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** NotPlayingFairWithResources: Computer players get '''infinite''' oil. You '''don't'''.
** TheAllSeeingAI: The Computer always knows where your base is. '''Always'''.
** TheAllSeeingAI: The Computer always knows where your base is. '''Always'''.
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** NotPlayingFairWithResources: Computer players get '''infinite''' ''infinite'' oil. You '''don't'''.
''don't''.
** TheAllSeeingAI: The Computer always knows where your base is.'''Always'''.''Always''. Not only that, but it always knows where are you amassing your forces and how strong those forces are, thus reacting accordingly to your movements that it shouldn't reasonably be aware of.
** TheAllSeeingAI: The Computer always knows where your base is.
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* FantasticRacism: Humans consider Mutants/Evolved to be "freaks" and thus deserving to be exterminated. Mutants, on the other hand, consider symmetry to be abominations and want to destroy humans for that reason (and to prevent a new Scourge AKA nuclear war)
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* FantasticRacism: Humans consider Mutants/Evolved to be "freaks" and thus deserving to be exterminated. Mutants, on the other hand, consider symmetry to be abominations and want to destroy humans for that reason (and to prevent a new Scourge AKA a.k.a. nuclear war)
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* RaisedHandOfSurvival: Invoked by Survivors faction, whose banner sports a hand punching its way from below the rocky ground.
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* RaisedHandOfSurvival: Invoked Invoked, apprioriately enough, by Survivors faction, whose banner sports a hand punching its way from below the rocky ground.
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* RaisedHandOfSurvival: Invoked by Survivors faction, whose banner sports a hand punching its way from below the rocky ground.
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Not an example. There never was any canonical ending for the first game (and endings of both campaigns exclude each other), so there is nothing to be retconned to begin with.
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* {{Retcon}}: In the endings of either of the factions one is said to win against the other. But in the sequel both factions are said to have reached a stalemate and continue to fight. Not to mention the arrival of the 3rd faction the Series 9 robots!
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* LargeHam: The Evolved actors are having a lot more fun with their roles than the Survivors'.
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* DoNotRunWithAGun: Mostly averted and only played straight in a realistic fashion. Most units have a turret that can independently fire while moving.
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* MadeOfExplodium: Every moderately large unit explodes on death, even biological ones.
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* FantasticSlur: The Evolved call the Survivors "Symmetrics".
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* BigCreepyCrawlies: Most of the Evolved "Vehicle" Units are giant mutated animals.
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* BeastOfBattle: The Evolved equivalent of vehicles are big weapon-hauling animals. One of the most notorious is War Mastodon toting two cannons. Probably a nod to the Mammoth Tank of ''VideoGame/CommandAndConquer'' series.
* BigCreepyCrawlies: Most of the Evolved "Vehicle" Units are giant mutatedanimals.insects and crustaceans.
* BigCreepyCrawlies: Most of the Evolved "Vehicle" Units are giant mutated
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* NuclearNasty: This is what happened to a lot of the Evolved creatures which makes them huge!
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* NuclearNasty: NuclearMutant: This is what happened to a lot of the Evolved creatures which makes them huge!
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* HarmonyVersusDiscipline: Evolved have reached harmony with the post-nuclear war enviroment. Survivors want to reclaim the surface so they can rebuild the old world. This is more pronounced in the first game, while in the second game Series 9 is a wild card, being both scientifically oriented, but also more nature oriented due to their agricultural nature.
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* HarmonyVersusDiscipline: Evolved have reached harmony with the post-nuclear war enviroment.environment. Survivors want to reclaim the surface so they can rebuild the old world. This is more pronounced in the first game, while in the second game Series 9 is a wild card, being both scientifically oriented, but also more nature oriented due to their agricultural nature.
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* SceneryPorn: As the player fights through the map they will come across various destroyed buildings, vehicles and other structures sadly left behind because of the war.
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* MacrossMissileMassacre: The Survivor's barrage craft. Fresh out of boot camp, they shoot there missiles in the enemy's general direction like a Stalin Organ (which is still quite effective versus infantry clusters). [[Veterans VeteranUnit]] shoot them all at their target. A cluster of barrage crafts firing is quite a sight to behold.
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* MacrossMissileMassacre: The Survivor's barrage craft. Fresh out of boot camp, they shoot there missiles in the enemy's general direction like a Stalin Organ (which is still quite effective versus infantry clusters). [[Veterans VeteranUnit]] VeteranUnit shoot them all at their target. A cluster of barrage crafts firing is quite a sight to behold.
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* ColdSniper: Arguably the best unit in the game is the Survivor's Sniper (the top-tier infantry). Outranging
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* ColdSniper: Arguably the best unit in the game is the Survivor's Sniper (the top-tier infantry). Outranging any of the previous troops.
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* [[Retcon]]: In the endings of either of the factions one is said to win against the other. But in the sequel both factions are said to have reached a stalemate and continue to fight. Not to mention the arrival of the 3rd faction the Series 9 robots!
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* [[Retcon]]: {{Retcon}}: In the endings of either of the factions one is said to win against the other. But in the sequel both factions are said to have reached a stalemate and continue to fight. Not to mention the arrival of the 3rd faction the Series 9 robots!
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* [[Retcon]]: In the endings of either of the factions one is said to win against the other. But in the sequel both factions are said to have reached a stalemate and continue to fight. Not to mention the arrival of the 3rd faction the Series 9 robots!
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* XtremeKoolLetterz: The title, with crush being spelled with a "k" rather than a "c" and the word and being represented with an "n" with an apostrophe.
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* XtremeKoolLetterz: The title, with crush "crush" being spelled with a "k" rather than a "c" and the word and "and" being represented with an "n" with an apostrophe.
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%%* ZergRush: The computer's only method of winning.
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* NonEntityGeneral: On the Survivors' side the player is referred to as the Commander and on the Evolved's side they are referred to as Takamhom.
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%%* XtremeKoolLetterz: The title.
to:
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* TooAwesomeToUse: Tech Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever. Especially since they '''cannot''' be repaired at either factions' Repair Facility, as such, careful micro-management of these tide-turning units are of utmost importance.
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* TooAwesomeToUse: Tech Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever. Especially since they '''cannot''' be repaired at either factions' Repair Facility, as such, careful steady micro-management of these tide-turning units are of utmost importance.
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* YouRequireMoreVespeneGas: There is only one resources, oil, which is used to buy everything.
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* YouRequireMoreVespeneGas: There is only one resources, resource, oil, which is used to buy everything.
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* TooAwesomeToUse: Tech Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever. Especially since they '''cannot''' be repaired at either factions' Repair Facility, as such, micro-management of these tide-turning units are of utmost importance.
to:
* TooAwesomeToUse: Tech Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever. Especially since they '''cannot''' be repaired at either factions' Repair Facility, as such, careful micro-management of these tide-turning units are of utmost importance.
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* TooAwesomeToUse: Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever.
to:
* TooAwesomeToUse: Tech Bunker Units are overpowered game breakers that can decimate enemy units and structures with little difficulty. But if you're not very careful with using them, they'll be lost forever. Especially since they '''cannot''' be repaired at either factions' Repair Facility, as such, micro-management of these tide-turning units are of utmost importance.
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* BeeAfraid: Wasps. The bombers of the Evolved that are built by the player but indirectly controlled. They can have their targets chosen but they themselves can't be moved other than that.
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* WickedWasps: Wasps. The bombers of the Evolved that are built by the player but indirectly controlled. They can have their targets chosen but they themselves can't be moved other than that.
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* VeteranUnit: Units will gain XP by attacking units which will change the border of their LifeMeter from Gray to Blue and finally Red. Veteran Units will shoot faster and with better accuracy. And an exclusive bonus for Veteran Infantry is RegeneratingHealth.
* XtremeKoolLetterz: The title.
* ZergRush: The computer's only method of winning.
* XtremeKoolLetterz: The title.
* ZergRush: The computer's only method of winning.
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* VeteranUnit: Units will gain XP by attacking units units, which will change the border of their LifeMeter from Gray gray to Blue and finally Red. blue to red. Veteran Units will shoot faster and with better accuracy. And accuracy, and an exclusive bonus for Veteran Infantry is RegeneratingHealth.
* %%* XtremeKoolLetterz: The title.
* %%* ZergRush: The computer's only method of winning.winning.
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trope doesn't exist
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* ArmoredFightingVehicles: This game is chalk full of them from the humble ATV to the Autocannon tank on the Survivors side.