boo's Haunted Bash, Bash from ''4'', King Boo's Haunted Hideaway, Hideaway from ''8'', Boo's Horror Castle, and Castle from ''9'', Kamek's Carpet Ride. Ride from ''Island Tour'', and Haunted Trail from ''10''. Subverted in Horror Land, as Land from ''2'' and all of the boards from ''6'', where it's night only half of the time.



* AmusementPark: Bowser Land in ''2'', Toad's Midway Madness in ''4'', and Bowser's Enchanted Inferno in ''7''.

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* AmusementPark: Bowser Land in ''2'', Toad's Midway Madness in ''4'', and Bowser's Enchanted Inferno in ''7''.''7'', and the entirety of ''8''.



** Bowser encounters go from penalties to ComebackMechanic if you encounter them while you're in last place. The AI understands this, even going so far as Bowser Phones from ''3'' or even the coveted Slow Dice Block from ''9'' to make it happen for themselves.

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** Bowser encounters can go from penalties to ComebackMechanic if you encounter them while you're in last place. The AI understands this, even going so far as Bowser Phones from ''3'' or even the coveted Slow Dice Block from ''9'' to make it happen for themselves.



** ''Mario Party''[='=]s AI has even evolved into an online spectator sport known as [[SadistShow "Mario Retardy"]], where viewers watch a match between 4 [[TheDitz bottom-level AIs]] as they hopelessly stumble around in minigames, [[HoistByTheirOwnPetard unintentionally screw themselves out of stars]], and suddenly propel themselves into 1st place [[MillionToOneChance against all odds during Chance Time]].

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** ''Mario Party''[='=]s AI has even evolved into an online spectator sport known as [[SadistShow "Mario Retardy"]], where viewers watch a match between 4 [[TheDitz bottom-level AIs]] as they [[TooDumbToLive hopelessly stumble around in minigames, minigames]], [[HoistByTheirOwnPetard unintentionally screw themselves out of stars]], and suddenly propel themselves into 1st place [[MillionToOneChance against all odds during Chance Time]].



* BandLand: Toadette's Music Room in DS.

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* BandLand: Toadette's Music Room in DS.''DS''.



** Haunted Trail from ''10''.



** ''Island Tour''.
* BroughtDownToBadass: Rosalina is as capable as the rest of the cast, but her deity-like abilities don't come into play. Because of this she is just as vunerable as everyone else to AmusingInjuries like getting her [[RumpRoast butt burned]] or other types of punishments such as being comically chased off by a horde of Broozers.
* BullyingADragon: An AI-controlled Donkey Kong in ''2'' will repeatedly go for the Bowser Bomb in item games, because he apparently believes he can take on Bowser himself. But unless he has the most stars at the end of the game, he cannot. Expect to lose coins (Bowser takes his own turn on the board at the end of the turn in which the Bowser Bomb is won, with a triple dice block; he bankrupts any player he runs into on his turn).
* ButtDialingMordor: In ''3'', you can get a Bowser Phone that instantly calls him to [[PoisonMushroom deliver misery]]. When you dial him, he asks who is calling. You can lie and say whoever you want. [[IdiotBall You can also be honest,]] which can be really helpful if you have no coins and be honest when you call him. The final option is [[TemptingFate "Who do you think?"]], which yields a random result. Woe unto you if you choose the last option and Bowser guesses correctly.

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** The entirety of ''Island Tour''.
** Airship Central in ''10''.
* BroughtDownToBadass: Rosalina is as capable as the rest of the cast, but her deity-like abilities don't come into play. Because of this this, she is just as vunerable as everyone else to AmusingInjuries like getting her [[RumpRoast butt burned]] or other types of punishments such as being comically chased off by a horde of Broozers.
* BullyingADragon: An AI-controlled Donkey Kong in ''2'' will repeatedly go for the Bowser Bomb in item games, because he apparently believes he can take on Bowser himself. But unless he has the most stars at the end of the game, he cannot. Expect him to lose coins as a result (Bowser takes his own turn on the board at the end of the turn in which the Bowser Bomb is won, with a triple dice block; he bankrupts any player he runs into on his turn).
* ButtDialingMordor: In ''3'', you can get a Bowser Phone that instantly calls him to [[PoisonMushroom deliver misery]]. When you dial him, he asks who is calling. You can lie and say whoever you want. [[IdiotBall You can also be honest,]] which can actually be really helpful if you have no coins and be honest when you call him. The final option is [[TemptingFate "Who do you think?"]], which yields a random result. Woe unto you if you choose the last option and Bowser guesses correctly.



** Less pronounced then usual, but Luigi also ends up as this on occasion. Most notably in ''6's'' Miracle Book, in which almost every page he's on, has something bad happen to him

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** Less pronounced then usual, but Luigi also ends up as this on occasion. Most notably in ''6's'' Miracle Book, in which almost every page he's on, on has something bad happen to himhim.



** amiibo Party in ''10'' operates in the same fashion as the earlier ''Mario Parties'', with coins and Stars rather than Mini-stars.

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** amiibo Party in ''10'' operates in the same fashion as the earlier ''Mario Parties'', with coins Coins and Stars rather than Mini-stars.Mini-Stars.



** [[VideoGame/SuperMarioGalaxy Rosalina]] makes an appearance in ''Island Tour''[='=]s Rocket Road, along with a few Lumas.

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** [[VideoGame/SuperMarioGalaxy Rosalina]] makes combines this with AscendedExtra, making an appearance in ''Island Tour''[='=]s Rocket Road, Road along with a few Lumas.Lumas, before ultimately becoming playable in ''10'' onwards.



** Dry Bones dropped off the playable roster after ''8'', but appeared in ''DS'' and ''9'' as a miniboss. Dry Bones became playable in ''Super''.
** Blooper was a UnexpectedCharacter in ''8'', but then only got a mention in ''DS'' before eventually, like Dry Bones, being a boss in ''9''.

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** Dry Bones dropped off the playable roster after ''8'', but appeared in ''DS'' and ''9'' as a miniboss. Dry Bones became playable again in ''Super''.
** Blooper was a UnexpectedCharacter in ''8'', but then only got a mention in ''DS'' before eventually, like Dry Bones, being a boss in ''9''.''9'' and ''10''.



** Toadette became playable in ''6'', but she was then relegated to be the host of one of the boards in ''DS''. In ''Mario Party 9'', she didn't appear at all. Toadette once again became playable in ''10'' and ''Star Rush''. Then demoted again in ''Super'', but this time as a host.
** Spike went from being playable in ''10'', to a minigame extra in later games.

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** Toadette became playable in ''6'', but she was then relegated to be the host of one of the boards in ''DS''. In ''Mario Party 9'', she didn't appear at all. Toadette once again became playable in ''10'' and ''Star Rush''. Then Toadette was demoted again in ''Super'', but this time as a host.
** Spike went from being playable in ''10'', ''10'' to a minigame extra in later games.



** ''Mario Party DS'' is the first ''Mario Party'' game to have boss battles. Unlike the future games in the series, however, the bosses have a certain amount of hit points instead of a health gauge and don't [[TurnsRed turn red]] when their health drops to half or below, instead becoming harder with every hit. The boss minigames are also single-player games instead of four-player games.

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** ''Mario Party DS'' is the first ''Mario Party'' game to have boss battles. Unlike the future games in the series, series (with the exception of ''Island Tour''), however, the bosses have a certain amount of hit points instead of a health gauge and don't [[TurnsRed turn red]] when their health drops to half or below, instead becoming harder with every hit. The boss minigames are also single-player games instead of four-player games.



*** Wario's [=N64=] voice is an example of this trope for another reason as well: Thomas Spindler, Wario's voice actor in the first three ''Mario Party'' games, stated that the reason why Wario's international losing quote ("so ein mist!") was in GratuitousGerman was because voice director Takashi Tezuka intended for Wario himself to be German. The character's nationality would quietly be {{retcon}}ned to Italian (through the use of a conspicuously Italian accent) once Creator/CharlesMartinet permanently took over the role.

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*** Wario's [=N64=] voice is an example of this trope for another reason as well: Thomas Spindler, Wario's voice actor in the first three two ''Mario Party'' games, stated that the reason why Wario's international losing quote ("so ein mist!") was in GratuitousGerman was because voice director Takashi Tezuka intended for Wario himself to be German. The character's nationality would quietly be {{retcon}}ned to Italian (through the use of a conspicuously Italian accent) once Creator/CharlesMartinet permanently took over the role.



* EasterEgg: ''Super Mario Party'' has a minigame called Rhythm and Bruise, where the players bop plastic Monty Moles in time to the rhythm. If you play as Monty Mole in Rhythm and Bruise, Monty Mole will spend the entire minigame with a panicked expression and look away when he hits the plastic moles.

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* EasterEgg: ''Super Mario Party'' has a minigame called Rhythm and Bruise, where the players bop plastic Monty Moles in time to the rhythm. If you play as Monty Mole in Rhythm and Bruise, Monty Mole will spend the entire minigame with a [[OhCrap panicked expression expression]] and look away when he hits the plastic moles.



** Luigi's Engine Room from the original. Lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"

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** Luigi's Engine Room from the original.''1''. Lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"



* FeudEpisode: The entire storyline of ''6'' involves Brighton and Twila arguing over who is better, which Mario and friends must resolve by collecting Stars.



* ForegoneVictory: In the first two games and ''9'', even though there is a definite chance of your character not being the Superstar, there is no chance of Bowser succeeding. You cannot even lose to the bosses.

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* ForegoneVictory: In the first two games and ''1'', ''2'', ''9'', ''10'', and ''Star Rush'', even though there is a definite chance of your character not being the Superstar, there is no chance of Bowser ultimately succeeding. You cannot even lose to the bosses.



** Wario is playable; Bowser himself shows up only as a board effect to mess with the players.
** Also, other enemy characters that have been playable include Waluigi, Koopa Kid, Boo, Dry Bones, Hammer Bro, and Blooper.

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** Wario is playable; playable in nearly every game in the series; Bowser himself usually shows up only as a board effect to mess with the players.
** Also, other enemy characters that have been playable include Waluigi, Koopa Kid, Boo, Dry Bones, Hammer Bro, Blooper, Koopa, Shy Guy, Kamek, Bowser Jr., Spike, and Blooper.Pom Pom.



** Bowser was playable in ''Mario Party 4''[='=]s Beach Volley Folly mode. He becomes a fully playable character in ''Super Mario Party.'' Unlike his previous appearances, where he mostly antagonized the playable cast, Bowser is surprisingly amicable in ''Super Mario Party'' and gets Kamek to help set up the whole event.

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** Bowser was playable in ''Mario Party 4''[='=]s Beach Volley Folly mode. He becomes a fully playable character in ''Super Mario Party.'' Unlike his previous appearances, where he mostly antagonized the playable cast, Bowser is surprisingly amicable in ''Super Mario Party'' and gets Kamek to help set up the whole event. Additionally, [[VideoGame/SuperMario3DLand Pom Pom]] makes her playable debut in the series here as well.



** Although the first game's Mini-Game star was probably going to go to someone already in the lead, the randomization of the types of Bonus Stars in the later games makes it more likely that the person in last could win all three of them and take the lead. Especially in ''Mario Party 7'' and ''8'', if the person had been falling behind because they were spending all their coins on Golden Mushrooms or Thrice Candy (Roll 3 Dice). Three of the possible Bonus Stars that can be awarded in both games are for spending the most on orbs/candy (and Golden Mushrooms and Thrice Candies are pretty expensive), using the most orbs/candies, and moving the most spaces...

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** Although the first game's Mini-Game star Star was probably going to go to someone already in the lead, the randomization of the types of Bonus Stars in the later games makes it more likely that the person in last could win all three of them and take the lead. Especially in ''Mario Party 7'' and ''8'', if the person had been falling behind because they were spending all their coins on Golden Mushrooms or Thrice Candy (Roll 3 Dice). Three of the possible Bonus Stars that can be awarded in both games are for spending the most on orbs/candy (and Golden Mushrooms and Thrice Candies are pretty expensive), using the most orbs/candies, and moving the most spaces...



** The Wacky Watch in "3" can shorten the game drastically, forcing players to start actively hunting and/or chasing down the Stars.

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** The Wacky Watch in "3" ''3'' can shorten the game drastically, forcing players to start actively hunting and/or chasing down the Stars.



** Towering Treetop from ''6''.



* HappyDance: Bowser of all people has one in the N64 games, but whenever he's dancing, [[OhCrap he's probably the only one happy about it.]]
* HarderThanHard: Very Hard, Super Hard, Brutal, Expert, Intense, Harder, or Master, depending on the game, and usually needs to be unlocked. The AI is clearly better at some minigames than others. ''9'' was the first installment to include two difficulty levels above Hard.
* HeadDesk: In ''Mario Party 3'', one animation Mario might perform upon losing a MiniGame is to slam his head into the ground, [[RealityEnsues only to immediately, painfully recoil from it]].

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* HappyDance: Bowser of all people has one in the N64 games, but whenever he's dancing, [[OhCrap [[ThisIsGonnaSuck he's probably the only one happy about it.]]
* HarderThanHard: Very Hard, Super Hard, Brutal, Expert, Intense, Harder, or Master, depending on the game, and which usually needs to be unlocked. The AI is clearly better at some minigames than others. ''9'' was the first installment to include two difficulty levels above Hard.
* HeadDesk: In ''Mario Party 3'', one animation Mario might perform upon losing a MiniGame is to slam his head into the ground, [[RealityEnsues only to immediately, painfully immediately recoil from it]].it in pain]].



* HostileShowTakeover: Waluigi's Island from ''3'' is implied to have belonged to Luigi, indeed, that Waluigi is in the ''midst'' of taking it over. The board is even similar to Luigi's Engine Room from the original.

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* HostileShowTakeover: Waluigi's Island from ''3'' is implied to have belonged to Luigi, indeed, that Waluigi is in the ''midst'' of taking it over. The board is even similar in layout to Luigi's Engine Room from the original.



* InstantHomeDelivery: In the third game game, there's an item called Cellular Shopper, which calls a store and lets you buy one item. There's no turn wait, you get it immediately.

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* InstantHomeDelivery: In the third game game, ''3'', there's an item called the Cellular Shopper, which calls a store and lets you buy one item. There's no turn wait, as you get it immediately.



** One of the Bowser multiplayer mini-games from ''7'' is exactly this, requiring the character to hop across a long stretch of platforms that sink into lava.

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** One of the Bowser multiplayer mini-games from ''7'' is exactly this, set in this kind of location, requiring the character to hop across a long stretch of platforms that sink into lava.



* MacGuffin: The Stars, which are the main point in the series (''9'' and ''10'' use the mini-stars and bananas instead).

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* MacGuffin: The Stars, which are the main point in the series (''9'' and ''10'' use the mini-stars Mini-Stars and bananas instead).



** ''Mario Party 5'' introduces the Miracle Capsule, which gives all the Stars of the player in first place to the player in last place. However, the huge catch is that this action (which is the the most powerful single action in the series' history) requires one player to have THREE Miracle Capsules in their inventory to activate and the odds of getting even just one Miracle Capsule are ''very low''. To give you an idea of how bad the odds are, most 50-Turn games will only see two Miracle Capsules appear at most.
* MinigameGame: The very point, and the TropeCodifier.

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** ''Mario Party 5'' introduces the Miracle Capsule, which gives all the Stars of the player in first place to the player in last place. However, the huge catch is that this action (which is the the most powerful single action in the series' history) requires one player to have THREE ''THREE'' Miracle Capsules in their inventory to activate and the odds of getting even just one Miracle Capsule are ''very low''.very low. To give you an idea of how bad the odds are, most 50-Turn games will only see two Miracle Capsules appear at most.
* MinigameGame: The very point, point of the series, and the TropeCodifier.



** The results screen music for Shroom City in ''Advance'' is a remix of the main theme from ''VideoGame/SuperMarioWorld''.

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** The results screen music for Shroom City in ''Advance'' as well as ''9'' and ''Island Tour'' is a remix of the main theme from ''VideoGame/SuperMarioWorld''.



** ''7'' has a DK minigame called "Jump, Man". Jumpman was Mario's first name in the original DK game, which this minigame plays similarly to (Toadsworth [[LampshadeHanging lampshades this in the minigame's description]]).
* NightAndDayDuo: Hosts Brighton and Twila have a clear sun and moon motif, respectively. Brighton has a sun head and Twila a moon head, and they turn the board to either day or night, respectively, after three turns each time. They also get into an argument over which of them is more brilliant.
* NintendoHard: In ''2'', Minigame Coaster on Hard. It forces you to perform and win every minigame in a predetermined order [[ExactlyWhatItSaysOnTheTin on Hard mode]]. You have a ''very'' limited amount of lives, much like the earlier platformer games, lose one every time you failed a minigame, and you only earn [=1UPs=] from invoking LawOfOneHundred with the coins you win from cleared minigames. If you lose all your lives in any world, you must start all over from ''your last savepoint'' (which is at the start of each world), and the last couple of worlds both have 6 stages in them. The final few stages have mostly button-mashing minigames, and [[TheComputerIsACheatingBastard the computer is usually very good at these types of games]]. The absolute final stage only has one repeat of a Mini-game played higher up in the coaster, but the "Toad" in front of it asks you a trick question about whether or not you want to start the entire coaster over. The actual Mini-game is a second round of "Shell-Shocked", but it counts as a one-vs-three match because you're up against three Koopa Kid tanks who will [[GangUpOnTheHuman try to gang up on you]].

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** ''7'' has a DK minigame called "Jump, Man". Jumpman was Mario's first name in the original DK game, ''VideoGame/DonkeyKong'', which this minigame plays similarly to (Toadsworth [[LampshadeHanging lampshades this in the minigame's description]]).
* NightAndDayDuo: Hosts ''6'''s hosts Brighton and Twila have a clear sun and moon motif, respectively. Brighton has a sun head and Twila a moon head, and they turn the board to either day or night, respectively, after three turns each time. They also [[FeudEpisode get into an argument over which of them is more brilliant.brilliant]].
* NintendoHard: In ''2'', Minigame Coaster on Hard. It forces you to perform and win every minigame in a predetermined order [[ExactlyWhatItSaysOnTheTin on Hard mode]]. You have a ''very'' limited amount of lives, much like the earlier platformer games, lose one every time you failed a minigame, and you only earn [=1UPs=] from invoking LawOfOneHundred with the coins you win from cleared minigames. If you lose all your lives in any world, you must start all over from ''your last savepoint'' (which is at the start of each world), and the last couple of worlds both have 6 stages in them. The final few stages have mostly button-mashing minigames, and [[TheComputerIsACheatingBastard the computer is usually very good at these types of games]]. The absolute final stage only has one repeat of a Mini-game played higher up in the coaster, but the "Toad" in front of it asks you a trick question about whether or not you want to start the entire coaster over. The actual Mini-game minigame is a second round of "Shell-Shocked", but it counts as a one-vs-three match because you're up against three Koopa Kid tanks who will [[GangUpOnTheHuman try to gang up on you]].



** Mario made for the Mushroom, allowing him to double his full range of possible moves in any given turn.
** Luigi liked the Skeleton Key, which allowed access to certain alternate paths with shortcuts or special events.
** Peach preferred the Plunder Chest, which allowed her to help herself to the items held by other players.
** Yoshi yearned for the Warp Pipe, which swapped his location with another player's, chosen at random.
** Wario wanted the Dueling Glove, which allows the user to wager both his and an opponent's coins on a mini-game.
** DK desired the Bowser Bomb, [[AllThereInTheManual apparently]] because he figured he could take him in a fight.
%%* SkeletonKey: Found in ''2'' and ''3''.
* SlapstickKnowsNoGender: Possibly the most slapstick heavy ''Mario'' series and they playable females aren't spared from any of it.

to:

** Mario made for For Mario, it's the Mushroom, allowing him to double his full range of possible moves in any given turn.
** Luigi liked For Luigi, it's the Skeleton Key, which allowed access to certain alternate paths with shortcuts or special events.
** Peach preferred For Peach, it's the Plunder Chest, which allowed her to help herself to the items held by other players.
** Yoshi yearned for For Yoshi, it's the Warp Pipe, which swapped his location with another player's, chosen at random.
** Wario wanted For Wario, it's the Dueling Glove, which allows the user to wager both his and an opponent's coins on a mini-game.
** DK desired For DK, it's the Bowser Bomb, [[AllThereInTheManual apparently]] because he figured he could take him in a fight.
%%* * SkeletonKey: Found An item of this name found in ''2'' and ''3''.
''3'', and allows one to access certain paths that often have shortcuts or unique events.
* SlapstickKnowsNoGender: Possibly This is possibly the most slapstick heavy ''Mario'' series spinoff series, and they the playable females aren't spared from any of it.it. Not even ''[[PhysicalGoddess Rosalina]]'' gets off the hook when it comes to suffering huge amounts of abuse here.



* SoreLoser: The characters are always ''completely devastated'' whenever they lose a minigame, lose 3 measly coins to a red space while they still have tons, missed their chance at getting a star (and when they get downgraded from one of their rankings as a result). Characters like Wario and Waluigi makes sense due them being bad sports to begin with and are fed up of being bested by the heroic characters. But seeing characters like Yoshi throwing a tantrum like a spoiled little brat can get irritating. Seriously you're supposed to be the good guys that set a good example and this is how you act just because the slightest thing didn't go your way? MAN UP AND ACCEPT DEFEAT LIKE A REAL GOOD SPORT AND HERO!

to:

* SoreLoser: The characters are always ''completely devastated'' whenever they lose a minigame, lose 3 three measly coins to a red space while they still have tons, missed miss their chance at getting a star (and when they get downgraded from one of their rankings as a result). result), and so on. Characters like Wario and Waluigi doing this makes sense due them being bad sports to begin with and are fed up of being bested by the heroic characters. But characters, but seeing characters like Yoshi or Peach throwing a tantrum like over losing a spoiled little brat minigame can get irritating. Seriously you're supposed to be the good guys that set a good example seem extremely OutOfCharacter and this is how you act just because the slightest thing didn't go your way? MAN UP AND ACCEPT DEFEAT LIKE A REAL GOOD SPORT AND HERO! rather childish.

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