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''Grave'' is a first-person, open-world SurvivalHorror game, developed for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/XboxOne with support for [=VR=] devices. It is currently in development at Broken Window Studios after getting [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/ funded]] on Website/{{Kickstarter}} on April 28th, 2014. A small demo was released at the start of the campaign as well.
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''Grave'' is a first-person, open-world SurvivalHorror game, developed for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] and UsefulNotes/XboxOne Platform/XboxOne with support for [=VR=] devices. It is currently in development at Broken Window Studios after getting [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/ funded]] on Website/{{Kickstarter}} on April 28th, 2014. A small demo was released at the start of the campaign as well.
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The game features heavy emphasis on the lack of weapons, with light being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations.
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The game features heavy emphasis on the lack of weapons, with light being the only thing that kill kills or ward wards off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations.
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'''Grave''' is a first-person, open-world SurvivalHorror game, developed for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/XboxOne with support for [=VR=] devices. It is currently in development at Broken Window Studios after getting [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/ funded]] on Website/{{Kickstarter}} on April 28th, 2014. A small demo was released at the start of the campaign as well.
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%%* AttackItsWeakPoint: It is said on the Kickstarter page that some creatures, like the Progenitor, can only hurt by the light shone at a specific location.
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* InfiniteFlashlight: A variation was seen in the Kickstarter demo, where matches could burn in your hand indefinitely without going out.
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* InfiniteFlashlight: A variation was seen in In the Kickstarter demo, where matches could can burn in your hand indefinitely without going out.
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%%* ItemCrafting: Crafting is said to be an important mechanic in the full game.
%%* KungFuProofMook: The Kickstarter campaign stated that not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
* RandomlyGeneratedLevels: Even the short demo shows that the landscape around the player will change with every day, and items that were there yesterday might not be there today.
%%* KungFuProofMook: The Kickstarter campaign stated that not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
* RandomlyGeneratedLevels: Even the short demo shows that the landscape around the player will change with every day, and items that were there yesterday might not be there today.
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%%* KungFuProofMook: The Kickstarter campaign stated that not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
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%%* ShockwaveStomp: The Progenitor creature is said to attack by emitting a psychic pulse that harms anyone around it.
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'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations.
More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
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More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
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to:
'''Grave''' is a first-person, open-world SurvivalHorror game. game, developed for [[UsefulNotes/IBMPersonalComputer PC]] and UsefulNotes/XboxOne with support for [=VR=] devices. It is currently in development at Broken Window Studios after getting funded [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/ funded]] on Website/{{Kickstarter}}. Website/{{Kickstarter}} on April 28th, 2014. A small demo was released at the start of the campaign as well.
The game features heavy emphasis on the lack of weapons, with light being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations.
More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].[[SimilarlyNamedWorks Unrelated to]] the Swedish DeathMetal [[Music/{{Grave}} band]].
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The game features heavy emphasis on the lack of weapons, with light being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations.
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* AttackItsWeakPoint: Some creatures, like the Progenitor, can only hurt by light shone at a specific location.
* BizarroWorld: Though the place you’re in is supposed to be a desert, you will occasionally encounter pockets of forest, rural towns or cityscape, completely disconnected from everything else … and they will appear and disappear every day at will.
* EldritchLocation: The world you are in seems to be change scenery intermittently and includes things like cities, towns and other things phasing in and out of existence at random.
* InUniverseGameClock: The shift between day and night is a core gameplay mechanic. The player is safe during the day and has to use that time to gather supplies and light-generating tools. Then, the night comes, and player has to use what they have collected in order to survive.
* ItemCrafting: Another important mechanic in the game.
* KungFuProofMook: Not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
* RandomlyGeneratedLevels: The landscape around the player will change with every day, and items that were there yesterday might not be there today.
* SceneryPorn: The desert is wide, open, and very beautiful.
* ShockwaveStomp: The Progenitor creature attacks by emitting a psychic pulse that harms anyone around it.
* WeakenedByTheLight: Basic enemies, like the Strangers, are very vulnerable to light and will be killed by it. Other enemies have different reactions.
* BizarroWorld: Though the place you’re in is supposed to be a desert, you will occasionally encounter pockets of forest, rural towns or cityscape, completely disconnected from everything else … and they will appear and disappear every day at will.
* EldritchLocation: The world you are in seems to be change scenery intermittently and includes things like cities, towns and other things phasing in and out of existence at random.
* InUniverseGameClock: The shift between day and night is a core gameplay mechanic. The player is safe during the day and has to use that time to gather supplies and light-generating tools. Then, the night comes, and player has to use what they have collected in order to survive.
* ItemCrafting: Another important mechanic in the game.
* KungFuProofMook: Not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
* RandomlyGeneratedLevels: The landscape around the player will change with every day, and items that were there yesterday might not be there today.
* SceneryPorn: The desert is wide, open, and very beautiful.
* ShockwaveStomp: The Progenitor creature attacks by emitting a psychic pulse that harms anyone around it.
* WeakenedByTheLight: Basic enemies, like the Strangers, are very vulnerable to light and will be killed by it. Other enemies have different reactions.
to:
* BizarroWorld: Though the place you’re in is supposed to be a desert, even in the short Kickstarter demo you will occasionally encounter pockets of forest, rural towns or cityscape, completely disconnected from everything else … and they will appear and disappear every day at will.
* EldritchLocation:
* EverythingFades: In the demo, the enemies killed by your light sources will quickly fade out in a puff of smoke.
* InfiniteFlashlight: A variation was seen in the Kickstarter demo, where matches could burn in your hand indefinitely without going out.
* InUniverseGameClock:
* RandomlyGeneratedLevels:
* SceneryPorn: The demo's desert is wide, open, and very beautiful.
* WeakenedByTheLight:
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'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations. More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
to:
'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations. inspirations.
More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
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More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
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* EldritchLocation: The world you are in seems to be change scenery intermittently and includes things like cities, towns and other things phasing in and out of existence at random.
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Changed line(s) 2,3 (click to see context) from:
'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light beign the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations. More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
to:
'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light beign being the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations. More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
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* SceneryPorn: The desert is wide, open, and very beautiful.
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[[quoteright:346:http://static.tvtropes.org/pmwiki/pub/images/grave_game_image_1948.jpg]]
'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light beign the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations. More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
!! Grave currently shows examples of the following tropes:
* AttackItsWeakPoint: Some creatures, like the Progenitor, can only hurt by light shone at a specific location.
* BizarroWorld: Though the place you’re in is supposed to be a desert, you will occasionally encounter pockets of forest, rural towns or cityscape, completely disconnected from everything else … and they will appear and disappear every day at will.
* InUniverseGameClock: The shift between day and night is a core gameplay mechanic. The player is safe during the day and has to use that time to gather supplies and light-generating tools. Then, the night comes, and player has to use what they have collected in order to survive.
* ItemCrafting: Another important mechanic in the game.
* KungFuProofMook: Not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
* RandomlyGeneratedLevels: The landscape around the player will change with every day, and items that were there yesterday might not be there today.
* ShockwaveStomp: The Progenitor creature attacks by emitting a psychic pulse that harms anyone around it.
* WeakenedByTheLight: Basic enemies, like the Strangers, are very vulnerable to light and will be killed by it. Other enemies have different reactions.
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'''Grave''' is a first-person, open-world SurvivalHorror game. It is currently in development at Broken Window Studios after getting funded on Website/{{Kickstarter}}. The game features heavy emphasis on the lack of weapons, with light beign the only thing that kill or ward off the monsters, and on procedural generation, with the environment re-arranging itself every morning. The development team has also stated their desire to create a more surreal kind of horror, and cited ''Franchise/SilentHill'' and Creator/SalvadorDali as their inspirations. More information is available here [[https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/?ref=kicktraq here]] and [[http://www.indiedb.com/games/grave here]].
!! Grave currently shows examples of the following tropes:
* AttackItsWeakPoint: Some creatures, like the Progenitor, can only hurt by light shone at a specific location.
* BizarroWorld: Though the place you’re in is supposed to be a desert, you will occasionally encounter pockets of forest, rural towns or cityscape, completely disconnected from everything else … and they will appear and disappear every day at will.
* InUniverseGameClock: The shift between day and night is a core gameplay mechanic. The player is safe during the day and has to use that time to gather supplies and light-generating tools. Then, the night comes, and player has to use what they have collected in order to survive.
* ItemCrafting: Another important mechanic in the game.
* KungFuProofMook: Not all creatures are vulnerable to light: some will be attracted to it and can be distracted by throwing flares and flashbangs.
* RandomlyGeneratedLevels: The landscape around the player will change with every day, and items that were there yesterday might not be there today.
* ShockwaveStomp: The Progenitor creature attacks by emitting a psychic pulse that harms anyone around it.
* WeakenedByTheLight: Basic enemies, like the Strangers, are very vulnerable to light and will be killed by it. Other enemies have different reactions.
----