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** Dmitri in ''Complex''… though the "hero" part is questionable, considering his treatment of prisoners in general.
** This trope also applies to pretty much all the police officers, security guards, and museum guards that oppose Henry during the games, since all of them are just people doing their job, namely preventing Henry from committing crimes.

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** Dmitri in ''Complex''… though the "hero" part is questionable, considering his treatment of prisoners in general.
** This trope also applies to pretty much all the police officers, security guards, and museum guards that oppose Henry during the games, since all of them are just people doing their job, namely preventing Henry from committing crimes.crimes.
** Dmitri in ''Complex''... though the "hero" part is questionable, considering his treatment of prisoners in general.



* HistoryRepeats: Inspecting the bios of Terrence Suave (the Toppat leader before Reginald) in the ''Collection'' reveals that the Executive/Ghost route of ''Mission'' isn't the first time Reginald toppled a leader for their indignant behavior, which may partially be why he's genuinely ''furious'' at Henry in the intro.

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* HistoryRepeats: Inspecting According to the bios bio description of Terrence Suave (the Toppat leader before Reginald) in the ''Collection'' reveals that ''Collection'', the Executive/Ghost Executive[=/=]Ghost route of ''Mission'' isn't the first time Reginald toppled a leader for their indignant behavior, which may partially be why he's genuinely ''furious'' at Henry in the intro.



* IconicSequelCharacter: While the series always revolved around the titular character, the other main characters (Charles, Reginald, the Right Hand Man, Dmitri and Ellie) didn't exist until late in the series, having debuted in ''Airship'' and ''Complex''.



* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[DidntThinkThisThrough which makes him lose sight]] and fall off the building. In the Collection version, he simply disappears without anyone knowing where he went... including the game, which gives it a FAIL.

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* {{Invisibility}}: In ''Diamond'', Henry takes a pill that turns him invisible, [[DidntThinkThisThrough which makes him lose sight]] and fall off the building. In the Collection ''Collection'' version, he simply disappears without anyone knowing where he went... including the game, which gives it a FAIL.



* JustJokingJustification: Discussed in ''Diamond'', where the FAIL screen suggests to do this after Henry's failed attempt to use one of the guns in the museum on the guards.

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* JustJokingJustification: Discussed in the Just Plain Epic route of ''Diamond'', where the a FAIL screen suggests to do this after Henry's failed attempt to use one of the guns in the museum on the guards.

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[[folder:Tropes A-D]]

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[[folder:Tropes A-D]]
[[folder:A-B]]



[[/folder]]

[[folder:C-D]]



** The Executive/Betrayed route of ''Mission'' has two:

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** The Executive/Betrayed Executive[=/=]Betrayed route of ''Mission'' has two:



[[folder:Tropes E-H]]

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[[folder:Tropes E-H]][[folder:E-F]]



[[/folder]]

[[folder:G-H]]



[[folder:Tropes I-R]]

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[[folder:Tropes I-R]][[folder:I-M]]



[[/folder]]

[[folder:N-R]]



* NostalgiaLevel: One section of ''Mission'' is basically a remastered version of ''Crossing the Pit'', the animation that effectively served as a prototype to the entire series.

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* NostalgiaLevel: One section of the Thief[=/=]Ghost route ''Mission'' is basically a remastered version of ''Crossing the Pit'', the animation that effectively served as a prototype to the entire series.



* PetTheDog: If he chooses to free Dave, the trapped guard in ''Airship''. It's particularly noteworthy since Henry doesn't benefit in any noticeable way from helping him escape. There's also the more obvious example of helping Ellie escape in ''Complex'', instead of leaving her behind.

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* PetTheDog: If he the player chooses to free Dave, the trapped guard in ''Airship''. It's particularly noteworthy since Henry doesn't benefit in any noticeable way from helping him escape. There's also the more obvious example of helping Ellie escape in ''Complex'', instead of leaving her behind.



** In the Government/Allies route of ''Mission'', Ellie is recruited alongside Henry to help Charles with the Toppats again, as repayment for Charles picking them up after they escaped from the Wall.

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** In the Government/Allies Government[=/=]Allies route of ''Mission'', Ellie is recruited alongside Henry to help Charles with the Toppats again, as repayment for Charles picking them up after they escaped from the Wall.



[[folder:Tropes S-Z]]

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[[folder:Tropes S-Z]][[folder:S-T]]



[[/folder]]

[[folder:U-Z]]



->[[TheStinger FAIL]]\\

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->[[TheStinger -->[[TheStinger FAIL]]\\
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** Over the course of the games, Henry goes from a guy who got caught robbing a bank to a thief whose exploits include breaking out of jail, stealing a giant rare diamond, taking down or taking over a massive criminal organization, and escaping one of the most well-guarded prisons in the world.

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** Over the course of the games, Henry goes from a guy who got caught robbing a bank to a thief whose exploits include breaking out of jail, stealing a giant rare diamond, taking down or taking over a massive criminal organization, and escaping one of the most well-guarded prisons in the world. This is especially pronounced in certain paths where Henry remains fairly anonymous, like the Jewel Baron ending of CTM (Pure Blodded Thief + Ghost Inmate) where from the Toppats' point of view he's just some random jewel thief who inconvenienced them once (they don't even know his ''name''), and yet in suddenly returns and completely annihilates their organization ([[HoistByHisOwnPetard thanks in part to their own actions]]) within the span of an hour.

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* BattleCouple: Henry and Ellie certainly come off as this during the route to the "Convict Allies" ending in ''Complex'', as well as the four routes of ''Mission'' that split off from that ending, although they aren't actually a couple beside a few ShipTease moments here and there.



* {{Intangibility}}: ''Prison'' features a device that makes Henry intangible. [[spoiler:Unfortunately, it malfunctions — and by "malfunctions", we mean "[[RequiredSecondaryPowers works exactly as advertised]]" — and causes Henry to fall to the center of the earth.]]

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* {{Intangibility}}: ''Prison'' features a device that which makes Henry intangible. [[spoiler:Unfortunately, it malfunctions — and by "malfunctions", we mean "[[RequiredSecondaryPowers It works exactly as advertised]]" — and causes advertised, [[RequiredSecondaryPowers causing Henry to fall to the center of the earth.Earth.]]



* JustOneMoreLevel: One of the Fails in ''Airship'' has Henry looking up a computer for information, only to get caught playing ''[[VideoGame/{{Civilization}} Civilization V]].''

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* JustOneMoreLevel: One of the Fails FAIL in ''Airship'' has Henry looking booting up a Toppat computer to look for information, evidence, only to get caught playing spend hours absorbed in ''[[VideoGame/{{Civilization}} Civilization V]].''V]]'' until a Toppat member catches him.

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* AsLongAsItSoundsForeign: The German words that Freidrich Spielen actually says don't match the subtitles. For example, while the subtitles read "Why do we have so many boxes here anyway?", he actually says "Why is the horse so small?"
-->'''FAIL Screen:''' [[LampshadeHanging Yunno, I don't think this guy knows what he's saying]].



** The Thief route of ''Airship'' starts with a stealthy infiltration of the airship's vault, but then Henry sets off an alarm, the government launches an all-out attack on the airship, and chaos ensues.
** The Allies route of ''Complex'' starts with Henry and Ellie stealthily sneaking out through the storage room... and then Henry accidentally opens all the cells and causes a prisonwide riot.

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** The Thief route of ''Airship'' starts with a stealthy infiltration of the airship's vault, but then Henry sets off an alarm, the government launches an all-out attack on the airship, and chaos ensues.
ensues. Once again, the Center for Chaos Containment gets involved.
** The Allies route of ''Complex'' starts with Henry and Ellie stealthily sneaking out through the storage room... and then Henry accidentally opens all the cells and causes a prisonwide riot. While the CCC doesn't intervene in this one, one of their members gets a blink-and-you-miss-it cameo during the route.
** The Executive/Dead route of ''Mission'' starts with Henry infiltrating the Government's advance base... and then Henry sends their big prototype tank "Big Boy" on a rampage. The Center for Chaos Containment once again gets involved.
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** The Walkthrough FAIL in ''Mission'' is one towards Youtubers who spend more time plugging sponsors and their social media pages instead of actually playing the game, don't pay attention to the game's details (the in-game player can't even be bothered to remember Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.

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** The Walkthrough FAIL in ''Mission'' is one towards Youtubers who spend more time plugging sponsors and their social media pages instead of than actually playing the game, don't pay attention to the game's details (the in-game player can't even be bothered to remember Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.
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** The Walkthrough FAIL in ''Mission'' is one towards Youtubers that spend all the time plugging sponsors and their social media pages instead of actually playing the game, don't pay attention to the game's details (the player doesn't even know Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.

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** The Walkthrough FAIL in ''Mission'' is one towards Youtubers that who spend all the more time plugging sponsors and their social media pages instead of actually playing the game, don't pay attention to the game's details (the in-game player doesn't can't even know be bothered to remember Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.
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** The Walkthrough FAIL in ''Mission'' is one towards Youtubers that spend all the time plugging sponsors and their social media pages instead of actually playing the game.

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** The Walkthrough FAIL in ''Mission'' is one towards Youtubers that spend all the time plugging sponsors and their social media pages instead of actually playing the game.game, don't pay attention to the game's details (the player doesn't even know Charles and Ellie's names), and go on tangents that add nothing helpful to what's supposed to be a walkthrough.
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** Truer to the trope, the ''Collection'' series has an issue with crashing every so often if played in fullscreen mode. The developers were actually aware of this, as the game starts in windowed mode by default and you'll get a warning about potential crashes if you try to switch to fullscreen mode. The way the game is structured, however, the worst case is if it crashes in the middle of a longer cutscene after a selection, forcing you back to the previous choice. (God help you if it crashes after you've picked "Walkthrough" in the ''Executive/Dead'' route of ''Mission''.)

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** Truer to the trope, the ''Collection'' series has an issue with crashing every so often if played in fullscreen mode. The developers were actually aware of this, as the game starts in windowed mode by default and you'll get a warning about potential crashes if you try to switch to fullscreen mode. The way the game is structured, however, the worst case is if it crashes in the middle of a longer cutscene after a selection, forcing you back to the previous choice. (God help you if it crashes after you've picked "Walkthrough" in the ''Executive/Dead'' route of ''Mission''.)) Workaround to the fullscreen mode exist by letting the game play on Windowed and by running [[https://store.steampowered.com/app/993090 Lossless Scaling]] alongside the game to scale the window to fullscreen.
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* CartoonCheese: In ''Diamond'', Henry can eat a classic cartoon cheese. For some reasons, it counts as a fail even if nothing bad happens to him.

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* CartoonCheese: In ''Diamond'', Henry can eat a classic cartoon cheese. For some reasons, it counts as a fail even if nothing bad happens to him.one in ''Diamond''.
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** Henry ends up receiving this in ''Completing the Mission'' on his way to the vault if you select the Teleporter after the infiltration phase from some lava.
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** How and why did Dave Panpa end up in a cell of the Top Hat Clan's Airship?

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** How and why did Dave Panpa end up in a cell of the Top Hat Toppat Clan's Airship?
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** [[SubvertedTrope Subverted]] in ''Prison''. Using the jetpack on the roof causes it to sputter out and the FAIL screen comes up, then it starts to work and propels Henry upward… but it's so uncontrollable that Henry crashes back into the prison, bringing up the ''real'' FAIL screen.
** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works [=FAILs=][[note]][[VideoGame/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender lands him in maximum security back at The Wall[[/note]]. The correct option is to do nothing and let [[ArcVillain Dimtri]] kick the truck off the cliff, where it is revealed you survived.]]

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** [[SubvertedTrope Subverted]] {{Subverted|Trope}} in ''Prison''. Using the jetpack on the roof causes it to sputter out and the FAIL screen comes up, then it starts to work and propels Henry upward… but it's so uncontrollable that Henry crashes back into the prison, bringing up the ''real'' FAIL screen.
** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works [=FAILs=][[note]][[VideoGame/{{Kirby}} works[[note]][[Franchise/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender lands him in maximum security back at The Wall[[/note]]. The correct option is to do nothing and let [[ArcVillain Dimtri]] Dmitri]] kick the truck off the cliff, where it is revealed you survived.]]

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* ChekhovsGunman: Subverted during the Ghost Inmate route in ''Complex''. The game claims "Ellie will remember that" when Henry abandons her after she helps him out. She never appears again during that route. [[spoiler:DoubleSubverted in the Executive/Ghost route of ''Mission'', where she returns for revenge.]]

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* ChekhovsGunman: Subverted during the Ghost Inmate route in ''Complex''. The game claims "Ellie will remember that" when Henry abandons her after she helps him out. She never appears again during that route. [[spoiler:DoubleSubverted [[spoiler:{{Double Subver|sion}}ted in the Executive/Ghost route of ''Mission'', where she returns for revenge.]]
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* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural, fittingly for ''Henry Stickmin''[='=]s AffectionateParody nature as a reference to the broken GratuitousEnglish of ''Manga/JojosBizarreAdventure''

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* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural, fittingly for ''Henry Stickmin''[='=]s AffectionateParody nature as a reference to the broken GratuitousEnglish of ''Manga/JojosBizarreAdventure''''Manga/JoJosBizarreAdventure''
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* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural.

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* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural.unnatural, fittingly for ''Henry Stickmin''[='=]s AffectionateParody nature as a reference to the broken GratuitousEnglish of ''Manga/JojosBizarreAdventure''
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* BilingualBonus: The Japanese spoken by the RHM in the Executive/Betrayed route is laughably broken and unnatural.
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Added an example.

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* RocketlessReentry: After picking the Earth out of the options from the Escape Plan selection on the Bounty/Ghost route of ''Mission'', Henry jumps off the solar panel part to reenter Earth, assuming the Nano-Suit would protect him, but his temperature sharply rises and turns him into ashes before he has a chance to land.
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Not a suprising outcome.


** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works [=FAILs=][[note]][[VideoGame/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender [[SurprisinglyRealisticOutcome lands him in maximum security back at The Wall]][[/note]]. The correct option is to do nothing and let [[ArcVillain Dimtri]] kick the truck off the cliff, where it is revealed you survived.]]

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** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works [=FAILs=][[note]][[VideoGame/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender [[SurprisinglyRealisticOutcome lands him in maximum security back at The Wall]][[/note]].Wall[[/note]]. The correct option is to do nothing and let [[ArcVillain Dimtri]] kick the truck off the cliff, where it is revealed you survived.]]
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** At the climax of Complex’s Dead ending, [[spoiler:the player is given a [[PressXToNotDie quick-time event]]. For every other quick-time event in the game, doing nothing leads to a FAIL. Here, no choice works [=FAILs=][[note]][[VideoGame/{{Kirby}} Warp Star]] sends him [[WhereItAllBegan to West Mesa]], Airbags sends him plummeting to his death, and Surrender [[SurprisinglyRealisticOutcome lands him in maximum security back at The Wall]][[/note]]. The correct option is to do nothing and let [[ArcVillain Dimtri]] kick the truck off the cliff, where it is revealed you survived.]]

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* LeftTheBackgroundMusicOn: When Henry and Ellie distract the Toppat Clan with their dancing, which turns the entire cafeteria into one, big dance party, the background music can be heard ''through'' Charles' headset as he bobs his head to it.

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* LeftTheBackgroundMusicOn: LeftTheBackgroundMusicOn:
**
When Henry and Ellie distract the Toppat Clan with their dancing, which turns the entire cafeteria into one, big dance party, the background music can be heard ''through'' Charles' headset as he bobs his head to it.it.
** Wallace Dagwood is able to detect Henry and Ellie approaching in their tank by hearing the background music accompanying it.
--->'''Wallace:''' Oi, you hear that?
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* LeftTheBackgroundMusicOn: When Henry and Ellie distract the Toppat Clan with their dancing, which turns the entire cafeteria into one, big dance party, the background music can be heard ''through'' Charles' headset as he bobs his head to it.
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** [[spoiler:General Galeforce]] is the BigBad under most routes that have Henry [[spoiler:oppose the Government]].

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** HeroAntagonist-wise, [[spoiler:General Galeforce]] is the BigBad under most routes that have Henry [[spoiler:oppose the Government]].



* SmurfettePrinciple: Ellie is the only significant female character in the whole series, and prior to ''Mission'', she was the only female character with any lines at all.

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* SmurfettePrinciple: Ellie is the only significant major female character in the whole series, and prior to ''Mission'', she was the only female character with any lines at all.

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* WhenAllYouHaveIsAHammer: Comes up in the Thief/Dead route of ''Mission'', where all three options are "Hammer".

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* WhenAllYouHaveIsAHammer: Comes up in the Thief/Dead route of ''Mission'', where all three options are "Hammer". [[spoiler: The left option will have Henry hammer at the glass on the rocket's nose, but not get far before a sniper shoots him. The middle hammer will have Henry hit himself. The right hammer will have Henry hit the bullet back at the sniper.]]
* WhiteAndGreyMorality: The Government is just trying to take out a criminal gang, the Toppat Clan is AffablyEvil, Dimitri is a WellIntentionedExtremist, and Henry himself is a WildCard.
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*** Choosing the "Disguise" option to get past the Tophat meeting during the Investigator route leads to Henry blending in... a little too well, as the guy the other Tophats mistake him for has a wife who's expecting a baby. Rather than blow his cover, Henry takes a nearby escape pod set to go to the hospital.

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*** Choosing the "Disguise" option to get past the Tophat Toppat meeting during the Investigator route leads to Henry blending in... a little too well, as the guy the other Tophats Toppats mistake him for has a wife who's expecting a baby. Rather than blow his cover, Henry takes a nearby escape pod set to go to the hospital.



* IHaveNoIdeaWhatImDoing: Charles says this verbatim when he tries to hack the toppat base door open in ''Mission''.

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* IHaveNoIdeaWhatImDoing: Charles says this verbatim when he tries and fails to hack the toppat Toppat base door open in ''Mission''.
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* IHaveNoIdeaWhatImDoing: Charles says this verbatim when he tries to hack the toppat base door open in ''Mission''.
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I don't think this example counts as there's time travel involved, and they said them in a cutscenes, going by that logic, that means every unskippable cutscenes counts as that tropes.


* WelcomeToCorneria: When going after all the fails in [[spoiler:Thief/Allies]], be prepared to hear "Let's try and get up to the-" no short of three times.
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* WelcomeToCorneria: When going after all the fails in [[spoiler:Thief/Allies]], be prepared to hear "Let's try and get up to the-" no short of three times.
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* LoudOfWar: [[spoiler:The "Special Brovert Ops" ending of ''Mission'' is reached when Charles uses a large horn to [[BlastingItOutOfTheirHands blow Sven's gun out of his hand]], allowing Henry to punch Sven out.]]


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* OddballInTheSeries: [[spoiler:The Government/Ghost storyline of ''Mission'']] is the only one stemming from the "Government" ending of ''Airship'' that does not feature Charles. Instead, he only gave Henry a communicator that is used to hear a government transmission about the Toppat Clan's treasures.
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** The Sandwich from ''VideoGame/CastleCrashers'' in ''Complex'' turns Henry into a hulking brute. He was able to beat up the guards but the power-up expires before he could beat up the third, resulting in him kicking Henry in the groins.

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** Zigzaged: The Sandwich from ''VideoGame/CastleCrashers'' in ''Complex'' turns Henry into a hulking brute. He was able to beat up the guards but the power-up expires before he could beat up the third, resulting in him kicking Henry in the groins.

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