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* ObviousBeta: Between its abundance of bugs, very rough presentation and complete absence of any ending, ''Allied Strike'' is not the most polished of games.

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* CutAndPasteTranslation: Sega's English localization of ''Gungriffon'' completely rewrote the plot of the game. The English script moved the game to 2075 and instead had the player be a pilot of the U.S's 45th Foreign Legion assisting Russian forces in beating back an invasion by the APC. The opening FMV was edited to remove German voice clips (as their role as enemies were reversed by the plot changes), although the briefing illustrations and radio chatter in the missions were left unaltered. Likely, these changes were done as the final legs of the game had the player fight US troops.
** DubInducedPlotHole: These changes introduced a bunch of incongruencies, such as why the armies are still using 90's-era jets and armored vehicles as battlefield mainstays in 2075.

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* CutAndPasteTranslation: DubInducedPlotHole: These changes introduced a bunch of incongruencies, such as why the armies are still using 90's-era jets and armored vehicles as battlefield mainstays in 2075.
* DubInducedPlotlineChange:
Sega's English localization of ''Gungriffon'' completely rewrote the plot of the game. The English script moved the game to 2075 and instead had the player be a pilot of the U.S's 45th Foreign Legion assisting Russian forces in beating back an invasion by the APC. The opening FMV was edited to remove German voice clips (as their role as enemies were reversed by the plot changes), although the briefing illustrations and radio chatter in the missions were left unaltered. Likely, these changes were done as the final legs of the game had the player fight US troops.
** DubInducedPlotHole: These changes introduced a bunch of incongruencies, such as why the armies are still using 90's-era jets and armored vehicles as battlefield mainstays in 2075.
troops.



* NextSundayAd: The original game was released in 1996 and set in 2015 ([[CutAndPasteTranslation Sega's localisation]] notwhistanding).

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* NextSundayAd: The original game was released in 1996 and set in 2015 ([[CutAndPasteTranslation Sega's localisation]] notwhistanding).(Sega's localisation notwithstanding).
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** The first game's strategy guide gives a name to the Japanese main character (Shin Nakano), his German AcePilot rival (Michael Hartmann), and the AFTA Major who oversees their rivalry (Greg). From the very few details that are given, Shin and Greg are blatant {{Expies}} of Shin Kazama and Greg Gates of ''Manga/Area88'', and Michael is a mix of [[https://en.wikipedia.org/wiki/Michael_Wittmann Michael Wittmann]] and [[https://en.wikipedia.org/wiki/Erich_Hartmann Erich Hartmann]].


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* TokyoRose: The second game has a German DJ nicknamed "Berlin Lily" (voiced by Creator/ShihoNiiyama), who fulfills the role to the Japanese listeners. Ironically, it's mentioned that she's very popular among Japanese and American audiences.

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* ButNotTooForeign: The main mecha in most of the franchise, the Japanese ''Type 12 High Mobility Aromred Combat System'', aka "''Type 12 High-MACS''", is developed by the Japanese-American ''[[CocaPepsiInc McDonnell Douglas Mitsubishi]]'', which makes it unique as the only American-designed mecha used by a foreign power. This gives the Asian faction a slight advantage in weapon development, because the isolationist Americans are the best mecha developers due to being pioneers in the field (the Europeans jumped later into the mecha arms race, while the non-Japanese Asians mostly rely on cheapter counterparts of the European models). [[spoiler:The Americans are savy enough to have their own counterpart, the ''VW-1'', in case they want to participate in the war without Japanese involvement.]]

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* ButNotTooForeign: The main mecha in most of the franchise, the Japanese ''Type 12 High Mobility Aromred Combat System'', aka "''Type 12 High-MACS''", High-MACS'', is developed by the Japanese-American ''[[CocaPepsiInc McDonnell Douglas Mitsubishi]]'', which makes it unique as the only American-designed mecha used by a foreign power. This gives the Asian faction a slight advantage in weapon development, because the isolationist Americans are the best mecha developers due to being pioneers in the field (the Europeans jumped later into the mecha arms race, while the non-Japanese Asians mostly rely on cheapter counterparts of the European models). [[spoiler:The Americans are savy enough to have their own counterpart, the ''VW-1'', in case they want to participate in the war without Japanese involvement.]]



* FanSequel: [[http://grape65535.jp/games/ggsim/ HIGH-MACS Simulator]], based on the first two games. Instead of trying to follow and/or expand the games' lore, it's supposed to be [[RecursiveCanon a combat training simulator for the games' missions]].



* HoverTank: The High-MACS' advantage over the other AWGS is its jumping / hovering abilities, so it esentially fulfills this role in the battlefield. The Japanese-American ''Type 12'' that stars in the first two games is the first international model, but it's quickly followed by the American ''VW-1'', the Japanese ''Type 12 Kai'', and the German ''Jagdpanther''. ''Gungriffon Blaze'' introduces the Japanese ''Type 16'' and the German ''Volkspanther'', while ''Allied Strike'' goes all out creating new models, namely the Japanese ''Type 20'', the American ''XVW-2'', the Korean ''KW-1b'', and the Russian ''Mi-57''.

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* HoverTank: The High-MACS' advantage over the other AWGS is its jumping / hovering abilities, so it esentially fulfills this role in the battlefield. The Japanese-American ''Type 12'' that stars in the first two games is the first international model, but it's quickly followed by the American ''VW-1'', the Japanese ''Type 12 Kai'', and the German ''Jagdpanther''. ''Gungriffon Blaze'' introduces the Japanese FragileSpeedster ''Type 16'' and the German mass-produced ''Volkspanther'', while ''Allied Strike'' goes all out creating new models, namely the Japanese ''Type 20'', the American ''XVW-2'', the Korean ''KW-1b'', and the Russian ''Mi-57''.



* AMechByAnyOtherName: The first-generation Walking Tank and Spider Tank-type mechs in this game are called "AWGS" (''Armored Walking Gun System''), while the second-generation mechs with hovering capabilities are called "HIGH-MACS" (''High Mobility Armored Combat System'').

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* AMechByAnyOtherName: The first-generation Walking Tank and Spider Tank-type mechs in this game are called "AWGS" (''Armored Walking Gun System''), while the second-generation mechs with hovering capabilities are called "HIGH-MACS" "High-MACS" (''High Mobility Armored Combat System'').



* RealRobotGenre: A fairly realistic setting, since it happens roughly [[TwentyMinutesIntoTheFuture 20 years after it was released]] (Gungriffon came out in 1996, while the game is set in 2015). The third world war is still largely fought with military vehicles used in the 1990s, with the exception of novel highly mobile [[WalkingTank walking tanks]], and a few state-of-the-art models which could be described as a cross between a tank and a helicopter.
* RollerbladeGood: Some of the AWGS are upgraded to have tires and/or rollerblades for better movement, like the American ''M91A1 Brutal Crab II'' and ''M16A1'', and the German ''Sturmtiger'' and ''Sturmpanther''. All of the High-MACS are equipped by default with these.
* ShoutOut: The HIGH-Macs BIOS in the first two games is named "Silpheed", the name of an earlier ''Game Art'' title. The use of "Topaz" and "Garnet" as squadron names is also a nod to ''Silpheed'.
* SpiderTank: One of the main types of AWGS. There's the American ''M15 Land Crab'' / ''M19 Brutal Crab'', the Japanese ''Type 10'', the German ''Tiger'' / ''Sturmtiger'', the South African-British ''Elephant'', and the Italian six-legged ''Littorio'' (and its Chinese copy ''Type 14'').

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* RealRobotGenre: A fairly realistic setting, since it setting: the Third World War, which happens roughly [[TwentyMinutesIntoTheFuture 20 years after it was released]] (Gungriffon came out in 1996, while the game is set in 2015). The third world war 2015, is still largely fought with military vehicles used in the 1990s, with the exception of novel highly mobile [[WalkingTank walking tanks]], and a few state-of-the-art models which could be described as a cross between a tank and a helicopter.
* RollerbladeGood: Some of the AWGS are upgraded to have tires and/or rollerblades for better movement, like the American ''M91A1 ''[=M91A1 Brutal Crab II'' II=]'' and ''M16A1'', ''[=M16A1=]'', and the German ''Sturmtiger'' and ''Sturmpanther''. All of the High-MACS are equipped by default with these.
* ShoutOut: The HIGH-Macs High-Macs BIOS in the first two games is named "Silpheed", the name of an earlier ''Game Art'' title. The use of "Topaz" and "Garnet" as squadron names is also a nod to ''Silpheed'.
* SpiderTank: One of the main types of AWGS. There's the American ''M15 Land Crab'' / ''M19 Brutal Crab'', the Japanese ''Type 10'', the German ''Tiger'' / ''Sturmtiger'', the South African-British ''[[Film/TheEmpireStrikesBack AT-AT]]''-like ''Elephant'', and the Italian six-legged ''Littorio'' (and its Chinese copy ''Type 14'').14''). ''Gungriffon Blaze'' adds the Japanese ''Type 10'', modelled after the American and German equivalents.



* WalkingTank: The other main type oF AWGS. These include the American ''M-16'', the Japanese ''Type 9'', the German ''Panzer'' / ''Sturmpanzer'', the British armless ''Valiant'', the Russian ''BMX'' / ''BMX-30'' (and its Chinese copy ''Type 13'', the Thai ''Korat'', and the French ChickenWalker ''Autruche'' / ''Super Autruche''. Gungriffon Blaze also introduces the Italian jumping ''Satyros''.
* WorldWarIII: It's the setting of the first two games, which happens in 2015. It starts after the isolationist stance of the North American "[[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement AFTA]]" ends up snowballing into proxy conflicts between an [[TheAlliance Asian alliance]] (APC) and an [[UnitedEurope European coalition]] (PEU) in an expansionist Libya (PEU) and Egypt (APC), and later a European-allied Russia (PEU) and Ukraine (APC), which end up bringing a full-scale war into the Europe-Asian borders. [[spoiler:At the midpoint of the war, The internal conflicts of the APC and PEU let the formerly isolationist AFTA to [[AmericaSavesTheDay intervene against the two and singlehandedly win the war]], similar to the US' invervention in the two world wars.]]

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* WalkingTank: The other main type oF of AWGS. These include the American ''M-16'', the Japanese ''Type 9'', the German ''Panzer'' ''Panther'' / ''Sturmpanzer'', ''Sturmpanther'', the British armless ''[[Anime/{{Macross}} Destroid]]''-like ''Valiant'', the Russian MightyGlacier ''BMX'' / ''BMX-30'' (and its Chinese copy ''Type 13'', 13''), the Thai StoneWall ''Korat'', and the French ChickenWalker ''Autruche'' / ''Super Autruche''. Gungriffon Blaze ''Gungriffon Blaze'' also introduces the Italian jumping hopping ''Satyros''.
* WeAreStrugglingTogether: The China-led APC has almost more conflicts inside their own zone than against the PEU: new Sino-Vietnamese and Sino-Tibetan conflicts, tensions between China and Japan, attempted defections of Egypt and Mongolia to PEU, China's civil war, or Australia's attempted withdrawal -- needless to say, [[DividedWeFall this takes a huge toll on the APC]], [[spoiler:making it easy for the AFTA to take them over]].
** The PEU doesn't fare much better, as it has to deal with the APC-allied Ukraine and Siberia's independence, or an excessively neutral UK. [[spoiler:Once UK allies itself with the AFTA and Scandinavian and Benelux countries start leaving the PEU, AFTA takes over the PEU in less than a month.]]
*
WorldWarIII: It's the The setting of the first two games, which happens in 2015. games. It starts after the isolationist stance of the North American "[[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement AFTA]]" AFTA ends up snowballing into proxy conflicts between an [[TheAlliance Asian alliance]] (APC) and an [[UnitedEurope European coalition]] (PEU) in an expansionist Libya (PEU) and Egypt (APC), and later a European-allied Russia (PEU) and Ukraine (APC), which end up bringing a full-scale war into the Europe-Asian borders. [[spoiler:At the midpoint of the war, The the internal conflicts of the APC and PEU let the formerly isolationist AFTA to [[AmericaSavesTheDay intervene against the two and singlehandedly win the war]], similar to the US' invervention in the two world wars.World Wars.]]
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* HoverTank: The High-MACS' advantage over the other AWGS is its jumping / hovering abilities, so it esentially fulfills this role in the battlefield. The Japanese-American ''Type 12'' that stars in the first two games is the first international model, but it's quickly followed by the American ''VW-1'', the Japanese ''Type 12 Kai'', and the German ''Jagdpanther''. ''Gungriffon Blaze'' introduces the Japanese ''Type 16'' and the German ''Volkspanther'', while ''Allied Strike'' goes all out creating new models, namely the Japanese ''Type 20'', the American ''XVW-2'', the Korean ''KW-1b'', and the Russian ''Mi-57''.


Added DiffLines:

* AMechByAnyOtherName: The first-generation Walking Tank and Spider Tank-type mechs in this game are called "AWGS" (''Armored Walking Gun System''), while the second-generation mechs with hovering capabilities are called "HIGH-MACS" (''High Mobility Armored Combat System'').


Added DiffLines:

* RealRobotGenre: A fairly realistic setting, since it happens roughly [[TwentyMinutesIntoTheFuture 20 years after it was released]] (Gungriffon came out in 1996, while the game is set in 2015). The third world war is still largely fought with military vehicles used in the 1990s, with the exception of novel highly mobile [[WalkingTank walking tanks]], and a few state-of-the-art models which could be described as a cross between a tank and a helicopter.
* RollerbladeGood: Some of the AWGS are upgraded to have tires and/or rollerblades for better movement, like the American ''M91A1 Brutal Crab II'' and ''M16A1'', and the German ''Sturmtiger'' and ''Sturmpanther''. All of the High-MACS are equipped by default with these.


Added DiffLines:

* SpiderTank: One of the main types of AWGS. There's the American ''M15 Land Crab'' / ''M19 Brutal Crab'', the Japanese ''Type 10'', the German ''Tiger'' / ''Sturmtiger'', the South African-British ''Elephant'', and the Italian six-legged ''Littorio'' (and its Chinese copy ''Type 14'').


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* SuperPrototype: The ''Type 12 Kai'', a successor of the Japanese ''Type 12'' and one of the new models in the second game, is an experimental upgrade of the earlier model briefly rolled out during the later stages of the war. It's implied that it's superior in almost every way, except for its [[MightyGlacier low fuel capacity]] and expensiveness.
* TransformingMecha: An extremely rudimentary version, since the High-MACS transform into their hovering mode by simply folding out their wings (and the tail, in case of the Jadgpanther). In ''Allied Strike'', this process sometimes involves folding their legs.
* WalkingTank: The other main type oF AWGS. These include the American ''M-16'', the Japanese ''Type 9'', the German ''Panzer'' / ''Sturmpanzer'', the British armless ''Valiant'', the Russian ''BMX'' / ''BMX-30'' (and its Chinese copy ''Type 13'', the Thai ''Korat'', and the French ChickenWalker ''Autruche'' / ''Super Autruche''. Gungriffon Blaze also introduces the Italian jumping ''Satyros''.
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None

Added DiffLines:

* ButNotTooForeign: The main mecha in most of the franchise, the Japanese ''Type 12 High Mobility Aromred Combat System'', aka "''Type 12 High-MACS''", is developed by the Japanese-American ''[[CocaPepsiInc McDonnell Douglas Mitsubishi]]'', which makes it unique as the only American-designed mecha used by a foreign power. This gives the Asian faction a slight advantage in weapon development, because the isolationist Americans are the best mecha developers due to being pioneers in the field (the Europeans jumped later into the mecha arms race, while the non-Japanese Asians mostly rely on cheapter counterparts of the European models). [[spoiler:The Americans are savy enough to have their own counterpart, the ''VW-1'', in case they want to participate in the war without Japanese involvement.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* WorldWarIII: It's the setting of the first two games, which happens in 2015. It starts after the isolationist stance of the North American "[[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement AFTA]]" ends up snowballing into proxy conflicts between an [[TheAlliance Asian alliance]] (APC) and an [[UnitedEurope European coalition]] (PEU) in an expansionist Libya (PEU) and Egypt (APC), and later a European-allied Russia (PEU) and Ukraine (APC), which end up bringing a full-scale war into the Europe-Asian borders. [[spoiler:At the midpoint of the war, The internal conflicts of the APC and PEU let the formerly isolationist AFTA to [[AmericaSavesTheDay intervene against the two and singlehandedly win the war]], similar to the US' invervention in the two world wars.]]
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''Gungriffon'' is a series of MechaGame developed by Creator/GameArts, active from 1996 to 2004. Born out of a prototype for the 3D engine used for ''VideoGame/{{Grandia}}'', ''Gungriffon'' was one of the first attempt to make a truly immersive Mech simulation on consoles.

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''Gungriffon'' is a series of MechaGame developed by Creator/GameArts, active from 1996 to 2004. Born out of a prototype for the 3D engine used for ''VideoGame/{{Grandia}}'', ''VideoGame/Grandia1'', ''Gungriffon'' was one of the first attempt to make a truly immersive Mech simulation on consoles.

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In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan European Union (PEU), the American Freedom Trade Association (AFTA)[[labelnote:*]]renamed United American Countries (UAC) in the English script of the first game, most likely to avoid association with [[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement NAFTA]], which was still a major political controversy at the time[[/labelnote]] and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

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In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan European Union (PEU), the American Freedom Trade Association (AFTA)[[labelnote:*]]renamed United American Countries (UAC) in the English script of the first game, most likely to avoid association with [[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement NAFTA]], which was still a major political controversy at the time[[/labelnote]] (AFTA) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.


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* DubNameChange: The AFTA faction was renamed "United American Countries" (UAC) in the English script of the first game, most likely to avoid association with [[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement NAFTA]], which was still a major political controversy at the time. The timeline in the English manual of ''Blaze'' uses the AFTA name.
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In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan European Union (PEU), the American Freedom Trade Association (AFTA)[[labelnote:*]]renamed United American Countries (UAC) in the English script of the first game[[/labelnote]] and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

to:

In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan European Union (PEU), the American Freedom Trade Association (AFTA)[[labelnote:*]]renamed United American Countries (UAC) in the English script of the first game[[/labelnote]] game, most likely to avoid association with [[https://en.wikipedia.org/wiki/North_American_Free_Trade_Agreement NAFTA]], which was still a major political controversy at the time[[/labelnote]] and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.
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* LethalJokeCharacter: Tanks, typically the [[TanksForNothing most common and weakest enemies]] in the series, are playable in ''Gungriffon II'''s Survival mode. While they are slow, they're also well armored and their low profile make things easier to hit.
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World War III has ended, but the world is still destabilized by regional conflicts and ecological disasters. As a pilot of the Japanese Foreign Troops, you are to participate in a variety of peace-keeping operations. ''Blaze'' had a greater focus on ScoringPoints and featured an "Item Box" system which prompted the palyer to pick and choose blind bags collected during missions to unlock consumable weapons, power-ups, or entries in the in-game encyclopedia.

to:

World War III has ended, but the world is still destabilized by regional conflicts and ecological disasters. As a pilot of the Japanese Foreign Troops, you are to participate in a variety of peace-keeping operations. ''Blaze'' had a greater focus on ScoringPoints and featured an "Item Box" system which prompted compelled the palyer player to pick and choose blind bags collected during missions to unlock consumable weapons, power-ups, or entries in the in-game encyclopedia.



* HufflepuffHouse: The OAU are mentioned as one of the major superpower in the introduction of the original game, but they have no involvement in the events of the Saturn installments (to the point they're the only faction not given a logo in ''II'''s manual and are barely mentioned in the timeline in ''Blaze'''s manual. They are the opponents in the final mission of ''Blaze'', however.

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* HufflepuffHouse: The OAU are mentioned as one of the major superpower in the introduction of the original game, but they have no involvement in the events of the Saturn installments (to the point they're the only faction not given a logo in ''II'''s manual the second game's manual) and are barely mentioned in the timeline in ''Blaze'''s manual. They are the opponents in the final mission of ''Blaze'', however.

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Gungriffon II has supprot for the Mission Stick controller but it's not actually analog,bluh.


In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan European Union (PEU), the United American Countries (UAC) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

to:

In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan European Union (PEU), the American Freedom Trade Association (AFTA)[[labelnote:*]]renamed United American Countries (UAC) in the English script of the first game[[/labelnote]] and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.



An {{Interquel}} to the first, depicting battles set before and during the events of the original game. Gameplay-wise, ''Gungriffon II'' added features like support for analog controls, customizable weapon loadouts, and alternate gameplay modes.

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An {{Interquel}} to the first, depicting battles set before and during the events of the original game. Gameplay-wise, ''Gungriffon II'' added features like support for analog controls, alternate controllers, customizable weapon loadouts, and alternate gameplay modes.



World War III has ended, but the world is still destabilized by regional conflicts and ecological disaster. As a pilot of the Japanese Foreign Troops, you are to participate in a variety of peace-keeping operations.

to:

World War III has ended, but the world is still destabilized by regional conflicts and ecological disaster.disasters. As a pilot of the Japanese Foreign Troops, you are to participate in a variety of peace-keeping operations. ''Blaze'' had a greater focus on ScoringPoints and featured an "Item Box" system which prompted the palyer to pick and choose blind bags collected during missions to unlock consumable weapons, power-ups, or entries in the in-game encyclopedia.



* CoOpMultiplayer: ''Gungriffon II'' includes a "Double seater" control configuration where two players control different functions of the same mech.



* EmergencyWeapon: The machien gun serves this role in all the games, being fairly weak but the only weapon to have unlimited ammo. In ''Allied Strike'', it is also the only weapon that can be used when the mech's arms are broken.
* HufflepuffHouse: The OAU are mentioned as one of the major superpower in the introduction of the original game, but they have no involvement in the events of the Saturn installments and are barely mentioned in the timeline in ''Blaze'''s manual. They are the opponents in the final mission of ''Blaze'', however.

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* EmergencyWeapon: The machien machine gun serves this role in all the games, games beside ''Gungriffon II'' (where the player is always free to replace it during the loadout phase they so choose), being fairly weak but the only weapon to have unlimited ammo. In ''Allied Strike'', it is also the only weapon that can be used when the mech's arms are broken.
* HardModePerks: The harder difficulties in ''Gungriffon Blaze'' give the player a score multiplier and allow to select one more Item Box after the end of each missions.
* HufflepuffHouse: The OAU are mentioned as one of the major superpower in the introduction of the original game, but they have no involvement in the events of the Saturn installments (to the point they're the only faction not given a logo in ''II'''s manual and are barely mentioned in the timeline in ''Blaze'''s manual. They are the opponents in the final mission of ''Blaze'', however.



* NoobCave: The Guam training mission in ''Blaze'', which is mostly populated by stactic, easily destroy enemies on a small map (beside a single Jadgpanther the palyer is advised to save for last). When completing it, the palyer can only grab one option box instead of the standard three.

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* NoobCave: The Guam training mission in ''Blaze'', which is mostly populated by stactic, easily destroy enemies on a small map (beside a single Jadgpanther the palyer player is advised to save for last). When completing it, the palyer player can only grab one option box instead of the standard three.
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!!The franchise provides examples of:

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!!The franchise series provides examples of:
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!!The franchise provides examples of:
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In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan –European Union (PEU), the UAC (United American Countries) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

to:

In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan –European European Union (PEU), the UAC (United United American Countries) Countries (UAC) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.
Is there an issue? Send a MessageReason:
None


In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan –European Union (PEU), the AFTA (American Freedom Trade Association) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

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In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan –European Union (PEU), the AFTA (American Freedom Trade Association) UAC (United American Countries) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

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''Gungriffon'' is a series of MechaGame developed by Creator/GameArts, active from 1994 to 2004. Born out of a prototype for the 3D engine used for ''VideoGame/{{Grandia}}'', ''Gungriffon'' was one of the first attempt to make a truly immersive Mech simulation on consoles.

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/gungriffon_highmacs1.jpg]]

''Gungriffon'' is a series of MechaGame developed by Creator/GameArts, active from 1994 1996 to 2004. Born out of a prototype for the 3D engine used for ''VideoGame/{{Grandia}}'', ''Gungriffon'' was one of the first attempt to make a truly immersive Mech simulation on consoles.



* InvisibleAdvertising: The western release of ''Gungriffon'' had essentially no marketing from Sega, a fact that some publications lamented in their reviews of the game.


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* NoobCave: The Guam training mission in ''Blaze'', which is mostly populated by stactic, easily destroy enemies on a small map (beside a single Jadgpanther the palyer is advised to save for last). When completing it, the palyer can only grab one option box instead of the standard three.
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Added DiffLines:

''Gungriffon'' is a series of MechaGame developed by Creator/GameArts, active from 1994 to 2004. Born out of a prototype for the 3D engine used for ''VideoGame/{{Grandia}}'', ''Gungriffon'' was one of the first attempt to make a truly immersive Mech simulation on consoles.

In the far-flung future of [[NextSundayAD 2015]], the world is fragmented between four superpowers: The Asian Pacific Community (APC), the Pan –European Union (PEU), the AFTA (American Freedom Trade Association) and the Organisation of African Unity (OAU). The alliances fight over the world's dwindling supplies of natural resources, bolstered by the creation of the [[AMechByAnyOtherName Armored Walking Gun System]] (AWGS) paradigm. The development of the High-MACS, an heavily armed and hyper-mobile type of AWGS, threatens to upset the balance of power.

The series comprises the following games:
*''Gungriffon: The Eurasian Conflict'' (UsefulNotes/SegaSaturn, 1996) \\
The tensions between the APC and the PEU has escalated into a global conflict. The player takes the role as a pilot of the APC's 504th Mobile Squadron as they fight in the closing months in the war.
*''Gungriffon II'' (Saturn, 1998) \\
An {{Interquel}} to the first, depicting battles set before and during the events of the original game. Gameplay-wise, ''Gungriffon II'' added features like support for analog controls, customizable weapon loadouts, and alternate gameplay modes.
*''Gungriffon Blaze'' (Playstation 2, 2000) \\
World War III has ended, but the world is still destabilized by regional conflicts and ecological disaster. As a pilot of the Japanese Foreign Troops, you are to participate in a variety of peace-keeping operations.
*''Gungriffon: Allied Strike'' (Xbox, 2004) \\
A ContinuityReboot of the series. The Burmese government, backed by China, has invaded surrounding countries in order to secure East Asia's vast agricultural resources. In response, the U.N has assembled a peace-keeping force. ''Allied Strike'' attempted a more realistic style of gameplay with slower movement and the introduction of a SubsystemDamage mechanic, in addition to a greater focus on multiplayer.


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* AllThereInTheManual: The instruction manual of ''Gungriffon Blaze'' includes a timeline for the whole series that goes into far greater detail behind the events leading up to the game.
* AnachronicOrder: The missions in ''Blaze'' are not listed in chronological order. The Cape Carnaveral mission, which is the second mission, is the last to happen in the timeline.
* ArtificialStupidity: The friendly AI in ''Allied Strike'' is rather flawed. In very rare instances, they even may shoot and destroy the player's ressuply helicopter for no clear reason.
* CutAndPasteTranslation: Sega's English localization of ''Gungriffon'' completely rewrote the plot of the game. The English script moved the game to 2075 and instead had the player be a pilot of the U.S's 45th Foreign Legion assisting Russian forces in beating back an invasion by the APC. The opening FMV was edited to remove German voice clips (as their role as enemies were reversed by the plot changes), although the briefing illustrations and radio chatter in the missions were left unaltered. Likely, these changes were done as the final legs of the game had the player fight US troops.
** DubInducedPlotHole: These changes introduced a bunch of incongruencies, such as why the armies are still using 90's-era jets and armored vehicles as battlefield mainstays in 2075.
* EmergencyWeapon: The machien gun serves this role in all the games, being fairly weak but the only weapon to have unlimited ammo. In ''Allied Strike'', it is also the only weapon that can be used when the mech's arms are broken.
* HufflepuffHouse: The OAU are mentioned as one of the major superpower in the introduction of the original game, but they have no involvement in the events of the Saturn installments and are barely mentioned in the timeline in ''Blaze'''s manual. They are the opponents in the final mission of ''Blaze'', however.
* MarketBasedTitle: Sega planned to rename the original game ''Iron Rain'' for its western release until (according to the notes in the US manual of ''Gungriffon Blaze'') Creator/WorkingDesigns president Vic Ireland phoned Game Arts and convinced them to keep what he saw as the cooler more distinctive title (and less magnaminously, to prevent confusion with Working Design's concurently-released ''Iron Storm''). This decision was made late enough that some gaming magazines reviewed the game under the ''Iron Rain'' title.
* NuclearWeaponsTaboo: Averted in the original game, where the final mission is to stop a nuclear missile launch.
* InvisibleAdvertising: The western release of ''Gungriffon'' had essentially no marketing from Sega, a fact that some publications lamented in their reviews of the game.
* NextSundayAd: The original game was released in 1996 and set in 2015 ([[CutAndPasteTranslation Sega's localisation]] notwhistanding).
* NoEnding: ''Allied Strike'' has no ending to speak of. After completing the final mission, the player is whisked straight to the credits.
* NitroBoost: In ''Allied Strike'', the "roller dash" ability was changed from something the AWGS could do at any time to a temporary burts of speed (drawn from the same pool of energy as the jump).
* ObviousBeta: Between its abundance of bugs, very rough presentation and complete absence of any ending, ''Allied Strike'' is not the most polished of games.
* ShoutOut: The HIGH-Macs BIOS in the first two games is named "Silpheed", the name of an earlier ''Game Art'' title. The use of "Topaz" and "Garnet" as squadron names is also a nod to ''Silpheed'.
* SubsystemDamage: A mechanic introduced in ''Allied Strike''. The player has traditional hitpoints along with varying levels of resistance for each of its components: having the head destroyed would remove the radar, the legs would remove the roller dash, and the arms would disable all weapons except the machine gun.

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