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* GreatOffscreenWar: The "last war", fought against "Fundamentalists" and the last holdouts of the old status quo, is mentioned several times and glimpsed at through flashbacks.



* HoistByHisOwnPetard: [[spoiler:The Cabal]].

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* HoistByHisOwnPetard: [[spoiler:The Cabal]].Cabal are wiped out by the very Species they had engineered to be their ace in the hole.]]



* YouHaveResearchedBreathing: Downplayed yet justified in-universe. The utopian world government is forced to relearn the ways of war to stop a new threat to humanity's future. Central, however, still maintains a powerful StateSec, with quite a few competent people with military experience on hand to help speed up the process, to say nothing of the digitized ''Antaeus'' crew.

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* YouHaveResearchedBreathing: Downplayed yet justified in-universe. The utopian world government is forced to relearn the ways of war to stop a new threat to humanity's future. Central, however, isn't starting from scratch. It still maintains a powerful StateSec, with quite a few competent people with military experience on hand to help speed up the process, to say nothing of the digitized ''Antaeus'' crew.

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* AlwaysChaoticEvil: The aliens are bred to wipe out human life.

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* AlwaysChaoticEvil: The aliens [[spoiler:Species]] are bred to wipe out human life.


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* BioPunk: [[spoiler:The Species are a race of flesh biomechanical constructs infused with nanomachines.]]


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* FalseFlagOperation: [[spoiler:More than just a terror weapon, the Cabal engineered the Species as part of a their plan to reclaim power. Namely, by staging an "alien" invasion which would rally humanity around them as their last best hope. Unfortunately for the Cabal, [[GoneHorriblyRight it went a bit too well]].]]

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* TheRemnant: The Cabal is comprised of those who lost the last war and were ostracized by the utopian world that's emerge from it. Its members are united in trying to restore the old stats quo.



* YouHaveResearchedBreathing: Justified in-universe. The utopian world government is forced to re-learn the ways of war to stop a new threat to humanity's future. Central, however, still has quite a few competent military personnel on hand to help speed up the process, to say nothing of the digitized ''Antaeus'' crew.

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* YouHaveResearchedBreathing: Justified Downplayed yet justified in-universe. The utopian world government is forced to re-learn relearn the ways of war to stop a new threat to humanity's future. Central, however, still has maintains a powerful StateSec, with quite a few competent people with military personnel experience on hand to help speed up the process, to say nothing of the digitized ''Antaeus'' crew.
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* YouHaveResearchedBreathing: Justified in-universe. The utopian world government is forced to re-learn the ways of war to stop a new threat to humanity's future. Central, however, still has quite a few competent military personnel on hand to help speed up the process, to say nothing of the digitized ''Antaeus'' crew.
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* NecessarilyEvil: Central maintains a powerful StateSec (complete with a contingent of its own spec ops units) and draconian policies that seem to clash with the otherwise utopian world order. Walker and Church, however, that such measures are necessary in order ensure their utopia's survival and that no one else would have to suffer.

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* NecessarilyEvil: Central maintains a powerful StateSec (complete with a contingent of its own spec ops units) and draconian policies that seem to clash with the otherwise utopian world order. Walker and Church, however, believe that such measures are necessary in order ensure their utopia's survival and that no one else would have to suffer.

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* BlackAndGreyMorality: The ''Antaeus'' answers to a utopian civilization with [[CrapsaccharineWorld quite a few skeletons in its closet]], while many of its crew are military personnel with checkered backgrounds from the last war. On the other hand, the Cabal Council is unmistakably evil and hell-bent on bringing Earth back to the brink of chaos [[TakeOverTheWorld so it could take it over]] [[spoiler:to say nothing of the alien Species trying to wipe out humanity at large]].


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* NecessarilyEvil: Central maintains a powerful StateSec (complete with a contingent of its own spec ops units) and draconian policies that seem to clash with the otherwise utopian world order. Walker and Church, however, that such measures are necessary in order ensure their utopia's survival and that no one else would have to suffer.


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* RagnarokProofing: Downplayed. The ''Antaeus'' is found to be in relatively decent condition despite being underwater for 20 years, though some of its components have to be reactivated and repaired due to decay. Meanwhile, the remnants of the last war scattered about the islands have largely held up well, if battered, after decades facing the elements.
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renamed to Clone Angst


* CloningBlues: The excuse given for why you can't simply create five copies of the same guy, thus limiting your autonomous forces to whatever chips you have on hand. It's said that they attempted running multiple copies before, which just made them go berserk since the participants couldn't accept that they were no longer unique.

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* CloningBlues: CloneAngst: The excuse given for why you can't simply create five copies of the same guy, thus limiting your autonomous forces to whatever chips you have on hand. It's said that they attempted running multiple copies before, which just made them go berserk since the participants couldn't accept that they were no longer unique.
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* PainfullySlowProjectile: The EMP gun fires an unguided ball of light that takes several seconds to travel even a moderate distance. The only way you will hit a hostile unit is either if they are very slow or stationary, you are within touching distance of them, or by sheer dumb luck.
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* CrapsaccharineWorld: The utopian world has all-reaching StateSec observing and even commanding all known dissenters through plants, all the mentioned place names are sterile and only infer geographic locations, not old nation states. It has been only 20 years since the last war to end all wars, yet the numbers of still-capable military personnel have been ensured by unknown means to be countable with two hands. On the plus side, there's no disease or poverty and people are functionally immortal.

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* CrapsaccharineWorld: The utopian world has all-reaching StateSec observing and even commanding all known dissenters through plants, all the mentioned place names are sterile and only infer geographic locations, not old nation states. The last war was against "Fundamentalists", with a mention that the world was going to have "no more churches". It has been only 20 years since the last war to end all wars, yet the numbers of still-capable military personnel have been ensured by unknown means to be countable with two hands. On the plus side, there's no disease or poverty and people are functionally immortal.
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* UnfinishedUntestedUsedAnyway: During the second half of the game you rescue Cabal scientists who reveal they had ''a lot'' of reservations about using the Species in its current state and asked the Cabal leaders for more time to develop it into a version that would be less likely to run out of control. They were ignored.
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* BadassCrew: Every single one of the AI pilots are described as exceptionally capable soldiers with military records to match. [[MyFriendsAndZoidberg Except Kroker]], and even he is noted to be a brilliant hacker and programmer.
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* TargetSpotter: The Warhammer howitzer has a longer effective range than the visual range of your units. The AI pilots will fire at ground targets they cannot see themselves, but another unit can.
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* ContinueYourMissionDammit: If you spend too long putzing around without accomplishing any objectives, Walker will phone in to remind you that time is of the essence, with greater and greater urgency as the campaign wears on.


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* TheEngineer: Anyone mounted in a Scarab qualifies, but Korolev stands out among your pilots as specializing in the vehicle's operation. She doesn't complain when mounted in one, and her dialogue gets very technical while performing scavenging duties.


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* MacrossMissileMassacre: Stock in trade of the Longbow missile launcher, as it spits homing missiles just as fast as you can pull the trigger. Most AI pilots fitted with one like to begin engagements with a five-round burst at whatever they're focused on, and having two or three craft mounting them will quickly result in a sky full of missile trails.

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* CloudCuckoolander: Kroker isn't the kind of person you'd call sane. He'll complain any time you take over his vehicle, talk about how he can kill you just by looking at you, and is generally a bit loopy. He's notably also the only member of your crew who acknowledges the fact that he's basically a chip in a robot (aside from Ransom) and actually seems to enjoy it.

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* CloseRangeCombatant: Ransom tends toward this style of combat, deliberately moving into spitting distance of his target when left to his own devices, even if he's armed with long range weaponry. Unsurprisingly, he'll complain if he's armed with anything but a Scalpel minigun, which is optimized for close range engagements.
* CloudCuckoolander: Kroker isn't the kind of person you'd call sane. He'll complain any time you take over his vehicle, talk about how he can kill you just by looking at you, and is generally a bit loopy. He's notably also the only member of your crew who acknowledges the fact that he's basically a chip in a robot (aside from Ransom) and actually seems to enjoy it. He doesn't seem to mind being installed in a Pegasus either, a duty that basically everyone else reacts to as if it's punishment.
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Kill Em All was renamed Everybody Dies Ending due to misuse. Dewicking


* KillEmAll: [[spoiler:The Antaeus' entire crew, PlayerCharacter included, sacrifice themselves in the ending sequence]].
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Walker states in the beginning that a captain cannot be put in stasis; they must be a real human


* NonEntityGeneral: The game refers to you only as Captain, the only living person aboard the Antaeus. Of course, "living" is something of a misnomer, since you're a chip just like your crew, the only difference being you got a body out of the deal.

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* NonEntityGeneral: The game refers to you only as Captain, the only living person aboard the Antaeus. Of course, "living" is something of a misnomer, since you're a chip just like your crew, the only difference being you got a body out of the deal.
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* DownerEnding: A pretty hard-hitting one. [[spoiler:In the final mission, after much effort, your ship, converted into a makeshift nuke, destroys a structure designed to launch the Species into space. In the credits, you and your crew go down with the ship. The ship's nanotech creation engine hits the ocean floor with the alien launch platform, which promptly beings to assimilate it. As if this weren't bad enough, TheStinger shows that two of the Species' Culture Stones managed to get into space anyway. Congrats, humanity's last weapon was sacrificed for little more than spare time (which the humans won't use because they think they've won), and if those monsters decide they want to come back home, the human race is screwed. However, there's a chance someone could get Cruiser 04 working again if they could manage to repair its receiver array (although one can argue that getting the device to Cruiser 04 might be a different matter altogether).]]

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* DownerEnding: A pretty hard-hitting one. [[spoiler:In the final mission, after much effort, your ship, converted into a makeshift nuke, destroys a structure designed to launch the Species into space. In the credits, you and your crew go down with the ship. The ship's nanotech creation engine hits the ocean floor with the alien launch platform, which promptly beings begins to assimilate it. As if this weren't bad enough, TheStinger shows that two of the Species' Culture Stones managed to get into space anyway. Congrats, humanity's last weapon was sacrificed for little more than spare time (which the humans won't use because they think they've won), and if those monsters decide they want to come back home, the human race is screwed. However, there's a chance someone could get Cruiser 04 working again if they could manage to repair its receiver array (although one can argue that getting the device to Cruiser 04 might be a different matter altogether).]]



* KillItWithFire: In one of the latter missions, you're given the schematics for a vehicle-mounted flamethrower. Its short range is offset by the fact that it has the highest DPS of any weapon in the game. It's also vital to destroying Hives, as the things are nearly immune to other forms of damage.

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* KillItWithFire: In one of the latter missions, you're given the schematics for a vehicle-mounted flamethrower. Its short range is offset by the fact that it has the highest DPS of any weapon in the game. It's also vital to for destroying Hives, as the things are nearly immune to all other forms of damage.
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* VideoGameFlamethrowersSuck: Averted. While it is the weapon with the shortest range in the entire game, the flamethrower is very useful. It deals high continuous damage, and it is possible to set both enemy structure and units on fire, which will slowly damage them until destroyed. The flamethrower is particularly effective when coupled with a cloaking device and used for quick surprise attacks on enemy facilities. It's also the only weapon capable of killing hives in a reasonable timeframe.

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* VideoGameFlamethrowersSuck: Averted. While it is the weapon with the shortest range in the entire game, the flamethrower is very useful. It deals high continuous damage, and it is possible to set both enemy structure structures and units on fire, which will slowly damage them until destroyed. The flamethrower is particularly effective when coupled with a cloaking device and used for quick surprise attacks on enemy facilities. It's also the only weapon capable of killing hives in a reasonable timeframe.
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The game can be bought from [[http://www.greenmangaming.com/s/us/en/pc/games/action/hostile-waters-antaeus-rising/ Green Man Gaming]]. It is also available on [[http://www.gog.com/gamecard/hostile_waters_antaeus_rising GOG.com]], re-released after being pulled out of its catalog for quite a while. And it's now on [[http://store.steampowered.com/app/267980/ Steam]].

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The game can be bought from [[http://www.greenmangaming.com/s/us/en/pc/games/action/hostile-waters-antaeus-rising/ com/s/us/en/pc/games/action/hostile-waters-antaeus-rising Green Man Gaming]]. Gaming.]] It is also available on [[http://www.gog.com/gamecard/hostile_waters_antaeus_rising GOG.com]], com,]] re-released after being pulled out of its catalog for quite a while. And it's now on [[http://store.steampowered.com/app/267980/ Steam]].
Steam.]]
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-->-- '''Narrator (Tom Baker)'''

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-->-- '''Narrator (Tom Baker)'''
'''OpeningNarration, performed by Creator/TomBaker'''
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* SpiritualSuccessor: To ''Carrier Command''. ''Hostile Waters'' is also in essence an RTS-fied version of ''Rage Software's'' earlier game ''Incoming''.

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* SpiritualSuccessor: To ''Carrier Command''. ''Hostile Waters'' is also in essence an RTS-fied version of ''Rage Software's'' earlier game ''Incoming''.''VideoGame/{{Incoming}}''.
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* IRegretNothing: Ransom's introductory cutscene is him talking how he was shot down and killed. And how he loved every second of it.
--> "I was an aviator. We don't lay down and die, crap out in a comfy armchair, with a fat wife and tick like kids dripping all over us. We fall out of the sky."
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