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* TheCameo: [[VideoGame/QuestForGlory The hero]] in his ''VideoGame/QuestForGloryII'' costume, a reference to AGD's VGA remake of said game (replacing the original version's hidden commercial for ''VideoGame/SpaceQuest''), which the narrator takes his time to plug.

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* TheCameo: [[VideoGame/QuestForGlory The hero]] in his ''VideoGame/QuestForGloryII'' costume, a reference to AGD's VGA remake of said game game, which the narrator takes his time to plug (replacing the original version's hidden commercial for ''VideoGame/SpaceQuest''), which the narrator takes his time to plug.''VideoGame/SpaceQuest'').
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* DiscontinuityNod: Towards ''Mask of Eternity's'' ContestedSequel status. [[spoiler:The final Air Gem test takes place after the events of ''Mask of Eternity'', with Graham and Connor making their way to the castle to honor Connor for saving Daventry. You then have to make a decision to either appoint Connor as next-in-line for the throne or send him back to his village. Choosing either will give you the same amount of points.]]

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* DiscontinuityNod: [[invoked]] Towards ''Mask of Eternity's'' ContestedSequel status. [[spoiler:The final Air Gem test takes place after the events of ''Mask of Eternity'', with Graham and Connor making their way to the castle to honor Connor for saving Daventry. You then have to make a decision to either appoint Connor as next-in-line for the throne or send him back to his village. Choosing either will give you the same amount of points.]]
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* WhatTheHellPlayer: The narrator sometimes chews you out mildly for attempting to do certain things (like [[ADateWithRosiePalms touching yourself]]), but he gets especially mad when you try to use the sword on Valanice.

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* WhatTheHellPlayer: The narrator sometimes chews you out mildly for attempting to do certain things (like [[ADateWithRosiePalms touching yourself]]), yourself), but he gets especially mad when you try to use the sword on Valanice.

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swapped the shout out under the curse entry to call forward, as it refers to future games in the series. To that end, I also expanded the example in the call forward to go over that point, as it's a fairly weighty example


** In the ending, [[spoiler: this is done by the Father as he effectively lays the foundations for the future games in his thrice over curse. The first being Graham's children in danger as shown in ''VideoGame/KingsQuestIIIToHeirIsHuman''. The second is the cause of Graham's sudden illness in ''KingsQuestIVThePerilsOfRosella'' that Rosella sets out to cure. Finally the last refers to the fact that Alexander's marriage shown in ''KingsQuestVIHeirTodayGoneTomorrow'' will not have him rule over Daventry. While Rosella and Edgar's relationship in the status [[WillTheyOrWontThey isn't quite confirmed]], the fact that Edgar is prince of Eternia would likely cause something similar if their courtship panned out to them marrying.]]



* {{Curse}}: The ending of this remake. Also a ShoutOut to later games.

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* {{Curse}}: The ending of this remake. Also a ShoutOut CallForward to later games.
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* AsianStoreOwner: There's a merchant in town who seems to be this, but [[OohMeAccentsSlipping his tendency to slip into a cockney accent gives him away]]...
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* {{Foreshadowing}}: [[spoiler:Manannan's letter to Hagatha, which Graham tosses away after reading. Also the "Item" the Father is looking for and mentioned several times, which appears in the AGD remake of the sequel.]]

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* {{Foreshadowing}}: [[spoiler:Manannan's letter to Hagatha, which Graham tosses away loses after reading.acquiring the Air Gem. Also the "Item" the Father is looking for and mentioned several times, which appears in the AGD remake of the sequel.]]



* IllNeverTellYouWhatImTellingYou: When Graham tries to ask about the other members of the town library, [[ScaryLibrarian the librarian]] refuses and says that neither the King of Kolyma nor the old man next door would approve of her divulging their identities.

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* IllNeverTellYouWhatImTellingYou: When Graham tries to ask about the other members of the town library, [[ScaryLibrarian the librarian]] refuses and says that neither the King Count of Kolyma nor the old man next door would approve of her divulging their identities.



** In this version, attempting to talk to your seahorse in the underwater segment will cause the narrator to quip "[[Series/MisterEd You'd never speak to a horse, of course]]".

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** In this version, attempting to talk to your seahorse in the underwater segment will cause the narrator to quip "[[Series/MisterEd You'd never speak to a horse, of course]]". The same response is also given, when attempting to talk to the horse in the town.
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* TheCameo: [[VideoGame/QuestForGlory The hero]] in his ''VideoGame/QuestForGloryII'' costume, a reference to AGD's VGA remake of said game, which the narrator takes his time to plug.

to:

* TheCameo: [[VideoGame/QuestForGlory The hero]] in his ''VideoGame/QuestForGloryII'' costume, a reference to AGD's VGA remake of said game, game (replacing the original version's hidden commercial for ''VideoGame/SpaceQuest''), which the narrator takes his time to plug.

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** The dwarf. The original game has him merely mug you and steal a treasure (which you can steal back). In this version, he is '''EVIL EVIL EVIL EVIL''' and will murder Graham any chance he gets. Especially if Graham gets caught in one of his nefarious traps.

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** The dwarf. The original game has him merely mug you and steal a treasure (which you can steal back). In this version, he is '''EVIL EVIL EVIL EVIL''' and will murder Graham any chance he gets. Especially if Graham gets caught in one of his nefarious traps.



* BenevolentMageRuler / VampireMonarch: Caldaur is the rightful ruler of Kolyma, and he's definitely a vampire. His wife suspected he was practicing magic, but never knew for sure. The magic part? [[spoiler: He was indeed a member of the Black Cloak society, though nothing points to him being evil like most of its members. He formally breaks his association with it by assisting Graham, which pisses The Father off.]] As far as his being a vampire [[spoiler: It had nothing to do with his magic or anything evil on his part.]] Caldur was turned into a vampire by [[spoiler: his political enemies, the priests who opposed his reforms. The priests made a pact with forest spirits and became the werewolves.]] At the end, he asks the people of Kolyma if they accept him back, even in his undead state, and the people welcome him back.



* DepravedDwarf: That EVIL dwarf, who will murder Graham with a well-thrown dagger if he ever finds him, for the sake of "target practice".

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* DepravedDwarf: That EVIL dwarf, who will murder Graham with a well-thrown dagger if he ever finds him, for the sake of "target practice".



* TheFinalTemptation: The second Air Gem test.

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* TheFinalTemptation: The second Air Gem test.test, where [[spoiler:The Father tempts Graham with saving Daventry in exchange for the crown. The answer is not to surrender.]]



* FriendlyNeighborhoodVampire: [[spoiler:Caldaur, Lavidia, and Anastasia.]]

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* FriendlyNeighborhoodVampire: [[spoiler:Caldaur, Lavidia, and Anastasia.Anastasia, who are grateful to Graham for "reuniting" them and help him on his quest, and retake the rule of Kolyma to the approval of the citizens.]]



* OhCrap: The Sorcerer's reaction if you happen to have in possession the magical emerald which protects you from magic. Mostly because you're pointing a sword at his throat.

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* OhCrap: OhCrap:
**
The Sorcerer's reaction if you happen to have in possession the magical emerald which protects you from magic. Mostly because you're pointing a sword at his throat.throat.
** The ''Narrator'' gets this during the tiara quest, when [[spoiler:Graham discovers that the coffin of the late Count Christopher Eveer ''somehow'' got mixed up with a man named Larmon Odnarb who both died on the same year, meaning that Christopher and the tiara is buried in the church cemetary in Larmon's place, not helping by the fact that the monks of that church are now murderous werewolves]]. The Narrator elicits a worried "Oh dear!".



* PunctuatedForEmphasis: Graham gives one of these to the nameless evil enchanter.

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* %%* PunctuatedForEmphasis: Graham gives one of these to the nameless evil enchanter.



* RhymesOnADime: Frequently.

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* %%* RhymesOnADime: Frequently.


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* VampireMonarch: Caldaur is the rightful ruler of Kolyma, and he's definitely a vampire. His wife suspected he was practicing magic, but never knew for sure. The magic part? [[spoiler: He was indeed a member of the Black Cloak society, though nothing points to him being evil like most of its members. He formally breaks his association with it by assisting Graham, which pisses The Father off.]] As far as his being a vampire [[spoiler: It had nothing to do with his magic or anything evil on his part.]] Caldur was turned into a vampire by [[spoiler: his political enemies, the priests who opposed his reforms. The priests made a pact with forest spirits and became the werewolves.]] At the end, he asks the people of Kolyma if they accept him back, even in his undead state, and the people welcome him back.

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Baleful Polymorph was renamed per TRS


* BalefulPolymorph:
** Towards the end of the game, [[spoiler:the lion at the tower door turns out to be Hagatha's ex-boyfriend. You also pull this on Hagatha herself by stuffing fur into the youth potion]].
** If you're caught by the unnamed sorcerer in the forest he'll turn you into a beast.
** Once you have Neptune's trident, you can turn the Sharkees into small harmless fish.


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* ForcedTransformation:
** Towards the end of the game, [[spoiler:the lion at the tower door turns out to be Hagatha's ex-boyfriend. You also pull this on Hagatha herself by stuffing fur into the youth potion]].
** If you're caught by the unnamed sorcerer in the forest he'll turn you into a beast.
** Once you have Neptune's trident, you can turn the Sharkees into small harmless fish.
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** The shopkeeper in the original game is nothing but kind and helpful, rewarding you with a magic lamp containing a friendly genie when you rescue her pet nightingale from Hagatha. In this version, she cheats you by giving you an empty lamp, [[spoiler:and is secretly a witch with ties to Hagatha who only wants the nightingale as an ingredient for her youth potion.]]
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** In the original game, the monk in the monastery is thoroughly good, to the point where trying to harm him gets you instakilled for being too evil for the game. The monastery's monks are far less benevolent in this version, where [[spoiler:they're evil werewolves that you have to fight to progress.]]
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[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/kq2remake.jpg]] ''King's Quest II: Romancing The Stones'' is a FanRemake of Creator/{{Sierra}}'s ''VideoGame/KingsQuestIIRomancingTheThrone'' created by Creator/AGDInteractive and released for free in 2002, with various enhancements released over the years.

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[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/kq2remake.jpg]] ''King's Quest II: Romancing The the Stones'' is a FanRemake of Creator/{{Sierra}}'s ''VideoGame/KingsQuestIIRomancingTheThrone'' created by Creator/AGDInteractive and released for free in 2002, with various enhancements released over the years.
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-->'''Narrator''': "There might be a faded letter or two, but you can't be sure."

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-->'''Narrator''': "There ---->'''Narrator:''' There might be a faded letter or two, but you can't be sure."

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* DepravedDwarf: That EVIL dwarf, who will murder Graham with a well-thrown dagger if he ever finds him, for the sake of "target practice".



* KnifeNut: That EVIL dwarf, who will murder Graham with a well-thrown dagger if he ever finds him, for the sake of "target practice".
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Crosswicking

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* CookedToDeath: Getting caught in Hagatha's lair ends with Graham getting thrown into her cauldron as an ingredient for her youth potion and being boiled alive as a result. The game also gives Graham [[MythologyGag the option to try to knock Hagatha into her cauldron much like the witch in the first game]]. This time, however, it fails, [[HaveANiceDeath with the death message teasing him for thinking it would work a second time]].
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spirits in the forest and became the werewolves]]. Being turned made him less interested in ruling and
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* AdaptationExpansion



* LemonyNarrator
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* BlamedForBeingRailroaded: There's an instance of Graham telling an NPC he doesn't have any money, them asking back who sets out on a long journey with no money or supplies, and the narrator saying they have a good point. This remake goes along with the original version's scheme of refering to the player's character as "you" instead of as "Graham", making it come off as if it was something the player should've thought of when they almost definitely would've. [[note]]The next game in the series was when it started having in-story reasons for the player not to have any stuff at the beginning of a game, and having to pick up their inventory over the course of the adventure. So this was addressed by the games, just...not quite yet.[[/note]]

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* BlamedForBeingRailroaded: There's an instance of Graham telling an NPC he doesn't have any money, them asking back who sets out on a long journey with no money or supplies, and the narrator saying they have a good point. This remake goes along with the original version's scheme of refering to the player's character as "you" instead of as "Graham", making it come off as if it was something the player should've thought of when they almost definitely would've. [[note]]The next game in the series was when it started having in-story reasons for the player not to have any stuff at the beginning of a game, and having to pick up their inventory over the course of the adventure. So this was ''was'' addressed by the games, just...not quite yet.[[/note]]
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* BenevolentMageRuler/VampireMonarch: Caldaur is the rightful ruler of Kolyma, and he's definitely a vampire. His wife suspected he was practicing magic, but never knew for sure. The magic part? [[spoiler: He was indeed a member of the Black Cloak society, though nothing points to him being evil like most of its members. He formally breaks his association with it by assisting Graham, which pisses The Father off.]] As far as his being a vampire [[spoiler: It had nothing to do with his magic or anything evil on his part.]] Caldur was turned into a vampire by [[spoiler: his political enemies, the priests who opposed his reforms. The priests made a pact with forest spirits and became the werewolves.]] At the end, he asks the people of Kolyma if they accept him back, even in his undead state, and the people welcome him back.

to:

* BenevolentMageRuler/VampireMonarch: BenevolentMageRuler / VampireMonarch: Caldaur is the rightful ruler of Kolyma, and he's definitely a vampire. His wife suspected he was practicing magic, but never knew for sure. The magic part? [[spoiler: He was indeed a member of the Black Cloak society, though nothing points to him being evil like most of its members. He formally breaks his association with it by assisting Graham, which pisses The Father off.]] As far as his being a vampire [[spoiler: It had nothing to do with his magic or anything evil on his part.]] Caldur was turned into a vampire by [[spoiler: his political enemies, the priests who opposed his reforms. The priests made a pact with forest spirits and became the werewolves.]] At the end, he asks the people of Kolyma if they accept him back, even in his undead state, and the people welcome him back.
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Added DiffLines:

* BenevolentMageRuler/VampireMonarch: Caldaur is the rightful ruler of Kolyma, and he's definitely a vampire. His wife suspected he was practicing magic, but never knew for sure. The magic part? [[spoiler: He was indeed a member of the Black Cloak society, though nothing points to him being evil like most of its members. He formally breaks his association with it by assisting Graham, which pisses The Father off.]] As far as his being a vampire [[spoiler: It had nothing to do with his magic or anything evil on his part.]] Caldur was turned into a vampire by [[spoiler: his political enemies, the priests who opposed his reforms. The priests made a pact with forest spirits and became the werewolves.]] At the end, he asks the people of Kolyma if they accept him back, even in his undead state, and the people welcome him back.


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spirits in the forest and became the werewolves]]. Being turned made him less interested in ruling and
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*** [[BritishTeeth The Big Book of British Smiles]] (which also doubles as a [[TheSimpsons Simpsons]] reference)

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*** [[BritishTeeth The Big Book of British Smiles]] (which also doubles as a [[TheSimpsons [[WesternAnimation/TheSimpsons Simpsons]] reference)
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-->'''Narrator:''' ''Are you out of your gourd''?! I thought you wanted to win this game! Don't ''ever'' try that again!

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-->'''Narrator:''' ''Are ''[[YoureInsane Are you out of your gourd''?! gourd?!]]'' I thought you wanted to win this game! Don't ''ever'' try that again!
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''King's Quest II: Romancing The Stones'' is a FanRemake of Creator/{{Sierra}}'s ''VideoGame/KingsQuestIIRomancingTheThrone'' created by Creator/AGDInteractive and released for free in 2002, with various enhancements released over the years.

to:

[[quoteright:314:https://static.tvtropes.org/pmwiki/pub/images/kq2remake.jpg]] ''King's Quest II: Romancing The Stones'' is a FanRemake of Creator/{{Sierra}}'s ''VideoGame/KingsQuestIIRomancingTheThrone'' created by Creator/AGDInteractive and released for free in 2002, with various enhancements released over the years.



** The dwarf. The original game has him merely mug you and steal a treasure (which you can steal back). In the remake, he is '''EVIL EVIL EVIL EVIL''' and will murder Graham any chance he gets. Especially if Graham gets caught in one of his nefarious traps.

to:

** The dwarf. The original game has him merely mug you and steal a treasure (which you can steal back). In the remake, this version, he is '''EVIL EVIL EVIL EVIL''' and will murder Graham any chance he gets. Especially if Graham gets caught in one of his nefarious traps.



* BewareTheNiceOnes: You know that sweet old lady who runs the antique store? [[spoiler:In the remake, she's a secret magic user, willing to [[KickTheDog sacrifice a sweet little bird]] so she can be young again. Fortunately, [[EvilVersusEvil Hagatha kills her]].]]

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* BewareTheNiceOnes: You know that sweet old lady who runs the antique store? [[spoiler:In the remake, this version, she's a secret magic user, willing to [[KickTheDog sacrifice a sweet little bird]] so she can be young again. Fortunately, [[EvilVersusEvil Hagatha kills her]].]]



* BlamedForBeingRailroaded: There's an instance of Graham telling an NPC he doesn't have any money, them asking back who sets out on a long journey with no money or supplies, and the narrator saying they have a good point. The remake goes along with the original version's scheme of refering to the player's character as "you" instead of as "Graham", making it come off as if it was something the player should've thought of when they almost definitely would've. [[note]]The next game in the series was when it started having in-story reasons for the player not to have any stuff at the beginning of a game, and having to pick up their inventory over the course of the adventure. So this was addressed by the games, just...not quite yet.[[/note]]

to:

* BlamedForBeingRailroaded: There's an instance of Graham telling an NPC he doesn't have any money, them asking back who sets out on a long journey with no money or supplies, and the narrator saying they have a good point. The This remake goes along with the original version's scheme of refering to the player's character as "you" instead of as "Graham", making it come off as if it was something the player should've thought of when they almost definitely would've. [[note]]The next game in the series was when it started having in-story reasons for the player not to have any stuff at the beginning of a game, and having to pick up their inventory over the course of the adventure. So this was addressed by the games, just...not quite yet.[[/note]]



* CrossMeltingAura: In the original game, the cross works just fine on Dracula. But if you try it on Caldaur in the remake, he'll ''kiss it'' and say "God bless Kolyma". (This may have a little something to do with the fact that [[spoiler:the monk you got it from is evil now... Or a hint that the Count isn’t as evil as he seems.]])
* {{Curse}}: The ending of the remake. Also a ShoutOut to later games.

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* CrossMeltingAura: In the original game, the cross works just fine on Dracula. But if you try it on Caldaur in the this remake, he'll ''kiss it'' and say "God bless Kolyma". (This may have a little something to do with the fact that [[spoiler:the monk you got it from is evil now... Or a hint that the Count isn’t as evil as he seems.]])
* {{Curse}}: The ending of the this remake. Also a ShoutOut to later games.



* FamilyUnfriendlyDeath: Being devoured by a shark-man, poisoned by swamp-water, boiled alive by a witch, mauled by wolves, dragged underground by an angry zombie… the remake is plenty of these.

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* FamilyUnfriendlyDeath: Being devoured by a shark-man, poisoned by swamp-water, boiled alive by a witch, mauled by wolves, dragged underground by an angry zombie… the this remake is has plenty of these.



* NonStandardGameOver: The AGI remake gives Graham a bunch of other places he can use the door to go besides the island where he rescues Valanice. They're all obviously the wrong thing to do, and are pretty much included just to let players deliberately experience these.

to:

* NonStandardGameOver: The AGI This remake gives Graham a bunch of other places he can use the door to go besides the island where he rescues Valanice. They're all obviously the wrong thing to do, and are pretty much included just to let players deliberately experience these.



* RedRidingHoodReplica: While the original game uses the actual Little Red Riding Hood, the Fan Remake replaces her with a girl named Possum. She still wears a red cloak and still has to deliver soup to her grandmother, only now the grandmother is dying and [[spoiler:they both get turned into vampires]].

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* RedRidingHoodReplica: While the original game uses the actual Little Red Riding Hood, the Fan Remake this remake replaces her with a girl named Possum. She still wears a red cloak and still has to deliver soup to her grandmother, only now the grandmother is dying and [[spoiler:they both get turned into vampires]].



*** The remake even gives a TitleDrop, although Graham is LateToThePunchline.

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*** The This remake even gives a TitleDrop, although Graham is LateToThePunchline.



** In the remake, attempting to talk to your seahorse in the underwater segment will cause the narrator to quip "[[Series/MisterEd You'd never speak to a horse, of course]]".

to:

** In the remake, this version, attempting to talk to your seahorse in the underwater segment will cause the narrator to quip "[[Series/MisterEd You'd never speak to a horse, of course]]".



* {{Threatening Shark}}s: The Sharkees in the remake. Subverted with the regular sharks you can stumble into, who ignore you.
* TitleDrop: In the remake, Graham explain the goal of his quest. [[spoiler:Lavidia then utters "Romancing the Stones". She and the Count chuckle about it, while Graham is confused and didn't get the joke.]]

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* {{Threatening Shark}}s: The Sharkees in the remake.Sharkees. Subverted with the regular sharks you can stumble into, who ignore you.
* TitleDrop: In the remake, When Graham explain explains the goal of his quest. [[spoiler:Lavidia then utters "Romancing the Stones". She and the Count chuckle about it, while Graham is confused and didn't get the joke.]]
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* BlamedForBeingRailroaded: There's an instance of Graham telling an NPC he doesn't have any money, them asking back who sets out on a long journey with no money or supplies, and the narrator saying they have a good point. The remake goes along with the original version's scheme of refering to the player's character as "you" instead of as "Graham", making it come off as if it was something the player should've thought of when they almost definitely would've. [[note]]The next game in the series was when it started having in-story reasons for the player not to have any stuff at the beginning of a game, and having to pick up their inventory over the course of the adventure. So this was addressed by the games, just...not quite yet.[[/note]]
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* SaveGameLimits: There's an arbitrary limit to the number of saves, considering that the game is still implementing the save frequently paradigm.
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From non-remake page

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* GenieInABottle: While claimed to be in a lamp, he really disappeared earler. A note was left instead, showing the location of the shop's secret room.


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* NonStandardGameOver: The AGI remake gives Graham a bunch of other places he can use the door to go besides the island where he rescues Valanice. They're all obviously the wrong thing to do, and are pretty much included just to let players deliberately experience these.


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* UnexpectedGameplayChange: There's an arcade sequence where you have to flee from Sharkees, although skippable
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* PixelHunt: The bookshelf puzzle where you have to find various classic literature pieces. Also picking the wrong book is lethal.

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