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* SchmuckBait: There's a chamber full of fish that comes with a sign "Curiosity killed the cat". Indeed, the moment you enter this chamber, the entrance closes. Since the new barrier is unbreakable without ability to thrust sideways, you will be left to die on a(n in)conveniently placed spike-bed.

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* SchmuckBait: There's a chamber full of fish that comes with a sign "Curiosity killed the cat". Indeed, the moment you enter this chamber, the entrance closes. Since the new barrier is unbreakable without the ability to thrust sideways, you will be left to die on a(n in)conveniently placed spike-bed.

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Describing what a Metroidvania is is useless


''Ikachan'' is an exploration platformer with RPG elements made by Creator/StudioPixel. After releasing in 2000, they would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.

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''Ikachan'' is an exploration platformer with underwater {{Metroidvania}} (with light RPG elements elements) made by Creator/StudioPixel. After releasing in 2000, they would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.



* {{Metroidvania}}: Like ''Cave Story'', this game's progression is based on finding equipment and using it to overcome obstacles. The game world is one large area, with separations being either a BrokenBridge or an obstacle that can only be overcome with an item or ability.
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'''Ikachan''' is an exploration platformer with RPG elements made by Creator/StudioPixel. After releasing in 2000, they would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.

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'''Ikachan''' ''Ikachan'' is an exploration platformer with RPG elements made by Creator/StudioPixel. After releasing in 2000, they would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.




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Working link.


The game can be found [[http://tinsanity.net/ikachan/ here]]. It has also been released on the UsefulNotes/Nintendo3DS eShop in 2013, a whole 13 years after the original release.

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The game can be found [[http://tinsanity.net/ikachan/ here]].[[https://www.cavestory.org/pixels-works/ikachan.php here, at the bottom of the page]]. It has also been released on the UsefulNotes/Nintendo3DS eShop in 2013, a whole 13 years after the original release.

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* EverythingsSquishierWithCephalopods: The protagonist, of course.

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* EverythingsSquishierWithCephalopods: FunnyOctopus: The protagonist, of course.protagonist is an adorable little squid.
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* MisterDescriptor: Ikachan's name, translated from Japanese to English, comes out simply as "Mr. Squid".

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* MisterDescriptor: Ikachan's name, translated from Japanese to English, comes out simply as "Mr. Squid".sort of. 烏賊 (''ika'') means "squid", while ちゃん (''chan'') is a name suffix that indicates familiarity and, oftentimes, affection.

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* FakeLongevity: Averted; It's not very long, and you can beat it in just over an hour.



* UnderTheSea

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* UnderTheSeaUnderTheSea: The game's setting.

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Added release dates.


''Ikachan'' is an exploration platformer with RPG elements made by Creator/StudioPixel, who would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.

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''Ikachan'' '''Ikachan''' is an exploration platformer with RPG elements made by Creator/StudioPixel, who Creator/StudioPixel. After releasing in 2000, they would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.



The game can be found [[http://tinsanity.net/ikachan/ here]]. It has also been released on the UsefulNotes/Nintendo3DS eShop.

to:

The game can be found [[http://tinsanity.net/ikachan/ here]]. It has also been released on the UsefulNotes/Nintendo3DS eShop.
eShop in 2013, a whole 13 years after the original release.



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!Tropes found in this game:

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!Tropes


!! Tropes
found in this game:

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* OneWordTitle: ProtagonistTitle, OnlyOneName.
* OnlyOneName:
** Ikachan
** Pinky
** Ironhead
** Carry
* ProtagonistTitle: He has OnlyOneName.



* TakeYourTime: Even when [[spoiler: the big, cave-crushing quake hits]] just as you've taken the last person save Ironhead into [[spoiler:your spaceship]], you can still twiddle your thumbs and nothing will happen.

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* TakeYourTime: Even when [[spoiler: the [[spoiler:the big, cave-crushing quake hits]] just as you've taken the last person save Ironhead into [[spoiler:your spaceship]], you can still twiddle your thumbs and nothing will happen.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ikachan.jpg]]
''Ikachan'' is an exploration platformer with RPG elements made by Creator/StudioPixel, who would go on to create ''VideoGame/CaveStory''. The game is often cited as a 'practice' by Pixel in preparation for the aforementioned ''Cave Story''.

In this game you are Ikachan, a young squid who lives in an underwater society constantly ravaged by earthquakes and facing a food shortage problem. He must explore the world, gain powerups, eat fish, and eventually face off against the tyrannical ruler Ironhead.

The game can be found [[http://tinsanity.net/ikachan/ here]]. It has also been released on the UsefulNotes/Nintendo3DS eShop.

There's also an ''Ikachan'' microgame available for download for those who own ''VideoGame/WarioWare: DIY''.
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!Tropes found in this game:
* BigBad: Ironhead. [[spoiler:But {{subverted}} in that he's not really evil, just very concerned about him and his people being cut off from the rest of the sea.]]
* BigEater: Carry, which presents a problem with the food shortage going on.
* BrokenBridge: Some parts of the cave are inaccessible until you talk to the right people, at which point a couple earthquakes will open up the paths needed to continue.
* TheCameo: Ironhead would later appear in ''VideoGame/CaveStory'' as a boss aided by an army of Porcupine Fish, and if you beat him without getting hit, Ikachan shows up and you get an item that alludes to the game's ending. In a less visible way, the game also features an early version of ''Cave Story'''s engine.
* CoolMask: Ironhead's mask, hence his name.
* TheDragon: Carry, Ironhead's bodyguard.
* EventFlag: Earthquakes are triggered by dialog. However, they're delayed until you complete conversations with some other people.
* EverythingsSquishierWithCephalopods: The protagonist, of course.
* FakeLongevity: Averted; It's not very long, and you can beat it in just over an hour.
* {{Metroidvania}}: Like ''Cave Story'', this game's progression is based on finding equipment and using it to overcome obstacles. The game world is one large area, with separations being either a BrokenBridge or an obstacle that can only be overcome with an item or ability.
* MisterDescriptor: Ikachan's name, translated from Japanese to English, comes out simply as "Mr. Squid".
* RPGElements: Collecting fish and killing enemies grants XP, which increases your maximum health and allows you to attack stronger opponents. It doesn't provide bonus damage.
* SchmuckBait: There's a chamber full of fish that comes with a sign "Curiosity killed the cat". Indeed, the moment you enter this chamber, the entrance closes. Since the new barrier is unbreakable without ability to thrust sideways, you will be left to die on a(n in)conveniently placed spike-bed.
* SpaceIsAnOcean: {{Invoked}} in the ending. [[spoiler:Once Ikachan and company escape the cave, they find themselves in outer space, yet still thinking that there could be (sea)food out there.]]
* TakeYourTime: Even when [[spoiler: the big, cave-crushing quake hits]] just as you've taken the last person save Ironhead into [[spoiler:your spaceship]], you can still twiddle your thumbs and nothing will happen.
* UnderTheSea
* WorthyOpponent: Ironhead considers Ikachan this after being defeated by him.
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