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* AwesomeButImpractical: The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed (with the attacker being awarded the building's cost) if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.

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* AwesomeButImpractical: AwesomeButImpractical:
**
The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed (with the attacker being awarded the building's cost) if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.Saboteurs/Vandals.
** Bombers do a lot of damage that can wipe out an entire army or seriously damage buildings, but they can't be controlled, are single-use, fly in from a random point off map and can be targeted by every unit. If they have to pass an enemy army on the way to their target, they will most likely never arrive.
** The top-tier "vehicles" ([[GiantEnemyCrab Missile Crab]] and [[GatlingGood Auto-Cannon Tank]]) of both sides look impressive (so much that they are featured in the intro), but are not quite as good as the second best (Giant Beetle and [[MacrossMissileMassacre Barrage Craft]]). While on their own they can both deal and take more damage, they are more expensive and take up more space. Both second-best units also deal splash damage, mitigating there lower nominal damage.


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* ColdSniper: Arguably the best unit in the game is the Survivor's Sniper (the top-tier infantry). Outranging


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* MacrossMissileMassacre: The Survivor's barrage craft. Fresh out of boot camp, they shoot there missiles in the enemy's general direction like a Stalin Organ (which is still quite effective versus infantry clusters). [[Veterans VeteranUnit]] shoot them all at their target. A cluster of barrage crafts firing is quite a sight to behold.
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[[caption-width-right:350:It is a war for land, for oil, for humanity... And it is for keeps!]]

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[[caption-width-right:350:It is a war for land, for oil, for humanity... And And, it is for keeps!]]
keeps...]]
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* TitleDrop: One of the responses for the Mech super unit? "Crush, Kill and Destroy", of course.

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* TitleDrop: One of the responses for the Mech super unit? "Crush, "Krush, Kill and Destroy", of course.
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* FirebreathingWeapon: The flamethrower troops each faction can build plus the The Survivor faction's Flame ATVs.

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* FirebreathingWeapon: The flamethrower troops each faction can build plus the The Survivor faction's Flame ATVs.ATV.
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* FirebreathingWeapon: The flamethrower troops each faction can build plus the The Survivor faction's flame tanks.

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* FirebreathingWeapon: The flamethrower troops each faction can build plus the The Survivor faction's flame tanks.Flame ATVs.
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** NotPlayingFairWithResources: Computer players get ''infinite'' oil. You ''don't''.
** TheAllSeeingAI: The Computer always knows where your base is. Always.

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** NotPlayingFairWithResources: Computer players get ''infinite'' '''infinite''' oil. You ''don't''.
'''don't'''.
** TheAllSeeingAI: The Computer always knows where your base is. Always.'''Always'''.
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* CanisMajor: The Dire Wolf, the Evolved's scout unit. Mutant wolves which are ridden horseback by a guy with a shotgun.


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* MolotovCocktail: The Evolved [[MeaningfulName Rioter]] uses these.
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* ShoutOut: One of the bunker weapons is aptly named Gort The Robot since he's a robot that resembles Gort from the movie ''Film/TheDayTheEarthStoodStill''. He bends over and shoots radiation that can kill a unit or building within seconds! He's only available in one of the extra missions though rather than the campaign.
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* SentryGun: The Evolved have manual versions of these and the Survivors have automatic ones.
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* FuturePrimitive: This applies to the Evolved with their tribal infrastructure for example. It often includes bones.
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* NuclearNasty: This is what happened to a lot of the Evolved creatures which makes them huge!
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* LostInTransmission: This happens on the last Survivor's mission as the general is telling you important information. The reason for it is because the Evolved were attacking the communication shack.
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* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, the Evolved have abandoned the use of vehicles while the Survivors have switched to a fully-enclosed fast attack bike.

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* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike stand alone bike in the first game. In the second game, the Evolved have abandoned the use of vehicles while the Survivors have switched to a fully-enclosed fast attack bike.
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* KillItWithFire: The flame based weapons are effective for pretty much all units and buildings but short ranged.
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* ArmoredFightingVehicles: This game is chalk full of them from the humble ATV to the Autocannon tank on the Survivors side.
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* BlackComedy: Oh there is A LOT of it in this game. For example the official instruction booklet [[https://vignette.wikia.nocookie.net/kknd/images/d/d0/KKnD_Manual.pdf/revision/latest?cb=20151226224117]] mentions that the nuclear war turned most people into ashes which saved money on the cremation costs! Also from the booklet are many jokes on how units can kill or get killed.

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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry" along with their Rotary Cannon.

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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry" along with and their final tier turret is their Rotary Cannon.


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* HumongousMecha: The Mech or Sentinel Droid found in the rare tech bunkers which are very powerful with their plasma weaponry.
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%%* BeeAfraid: Thunder Wasps.

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%%* * BeeAfraid: Thunder Wasps.Wasps. The bombers of the Evolved that are built by the player but indirectly controlled. They can have their targets chosen but they themselves can't be moved other than that.

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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry" along with their Rotary Cannon.
* GiantEnemyCrab: The Evolved use a Missile Crab as a heavy tank.


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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry" along with their Rotary Cannon.
* GiantEnemyCrab: The Evolved use a Missile Crab as a heavy tank.

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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry".

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* GatlingGood: The Survivor's Final-Tier Vehicle is the Autocannon Tank. The Evolved's Final-Tier Infantry is a Minigun-User called "Crazy Harry".Harry" along with their Rotary Cannon.
* GiantEnemyCrab: The Evolved use a Missile Crab as a heavy tank.



* GiantEnemyCrab: The Evolved use a Missile Crab as a heavy tank.
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* MultipleHeadCase: The two faces of the female mutant in the second game do not get along.
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* FirebreathingWeapon: The flamethrower troops each faction can build plus the The Survivor faction's flame tanks.

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* FantasticRacism: Humans consider Mutants/Evolved to be "freaks" and thus deserving to be exterminated. Mutans, on the other hand, consider symmetry to be abominations and want to destroy humans for that reason (and to prevent a new Scourge AKA nuclear war)

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* FantasticRacism: Humans consider Mutants/Evolved to be "freaks" and thus deserving to be exterminated. Mutans, Mutants, on the other hand, consider symmetry to be abominations and want to destroy humans for that reason (and to prevent a new Scourge AKA nuclear war)


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* {{Mutants}} The Evolved faction: The humans that mutated due to the radiation and viruses of the war. Said humans became tribal and good with taming wild animals to join them.
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Added picture.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kknd_046.png]]
[[caption-width-right:350:It is a war for land, for oil, for humanity... And it is for keeps!]]
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* CuttingOffTheBranches: Sequel reveals that humans lost the first conflict, but also that humans send away some of their troops to build a second army which is now coming for a round 2.

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* CuttingOffTheBranches: Sequel reveals that humans lost the first conflict, but also that humans both sides send away some of their troops to build a second army which is now coming for a round 2.



* FactionSpecificEndings: Depending which side player fights. Each one ends in total annihilation of the other side(s). KKND 2 reveals that Evolved won the first conflict, forcing humans to retreat back to underground.

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* FactionSpecificEndings: Depending which side player fights. Each one ends in total annihilation of the other side(s). KKND 2 reveals that Evolved won in the first conflict, conflict both sides destroyed each other, forcing humans to retreat back to underground.
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** TheAllSeeingAI: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will '''RAGE''' at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.

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** TheAllSeeingAI: The Computer always knows where your base is. Not a big deal early on but when you get to the later levels, you will '''RAGE''' at seeing the computer drop a bomber on that huge army that you spent so much time and money trying to churn out.Always.
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* AwesomeButImpractical: The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.

to:

* AwesomeButImpractical: The Survivor Saboteur and Evolved Vandal are used to protect your buildings and to destroy the enemy's buildings via garrisoning and infiltration. How this works is that each building has a third bar that is indicated with red boxes which increases if a friendly enters the building and decreases if a hostile infiltrates it. The building is instantly destroyed (with the attacker being awarded the building's cost) if it gets infiltrated when there are no more red boxes. It's generally much more efficient to just shoot up the building than to use Saboteurs/Vandals.
Is there an issue? Send a MessageReason:
None


* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, the Evolved have abandoned the use of vehicles and guns while the Survivors have switched to a bike armed with ''rockets''.

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* CoolBike: Evolved use one with a side-passenger seat while Survivors use a trike bike in the first game. In the second game, the Evolved have abandoned the use of vehicles and guns while the Survivors have switched to a bike armed with ''rockets''.fully-enclosed fast attack bike.

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