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* SiegeEngines: Once you've upgraded your kingdom to a certain stage, you can build catapults, builder-manned war machines that launch heavy stones that can crush several Greed at once. Unfortunately they're purely for defence, rather than for destroying the Greed portals. Just beware that the stones are left on the ground afterwards, and sometimes the Greed's own version of a siege weapon, the Greed Breeder, will pick them up and [[ReturnToSender throw them back]], with similarly devastating effects on your army if it hits a dense mob of archers.

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* SiegeEngines: Once you've upgraded your kingdom to a certain stage, you can build catapults, builder-manned war machines that launch heavy stones that can crush several Greed at once. Unfortunately they're purely for defence, rather than for destroying the Greed portals. Just beware that the stones are left on the ground afterwards, and sometimes the Greed's own version of a siege weapon, the Greed Greedling Breeder, will pick them up and [[ReturnToSender [[CatchAndReturn throw them back]], with similarly devastating effects on your army if it hits a dense mob of archers.

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It's not actually an Endless Game at all, you win by destroying the last portal and surviving the final counterattack. Knights and catapults were also in the original, not added in New Lands.


* DownerEnding: Considering that it's an EndlessGame, it doesn't matter how strong your kingdom's walls are or how many Greeds your soldiers kill. [[ZergRush They'll simply keep coming in larger and larger numbers until they overwhelm your defenses and take your crown]]. It isn't a question of ''if'' it'll happen, it's a question of '''''when'''''.



* KnightInShiningArmor: Upgrading to the final castle allows you to recruit Knights, which can lead archers in charges to destroy portals.



* SiegeEngines: Once you've upgraded your kingdom to a certain stage, you can build catapults, builder-manned war machines that launch heavy stones that can crush several Greed at once. Unfortunately they're purely for defence, rather than for destroying the Greed portals. Just beware that the stones are left on the ground afterwards, and sometimes the Greed's own version of a siege weapon, the Greed Breeder, will pick them up and [[ReturnToSender throw them back]], with similarly devastating effects on your army if it hits a dense mob of archers.



* TheHermit: Several different types can potentially be found; each specializes in a different kind of upgrade for your towers.
* KnightInShiningArmor: Upgrading to the final castle allows you to recruit Knights, which can lead archers in charges to destroy portals.

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* GuideDangIt: As with the original, practically nothing is ever explained to you (apart from a brief ghost-guided tutorial to get you started), but the more elaborate mechanics can make working some things out on your own ''particularly'' difficult. How to use Hermits to upgrade your structures is a good example- most players won't even ''use'' the fully-upgraded archer towers[[note]]which were considered AwesomeButImpractical even in the original and are even less appealing when ''New Lands'' revolves around moving on to the next island as quickly as possible rather than building a kingdom to last[[/note]], so unless they consult the wiki the only realistic way they'll learn that they can upgrade them when accompanied by a certain type of Hermit is by pure chance.
* TheHermit: Several different types can potentially be found; each specializes in a different kind of upgrade for your towers.
towers or other structures.
* KnightInShiningArmor: Upgrading to HorseOfADifferentColor: Some of the final castle allows you to recruit Knights, which can lead archers in charges to destroy portals.alternate mounts include a stag, a bear, and even a ''unicorn''.



* SiegeEngines: Catapults are one of the earlier variants available to your kingdom, but if you find the right person, you can also build ballistae. Naturally, they're used for home defense rather than sieges in this game. The Greedling Breeder also serves as this. Doubly so if it comes across where your catapulted stones land.

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* SiegeEngines: Catapults The catapults from the first game are one of the earlier variants available to your kingdom, back, but if you find the right person, you can also build ballistae. Naturally, Like the catapults, they're used for home defense rather than sieges in this game. The Greedling Breeder also serves as this. Doubly so if it comes across where game, but being archer tower upgrades they're stationary and can't be pushed up to keep up with your catapulted stones land.expanding borders once constructed.



* {{Teleportation}}: Possible through the use of [[spoiler:conquered and rebuilt portals]].
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%%* CoolCrown: Make certain you protect yours.

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%%* * CoolCrown: Make certain It's explicitly your golden crown that makes you protect yours.a ruler, and stealing it is the Greed's ultimate objective that you have to avoid at all costs. Even when your entire city is overrun by the Greed, the actual Game Over condition is the crown falling into their hands.



** The same system applies to your followers. The single coin you pay to recruit them serves as their main hit point; the equipment you buy them affords them a second shot. In ''New Lands'', Knights can carry up to five coins to serve as extra HP.

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** The same system applies to your followers. The single coin you pay to recruit them serves as their main hit point; the equipment you buy them affords them a second shot. In ''New Lands'', Knights can carry up to five coins to serve as extra HP.



* {{Minimalism}}: The game manages to feel epic, despite being played with only three buttons (move left, move right, throw coins), and having no text outside of the tutorial and win/loss screens. The only interface elements are your coin pouch and building costs, which are hidden unless necessary.

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* {{Minimalism}}: The game manages to feel epic, despite being played with only three four buttons (move left, move right, gallop[[note]]optional, because you can also double-tap a direction to gallop[[/note]], throw coins), and having no text outside of the tutorial and win/loss screens. The only interface elements are your coin pouch and building costs, which are hidden unless necessary.
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* DownerEnding: Considering that it's an EndlessGame, it doesn't matter how well you do. It doesn't matter how strong your walls are or how many Greeds your soldiers kill. [[ZergRush They'll simply keep coming in larger and larger numbers until they overwhelm your defenses and take your crown]]. It isn't a question of ''if'' it'll happen, it's a question of '''''when'''''.

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* DownerEnding: Considering that it's an EndlessGame, it doesn't matter how well you do. It doesn't matter how strong your kingdom's walls are or how many Greeds your soldiers kill. [[ZergRush They'll simply keep coming in larger and larger numbers until they overwhelm your defenses and take your crown]]. It isn't a question of ''if'' it'll happen, it's a question of '''''when'''''.
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* DownerEnding: Considering that it's an EndlessGame, it doesn't matter how well you do. It doesn't matter how strong your walls are or how many Greeds your soldiers kill. [[ZergRush They'll simply keep coming in larger and larger numbers until they overwhelm your defenses and take your crown]]. It isn't a question of ''if' it'll happen, it's a question of '''''when'''''.

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* DownerEnding: Considering that it's an EndlessGame, it doesn't matter how well you do. It doesn't matter how strong your walls are or how many Greeds your soldiers kill. [[ZergRush They'll simply keep coming in larger and larger numbers until they overwhelm your defenses and take your crown]]. It isn't a question of ''if' ''if'' it'll happen, it's a question of '''''when'''''.

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there are plenty more 80s shout-outs I didn't list, but this feels like a good place to stop


* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]], [[Franchise/{{Predator}} Predator's mask]], [[Franchise/GIJoe Cobra Commander's helmet]] or [[Franchise/MastersOfTheUniverse a yellow skull mask with a purple trim]].

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* ShoutOut: The game is packed full of eighties pop culture references.
**
The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]], [[Franchise/{{Predator}} Predator's mask]], [[Franchise/GIJoe Cobra Commander's helmet]] or [[Franchise/MastersOfTheUniverse a yellow skull mask with a purple trim]].trim]].
** Unlockable mounts include the bike from ''Film/ETTheExtraTerrestrial''--complete with E.T. in the basket--[[Film/BackToTheFuture1 Doc Brown's DeLorean]], a [[Film/BackToTheFuturePartII hoverboard]], and a [[Franchise/MyLittlePony colourful pony with a cutie mark]]. Unlocking each includes additional references to their sources.
** Achievement names include "[[WesternAnimation/CaptainNTheGameMaster Captain N]]", "[[Film/WarGames Falken's Maze]]", "Calling [[Film/Poltergeist1982 Dr. Martha Lesh]]", and "An [[Film/BillAndTedsExcellentAdventure Excellent Adventure]]". "REALLY REALLY Personal" doubles as a Shout-Out to both ''Film/BackToTheFuturePartII'' and ''Film/JawsTheRevenge''.
** Episode IV's mall has a clothing store named "Music/{{Billie Jean}}s". There's also a cinema displaying the posters for ''Film/{{Ghostbusters|1984}}'', ''Film/{{TRON}}'', ''Film/ETTheExtraTerrestrial'', ''Film/{{Dune|1984}}'', ''Film/BladeRunner'', ''Film/{{The Thing|1982}}'', ''Film/{{Scarface|1983}}'', and ''Film/RaidersOfTheLostArk''.
** The named Survival Mixtapes are "No [[Film/EscapeFromNewYork Escape from Camp Kingdom]]", "[[Franchise/BackToTheFuture Back to the Suburbs]]", "[[Film/FirstBlood Greed: First Goo]]", and "[[Film/FastTimesAtRidgemontHigh Fast Times at New Lands Mall]]".

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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty and squalor on the fringe of civilization, then you're living under the constant threat of [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''ever''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[ZergRush they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty and squalor on the fringe of civilization, then you're living under the constant threat of [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''ever''', until they steal your ruler's crown. And crown.
* DownerEnding: Considering that it's an EndlessGame,
it doesn't matter how well you do. It doesn't matter how strong your walls are or how many the Greeds your soldiers kill; kill. [[ZergRush they'll just They'll simply keep coming in greater larger and greater numbers]] and ''will'' eventually larger numbers until they overwhelm your defenses. It's not defenses and take your crown]]. It isn't a question of ''if'', ''if' it'll happen, it's a question of '''''when'''''.
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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]], [[Franchise/{{Predator}} Predator's mask]] or [[Franchise/MastersOfTheUniverse a yellow skull mask with a purple trim]].

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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]], [[Franchise/{{Predator}} Predator's mask]] mask]], [[Franchise/GIJoe Cobra Commander's helmet]] or [[Franchise/MastersOfTheUniverse a yellow skull mask with a purple trim]].
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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]], [[Franchise/{{Predator}} Predator's mask]] or [[Franchise/MastersOfTheUniverse a yellow skull with a purple trim]].

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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]], [[Franchise/{{Predator}} Predator's mask]] or [[Franchise/MastersOfTheUniverse a yellow skull mask with a purple trim]].
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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]] or [[Franchise/MastersOfTheUniverse a yellow skull with a purple trim]].

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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]] helmet]], [[Franchise/{{Predator}} Predator's mask]] or [[Franchise/MastersOfTheUniverse a yellow skull with a purple trim]].
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* PurpleIsPowerful: While the color on the gameplay sprite is customizable, in cutscenes the Leader's hoodie is purple.
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* BlackAndNerdy: The Wiz, complete with glasses, button-up shirt and flat top haircut.
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* ShoutOut: The helmets and masks some of the Greed wear include eighties pop culture references, such as [[Franchise/RoboCop Robocop's helmet]] or [[Franchise/MastersOfTheUniverse a yellow skull with a purple trim]].
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* NPCBoomVillage: The game operates on a simple principle: you are a king with a small purse of coins. Spending them around allows you to attract displaced villagers and keep growing your fief (offering more money in turn), but the vast majority of the gameplay and expansion is done automatically by the NPC characters, with minimal control over them.
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In May 2019, Raw Fury acquired the series from Noio. A new game titled ''Kingdom Eighties'', developed by Fury Studios and set in the 1980s, was announced in May 2022.

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In May 2019, Raw Fury acquired the series from Noio. A new fourth game titled ''Kingdom Eighties'', developed by Fury Studios and set in the 1980s, was announced released in May 2022.June 2023.



!!''Kingdom: New Lands'' also contains examples of:

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!!''Kingdom: New Lands'' also contains examples of:
of the following tropes:



!!''Kingdom: Two Crowns'' also includes examples of:

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!!''Kingdom: !!''Kingdom Two Crowns'' also includes examples of:
of the following tropes:



!!''Kingdom Eighties'' also includes examples of:

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!!''Kingdom Eighties'' also includes examples of:
of the following tropes:
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* GadgeteerGenius: Wiz is capable of creating laser turrets and artillery platforms once he has his "tech" (IE, a boombox).
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!!''Kingdom: Two Crowns'' also includes examples of:

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!!''Kingdom: Two Crowns'' !!''Kingdom Eighties'' also includes examples of:
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!!''Kingdom: Two Crowns'' also includes examples of:

* ChildSoldier: Rather than peasants, your army is made up of children from the camp that the protagonists were counselors for.
* HeroicLineage: Leader is the descendant of the Monarchs from the previous games.
* OnlyKnownByTheirNickname: The protagonists go by nicknames: [[PlayerCharacter Leader]], [[LovableJock Champ]], [[WrenchWench Tinkerer]] and [[GadgeteerGenius Wiz]].
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trope disambig


* BladeOnAStick: Spearmen carry polearms, and can use them to reach past your walls to attack the Greed directly. What's more, they can use their weapons to snag fish right out of the water for coins, and can do so all year round, even in winter. However, they can only jab through the walls so many times before their spears break, requiring replacement.

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Fixed alphabetization and indentation, expanded the description.


Produced by Creator/RawFury, ''[[https://www.kingdomthegame.com/ Kingdom]]'' is a side-scrolling strategy game with heavy focus on [[ResourcesManagementGameplay managing your resources]].

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Produced by Creator/RawFury, ''[[https://www.kingdomthegame.com/ Kingdom]]'' is a side-scrolling strategy game StrategyGame with heavy focus on [[ResourcesManagementGameplay managing your resources]].
resources]]. It was developed by Noio (Thomas van den Berg) and Licorice (Marco Bancale), published by Creator/RawFury, and released in October 2015.



The third installment of the series, ''Kingdom: Two Crowns'', expands the campaign mode even further, with new upgrades, a new biome based upon Feudal Japan, and a cooperative mode where two players can work together to protect the same kingdom.

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!!This StrategyGame contains examples of:

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The third installment of the series, ''Kingdom: ''Kingdom Two Crowns'', was developed by Noio and Coatsink (and later by Stumpy Squid and Fury Studios) and released in December 2018. It expands the campaign mode even further, with new upgrades, a new biome based upon Feudal Japan, and a cooperative mode where two players can work together to protect the same kingdom.

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!!This StrategyGame
In May 2019, Raw Fury acquired the series from Noio. A new game titled ''Kingdom Eighties'', developed by Fury Studios and set in the 1980s, was announced in May 2022.
----
!!''Kingdom''
contains examples of:
of the following tropes:



* AWinnerIsYou: When you win the game (or level, in the sequels) the message "the crown is safe" appears over the screen, and that's it.



* CoolCrown: Make certain you protect yours.
* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty and squalor on the fringe of civilization, then you're living under the constant threat of [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[ZergRush they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

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* %%* CoolCrown: Make certain you protect yours.
* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty and squalor on the fringe of civilization, then you're living under the constant threat of [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', '''ever''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[ZergRush they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.



* LifeMeter: Your coin purse effectively doubles as this; if you're hit by the Greed or anything else, you drop gold. If you don't have any gold, you run the risk of losing your crown...

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* LifeMeter: LifeMeter:
**
Your coin purse effectively doubles as this; if you're hit by the Greed or anything else, you drop gold. If you don't have any gold, you run the risk of losing your crown...crown.



* OneHitPointWonder: Your monarch without their crown, and your followers without their equipment.

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* OneHitPointWonder: Your monarch will die in one hit without their crown, and your followers will do so without their equipment.



* TheSiege: Almost every night. White full moons will be pretty light, but blood moons hold nothing back.
* SlowMotionDrop: If the crown is knocked off your ruler's head, the camera tracks its arc while it flies through the air. If you're quick, you might be able to [[DesperateObjectCatch retrieve it]] before any of the monsters can reach it...

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* TheSiege: Almost The Greed attack almost every night. White full moons will be pretty light, but blood moons hold nothing back.
* SlowMotionDrop: If the crown is knocked off your ruler's head, the camera tracks its arc while it flies through the air. If you're quick, you might be able to [[DesperateObjectCatch retrieve it]] before any of the monsters can reach it...it.




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\n-----* AWinnerIsYou: When you win the game (or level, in the sequels) the message "the crown is safe" appears over the screen, and that's it.
----



* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, may not spawn on island 3 and will not spawn on island 4 and 5, and expanding your kingdom will often force you to chop down trees on either side of his shack, which eliminates it from the map.

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* CrutchCharacter: For a single coin, the Merchant can be sent out to his trading post, bringing back a considerable amount of money every day. However, he may not spawn on island 3 and will not spawn on island 4 and 5, and expanding your kingdom will often force you to chop down trees on either side of his shack, which eliminates it from the map.




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\n---------



* OurGryphonsAreDifferent: One appears as a [[HorseOfADifferentColor potential mount]]. While unable to fly the rider around, their giant wings can help ward off the Greed by knocking them back and temporarily stunning them.

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* OurGryphonsAreDifferent: One A gryphon appears as a [[HorseOfADifferentColor potential mount]]. While unable to fly the rider around, their giant wings can help ward off the Greed by knocking them back and temporarily stunning them.




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Produced by Raw Fury Games, ''[[https://www.kingdomthegame.com/ Kingdom]]'' is a side-scrolling strategy game with heavy focus on [[ResourcesManagementGameplay managing your resources]].

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Produced by Raw Fury Games, Creator/RawFury, ''[[https://www.kingdomthegame.com/ Kingdom]]'' is a side-scrolling strategy game with heavy focus on [[ResourcesManagementGameplay managing your resources]].

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* AutomaticNewGame: You are immediately dropped into the tutorial after booting up the game. If you have a save file, it is automatically loaded. The only way to access the main menu is to pause the game.



* BadMoonRising: When the Blood Moon rises, you'd better be ready...

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* BadMoonRising: When the The Blood Moon rises, you'd better be ready...is a very bad thing. Normally, the Greed retreat at sunrise, significantly limiting the damage they can cause. On a Blood Moon, they'll keep attacking even after the sun rises. Prepare to rebuild a lot of walls, replace a lot of tools, and re-hire a lot of beggars.
* BanditMook: The Greed's main source of attack is to steal things. They'll steal your units' tools, making them unemployed, and then steal their money, reducing them to beggars. If they can steal the King/Queen's crown, you lose.



* ColorCodedCharacters: Your Monarch's dress/cape matches the main color of your kingdom's heraldry. Beggars wear drab shades of brown until you give them a coin, outfitting them in a random pale color. Hunters, Builders and Farmers wear bolder colors; Knights wear colors based off of your heraldry, and the archers who join them wear the same shades to show their alleigance.

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* ColorCodedCharacters: Your Monarch's dress/cape matches the main color of your kingdom's heraldry. Beggars wear drab shades of brown until you give them a coin, outfitting them in a random pale color. Hunters, Builders and Farmers wear bolder colors; Knights wear colors based off of your heraldry, and the archers who join them wear the same shades to show their alleigance.allegiance.


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* {{Minimalism}}: The game manages to feel epic, despite being played with only three buttons (move left, move right, throw coins), and having no text outside of the tutorial and win/loss screens. The only interface elements are your coin pouch and building costs, which are hidden unless necessary.
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Misuse since out-of-game money isn't involved


* BribingYourWayToVictory: If your kingdom is well-developed and you're making more money than you can possibly spend or even carry, then throwing some of that disposable income at the lesser Greed can help mitigate the severity of their attack, allowing your archers to single out the Giants and Flyers.
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* KeystoneArmy: The player's army is this. It can be the strongest force in the land and backed by layers of reinforced walls, but the player losing their crown to any Greed means the kingdom immediately falls apart.
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* AWinnerIsYou: When you win the game (or level, in the sequels) the message "the crown is safe" appears over the screen, and that's it.

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* BigBulkyBomb: Once you upgrade your keep to the highest possible level, you can take the fight to the Greed by building a bomb to blow up the otherwise indestructible cliff portals on each island.



* {{Crossover}} A 2020 update brought unique monarchs in the form of the cast of ''VideoGame/BloodstainedRitualOfTheNight'', with their own gameplay perks to boot.

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* {{Crossover}} {{Crossover}}: A 2020 update brought unique monarchs in the form of the cast of ''VideoGame/BloodstainedRitualOfTheNight'', with their own gameplay perks to boot.
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* {{Crossover}} A 2020 update brought unique monarchs in the form of the cast of ''VideoGame/BloodstainedRitualOfTheNight'', with their own gameplay perks to boot.
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* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty on the fringe of civilization, then you're living under the constant threat of [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[ZergRush they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

to:

* CrapsackWorld: From what little is seen of humanity, it's clear that this game's world is ''not'' a nice place. If you aren't living in total poverty and squalor on the fringe of civilization, then you're living under the constant threat of [[TheSwarm a literally endless horde of monsters]] that exist only to loot and pillage everything that's not nailed down, which attack your struggling kingdom every single night and ''absolutely will not stop'', '''EVER''', until they steal your ruler's crown. And it doesn't matter how strong your walls are or how many the soldiers kill; [[ZergRush they'll just keep coming in greater and greater numbers]] and ''will'' eventually overwhelm your defenses. It's not a question of ''if'', it's a question of '''''when'''''.

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