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* MediumBlending: The game constantly flips between CGI animation and 2-D animation, while being made to look like stop-motion. For the most part, the main game is pre-rendered CGI while the mini games are 2-D. The main characters (Flap, Ms. Grunkle, etc.) are always CGI. Your classmates look CGI in the opening sequence, but they are 2-D animated in the yearbook and Madame Pomreeda's CrystalBall.

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* MediumBlending: The game constantly flips between CGI animation and 2-D animation, while being made animation. Additionally, the CGI animations are obviously meant to look like stop-motion.StopMotion, à la ''WesternAnimation/TheNightmareBeforeChristmas''. For the most part, the main game is pre-rendered CGI while the mini games are 2-D. The main characters (Flap, Ms. Grunkle, etc.) are always CGI. Your classmates look CGI in the opening sequence, but they are 2-D animated in the yearbook and Madame Pomreeda's CrystalBall.


* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was you just played.

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* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was you just played.



* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, walking to your destination rewards you with valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.

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* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, costs points, so walking to your destination rewards you with saves valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.


* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it you just played.

to:

* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was you just played.


* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was.

to:

* PublicDomainSoundtrack: Not in the game proper, but all the songs you have to play in the music activity are conveniently out of copyright. They run the gambit from classical music to folk songs to spirituals and so on. After you perform a song successfully, Semimoto tells you what it was.you just played.


A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. Four years after it's release, it was replaced by a new version, subtitled ''[[VideoGame/JumpStartAdventures4thGradeSapphireFalls Sapphire Falls]]''.

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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. Four years after it's its release, it was replaced by a new version, subtitled ''[[VideoGame/JumpStartAdventures4thGradeSapphireFalls Sapphire Falls]]''.


A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation.

Four years after it's release, it was replaced by a new version, subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.

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A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. \n\n Four years after it's release, it was replaced by a new version, subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.
''[[VideoGame/JumpStartAdventures4thGradeSapphireFalls Sapphire Falls]]''.


A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation. Four years after its release, it was replaced by a new version, with the subtitle of ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.

to:

A discontinued, though somewhat infamous, entry in the ''VideoGame/JumpStart'' series of {{Edutainment Game}}s. As its subtitle might suggest, this game is remembered for its NightmareFuel, which was presumably a factor in its discontinuation.

Four years after its it's release, it was replaced by a new version, with the subtitle of subtitled ''Sapphire Falls'', which focused on two kids, TJ and Sally, solving a mystery surrounding an abandoned mine and a lost treasure. In any case, since ''Haunted Island'' more famous than ''Sapphire Falls'', it will not be discussed on this page.


* OurVampiresAreDifferent: They are {{Classical Movie Vampire}}s who have to [[CoolAndUnusualPunishment solve long division problems]] in order to make it into their coffins.

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* OurVampiresAreDifferent: OurVampiresAreDifferent:
**
They are {{Classical Movie Vampire}}s who have to [[CoolAndUnusualPunishment solve long division problems]] in order to make it into their coffins.



* PunnyName: Madame Pomreeda (Palm Reader).

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* PunnyName: PunnyName:
**
Madame Pomreeda (Palm Reader).



** A blink-and-you'll-miss it mistake in this sequence: the boy named Joe turns into a silhouette that doesn't match his monster form. He's supposed to become a giant angry gorilla, but transforms into Stanley's form, a Frankenstein's monster instead.



* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, walking to your destination rewards you with valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.

to:

* WarpWhistle: The in-game map in later releases acted as one, as well as the progress report featured at the end of the yearbook. However, as an incentive to using the map less, walking to your destination rewards you with valuable key points. It also means the possibility of encountering Repsac, and many players have admitted to favoring the map.map.
----


* TheLostWoods

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* TheLostWoodsTheLostWoods: If you don't want to warp with your map, you'll have to walk through this.


* DifficultyLevels

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* DifficultyLevelsDifficultyLevels: Three of them.


* FetchQuest: The game is mostly a series of these. You have thirteen classmates to save and four items are required to save one. You have to play three mini-games to get just one item. So in all, you have to play 156 mini-games to save all your classmates. On top of this, you have to play three rounds of all the mini-games, except for the pirate activity, to count as having played it once. So unless you get the pirate activity, you have to play nine rounds (three rounds for three mini-games) to get one item. Also, the game keeps track of which mini-games you're bad at and assigns those ones to you repeatedly. Yeah, it's a long game. The UpdatedRerelease changes it so you only have to play two mini-games to get one item, reducing the total number of mini-games you have to play from 156 to 104.

to:

* FetchQuest: The game is mostly a series of these. You have thirteen classmates to save and four items are required to save one. You have to play three mini-games to get just one item. So in all, you have to play 156 mini-games to save all your classmates. On top of this, you have to play three rounds of all the mini-games, except for the pirate activity, to count as having played it once. So unless you get the pirate activity, you have to play nine rounds (three rounds for three mini-games) to get one item. Also, the game keeps track of which mini-games you're bad at and assigns those ones to you repeatedly. Yeah, it's a long game. The UpdatedRerelease changes it so you only have to play two mini-games to get one item, reducing the total number of mini-games you have to play from 156 to 104.


* DefangedHorrors: You don't actually ''die'', and the monsters won't actually ''hurt'' you in any way that's overt ... however, they ''will'' scare you, and answering Repsac's questions incorrectly will cost you health.

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* DefangedHorrors: You don't actually ''die'', and the monsters won't actually ''hurt'' you in any way that's overt ...overt... however, they ''will'' scare you, and answering Repsac's questions incorrectly will cost you health.


* AlphabetSoupCans

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* AlphabetSoupCansAlphabetSoupCans: All with creepy tones to them.








* TomatoSurprise: The Cemetery story "Where is the Werewolf?" ends this way, at least when said ending is not altered by the Mad Libs aspect

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* TomatoSurprise: The Cemetery story "Where is the Werewolf?" ends this way, at least when said ending is not altered by the Mad Libs aspectaspect.


* TomatoSurprise: The Cemetery story "Where is the Werewolf?"

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* TomatoSurprise: The Cemetery story "Where is the Werewolf?"Werewolf?" ends this way, at least when said ending is not altered by the Mad Libs aspect

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