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* GlassCannon: The Spire airship has its weapon mounts arranged in such a way that it can bring heavy firepower to bear on any ship it sets its sights on, but has the flimsiest armor and hull strength out of all the ships and little to no speed.

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* GlassCannon: GlassCannon:
**
The Spire airship has its weapon mounts arranged in such a way that it can bring heavy firepower to bear on any ship it sets its sights on, but has the flimsiest armor and hull strength out of all the ships and little to no speed.speed.
** Averted with the Pyramidion ship. It is built to ram, yes, but it is still decently durable. It's main drawback is maneuverability.



* PaperRam: Averted with the Pyramidion ship. It is built to ram, yes, but it is still decently durable. It's main drawback is maneuverability.

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* FixedForwardFacingWeapon: While all ships but the Galleon have forward guns, the Goldfish and the Spire are the only ones with heavy guns in front.
** Overall, though, largely averted. No matter where on the ship it is placed, each type of weapon has its own traverse arc in which it can be aimed. Some, like the Field Gun, have barely any ability to be aimed, while others, like the flame thrower, can cover almost a 180 degree arc. Others are much better at being vertically than horizontally as well.

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* FixedForwardFacingWeapon: While all ships but the Galleon have forward guns, the Goldfish and the Spire are the only ones with heavy guns in front.
**
front. Overall, though, largely averted. No matter where on the ship it is placed, each type of weapon has its own traverse arc in which it can be aimed. Some, like the Field Gun, have barely any ability to be aimed, while others, like the flame thrower, can cover almost a 180 degree arc. Others are much better at being vertically than horizontally as well.



* KillItWithFire: The Dragon Tongue Light Flamethrower lights any components within reach on fire, causing them to take stackable damage over time and causing any affected weapons to overheat and stop functioning.
** You can also load Incendiary Rounds into weapons to give them a chance to inflict fire with every shot. Using them with weapons that either fire out everything in bursts or have a long-lasting clip is a nice way to cripple an opposing ship.

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* KillItWithFire: KillItWithFire:
**
The Dragon Tongue Light Flamethrower lights any components within reach on fire, causing them to take stackable damage over time and causing any affected weapons to overheat and stop functioning.
** You can also load Incendiary Rounds into weapons to give them a chance to inflict fire with every shot. Using them with weapons that either fire out everything in bursts or have a long-lasting clip is a nice way to cripple an opposing ship.



** If you're using it to buff the turning engines, though, make sure to buff both and not just the one. Buffing just one turning engine will cause it to put out more thrust than the other, causing the ship to start turning on its own and forcing the pilot to compensate.



** Worth mentioning that everything but the hull can be repaired. So if your hull goes down to just a sliver of health, you better make sure the engineers are keeping that armour intact.
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** Overall, though, largely averted. No matter where on the ship it is placed, each type of weapon has its own traverse arc in which it can be aimed. Some, like the Field Gun, have barely any ability to be aimed, while others, like the flame thrower, can cover almost a 180 degree arc. Others are much better at being vertically than horizontally as well.
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** If you're using it to buff the turning engines, though, make sure to buff both and not just the one. Buffing just one turning engine will cause it to put out more thrust than the other, causing the ship to start turning on its own and forcing the pilot to compensate.


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** Worth mentioning that everything but the hull can be repaired. So if your hull goes down to just a sliver of health, you better make sure the engineers are keeping that armour intact.
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* RammingAlwaysWorks: Crashing into an enemy airship at full speed will do substantial damage; the Pyramidion is made for it, in fact. Just be ready to repair the damage ''you'' take too.
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* MacrossMissileMassacre: The Manticore Heavy Hwacha fires 20 rockets per shot. A [[BigDamnGunship Galleon]] has four medium weapon mounts on which to put them, two on each side. A Galleon loaded with four Manticores is not something you want to be flying alongside.

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* MacrossMissileMassacre: The Manticore Heavy Hwacha fires 20 rockets per shot. A [[BigDamnGunship Galleon]] shot, meaning that anything close enough to ensure that all the rockets will hit will suffer catastrophic damage. This is taken to the logical extreme with the Galleon, which has four medium weapon mounts on which hardpoints to put them, these weapons on, two on each side. A side; needless to say a Galleon loaded with four Manticores is not ''not'' something you want to be flying alongside.

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* KillItWithFire: The Dragon Tongue Light Flamethrower lights any components within reach on fire, causing them to take stackable damage over time and causing any affected weapons to overheat and stop functioning. Anyone using Incendiary Rounds can also do this.
* MacrossMissileMassacre: The Manticore Heavy Hwacha fires 20 rockets per shot. A galleon has four heavy weapon mounts, two on each side. A galleon loaded with four Manticores is not something you want to be flying alongside.

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* KillItWithFire: The Dragon Tongue Light Flamethrower lights any components within reach on fire, causing them to take stackable damage over time and causing any affected weapons to overheat and stop functioning. Anyone using functioning.
** You can also load
Incendiary Rounds can also do this.
into weapons to give them a chance to inflict fire with every shot. Using them with weapons that either fire out everything in bursts or have a long-lasting clip is a nice way to cripple an opposing ship.
* MacrossMissileMassacre: The Manticore Heavy Hwacha fires 20 rockets per shot. A galleon [[BigDamnGunship Galleon]] has four heavy medium weapon mounts, mounts on which to put them, two on each side. A galleon Galleon loaded with four Manticores is not something you want to be flying alongside.



* ShotgunsAreJustBetter: The light and heavy carronades are shotgun-type cannons. They are very efficient weapons, especially when it comes to balloons. Unfortunately, [[ShortRangeShotgun they both have very low range.]]

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* ShotgunsAreJustBetter: The light and heavy carronades Carronades are shotgun-type cannons. They are very efficient weapons, especially when it comes to balloons. Unfortunately, [[ShortRangeShotgun they both have very low range.]]
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** SniperDuel: What happens when two rivalling ships both have the aforementioned gun, though it's more of a ScopeSnipe since you can only destroy the gun instead of the person using it.
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* [[UsefulNotes/{{Airships}} Airships]]: The game [[SteamPunk unsurprisingly does not provide a realistic portrayal of airships]]; regardless, they form the backbone of the game.



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Yup. That was a YMMV. >_>


* StopHelpingMe: Ships include an engine on either side for steering. If an engineer applies a buff to one engine, but not the other, the imbalance causes the ship to veer off to the side.
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* StopHelpingMe: Ships include an engine on either side for steering. If an engineer applies a buff to one engine, but not the other, the imbalance causes the ship to veer off to the side.

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Update adds a new ship and slightly buffs the lochnagar


* DangerousForbiddenTechnique: Lochnagar shots, a special gunnery tool, give a 150% damage boost to guns, but also renders the gun unturnable while it is in and explodes the gun when fired.

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* CripplingOverspecialization: The Mobula has five front-facing guns and no others, giving it the largest blind spot out of any ship.
* DangerousForbiddenTechnique: Lochnagar shots, a special gunnery tool, give a 150% damage boost to guns, but also renders the gun almost entirely unturnable while it is in and explodes the gun when fired.
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* StatusBuff: The Dynabuff Industries Kit, or Buff Hammer, can be used to give temporary boosts in power to any ship component or weapon. Guns will receive a boost to damage, engines will cause the ship to move or turn faster, the hull receives a slight armor bonus, and the balloon will increase the rate at which the ship ascends or descends.
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* MightyGlacier: The Galleon ship.

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* MightyGlacier: The Galleon ship.is the largest, most heavily armed and armored ship, but most other ships fly circles around it.
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* CoopMultiplayer: Even more so than its predecessor.

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* CoopMultiplayer: [[CoopMultiplayer Co-Op Multiplayer]]: Even more so than its predecessor.
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* GogglesDoNothing: There is an equipment slot specifically for goggles, but it's purely aesthetic.
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Captain isn\'t a class, it\'s a position.


Players have access to 3 classes: The Pilot, The Engineer, and The Gunner. The Captain is in charge of directing the ship, the Engineer is in charge of keeping it in good repair, and the Gunner is in charge of, well, [[CaptainObvious Gunning.]]

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Players have access to 3 classes: The Pilot, The Engineer, and The Gunner. The Captain Pilot is in charge of directing flying the ship, the Engineer is in charge of keeping it in good repair, and the Gunner is in charge of, well, [[CaptainObvious Gunning.]]
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* KillItWithFire: The Dragon Tongue Light Flamethrower fits this.

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* KillItWithFire: The Dragon Tongue Light Flamethrower fits lights any components within reach on fire, causing them to take stackable damage over time and causing any affected weapons to overheat and stop functioning. Anyone using Incendiary Rounds can also do this.
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* FlareGun: The Beacon Flare Gun.

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* FlareGun: The Beacon Flare Gun.Gun can be used as a weapon and can even light ships on fire, but its main use is to highlight ships in fog or heavy cloud cover.
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Giving context for tropes. Can\'t really just say \"Lampshaded\" without explaining how.


* FragileSpeedster: The Squid ship. Even [[LampshadeHanging Lampshaded]] by Muse.

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* FragileSpeedster: The Squid ship. Even [[LampshadeHanging Lampshaded]] by Muse.is the fastest, most maneuverable airship in the game, but it's lightly armored and can't take very many hits.



* GlassCannon: The Spire ship. Even [[LampshadeHanging Lampshaded]] by Muse.

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* GlassCannon: The Spire ship. Even [[LampshadeHanging Lampshaded]] by Muse.airship has its weapon mounts arranged in such a way that it can bring heavy firepower to bear on any ship it sets its sights on, but has the flimsiest armor and hull strength out of all the ships and little to no speed.
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* MacrossMissileMassacre: The Manticore Heavy Hwacha fires 20 rockets per shot. A galleon has four heavy weapon mounts, two on each side. A galleon loaded with four Manticores is not something you want to be flying alongside.

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* PaperRam: Averted with the Pyramidion ship. It is built to ram, yes, but it is still decently durable. It's main drawback is maneuverability.

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* PaperRam: Averted with the Pyramidion ship. It is built to ram, yes, but it is still decently durable. It's main drawback is maneuverability. maneuverability.
* PercussiveMaintenance: Any ship component or gun can be repaired simply by hitting it with the right engineering tool. Ship's balloon is full of holes? Just hit it with a rubber mallet!
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Guns of Icarus Online is the MMO sequel to Guns of Icarus, developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.

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Guns of Icarus Online is the MMO sequel to Guns of Icarus, VideoGame/GunsOfIcarus, developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.
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* UniversalAmmunition: Special gunner ammunition can be used in any weapons. Your Lesmok Rounds will work just as well in a flamethrower as they do in a gatling gun.
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They\'re actually spelled \"carronade\" instead of cannonade like you\'d expect.


* ShotgunsAreJustBetter: The light and heavy cannonades are shotgun-type cannons. They are very efficient weapons, especially when it comes to balloons. Unfortunately, [[ShortRangeShotgun they both have very low range.]]

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* ShotgunsAreJustBetter: The light and heavy cannonades carronades are shotgun-type cannons. They are very efficient weapons, especially when it comes to balloons. Unfortunately, [[ShortRangeShotgun they both have very low range.]]
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* BFG: All the heavy guns.

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* BFG: {{BFG}}: All the heavy guns.
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* JavelinThrower: The Javelin Light Harpoon Gun. It actually latches other ships onto you and pulls them in. Some

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* JavelinThrower: The Javelin Light Harpoon Gun. It actually latches other ships onto you and pulls them in. Some

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* BFG: All the heavy guns.
* BreakableWeapons: All guns are breakable. They can be repaired, though.



* FixedForwardFacingWeapon: While all ships but the Galleon have forward guns, the Goldfish and the Spire are the only ones with heavy guns in front.
* FlareGun: The Beacon Flare Gun.



* GrenadeLauncher: The Scylla light and the Lumberjack heavy.
* GunsVsSwords: Guns win, in this case, as Muse has stated that boarding parties will never be implemented.



* JavelinThrower: The Javelin Light Harpoon Gun. It actually latches other ships onto you and pulls them in. Some
* KillItWithFire: The Dragon Tongue Light Flamethrower fits this.







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\n\n\n* PreExplosionGlow: A red glow covers the sides of your view when your ship health is low.
* ShotgunsAreJustBetter: The light and heavy cannonades are shotgun-type cannons. They are very efficient weapons, especially when it comes to balloons. Unfortunately, [[ShortRangeShotgun they both have very low range.]]
* SniperRifle: The Mercury Field Gun.
* SteamPunk
* SubsystemDamage: Damage is taken by the balloon, the engines, the guns, the armor, and the hull. If the balloon goes, you start sinking. If your engines go, you lose speed and maneuverability. If your guns go, they stop firing. If your armor goes, damage is given directly to your hull. [[GameOver If your hull goes...]]
* WreckedWeapon: Its common to have your guns blown out from under you. Bonus points if they [[KillItWithFire are lit on fire.]]
* ZeppelinsFromAnotherWorld



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* AfterTheEnd: It takes place after an [[AlternateUniverse and alternate universe]] where most of the world was reduced to dust. Details on why or how are vague, at best.

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* AfterTheEnd: It takes place after in an [[AlternateUniverse and alternate universe]] where most of the world was reduced to dust. Details on why or how are vague, at best.



* DifficultButAwesome: Several guns: The Scylla Double Barreled Mortar, which is a rapid firing light grenade launcher that is utterly amazing against other ships when their hull armor is down, but is ignored mostly because it is hard to aim with due to bullet arc. Also, the LumberJack Heavy Mortar, which is a ranged, ship-destroying machine that is hard to master.

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* DifficultButAwesome: Several guns: The Scylla Double Barreled Mortar, which is a rapid firing light grenade launcher that is utterly amazing against other ships when their hull armor is down, but is ignored mostly because it is hard to aim with due to bullet arc. Also, the LumberJack Lumberjack Heavy Mortar, which is a ranged, ship-destroying machine that is hard to master.



* Gatling Good: The Whirlwind Light Gatling gun has plenty of [[MoreDakka dakka.]]

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* Gatling Good: GatlingGood: The Whirlwind Light Gatling gun has plenty of [[MoreDakka dakka.]]
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Guns of Icarus Online is the MMO sequel to Guns of Icarus, developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.

Players have access to 3 classes: The Pilot, The Engineer, and The Gunner. The Captain is in charge of directing the ship, the Engineer is in charge of keeping it in good repair, and the Gunner is in charge of, well, [[CaptainObvious Gunning.]]

The point of the game is to keep your ship flying while dishing out pain to other ships. Six different ship bodies are in game, and come set with loadout points for light and medium guns. Each one requires a different strategy, and it takes a while to master them all.

A kickstarter has been funded for an adventure mode, but it has not been released yet.

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!! "Guns of Icarus Online" contains examples of:

* AfterTheEnd: It takes place after an [[AlternateUniverse and alternate universe]] where most of the world was reduced to dust. Details on why or how are vague, at best.
* AwesomeYetPractical: The light gatling and the heavy H'wacha are noob favorites. They also stick around in pro matches due to their usefulness.
* CoolAirship: Six of them, in fact.
* CoopMultiplayer: Even more so than its predecessor.
* CriticalExistenceFailure: Averted: As ships take hull damage, their model becomes progressively torn and mangled before exploding.
* DangerousForbiddenTechnique: Lochnagar shots, a special gunnery tool, give a 150% damage boost to guns, but also renders the gun unturnable while it is in and explodes the gun when fired.
* DeathIsASlapOnTheWrist: In every current game mode, your ship and crew respawns after every death.
* DifficultButAwesome: Several guns: The Scylla Double Barreled Mortar, which is a rapid firing light grenade launcher that is utterly amazing against other ships when their hull armor is down, but is ignored mostly because it is hard to aim with due to bullet arc. Also, the LumberJack Heavy Mortar, which is a ranged, ship-destroying machine that is hard to master.
* EnemyDetectingRadar: Crewmen with spyglasses can "spot" enemies, which places markers around them and signifies friend from foe, as well as their position.
* EveryBulletIsATracer
* FragileSpeedster: The Squid ship. Even [[LampshadeHanging Lampshaded]] by Muse.
* Gatling Good: The Whirlwind Light Gatling gun has plenty of [[MoreDakka dakka.]]
* GlassCannon: The Spire ship. Even [[LampshadeHanging Lampshaded]] by Muse.
* JackOfAllStats: The Junker and the Goldfish both avoid extremes; the Junker is a "mini-galleon," while the Goldfish is a "Mega-Squid."
* MightyGlacier: The Galleon ship.
* PaperRam: Averted with the Pyramidion ship. It is built to ram, yes, but it is still decently durable. It's main drawback is maneuverability.



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