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* DarkIsNotEvil: There are some very sinister-looking black worms that hang from the ceiling and have vicious mandibles. They're no threat to you, but they do a good job eating those parasitic worms.


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* StupidityIsTheOnlyOption: The parasitic worms are easy to see. Doesn't matter; you still have to pass under them and get infected. There's no avoiding them.
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* ControllableHelplessness: Early on, you run across some goop on the floor that slows you to a crawl, then finally immobilizes you. You twig that it's spiderweb [[NightmareFuel just as the giant spider approaches]] and [[FissionMailed webs you up.]]
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* PlayerPunch: You WILL feel like a dick when you [[spoiler: kill the Spider, as well as when you lead three of the enemy children tribe deadly traps.]] Compounded by the fact that you're playing as a small boy.

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* ByTheLightsOfTheirEyes: The protagonist's eyes are like this.

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* ByTheLightsOfTheirEyes: The protagonist's eyes are like this. this.
* ChildrenAreInnocent: Subverted to horrifying effect.


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* PlayerPunch: You WILL feel like a dick when you [[spoiler: kill the Spider, as well as when you lead three of the enemy children tribe deadly traps.]] Compounded by the fact that you're playing as a small boy.
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-->--'''[[http://www.youtube.com/watch?v=aIOD-tWROwE&feature=g-all-u&context=G283b4b8FAAAAAAAACAA Gibbagobba]]''

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-->--'''[[http://www.-->-- '''[[http://www.youtube.com/watch?v=aIOD-tWROwE&feature=g-all-u&context=G283b4b8FAAAAAAAACAA Gibbagobba]]''
Gibbagobba]]'''
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* KidsAreCruel: The first third or so of the game is populated by what appears to be a ''LordOfTheFlies''-style tribe of evil children, who've set up traps ([[DeadGuyOnDisplay among other things]]) for the boy.

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* KidsAreCruel: The first third or so of the game is populated by what appears to be a ''LordOfTheFlies''-style ''Literature/LordOfTheFlies''-style tribe of evil children, who've set up traps ([[DeadGuyOnDisplay among other things]]) for the boy.



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Error from the edit below.


The game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and an incredibly [[EverythingTryingToKillYou oppressive]], [[SceneryGorn dark]], [[CrapsackWorld crapsack]]-[EldritchLocation eldritch]] environment. There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''

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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and an incredibly [[EverythingTryingToKillYou oppressive]], [[SceneryGorn dark]], [[CrapsackWorld crapsack]]-[EldritchLocation crapsack]]-[[EldritchLocation eldritch]] environment. There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''
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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and [[EverythingTryingToKillYou an]] [[SceneryGorn incredibly]] [[CrapsackWorld oppressive]] [[EldritchLocation environment.]] There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''

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The game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and an incredibly [[EverythingTryingToKillYou an]] oppressive]], [[SceneryGorn incredibly]] dark]], [[CrapsackWorld oppressive]] [[EldritchLocation environment.]] crapsack]]-[EldritchLocation eldritch]] environment. There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''
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* HopeSpot: A few. Most notably the [[spoiler:fake ending]] and the one in the secret level, where after a long and difficult trek dodging sawblades and other industrial dangers in complete darkness you come into a serene, quiet, and well-lit area. Then [[spoiler:you're plunged back into the darkness and the machine guns open fire]].
Willbyr MOD

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[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] [[NightmareFuel You]].]]

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[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] [[NightmareFuel Behind You]].]]









* ShadowDiscretionShot: You are always shown as a silhouette [[ByTheLightsOfTheirEyes with eyes]] . However, this does nothing to ease away the [[{{Squick}} squickiness]] and Nightmare Fuel of your many, many deaths.

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* ShadowDiscretionShot: You are always shown as a silhouette [[ByTheLightsOfTheirEyes with eyes]] . However, this does nothing to ease away the [[{{Squick}} squickiness]] {{squick}}iness and Nightmare Fuel horror of your many, many deaths.


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[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] You.]]

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[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] You.[[NightmareFuel You]].]]
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Sinkhole of a subjective trope. Opinions don\'t go in main pages


->''"Here I go on my mysterious, [[HighOctaneNightmareFuel horrifying]] journey..."''

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->''"Here I go on my mysterious, [[HighOctaneNightmareFuel horrifying]] horrifying journey..."''



[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] [[HighOctaneNightmareFuel You]].]]

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[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] [[HighOctaneNightmareFuel You]].You.]]



The game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and [[EverythingTryingToKillYou an]] [[SceneryGorn incredibly]] [[CrapsackWorld oppressive]] [[EldritchLocation environment.]] There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less [[HighOctaneNightmareFuel terrifying]]. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''

to:

The game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and [[EverythingTryingToKillYou an]] [[SceneryGorn incredibly]] [[CrapsackWorld oppressive]] [[EldritchLocation environment.]] There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less [[HighOctaneNightmareFuel terrifying]].terrifying. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''



** You can turn on a gore filter in the options that makes the screen cut to black the moment you die, but it doesn't remove the ''[[HighOctaneNightmareFuel sounds]]''.

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** You can turn on a gore filter in the options that makes the screen cut to black the moment you die, but it doesn't remove the ''[[HighOctaneNightmareFuel sounds]]''.''sounds''.



* NoodleIncident: The kid and his sister are [[spoiler: dead. We find that out in the ending and [[DeadAllAlong title screen]]. But how did they both die and why is the rope ladder broken? [[HighOctaneNightmareFuel maybe it's best we don't know]]]].

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* NoodleIncident: The kid and his sister are [[spoiler: dead. We find that out in the ending and [[DeadAllAlong title screen]]. But how did they both die and why is the rope ladder broken? [[HighOctaneNightmareFuel maybe it's best we don't know]]]].know]].



* ShadowDiscretionShot: You are always shown as a silhouette [[ByTheLightsOfTheirEyes with eyes]] . However, this does nothing to ease away the [[{{Squick}} squickiness]] and [[NightmareFuelUnleaded Nightmare Fuel]] of your many, many deaths.

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* ShadowDiscretionShot: You are always shown as a silhouette [[ByTheLightsOfTheirEyes with eyes]] . However, this does nothing to ease away the [[{{Squick}} squickiness]] and [[NightmareFuelUnleaded Nightmare Fuel]] Fuel of your many, many deaths.
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[[caption-width-right:350:LookBehindYou.]]

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[[caption-width-right:350:LookBehindYou.[[caption-width-right:350: [[LookBehindYou Look]] [[GiantSpider Behind]] [[HighOctaneNightmareFuel You]].]]

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* [[FixedScrollingLevel Fixed Scrolling Section]]: When a brain slug drops on you, you are forced to run in one direction and you can't stop. If you run into a patch of sunlight, you switch direction.


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* InterfaceScrew: When a brain slug drops on you, you are forced to run in one direction and you can't stop. If you run into a patch of sunlight, you switch direction.
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* [[spoiler:DeadAllAlong]]: Never outright said, but very heavily implied.


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* OffWithHisHead: Many things can cause this. Simple ordinary BearTraps for example.


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* VideogameCrueltyPotential: After beating the game the player has the option of replaying any of the chapters. Kind gamers can enjoy their favorite puzzles over and over while helping the boy reach his goal. Sadistic players can see just how many different ways its possible to kill the poor kid...
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->''"Here I go on my mysterious, [[HighOctaneNightmareFuel horrifying]] journey..."''
-->--'''[[http://www.youtube.com/watch?v=aIOD-tWROwE&feature=g-all-u&context=G283b4b8FAAAAAAAACAA Gibbagobba]]''
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* PuppeteerParasite: Glowing slugs may plop onto your head. They force you to walk or run forward--you can only control your speed, and whether or not you jump. They are sensitive to bright lights, however, and if you run into one, it will sizzle and force you to run in the opposite direction. There are some ceiling-dwelling critters that can reach out and pluck the brain slug from your head, but getting to them is the real challenge. When we first see the slugs in action, it's on another human who's being forced into a pool of water, to drown....

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That\'s about races calling human bastards, not just people being dicks to you.


* HumansAreBastards: The humans you meet are all wanting to kill you for no apparent reason. The rest of the humans are already dead, presumably because of the living ones.
* InfantImmortality: Averted ´´TheManyDeathsOfYou constantly and brutally]].

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* HumansAreBastards: The humans you meet are all wanting to kill you for no apparent reason. The rest of the humans are already dead, presumably because of the living ones.
* InfantImmortality: Averted ´´TheManyDeathsOfYou [[TheManyDeathsOfYou constantly and brutally]].



* LeParkour: While the boy doesn't do any of the fancy wall-runs or fence-hops, he does a fair amount of leaping over pits and ledge-climbing.


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* LeParkour: While the boy doesn't do any of the fancy wall-runs or fence-hops, he does a fair amount of leaping over pits and ledge-climbing.

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Not Interface Screw. That alters your PERCEPTION, not your controls. Else, removing Zero Context Examples (or ones with way too vague descriptions) and Natter. Oh, one more thing: is the Dead All Along stuff All There In The Manual? If not, it is WMG and has no right to be here.


* AdvancingWallOfDoom: Sawblades appear in this capacity later in the game, but early on -- and more memorably -- you're forced to run from a GiantSpider.
* AllJustADream: During the final puzzle, [[spoiler:the boy crashes into a magical wall and lays down unconscious in a forest. When you get up and can move again, you can move left only to find more forest where the hazardous industrial world once was. To your right, his sister awaits, playing in the grass, as if your whole adventure was just a dream, OrWasItADream]]
* AllWebbedUp: Happens to the protagonist in the early parts of the game.
* BadassAdorable: You, [[ActionSurvivor of course.]]

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* AdvancingWallOfDoom: Sawblades appear in this capacity later in the game, but early on -- and more memorably -- game.
** AdvancingBossOfDoom: Early on,
you're forced to run from a GiantSpider.
* AllJustADream: During the final puzzle, [[spoiler:the the boy crashes into a magical wall and lays lies down unconscious in a forest. When you get up and can move again, you can move left left, only to find more forest where the hazardous industrial world once was. To your right, his [[spoiler:his sister awaits, playing in the grass, as if your whole adventure was just a dream, dream... OrWasItADream]]
* AllWebbedUp: Happens to the protagonist in the early parts of the game.
game. However, he can struggle free and move around with enough effort.
* BadassAdorable: You, [[ActionSurvivor of course.]]being a young child that can climb ladders, jump from rope to rope, and deal with gigantic insects even when you can't fight them directly.



* CrapsackWorld: It's Limbo. Yes, THAT Limbo. The outskirts of hell. [[spoiler:[[DeadLittleSister Do]] [[DeadAllAlong the]] [[ItWasHisSled math.]]]]
* CrateExpectations: Puzzle elements.
** To the point where if you see a crate or box, you'll know it'll be necessary for the next puzzle.

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* CrapsackWorld: It's Limbo. Yes, THAT Limbo. The outskirts of hell. [[spoiler:[[DeadLittleSister Do]] [[DeadAllAlong the]] [[ItWasHisSled math.]]]]
* CrateExpectations: Puzzle elements.
** To
elements, to the point where if you'll know a puzzle is coming up whenever you see a crate or box, you'll know it'll be necessary for the next puzzle.box.



* [[spoiler: DeadAllAlong]]
* [[spoiler: DeadLittleSister]]
* DeliberatelyMonochrome: The only time you see some color is when X is online or when you unlock an achievement.
** On Steam the Achievement pop-up is also black and white.

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* [[spoiler: DeadAllAlong]]
* [[spoiler: DeadLittleSister]]
* DeliberatelyMonochrome: The only time you see some color is when X is online or when you unlock an achievement.
**
achievement, and that is only on the console versions. On Steam Steam, even the Achievement pop-up is also black and white.



* EternalEngine: Large portion of the game.
* EverythingTryingToKillYou: And how! The local ecology is doing its hardest to murder you, and boy will it succeed. There are parasitic brain slugs that will more than often cause a player to panic and then subsequently perish. There's a giant spider out to turn you into a shish kebab, spikes growing out of the ground. The only time the local plant-life isn't out to get you is when the other humans are.
** Particularly notable in that instead of having sentient inanimate objects in the usual style of the trope, you quite often end up killed by reactions to the way you change the environment. Break a load-bearing branch? The tree's coming down on you. Don't move out of the way of a platform when gravity is shifting it in your direction? Squish. Press a switch to release a box while you're standing under it? Hope you like that broken neck. Nearly all of the deaths in the last third of the game are impersonal in this sense, projecting a unique aura of helplessness to the proceedings.
** Perhaps more of an example of Everything Trying to Kill Everything, as you have to make use of the violence around you as well, using dead children as platforms and ripping legs off of insects to proceed. [[CrapsackWorld It's just not a very nice place, is what we're saying.]]

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* EternalEngine: Large A large portion of the game.
game is spent amidst electrified rails, buzzsaws [[ArsonMurderAndJaywalking gear spokes]].
* EverythingTryingToKillYou: And how! The local ecology is doing its hardest to murder you, and boy will it succeed. There are parasitic brain slugs that will more than often cause a player to panic and then subsequently perish. There's a giant spider out to turn you into a shish kebab, spikes growing out of the ground. The only time the local plant-life isn't out to get you is when the other humans are.
**
are. Particularly notable in that instead of having sentient inanimate objects in the usual style of the trope, you quite often end up killed by reactions to the way you change the environment. [[DeathFromAbove Break a load-bearing branch? The tree's coming down on you. Don't move out of the way of a platform when gravity is shifting it in your direction? Squish. Press a switch to release a box while you're standing under it? Hope you like that broken neck. ]] Nearly all of the deaths in the last third of the game are impersonal in this sense, projecting a unique aura of helplessness to the proceedings.
** Perhaps more of an example of Everything Trying to Kill Everything, as you have to make use of the violence around you as well, using dead children as platforms and ripping legs off of insects to proceed. [[CrapsackWorld It's just not a very nice place, is what we're saying.]]
proceedings.



* [[FixedScrollingLevel Fixed Scrolling Section]]: When a brain slug drops on you, you are forced to run in one direction and you can't stop. If you run into a patch of sunlight, you switch direction.



* GuideDangIt: A couple puzzles may have you reaching for the internet.



* HumansAreBastards: The humans you meet are all wanting to kill you with their traps for no apparent reason. The rest of the humans are already dead, presumably because of the humans with the traps.
* InterfaceScrew: When a brain slug drops on you, you are forced to run in one direction and you can't stop. If you run into a patch of sunlight, you switch direction.
* InfantImmortality: Averted constantly and brutally.
* KickTheDog: Done by you to various creatures in order to progress through puzzles. Examples include trapping a wombat-type creature inside a wheel in order to power a machine, and hitching a ride on a giant insect in order to fly onto the top of a cliff, but removing one of the insect's legs while trying to get off.

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* HumansAreBastards: The humans you meet are all wanting to kill you with their traps for no apparent reason. The rest of the humans are already dead, presumably because of the humans with the traps.
* InterfaceScrew: When a brain slug drops on you, you are forced to run in one direction and you can't stop. If you run into a patch of sunlight, you switch direction.
living ones.
* InfantImmortality: Averted ´´TheManyDeathsOfYou constantly and brutally.
* KickTheDog: Done by you to various creatures in order to progress through puzzles. Examples include trapping a wombat-type creature inside a wheel in order to power a machine, and hitching a ride on a giant insect in order to fly onto the top of a cliff, but removing one of the insect's legs while trying to get off.
brutally]].



* OffscreenStartBonus



* SceneryGorn: When you are not admiring the scenery, you will be trying to avoid a grisly death.



** SceneryGorn: However, the scenario paints a very grim, hostile world, where no inhabitant is truly safe. Even your enemies.



* [[spoiler:SchrodingersButterfly]]



* SpikesOfDoom: In some sections. You're not the only one vulnerable to them.
* SuperDrowningSkills: In a large body of water, you drown almost immediately and sink like a stone. Makes sense, since the little boy is so young he probably never learned to swim.
** [[FridgeLogic Though he is apparently old enough to know how to climb ropes...]]
*** Some people never learn how to swim, in which case [[FridgeBrilliance any body of water deep enough to submerge a person would be cause for concern.]]
* SuperPersistentPredator[=/=]{{Determinator}}: The spider. It never gives up hunting the kid for as long as it lives, despite [[spoiler:having ''only one remaining leg'' in its final appearance.]]
** It's Limbo. 'Lives' is probably not the word to use.
* [[spoiler: TogetherInDeath: The boy and his sister are reunited at the place where they likely died.]]
* TreehouseOfFun: Many of them can be seen.
** Though "fun" [[DwarfFortress takes a whole different meaning.]]
* TrialAndErrorGameplay: In fact, the developer described it as "trial-and-[[TheManyDeathsOfYou death]]" gameplay. Chances are, on your first playthrough, that you'll die quite often trying to figure out a couple puzzles.
** The best example of this is the pair of mechanical crushers early on. [[spoiler: To avoid causing the first one to fall on you, you must step on the elevated square underneath it. For the second one, you have to avoid an identical square. There's no indication of the solution, other than dying and trying again.]]
** So easy it is to die in this game that one of the Xbox achievements for the game is a no-death run...in which you're allowed to die up to five times and still get the achievement.

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* SpikesOfDoom: In some sections. You're And you're not the only one vulnerable to them.
* SuperDrowningSkills: In a large body of water, you drown almost immediately and sink like a stone. Makes sense, since the little boy is so young he probably never learned to swim.
** [[FridgeLogic Though he is apparently old enough to know how to climb ropes...]]
*** Some people never learn how to swim, in which case [[FridgeBrilliance any body of water deep enough to submerge a person would be cause for concern.]]
stone.
* SuperPersistentPredator[=/=]{{Determinator}}: The spider. It never gives up hunting the kid for as long as it lives, despite [[spoiler:having ''only one remaining leg'' in its final appearance.]]
** It's Limbo. 'Lives' is probably not the word to use.
* [[spoiler: TogetherInDeath: The boy and his sister are reunited at the place where they likely died.]]
* TreehouseOfFun: Many of them can be seen.
**
seen. Though "fun" [[DwarfFortress takes a whole different meaning.]]
* TrialAndErrorGameplay: In fact, the developer described it as "trial-and-[[TheManyDeathsOfYou death]]" gameplay. Chances are, on your first playthrough, that you'll die quite often while trying to figure out a couple puzzles.
**
puzzles. The best example of this is the pair of mechanical crushers early on. [[spoiler: To avoid causing the first one to fall on you, you must step on the elevated square underneath it. For the second one, you have to avoid an identical square. There's no indication of the solution, other than dying and trying again.]]
** So
]] It is so easy it is to die in this game that one of the Xbox achievements for the game is a no-death run..."no-death run" in which you're allowed to die up ''up to five times times'' and still get the achievement.



* WeatherControlMachine
* WhoForgotTheLights: Some parts of the game are not recommended during daytime playing.
* WhenItRainsItPours: When you turn on a weather machine, it starts raining so hard that the next portion of gameplay is devoted to avoiding drowning to the ever-rising tides.
* YourPrincessIsInAnotherCastle: A fair bit of the way into the industrial portion of the game, you may emerge into a small forested area, with the treehouse and the girl you were looking for--then a BrainSlug plops onto your head and forces you to run the other way. When you get back, there is no forest and no treehouse...

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* WeatherControlMachine
WeatherControlMachine: A somewhat nondescript machine early on makes it rain when activated.
* WhoForgotTheLights: Some parts of the game are not recommended to be played during daytime playing.
daytime. It's that dark.
* WhenItRainsItPours: When you turn on a weather machine, it starts raining so hard that the next portion of gameplay is devoted to avoiding drowning to in the ever-rising tides.
water.
* YourPrincessIsInAnotherCastle: A fair bit of the way into the industrial portion of the game, you may will emerge into in a small forested area, with the treehouse and the girl you were looking for--then a BrainSlug plops onto your head and forces you to run the other way. When you get back, there [[spoiler:there is no forest and no treehouse...or treehouse]]...
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* FridgeHorror: In the ending [[spoiler: the boy approaches his sister, who is picking flowers by a rope ladder to some treehouse. The title screen is that same area, only the rope ladder is broken and flies are hovering over what appears to be dead bodies. Theirs.]]
** If Limbo, the outer most edge of Hell is this threatening and scary...then what's the rest of hell like?
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Players draw many comparisons to ''{{Braid}}'', another Xbox Live puzzle platformer that cost 1200 points at release, lasts about four to five hours on a first playthrough, has a unique art style, and says some interesting things about videogame storytelling.

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Players draw many comparisons to ''{{Braid}}'', ''VideoGame/{{Braid}}'', another Xbox Live puzzle platformer that cost 1200 points at release, lasts about four to five hours on a first playthrough, has a unique art style, and says some interesting things about videogame storytelling.
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*** Though some people never learn how to swim, in which case [[FridgeBrilliance any body of water deep enough to submerge a person would be cause for concern.]]

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*** Though some Some people never learn how to swim, in which case [[FridgeBrilliance any body of water deep enough to submerge a person would be cause for concern.]]
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*** Though some people never learn how to swim, in which case [[FridgeBrilliance any body of water deep enough to submerge a person would be cause for concern.]]

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alphabetizded based on custom title


* HundredPercentCompletion: If you finish the main game path without exploring too much you'll only receive a 75% or so complete rating. Finding the bonuses fills in the rest of the percentage.



* HundredPercentCompletion: If you finish the main game path without exploring too much you'll only receive a 75% or so complete rating. Finding the bonuses fills in the rest of the percentage.
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[[caption-width-right:350:LookBehindYou]]

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[[caption-width-right:350:LookBehindYou]]
[[caption-width-right:350:LookBehindYou.]]
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trivia

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** On Steam the Achievement pop-up is also black and white.
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* KidsAreCruel: The first third or so of the game is populated by what appears to be a ''LordOfTheFlies''-style tribe of evil children, who've set up traps ([[DeadGuyOnDisplay among other things]]) for the boy.
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* AdvancingWallOfDoom: Sawblades appear in this capacity later in the game, but early on -- and more memorably -- you're forced to run from a GiantSpider.


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* RecurringBoss: The first third or so of the game features repeat appearances by a [[spoiler:GiantSpider. The first time you see him he's a PuzzleBoss, the next two times he's an AdvancingWallOfDoom, and you finally defeat him in a CurbStompBattle.]]

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''Limbo'' is an XboxLiveArcade, PlaystationNetwork and {{Steam}} 2-D puzzle platforming horror game by Playdead, an independent game studio based in Copenhagen, Denmark. This is their first game.

You can only move, jump and interact with switches, buttons and things that can be pushed/pulled, grabbed onto or climbed. There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less [[HighOctaneNightmareFuel terrifying]].

The game barely has a story. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and [[EverythingTryingToKillYou an]] [[SceneryGorn incredibly]] [[CrapsackWorld oppressive]] [[EldritchLocation environment.]]

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''Limbo'' is an XboxLiveArcade, PlaystationNetwork and {{Steam}} a 2-D puzzle platforming horror game by Playdead, an independent game studio based in Copenhagen, Denmark. This is their first game.

You can only move, jump
game. It was originally released on XboxLiveArcade, and interact was later ported with switches, buttons additional content to the PlaystationNetwork and things that can be pushed/pulled, grabbed onto or climbed. There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less [[HighOctaneNightmareFuel terrifying]].

{{Steam}}.

The game barely has a story.game's story is simple. You control a [[NoNameGiven nameless]] young boy in Limbo, searching for his sister. There is no dialog or text of any kind. Just the boy and [[EverythingTryingToKillYou an]] [[SceneryGorn incredibly]] [[CrapsackWorld oppressive]] [[EldritchLocation environment.]]
]] There are many deadly puzzles, challenges and traps that can get you killed. In many [[{{Gorn}} shockingly violent]] ways. A Gore Filter can make the deaths less grisly, but no less [[HighOctaneNightmareFuel terrifying]]. When combined with the protagonist's limited moveset -- he's entirely unarmed and can only jump, push/pull objects (like boxes and levers), climb ledges, and swing on ropes -- ''Limbo'''s sense of helplessness and trepidation is ''intense.''




''Limbo'' was ported to PSN on July 19th with an extra area and is also now available via Steam for PC.
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* SchmuckBait: Everywhere, but in particular, the first third of the game. Some players argue that the deaths that occur during this part of the game are cheap shots to scare the player; others argue that, as traps of this nature are nearly gone for the remaining two thirds of the game, the sense of horror and dread is gone. YourMileageMayVary.

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* SchmuckBait: Everywhere, but in particular, the first third of the game. Some players argue that the deaths that occur during this part of the game are cheap shots to scare the player; others argue that, as traps of this nature are nearly gone for the remaining two thirds of the game, the sense of horror and dread is gone. YourMileageMayVary.

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