Follow TV Tropes

Following

History VideoGame / JStarsVictoryVS

Go To

OR

Is there an issue? Send a MessageReason:
None


* DummiedOut: [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ Hackers have found player character name data]] for [[Manga/DaiNoDaibouken Dai]], [[Manga/JojosBizarreAdventure Jotaro Kujo and Dio Brando]] (Whether it is meant to be part 1 or part 3 DIO is currently unknown), as well as [[Manga/ShamanKing Yoh]] among the assist characters.

to:

* DummiedOut: [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ Hackers have found player character name data]] for [[Manga/DaiNoDaibouken [[Manga/DragonQuestTheAdventureOfDai Dai]], [[Manga/JojosBizarreAdventure Jotaro Kujo and Dio Brando]] (Whether it is meant to be part 1 or part 3 DIO is currently unknown), as well as [[Manga/ShamanKing Yoh]] among the assist characters.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: Even on the lowest difficult setting, Arcade mode is brutal. You'll pretty much be on your own, as your AI teammate will near invariably be getting their asses handed to them by whoever they go up against. Your opponents, meanwhile, will happily spam their most annoying moves to chip away at your health, take a break from beating up your teammate to interrupt any combo you manage to get going, and take off half your health at once if put in a position to gang up on you, while your teammate is basically TheLoad.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ActorAllusion:
** Most of the characters who share a voice actor have a special pre-battle intro. Of particular note is the interaction between [[Manga/{{Gintama}} Gintoki]] [[Creator/TomokazuSugita and]] [[Manga/JojosBizarreAdventureBattleTendency Joseph]], in which Joseph [[CatchPhrase predicts that Gintoki's next line will be]] pointing out that they sound alike, or Gintoki predicts Joseph's next line instead.
** Gintoki gets another one with Akainu if they're on opposing teams, saying he's an idiot and that his body will break again if he ups his tension anymore, which makes Shinpachi remark that he's thinking of Hasegawa and that he's talking to the wrong opponent. Technically, they ''are'' [[Creator/FumihikoTachiki the same person]], though. This is also lampshaded by Kagura if paired with Akainu, outright calling him his "[[ButtMonkey Madao]]" nickname.
** In a non-SJ example, [[Manga/{{Gintama}} Kagura]] will [[Creator/RieKugimiya say]] "[[LightNovel/ShakuganNoShana Urusai!]]" upon selecting her on the character select screen.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* InconsistentDub: ''Several'' instances. For example, it's commonly accepted that the English translation of Kenshiro's catchphrase is "You are already dead," and the line is written as such in the soundtest menu. However, when he's fighting Madara (where Kenshiro realizes that the guy he's saying this to is, ya know, dead), it's suddenly translated as "You're dead? Already...?"
Is there an issue? Send a MessageReason:
None


* ''Manga/{{Bleach}}'': Ichigo Kurosaki, Sosuke Aizen

to:

* ''Manga/{{Bleach}}'': ''Franchise/{{Bleach}}'': Ichigo Kurosaki, Sosuke Aizen



* ''Manga/DragonBall'': Son Goku, Vegeta, Freeza

to:

* ''Manga/DragonBall'': ''Franchise/DragonBall'': Son Goku, Vegeta, Freeza



* ''Manga/{{Naruto}}'': Naruto Uzumaki, Sasuke Uchiha, Madara Uchiha
* ''Manga/OnePiece'': Monkey D. Luffy, Boa Hancock, Akainu, Portgas D. Ace

to:

* ''Manga/{{Naruto}}'': ''Franchise/{{Naruto}}'': Naruto Uzumaki, Sasuke Uchiha, Madara Uchiha
* ''Manga/OnePiece'': ''Franchise/OnePiece'': Monkey D. Luffy, Boa Hancock, Akainu, Portgas D. Ace



* ''Tottemo! Luckyman'': Luckyman

to:

* ''Tottemo! Luckyman'': ''Manga/TottemoLuckyman'': Luckyman



* ''Manga/{{Bleach}}'': Rukia Kuchiki

to:

* ''Manga/{{Bleach}}'': ''Franchise/{{Bleach}}'': Rukia Kuchiki



* ''Pyu To Fuku! Jaguar'': Jaguar Junichi

to:

* ''Pyu To Fuku! Jaguar'': ''Manga/PyuToFukuJaguar'': Jaguar Junichi



* ''Manga/{{Bleach}}'': Kisuke Urahara, Kon, Yoruichi Shihoin

to:

* ''Manga/{{Bleach}}'': ''Franchise/{{Bleach}}'': Kisuke Urahara, Kon, Yoruichi Shihoin



* ''Manga/DragonBall'': Karin, King Kai, Master Roshi

to:

* ''Manga/DragonBall'': ''Franchise/DragonBall'': Karin, King Kai, Master Roshi



* ''Manga/{{Naruto}}'': Gaara, Kakashi Hatake, Sakura Haruno
* ''Manga/OnePiece'': Nami, Tony Tony Chopper, Usopp, Sea King, Laboon
* ''Pyu to Fuku! Jaguar'': Hamidento, Hammer, Kiyohiko Saketome

to:

* ''Manga/{{Naruto}}'': ''Franchise/{{Naruto}}'': Gaara, Kakashi Hatake, Sakura Haruno
* ''Manga/OnePiece'': ''Franchise/OnePiece'': Nami, Tony Tony Chopper, Usopp, Sea King, Laboon
* ''Pyu to Fuku! Jaguar'': ''Manga/PyuToFukuJaguar'': Hamidento, Hammer, Kiyohiko Saketome



* ''Tottemo! Luckyman'': Lucky-Wan, Miyo Kireida, Superstarman

to:

* ''Tottemo! Luckyman'': ''Manga/TottemoLuckyman'': Lucky-Wan, Miyo Kireida, Superstarman
Is there an issue? Send a MessageReason:
None


A SpiritualSuccessor to ''J-Stars'', ''VideoGame/JumpForce'' has been announced, with an E3 2018 reveal trailer that can be seen [[https://www.youtube.com/watch?v=yTlIqVlYFTQ here]].

to:

A SpiritualSuccessor to ''J-Stars'', ''VideoGame/JumpForce'' has been announced, with an E3 2018 reveal trailer that can be seen [[https://www.youtube.com/watch?v=yTlIqVlYFTQ here]].
released on February 15th, 2019.
Is there an issue? Send a MessageReason:
None


''J Stars Victory VS'' is an arena brawler akin to ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''VideoGame/JumpSuperStars''. The game was created by Creator/BandaiNamcoEntertainment and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

to:

''J Stars ''J-Stars Victory VS'' is an arena brawler akin to ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''VideoGame/JumpSuperStars''. The game was created by Creator/BandaiNamcoEntertainment and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.
Is there an issue? Send a MessageReason:
"Draogn Ball"?! D-Damn it!


* BattleIntro: Some characters will have specific dialog before the battle stars, such as [[Franchise/DraognBall Goku]] and [[Manga/HunterXHunter Gon]] talking about the Janken fighting style.

to:

* BattleIntro: Some characters will have specific dialog before the battle stars, such as [[Franchise/DraognBall [[Franchise/DragonBall Goku]] and [[Manga/HunterXHunter Gon]] talking about the Janken fighting style.
Is there an issue? Send a MessageReason:
None


* LauncherMove: Every character has one that sends the target spiraling into the air for a small while before they fall back straight down. This known as a "Tag Team Launch Attack", and is used to set up the Tag Team Melee AKA Cross Break.
** MeteorMove: The partner can then input the command prompted on the launched target (only if they're not incapacitated) to spike them down.
*** CombinationAttack: Then the character who started the launch can start the Tag Team Melee by using a series of set moves to combo the target to death. Depending on if the partner input the prompted command soon enough during the time, sometimes the two players on a team do a double team attack in this same fashion. For some characters, this grants them a free super-powered state without needing to rely on their base mechanics (like Killua).

to:

* LauncherMove: Every character has one that sends the target spiraling into the air for a small while before they fall back straight down. This known as a "Tag Team Launch Attack", Attack" (or "Combination Attack" in Japanese), and is used to set up the Tag Team Melee AKA Cross Break.
** MeteorMove: The partner can then input the command prompted on the launched target (only if they're not incapacitated) to spike them down.
down. This is known as a Cross Chain in Japan.
*** CombinationAttack: Then the character who started the launch can start the second part of the Cross Chain, then with both characters finishing into a Tag Team Melee (or a Cross Break in Japanese) by using a series of set moves to combo the target to death. Depending on if the partner input the prompted command soon enough during the time, sometimes the two players on a team do a double team attack in this same fashion. For some characters, this grants them a free super-powered state without needing to rely on their base mechanics (like Killua). However, if one person inflicts a solo tag team melee on a target, then the other partner if they attempt to attack the victim normally, will knock them out of the damage by enforcing knockback that gives them MercyInvincibility used to prevent loops/infinites in the game.
Is there an issue? Send a MessageReason:
"Main" redirects.


** [[Manga/DGrayMan Allen Walker]], [[{{Naruto}} Kakashi]] and [[Manga/MajinTanteiNougamiNeuro Eishi's]] hair is grey.

to:

** [[Manga/DGrayMan Allen Walker]], [[{{Naruto}} [[Manga/{{Naruto}} Kakashi]] and [[Manga/MajinTanteiNougamiNeuro Eishi's]] hair is grey.
Is there an issue? Send a MessageReason:
None


A SpiritualSequel to J Stars, VideoGame/JumpForce has been announced, with an E3 2018 reveal trailer that can be seen [[https://www.youtube.com/watch?v=yTlIqVlYFTQ here]].

to:

A SpiritualSequel SpiritualSuccessor to J Stars, VideoGame/JumpForce ''J-Stars'', ''VideoGame/JumpForce'' has been announced, with an E3 2018 reveal trailer that can be seen [[https://www.youtube.com/watch?v=yTlIqVlYFTQ here]].
Is there an issue? Send a MessageReason:


* BattleIntro: Some characters will have specific dialog before the battle stars, such as [[{{DragonBall}} Goku]] and [[Manga/HunterXHunter Gon]] talking about the Janken fighting style.

to:

* BattleIntro: Some characters will have specific dialog before the battle stars, such as [[{{DragonBall}} [[Franchise/DraognBall Goku]] and [[Manga/HunterXHunter Gon]] talking about the Janken fighting style.



* LimitedSpecialCollectorsUltimateEdition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as ''[[{{DragonBall}} Cha-la Head Cha-la]]'', ''[[Manga/OnePiece We Are]]'' and ''[[Manga/JojosBizarreAdventure Sono Chi no Sadame]]''.

to:

* LimitedSpecialCollectorsUltimateEdition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as ''[[{{DragonBall}} ''[[Anime/DragonBallZ Cha-la Head Cha-la]]'', ''[[Manga/OnePiece We Are]]'' and ''[[Manga/JojosBizarreAdventure Sono Chi no Sadame]]''.



* ShoutOut: [[{{Manga/Gintama}} Gintoki]] can do an actual Kamehameha based on his attempt in his series, and can do a double Kamehameha with [[{{DragonBall}} Goku]] as well.
** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (though he gets better instantly) just like [[{{DragonBall}} Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien! He will also greet Luffy in pre-battle banter with the same line his [[Creator/TakehitoKoyasu seiyuu]] used as Aokiji.

to:

* ShoutOut: [[{{Manga/Gintama}} Gintoki]] can do an actual Kamehameha based on his attempt in his series, and can do a double Kamehameha with [[{{DragonBall}} [[Franchise/DragonBall Goku]] as well.
** [[{{Manga/Bobobobobobobo}} Bo-bobo]] has a move where Don Patch latches onto an opponent in the air and says, "Goodbye, Bobo-san" as he explodes in a HeroicSacrifice (though he gets better instantly) just like [[{{DragonBall}} [[Franchise/DragonBall Chiaotzu]]. Bo-bobo even [[SayMyName cries out Don Patch's name]], just like Tien! He will also greet Luffy in pre-battle banter with the same line his [[Creator/TakehitoKoyasu seiyuu]] used as Aokiji.



** [[Manga/DragonBall Goku and Vegeta]] have Super Saiyajin.

to:

** [[Manga/DragonBall [[Franchise/DragonBall Goku and Vegeta]] have Super Saiyajin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A SpiritualSequel to J Stars, VideoGame/JumpForce has been announced, with an E3 2018 reveal trailer that can be seen [[https://www.youtube.com/watch?v=yTlIqVlYFTQ here]].
Is there an issue? Send a MessageReason:
None


** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Riot God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies attacks (and nothing else); this is basically her 100% stamina charge animation, and it has to be completed regardless of her stamina gauge amount past 100%.

to:

** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Riot God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies enemy attacks (and nothing else); this is basically her 100% stamina charge animation, and it has to be completed regardless of her stamina gauge amount past 100%.
Is there an issue? Send a MessageReason:
None


** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Wild God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies attacks (and nothing else); this is basically her 100% stamina charge animation, and it has to be completed regardless of her stamina gauge amount past 100%.

to:

** Medaka is also another unique case. While she's able to stamina charge fairly fast, she can only enter War/Wild War/Riot God Mode outside of Victory Burst if she recites her iconic speech uninterrupted by enemies attacks (and nothing else); this is basically her 100% stamina charge animation, and it has to be completed regardless of her stamina gauge amount past 100%.
Is there an issue? Send a MessageReason:
None


*** Ichigo on the other hand, if he charges for a few seconds normally, he'll automatically start to put on his Hollow Mask. From there for 20 he is able to stamina charge normally.

to:

*** Ichigo on the other hand, if he charges for a few seconds normally, he'll automatically start to put on his Hollow Mask. From there for 20 seconds of the mask's duration he is able to stamina charge normally.
Is there an issue? Send a MessageReason:
None


** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't have to last long to leave them vulnerable (they only last a set duration), and the burst of stamina they receive is always double their current amount (example: if their gauge is 40% full they can charge it for 80%). This means they can also always fill it up to 200% if they charge fully once they hit 100% (but on the negative side, this means if they have 0%, then they can only charge up for that amount, "in other words" nothing at all).
*** In Madara's case, he will always stay in his stamina charging animation even with a single tap of the charging command; this allows him to charge up stamina with ease, but will leave him open to attack since he can't manually drop the animation to defend himself on time.

to:

** ''Naruto'' characters use Chakra gauges colored orange, and their gauge has a yellow spiral symbol similar to the Hidden Leaf symbol. However, their gauge cannot be filled up normally, as they can only charge during a certain amount of time to fill up their gauges in a burst per complete charge. But on the upside, their charge times don't have to last long to leave them vulnerable (they only last a set duration), and the burst of stamina they receive is always double their current amount (example: if their gauge is 40% full they can charge it for 80%). This means they can also always fill it up to 200% if they charge fully once they hit 100% (but on the negative side, this means if they have 0%, then they can only charge up for that amount, "in other words" nothing at all).
all); this also means that on low stamina (be it on break or recovery), they'll be left vulnerable at any state and must find a safe place/state to start charging up stamina again.
*** In Sasuke's case, he can drop the charging animation at any point act with another action (provided it's not a stamina-based action that can force him into stamina recovery). In Naruto and Madara's case, he case however, they will always stay in his their stamina charging animation even with a single tap of the charging command; this allows him to charge up stamina with ease, command, but will leave him them open to attack since he they can't manually drop the animation to defend himself themselves on time.
Is there an issue? Send a MessageReason:
None


*** Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced. The ki-type stamina gauge also charges the fastest out of the rest of the stamina gauges in the game. In the case of both Kenshirou and Raoh, they enter into their signature WalkingShirtlessScene mode at 200% stamina.

to:

*** Filling it up to 200% will cause them to automatically transform/power-up; in the case of Goku and Vegeta, [[GoldenSuperMode they automatically turn Super Saiyan]], and they revert back once their stamina has been completely emptied in any possible way. However, said Super Saiyan state is one of the few transformations in the game without the need of a Victory Burst. Also, while in Super Saiyan, Goku and Vegeta's specials are enhanced. The ki-type stamina gauge also charges the fastest out of the rest of the stamina gauges in the game. In the case of both Kenshirou and Raoh, they enter into their signature WalkingShirtlessScene mode at 200% stamina.
Is there an issue? Send a MessageReason:
None


* HarderThanHard: To top if off on the AI levels being quite brutal in this game, the harder levels of Arcade Mode in the + version (ESPECIALLY Ultimate difficulty) will have you ripping your hair out to add more fuel to the fire. The AI if you're not careful and on-point with your punish game, WILL destroy you. Ultimate difficulty on the other hand, enhances the AI's stats to a degree, especially when you're trying to go for a no-death run to maintain and/or at least achieve a time bonus. Any AI partner you have instead will have some form of lowered level of AI, but their deaths only matter in terms of being able to win the match and not the time bonus. Arcade Mode or any 2 v 2 setting in particular, can really choose to have both active AI characters literally gang up on you with a ton of damage to the point of 100% death combos that are on-point. Not helping matters are the specific enemy team-comps you have to deal with in both Random and Ultimate mode (which will never mirror match you against your selected character, partner and assist).
** TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're their "faux-okizeme (wakeup offense) reaction mode" to literally counter almost everything you do with either a well-timed area attack, sidestep or guard/perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos. Not only that, but also on Ultimate difficulty the stats of both AI opponents are jacked up to a ridiculous amount akin them them having a J-card deck that increases all their stats at once, allowing them to inflict extra damage and be much more tankier than usual, as well as having little difficulty in managing stamina.

to:

* HarderThanHard: To top if off on the AI levels being quite brutal in this game, the harder levels of Arcade Mode in the + version (ESPECIALLY Ultimate difficulty) will have you ripping your hair out to add more fuel to the fire. The AI if you're not careful and on-point with your punish game, WILL destroy you. Ultimate difficulty on the other hand, enhances the AI's stats to a degree, especially when you're trying to go for a no-death run to maintain and/or at least achieve a time bonus. Any AI partner you have instead will have some form of lowered level of AI, but their deaths only matter in terms of being able to win the match and not the time bonus. Arcade Mode or any 2 v 2 setting in particular, can really choose to have both active AI characters literally gang up on you with a ton of damage to the point of 100% death combos that are on-point. Not helping matters are the specific enemy team-comps you have to deal with in both Random and Ultimate mode (which will never mirror match you against your selected character, partner and assist).
assist) that can easily spell a very difficult battle.
** TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in their "faux-okizeme (wakeup offense) reaction mode" to literally counter almost everything you do with either a well-timed area attack, sidestep or guard/perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos. Not only that, but also on Ultimate difficulty the stats of both AI opponents are jacked up to a ridiculous amount akin them them having a J-card deck that increases all their stats at once, allowing them to inflict extra damage and be much more tankier than usual, as well as having little difficulty in managing stamina.
Is there an issue? Send a MessageReason:
Unexpected Character is now ymmv. So moving it there.


* UnexpectedCharacter:
** Jaguar Junichi and Taro Yamada.
** [[Manga/OnePiece Boa Hancock]]. Although she does play a big role in the story, her appearance surprised more than one fan as she's not a main character.
** Portgas D. Ace, to some people. While he is an EnsembleDarkhorse, it's still surprising to see him playable over main characters like Zoro or Sanji.
** Some people are also surprised that Jonathan and Joseph Joestar got in before Jotaro Kujo, who's considered the most iconic [[Manga/JoJosBizarreAdventure JoJo]] protagonist. This was likely due to their recent appearances in the 2012 anime, as Jotaro's and Dio's names [[http://www.yareyaredaze.com/2014/03/28/j-stars-victory-vs-jotarodiodaiyoh-files-found/ were found in the game's files]], suggesting they were DummiedOut in favor of the other two.
** Luckyman, a man from a rather obscure series based around his superpower of being lucky. He's only appeared in a game once before as an assist in ''[[VideoGame/JumpSuperStars Jump Ultimate Stars]]''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

*** Ichigo on the other hand, if he charges for a few seconds normally, he'll automatically start to put on his Hollow Mask. From there for 20 he is able to stamina charge normally.
Is there an issue? Send a MessageReason:
None


** TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos. Not only that, but also on Ultimate difficulty the stats of both AI opponents are jacked up to a ridiculous amount akin them them having a J-card deck that increases all their stats at once, allowing them to inflict extra damage and be much more tankier than usual, as well as having little difficulty in managing stamina.

to:

** TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position their "faux-okizeme (wakeup offense) reaction mode" to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard/perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos. Not only that, but also on Ultimate difficulty the stats of both AI opponents are jacked up to a ridiculous amount akin them them having a J-card deck that increases all their stats at once, allowing them to inflict extra damage and be much more tankier than usual, as well as having little difficulty in managing stamina.
Is there an issue? Send a MessageReason:
None


** TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos.

to:

** TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos. Not only that, but also on Ultimate difficulty the stats of both AI opponents are jacked up to a ridiculous amount akin them them having a J-card deck that increases all their stats at once, allowing them to inflict extra damage and be much more tankier than usual, as well as having little difficulty in managing stamina.
Is there an issue? Send a MessageReason:
None


* GreekChorus: Some of the NPCs act like this, commenting on character intros and the fight.

to:

* GreekChorus: Some of the NPCs {{Non Player Character}}s act like this, commenting on character intros and the fight.
Is there an issue? Send a MessageReason:
I can tell weebs wrote a lot of these names.


* LimitedSpecialCollectorsUltimateEdition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as ''[[{{DragonBall}} Chala Head Chala]]'', ''[[Manga/OnePiece We Are]]'' and ''[[Manga/JojosBizarreAdventure Sono Chi no Sadame]]''.

to:

* LimitedSpecialCollectorsUltimateEdition: The Anison Sound Edition, which includes 21 Jump anime theme songs such as ''[[{{DragonBall}} Chala Cha-la Head Chala]]'', Cha-la]]'', ''[[Manga/OnePiece We Are]]'' and ''[[Manga/JojosBizarreAdventure Sono Chi no Sadame]]''.
Is there an issue? Send a MessageReason:
I can tell weebs wrote a lot of these names.


* BlindIdiotTranslation: The translations makes some pretty basic japanese errors reguarding the original and pretty often. It's to the point that the fan translations makes more sense.

to:

* BlindIdiotTranslation: The translations makes some pretty basic japanese Japanese errors reguarding regarding the original and pretty often. It's to the point that the fan translations makes more sense.



** [[Anime/ChinyukiTaroToYukainaNakamaTachi Taro Yamada]] lunges a big yokai head and sics an elderly lady on others.

to:

** [[Anime/ChinyukiTaroToYukainaNakamaTachi Taro Yamada]] lunges a big yokai head and sics sicks an elderly lady on others.



* {{Kiai}}: It wouldn't be a Shounen Jump game without ''tons'' of this. Almost everyone does it when charging stamina or activating Victory Burst, and most of the cast gets in on it with some of their attacks, as well.

to:

* {{Kiai}}: It wouldn't be a Shounen Shonen Jump game without ''tons'' of this. Almost everyone does it when charging stamina or activating Victory Burst, and most of the cast gets in on it with some of their attacks, as well.



** Both ''Bleach'' and ''Yuu Yuu Hakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series: ''Bleach'' stamina gauges have a darker hue of blue. ''Yuu Yuu Hakusho'' stamina gauges have a lighter hue of blue, while Nuubee's is instead a shade of purple. However this stamina resource functions opposite of the Qi stamina resource, where all characters with this type of stamina gauge charge it quite slowly, but passively recharge it very fast instead which makes trying to power up to 200% not as likely, but they can keep a healthy amount of 100% consistently.

to:

** Both ''Bleach'' and ''Yuu Yuu ''Yu Yu Hakusho'' characters along with Nuubee, use a Spirit Gauge that's colored blue, with the blue kanji symbol for "spirit" (霊, rei/ryou/tama). They both function normally like the rest, but they both differ per series: ''Bleach'' stamina gauges have a darker hue of blue. ''Yuu Yuu ''Yu Yu Hakusho'' stamina gauges have a lighter hue of blue, while Nuubee's is instead a shade of purple. However this stamina resource functions opposite of the Qi stamina resource, where all characters with this type of stamina gauge charge it quite slowly, but passively recharge it very fast instead which makes trying to power up to 200% not as likely, but they can keep a healthy amount of 100% consistently.



* ShoutOut: [[{{Manga/Gintama}} Gintoki]] can do an actual kamehameha based on his attempt in his series, and can do a double kamehameha with [[{{DragonBall}} Goku]] as well.

to:

* ShoutOut: [[{{Manga/Gintama}} Gintoki]] can do an actual kamehameha Kamehameha based on his attempt in his series, and can do a double kamehameha Kamehameha with [[{{DragonBall}} Goku]] as well.



** Some of them may act more like unblockable throws, like Yuusuke's and Zebra's Guard Break attacks.

to:

** Some of them may act more like unblockable throws, like Yuusuke's Yusuke's and Zebra's Guard Break attacks.
Is there an issue? Send a MessageReason:
moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: ''VideoGame/JumpSuperStars'' meets ''VideoGame/AnarchyReigns''.
Is there an issue? Send a MessageReason:
None


''J Stars Victory VS'' is an arena brawler akin to ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''VideoGame/JumpSuperStars''. The game was created by BandaiNamcoEntertainment and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

to:

''J Stars Victory VS'' is an arena brawler akin to ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''VideoGame/JumpSuperStars''. The game was created by BandaiNamcoEntertainment Creator/BandaiNamcoEntertainment and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.
Is there an issue? Send a MessageReason:
None


** TheComputerIsACheatingBastard: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos.

to:

** TheComputerIsACheatingBastard: TheComputerIsACheatingBastard[=/=]PerfectPlayAI: Tying into this, as aforementioned with a few dumb decisions the AI makes, most of them are on-point with practically everything they do. If they knock you down and start running away, they're in a position to literally counter almost everything you do with either a well-timed area attack, sidestep or perfect guard. The only way to bypass this is to abuse some of their bad habits and punish them for it, or have a character with an impossible-to-sidestep guard break that can start combos.
Is there an issue? Send a MessageReason:
None


''J Stars Victory VS'' is an arena brawler akin to ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''VideoGame/JumpSuperStars''. The game was created by NamcoBandai and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

to:

''J Stars Victory VS'' is an arena brawler akin to ''VideoGame/AnarchyReigns'' and ''[[VideoGame/GundamVsSeries Gundam Extreme VS]]'' and is a SpiritualSuccessor to ''VideoGame/JumpSuperStars''. The game was created by NamcoBandai BandaiNamcoEntertainment and Spike Chunsoft to celebrate the 45th anniversary of ''Weekly Magazine/ShonenJump'' and originally was code named ''Project Versus J''. The game features 2-on-2 player combat where the player teams up with a friend or the computer to fight against an opposing team. Each team also has a third slot left for summoning a support character. There are other game types as well, like 1-on-1 with both players having supports, or 1-on-3.

Top