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Blade On A Stick has been disambiguated


* BladeOnAStick: The Basic Halberd.
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Throwing Axes are an available weapon.
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''Last Legacy'' is a Flash platformer created by Runouw of [[VideoGame/SuperMario63 Super Mario 63]] fame, and is considered that game's SpiritualSuccessor. Unlike its predecessor, Last Legacy is made entirely out of original and public-domain material, and features entirely new gameplay based around the tile-changing Delta ability, an inventory and weapon system that offers lots of customization (from Chapter 2 onward), and a vastly improved [[LevelEditor Level Designer]].

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''Last Legacy'' is a Flash platformer created by Runouw of [[VideoGame/SuperMario63 Super Mario 63]] fame, and is considered that game's SpiritualSuccessor.CreatorDrivenSuccessor. Unlike its predecessor, Last Legacy is made entirely out of original and public-domain material, and features entirely new gameplay based around the tile-changing Delta ability, an inventory and weapon system that offers lots of customization (from Chapter 2 onward), and a vastly improved [[LevelEditor Level Designer]].
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* AddedAlliterativeAppeal: '''L'''ast '''L'''egacy.

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* AddedAlliterativeAppeal: AlliterativeTitle: '''L'''ast '''L'''egacy.
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Adding context


* AllTheWorldsAreAStage: [[spoiler: The credits level of Chapter 1]].
* AllYourPowersCombined: [[spoiler: Doppelganger uses four of the five types of magic found in Chapter 2. Fire isn't included, but this is likely because flux blasts are just a stronger version of fire gameplay-wise.]]
* AnAxeToGrind / ThrowingYourSwordAlwaysWorks: Throwing Axes are an available weapon.

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* AllTheWorldsAreAStage: [[spoiler: The In Chapter 1, [[spoiler:the credits level level]] is made up of Chapter 1]].
pieces of the other levels.
* AllYourPowersCombined: [[spoiler: Doppelganger [[spoiler:Doppelganger uses four of the five types of magic found in Chapter 2. Fire isn't included, but this is likely because flux blasts are just a stronger version of fire gameplay-wise.]]
* AnAxeToGrind / ThrowingYourSwordAlwaysWorks: AnAxeToGrind: Throwing Axes are an available weapon.
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Trivia


* DummiedOut: Many items and a few trigger commands in the level designer. All can be manually added to a level code. The trigger commands are almost fully functional and allow access to shops, enchanters, and setting a color filter over the whole screen (or simply crashing the game when loaded); the items, on the other hand, are non-functional sprites that can't be directly interacted with, though they can be used as decoration or with triggers to give an illusion of interacting with them.
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* CerebusRetcon: At the end of Chapter 1, the hero beats the boss, goes through a credits level, and that's it. Chapter 2 stated that [[spoiler:the boss actually ripped open a wormhole and the hero fell through it, and the chapter focuses on the hero's journey throughout dimensions trying to find their way back home.]] Also, the original ending of Chapter 2 had the hero [[spoiler:return to their home dimension]], but later releases made this ending more ambiguous.



* DummiedOut: Many items and a few trigger commands in the level designer. All can be manually added to a level code. The trigger commands are almost fully functional and allow access to shops, enchanters, and setting a color filter over the whole screen (or simply crashing the game when loaded); the items, on the other hand, are non-functional sprites that can't be directly interacted with, though they can be used as decoration or with triggers to give an illusion of interacting with them.



* SpellBook: Some of the equippable accessories are magic books. There is also a weapon version in the [[KillItWithIce Frozen Tome]].

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* SpellBook: Some of the equippable accessories are magic books. There is also a weapon version in the [[KillItWithIce Frozen Tome]].
Tome]].

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The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]], while a beta release of Chapter 2: Null Space is [[http://runouw.com/games/lastlegacy_nullspace_rc2/ here]].

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The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]], while a beta release of Chapter 2: Null Space is [[http://runouw.com/games/lastlegacy_nullspace_rc2/ here]].


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* LonelyPianoPiece: The title screen theme. [[spoiler: Also plays in the credits level of Chapter 1, which is definitely the loneliest place in the game. Even more so considering Chapter 2.]]

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* AllThereInTheManual: A good deal of information about items and enemies in Chapter 2 comes from the collectibles.



* AllYourPowersCombined: [[spoiler: Doppelganger uses four of the five types of magic found in Chapter 2. Fire isn't included, but this is likely because flux blasts are just a stronger version of fire gameplay-wise.]]



* [[spoiler: {{Doppelganger}}: The boss of Chapter 2 is even named such.]]



* EvilTwin: [[spoiler: Doppelganger]].



* GiantSpaceFleaFromNowhere: [[spoiler: The boss of Chapter 2 is a wizard of some sort who comes out of nowhere and is never explained.]]

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* GiantSpaceFleaFromNowhere: [[spoiler: The boss of Chapter 2 is a wizard of some sort who comes out of nowhere and is never explained.not explained at all in early versions of the chapter. Later versions gave it a little more backstory and a name (Doppelganger).]]



* InstantRunes: These appear behind the hero everytime he uses his Delta ability.

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* InstantRunes: These appear behind the hero everytime every time he uses his Delta ability.



* MalevolentArchitecture: Aavikko Castle, the Desert Fortress, and Mt. Zeugma Shrine are all full of traps and spikes.

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* MalevolentArchitecture: Aavikko Castle, the Desert Fortress, and Mt. Zeugma Shrine are all full of traps and spikes.spikes, as are the various buildings found throughout the dimensions in Chapter 2.
* RegeneratingMana: In Chapter 2, MP recharges over time.
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* EquipmentBasedProgression: The items you find across the levels (or buy in the Shop) will increase (or decrease, in some cases) your stats when equipped, such as your health and attack power.

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* EquipmentBasedProgression: The items you find across the levels (or buy in the Shop) will increase (or decrease, in some cases) change your stats when equipped, such as your health and attack power.
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* EquipmentBasedProgression: The items you find across the levels (or buy in the Shop) will increase (or decrease, in some cases) your stats when equipped, such as your health and attack power.
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* InstantRunes: These appear behind the hero everytime he uses his Delta ability.

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* AllTheWorldsAreAStage: [[spoiler: The credits level]].

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* AllTheWorldsAreAStage: [[spoiler: The credits level]].level of Chapter 1]].



* ColorCodedForYourConvenience: Positive Delta Orbs are blue. Negative Delta Orbs are red.
* DarkIsEvil: The main enemies of chapter 1 are shadow creatures.

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* BrutalBonusLevel: Chapter 2 adds a harder version of each regular level. Most of them add extra obstacles or enemies that increase the difficulty a bit. The fourteenth level's Hardmode doubles the length of the level.
* ColorCodedForYourConvenience: Positive Delta Orbs are blue. Negative Delta Orbs are red.
red. Mages have different colors depending on their type of magic.
* DarkIsEvil: The main enemies of chapter Chapter 1 are shadow creatures.creatures, while the most powerful enemies in Chapter 2 are Dark Mages and Dark Beasts.
* DivingKick



* FlamingSword: One of the many weapons.

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* FlamingSword: One of the many weapons.weapons in Chapter 2.
* GiantSpaceFleaFromNowhere: [[spoiler: The boss of Chapter 2 is a wizard of some sort who comes out of nowhere and is never explained.]]



* HardModePerks: Certain items in Chapter 2 can only be found in the Hardmode versions of levels.



* LevelEditor: Any of the levels in the game can be completely created through the Level Designer.

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* KillItWithFire: Fire Mages shoot fireballs. The protagonist can do this too with a Crimson Staff.
* KillItWithIce: Ice Mages throw balls of ice which explode into crystals. For the protagonist, there's the Sapphire Scepter, which does the same thing, and the Frozen Tome, which fires multiple balls of ice at once.
* LevelEditor: An extensive one. Any of the levels in the game can be completely created through the Level Designer.


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* ShockAndAwe: Used by Electric Mages, as well as the protagonist when using a Spark Staff or Lightning Rod.
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* ShoutOut: The game's title is one to [[VideoGame/FinalFantasy Final Fantasy]].

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* ShoutOut: The game's title is one to [[VideoGame/FinalFantasy Final Fantasy]].''Franchise/FinalFantasy''.
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The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]], while a beta release of Chapter 2: Null Space is [[http://runouw.com/games/lastlegacy_nullspace_beta/ here]].

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The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]], while a beta release of Chapter 2: Null Space is [[http://runouw.com/games/lastlegacy_nullspace_beta/ com/games/lastlegacy_nullspace_rc2/ here]].

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''Last Legacy'' is a Flash platformer created by Runouw of [[VideoGame/SuperMario63 Super Mario 63]] fame, and is considered that game's SpiritualSuccessor. Unlike its predecessor, Last Legacy is made entirely out of original and public-domain material, and features entirely new gameplay based around the tile-changing Delta ability as well as a vastly improved [[LevelEditor Level Designer]].

The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]]. Chapter 2 is in progress.

to:

''Last Legacy'' is a Flash platformer created by Runouw of [[VideoGame/SuperMario63 Super Mario 63]] fame, and is considered that game's SpiritualSuccessor. Unlike its predecessor, Last Legacy is made entirely out of original and public-domain material, and features entirely new gameplay based around the tile-changing Delta ability as well as ability, an inventory and weapon system that offers lots of customization (from Chapter 2 onward), and a vastly improved [[LevelEditor Level Designer]].

The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]]. here]], while a beta release of Chapter 2 2: Null Space is in progress.
[[http://runouw.com/games/lastlegacy_nullspace_beta/ here]].



* AnAxeToGrind / ThrowingYourSwordAlwaysWorks: Throwing Axes are an available weapon.
* AnotherDimension: The setting(s) of Chapter 2.



* BladeOnAStick: The Basic Halberd.



* GravityScrew: Syzygy Forest is full of platforms, planets, and zones that change gravity.

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* FlamingSword: One of the many weapons.
* GravityScrew: Some levels, Syzygy Forest is in particular, are full of platforms, planets, and zones that change gravity.gravity.
* HeroesPreferSwords: The Basic Scimitar is the hero's only weapon during Chapter 1. In Chapter 2, it's still the first weapon obtained, and while there are some other weapons many of them are still swords.



*




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* SpellBook: Some of the equippable accessories are magic books. There is also a weapon version in the [[KillItWithIce Frozen Tome]].

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* AntiMagic: Negative Delta Orbs and shadow creatures disable Delta in a radius around them.



* PowerNullifier: Negative Delta Orbs and shadow creatures disable Delta in a radius around them.

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* PowerNullifier: Negative Delta Orbs and shadow creatures disable Delta in a radius around them.
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* DarkIsEvil: The shadow creatures.

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* DarkIsEvil: The main enemies of chapter 1 are shadow creatures.



* GravityScrew: In Syzygy Forest.

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* GravityScrew: In Syzygy Forest.Forest is full of platforms, planets, and zones that change gravity.



* MalevolentArchitecture

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* MalevolentArchitectureMalevolentArchitecture: Aavikko Castle, the Desert Fortress, and Mt. Zeugma Shrine are all full of traps and spikes.



* ShoutOut: The game's title is one to [[VideoGame/FinalFantasy Final Fantasy]].

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* ShoutOut: The game's title is one to [[VideoGame/FinalFantasy Final Fantasy]].Fantasy]].
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None

Added DiffLines:

''Last Legacy'' is a Flash platformer created by Runouw of [[VideoGame/SuperMario63 Super Mario 63]] fame, and is considered that game's SpiritualSuccessor. Unlike its predecessor, Last Legacy is made entirely out of original and public-domain material, and features entirely new gameplay based around the tile-changing Delta ability as well as a vastly improved [[LevelEditor Level Designer]].

The first levels of the game, Chapter 1, can be found [[http://runouw.com/games/lastlegacy_rc1/ here]]. Chapter 2 is in progress.

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!!Tropes in this game include:
* AddedAlliterativeAppeal: '''L'''ast '''L'''egacy.
* AllTheWorldsAreAStage: [[spoiler: The credits level]].
* AppliedPhlebotinum: Delta Orbs.
* ColorCodedForYourConvenience: Positive Delta Orbs are blue. Negative Delta Orbs are red.
* DarkIsEvil: The shadow creatures.
* DoubleJump
* GravityScrew: In Syzygy Forest.
* LevelEditor: Any of the levels in the game can be completely created through the Level Designer.
* MalevolentArchitecture
* PowerNullifier: Negative Delta Orbs and shadow creatures disable Delta in a radius around them.
* ShoutOut: The game's title is one to [[VideoGame/FinalFantasy Final Fantasy]].

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