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* BanOnAI: AI is illegal under some Earth laws and [=LYNX=] HR gets twitchy over the idea of [=AIs=] being involved in an in-universe ''roleplaying game'', evidently. The log from one data drive describes the ban as an early win for workers after [[GreatOffscreenWar the "AI Wars"]], although the {{MegaCorp}}s relocated to the Jupiter Frontier to bypass the laws. When salvaging AI-controlled ships, AI cores are marked for destruction outright, and LYNX will actively ''pay you'' for their destruction.

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* BanOnAI: AI is illegal under some Earth laws and [=LYNX=] HR gets twitchy over the idea of [=AIs=] being involved in an in-universe ''roleplaying game'', evidently. The log from one data drive describes the ban as an early win for workers after [[GreatOffscreenWar the "AI Wars"]], although the {{MegaCorp}}s relocated to the Jupiter Frontier to bypass the laws. When salvaging AI-controlled ships, AI cores are marked for destruction outright, and LYNX will actively ''pay you'' for their destruction. Conversely, if an object is thrown into the barge with a core attached, the barge won't accept it until the cores are removed (this includes reactors, even if they're ''melting down''). If salvage is sent into the processor with a core attached, you lose the total value of all connected salvage (for example, an entire section of outer hull).
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** The October update added Ghost Ships, vessels that have been overtaken by a rogue AI which serve as the first genuinely hostile threat in the game. Existing as small cores attached to various surfaces, they're harmless if left alone but will retaliate if you start destroying them, which you need to do as part of the work order. They can mess with the ship's systems to cause you harm, from something as simple as venting flame through the life support systems to ''causing a reactor meltdown''. It's in your best interests to neutralize as much of the critical systems on the ship as you can before trying to clear them out.

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** The October update added Ghost Ships, vessels that have been overtaken by a rogue AI which serve as the first genuinely hostile threat in the game. Existing as small cores attached to various surfaces, they're harmless if left alone but will retaliate if you start destroying them, which you need to do as part of the work order. your job. They can mess with the ship's systems to cause you harm, from something such as simple as closing doors, arbitrarily changing pressure states, or venting flame through the life support systems to ''causing a reactor meltdown''.systems. It's in your best interests to neutralize as much of the critical systems on the ship as you can before trying to clear them out.



* MovingTheGoalposts: If you completely eliminate your debt, a message pops up stating that LYNX needs to recalculate it based on several charges they missed in the initial estimate, and until they do you just have to keep working. Weaver also got hit by this when he got moved to MissionControl; LYNX tacked in additional training costs to make sure the debt stayed strong.

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* MovingTheGoalposts: If you completely eliminate your debt, debt prior to the final act, a message pops up stating that LYNX needs to recalculate it based on several charges they missed in the initial estimate, and until they do you just have to keep working. Weaver also got hit by this when he got moved to MissionControl; LYNX tacked in additional training costs to make sure the debt stayed strong.



* ResurrectTheWreck: At the start of Act 2, Weaver decides to give the player an old Armadillo salvage vessel that he'd bought before his accident. Lou sends the player a diagnostic utility program that lists the parts needed to bring the ship back online; players can find the parts in ships being salvaged, although it may require destroying valuable equipment to gather the parts. [[spoiler: There's an optional CG epilogue cutscene of the Rook taking the Armadillo into the unknown if the player manages to repay their debt and finish repairs of the Armadillo.]]

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* ResurrectTheWreck: At the start of Act 2, Weaver decides to give the player an old Armadillo salvage vessel that he'd bought before his accident. Lou sends the player a diagnostic utility program that lists the parts needed to bring the ship back online; players can find the parts in ships being salvaged, although it may require destroying valuable equipment to gather the parts. [[spoiler: There's an optional CG epilogue cutscene of the Rook taking the Armadillo into the unknown if the player manages to repay their debt and finish repairs of to the Armadillo.]]

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** With the 1.0 update, Roustabout Tugs are a deathtrap if not done a certain way. When the quasar engines are flushed, they will separate with far greater force than any other version of the Atlas, and are fairly likely to kill you instantly if both halves are free-floating. Doing them first while still anchored to the hull reduces the danger, but you're not likely to know that going in.



** The story has you indentured in an inescapable contract, forced to work backbreaking hours, nickle-and-dimed by the corporation into sliding ever deeper into debt. The game makes you work no more than fifteen minutes per day, with daily fees that subtract a small fraction of daily earnings, and debt that can theoretically be cleared in a few hundred days. (Though note that if you ''do'' clear the debt that way, LYNX will invent additional fees and accounting errors as an excuse to not let you quit your job yet.)

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** The story has you indentured in an inescapable contract, forced to work backbreaking hours, nickle-and-dimed nickel-and-dimed by the corporation into sliding ever deeper into debt. The game makes you work no more than fifteen minutes per day, with daily fees that subtract a small fraction of daily earnings, and debt that can theoretically be cleared in a few hundred days. (Though note that if you ''do'' clear the debt that way, LYNX will invent additional fees and accounting errors as an excuse to not let you quit your job yet.)

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** Ordinarily, your Stinger will only hit objects you're directly targeting, even if the beam clips through another object. The exception to this is fuel/coolant tanks. If the Stinger beam intersects the tank at any point, it will explode almost instantly.

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** Ordinarily, your Stinger will only hit objects you're directly targeting, even if the beam clips through another object. The exception to this is fuel/coolant tanks. If the Stinger beam intersects the tank at any point, it will explode almost instantly. Flammable objects are also prone to ignite under similar conditions, though this isn't as likely unless you're in a really cramped space.



* GameplayAndStorySegregation: Regardless of whether or not you've picked up parts to repair the Armadillo, [[spoiler:Hal will accuse you of stealing parts at the end of Act Two]].

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* GameplayAndStorySegregation: GameplayAndStorySegregation:
** The story has you indentured in an inescapable contract, forced to work backbreaking hours, nickle-and-dimed by the corporation into sliding ever deeper into debt. The game makes you work no more than fifteen minutes per day, with daily fees that subtract a small fraction of daily earnings, and debt that can theoretically be cleared in a few hundred days. (Though note that if you ''do'' clear the debt that way, LYNX will invent additional fees and accounting errors as an excuse to not let you quit your job yet.)
**
Regardless of whether or not you've picked up parts to repair the Armadillo, [[spoiler:Hal will accuse you of stealing parts at the end of Act Two]].Two]].
** One particularly funny example of this is that after the story is completed, [[spoiler:Kaito complains about not being allowed to work overtime anymore, which Deedee explains is due to the new union rules - despite the game having never allowed overtime in the first place]].



** The mechanics of power go largely unexplained, and though intuitive in some cases, could bear some explaining. There are no wires between power sources and the rest of the ship. The hull itself is treated as a medium for power to flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release valves cease to function. The latter is especially important, as it means you can't remove the thruster from a Class II Reactor assembly or the engine housing of a Mackerel without doing some extra legwork to throw the thrusters into the barge while still attached to the pipes of a Class II reactor or with the panel that the release valve is on in the Mackerel.

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** The mechanics of power go largely unexplained, and though intuitive in some cases, could bear some explaining.elaboration. There are no wires between power sources and the rest of the ship. The hull itself is treated as a medium for power to flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release valves cease to function. The latter is especially important, as it means you can't remove the thruster from a Class II Reactor assembly or the engine housing of a Mackerel without doing some extra legwork to throw the thrusters into the barge while still attached to the pipes of a Class II reactor or with the panel that the release valve is on in the Mackerel.



* OminousCrack: Get hit by something moving fast enough and a crack will appear on your helmet, complete with scary noise to get you moving to the Master Jack for repairs. It isn't actually threatening unless you damage one of the red health bars, however, at which point oxygen starts to leak out and you ''really'' need to get moving.

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* OminousCrack: Get hit by something moving fast enough and a crack will appear on your helmet, complete with scary noise to get you moving to the Master Jack for repairs. It isn't actually threatening unless you damage one of the red health bars, however, at which point oxygen starts to leak out and you ''really'' need to get moving. Lose both and the helmet shatters completely.



--> '''Shippy:''' It looks like you're trying to repair your ship. Would you like some help with that?

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--> ---> '''Shippy:''' It looks like you're trying to repair your ship. Would you like some help with that?
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* BanOnAI: AI is illegal under some Earth laws and [=LYNX=] HR gets twitchy over the idea of [=AIs=] being involved in an in-universe ''roleplaying game'', evidently. The log from one data drive describes the ban as an early win for workers after [[GreatOffscreenWar the "AI Wars"]], although the {{MegaCorp}}s relocated to the Jupiter Frontier to bypass the laws. When salvaging AI-controlled ships, AI cores are marked for destruction outright.

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* BanOnAI: AI is illegal under some Earth laws and [=LYNX=] HR gets twitchy over the idea of [=AIs=] being involved in an in-universe ''roleplaying game'', evidently. The log from one data drive describes the ban as an early win for workers after [[GreatOffscreenWar the "AI Wars"]], although the {{MegaCorp}}s relocated to the Jupiter Frontier to bypass the laws. When salvaging AI-controlled ships, AI cores are marked for destruction outright.outright, and LYNX will actively ''pay you'' for their destruction.
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Industrial Action

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* TrashTheSet: In the act 3 finale, you can choose to take part in a strike action that involves deliberately ruining salvage value. Instead of carefully disassembling a ship, you a encouraged to make as big a mess of it as you can.
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Mini Me is now given at 95% in the release version.


* OneHundredPercentCompletion: The Mini Me sticker is awarded for a 98% or higher salvage rate on any given vessel. 100% is impossible, due to the material lost when cutting or melting certain salvage.

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* OneHundredPercentCompletion: The Mini Me sticker is awarded for a 98% 95% or higher salvage rate on any given vessel. 100% is impossible, due to the material lost when cutting or melting certain salvage.

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%%* AbortedArc: The game is still in Early Access, and as of the 0.7.0 build, the plot ends on a cliffhanger, even though the player can continue paying off their debt and levelling up as usual.



* BigBad: Calyssia Rai-Paulsen, [[CorruptCorporateExecutive the CEO of LYNX]]. With LYNX being the original force behind the dissolving of unions the moment she learns that there's a secret movement trying to get the workers to unionize she sends out administrators across the solar system to weed them out.

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* BigBad: Two candidates for the position:
**
Calyssia Rai-Paulsen, [[CorruptCorporateExecutive the CEO of LYNX]]. With LYNX being the original force behind the dissolving of unions the moment she learns that there's a secret movement trying to get the workers to unionize she sends out administrators across the solar system to weed them out.out.
** Hal, the main administrator overseeing you, and an enormous JerkAss and InsufferableImbecile who provides reason as to ''why'' the unionization movement exists.



* BittersweetEnding: [[spoiler: The Union is finally recognized by the galactic government at large making them an authority LYNX can no longer just ignore, LYNX is forced to give into their demands, insane amounts of debt are wiped away, and Hal is demoted back to processing where he started. However, not everyone is taken out of debt by the new reforms, Calyssia Rai-Paulsen suffers no consequences having pinned the entire incident on (and dissolving) the administrative team, and Weaver retires to an opportunity on Earth leaving the team behind the day they go back to work after the fallout of Hal's meltdown being made public.]]

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* BittersweetEnding: [[spoiler: Mostly sweet, as the main characters get everything they wanted. The Union is finally recognized by the galactic government at large making them an authority LYNX can no longer just ignore, LYNX is forced to give into their demands, insane amounts of debt are wiped away, and Hal is demoted back to processing where he started. However, not everyone is taken out of debt by the new reforms, Calyssia Rai-Paulsen suffers no consequences having pinned the entire incident on (and dissolving) the administrative team, and Weaver retires to an opportunity on Earth leaving the team behind the day they go back to work after the fallout of Hal's meltdown being made public.]]

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* ShoutOut: When activating the Data Miner program, used for extracting files from data drives found inside wrecks, it plays a bleepy electronic version of the opening bars from "In the Hall of the Mountain King" by Grieg. The same piece of music was used in the game ''[[VideoGame/ManicMiner Manic Miner]]''.

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* ShoutOut: ShoutOut:
** When repairing the Armadillo Utility Rig, you are assisted by a robot named "Shippy", a shout-out to the old UsefulNotes/MicrosoftOfficeAssistant "Clippy".
--> '''Shippy:''' It looks like you're trying to repair your ship. Would you like some help with that?
**
When activating the Data Miner program, used for extracting files from data drives found inside wrecks, it plays a bleepy electronic version of the opening bars from "In the Hall of the Mountain King" by Grieg. The same piece of music was used in the game ''[[VideoGame/ManicMiner Manic Miner]]''.

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** Demolition charges are destructive when first unlocked and take a long time to become practical to use. As such, absolutely every cut point that can only be destroyed by them can be bypassed at a small loss of material.

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** Demolition charges are destructive when first unlocked unlocked, damaging equipment and take a long time to detonating any nearby fuel tanks, and only become practical to use. safe once you've purchased the second blast reduction upgrade. As such, absolutely every most reinforced cut point that can only be destroyed by them points can be bypassed at a small loss of material.material and with some extra effort, and those that can't will just barely survive the blast.


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* MadeOfIndestructium:
** The entire salvage bay is completely immune to all your tools, with a cut grade rating several ranks higher than even a reinforced cut point.
** The engine housing of Atlas thrusters is uniquely immune to demolition charges to prevent you from easily bypassing the proper disassembly method. However, they will still hit the cut points inside the engine if you position them correctly, which lets you pull the fuel tanks before cutting the fuel lines.
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Not an example. Dump Stat is a stat that no points are ever put into, and suit upgrades can be useful to save your life, especially on limited respawn or no respawn runs.


* DumpStat: Suit upgrades. All they do is make you more resistant to damage and add a sound synthesizer to give audio cues for certain ship functions. If you're careful, neither of those things should ever be necessary, letting you save points for upgrades that let you salvage faster. Thermal upgrades do see some use in salvaging Quasar thrusters, however, as you are guaranteed to deal with a sprawling fire every time you take one apart, unless you use the conveniently supplied cans of coolant to freeze the pipes feeding the nozzle (those only appear after a certain rank, however).

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* CloneDegeneration: Weaver used to be a Cutter, until an unspecified issue with cloning prevented him from returning to the job. Now he helps new Cutters learn the ropes.

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* CloneDegeneration: CloneDegeneration:
**
Weaver used to be a Cutter, until an unspecified issue with cloning prevented him from returning to the job. Now he helps new Cutters learn the ropes.ropes.
** It's implied that overuse of the [=EverWork=] system is itself dangerous, [[spoiler:with Hal even ranting in the final mission that he'll put the Cutters through jobs so dangerous that they'll be left gibbering blobs from going through 20 spares a day]].



** The scanner lights up material with certain colors depending on where it goes or what it does. Primarily, this allows you to identify structural points marked with yellow that can be melted with the Stinger. Likewise, when using the augmented reality/x-ray visor, each mode uses color-coding for each significant type of component in the active mode (for example in 'Objects' mode, general items like walls or switches are yellow, components like fuel and nacelles are orange, cargo containers are green, and resources are pink[[spoiler:, and the AI nodes are ''red'']]).

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** The scanner lights up material with certain colors depending on where it goes or what it does.its function and the current scanner mode. Primarily, this allows you to identify structural points marked with yellow that can be melted with the Stinger. Likewise, when using the augmented reality/x-ray visor, each mode uses color-coding for each significant type of component in the active mode (for example in 'Objects' mode, general items like walls or switches are yellow, components like fuel and nacelles are orange, cargo containers are green, and resources are pink[[spoiler:, and the AI nodes are ''red'']]).



* DumpStat: Suit upgrades. All they do is make you more resistant to damage and add a sound synthesizer to give audio cues for certain ship functions. If you're careful, neither of those things should ever be necessary, letting you save points for upgrades that let you salvage faster. Thermal upgrades do see some use in salvaging Quasar thrusters, however, as you are guaranteed to deal with a sprawling fire every time you take one apart, unless you use the conveniently supplied cans of coolant to freeze the pipes feeding the nozzle.

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* DumpStat: Suit upgrades. All they do is make you more resistant to damage and add a sound synthesizer to give audio cues for certain ship functions. If you're careful, neither of those things should ever be necessary, letting you save points for upgrades that let you salvage faster. Thermal upgrades do see some use in salvaging Quasar thrusters, however, as you are guaranteed to deal with a sprawling fire every time you take one apart, unless you use the conveniently supplied cans of coolant to freeze the pipes feeding the nozzle.nozzle (those only appear after a certain rank, however).



* SunkCostFallacy: The game actually warns you about this. In a standard game, you have 15 minutes per shift to salvage whatever you can of a vessel, after which your daily fees and profits are calculated. The next day, you can choose to continue salvaging whatever you didn't finish the first time, but the game will first give you a prompt warning about efficient use of your time. Depending on how much of the ship you salvaged the first time and whether or not you reached all the salvage goals, it may be more profitable to simply abandon the ship and start on a new one. Generally speaking, a ship ceases to be worth salvaging if you've met the available salvage goals.

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* SunkCostFallacy: The game actually warns you about this. In a standard game, you have 15 minutes per shift to salvage whatever you can of a vessel, after which your daily fees and profits are calculated. The next day, you can choose to continue salvaging whatever you didn't finish the first time, but the game will first give you a prompt warning about efficient use of your time. Depending on how much of the ship you salvaged the first time and whether or not you reached all the salvage goals, it may be more profitable to simply abandon the ship and start on a new one. Generally speaking, a ship ceases to be worth salvaging if you've met the available salvage goals.goals, which represent about 90% of the value of the ship.

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It entered UsefulNotes/Steam Early Access on June 16, 2020, and the full version was officially released on May 24, 2022 to both Steam and Microsoft's Xbox Game Pass.

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It entered UsefulNotes/Steam UsefulNotes/{{Steam}} Early Access on June 16, 2020, and the full version was officially released on May 24, 2022 to both Steam and Microsoft's Xbox Game Pass.



** The final release version of the game drastically redesigned the nose section of the Mackerel ships to allow the exterior hull to be separated from the interior cockpit cabin much more easily than in all of the Early Access builds.



* BanOnAI: AI is illegal under some Earth laws and [=LYNX=] HR gets twitchy over the idea of [=AIs=] being involved in an in-universe ''roleplaying game'', evidently. When salvaging AI-controlled ships, AI cores are marked for destruction outright.

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* BanOnAI: AI is illegal under some Earth laws and [=LYNX=] HR gets twitchy over the idea of [=AIs=] being involved in an in-universe ''roleplaying game'', evidently. The log from one data drive describes the ban as an early win for workers after [[GreatOffscreenWar the "AI Wars"]], although the {{MegaCorp}}s relocated to the Jupiter Frontier to bypass the laws. When salvaging AI-controlled ships, AI cores are marked for destruction outright.



** The mechanics of power go largely unexplained, and though intuitive in some cases, could bear some explaining. There are no wires between power sources and the rest of the ship. The hull itself is treated as a medium for power to flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release valves cease to function. The latter is especially important, as it means you can't remove the thruster from a Class II Reactor assembly or the engine housing of a Mackeral without doing some extra legwork to throw the thrusters into the barge while still attached to the pipes of a Class II reactor or with the panel that the release valve is on in the Mackeral.

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** The mechanics of power go largely unexplained, and though intuitive in some cases, could bear some explaining. There are no wires between power sources and the rest of the ship. The hull itself is treated as a medium for power to flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release valves cease to function. The latter is especially important, as it means you can't remove the thruster from a Class II Reactor assembly or the engine housing of a Mackeral Mackerel without doing some extra legwork to throw the thrusters into the barge while still attached to the pipes of a Class II reactor or with the panel that the release valve is on in the Mackeral.Mackerel.



* AnInteriorDesignerIsYou: The player character's habitation module has several company provided posters in various locations, ranging from a minimalistic company logo down to shmaltz like a "Live, Laugh, Salvage" poster. Fortunately, the game also added [[AndYourRewardIsInteriorDecorating the ability to gather more interesting posters found in ships being scavenged, and use them as replacement decorations]].



* JustifiedExtraLives: The LYNX [=EverWork=] program and its ability to rapidly print out ExpendableClone duplicates of the player character after an accident.



* ResurrectTheWreck: At the start of Act 2, Weaver decides to give the player an old Armadillo salvage vessel that he'd bought before his accident. Lou sends the player a diagnostic utility program that lists the parts needed to bring the ship back online; players can find the parts in ships being salvaged, although it may require destroying valuable equipment to gather the parts. [[spoiler: There's an optional CG epilogue cutscene of the Rook taking the Armadillo into the unknown if the player manages to repay their debt and finish repairs of the Armadillo.]]



* StandardHumanSpaceship: The Mackereal and Gecko variants have boxy designs with little variation even in the different models. The Javelin looks like something out of near-future science fiction like ''Film/TheMartian''.

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* StandardHumanSpaceship: The Mackereal Mackerel and Gecko variants have boxy designs with little variation even in the different models. The Javelin looks like something out of near-future science fiction like ''Film/TheMartian''.
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** The mechanics of power go largely unexplained, and though intuitive in some cases, could bear some explaining. There are no wires between power sources and the rest of the ship. The hull itself is treated as a medium for power to flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release valves cease to function. The latter is especially important, as it means you can't remove the thruster from a Class II Reactor assembly or the engine housing of a Mackeral.

to:

** The mechanics of power go largely unexplained, and though intuitive in some cases, could bear some explaining. There are no wires between power sources and the rest of the ship. The hull itself is treated as a medium for power to flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release valves cease to function. The latter is especially important, as it means you can't remove the thruster from a Class II Reactor assembly or the engine housing of a Mackeral without doing some extra legwork to throw the thrusters into the barge while still attached to the pipes of a Class II reactor or with the panel that the release valve is on in the Mackeral.
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* BrickJoke: When the game starts, you're shown a list of fees, which is capped by a $7.50 charge for displaying said list. [[spoiler:When the union renegotiates your contract and has some of the biggest charges removed, LYNX still charges you $7.50 for getting to view the list.]]
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* TheComputerIsACheatingBastard: AI Nodes can wirelessly operate ship systems, even if they don't have power. The only requirement is that the systems be physically connected to some part of the ship. Anything you've yanked off stayed deactivated. It can also depressurize a ship without a single working regulator, though this can actually be helpful if you don't feel like going through the effort of doing a controlled decompression.

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* TheComputerIsACheatingBastard: AI Nodes can wirelessly operate ship systems, even if they don't have power. The only requirement is that the systems be physically connected to some part of the ship. Anything you've yanked off stayed deactivated. It can also depressurize a ship without a single working regulator, regulator (as long as the broken ones are still attached), though this can actually be helpful if you don't feel like going through the effort of doing a controlled decompression.



** Once the Power Generator on a ship is pulled, all Airlock Consoles will become unpowered and nonfunctional, as will Atmosphere Regulators and the switch to safely release thrusters. Make sure you've gotten done with compression/decompression and detached the thrusters before yanking the Power Generator.

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** Once the Power Generator on a ship is pulled, all Airlock Consoles will become unpowered The mechanics of power go largely unexplained, and nonfunctional, as will Atmosphere Regulators though intuitive in some cases, could bear some explaining. There are no wires between power sources and the switch rest of the ship. The hull itself is treated as a medium for power to safely flow, and objects will receive power as long as the power source is attached and there is an unbroken connection between it and the objects it powers. If the power source is removed or the connection is broken, door switches, atmospheric regulators, and thruster release thrusters. Make sure you've gotten done with compression/decompression and detached valves cease to function. The latter is especially important, as it means you can't remove the thrusters before yanking thruster from a Class II Reactor assembly or the Power Generator.engine housing of a Mackeral.
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* BittersweetEnding: [[spoiler: The Union is finally recognized by the galactic government at large making them an authority LYNX can no longer just ignore, LYNX is forced to give into their demands, insane amounts of debt are wiped away, and Hal is demoted back to processing where he started. However, not everyone is taken out of debt by the new reforms, Calyssia Rai-Paulsen suffers no consequences having pinned the entire incident on (and dissolving) the administrative team, and Weaver retires to an opportunity on Earth leaving the team behind the day they go back to work after the fallout of Hal's meltdown being made public.]]
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** On the panel that the power generator is mounted to, there is a computer terminal that is nothing but a featureless box. It can't be pulled off; you have to melt the panel off it get it loose. Many a player has been confused when they are suddenly berated for the loss of a terminal because of this little thing. Fortunately, an update eliminated it.
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** Once the Power Generator on a ship is pulled, all Airlock Consoles will become unpowered and nonfunctional, as will Atmosphere Regulators and the switch to safely release thrusters. Make sure you've gotten done with compression/decompression and detached the thrusters before yanking the Power Generator.

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* NotTheIntendedUse: The Splitsaw is meant to cut large lines in walls so they can be separated into manageable pieces. What it also does is destroy any standard cut point in one shot, far faster than the Stinger can melt the same object. As long as you're careful about aiming, it's far and away superior to the Stinger in nearly every situation.

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* NotTheIntendedUse: NotTheIntendedUse:
**
The Splitsaw is meant to cut large lines in walls so they can be separated into manageable pieces. What it also does is destroy any standard cut point in one shot, far faster than the Stinger can melt the same object. As long as you're careful about aiming, it's far However, because of its lack of precision, it is possible for the Splitsaw to accidentally destroy salvage behind the target point, and away superior to unlike the Stinger in nearly every situation.it cannot vaporize entire pieces of material at a time.
** Tethers are meant to be a tool to pull very heavy objects toward their destinations or string multiple heavy objects together. However, they are also useful for simply yanking smaller objects toward the processor, barge, or furnace very quickly without the player having to guide them in, thus saving the player a lot of time - as long as the route between the object and its destination is clear.

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* GuideDangIt: Understandable for an early access game, but there are a few functionalities that would ''really'' benefit the player to know early that the game doesn't explicitly tell you during the tutorial at this point.

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* GuideDangIt: Understandable for an Even after coming out of early access game, but there are a few functionalities that would ''really'' benefit the player to know early that the game doesn't explicitly tell you during the tutorial at this point.tutorial.



** You drain the coolant from the pipes of Class II Reactors by removing the three small canisters from inside their Environmental Control Unit's central compartment, but doing so when the fuel lines are already cut or vice versa will immediately trigger the start of a reactor meltdown. Work fast.


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** Using the push function of the grapple while connected to something channels the force down the tether to the object it's connected to and ''only'' the object it's connected to with considerably more force than if you'd just gave the same object a shove while it's hanging loosely in space. This is especially apparent when you give it a charged push.
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* DisappointedInYou: [[spoiler:Weaver and Deedee are openly disgusted with Kaito when he reveals he gave Hal access to the union newsgroup to save himself during their one-on-one earlier.]]

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* GameplayAndStorySegregation: Regardless of whether or not you've picked up parts to repair the Armadillo, [[spoiler:Hal will accuse you of stealing parts at the end of Act Two]].



* YouCantThwartStageOne: It doesn't matter what you do, [[spoiler:Hal will point out Rook stealing parts for the Armadillo at the end of act two, even if you've never picked up a single one.]]
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* {{Foreshadowing}}: [[spoiler:After Kai has been pulled aside for a one-on-one talk with Hal after melting down two reactors in as many days he comes back having not been punished at all. It doesn't make sense until after everything completely implodes and LYNX takes away the rights of its workers that Kai reveals that he gave Hal access to the union newsgroup which allowed him to intercept Lou's outgoing message and cause everything go from bad to worse.]]
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* YouCantThwartStageOne: It doesn't matter what you do, [[spoiler:Hal will point out Rook stealing parts for the Armadillo at the end of act two, even if you've never picked up a single one.]]

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It entered Steam Early Access on June 16, 2020.

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It entered Steam UsefulNotes/Steam Early Access on June 16, 2020.2020, and the full version was officially released on May 24, 2022 to both Steam and Microsoft's Xbox Game Pass.



* AbortedArc: The game is still in Early Access, and as of the 0.7.0 build, the plot ends on a cliffhanger, even though the player can continue paying off their debt and levelling up as usual.

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* %%* AbortedArc: The game is still in Early Access, and as of the 0.7.0 build, the plot ends on a cliffhanger, even though the player can continue paying off their debt and levelling up as usual.


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** Being fined for not eating the food the company ships to your hub each month. (P.S.: If there's any food left when the next delivery arrives, you don't get anything until the ''next'' month.)


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* ExactWords: The onboarding video that the player is forced to watch after arriving ends with the LYNX CEO reciting the slogan for the [[ExpendableClone EverWork]] program, "Death is a fresh start." Immediately afterwards, the display changes to a full-screen prompt to [[PressXToDie press a key labeled]] "Yes! I want a fresh start" to begin the DNA extraction. Immediately afterwards, a computer voice informs you that the genetic extraction process will "[[DeadlyEuphemism destroy your original body]]." Cue screams and a FadeToBlack.
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This no longer happens in the revamped tutorial


* NowYouTellMe: Can happen to you during the reactor tutorial if you follow Weaver's guide on how to remove the reactor just before he tells you that you should clear a path since the reactor's going into meltdown once it's nudged out of its position. Cue the player panicking and scrambling to get the reactor to the Barge before it melts down completely.
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* TechnicolorToxin: The Pretty Rad update introduces radiation filters. Stored in a containment unit, the actual filter is extremely fragile once removed. So much as lightly bumping it will cause it to release a small cloud of blue particles that irradiate you if you get too close, causing a steady health drain. If the Stinger beam passes through the cloud, it will excite the particles, turning them orange and making them more dangerous. The particles can be neutralized with coolant, or by simply waiting a while for them to dissipate on their own (roughly half a shift). It is possible for ships to spawn with radiation already in place, which can be a problem given their proximity to the cockpit in some vessels.

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* TechnicolorToxin: The Pretty Rad update introduces radiation filters. Stored in a containment unit, the actual filter is extremely fragile once removed. So much as lightly bumping it will cause it to release a small cloud of blue particles that irradiate you if you get too close, causing a steady health drain. They also slowly degrade electronics, which can cause a chain reaction of electrical arcing. If the Stinger beam passes through the cloud, it will excite the particles, turning them orange and making them more dangerous. The particles can be neutralized with coolant, or by simply waiting a while for them to dissipate on their own (roughly half a shift). It is possible for ships to spawn with radiation already in place, which can be a problem given their proximity to the cockpit in some vessels.
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* AbortedArc: The game is still in Early Access, and as of the 0.5.0 build, the plot ends on a cliffhanger, even though the player can continue paying off their debt and levelling up as usual.

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* AbortedArc: The game is still in Early Access, and as of the 0.5.7.0 build, the plot ends on a cliffhanger, even though the player can continue paying off their debt and levelling up as usual.

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* TheComputerIsACheatingBastard: AI Nodes can wirelessly operate ship systems, even if they don't have power. The only requirement is that the systems be physically connected to some part of the ship. Anything you've yanked off stayed deactivated.

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* TheComputerIsACheatingBastard: AI Nodes can wirelessly operate ship systems, even if they don't have power. The only requirement is that the systems be physically connected to some part of the ship. Anything you've yanked off stayed deactivated. It can also depressurize a ship without a single working regulator, though this can actually be helpful if you don't feel like going through the effort of doing a controlled decompression.


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* NiceJobFixingItVillain: The AI nodes will mess with ship systems in an attempt to hinder you. One of things they can do is change the pressure state of the ship. If you have no means of decompressing the ship safely, you can antagonize the AI on purpose to get it to do so for you, then create breaches before the AI has a chance to change it again.

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