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-->'''Arbiter (to Forge):''' Like the rest of your race, weak and undisciplined. *Picks up Forge by the head and slams him into a vehicle.*
-->*Scene cuts to Spartans demolishing the remainder of Ripa's minions.*

to:

-->'''Arbiter (to Forge):''' Like the rest of your race, weak and undisciplined. *Picks ''*Picks up Forge by the head and slams him into a vehicle.*
-->*Scene
*''
-->''*Scene
cuts to Spartans demolishing the remainder of Ripa's minions.**''
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* CurbStompBattle: In the final level's opening cutscene, the three Spartans of Red Team absolutely demolish the Arbiter's small army of Elite Honor Guard.


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* IronicJuxtaposition: Done in the "Monsters" cutscene, where scenes of Red Team effortlessly curb-stomping a small horde of Elite Honor Guards are contrasted with scenes of Forge struggling to beat the Arbiter.
-->'''Arbiter (to Forge):''' Like the rest of your race, weak and undisciplined. *Picks up Forge by the head and slams him into a vehicle.*
-->*Scene cuts to Spartans demolishing the remainder of Ripa's minions.*
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, Creator/ThreeFourThreeIndustries treated it as a distraction at best. However, a sequel was ultimately announced for a Winter 2017 release on Xbox One and Windows, bringing back hope that the series might continue even beyond that. Notably, ''VideoGame/HaloWars2'' will be employing a TimeSkip in order to bring the ''Halo Wars'' cast into the ''VideoGame/Halo5Guardians'' era.

to:

* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, Creator/ThreeFourThreeIndustries treated it as a distraction at best. However, a sequel was ultimately announced for a Winter 2017 release on Xbox One and Windows, bringing back hope that the series might continue even beyond that. Notably, ''VideoGame/HaloWars2'' will be employing a TimeSkip in order to bring the ''Halo Wars'' cast characters into the ''VideoGame/Halo5Guardians'' era.

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Updating and revising. Notes: Regarding Aborted Arc; it's implied that the Arcadia relic is what pointed the Covenant to the Shield World. Mark III isn't MJOLNIR. The thing with the Autumn is more a continuity nod.



* AbortedArc: After accessing the relic on Harvest, Anders sees it points to another relic in Arcadia, and three levels are spent smashing through Covenant to find out what's in those ruins. But it's never found out what was in them, as [[spoiler:Anders is kidnapped and the ''Spirit of Fire'' chases her to a Forerunner shield world.]]



* AxCrazy: The Arbiter of this game, unlike [[{{VideoGame/Halo 2}} his more calm and rational successor]].

to:

* AxCrazy: The Arbiter of this game, unlike [[{{VideoGame/Halo 2}} his more calm and rational successor]].successor in the FPS games.



** Marines you can purchase in-game fit as well, but the ODST's take the cake.
* BittersweetEnding: [[spoiler: The ''Spirit of Fire'' crew manage to destroy the Shield World and prevent the Covenant from acquiring the Forerunner ships on the planet, but they had to sacrifice Sgt. Forge and their slipspace drive to do so, meaning that they have to go into cryostasis without anyway of getting home. At least, not anytime soon.]]

to:

** The Marines you can purchase train in-game fit as well, but the ODST's [=ODSTs=] take the cake.
* BittersweetEnding: [[spoiler: The [[spoiler:The ''Spirit of Fire'' Fire''[='s=] crew manage to destroy the Shield World and prevent the Covenant from acquiring the Forerunner ships on the planet, but they had to sacrifice Sgt. Forge and their slipspace drive to do so, meaning that they have to go into cryostasis without anyway of getting home. At least, not anytime soon.]]



* BondOneLiner: "And for the record, I'd have kicked your ass the first time if the lady hadn't stopped me!"
* BoringButPractical: Warthogs. While they start off like dung, they can be outfitted with Gauss Cannons and troopers on the side with grenade launchers.
** Also the basic Marines, which can be turned into ODST Troopers.
* TheCavalry: 20 minutes into "Arcadia Outskirts", Spartan Omega Team will come to give your army a hand. (Funnily enough, this is ''enforced''; beating all the Covenant before Omega arrives will not end the mission so Omega can "rescue" you.)

to:

* BondOneLiner: [[spoiler:Forge]] to [[spoiler:the Arbiter]]: "And for the record, I'd have kicked your ass the first time if the lady hadn't stopped me!"
* BoringButPractical: BoringButPractical:
**
Warthogs. While they start off like dung, they can be outfitted with Gauss Cannons and troopers on the side with grenade launchers.
** Also the The basic Marines, which can be turned into ODST Troopers.[[BadassNormal ODSTs]].
* TheCavalry: 20 minutes into "Arcadia Outskirts", Spartan Omega Team will come to give your army a hand. (Funnily enough, this is ''enforced''; beating all the Covenant before Omega arrives will not ''not'' end the mission mission, all so Omega can still come and "rescue" you.))
* ClownCarBase: The Elephant. You can train 40 squads - that's 80 [[KillItWithFire Hellbringers]] or 240 marines - out of it, despite the fact it looks like it can hold no more than 20, maybe 30 (and even that's pushing it). In fact, if you kill off your guys, you can train even more units all the way to infinity from this wondrous pachyderm. An achievement requires you to train 100 infantry out of an Elephant in a campaign level.



* ClownCarBase: The Elephant. You can train 40 squads - that's 80 flamethrowers or 240 marines out of it. despite the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it. In fact, if you kill off your guys, you can train even more units out to infinity from this wondrous pachyderm. An achievement requires you to train 100 infantry out of an elephant in a campaign level.

to:

* ClownCarBase: ContinuityNod: The Elephant. You can train 40 squads - that's 80 flamethrowers or 240 marines out ''Pillar of it. despite Autumn'' is mentioned when the fact it looks like it can hold no more than 20, maybe 30. and even that's pushing it. In fact, if you kill off your guys, you can train even more units out to infinity from this wondrous pachyderm. An achievement requires you to train 100 infantry out of an elephant ''Spirit Of Fire'' arrives at Arcadia. It aids in a campaign level.deploying Rhinos for the third mission there.



* TheDragon: The previous Arbiter on Harvest seems to have taken up this role for Regret and the other Hierarchs.
** DragonInChief: He's much more threatening than they are as well.

to:

* TheDragon: The previous Arbiter on Harvest seems to have taken Ripa 'Moramee takes up this role for Regret and the other Hierarchs.
** DragonInChief:
Hierarchs. [[DragonInChief He's much more threatening than they are as well.well]].
* DysonSphere: [[spoiler:The last arc takes place on a Forerunner Shield World.]]



* EnemyChatter: In true Halo fashion, units (infantry in particular) have a staggering array of context-sensitive lines - they complain about the cold on snow-filled maps, they cry out in panic when a friendly leader or powerful unit dies or an enemy leader attacks them, and they cheer when they're winning.

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* EnemyChatter: In true Halo ''Halo'' fashion, units (infantry in particular) have a staggering array of context-sensitive lines - they complain about the cold on snow-filled maps, they cry out in panic when a friendly leader or powerful unit dies or an enemy leader attacks them, and they cheer when they're winning.



* {{Expy}}: The Grizzly Tank=[[VideoGame/CommandAndConquerTiberianSeries Mammoth Tank]]. They each have 4 sets of tracks, 2 cannons, and crush anything when deployed en masse.

to:

* {{Expy}}: The Grizzly Tank=[[VideoGame/CommandAndConquerTiberianSeries Tank = [[VideoGame/CommandAndConquerTiberianSeries The Mammoth Tank]]. They each have 4 sets of tracks, 2 cannons, and crush anything when deployed en masse.



* TheGreatestStoryNeverTold
* HarderThanHard: Legendary difficulty, which features endless respawns of Covenant dropships every minute and dropping a dozen Hunters outside your base.

to:

* TheGreatestStoryNeverTold
TheGreatestStoryNeverTold: [[spoiler:Especially since the game ends with the ''Spirit''[='s=] crew stranded in space.]]
* HarderThanHard: HarderThanHard:
**
Legendary difficulty, which features endless respawns of Covenant dropships every minute and dropping a dozen Hunters outside your base.



* HeroicSacrifice / UnplannedManualDetonation: [[spoiler:Sergeant Forge stays behind to detonate the Shaw-Fujikawa drive bomb]].

to:

* HeroicSacrifice / UnplannedManualDetonation: HeroicSacrifice[=/=]UnplannedManualDetonation: [[spoiler:Sergeant Forge stays behind to detonate the Shaw-Fujikawa drive bomb]].



** The UNSC Cyclops, which is based on the Mark III version of MJOLNIR PoweredArmor. It's not as big as the later Mantis from ''VideoGame/{{Halo 4}}'' but still towers over humans and some vehicles.

to:

** The UNSC Cyclops, which is based on the Mark III version of exoskeleton (a predecessor project to the Spartans' MJOLNIR PoweredArmor. PoweredArmor). It's not as big as the later Mantis from ''VideoGame/{{Halo 4}}'' 4}}'', but it still towers over humans and some vehicles.



* ObviousRulePatch: Vultures and Scarabs are already so powerful that they can not be driven by Spartans (aside from one campaign mission for the latter.)

to:

* ObviousRulePatch: Vultures and Scarabs are already so powerful that they can not be driven by Spartans (aside from one campaign mission for the latter.)latter).



* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue. Notably, the sequel will be employing a TimeSkip in order to bring the game characters into the ''VideoGame/Halo5Guardians'' era.

to:

* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries Creator/ThreeFourThreeIndustries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 Winter 2017 release on Xbox One, One and Windows, bringing back hope that the series will continue. might continue even beyond that. Notably, the sequel ''VideoGame/HaloWars2'' will be employing a TimeSkip in order to bring the game characters ''Halo Wars'' cast into the ''VideoGame/Halo5Guardians'' era.



* PoweredArmor: The Cyclops powered exoskeletons, and the Spartan MJOLNIR suits of course.

to:

* PoweredArmor: The Cyclops powered exoskeletons, and of course the Spartan Spartans' MJOLNIR suits of course.suits.



* PsychoForHire: The Arbiter, who is described ''by his own friends'' as evil and picked up right out of prison, to boot.
* ShoutOut: The ''Pillar of Autumn'' is mentioned when the ''Spirit Of Fire'' arrives at Arcadia. It aids in deploying Rhinos for the third mission there.
** The UNSC Vulture Gunship will sometimes say [[Film/{{Aliens}} "Stay Frosty"]]

to:

* PsychoForHire: The Arbiter, who is described ''by his own friends'' allies'' as evil and picked up right out of prison, to boot.
* ShoutOut: The ''Pillar of Autumn'' is mentioned when the ''Spirit Of Fire'' arrives at Arcadia. It aids in deploying Rhinos for the third mission there.
ShoutOut:
** The UNSC Vulture Gunship will sometimes say [[Film/{{Aliens}} "Stay Frosty"]]Frosty."]]



* TheStinger: Beating the game on Legendary will play a voice clip of [[spoiler:Serina waking up Captain Cutter from cryosleep, telling something has happened.]]

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* TheStinger: Beating the game on Legendary will play a voice clip of [[spoiler:Serina waking up Captain Cutter from cryosleep, cryosleep and telling him that something has happened.]]happened]].



* UnitsNotToScale: Due to gameplay limitations, the Scarab is much smaller here than in ''Halo 2'' and ''Halo 3'', but everything else is the same size the rest of the series depicts it as.
* [[WakeUpCallBoss Wake Up Call Mission]]: The first three missions won't give you too much trouble. Mission 4, Arcadia City, will come as a shock - protecting multiple fragile targets and managing at least 2 bases, all whilst under almost constant enemy attack, serves as a notice to players that things only get harder.

to:

* UnitsNotToScale: Due to gameplay limitations, the Scarab is much smaller here than in ''Halo 2'' ''VideoGame/{{Halo 2}}'' and ''Halo 3'', ''VideoGame/{{Halo 3}}'', but everything else is the same size the rest of the series depicts it as.
* [[WakeUpCallBoss Wake Up Call Mission]]: The first three missions won't give you too much trouble. Mission 4, Arcadia City, "Arcadia City", will come as a shock - protecting multiple fragile targets and managing at least 2 two bases, all whilst under almost constant enemy attack, serves as a notice to players that things only get harder.



--> "[[CaptainsLog Captain's Report]], Feburary 4th, 2531: Five years. Five, long, years. That's how long it took us to get Harvest back. At first it was going well. Then setback after setback, loss after loss, made what was going to be a quick and decisive win into five years of hell. Of course that's all Harvest is today. It's hell down there. But now it's ours again."

to:

--> "[[CaptainsLog -->"[[CaptainsLog Captain's Report]], Feburary 4th, 2531: Five years. Five, long, years. That's how long it took us to get Harvest back. At first it was going well. Then setback after setback, loss after loss, made what was going to be a quick and decisive win into five years of hell. Of course that's all Harvest is today. It's hell down there. But now it's ours again."
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* DefeatMeansFriendship: [[AllThereInTheManual A collectable Black Box reveals]] that Douglas-042 got into an argument with Forge after [[spoiler:Anders was captured by the Covenant]]. The Spartan recommended that the Covenant ship be destroyed to prevent classified information from getting out, leading Forge to fight him and ''hold his own'' against the SuperSoldier. From then on, Forge and Douglas always ate together in the mess hall.

to:

* DefeatMeansFriendship: [[AllThereInTheManual A collectable Black Box reveals]] that Douglas-042 got into an argument with Forge after [[spoiler:Anders was captured by the Covenant]]. The Spartan recommended that the Covenant ship be destroyed to prevent classified information from getting out, leading Forge to fight him and ''hold his own'' against the SuperSoldier. From then on, Forge and Douglas always ate together in the mess hall. That said, [[ContinuitySnarl the cutscenes imply that the Spartan in question was actually Jerome-092]].



** Spartan Group Omega; Spartan II super soldiers. Distinguished by their roughly 7 ft. height, olive-colored PoweredArmor, and ice-cold combat dialogue.

to:

** Spartan Group Omega; Spartan II Spartan-II super soldiers. Distinguished soldiers distinguished by their roughly 7 ft.7-ft. height, olive-colored PoweredArmor, and ice-cold combat dialogue.
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[[https://www.youtube.com/watch?v=NMiiffLQcvE A sequel was announced]] in 2015, which will be available on UsefulNotes/XboxOne and Windows 10.

to:

[[https://www.youtube.com/watch?v=NMiiffLQcvE A sequel was announced]] in 2015, which will sequel, ''VideoGame/HaloWars2'', is slated to be available released on UsefulNotes/XboxOne and Windows 10.10 in 2017.



** ''ComicBook/HaloEscalation'' [[spoiler:may have turned this into a downer ending, depending on what happens next. The final panel of issue six shows empty cryotubes on the ''Spirit of Fire'' while Flood infection forms are floating around. Oh, and the ship is flying into a planet...]] However, ''Halo Wars 2'', which takes place ''after VideoGame/Halo5Guardians'', seems to indicate that the ''Spirit'' and its crew survived that incident mostly intact.

to:

** ''ComicBook/HaloEscalation'' [[spoiler:may have turned initially seemed to [[spoiler:turn this into a downer ending, depending on what happens next. The as the final panel of issue six shows empty cryotubes on the ''Spirit of Fire'' while Flood infection forms are floating around. Oh, and around, with the ship is itself flying into a planet...]] planet]]. However, ''Halo Wars 2'', ''VideoGame/HaloWars2'', which takes place ''after VideoGame/Halo5Guardians'', seems to indicate that the ''Spirit'' and its crew survived that incident mostly intact.
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* EnemyExchangeProgram: Like in the shooters, Spartans can hijack most enemy vehicles.
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According to the in-game timeline. Also, some additionally clarifying.


A RealTimeStrategy spin-off of the ''{{Franchise/Halo}}'' games released in 2009 by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.

The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from all corners of the ''Halo'' expanded universe, including more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also introduces numerous new units and vehicles, from enormous Vulture airships, to Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

Multiplayer allows one to play as the Covenant as well as the UNSC, and offers different bonus and exclusive units based on the leader of the player's army, whether upgrading units quicker, creating mobile mini-bases, allowing ODST troopers dropped across the field, or even calling a Covenant ship to rain fire from above.

to:

A RealTimeStrategy spin-off of the ''{{Franchise/Halo}}'' games franchise released in 2009 by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.

The game takes place towards in the beginning early part of the Human-Covenant War in 2530, 2531, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from all corners of the ''Halo'' expanded universe, including more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also introduces numerous new units and vehicles, from enormous Vulture airships, to Cyclops mecha, mecha and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

Multiplayer allows one to play as the Covenant as well as the UNSC, and offers with both sides offering different bonus and exclusive units based on the specific leader of the player's army, whether upgrading units quicker, creating mobile mini-bases, allowing ODST troopers dropped across the field, or even calling a Covenant ship to rain fire from above.

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Updating, basing on stuff that isn't just the E3 trailer.


** ''ComicBook/HaloEscalation'' [[spoiler:may have turned this into a downer ending, depending on what happens next. The final panel of issue six shows empty cryotubes on the ''Spirit of Fire'' while Flood infection forms are floating around. Oh, and the ship is flying into a planet...]]
** However, this might be a lie, as at the very least, Cutter is shown to be alive and well, facing off against Atriox in ''Halo Wars 2.''

to:

** ''ComicBook/HaloEscalation'' [[spoiler:may have turned this into a downer ending, depending on what happens next. The final panel of issue six shows empty cryotubes on the ''Spirit of Fire'' while Flood infection forms are floating around. Oh, and the ship is flying into a planet...]]
**
]] However, this might be a lie, as at the very least, Cutter is shown to be alive and well, facing off against Atriox in ''Halo Wars 2.''2'', which takes place ''after VideoGame/Halo5Guardians'', seems to indicate that the ''Spirit'' and its crew survived that incident mostly intact.
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue. Notably, the sequel will be employing a TimeSkip in order to bring the game characters into the Halo5 era.

to:

* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue. Notably, the sequel will be employing a TimeSkip in order to bring the game characters into the Halo5 ''VideoGame/Halo5Guardians'' era.
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue. Notably, the sequel will be employing a Time Skip in order to bring the game characters into the Halo 5 era.

to:

* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue. Notably, the sequel will be employing a Time Skip TimeSkip in order to bring the game characters into the Halo 5 Halo5 era.
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue.

to:

* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 on Xbox One, bringing back hope that the series will continue. Notably, the sequel will be employing a Time Skip in order to bring the game characters into the Halo 5 era.
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None

Added DiffLines:

** However, this might be a lie, as at the very least, Cutter is shown to be alive and well, facing off against Atriox in ''Halo Wars 2.''
Is there an issue? Send a MessageReason:
None


->"''This is Spartan Group Omega. If they want war, we'll give them war.''"

to:

->"''This ->''"This is Spartan Group Omega. If they want war, we'll give them war.''"
"''

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* AbortedArc: After accessing the relic on Harvest, Anders sees it points to another relic in Arcadia, and three levels are spent smashing through Covenant to find out what's in those ruins. But it's never found out what was in them, as [[spoiler:Anders is kidnapped and the Spirit of Fire chases her to a Forerunner shield world.]]

to:

* AbortedArc: After accessing the relic on Harvest, Anders sees it points to another relic in Arcadia, and three levels are spent smashing through Covenant to find out what's in those ruins. But it's never found out what was in them, as [[spoiler:Anders is kidnapped and the Spirit ''Spirit of Fire Fire'' chases her to a Forerunner shield world.]]



* NoCampaignForTheWicked: Ensemble wasn't even going to consider having a Covenant campaign in ''Halo Wars'' unless they were some kind of rebel heretic faction, and therefore presumably not evil enough to fall under this trope.



* NoCampaignForTheWicked: Ensemble wasn't even going to consider having a Covenant campaign in ''Halo Wars'' unless they were some kind of rebel heretic faction, and therefore presumably not evil enough to fall under this trope.
Is there an issue? Send a MessageReason:
Let\'s not go all DNF here.


* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2026 on Xbox One, bringing back hope that the series will continue.

to:

* OrphanedSeries: Or game, at least. For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2026 2016 on Xbox One, bringing back hope that the series will continue.
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: Or game, at least. As soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was announced for a Fall 2016 release for Xbox One.

to:

* OrphanedSeries: Or game, at least. As For six years, as soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was ultimately announced for a Fall 2016 release for 2026 on Xbox One.One, bringing back hope that the series will continue.
Is there an issue? Send a MessageReason:
None


* OrphanedSeries: Or game, at least. As soon as Robot Entertainment left, 343 Industries treated it as a distraction at best.

to:

* OrphanedSeries: Or game, at least. As soon as Robot Entertainment left, 343 Industries treated it as a distraction at best. However, a sequel was announced for a Fall 2016 release for Xbox One.
Is there an issue? Send a MessageReason:
None


[[https://www.youtube.com/watch?v=NMiiffLQcvE A sequel was announced]] in 2015, continuing the story of the ''Spirit of Fire'''s crew.

to:

[[https://www.youtube.com/watch?v=NMiiffLQcvE A sequel was announced]] in 2015, continuing the story of the ''Spirit of Fire'''s crew.which will be available on UsefulNotes/XboxOne and Windows 10.
Is there an issue? Send a MessageReason:
None


A RealTimeStrategy spin-off of the main ''{{Franchise/Halo}}'' games released in 2009 by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.

to:

A RealTimeStrategy spin-off of the main ''{{Franchise/Halo}}'' games released in 2009 by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.
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Potholes not allowed in page quotes.


->"''[[BadassBoast This is Spartan Group Omega. If they want war, we'll give them war.]]''"

to:

->"''[[BadassBoast This ->"''This is Spartan Group Omega. If they want war, we'll give them war.]]''"
''"

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Changed: 35

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None


A RealTimeStrategy spin-off of the main ''{{Franchise/Halo}}'' games by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.

The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from corners of the ''Halo'' expanded universe, such as more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also introduces numerous new units and vehicles, from enormous Vulture airships, to Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

to:

A RealTimeStrategy spin-off of the main ''{{Franchise/Halo}}'' games released in 2009 by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.

The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from all corners of the ''Halo'' expanded universe, such as including more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also introduces numerous new units and vehicles, from enormous Vulture airships, to Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?


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[[https://www.youtube.com/watch?v=NMiiffLQcvE A sequel was announced]] in 2015, continuing the story of the ''Spirit of Fire'''s crew.
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* ShootTheMedic: Engineers are priority target when fighting against the Covenant, as enough of them can heal units faster than you can damage them. Since they are air units, Vampires excel against them.
* TheStinger: Beating the game on Legendary will play a voice clip of [[spoiler:Serena waking up Captain Cutter from cryosleep, telling something has happened.]]

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* ShootTheMedic: ShootTheMedicFirst: Engineers are priority target when fighting against the Covenant, as enough of them can heal units faster than you can damage them. Since they are air units, Vampires excel against them.
* TheStinger: Beating the game on Legendary will play a voice clip of [[spoiler:Serena [[spoiler:Serina waking up Captain Cutter from cryosleep, telling something has happened.]]
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A RealTimeStrategy spin-off of the main ''{{Franchise/Halo}}'' games by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles, though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''.

to:

A RealTimeStrategy spin-off of the main ''{{Franchise/Halo}}'' games by [[VideoGame/AgeOfEmpires Ensemble Studios]]. It was toted as an ambitious attempt to bring the RTS genre to consoles, consoles[[note]] though it is not the only console RTS, with other examples including ''{{VideoGame/Stormrise}}'', ''VideoGame/UniverseAtWar'', and arguably ''[[VideoGame/SupremeCommander Supreme Commander 2]]''.
2]]''[[/note]] and fulfilled the original concept of ''Halo'' as an RTS series instead of a FirstPersonShooter.
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The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from corners of the ''Halo'' expanded universe, such as more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also creates numerous new units and vehicles, from enormous Vulture airships, Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

to:

The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from corners of the ''Halo'' expanded universe, such as more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also creates introduces numerous new units and vehicles, from enormous Vulture airships, to Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

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* KillItWithFire: The human forces evidently learned that flamethrowers are an excellent way to deal with the Flood spores, so your base defenses can include them.

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* KillItWithFire: The human forces evidently learned that flamethrowers KillItWithFire:
** Hellbringers, aka flamethrower marines, which are great against other infantry. Against vehicles and aircraft... [[VideoGameFlamethrowersSuck not so much]].
** Flamethrowers
are an excellent way to deal with the Flood spores, Flood's forces, so your base defenses base's defense turrets can include them.
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* KillItWithFire: The human forces evidently learned that flamethrowers are an excellent way to deal with the Flood spores, so your base defenses can include them.

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* BadassNormal: Sergeant Forge. Not just any marine can face an Arbiter one-on-one and [[CrowningMomentOfAwesome WIN]].
** That's not all. One of the game's unlockables hints he got into fight with a Spartan and ''held his own''.

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* BadassNormal: BadassNormal:
**
Sergeant Forge. Not just any marine can face an Arbiter one-on-one and [[CrowningMomentOfAwesome WIN]].
** That's
WIN]]. And that's not all. One of the game's unlockables hints he got into fight with a Spartan and ''held his own''.



* BittersweetEnding: [[spoiler: The ''Spirit of Fire'' crew manage to destroy the Shield World and prevent the Covenant from acquiring the Forerunner ships on the planet, but they had to sacrifice Sgt. Forge and their slipspace drive to do so, meaning that they have to go into cryo-stasis without anyway of getting home. At least, not anytime soon.]]
** ''ComicBook/HaloEscalation'' [[spoiler:may have turned this into a downer ending, depending on what happens next. The final panel of issue six shows empty cryo-tubes on the ''Spirit of Fire'' while Flood infection forms are floating around. Oh, and the ship is flying into a planet...]]

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* BittersweetEnding: [[spoiler: The ''Spirit of Fire'' crew manage to destroy the Shield World and prevent the Covenant from acquiring the Forerunner ships on the planet, but they had to sacrifice Sgt. Forge and their slipspace drive to do so, meaning that they have to go into cryo-stasis cryostasis without anyway of getting home. At least, not anytime soon.]]
** ''ComicBook/HaloEscalation'' [[spoiler:may have turned this into a downer ending, depending on what happens next. The final panel of issue six shows empty cryo-tubes cryotubes on the ''Spirit of Fire'' while Flood infection forms are floating around. Oh, and the ship is flying into a planet...]]



* BoringButPractical: Warthogs. While they start off like dung, they can be outfitted with Gauss Cannons and troopers on the side with grenade launchers. Also the basic Marines, which can be turned into ODST Troopers.

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* BoringButPractical: Warthogs. While they start off like dung, they can be outfitted with Gauss Cannons and troopers on the side with grenade launchers.
**
Also the basic Marines, which can be turned into ODST Troopers.



* DistressedDamsel: [[spoiler:Anders is captured by the Arbiter so the Covenant can use her to activate the Forerunner ships. Though once their back is turned (literally), she escapes on her own.]]



* EarthShatteringKaboom:[[spoiler:The Forerunner Shield World is destroyed by having the ''Spirit of Fire'''s slipspace drive overload in its sun, causing it to go supernova and destroy the planet.]]
* EliteMooks: Spartan Group Omega; Spartan II super soldiers. Distinguished by their roughly 7 ft. height, olive-colored PoweredArmor , and ice-cold combat dialogue.

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* EarthShatteringKaboom:[[spoiler:The EarthShatteringKaboom: [[spoiler:The Forerunner Shield World is destroyed by having the ''Spirit of Fire'''s slipspace drive overload in its sun, causing it to go supernova and destroy the planet.]]
* EliteMooks: EliteMooks:
**
Spartan Group Omega; Spartan II super soldiers. Distinguished by their roughly 7 ft. height, olive-colored PoweredArmor , PoweredArmor, and ice-cold combat dialogue.



** The Prophet of Regret's unique units, Honor Guard Elites, which can cloak, have shields, and wield energy swords.



* ItHasBeenAnHonor: [[spoiler:Jerome to Sgt. Forge]].

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* ItHasBeenAnHonor: [[spoiler:Jerome to Sgt. Forge]].Forge, after the latter takes his place as the guy to activate the slipspace bomb.]]


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* OneManArmy: Covenant leader units like the Arbiter, Brute Chieftain, and Prophet of Regret are powerful enough to engage dozens of enemies on their own. Spartans do well against infantry armies too, though without hijacking they'll need support against vehicles.

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* BoringButPractical: Warthogs. while they start off like dung, they can be outfitted with Gauss Cannons and Troopers on the side with Grenade Launchers. Also the basic Marines, which can be turned into ODST Troopers.
* TheCavalry: 20 minutes into "Arcadia Outskirts", Spartan Omega Team will come to give your army a hand.

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* BoringButPractical: Warthogs. while While they start off like dung, they can be outfitted with Gauss Cannons and Troopers troopers on the side with Grenade Launchers.grenade launchers. Also the basic Marines, which can be turned into ODST Troopers.
* TheCavalry: 20 minutes into "Arcadia Outskirts", Spartan Omega Team will come to give your army a hand. (Funnily enough, this is ''enforced''; beating all the Covenant before Omega arrives will not end the mission so Omega can "rescue" you.)



* CripplingOverspecialization: Hellbringers, who wield flamethrowers. They're fantastic against infantry but since VideoGameFlamethrowersSuck and most players prefer to pump out vehicles instead of infantry, Hellbringers tend to be too short range to be of any help. Compare that to the Covenant anti-infantry unit, Jackals, whose beam rifles give them very long range. Hellbringers are best used against ODST and Hunter rushes but against aircraft and tanks they're useless.



* HumongousMecha: The Cyclops, which is based on the Mark III version of MJOLNIR PoweredArmor. It's not as big as most examples but still towers over humans and some vehicles.



* TheMedic: Unlike the UNSC, Covenant cannot heal their units whenever they want. Instead they must build Engineers, which serve as passive healers. Combining them with the Scarab makes it nearly unstoppable.
* MiniMecha:
** The UNSC Cyclops, which is based on the Mark III version of MJOLNIR PoweredArmor. It's not as big as the later Mantis from ''VideoGame/{{Halo 4}}'' but still towers over humans and some vehicles.
** The Covenant Locust, best described as a mini-Scarab.



* PsychoForHire: The Arbiter, who is described ''by his own friends'' as "Evil" and picked up right out of prison, to boot.
* ShoutOut: The ''Pillar of Autumn'' is mentioned when the ''Spirit Of Fire'' arrives at Arcadia.

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* PsychoForHire: The Arbiter, who is described ''by his own friends'' as "Evil" evil and picked up right out of prison, to boot.
* ShoutOut: The ''Pillar of Autumn'' is mentioned when the ''Spirit Of Fire'' arrives at Arcadia. It aids in deploying Rhinos for the third mission there.



* ShootTheMedic: Engineers are priority target when fighting against the Covenant, as enough of them can heal units faster than you can damage them. Since they are air units, Vampires excel against them.



* YouCantGoHomeAgain: Might be the fate of the crew of ''The Spirit Of Fire''.

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* YouCantGoHomeAgain: Might be the fate of the crew of ''The Spirit Of Fire''.Fire'' [[spoiler:due to sacrificing their FTL reactor so that all the Forerunner ships are destroyed.]]
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The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from corners of the ''Halo'' expanded universe, such as more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also creates numerous new units and vehicles, from enormous Vulture airships, Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

to:

The game takes place towards the beginning of the Human-Covenant War in 2530, roughly twenty years before ''VideoGame/HaloCombatEvolved'' and its sequels. It centers on the crew of the UNSC ''Spirit of Fire'', a former colony ship turned warship that uncovers a plot by the Covenant to accelerate their genocidal campaign on humanity through some newfound Forerunner treasures. The prequel setting draws from corners of the ''Halo'' expanded universe, such as more Spartans, preceding Arbiters, other human colonies, and even a Forerunner shield world. It also creates numerous new units and vehicles, from enormous Vulture airships, Cyclops mecha, and mini-walker Locusts, among others. Being an RTS also dramatically increases the scale of ''Halo'' battles. Thought fighting two Hunters as the Master Chief was a challenge? How about twenty of them, supplemented by a fleet of Banshees?

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