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Cleanup. Tropes shouldn't be bulleted under supertropes. Hid zero-context examples. See Example Indentation In Trope Lists.
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example explains *how* it's an example.
%%
%% Don't bullet subtropes under supertropes. List each individually in the main list.
%%
%% Zero-context examples are not allowed on wiki pages; all such examples have been commented out.
%% Please add proper context before uncommenting them -- a good example explains *how* it's an example.
%%
%% Don't bullet subtropes under supertropes. List each individually in the main list.
%%
%%* AbsurdlySpaciousSewer: Level 5, Pisces.
%%* BigBoosHaunt: Level 6, Capricorn.
%%* BubblegloopSwamp: Swamp Island and level 4, Cancer.
%%* BuildLikeAnEgyptian: Level 7, Gemini.
%%* ChokePointGeography: The Heart Piece dungeon is a passageway to the Heart Piece out in an isolated bit of the overworld.
%%* DeathMountain: Waterfall Island and Volcano Island.
%%* BuildLikeAnEgyptian: Level 7, Gemini.
%%* ChokePointGeography: The Heart Piece dungeon is a passageway to the Heart Piece out in an isolated bit of the overworld.
%%* DeathMountain: Waterfall Island and Volcano Island.
* FighterMageThief: Each Rupee dungeon has a brawl, then a trap maze, then a block puzzle, thus requiring the skills of all three.
%%* FirstTown: Town Island.
%%* IcePalace: Level 3, Scorpio.
%%* FirstTown: Town Island.
%%* IcePalace: Level 3, Scorpio.
%%* LethalLavaLand: Level 8, Leo.
* LockedDoor: In the Heart Piece dungeons, you must go in a circle to find the boss key and unlock the boss room right in front of the entrance.
%%* TheLostWoods: Forest Island and level 2, Libra.
* LockedDoor: In the Heart Piece dungeons, you must go in a circle to find the boss key and unlock the boss room right in front of the entrance.
%%* TheLostWoods: Forest Island and level 2, Libra.
Changed line(s) 17,28 (click to see context) from:
** The Rupee ones are an example of these tropes:
*** FighterMageThief: Each one has a brawl, then a trap maze, then a block puzzle, thus requiring the skills of all three.
*** NoticeThis (possibly GuideDangIt): Every one of these is in the middle of a circle of six stones and unlocked by playing the Ocarina.
*** OnceAnEpisode: There is one on each island [[spoiler:except the last one]].
** One type of Heart Piece dungeon provides examples of these tropes:
*** ChokePointGeography: The dungeon is a passageway to the Heart Piece out on an isolated bit of the overworld.
*** SuspiciouslyCrackedWall: Guarding the entrance, and also throughout the dungeon.
** The other provides examples of these tropes:
*** FourIsDeath: An inversion of it: There are four of them, just enough to give you one extra heart.
*** LockedDoor: You must go in a circle to find the boss key and unlock the boss room right in front of the entrance. [[BrutalBonusLevel Harder than it sounds]].
** The Magic upgrade dungeons provide examples of these tropes:
*** [[BossOnlyLevel Boss-Centered Dungeon]]: You start by fighting a few enemies and solving a minor puzzle, then fight a boss, then get your Magic upgrade.
*** FighterMageThief: Each one has a brawl, then a trap maze, then a block puzzle, thus requiring the skills of all three.
*** NoticeThis (possibly GuideDangIt): Every one of these is in the middle of a circle of six stones and unlocked by playing the Ocarina.
*** OnceAnEpisode: There is one on each island [[spoiler:except the last one]].
** One type of Heart Piece dungeon provides examples of these tropes:
*** ChokePointGeography: The dungeon is a passageway to the Heart Piece out on an isolated bit of the overworld.
*** SuspiciouslyCrackedWall: Guarding the entrance, and also throughout the dungeon.
** The other provides examples of these tropes:
*** FourIsDeath: An inversion of it: There are four of them, just enough to give you one extra heart.
*** LockedDoor: You must go in a circle to find the boss key and unlock the boss room right in front of the entrance. [[BrutalBonusLevel Harder than it sounds]].
** The Magic upgrade dungeons provide examples of these tropes:
*** [[BossOnlyLevel Boss-Centered Dungeon]]: You start by fighting a few enemies and solving a minor puzzle, then fight a boss, then get your Magic upgrade.
to:
%%* NoobCave: Level 1, Taurus.
* NoticeThis: Every Rupee
*** FighterMageThief: Each one has a brawl, then a trap maze, then a block puzzle, thus requiring the skills of all three.
*** NoticeThis (possibly GuideDangIt): Every one of these
*** ChokePointGeography: The dungeon is a passageway to the Heart Piece out on an isolated bit of the overworld.
***
%%* SlippySlideyIceWorld: Snow Island.
%%* SuspiciouslyCrackedWall: Guarding the
** The other provides examples of these tropes:
*** FourIsDeath: An inversion of it: There are four of them, just enough to give you one extra heart.
*** LockedDoor: You must go in a circle to find the boss key and unlock the boss room right in front of the entrance. [[BrutalBonusLevel Harder than it sounds]].
** The Magic upgrade dungeons provide examples of these tropes:
*** [[BossOnlyLevel Boss-Centered Dungeon]]: You start by fighting a few enemies and solving a minor puzzle, then fight a boss, then get your Magic upgrade.
Changed line(s) 30,44 (click to see context) from:
* VideoGameSettings:
** AbsurdlySpaciousSewer: Level 5, Pisces.
** BigBoosHaunt: Level 6, Capricorn.
** BubblegloopSwamp: Swamp Island and level 4, Cancer.
** BuildLikeAnEgyptian: Level 7, Gemini.
** DeathMountain: Waterfall Island and Volcano Island.
** FirstTown: Town Island.
** LethalLavaLand: Level 8, Leo.
** TheLostWoods: Forest Island and level 2, Libra.
** {{Mordor}}: Death Island.
** NoobCave: Level 1, Taurus.
** ShiftingSandLand: Desert Island.
*** HailfirePeaks: It's also a mountain.
** SlippySlideyIceWorld: Snow Island.
*** IcePalace: Level 3, Scorpio.
** AbsurdlySpaciousSewer: Level 5, Pisces.
** BigBoosHaunt: Level 6, Capricorn.
** BubblegloopSwamp: Swamp Island and level 4, Cancer.
** BuildLikeAnEgyptian: Level 7, Gemini.
** DeathMountain: Waterfall Island and Volcano Island.
** FirstTown: Town Island.
** LethalLavaLand: Level 8, Leo.
** TheLostWoods: Forest Island and level 2, Libra.
** {{Mordor}}: Death Island.
** NoobCave: Level 1, Taurus.
** ShiftingSandLand: Desert Island.
*** HailfirePeaks: It's also a mountain.
** SlippySlideyIceWorld: Snow Island.
*** IcePalace: Level 3, Scorpio.
to:
** AbsurdlySpaciousSewer: Level 5, Pisces.
** BigBoosHaunt: Level 6, Capricorn.
** BubblegloopSwamp: Swamp Island and level 4, Cancer.
** BuildLikeAnEgyptian: Level 7, Gemini.
** DeathMountain: Waterfall Island and Volcano Island.
** FirstTown: Town Island.
** LethalLavaLand: Level 8, Leo.
** TheLostWoods: Forest Island and level 2, Libra.
** {{Mordor}}: Death Island.
** NoobCave: Level 1, Taurus.
** ShiftingSandLand: Desert Island.
*** HailfirePeaks: It's also a mountain.
** SlippySlideyIceWorld: Snow Island.
*** IcePalace: Level 3, Scorpio.
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None
Changed line(s) 11 (click to see context) from:
* BonusLevel: Three of them, on islands in the Big Ocean, each give you a major item, and a fourth, Creator/DarkFlameWolf 's [[BrutalBonusLevel Master Dome]], is back.
to:
* BonusLevel: Three of them, on islands in the Big Ocean, each give you a major item, and a fourth, Creator/DarkFlameWolf 's Creator/DarkFlameWolf's [[BrutalBonusLevel Master Dome]], is back.
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Adding a page quote.
Added DiffLines:
-> ''"Heya Link! What brings you out and about today? What? Some weird dream? Well that's weird. But I guess I've heard worse. You know what they say about weird dreams, to be rid of their effects, drink some magic potion! As a matter of fact, have a spare, why don't you take it? I'm not really needing it right now and you seem to. So have at it Link!"''
-->-- '''NPC who gives you your first magic bottle'''
-->-- '''NPC who gives you your first magic bottle'''
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Adding another example and adding more tropes an example used.
* BonusLevel: Three of them, on islands in the Big Ocean, each give you a major item, and a fourth, Creator/DarkFlameWolf 's [[BrutalBonusLevel Master Dome]], is back.
Changed line(s) 12 (click to see context) from:
* MiniDungeon: Several that give you Rupees, and several that give you Heart Pieces.
to:
* MiniDungeon: Several that give you Rupees, several that give you Heart Pieces, and several that give you Heart Pieces.Magic upgrades.
Added DiffLines:
** One type of Heart Piece dungeon provides examples of these tropes:
*** ChokePointGeography: The dungeon is a passageway to the Heart Piece out on an isolated bit of the overworld.
*** SuspiciouslyCrackedWall: Guarding the entrance, and also throughout the dungeon.
** The other provides examples of these tropes:
*** FourIsDeath: An inversion of it: There are four of them, just enough to give you one extra heart.
*** LockedDoor: You must go in a circle to find the boss key and unlock the boss room right in front of the entrance. [[BrutalBonusLevel Harder than it sounds]].
** The Magic upgrade dungeons provide examples of these tropes:
*** [[BossOnlyLevel Boss-Centered Dungeon]]: You start by fighting a few enemies and solving a minor puzzle, then fight a boss, then get your Magic upgrade.
*** ChokePointGeography: The dungeon is a passageway to the Heart Piece out on an isolated bit of the overworld.
*** SuspiciouslyCrackedWall: Guarding the entrance, and also throughout the dungeon.
** The other provides examples of these tropes:
*** FourIsDeath: An inversion of it: There are four of them, just enough to give you one extra heart.
*** LockedDoor: You must go in a circle to find the boss key and unlock the boss room right in front of the entrance. [[BrutalBonusLevel Harder than it sounds]].
** The Magic upgrade dungeons provide examples of these tropes:
*** [[BossOnlyLevel Boss-Centered Dungeon]]: You start by fighting a few enemies and solving a minor puzzle, then fight a boss, then get your Magic upgrade.
Added DiffLines:
*** HailfirePeaks: It's also a mountain.
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Adding a trope used by this work.
Added DiffLines:
* MiniDungeon: Several that give you Rupees, and several that give you Heart Pieces.
** The Rupee ones are an example of these tropes:
*** FighterMageThief: Each one has a brawl, then a trap maze, then a block puzzle, thus requiring the skills of all three.
*** NoticeThis (possibly GuideDangIt): Every one of these is in the middle of a circle of six stones and unlocked by playing the Ocarina.
*** OnceAnEpisode: There is one on each island [[spoiler:except the last one]].
** The Rupee ones are an example of these tropes:
*** FighterMageThief: Each one has a brawl, then a trap maze, then a block puzzle, thus requiring the skills of all three.
*** NoticeThis (possibly GuideDangIt): Every one of these is in the middle of a circle of six stones and unlocked by playing the Ocarina.
*** OnceAnEpisode: There is one on each island [[spoiler:except the last one]].
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Removing a zero-context example and adding context to others.
Changed line(s) 7 (click to see context) from:
* AllJustADream: Not the whole quest, just [[spoiler:the ruined Town Island]].
to:
* AllJustADream: Not the whole quest, just [[spoiler:the ruined Town Island]].Island, which turned out to be Link freely exploring another of the nightmares he was having]].
Changed line(s) 12,13 (click to see context) from:
* TitleDrop: The final island of the game.
* TheVeryDefinitelyFinalDungeon: Level 9, Virgo.
* TheVeryDefinitelyFinalDungeon: Level 9, Virgo.
to:
* TitleDrop: The final island of the game.
* TheVeryDefinitelyFinalDungeon: Level 9, Virgo.game, from which [[spoiler:Ganon is creating the nightmare apparitions]].
* TheVeryDefinitelyFinalDungeon: Level 9, Virgo.
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Adding examples of Video Game Settings.
* LawOfCartographicalElegance: The ten islands fit neatly on a square 16-by-16 screen map, with only a little ocean space in between, and even that's partly filled up with smaller islands.
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* VideoGameSettings:
to:
* VideoGameSettings:VideoGameSettings:
** AbsurdlySpaciousSewer: Level 5, Pisces.
** BigBoosHaunt: Level 6, Capricorn.
** BubblegloopSwamp: Swamp Island and level 4, Cancer.
** BuildLikeAnEgyptian: Level 7, Gemini.
** DeathMountain: Waterfall Island and Volcano Island.
** FirstTown: Town Island.
** LethalLavaLand: Level 8, Leo.
** TheLostWoods: Forest Island and level 2, Libra.
** {{Mordor}}: Death Island.
** NoobCave: Level 1, Taurus.
** ShiftingSandLand: Desert Island.
** SlippySlideyIceWorld: Snow Island.
*** IcePalace: Level 3, Scorpio.
** AbsurdlySpaciousSewer: Level 5, Pisces.
** BigBoosHaunt: Level 6, Capricorn.
** BubblegloopSwamp: Swamp Island and level 4, Cancer.
** BuildLikeAnEgyptian: Level 7, Gemini.
** DeathMountain: Waterfall Island and Volcano Island.
** FirstTown: Town Island.
** LethalLavaLand: Level 8, Leo.
** TheLostWoods: Forest Island and level 2, Libra.
** {{Mordor}}: Death Island.
** NoobCave: Level 1, Taurus.
** ShiftingSandLand: Desert Island.
** SlippySlideyIceWorld: Snow Island.
*** IcePalace: Level 3, Scorpio.
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Adding a few more new tropes.
* BossRush: Throughout level 9 are the bosses of the eight previous levels, which you must defeat to get the keys that unlock the way to the final boss.
Changed line(s) 10 (click to see context) from:
* TitleDrop: The final island of the game.
to:
* TitleDrop: The final island of the game.game.
* TheVeryDefinitelyFinalDungeon: Level 9, Virgo.
* VideoGameSettings:
* TheVeryDefinitelyFinalDungeon: Level 9, Virgo.
* VideoGameSettings:
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Adding to a trope entry.
Changed line(s) 8 (click to see context) from:
* DiscOneFinalDungeon: The windmill. The level leading up to it feels like the final stretch, with awesome music, use of all items, and a need for all the secret keys from the previous seven levels, and you can't go back. Of course, you don't have all heart containers and haven't seen what's in the Isle of the Winds.
to:
* DiscOneFinalDungeon: The windmill. The level leading up to it feels like the final stretch, with awesome music, use of all items, and a need for all the secret keys from the previous seven levels, and you can't go back. Of course, you don't have all heart containers and haven't seen what's in the Isle of the Winds.Winds, and the boss you fight at the end is easy... too easy.
Is there an issue? Send a MessageReason:
Adding another couple tropes.
Added DiffLines:
* DiscOneFinalDungeon: The windmill. The level leading up to it feels like the final stretch, with awesome music, use of all items, and a need for all the secret keys from the previous seven levels, and you can't go back. Of course, you don't have all heart containers and haven't seen what's in the Isle of the Winds.
* DoomedHometown: Actually [[spoiler:another of Link's nightmares that the Triforce pieces have allowed him to explore for real]].
* DoomedHometown: Actually [[spoiler:another of Link's nightmares that the Triforce pieces have allowed him to explore for real]].
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Remembered that Link\'s sister did give him his sword and adding tropes.
Changed line(s) 3,4 (click to see context) from:
Link of Town Island has been having troubling dreams concerning a forbidden cave on the island. One morning he wakes up after one of these dreams and decides to investigate the cave. He already has his sword, so his sister gives him some bombs to help him on his way. In the depths of the cave, Link confronts a boss monster and gains a piece of the Triforce. He is sent to the dimension of a mysterious great fairy, who tells him that that piece and seven others scattered around the islands are the keys to resolving the disturbing dreams. He returns to his home and tells his sister that he must travel the islands, and she gives him a raft with which to travel. He sets out past forbidding Death Island and out into the Big Ocean, and so begins Dark Flame Wolf's sixth quest.
to:
Link of Town Island has been having troubling dreams concerning a forbidden cave on the island. One morning he wakes up after one of these dreams and decides to investigate the cave. He already has his sword, so his His sister gives him some bombs his sword to help him on his way. In the depths of the cave, Link confronts a boss monster and gains a piece of the Triforce. He is sent to the dimension of a mysterious great fairy, who tells him that that piece and seven others scattered around the islands are the keys to resolving the disturbing dreams. He returns to his home and tells his sister that he must travel the islands, and she gives him a raft with which to travel. He sets out past forbidding Death Island and out into the Big Ocean, and so begins Dark Flame Wolf's sixth quest.
Changed line(s) 7,8 (click to see context) from:
* [=TropeTitle=]: List of tropes that are fixtures of the series.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.
to:
* [=TropeTitle=]: List of tropes that are fixtures AllJustADream: Not the whole quest, just [[spoiler:the ruined Town Island]].
* TitleDrop: The final island of theseries.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.game.
* TitleDrop: The final island of the
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.
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Remembered Goron Island.
Changed line(s) 1,2 (click to see context) from:
Isle of the Winds is a VideoGame/ZeldaClassic quest made by Creator/DarkFlameWolf. It is as closely based on VideoGame/TheLegendOfZeldaTheWindWaker as is possible in Zelda Classic. After beating the first dungeon, Link gains use of the Raft to travel between some islands and, later, in the fifth dungeon, gains the Flippers with which to explore all the islands freely. There are a total of nine main islands, each containing a dungeon, as well as several smaller islands scattered throughout the Big Ocean, three of which contain optional dungeons.
to:
Isle of the Winds is a VideoGame/ZeldaClassic quest made by Creator/DarkFlameWolf. It is as closely based on VideoGame/TheLegendOfZeldaTheWindWaker as is possible in Zelda Classic. After beating the first dungeon, Link gains use of the Raft to travel between some islands and, later, in the fifth dungeon, gains the Flippers with which to explore all the islands freely. There are a total of nine ten main islands, each containing a dungeon, as well as several smaller islands scattered throughout the Big Ocean, three of which contain optional dungeons.
Is there an issue? Send a MessageReason:
Removing the curly braces so the links show up proper.
Changed line(s) 1,2 (click to see context) from:
Isle of the Winds is a VideoGame/{{ZeldaClassic}} quest made by Creator/{{DarkFlameWolf}}. It is as closely based on VideoGame/{{TheLegendOfZeldaTheWindWaker}} as is possible in Zelda Classic. After beating the first dungeon, Link gains use of the Raft to travel between some islands and, later, in the fifth dungeon, gains the Flippers with which to explore all the islands freely. There are a total of nine main islands, each containing a dungeon, as well as several smaller islands scattered throughout the Big Ocean, three of which contain optional dungeons.
to:
Isle of the Winds is a VideoGame/{{ZeldaClassic}} VideoGame/ZeldaClassic quest made by Creator/{{DarkFlameWolf}}. Creator/DarkFlameWolf. It is as closely based on VideoGame/{{TheLegendOfZeldaTheWindWaker}} VideoGame/TheLegendOfZeldaTheWindWaker as is possible in Zelda Classic. After beating the first dungeon, Link gains use of the Raft to travel between some islands and, later, in the fifth dungeon, gains the Flippers with which to explore all the islands freely. There are a total of nine main islands, each containing a dungeon, as well as several smaller islands scattered throughout the Big Ocean, three of which contain optional dungeons.
Is there an issue? Send a MessageReason:
Starting the page...
Added DiffLines:
Isle of the Winds is a VideoGame/{{ZeldaClassic}} quest made by Creator/{{DarkFlameWolf}}. It is as closely based on VideoGame/{{TheLegendOfZeldaTheWindWaker}} as is possible in Zelda Classic. After beating the first dungeon, Link gains use of the Raft to travel between some islands and, later, in the fifth dungeon, gains the Flippers with which to explore all the islands freely. There are a total of nine main islands, each containing a dungeon, as well as several smaller islands scattered throughout the Big Ocean, three of which contain optional dungeons.
Link of Town Island has been having troubling dreams concerning a forbidden cave on the island. One morning he wakes up after one of these dreams and decides to investigate the cave. He already has his sword, so his sister gives him some bombs to help him on his way. In the depths of the cave, Link confronts a boss monster and gains a piece of the Triforce. He is sent to the dimension of a mysterious great fairy, who tells him that that piece and seven others scattered around the islands are the keys to resolving the disturbing dreams. He returns to his home and tells his sister that he must travel the islands, and she gives him a raft with which to travel. He sets out past forbidding Death Island and out into the Big Ocean, and so begins Dark Flame Wolf's sixth quest.
----
!! This game provides examples of:
* [=TropeTitle=]: List of tropes that are fixtures of the series.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.
Link of Town Island has been having troubling dreams concerning a forbidden cave on the island. One morning he wakes up after one of these dreams and decides to investigate the cave. He already has his sword, so his sister gives him some bombs to help him on his way. In the depths of the cave, Link confronts a boss monster and gains a piece of the Triforce. He is sent to the dimension of a mysterious great fairy, who tells him that that piece and seven others scattered around the islands are the keys to resolving the disturbing dreams. He returns to his home and tells his sister that he must travel the islands, and she gives him a raft with which to travel. He sets out past forbidding Death Island and out into the Big Ocean, and so begins Dark Flame Wolf's sixth quest.
----
!! This game provides examples of:
* [=TropeTitle=]: List of tropes that are fixtures of the series.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.