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* NotUsingTheZWord: The Flood are never referred to by name in the game by any character, not even by the Covenant. The Forerunner ancilla on the Shield World instead refers to them as a "high order infection".

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* NotUsingTheZWord: In-universe example. The Flood are never referred to by name in the game by any character, not even by the Covenant. The Forerunner ancilla on the Shield World instead refers to them as a "high order infection".



* PoliceAreUseless: The Arcadian Ground Patrol officers in the fourth mission, gameplay-wise at least, as they carry pistols that barely tickle enemy units.

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* PoliceAreUseless: The Arcadian Ground Patrol officers in the fourth mission, gameplay-wise at least, as they carry pistols that barely tickle enemy units.
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* PoliceAreUseless: The Arcadian Ground Patrol officers in the fourth mission, gameplay-wise at least, as they carry pistols that barely tickle enemy units.
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** The [=ODSTs=]also get quite boastful upon winning a battle.

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** The [=ODSTs=]also [=ODSTs=] also get quite boastful upon winning a battle.
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*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders. His special ability is call in a plasma strike that burns away any unit it hits.

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*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders. His special ability is to call in a plasma strike that burns away any unit it hits.
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*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders. His special ability is call in laser strike that burns away any unit it hits.

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*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders. His special ability is call in laser a plasma strike that burns away any unit it hits.
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* ArbitraryMinimumRange: Some vehicles such as Scarabs are unable to attack extremely close range opponents.

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* ArbitraryMinimumRange: ArbitraryWeaponRange: Some vehicles such as Scarabs are unable to attack extremely close range opponents.
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* ReducedResourceCost: Various leaders have abilities that reduce build, upgrade, or ability costs.

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* ReducedResourceCost: Various leaders have abilities or upgrades that reduce build, upgrade, or ability costs.
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* ReducedResourceCost: Various leaders have abilities that reduce build, upgrade, or ability costs.
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Hot Scientist is no longer a trope


* HotScientist: Anders is a decided example.
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* StrategicAssetCaptureMechanic: The game has its whole base-building mechanic, er, built on capturing strategic zones, referred to as "Base Sites." Once kept free of enemies for 15 seconds, the player can have a headquarters structure placed on it. There's also building sockets spread around certain maps, which allow structures and turrets to be built without an adjoining base. There are also capturable structures that can be claimed by stationing an infantry unit in them, such as Reactors (+1 Tech Level), Resource Elevators, Life Support Pods (10 bonus Population), Healing Spires (zone-based repair structure), Protector Plants (special heavy air units), Sentinel Factories (special light air units), and Door Controls (unleash a horde of [[OurZombiesAreDifferent Flood]] creeps).
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** Warthogs start of as frail and barring the ability to ram, weaponless scouts. Fully upgraded though, they turn into a surprisingly durable, fast, cheap coilgun toting unit that can instantly shut down aircraft, and ZergRush the enemy in large numbers.
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* EasyLevelTrick: Mission 7 has a Super Scarab constantly scanning the area for your forces to annihilate. Its beam attack is an instant kill on everything... except for garrisoned infantry units standing in sniper towers. The Super Scarab will repeatedly lock onto and attack the garrisoned infantry, but it will barely tickle them, allowing you to easily finish the mission without the threat of its main gimmick.
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** The ODSTs also get quite boastful upon winning a battle.
-->'''ODST:''' "We don't need Spartans!"
-->''ODST:''' "What is this, a training exercise?"

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** The ODSTs also [=ODSTs=]also get quite boastful upon winning a battle.
-->'''ODST:''' "We -->'''[=ODST=]:''' We don't need Spartans!"
-->''ODST:''' "What
Spartans!
-->'''[=ODST=]:''' What
is this, a training exercise?"exercise?
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** The ODSTs also get quite boastful upon winning a battle.
-->'''ODST:''' "We don't need Spartans!"
-->''ODST:''' "What is this, a training exercise?"
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* TacticalSuperweaponUnit:
** The UNSC get the Vulture, an [[CoolPlane enormous VTOL gunship]] which can be upgraded to launch a MacrossMissileMassacre at enemy targets.
** The Covenant, meanwhile, have the freakin' [[SpiderTank Scarab]], a nigh-unstoppable walking tank that can reduce almost anything to cinders with its WaveMotionGun.
** Notably, the former is wholly outclassed by the latter, but is much cheaper and can be deployed in numbers, as opposed to the Scarab taking up half of the player's standard troop capacity.
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*** Captain Cutter - Spammer/Industrial: Cutter's speciality is creating a large infantry-focused army as fast as possible. To help with that, each base he constructs starts a level higher than normal, giving him more flexibility in unit construction. His two unique units also fit the theme: the Elephant functions as a mobile Barracks for creating infantry on the frontlines, while ODST's can be deployed anywhere you want.
*** Sergeant Forge - Brute/Economist: His economic ability involves constructing Heavy Supply Pads by default, making it easier to afford higher-value units and upgrades. His two unique units support this by encouraging the use of an aggressive, vehicle-focused army. The Grizzly is a powerful Scorpion upgrade, while the Cyclops can keep vehicles fully repaired.

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*** Captain Cutter - Spammer/Industrial: Cutter's speciality is creating a large infantry-focused army as fast as possible. To help with that, each base he constructs starts a level higher than normal, giving him more flexibility in unit construction. His two unique units also fit the theme: the Elephant functions as a mobile Barracks for creating infantry on the frontlines, while ODST's can be deployed anywhere you want.
want. His special ability is to call in up to four MAC shots from orbit.
*** Sergeant Forge - Brute/Economist: His economic ability involves constructing Heavy Supply Pads by default, making it easier to afford higher-value units and upgrades. His two unique units support this by encouraging the use of an aggressive, vehicle-focused army. The Grizzly is a powerful Scorpion upgrade, while the Cyclops can keep vehicles fully repaired. His special ability is calling in a bombing run.



*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders.

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*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders. His special ability is call in laser strike that burns away any unit it hits.
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* AntiInfantry: The UNSC have Flamethrowers that are effective on infantry. The Covenant have the Jackals that can snipe infantry from afar.

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Indentation cleanup


* {{Expy}}: The Grizzly Tank = [[VideoGame/CommandAndConquerTiberianSeries The Mammoth Tank]]. They each have 4 sets of tracks, 2 cannons, and crush anything when deployed en masse.

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* {{Expy}}: {{Expy}}:
**
The Grizzly Tank = [[VideoGame/CommandAndConquerTiberianSeries The Mammoth Tank]]. They each have 4 sets of tracks, 2 cannons, and crush anything when deployed en masse.
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* {{Support Power}}s: The advantage the UNSC has over the Covenant. They can can down an area-heal on their whole army, call in an EMP bomb to stop the enemy commander from utilizing their ultimate attack, and call in a SuperWeapon-like ultimate attack themselves (carpet bombing for Sgt. Forge, a MAC shot for Captain Cutter, or an ice bomb for Anders).
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* TheLastThingYouEverSee: The Arbiter tells Forge that "[his] face will be the last thing [Forge's] pathetic eyes ever see". [[spoiler:They're his FamousLastWords, and it's ''Forge's'' face that is the last thing ''he'' ever sees]].

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* TheLastThingYouEverSee: The Arbiter tells Forge that "[his] face will be the last thing [Forge's] pathetic eyes ever see". [[spoiler:They're his FamousLastWords, last words, and it's ''Forge's'' face that is the last thing ''he'' ever sees]].
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* DolledUpInstalment: A complicated example. ''Halo Wars'' began life as an experimental RTS game with the aim of creating an intuitive control scheme for consoles. Simultaneously, Creator/EnsembleStudios was working on a ''Halo'' [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] with the WorkingTitle ''Titan''. The two projects essentially fused, as Microsoft cancelled the MMORPG while recommending that the RTS game be set in the ''Halo'' universe to make it an easier sell to Xbox owners.

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* DolledUpInstalment: DolledUpInstallment: A complicated example. ''Halo Wars'' began life as an experimental RTS game with the aim of creating an intuitive control scheme for consoles. Simultaneously, Creator/EnsembleStudios was working on a ''Halo'' [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] with the WorkingTitle ''Titan''. The two projects essentially fused, as Microsoft cancelled the MMORPG while recommending that the RTS game be set in the ''Halo'' universe to make it an easier sell to Xbox owners.
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* DolledUpInstalment: A complicated example. ''Halo Wars'' began life as an experimental RTS game with the aim of creating an intuitive control scheme for consoles. Simultaneously, Creator/EnsembleStudios was working on a ''Halo'' [[MassivelyMultiplayerOnlineRolePlayingGame MMORPG]] with the WorkingTitle ''Titan''. The two projects essentially fused, as Microsoft cancelled the MMORPG while recommending that the RTS game be set in the ''Halo'' universe to make it an easier sell to Xbox owners.
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* SavedByCanon: Regret appears as the BigBad, but since the game takes place over two decades before his appearance in ''Halo 2'', there's no question he'll survive. Indeed, as soon as the ''Spirit of Fire'' is detected over [[spoiler:the Shield World]], Regret is evacuated to High Charity while the Arbiter takes over commanding the Covenant fleet, [[spoiler:sparing the former from the Shield World's destruction]].
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** Covenant - Spammer/Technical: Their units are usually weaker and more specialist, but also more numerous than the UNSC's equivalents. They upgrade their tech level through advancing through 'Ages', which are more expensive and take longer to research than the UNSC's Reactors, but they also cannot be knocked down once they do reach a tier. The Covenant leaders take a physical presence on the battlefield as unique HeroUnits, and they can be an imposing threat especially in the early game, though they do require careful micromanagement.

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** Covenant - Spammer/Technical: Their units are usually weaker and more specialist, but also more numerous than the UNSC's equivalents. They upgrade their tech level through advancing through 'Ages', which are more expensive and take longer to research than the UNSC's Reactors, but they also cannot be knocked down once they do reach a tier. The Covenant leaders take a physical presence on the battlefield as unique HeroUnits, [[HeroUnit Hero Units]], and they can be an imposing threat especially in the early game, though they do require careful micromanagement.
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* ACommanderIsYou:
** UNSC - Elitist/Generalist: Their units tend to be good all-rounders and tougher in a one-on-one fight against their Covenant equivalents. Their tech tree ranks up through building Reactors, which mean they are vulnerable to hit-and-run attacks. Each leader comes with a offensive power they can call-in, two unique units (one of which upgrades an existing unit, and the other is new), and an economic bonus which improves an aspect of construction.
*** Captain Cutter - Spammer/Industrial: Cutter's speciality is creating a large infantry-focused army as fast as possible. To help with that, each base he constructs starts a level higher than normal, giving him more flexibility in unit construction. His two unique units also fit the theme: the Elephant functions as a mobile Barracks for creating infantry on the frontlines, while ODST's can be deployed anywhere you want.
*** Sergeant Forge - Brute/Economist: His economic ability involves constructing Heavy Supply Pads by default, making it easier to afford higher-value units and upgrades. His two unique units support this by encouraging the use of an aggressive, vehicle-focused army. The Grizzly is a powerful Scorpion upgrade, while the Cyclops can keep vehicles fully repaired.
*** Professor Anders - Technical/Research: She gets a discount and a speed bonus on upgrades, ensuring that her units will unlock useful abilities and other tech faster. The Hawk is a Hornet upgrade, while the Gremlin is a unique offensive unit with the ability to both chain attacks together as well as slow down the rate of fire of units it is targeting. The Cryo Bomb ability is devastating against aerial units, but requires follow-up when used against land armies.
** Covenant - Spammer/Technical: Their units are usually weaker and more specialist, but also more numerous than the UNSC's equivalents. They upgrade their tech level through advancing through 'Ages', which are more expensive and take longer to research than the UNSC's Reactors, but they also cannot be knocked down once they do reach a tier. The Covenant leaders take a physical presence on the battlefield as unique HeroUnits, and they can be an imposing threat especially in the early game, though they do require careful micromanagement.
*** Prophet of Regret - Generalist: The Elite Honor Guards are useful melee units, though Regret himself only really has the ability to upgrade himself into a flying unit to set himself apart from the other Covenant commanders.
*** Arbiter - Brute: Can deploy Suicide Grunts for powerful, one-use attacks. More than any other Covenant leader, however, the Arbiter is built around throwing himself into combat, with the "Rage" ability powering him up and putting him in direct control of the player. Once upgraded, the Arbiter earns both the ability to regain health for fatalities he inflicts, as well as empower other units around him.
*** Brute Chieftain - Ranger: This commander adds the more powerful Brutes to Grunt squads in place of Elites, which combined with the replacement of the Ghost with the Brute Chopper, improves the Covenant's strength in the early game.
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* BadBoss: A few of the Black Boxes go into detail about how badly the Covenant treats its footsoldiers. One of them reveals how Ripa 'Moramee deals with newly-discovered Forerunner relics: Send a group of Grunts strapped with explosives to explore it. At the first sign of danger, blow them up. Another reveals that after ''winning'' a battle, the Prophet of Regret has his soldiers celebrate by fasting and observing the executions of those who failed in their duty. Yet another details an order by the Prophet of Truth to have Jackals execute 1 in 64 Grunt workers of their choosing every day until their ship is installed with a Luminary.

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* AIIsACrapshoot: Unlike other Forerunner AI in the series, the ancilla in the "Cleansing" level doesn't even recognize humans, instead referring to them as an unidentified alien intrusion. It then tries to wipe out the Spirit Of Fire's crew in addition to the Flood.



** Sergeant Forge. Not just any marine can face an Arbiter one-on-one and win. And that's not all. One of the game's unlockables hints he got into fight with a Spartan and ''held his own''.

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** Sergeant Forge. Not just any marine can face an Arbiter one-on-one and win. And that's not all. One of the game's unlockables hints he got into fight with a Spartan Douglas-042 and ''held his own''.



* NeutralsCrittersAndCreeps: Certain maps have [[ZombieApocalypse Flood]] nests, others have [[BenevolentPrecursors Forerunner]] fortresses, and still others have rebel camps. These usually guard capturable structures, such as base sockets or power plants.

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* NeutralsCrittersAndCreeps: Certain maps set on the Shield World have [[ZombieApocalypse Flood]] nests, and others have [[BenevolentPrecursors Forerunner]] fortresses, and still others while maps set on Harvest or Arcadia have rebel camps. These usually guard capturable structures, such as base sockets or power plants.



* NotUsingTheZWord: The Flood are never referred to by name in the game, not even by their Covenant nickname "Parasite". The Forerunner ancilla on the shield world instead refers to them as a "large alien infection".

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* NotUsingTheZWord: The Flood are never referred to by name in the game, game by any character, not even by their Covenant nickname "Parasite". the Covenant. The Forerunner ancilla on the shield world Shield World instead refers to them as a "large alien "high order infection".
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Added DiffLines:

* NotUsingTheZWord: The Flood are never referred to by name in the game, not even by their Covenant nickname "Parasite". The Forerunner ancilla on the shield world instead refers to them as a "large alien infection".

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