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* JokeCharacter: The Grey Ogmo in ''Jumper Three''.
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* JokeCharacter: The Grey Ogmo in ''Jumper Three''. He has horrible abilities and stats except a really good skid jump.
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[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/{{Half-Life1}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
to:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/{{Half-Life1}} [[VideoGame/HalfLife1 The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made ''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]]'' which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
incomplete.
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* HighVoltageDeath: These games feature very common electric currents which are an instant death for Ogmo
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* HighVoltageDeath: These games feature very A common electric currents which are an instant cause of death for Ogmois by touching yellow sections of electricity currents.
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** Also, during the FinalBoss [[spoiler: Even after you hit Gostbot with three blue balls, you need to wait a few more seconds for him to get into position while having to dodge Princess and Upside and the red energy balls. Woe to you if you die before the cutscene triggers...]]
to:
** Also, during During the FinalBoss [[spoiler: Even after you hit Gostbot with three blue balls, you need to wait a few more seconds for him to get into position while having to dodge Princess and Upside and the red energy balls. Woe to you if you die before the cutscene triggers...]]
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* HighVoltageDeath: These games feature very common electric currents which are an instant death for Ogmo
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* NostalgiaLevel: In ''Jumper Two'', Sector 8 has 5 annoying difficult levels from the first ''Jumper'' game, slightly altered with the new JumpPhysics in mind.
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* NostalgiaLevel: In ''Jumper Two'', Sector 8 has 5 annoying difficult levels from the first ''Jumper'' game, slightly altered with the new JumpPhysics in mind. And the final bonus level of ''Jumper Three'' does it again.
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* SequelDifficultySpike: ''Jumper Two''. The third game is a SequelDifficultyDrop.
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* SequelDifficultySpike: ''Jumper Two''. The third game is a SequelDifficultyDrop.SequelDifficultyDrop, at least until the bonus levels.
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* AbandonedLaboratory: Near entirety of the first ''Jumper''.
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* AbandonedLaboratory: Near entirety of the first ''Jumper''.
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* {{Autosave}}: The games automatically save progress at a moment that varies between games. Then again, being able to undo death-count wouldn't be rather fair.
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The Format/Genre box is outdatted coding.
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[[quoteright:350:~~VideoGame PlatformGame~~]]
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Has no relation to the other works titled ''{{Jumper}}''.
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* TennisBoss: In ''Jumper Two'', 9-5 which has you reflecting [[ColourCodedForYourConvenience blue fireballs]] the boss shoots at you. The boss also shoots red fireballs, which kill you.
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* EndGameResultsScreen: The first and third games have a screen tallying up your total death count (including the causes of death in the first game). ''Jumper Redux'' has a much more sophisticated one that shows your ranking and a jump count.
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* EnemyMine: [[spoiler: Ogmo and Gostbot at the end of Jumper Two.]]
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* EscortMission: 10-2 in ''Jumper Two'', sort of. [[spoiler: You and Gostbot will need to work together to escape the room. However, it's not really Gostbot that's the concern, it's you, since you have to do most of the work.]]
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* EscortMission: 10-2 in ''Jumper Two'', sort of. Two''. [[spoiler: You and Gostbot will need to work together to escape the room. However, it's not really Gostbot that's the concern, it's you, since you have to do most of the work.]]
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* DamnYouMuscleMemory: The first two Jumper games had you use the arrow key to jump, while the default key for jumping was S in ''Jumper Three''. Therefore, if you were used to the first two games controls, this might throw you for a loop.
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* DamnYouMuscleMemory: The first two Jumper games had you use the up arrow key to jump, while the default key for jumping was S in ''Jumper Three''. Therefore, if you were used to the first two games controls, this might throw you for a loop.
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* PictorialSpeechBubble: In ''Jumper Three'', Ogmo and the planet's natives communicate with each other using speech bubbles with pictures in them.
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* CharacterSelectForcing: You won't earn HundredPercentCompletion in ''Jumper Three'' unless you use ''every'' character (except for Grey Ogmo, [[JokeCharacter for obvious reasons]]).
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* CharacterSelectForcing: You won't earn HundredPercentCompletion in ''Jumper Three'' unless you use ''every'' character (except for Grey Ogmo, [[JokeCharacter for obvious reasons]]).a good reason]]).
* InterfaceScrew: Purple stars in ''Jumper Redux'' and ''Jumper Two Editor'' reverse Ogmo's movement until he catches a yellow star.
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* AWinnerIsYou: ''Jumper'' and ''Jumper Three'' rewards you with a screen counting all your deaths throughout the game... and nothing else.
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* AWinnerIsYou: Beating ''Jumper'' and ''Jumper Three'' rewards you with a screen counting all your deaths throughout the game... and nothing else.else (except for extra stages in case of ''Jumper Three'').
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sinkhole
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* DifficultySpike: Can start as early as Sector 2 for the first two games, and [[ItGotWorse it gets worse]].
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* DifficultySpike: Can start as early as Sector 2 for the first two games, and [[ItGotWorse it gets worse]].worse.
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Tropes cannot be averted/subverted/whatever \"hard\"
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* FakeDifficulty: Some, ''only'' some gems in ''Jumper Two'' are cheaply hidden behind [[BehindTheBlack hidden passages]]. Otherwise, it's inverted. ''Hard''.
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* FakeDifficulty: Some, ''only'' some gems in ''Jumper Two'' are cheaply hidden behind [[BehindTheBlack hidden passages]]. Otherwise, it's inverted. ''Hard''.
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[[caption-width-right:350:[[{{Raocow}} Yellow hurts.]] Red (electricity) hurts not. The yellow arrows give extra {{Double Jump}}s. To unlock the exit to the right, you must push the crate onto the button.]]
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[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/{{Half-Life1}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made [[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]] which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
Ogmo appeared in ''Super VideoGame/MeatBoy'', as a playable character.
Ogmo appeared in ''Super VideoGame/MeatBoy'', as a playable character.
to:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[VideoGame/{{Half-Life1}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made [[http://www.''[[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]] Redux]]'' which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
Ogmoappeared appears in ''Super VideoGame/MeatBoy'', VideoGame/MeatBoy'' as a playable character.
Ogmo
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* [[AnIcePerson An Ice Ogmo]]: Blue Ogmo in ''Jumper Three''. He slips around like hell, but he can create platforms to cross pits.
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* [[AnIcePerson An Ice Ogmo]]: Blue Ogmo in ''Jumper Three''. He Three'' slips around like hell, but he can create platforms to cross pits.
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* ShockAndAwe: The Conductor in ''Jumper Two''. [[IncrediblyLamePun He also controls a train]].
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* ShockAndAwe: The Conductor in ''Jumper Two''. [[IncrediblyLamePun [[PunnyName He also controls a train]].
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Ogmo appeared in ''Super VideoGame/MeatBoy'', as a playable character. There's even a friendly jab at him if you select his player icon, which, due to his similar design to Meat Boy, ironically puts him as a [[TakeThat "Rip-off"]]. (''Jumper'' was released before Meat Boy...)
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Ogmo appeared in ''Super VideoGame/MeatBoy'', as a playable character. There's even a friendly jab at him if you select his player icon, which, due to his similar design to Meat Boy, ironically puts him as a [[TakeThat "Rip-off"]]. (''Jumper'' was released before Meat Boy...)
character.
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Examples Are Not Recent. And a wonderful example of why they\'re not recent, considering SMB came out two years ago.
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Ogmo recently appeared in ''Super VideoGame/MeatBoy'', as a playable character. There's even a friendly jab at him if you select his player icon, which, due to his similar design to Meat Boy, ironically puts him as a [[TakeThat "Rip-off"]]. (''Jumper'' was released before Meat Boy...)
to:
Ogmo recently appeared in ''Super VideoGame/MeatBoy'', as a playable character. There's even a friendly jab at him if you select his player icon, which, due to his similar design to Meat Boy, ironically puts him as a [[TakeThat "Rip-off"]]. (''Jumper'' was released before Meat Boy...)
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A Worldwide Punomenon cleanup
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* ShockAndAwe: The Conductor in ''Jumper Two''. [[AWorldWidePunomenon He also controls a train]].
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* ShockAndAwe: The Conductor in ''Jumper Two''. [[AWorldWidePunomenon [[IncrediblyLamePun He also controls a train]].
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Has no relation to the book/movie ''Literature/{{Jumper}}''.
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Has no relation to the book/movie ''Literature/{{Jumper}}''.
other works titled ''{{Jumper}}''.
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''Jumper'' is a series of NintendoHard [[FreewareGame freeware platform games]] by Matt Thorson. This would introduce his style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/ most other games that he could make]].
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''Jumper'' is a series of NintendoHard
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[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[{{Half-Life}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made [[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]] which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
to:
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[{{Half-Life}} [[VideoGame/{{Half-Life1}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as a fan-made [[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]] which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
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* BreatherLevel: Oddly enough for one so late in the game, 7-4 in ''Jumper 1''. Yeah, there's a lot of spikes, but there's also a lot of golden arrows that'll renew your DoubleJump.
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* [[AnIcePerson An Ice Ogmo]]: Blue Ogmo in ''Jumper Three''. He slips around like hell, and he can create platforms to cross pits.
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* [[AnIcePerson An Ice Ogmo]]: Blue Ogmo in ''Jumper Three''. He slips around like hell, and but he can create platforms to cross pits.
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* NiceHat: You can buy these in ''Jumper Three'''s sector 2-5, alongside CoolShades.
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* NiceHat: You can buy these in ''Jumper Three'''s sector 2-5, alongside CoolShades.CoolShades and a BedsheetGhost.
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* SuperSoldier: Ogmo
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* SuperSoldier: OgmoOgmo was made with this in mind, but was abandoned halfway through developement during WorldWarI. Even then, he's very good at jumping and is TheAgeless, which the Boss wants to exploit to make his own army of Ogmo-bots.
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* PlayingTennisWithTheBoss: Played straight and subverted in ''Jumper Two''. When you first face [[BigBad The Boss]], you'll need to dodge spikes and his red energy balls while hitting the blue energy balls at him. When you face him for the second time, it's now on a platform with [[spoiler:Princess and Upside]], and [[spoiler:when you hit a blue ball, it hits Gostbot instead so you can encourage him to attack the final boss.]]
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* PlayingTennisWithTheBoss: Played straight and subverted in ''Jumper Two''. When you first face [[BigBad The Boss]], you'll need to dodge spikes and his red energy balls while hitting the blue energy balls at him. [[spoiler: When you face him for the second time, it's now on a platform with [[spoiler:Princess Princess and Upside]], Upside, and [[spoiler:when when you hit a blue ball, it hits Gostbot instead so you can encourage him to attack the final boss.]]
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Replacing dead link for J:OP and the link to Jumper Plus is now gone.
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In the second game, Ogmo is being hunted by an unknown businessman that wants to use him to TakeOverTheWorld. This game also introduced inertia and friction, allowing for new cool tricks like {{wall jump}}ing or skid-jumping. The third game has Ogmo searching for a new home on a planet millions of miles away after leaving Earth in a rocket ship. Currently, there are plans for a fourth game in the series.
[[http://blog.mattmakesgames.com/2009/06/jumper-opposing-forces.html There's also Matt's favourite fangame]]: ''Jumper: [[{{Half-Life}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as ''[[http://blog.mattmakesgames.com/2009/10/jumper-plus.html Jumper Plus]]'', a fan game made in the style of the first ''Jumper'' game and fan-made [[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]].
[[http://blog.mattmakesgames.com/2009/06/jumper-opposing-forces.html There's also Matt's favourite fangame]]: ''Jumper: [[{{Half-Life}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as ''[[http://blog.mattmakesgames.com/2009/10/jumper-plus.html Jumper Plus]]'', a fan game made in the style of the first ''Jumper'' game and fan-made [[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]].
to:
In the second game, Ogmo is being hunted by an unknown businessman that wants to use him to TakeOverTheWorld. This game also introduced inertia and friction, allowing for new cool tricks like {{wall jump}}ing or skid-jumping. The third game has Ogmo searching for a new home on a planet millions of miles away after leaving Earth in a rocket ship. Currently, there are plans for a fourth game in the series.
[[http://blog.mattmakesgames.com/2009/06/jumper-opposing-forces.htmlseries, but as of now it's in DevelopmentHell.
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[{{Half-Life}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as''[[http://blog.mattmakesgames.com/2009/10/jumper-plus.html Jumper Plus]]'', a fan game made in the style of the first ''Jumper'' game and fan-made [[http://www.filestube.com/dL0Uj7BRqfEqbqlx5S58mf/Jumper-Two-Redux-2-8.html Jumper 2 Redux]].
Redux]] which was going to be an AdaptationExpansion to Jumper Two, but now remains incompleted.
[[http://blog.mattmakesgames.com/2009/06/jumper-opposing-forces.html
[[http://www.freegamearchive.com/download-games/freeware/arcades/jumper-opposing-forces/15466 There's also Matt's favourite fangame]]: ''Jumper: [[{{Half-Life}} The Opposing Forces]]'', about two other experiments being sent to kill Ogmo, as well as
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Has no relation to the movie ''Literature/{{Jumper}}'', and let's be honest, that had a game [[TheProblemWithLicensedGames which doesn't warrant good conversation]].
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Has no relation to the movie ''Literature/{{Jumper}}'', and let's be honest, that had a game [[TheProblemWithLicensedGames which doesn't warrant good conversation]].
book/movie ''Literature/{{Jumper}}''.
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Has no relation to the movie ''{{Jumper}}'', and let's be honest, that had a game [[TheProblemWithLicensedGames which doesn't warrant good conversation]].
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Has no relation to the movie ''{{Jumper}}'', ''Literature/{{Jumper}}'', and let's be honest, that had a game [[TheProblemWithLicensedGames which doesn't warrant good conversation]].
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[[caption-width-right:350:Yellow electricity hurts. Red electricity hurts not. The yellow arrows give extra {{Double Jump}}s. To unlock the exit to the right, you must push the crate onto the button.]]
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[[quoteright:350:[[ThatOneLevel http://static.tvtropes.org/pmwiki/pub/images/Jumper_Level_7022.jpg]]]]
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''Jumper'' is a series of NintendoHard [[FreewareGame freeware platform games]] by Matt Thorson. This would introduce his style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/games.php most other games that he could make]].
to:
''Jumper'' is a series of NintendoHard [[FreewareGame freeware platform games]] by Matt Thorson. This would introduce his style of ultra challenging platforming that would be seen in [[http://www.mattmakesgames.com/games.php com/ most other games that he could make]].
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Ogmo recently appeared in ''SuperMeatBoy'', as a playable character. There's even a friendly jab at him if you select his player icon, which, due to his similar design to Meat Boy, ironically puts him as a [[TakeThat "Rip-off"]]. (''{{Jumper}}'' was released before Meat Boy...)
to:
Ogmo recently appeared in ''SuperMeatBoy'', ''Super VideoGame/MeatBoy'', as a playable character. There's even a friendly jab at him if you select his player icon, which, due to his similar design to Meat Boy, ironically puts him as a [[TakeThat "Rip-off"]]. (''{{Jumper}}'' (''Jumper'' was released before Meat Boy...)
* ExcusePlot: In the first game, escape the lab [[spoiler: and the National Science Institute when you're captured by them]]. In ''Jumper Three'', it's searching for a new home on a new planet. Averted in ''Jumper Two''.
* LavaPit: Found in...
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* LevelsTakeFlight: The final sector takes place on a plane ([[MalevolentArchitecture if you can call it a plane at all]]) from which Ogmo must escape, as usual.
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* LevelsTakeFlight: The final sector of ''Jumper One'' takes place on a plane ([[MalevolentArchitecture if you can call it a plane at all]]) from which Ogmo must escape, as usual.
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* MeanwhileScene
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* NiceHat: You can buy these in ''Jumper Three'''s sector 2-5, alongside CoolShades.
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crosswicking
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* LevelsTakeFlight: The final sector takes place on a plane ([[MalevolentArchitecture if you can call it a plane at all]]) from which Ogmo must escape, as usual.