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* SkyPirate: These are the primary enemies in PvE, just like in the original game. No BoardingParty shenanigans, sadly (the game engine doesn't support them).

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* CriticalExistenceFailure: Averted: As ships take hull damage, their model becomes progressively torn and mangled before exploding.

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* CriticalExistenceFailure: Averted: As ships take hull damage, their model becomes progressively torn Played straight for ship Armor and mangled before exploding. Hulls, averted for other hardpoints. Partially damaged balloons and engines give reduced speed, turning, and lift; while partially damaged guns have reduced fire rate, turning, and reload speed.



* FallingDamage: A [[CherryTapping slow but effective]] way to kill a ship is to repeatedly destroy its balloon and watch it crash and slide along the ground.
** Averted for crew members though. Falling (or jumping) off of your ship will teleport you back onto it.



** The Dragon Tongue Light Flamethrower lights any components within reach on fire, causing them to take stackable damage over time and causing any affected weapons to overheat and stop functioning.

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** The Dragon Tongue Light Flamethrower lights any components within reach on fire, causing them to take stackable stacking damage over time and eventually causing any affected weapons to overheat and stop functioning.



** This is a significant enough threat that the game includes ''three'' different fire extinguishers: a conventional extinguisher (to put out a fire), a chem spray (to preemptively block fires), a special ammo type (which reduces range but makes the weapon immune to fire while loaded).



* SimpleYetAwesome: The Whirlwind Light Gatling Gun. A very healthy 80+ round Magazine, Decent range for a "short" range weapon, and has virtually zero drawbacks aside from a slightly low range. Combine it with Incendiary rounds, and you've got a long range flamethrower. Give it Charged Rounds, and you've got simple, but effective increased damage rounds. Give it Lesmok Rounds, and the range becomes very respectable. Give it Greased rounds, and you get [[MoreDakka MORE DAKKA!]]. And unlike other armor and gun busting weapons, it has no minimum arming range, no incredibly long reload, is very accurate, and can chew up an enemy's hull after the Hull Armor does fail.

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* SimpleYetAwesome: The Whirlwind Light Gatling Gun. A very healthy 80+ round Magazine, Decent decent range for a "short" range weapon, and has virtually zero drawbacks aside from a slightly low range.can be effectively used with almost any special ammo. Combine it with Incendiary rounds, and you've got a long range flamethrower. Give it Charged Rounds, and you've got simple, but effective increased damage rounds. Give it Lesmok Rounds, and the range becomes very respectable. Give it Greased rounds, and you get [[MoreDakka MORE DAKKA!]]. even more dakka]]. And unlike other armor and gun busting weapons, it has no minimum arming range, no incredibly long reload, and is very accurate, and can chew up accurate. Its only real drawback is that it is ineffective against an enemy's hull after the Hull Armor does fail.unarmored hull.
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fixed a red link


* AwesomeButImpractical: Lochnagar Ammo. A massive damage boost round, that has no recoil when fired, and for weapons with arming time, drastically cuts it down. The catch? You get one shot, and upon firing it, your gun will break, and reduces the AoE for weapons with them. This limits it's use to a select few, low magazine capacity guns, and even then it's questionable on their use when you could always take Charged Shots, which while only giving a +30% damage buff, doesn't require a repair everytime you shoot the gun.

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* AwesomeButImpractical: Lochnagar Ammo. A massive damage boost round, that has no recoil when fired, and for weapons with arming time, drastically cuts it down. The catch? You get one shot, and upon firing it, your gun will break, and reduces the AoE [=AoE=] for weapons with them. This limits it's use to a select few, low magazine capacity guns, and even then it's questionable on their use when you could always take Charged Shots, which while only giving a +30% damage buff, doesn't require a repair everytime you shoot the gun.
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Players have access to 3 classes: The Pilot, The Engineer, and The Gunner. The Pilot is in charge of flying the ship, the Engineer is in charge of keeping it in good repair, and the Gunner is in charge of, well, [[CaptainObvious Gunning.]]

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Players have access to 3 classes: The Pilot, The Engineer, and The Gunner. The Pilot is in charge of flying the ship, the Engineer is in charge of keeping it in good repair, and the Gunner is in charge of, well, [[CaptainObvious Gunning.]]
of gunning.
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* ShoutOut: The Barking Dog Light Carronade is a reference to Barking Dog Studios, who made ''VideoGame/TreasurePlanetBattleAtProcyon'' (which may have been a source of inspiration for the Guns of Icarus developers). Battle at Procyon also features a 'Light Carronade'.
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fixed a wick for a split trope, and I'm moving it out of YMMV, since Annoying Video Game Helper is YMMV but Unwanted Assistance is not.

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* UnwantedAssistance: Ships include an engine on either side for steering. If an engineer applies a buff to one engine, but not the other, the imbalance causes the ship to veer off to the side.
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Added And Your Reward is Clothes


* AndYourRewardIsClothes: Yes, you can level up the three classes. No, this doesn't unlock new abilities (except VERY early on, where it unlocks the ability to pilot the more advanced ship types and have custom ship loadouts). Instead, it grants you items of clothing and dyestuffs for those items of clothing.



* ZeppelinsFromAnotherWorld



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* ZeppelinsFromAnotherWorld


ZeppelinsFromAnotherWorld

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%%
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%% A Glass Cannon is defined as 1.) powerful offensively (hence "cannon") and 2.) weak defensively (hence "glass"). The following example establishes the former ("massive firepower") but not the latter, and so it is a Zero Context Example. Do not uncomment without adding context that establishes it as defensively fragile. If it is not defensively fragile, then it is not a Glass Cannon and both the example and this note should be deleted. Thank you.
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%%** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.
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%%
%%
%% A Glass Cannon is defined as 1.) powerful offensively (hence "cannon") and 2.) weak defensively (hence "glass"). The following example establishes the former ("massive firepower") but not the latter, and so it is a Zero Context Example. Do not uncomment without adding context that establishes it as defensively fragile. If it is not defensively fragile, then it is not a Glass Cannon and both the example and this note should be deleted. Thank you.
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%%**
** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.
%%
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distance.
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Work titles should be italicized, but not boldfaced


'''Guns of Icarus Online''' is the MMO sequel to VideoGame/GunsOfIcarus, developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.

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'''Guns ''Guns of Icarus Online''' Online'' is the MMO sequel to VideoGame/GunsOfIcarus, ''VideoGame/GunsOfIcarus'', developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.

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* DifficultButAwesome: Anything with a heavy shot arc tends to be ignored due to how cumbersome they are to aim, but when they hit, they will do their job.

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* DifficultButAwesome: DifficultButAwesome:
**
Anything with a heavy shot arc tends to be ignored due to how cumbersome they are to aim, but when they hit, they will do their job.



* MightyGlacier: The Galleon is the largest, most heavily armed and armored ship, but most other ships fly circles around it.

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* MightyGlacier: The Galleon is the largest, most heavily armed and armored ship, but most other ships fly circles around it.

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Added image.


Guns of Icarus Online is the MMO sequel to VideoGame/GunsOfIcarus, developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.

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Guns [[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gunsoficarusonline.jpg]]
'''Guns
of Icarus Online Online''' is the MMO sequel to VideoGame/GunsOfIcarus, developed by Muse games. It is a [[CooperativeMultiplayer co-op]] [[ShootEmUp shooter]] game where teams of airships, each manned by 4 people, attempt to sink the other teams' airships.

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** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.

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** %%
%%
%% A Glass Cannon is defined as 1.) powerful offensively (hence "cannon") and 2.) weak defensively (hence "glass"). The following example establishes the former ("massive firepower") but not the latter, and so it is a Zero Context Example. Do not uncomment without adding context that establishes it as defensively fragile. If it is not defensively fragile, then it is not a Glass Cannon and both the example and this note should be deleted. Thank you.
%%
%%**
The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.distance.
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%%
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%%** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.

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%%** ** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.
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!! "Guns of Icarus Online" contains examples of:

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!! "Guns Guns of Icarus Online" Online contains examples of:
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And is it fragile? Because otherwise it sounds more like a Mighty Glacier.


** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.

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** %%** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide covering fire from a distance.
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* ExplosiveOverclocking: You can run the engines past the safe limit for a speed boost, but which will within a short time continually damage and ingite the engines. If you do this for a while, you better have an [[MrFixit engineer]] on them constantly or watch them [[StuffBlowingUp explode.]]
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* SimpleYetAwesome: The Whirlwind Light Gatling Gun. A very healthy 80+ round Magazine, Decent range for a "short" range weapon. Combine it with Incendiary rounds, and you've got a long range flamethrower. Give it Charged Rounds, and you've got simple, but effective increased damage rounds. Give it Greased rounds, and you get [[MoreDakka MORE DAKKA!]]

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* SimpleYetAwesome: The Whirlwind Light Gatling Gun. A very healthy 80+ round Magazine, Decent range for a "short" range weapon.weapon, and has virtually zero drawbacks aside from a slightly low range. Combine it with Incendiary rounds, and you've got a long range flamethrower. Give it Charged Rounds, and you've got simple, but effective increased damage rounds. Give it Lesmok Rounds, and the range becomes very respectable. Give it Greased rounds, and you get [[MoreDakka MORE DAKKA!]]DAKKA!]]. And unlike other armor and gun busting weapons, it has no minimum arming range, no incredibly long reload, is very accurate, and can chew up an enemy's hull after the Hull Armor does fail.

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* AwesomeButImpractical: Lochnagar Ammo. A massive damage boost round, that has no recoil when fired, and for weapons with arming time, drastically cuts it down. The catch? You get one shot, and upon firing it, your gun will break, and reduces the AoE for weapons with them. This limits it's use to a select few, low magazine capacity guns, and even then it's questionable on their use when you could always take Charged Shots, which while only giving a +30% damage buff, doesn't require a repair everytime you shoot the gun.



* CaptainCrash: Pyramidion Pilots, especially skilled ones. Flying them requires a bit of ViolationOfCommonSense, but when you ram right into the broadside of another airship, while you have 2 crew members on the high mounted foreguns unleashing rapid fire weaponry or flamers that will make short work of anything short of a Galleon, few are going to question your tactics.



* SimpleYetAwesome: The Whirlwind Light Gatling Gun. A very healthy 80+ round Magazine, Decent range for a "short" range weapon. Combine it with Incendiary rounds, and you've got a long range flamethrower. Give it Charged Rounds, and you've got simple, but effective increased damage rounds. Give it Greased rounds, and you get [[MoreDakka MORE DAKKA!]]



* SteamPunk

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* SteamPunkSteamPunk: If the ship and weapon designs don't spell it out for you, the garb for your character will.
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A kickstarter has been funded for an adventure mode, but it has not been released yet.

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A kickstarter has been funded for an adventure mode, but and though it has not been released yet.
failed to meet some of the major goals, two expansions are planned, Co-Op, a series of PvE missions in pre-set scenarios against and AI direction, slated for 2014, and Adventure Mode, which will add a permanent overworld, and faction intelligences.
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** SniperDuel: What happens when two rivalling ships both have the aforementioned gun, though it's more of a ScopeSnipe since you can only destroy the gun instead of the person using it.

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** * SniperDuel: What happens when two rivalling ships both have the aforementioned gun, though it's more of a ScopeSnipe since you can only destroy the gun instead of the person using it.it. On a larger scale, one of the more common battle-tactics, especially on larger maps such as Dunes and Northern Fjords.
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** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide massive covering fire from a distance.

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** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide massive covering fire from a distance.

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** The Spire airship has its weapon mounts arranged in such a way that it can bring heavy firepower to bear on any ship it sets its sights on, but has the flimsiest armor and hull strength out of all the ships and little to no speed.

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** The Spire airship has its weapon mounts arranged in such a way that it can bring heavy firepower to bear on any ship it sets its sights on, but has the flimsiest armor and hull strength out of all the ships and little terrible speed. Fortunately, its steering is quick enough that no enemy can mount a surprise attack without having to no speed.dodge return fire.
** The Mobula has poor speed and steering, but massive firepower; it is probably best deployed in support positions, where it can provide massive covering fire from a distance.
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** Crewmen can also opt for the binoculars, which don't mark enemies but can act as a rangefinder for the gunner.
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**The Manticore Heavy Hwacha is a powerful mid-range area-denial weapon that can shoot [[MacrossMissileMassacre a burst of 20 missiles in the span of about a second]]. It excels at disabling weapons and engines and will inflict heavy damage on any ship whose armor is down.
**The Typhon Heavy Flak Cannon is essentially a bigger version of its smaller cousin, the Echidna Light Flak Cannon. It has an incredibly long range, and while it may not be that great at destroying weapons or engines, it works great as a finisher as it deals massive damage to exposed hulls.
**The Hellhound Heavy Twin Carronade, a sized up version of the Barking Dog Carronade, is a [[ShotgunsAreJustBetter huge oversized shotgun]] that fires large bursts of shrapnel. It eats through balloons in seconds and can disable other components with good aim, but it is, naturally, [[ShortRangeShotgun limited by a short range]].
**The Lumberjack Heavy Mortar is a long-range weapon that excels at taking out balloons and other components, essentially a long-range version of the Hellhound. Its sharp firing arc makes it incredibly difficult to aim, however.

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* CoolAirship: Six of them, in fact.

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* CoolAirship: Six Seven of them, in fact.fact.
**The Goldfish is a {{Jack of All Stats}} with a slight emphasis on mobility, whose main strength lies in its fore-mounted heavy weapon mount.
**The Pyramidion is a {{Lightning Bruiser}}, being a both fast and durable ship that can devastate ships with its two forward weapons before [[RammingAlwaysWorks ramming for the kill]].
**The Junker is another {{Jack of All Stats}}, who separates itself from the Goldfish by being more durable and less maneuverable, as well as having its weapons cover almost every angle but directly behind it.
**The Spire is a {{Glass Cannon}}, specializing in killing enemies with its large arsenal of forward-facing weaponry before they get a chance to tear apart its flimsy hull. While rather slow, its impressive turning speeds essentially makes it the airship version of a turret.
**The Galleon is a {{Mighty Glacier}} who combines great durability with FOUR heavy weapon mounts, two on each side, making it capable of very dangerous broadsides. It is, however, the only ship that completely lacks in foward-facing weapon mounts.
**The Squid is a {{Fragile Speedster}} and by far the fastest ship in the game, capable of running circles around anything else. Its downside is that its incredibly easy to kill if one manages to hit it.
**The Mobula is a {{Glass Cannon}} taken to the extreme. With no sideways weaponry, laughable maneuverability, and generally sub-par durability, its main strength lies in good vertical movement and the extreme firepower of its five front-mounted weapons.
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* StylishProtectiveGear: Favors this over [[{{Stripperiffic}} the usual standard]] for female costume design as well as male, with an array of fun costume choices that look awesome ''and'' could actually keep an airwoman from freezing up in the clouds.

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* StylishProtectiveGear: StylishProtectionGear: Favors this over [[{{Stripperiffic}} the usual standard]] for female costume design as well as male, with an array of fun costume choices that look awesome ''and'' could actually keep an airwoman from freezing up in the clouds.
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* StylishProtectiveGear: Favors this over [[{{Stripperiffic}} the usual standard]] for female costume design as well as male, with an array of fun costume choices that look awesome ''and'' could actually keep an airwoman from freezing up in the clouds.
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* AwesomeYetPractical: The light gatling and the heavy H'wacha are noob favorites. They also stick around in pro matches due to their usefulness.

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* DifficultButAwesome: Several guns: The Scylla Double Barreled Mortar, which is a rapid firing light grenade launcher that is utterly amazing against other ships when their hull armor is down, but is ignored mostly because it is hard to aim with due to bullet arc. Also, the Lumberjack Heavy Mortar, which is a ranged, ship-destroying machine that is hard to master.

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* DifficultButAwesome: Several guns: Anything with a heavy shot arc tends to be ignored due to how cumbersome they are to aim, but when they hit, they will do their job.
**
The Scylla Double Barreled Mortar, which Mortar is a rapid firing light grenade launcher ship-destroying machine, rapid-firing grenades that is utterly amazing against other ships when will eat through hull like candy if their hull armor is down, but is ignored mostly because it is hard to aim with due to bullet arc. Also, the down.
** The
Lumberjack Heavy Mortar, which is Mortar decimates enemy balloons, potentially gaining kills by keeping the enemy pinned to the ground until they die by collision damage.
** The Hades Light Cannon comes with Fire and Piercing damage, providing
a ranged, ship-destroying machine ranged alternative to both the Gatling Gun and the Flamethrower if you can get around the shooting arc.
** The Aerial Mines. They take precise timing and patience to make hit, but a successful mine deployment will do '''massive''' damage to the poor soul who flew into it. They also fire out like mortars when deployed, making them great for warding off pursuing ships
that is hard to master.get too close.

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