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** This is the first game to feature the Wheel ability since ''VideoGame/KirbyPlanetRobobot''.

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** This is the first game to feature the Burning ability since ''VideoGame/KirbyCanvasCurse'', the Hi-Jump ability since ''VideoGame/KirbysReturnToDreamLand'', and the Wheel ability since ''VideoGame/KirbyPlanetRobobot''.
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* AllThereInTheManual: [[spoiler:As shown in [[https://twitter.com/LuigiBlood/status/1560104477830664193 this tweet]], one of the random names that a CPU opponent can have is "Q. Joronia", revealing that [[VideoGame/KirbyTripleDeluxe Queen Sectonia]] went by a different name at one point.]]
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* BetterToDieThanBeKilled: One tactic you can use in a Battle Royale is to simply jump off the edge of the stage if a particularly persistent opponent is targeting you and has Copy Food. You still lose strawberries, but because you knocked yourself out your opponent doesn't get them.

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* BeCarefulWhatYouWishFor: The Dream Fork is stated to be able to make anyone's dreams come true. Kirby's dream? To eat a mountain
-sized cake!

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* BeCarefulWhatYouWishFor: The Dream Fork is stated to be able to make anyone's dreams come true. Kirby's dream? To eat a mountain
-sized
mountain-sized cake!
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* BeCarefulWhatYouWishFor: The Dream Fork is stated to be able to make anyone's dreams come true. Kirby's dream? To eat a mountain
-sized cake!
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** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a ''Kirby'' spin-off for the first time in a while. Fire Red, Grape, and Mint Chocolate Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe''. A few of the Spray Paint colors (such as Cherry, Citrus, and Chocolate) even make their first appearance since ''VideoGame/KirbySqueakSquad'', which released '''''16 years''''' prior.

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** Thanks to the player being given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a ''Kirby'' spin-off for the first time in a while. Fire Red, Grape, and Mint Chocolate Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe''. A few of the Spray Paint colors (such as Cherry, Citrus, and Chocolate) even make their first appearance since ''VideoGame/KirbySqueakSquad'', which released '''''16 years''''' prior.
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** Kirby's first four alternate colors (Keeby Yellow, Ice Blue, Tea Green, and Fire Red) are the same ones he had in ''VideoGame/SuperSmashBros64'', and their names are taken from that game's [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html official Japanese website]] (with the green color receiving a DubNameChange from "''[[https://en.wikipedia.org/wiki/Kusa_mochi Kusa mochi[['' Green").

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** Kirby's first four alternate colors (Keeby Yellow, Ice Blue, Tea Green, and Fire Red) are the same ones he had in ''VideoGame/SuperSmashBros64'', and their names are taken from that game's [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html official Japanese website]] (with the green color receiving a DubNameChange from "''[[https://en.wikipedia.org/wiki/Kusa_mochi Kusa mochi[['' mochi]]'' Green").
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** Kirby's first four alternate colors (Keeby Yellow, Ice Blue, Tea Green, and Fire Red) are the same ones he had in ''VideoGame/SuperSmashBros64'', and their names are taken from that game's [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html official Japanese website.]]

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** Kirby's first four alternate colors (Keeby Yellow, Ice Blue, Tea Green, and Fire Red) are the same ones he had in ''VideoGame/SuperSmashBros64'', and their names are taken from that game's [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html official Japanese website.]]website]] (with the green color receiving a DubNameChange from "''[[https://en.wikipedia.org/wiki/Kusa_mochi Kusa mochi[['' Green").

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Indentation fix


* MythologyGag: The Server Hands' countdown animation is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.

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* MythologyGag: MythologyGag:
**
The Server Hands' countdown animation is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.
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* MythologyGag: The Server Hand's countdown animation is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.

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* MythologyGag: The Server Hand's Hands' countdown animation is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.''VideoGame/SuperSmashBros64''.
** Kirby's first four alternate colors (Keeby Yellow, Ice Blue, Tea Green, and Fire Red) are the same ones he had in ''VideoGame/SuperSmashBros64'', and their names are taken from that game's [[https://www.nintendo.co.jp/n01/n64/software/nus_p_nalj/smash/Color.html official Japanese website.]]

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* CallBack: The entire game is based heavily on the Gourmet Race mode from ''VideoGame/KirbySuperStar''.


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* InternalHomage: The entire game is based heavily on the Gourmet Race mode from ''VideoGame/KirbySuperStar''.
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* CallBack: The entire game is based heavily on the Gourmet Race mode from ''VideoGame/KirbySuperStar''.
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** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a ''Kirby'' spin-off for the first time in a while. Red and Purple Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe''. A few of the Spray Paint colors (such as Cherry, Citrus, Grape, Chocolate, and Orange) even make their first appearance since ''VideoGame/KirbySqueakSquad'', which released '''''16 years''''' prior.

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** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a ''Kirby'' spin-off for the first time in a while. Red Fire Red, Grape, and Purple Mint Chocolate Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe''. A few of the Spray Paint colors (such as Cherry, Citrus, Grape, Chocolate, and Orange) Chocolate) even make their first appearance since ''VideoGame/KirbySqueakSquad'', which released '''''16 years''''' prior.
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** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a Kirby spin-off for the first time in a while. Red and Purple Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe''. An even bigger example is that Brown Kirby makes his first playable appearance since ''VideoGame/KirbyAirRide'', which released '''''19 years''''' prior.

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** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a Kirby ''Kirby'' spin-off for the first time in a while. Red and Purple Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe''. An A few of the Spray Paint colors (such as Cherry, Citrus, Grape, Chocolate, and Orange) even bigger example is that Brown Kirby makes his make their first playable appearance since ''VideoGame/KirbyAirRide'', ''VideoGame/KirbySqueakSquad'', which released '''''19 '''''16 years''''' prior.
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Moving removed segment to an Authors Saving Throw entry.


** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a Kirby spin-off for the first time in a while. Red and Purple Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe'', with Red even being the very first color unlocked. An even bigger example is that Brown Kirby makes his first playable appearance since ''VideoGame/KirbyAirRide'', which released '''''19 years''''' prior.

to:

** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a Kirby spin-off for the first time in a while. Red and Purple Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe'', with Red even being the very first color unlocked.''VideoGame/KirbyFightersDeluxe''. An even bigger example is that Brown Kirby makes his first playable appearance since ''VideoGame/KirbyAirRide'', which released '''''19 years''''' prior.
Is there an issue? Send a MessageReason:
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** Thanks to the player given the option to make Kirby any color from the available choices, certain Kirby colors are once again playable in a Kirby spin-off for the first time in a while. Red and Purple Kirby are once again playable for the first time since ''VideoGame/KirbyFightersDeluxe'', with Red even being the very first color unlocked. An even bigger example is that Brown Kirby makes his first playable appearance since ''VideoGame/KirbyAirRide'', which released '''''19 years''''' prior.



* SweetTooth: In the opening cutscene, the food that Kirby is about to tuck into before the Dream Fork shrinks him is a cake decorated with strawberries, and once he's shrunken, it looks like a MountainOfFood, much to his delight. Fittingly, most, though not all, of the stages in the game proper are dessert-themed.

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* SweetTooth: In the opening cutscene, the food that Kirby is about to tuck into before the Dream Fork shrinks him is a cake decorated with strawberries, and once he's shrunken, it looks like a MountainOfFood, much to his delight. Fittingly, most, though not all, of the stages in the game proper are dessert-themed.dessert-themed.
* VirtualPaperDoll: The unlockable cosmetics and colors allow the player to customize their Kirby to their liking.
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** Battle Royales seem to be a big one to the ''VideoGame/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes stars to appear, just like Blast [=KOs=] in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.

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** Battle Royales seem to be a big one to the ''VideoGame/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes a puff of smoke and stars to appear, just like Blast [=KOs=] in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.
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* MythologyGag: The Server Hand's countdown animation shown in the trailer is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.

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* MythologyGag: The Server Hand's countdown animation shown in the trailer is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.

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''Kirby's Dream Buffet'' is a multiplayer racing UsefulNotes/NintendoSwitch game developed by Creator/HALLaboratory and a part of the ''Franchise/{{Kirby}}'' series. The game is a racing game where multiple players playing locally or online take the role of multiple Kirbys who must roll through food-themed areas to collect as many strawberries as possible, with the one who eats the most at the end of the course winning. The game was announced on July 12, 2022 and released in August 17, 2022.

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''Kirby's Dream Buffet'' is a multiplayer racing UsefulNotes/NintendoSwitch game developed by Creator/HALLaboratory and a part of the ''Franchise/{{Kirby}}'' series. The game is a racing game where multiple players playing locally or online take the role of multiple Kirbys who must roll through food-themed areas to collect as many strawberries as possible, with the one who eats the most at the end of the course winning. The game was announced on July 12, 2022 and released in on August 17, 2022.



* EatingContest: The trailer shows multiple Kirbys are in a contest to determine who can eat the most strawberries.

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* EatingContest: The trailer shows multiple Multiple Kirbys are in a contest to determine who can eat the most strawberries.strawberries.
* ExcusePlot: The game's plot is only set up to give the player a reason to roll around giant dessert-themed levels. Kirby was invited to a gourmet festival, and used the magical Dream Fork to eat a cake, which caused him to suddenly shrink. Now he gets to race other Kirbys up the mountain-sized cake in order to eat as many sweets as possible.



* GottaCatchEmAll: Character Treats, which each depict artwork from an older ''Kirby'' game, in the vein of Keychains from ''VideoGame/KirbyTripleDeluxe'' and Stickers from ''VideoGame/KirbyPlanetRobobot''. There are 256 in all.



* LevelAte: All of the game's levels shown in the trailer are food-themed, with a cake, breakfast, ice cream, fruit, cake, candy, and cookie level being seen. More victual variety is offered in the game itself with levels themed after sandwiches and hamburgers, though most of the stages are still themed after [[SweetTooth sweets]].

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* LevelAte: All of the game's levels shown in the trailer are food-themed, with a cake, breakfast, ice cream, fruit, cake, candy, and cookie level being seen. More victual variety is offered in the game itself with levels themed after sandwiches and hamburgers, though most of the stages food-themed. Most are still themed after [[SweetTooth sweets]].sweets]] -- like cake, ice cream, fruit, candy, and cookies -- but others are themed after breakfasts, barbecues, and sandwiches and hamburgers.



* MythologyGag: The serving hand's countdown animation shown in the trailer is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.
* OldSaveBonus: If you have any saved data from any ''Kirby'' game for Switch (e.g. ''VideoGame/KirbyAndTheForgottenLand''), you will get three music tracks that can be heard during races.

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* MusicalNod: Many of the songs in this game are remixes of obscure tunes from ''Kirby'' games that are rarely acknowledged, such as ''VideoGame/KirbysPinballLand'', ''VideoGame/KirbysDreamCourse'', and ''VideoGame/KirbyTiltNTumble''.
* MythologyGag: The serving hand's Server Hand's countdown animation shown in the trailer is identical to the one Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.
* OldSaveBonus: If you have any saved data from any ''Kirby'' game for Switch (e.g. ''VideoGame/KirbyAndTheForgottenLand''), you will get three music tracks from that game that can be heard during races.



* StealthPun: The music that plays in the last seconds of a battle is a remix of the Shooting theme from ''VideoGame/KirbysDreamLand''. In other words, ''an after dinner mint''.
* ShoutOut: Battle Royales seem to be a big one to the ''VideoGame/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes stars to appear, just like Blast [=KOs=] in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.
* SweetTooth: In the opening cutscene, the food that Kirby is about to tuck into before the Dream Fork shrinks him is a cake decorated with strawberries, and once he's shrunken, it looks like a MountainOfFood, much to his delight. Fittingly, most, though not all, of the stages in the game proper are dessert themed.

to:

* StealthPun: The music that plays in the last seconds of a battle is a remix of the Shooting theme from ''VideoGame/KirbysDreamLand''.''VideoGame/KirbysDreamLand'', which originally played when using the Mint Leaf powerup. In other words, ''an after dinner mint''.
* ShoutOut: ShoutOut:
**
Battle Royales seem to be a big one to the ''VideoGame/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes stars to appear, just like Blast [=KOs=] in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.
** Another shout-out to ''Smash Bros.'' comes from the Server Hands; while distinct from Master Hand and Crazy Hand, they are very similar, even mimicking Master Hand's countdown at the start of ''VideoGame/SuperSmashBros64''.
* SweetTooth: In the opening cutscene, the food that Kirby is about to tuck into before the Dream Fork shrinks him is a cake decorated with strawberries, and once he's shrunken, it looks like a MountainOfFood, much to his delight. Fittingly, most, though not all, of the stages in the game proper are dessert themed.dessert-themed.
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* FinalBattle: At the end of each Gourmet Grand Prix, the Battle Royale round occurs, where all players put their strawberries on the line. Unlike other rounds, knocking a player out of the arena lets you steal some of their strawberries, and strawberries constantly fall out of the sky to pump up your Kirby even more and potentially steal the lead or maintain it.
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** Yellow Kirby's color is once again called Keeby, a name which has been out of use since his original appearance in ''VideoGame/KirbysDreamCourse''.

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** Yellow Kirby's color is once again called Keeby, referred to as "Keeby Yellow", a name which has been out of use since his Keeby's original appearance in ''VideoGame/KirbysDreamCourse''.
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* ComebackMechanic: Item boxes are designed this way. Players in the lead will more frequently see strawberry drops compared to Copy Food, while players behind will more frequently see Copy Food and may even obtain multiple at once. In Battle Royale, the lead player will rarely see any Copy Food drops other than Jelly, which is exclusively defensive in nature.


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* InvincibilityPowerUp: It is possible to obtain Invincibility Candy from an item box instead of Copy Food during a Battle Royale. Upon acquisition, the player is temporarily enshrouded in a rainbow aura that instantly KO's any opposing Kirby that draws near.
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* ShoutOut: Battle Royales seem to be a big one to the ''Franchise/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes stars to appear, just like blast KOs in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.

to:

* ShoutOut: Battle Royales seem to be a big one to the ''Franchise/SuperSmashBros'' ''VideoGame/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes stars to appear, just like blast KOs Blast [=KOs=] in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ShoutOut: Battle Royales seem to be a big one to the ''Franchise/SuperSmashBros'' series, as not only is the primary objective knocking other players off the stage, getting knocked out causes stars to appear, just like blast KOs in that series. There are even [[GlassSmackAndSlide Screen KO]]-like animations for if a Kirby gets a ring out by being flung upwards.
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None

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* RandomNumberGod: At the end of each game, three randomized bonuses are distributed among each player, similar to ''VideoGame/MarioParty'''s Bonus Stars. These can range from who ate the most cherries/blueberries/raspberries, to most minigame strawberries eaten, to most cookie walls crumbled. Each bonus is worth a whopping ''40 strawberries'', which can easily sway the final results.

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* RollingAttack: The main way by which Kirby can knock away other player Kirbys. Certain Copy Foods such as Wheel offer a knockback boost to this attack (since the players don't take damage), and the more strawberries Kirby has eaten, the bigger and faster he gets and the stronger his roll attack becomes.

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* RollingAttack: RollingAttack:
**
The main way by which Kirby can knock away other player Kirbys. Certain Copy Foods such as Wheel offer a knockback boost to this attack (since the players don't take damage), and the more strawberries Kirby has eaten, the bigger and faster he gets and the stronger his roll attack becomes.becomes.
** After deploying the Needle ability, the R button can be tapped and released again to launch Kirby in a held direction. Any opposing Kirbys in the launch trajectory will be sent flying.
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* CanonForeigner: This game introduces a brand-new Copy Ability, Jelly. Kirby turns into a blob of jelly that ignores the effects of terrain and can phase through opponents and breakable objects.

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* TheBusCameBack: In the Announcement trailer:

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* TheBusCameBack: In the Announcement trailer:TheBusCameBack:


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** This is the first game to feature the Burning ability since ''VideoGame/KirbyCanvasCurse'', as it was deemed redundant in later games and combined with the Fire ability.

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The two hands are NOT Master and Crazy Hand. They're referred to as the "Serving Hands", thanks to a Tasty Tidbit on the Home Table.


* AndYourRewardIsClothes: Items for customizing Kirby's appearance, such as hats and [[PaletteSwap different color schemes]], are among the rewards that earned at the end of each game. The higher you place, the more rewards you get.

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* AndYourRewardIsClothes: Items for customizing Kirby's appearance, such as hats and [[PaletteSwap different color schemes]], are among the rewards that earned at the end of each game. The higher you place, place and the more points for your Gourmet Rank you get, the more rewards you get.



* BigEater: While Kirby has always been one, this game puts special emphasis on it. For example, in the announcement trailer showing the opening cutscene of the game, Kirby can't care less about being shrunken down to the size of a marble - it's the MountainOfFood his cake has become that has his undivided attention. In the game proper, he can get even ''[[BalloonBelly bigger]]'', with the main goal of each session being to eat the most strawberries throughout the game's run.

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* BigEater: While Kirby has always been one, this game puts special emphasis on it. For example, in the announcement trailer showing the opening cutscene of the game, cutscene, Kirby can't care less about being shrunken down to the size of a marble - it's the MountainOfFood his cake has become that has his undivided attention. In the game proper, he can get even ''[[BalloonBelly bigger]]'', with the main goal of each session being to eat the most strawberries throughout the game's run.



** Master Hand and Crazy Hand make a return as hosts after not being in a ''Kirby'' game since ''VideoGame/KirbyAndTheAmazingMirror''.
** Yellow Kirby is once again called Keeby, a name which has been out of use since his original appearance in ''VideoGame/KirbysDreamCourse''.
* TheCameo: Master Hand and Crazy Hand from ''Super Smash Bros.'' appear in the first trailer with Master Hand starting the race with a "3...2...1...Go!" countdown.
* CompanyCrossReferences: Master Hand and Crazy Hand from ''VideoGame/SuperSmashBros'' appear as the hosts of the game. This is a threefold cross reference: Creator/{{Nintendo}} owns both ''Kirby'' and ''Smash'', HAL Laboratory developed the first two ''Smash'' games and still develops the ''Kirby'' series, and both franchises were created by Creator/MasahiroSakurai. Fittingly, this game uses the original design for Master Hand from the original ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]''.

to:

** Master Hand and Crazy Hand make a return as hosts after not being in a ''Kirby'' game since ''VideoGame/KirbyAndTheAmazingMirror''.
** Yellow Kirby Kirby's color is once again called Keeby, a name which has been out of use since his original appearance in ''VideoGame/KirbysDreamCourse''.
* TheCameo: Master Hand and Crazy Hand from ''Super Smash Bros.'' appear in the first trailer with Master Hand starting the race with a "3...2...1...Go!" countdown.
* CompanyCrossReferences: Master Hand and Crazy Hand from ''VideoGame/SuperSmashBros'' appear as the hosts of the game. This is a threefold cross reference: Creator/{{Nintendo}} owns both ''Kirby'' and ''Smash'', HAL Laboratory developed the first two ''Smash'' games and still develops the ''Kirby'' series, and both franchises were created by Creator/MasahiroSakurai. Fittingly, this game uses the original design for Master Hand from the original ''[[VideoGame/SuperSmashBros64 Super Smash Bros.]]''.
''VideoGame/KirbysDreamCourse''.



* MarketBasedTitle: The Japanese title of the game is ''Kirby's Gourmet Festival'', making the Gourmet Race allusion more obvious.

to:

* MarketBasedTitle: The Japanese title and Chinese titles of the game is ''Kirby's Gourmet Festival'', Fest'', making the Gourmet Race allusion more obvious.



* MythologyGag: Master Hand's countdown animation shown in the trailer is identical to the one seen in the opening cutscene of ''VideoGame/SuperSmashBros64''.
* OldSaveBonus: If you have any saved data from any ''Kirby'' games for Switch (e.g. ''VideoGame/KirbyAndTheForgottenLand''), you will get three music tracks that can be heard during races.
* PowerUpFood: Referred to as "Copy Food", this allows Kirby to transform into different food items that emulate his various Copy Abilities. The trailer shows off Kirby transforming into a donut for the Wheel ability, soft-serve ice cream for Tornado, and a chocolate block for Stone.

to:

* MythologyGag: Master Hand's The serving hand's countdown animation shown in the trailer is identical to the one seen Master Hand does in the opening cutscene of ''VideoGame/SuperSmashBros64''.
* OldSaveBonus: If you have any saved data from any ''Kirby'' games game for Switch (e.g. ''VideoGame/KirbyAndTheForgottenLand''), you will get three music tracks that can be heard during races.
* PowerUpFood: Referred to as "Copy Food", Food Abilities", this allows Kirby to transform into different food items that emulate his various Copy Abilities. The trailer shows off Examples include, but are not limited to, Kirby transforming into a donut for the Wheel ability, soft-serve ice cream for Tornado, and a chocolate block for Stone.



* StealthPun: The music that plays in the last seconds of a battle is a remix of the Mint Leaf theme from ''VideoGame/KirbysDreamLand''. In other words, ''an after dinner mint''.

to:

* StealthPun: The music that plays in the last seconds of a battle is a remix of the Mint Leaf Shooting theme from ''VideoGame/KirbysDreamLand''. In other words, ''an after dinner mint''.

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