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** The other three involve manual counter-attacks, varying mostly in their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.

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** The other three involve manual counter-attacks, varying mostly in their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage and hitsun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.

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Added example(s), Misplaced, moving to the correct tab, General clarification on works content


* AfterCombatRecovery: Clearing a floor in the Tower of Babyl restores some of your characters' HP.
* AllSwordsAreTheSame: In actual [=PvP=] matches, the weapon skins are merely cosmetic rewards. For example, Gran plays just as the same regardless if he equips the Traveller's Sword or Luminiera Sword Omega, etc...

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* AfterCombatRecovery: Clearing a floor in the Tower of Babyl restores some a portion of your characters' HP.
* AllSwordsAreTheSame: In actual [=PvP=] matches, the weapon Weapon skins are merely cosmetic rewards. For example, Gran plays just items that don't change how the character plays, though it's {{downplayed|Trope}} as the same regardless if he equips character's available weapon skins are of the Traveller's Sword similar size or Luminiera Sword Omega, etc...type as their default weapon(s).



* BattleIntro: Much like ''Guilty Gear Xrd'' and ''Dragon Ball Fighter Z'', a 3D animation plays for each character before the match starts, though each character has two depending on who's player 1 and player 2.
* BehemothBattle: A fight between a playable Primal Beast versus an opponent Primal Beast is a battle between giants. This can be invoked in a Lowain mirror match when both players summon Yggdrasil, and in RPG Mode where you can bring forth Yggdrasil against the primal beasts that serve as "raid" bosses.

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* BattleIntro: Much Just like ''Guilty Gear Xrd'' and ''Dragon Ball Fighter Z'', a 3D animation plays [=FighterZ=]'', animated intros play for each character before the match starts, though each character has two one character's animation varies depending on who's player their "slot" (Player 1 or Player 2), and player 2.
* BehemothBattle: A fight between a playable Primal Beast versus an opponent Primal Beast is a battle between giants. This can
their interaction specifically depends on who they fight. All characters will also be invoked in a Lowain mirror match when both players summon Yggdrasil, and in RPG Mode where you can bring forth Yggdrasil against the primal beasts that serve as "raid" bosses.amused at their own {{mirror match}}.



* ColorCodedForYourConvenience: A character's HP and SBA gauges constantly flash blue if a Super Skybound Art can be performed.

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* ColorCodedForYourConvenience: ColorCodedForYourConvenience:
**
A character's HP and SBA gauges constantly flash blue if a Super Skybound Art can be performed.performed.
** The character's model briefly glows gold while performing a Heavy version of a Skill.



* CounterAttack: Some characters have a skill that puts them in a unique (usually defensive) stance, ready to counter the opponent's attack within a short period. This may also come with a DamageReduction benefit.

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* CounterAttack: The types of counter-attacks are helpfully indicated by the "Parry!", "Punish!", "Counter!", and "Crush!" notifications, though "Parry!" can be a unique type separate from the other three. Some characters also have a skill special defensive skills that puts them overlap any of these four with the [[ImmuneToFlinching flinch immunity]] and {{damage reduction}} benefits of the "Armor!" property.
** "Parry!" attacks involve the special defensive skills of some characters (such as Charlotta's "Königsschild" or Lowain's "Come at Me, Bro!") that automatically initiate a counter-attack only if the character is hit during their defensive state.
** The other three involve manual counter-attacks, varying mostly
in a unique (usually defensive) stance, ready to counter their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack within beats a short period. This may weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also come with a DamageReduction benefit.be classified into one or more of these depending on their timing.



* ImmuneToFlinching: Most CPU opponents in the RPG Mode don't flinch when hit, due to them being programmed as "raid" bosses.

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* ImmuneToFlinching: ImmuneToFlinching:
**
Most CPU opponents in the RPG Mode don't flinch when hit, due to them being programmed as "raid" bosses.bosses.
** Skills and attacks that are tagged by the "Invincible!" and "Armor!" notifications cannot be interrupted, though the two still have differences; invincibility properties also prevent the character from taking damage and usually happen only at the brief start-up (thus it's commonly applied to {{invulnerable attack}}s), while armor properties may also provide {{damage reduction}} but don't offer protection against throws.
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General clarification on works content; several trope examples here are still outdated.


* DesperationAttack: The characters' [[LimitBreak Skybound Arts]] have "Super" variants that can only be used if their HP reaches 30% (indicated by their HP bars flashing blue).

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* DesperationAttack: The characters' Super Skybound Arts are stronger and more cinematic alternative [[LimitBreak Skybound Arts]] have "Super" variants that super moves]] which can only be used if their the character's HP reaches dips down to 30% (indicated by their or lower while also having a full SBA Gauge. The HUD helpfully indicates that a Super Skybound Art can be unleashed when both the HP bars and SBA gauges are [[ColorCodedForYourConvenience flashing blue).light blue]].



* FlashStep: Every character has a quick dash called Tactical Move, costing 50% of the SBA Gauge.

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* FlashStep: Every In ''Versus'', every character has a quick dash called Tactical Move, costing 50% of the SBA Gauge.Gauge, which also links into a {{dash attack}} upon contact, and has a backdash version as a quick escape. However, Tactical Moves have been entirely supplanted by other mechanics newly-introduced in ''Rising'', such as simpler and more straightforward universal dash attacks that don't consume the gauge and aren't indicated by a unique visual flash.

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General clarification on works content


* CooldownManipulation: A character's Skills have cooldowns and can be executed with a single press of a button. This is a core gameplay mechanic that prevents players from spamming. However, players can manually input commands to shorten cooldowns.

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* CooldownManipulation: A character's Skills Skill will have cooldowns and can be executed with a single press of a button. This is a core gameplay mechanic that prevents players from spamming. However, players can manually slightly reduced cooldown if it's performed using its technical command input commands to shorten cooldowns.instead of its simple input.



* InMediasRes: The story begins with Katalina uncharacteristically demanding a fight with Gran to hand over Lyria. The next few scenes and tutorials lead up to that point and explain how it happened, causing the same cutscene to play ''twice'' overall in just the first few episodes.



* PlayEveryDay: RPG Mode has regularly-updated Bonus Missions if you are connected online, so there's some incentive in constantly clearing out the Online Missions tab, then logging in again at least once in a while.

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* PlayEveryDay: PlayEveryDay:
** In ''Versus'',
RPG Mode has regularly-updated Bonus Missions if you are connected online, so there's some incentive in constantly clearing out the Online Missions tab, then logging in again at least once in a while.while.
** With RPG Mode being massively streamlined in ''Rising'', there are now sets of Daily Challenges that replace the Bonus Missions from the first iteration. This time, the challenges now cover the game in general (no longer being exclusive to one mode), and reward Rupies upon completion.
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* SuperMode: "Overdrive" is a universal mechanic that temporarily enhances the character at the cost of a full SBA Gauge. Some of the general buffs that it provides are increased damage for most attacks, faster Overhead Attacks, and the inability to take [[ScratchDamage chip damage]].

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More gameplay tropes from the Rising sequel.


* CompletionMeter: Unlike the first iteration, the Story mode of ''Rising'' now has a percent-based completion tracker and a meter below each of the main parts.

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* CompletionMeter: CompletionMeter:
**
Unlike the first iteration, the Story mode of ''Rising'' now has a percent-based completion tracker and a meter below each of the main parts.parts.
** Much like some of the previous [=ArcSys=] games, ''Rising'' has a percent-based tracker of how much content has been unlocked or bought in the Gallery.



* DashAttack: ''Rising'' introduces a universal dash attack mechanic for all characters, performed by tapping the forward directional button twice (which makes the character dash or sprint), followed by a light, medium, or heavy attack.



* EXSpecialAttack: ''Rising'' introduced "Ultimate Skills" as a universal mechanic for all characters, costing 50% of the SBA Gauge with each use. These are visually flashier and further enhanced versions of a character's Skills which deal more damage or have better properties than their standard counterparts.



* RewardsPass: In late December 2020 a battle pass was added. By completing challenges like playing as certain characters or performing certain moves, you gain battle pass levels that grant you rewards like money, weapon skins, and alternate colors. You can get some rewards with the free version, but you gain substantially more rewards if you choose to pay real money for the premium version.

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* RewardsPass: RewardsPass:
**
In late December 2020 2020, a battle pass was added. By completing challenges like playing as certain characters or performing certain moves, you gain battle pass levels that grant you rewards like money, weapon skins, and alternate colors. You can get some rewards with the free version, but you gain substantially more rewards if you choose to pay real money for the premium version.version.
** In ''Rising'', the "Grand Bruise Legends!" mode has a feature which rewards you cosmetic items and Rupies depending on your Legend Level.
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General clarification on works content


* HitboxDissonance: Similar to previous Arc System Works games, don't be surprised when weapons in this game also have hurtboxes (which means enemies can damage you if they hit your weapon). This is more egregious with Ferry's whip and Percival's sword which have quite the long reach for melee weapons.

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* HitboxDissonance: Similar to Just like previous Arc System Works games, don't be surprised when weapons in this game titles, a weapon's hitbox is also have hurtboxes (which means enemies its hurtbox, so depending on the timing or other circumstances, you can take damage you if they hit the opponent hits your weapon). weapon. This is more egregious with apparent when the character's melee weapon has a long reach, such as Katalina's rapier, Ferry's whip and or Percival's sword which have quite the long reach for melee weapons.sword.



* LimitBreak: As an equivalent to the "Charge Attack" mechanics of the RPG mobile game, characters can unleash their "Skybound Arts" in ''Versus'' when the SBA Gauge is full. Their attack animations are based on a variant of their Charge Attacks from the original game. These can also cross into a DesperationAttack known as a "Super Skybound Art".

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* LimitBreak: As an equivalent Skybound Arts and Super Skybound Arts are super moves that require a full SBA Gauge; the latter type is usually stronger but can only be used if [[DesperationAttack the character's HP dips down]] at 30% or lower. Most Super Skybound Arts deal even more damage and feature extended cinematics when they hit the opponent at point blank range, and they also alter the character's victory animation if the opponent loses to the SSBA. Lastly, most super moves in these spin-offs are based on the "Charge Attack" mechanics Attacks" of the RPG mobile game, playable characters can unleash their "Skybound Arts" in ''Versus'' when the SBA Gauge is full. Their attack animations are based on a variant of their Charge Attacks from the original game. These can also cross into a DesperationAttack known as a "Super Skybound Art".''Granblue'' gacha game.
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Not much of a generally-recurring trope. It can be moved to the character folders anyway.


* PuzzleBoss: As a raid boss battle in RPG Mode, Rosetta (in her Rose Queen form) has defensive gimmicks which require you to unleash a Skybound Art on her before you could properly damage her.
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*** In his regular victory animation, Lancelot stretches out his hand and smiles at his defeated opponent. But when he wins against Beezebub, Lancelot has a very serious look instead.

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*** In his regular victory animation, Lancelot stretches out his hand and smiles at his defeated opponent. But when he wins against Beezebub, either Beelzebub or Lucilius, Lancelot has a very serious look instead.instead. If his opponent is [[FightingClown Lowain]], then he gets an awkward smile.
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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) from Mildom Beast (formerly known at the time as Cygames Beast) trying out a beta build of the game.

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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) from Mildom Beast (formerly known at the time as Cygames Beast) trying out a beta build of the game.
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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) from Team Beast (known at the time as Cygames Beast) trying out a beta build of the game.

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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) from Team Mildom Beast (known (formerly known at the time as Cygames Beast) trying out a beta build of the game.
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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) trying out a beta build of the game.

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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) from Team Beast (known at the time as Cygames Beast) trying out a beta build of the game.
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Gonna continue moving some tropes that are better placed in the newly-created Characters subpage. Besides, the info in this example's context became extremely outdated anyway.


* {{Shotoclone}}: Gran and Katalina have the archetypal projectile, DashAttack, and invincible uppercut moves, and are meant to be well-rounded beginner characters, with Gran being more close-ranged and Katalina being more mid-ranged thanks to the contrast in their weapons (as explained by the developers from the Closed Beta Test Matchup Video). They even borrow the typical quarter-cicle control schemes like the original shotoclones Ryu and Ken from ''Franchise/StreetFighter''. Djeeta also serves as a third example of this archetype, being a balanced take between Gran's aggressiveness and Katalina's defense.
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If this trope would be moved to Lowain's folder anyway (which can be justified), some context from what's originally written in the Video Game tab can still be salvaged into this "new" example at least.


* AllJustADream: Lowain's win and lose screens reveal that his matches are actually all just him chatting about hypothetical matchups and/or napping at the café ''[[MythologyGag yet again]]'' (just like what he usually does during the events that star him in ''Granblue Fantasy''). Even if their opponents win, their lines suggest that some of the fight was imaginary on their end.

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* AntiFrustrationFeatures: The Command List uses face buttons, triggers, or keyboard icons instead of generic text notations and command shorthands like "Low Attack", "Medium Attack", "High Attack" / "L/M/H", etc... If you reconfigure your key bindings, the command list also directly changes to reflect the updated settings. Each character's individual command list also previews the moves' animations on the bottom right of the screen.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
The Command List uses face buttons, triggers, or keyboard icons instead of generic text notations and command shorthands like "Low Attack", "Medium Attack", "High Attack" / "L/M/H", etc... If you reconfigure your key bindings, the command list also directly changes to reflect the updated settings. Each character's individual command list also previews the moves' animations on the bottom right of the screen.screen.
** Normally, losing an RPG Mode quest doesn't reward you loot or EXP. The exception to this is the Tower of Babyl, where if you lose somewhere in the 5-stage waves, you'll have to start over from the closest checkpoint floor, but still earn item drops and character EXP to compensate for the stages being longer than usual.

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Man, the connection of these spin-offs' lore/concepts to their source material is rather complicated... Also, one example here was very outdated (it reads like it was still troped during pre-release) and goes to a better trope instead.


* AlternateContinuity: This fighting game spin-off has a ton of {{mythology gag}}s to the source gacha game, but with its choice of villains (Beelzebub, Belial, and [[spoiler:Lucilius]]) and some plot points being referenced (such as Cagliostro sealing Beelzebub away somewhere else), the story of ''Versus'' is chiefly based on the "What Makes The Sky Blue" story arc of ''Granblue Fantasy''. However, this spin-off also takes liberties by adding or repurposing concepts [[AdaptationDeviation different from the original]] "WMTSB" lore or the gacha's main story quest. For example, Exia and Versus Core weren't mentioned in the original lore. Further complicating matters are the late-game twist that [[spoiler:Gran and Djeeta can co-exist here (even though they were simply the respective male and female gender options for the same Grandcypher Captain protagonist)]], and the source material itself also receiving story content such as "Tower of Babyl" that takes place ''after'' "WMTSB".



* ArcWelding: The story of RPG Mode features Belial and Beelzebub as its antagonists, who were also two of the antagonists in the mobile game's "What Makes The Sky Blue" story arc. However, when Beelzebub's backstory wasn't covered there, this game does fill out the plot holes of both Beelzebub and the [=WMTSB=] trilogy.


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* RetCanon: These spin-offs mostly rely on the lore and villains (such as Belial, Beelzebub and [[spoiler:Lucilius]]) established in the "What Makes The Sky Blue" arc of the ''Granblue'' gacha, but the story deviates in a way that it's running on a [[AlternateContinuity different path]]. Despite this, many elements from these games eventually became canon on the source material that's still ongoing. For example, ''Versus'' (and its marketing) is technically the first time Beelzebub is shown without his [[InTheHood face-concealing hood]], and this is where his VillainSong "Existence" originated from. Even after the "WMTSB" trilogy ended, the gacha later received content updates (such as "Tower of Babyl" and "Long Live The King") that use Beelzebub's theme song and unhooded design.
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Considering how Rein is an original character created for Rising, I made a folder for her in the Characters subpage and moved/crosswicked some tropes pertaining specifically about her.


* LastEpisodeNewCharacter: [[spoiler: Twofold. ''Rising'' introduces the story character Rein, who not only turns out to be Gran and Djeeta's mother but was also chosen by Bahamut while she was a priestess for the dragon to become the avatar of its destructive half. By re-absorbing the stolen Versus Core into herself, she regains her true identity as Versusia, a divine guardian whose sole purpose is to heal the broken world by destroying any elements deemed as a threat by the Omnipotent.]]

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General clarification on works content - Some examples like these should've been updated first.


* ElementalPowers: Just like the mobile game, every character in ''Versus'' is associated with an element, manifesting as part of their weapon trail and some of their special moves.

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* ElementalPowers: Just like the mobile gacha game, every playable character in ''Versus'' or boss is associated with an element, manifesting as part of their weapon trail and some of their special moves.moves. There are also a select few who can channel several elements in their moveset, though the RPG Mode in ''Versus'' makes things easier by associating each of them with a primary element. For example, even though Yggdrasil has [[DishingOutDirt earth]], [[ShockAndAwe lightning]], and [[PlayingWithFire fire]] attacks, she's still primarily an Earth-elemental.



* GetBackHereBoss: As an RPG Mode raid boss, Yggdrasil will periodically move offscreen to the side, requiring you to chase after her.

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* GetBackHereBoss: As an Several bosses in the RPG / Story Mode raid boss, habitually try to escape from your attacks, but to varying degrees depending on the situation or their powers. For example, Yggdrasil will periodically move offscreen to the side, requiring side and must be chased, Ares may [[TeleportSpam constantly teleport]] around its arena, while Grand Order, Proto Bahamut and Beelzebub may either [[BackgroundBoss flee to the background]] or briefly disappear before they unleash their powerful attacks or gimmicks. It's such a recurring tactic, even your MissionControl (e.g. Lyria) will [[HintSystem tell you what to chase after her.do]] while waiting for the boss to come back.
-->'''Lyria:''' Focus on dodging for now!
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Misplaced, moving to the correct tab


* SwitchOutMove: Few characters can switch out with another, but would still [[SharedLifeMeter share the same HP gauge]].
** In the FinalBoss fight, a phase allows Beelzebub to switch with [[spoiler:Avatar]].
** The main gimmick of Lowain's Super Skybound Art is to switch out with Yggdrasil, allowing the player to take control of her temporarily.



* WarmUpBoss:
** Colossus is fought in the early chapters of RPG Mode, and one of its main gimmicks has it unleash its trademark [[DimensionalCutter Dimensional Cleave]] attack which can OneHitKill you if you don't avoid it. It has a fairly lengthy animation and limited range, giving you time to move to the edge and avoid getting hit. Later on, the raid boss fight against [[spoiler:Proto Bahamut]] has a similar [[spoiler:Skyfall]] attack which is guaranteed to one-hit-kill you as well, but poses a greater risk as you'll have to quickly cram your characters inside [[spoiler:Lyria's dome]] because it would hit the rest of the screen.
** In RPG Mode, Rose Queen's gimmick as a PuzzleBoss merely serves as a prelude to a later raid boss, [[spoiler:Beelzebub]], who also requires you to unleash a Skybound Art to break their defenses. At least in Rose Queen's case, there are red roses and blue butterflies that help replenish your SBA Gauge; In [[spoiler:Beelzebub]]'s case, you'll have to build up your gauge the harder way.
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Misplaced, moving to the correct tab


* MarathonBoss: The final story quest of RPG Mode pits you in back-to-back raid boss fights against [[spoiler:Beelzebub, Avatar, and then another round of Beelzebub, who's now stronger than in the first fight]].



* ThresholdGuardian: Just before you head to Pandemonium, Rosetta challenges the Grandcypher crew to a fight to see if they are strong enough to proceed further.
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Moving some highly-specific character tropes to their proper folders.


* AcceptableBreaksFromReality: Charlotta's crown isn't merely a cosmetic item in this game. As stated by the developers in the [[https://youtu.be/5bbR3_20-_E?t=120 Closed Beta Test Matchup]], it has a hurtbox for CompetitiveBalance purposes, as her body's hurtbox is small, given that she is a [[LittlePeople Harvin]].
* AdvancingBossOfDoom: In RPG Mode, reducing Colossus' HP to certain thresholds may cause it to walk towards the right side of the arena, capable of damaging your characters with its footsteps, and you are also forced to move to the rightmost side when this happens. This is just the early indicator that it may unleash its signature [[OneHitKill Dimension Cleave]] afterwards. Inversely, damaging Colossus enough times (especially if there's a meter prompt on-screen) forces it to move backwards a bit.



* AttackOfThe50FootWhatever: RPG Mode cutscenes portray some of the humanoid Primal Beasts (such as Yggdrasil) in roughly the same height as the skyfarers, owing to their ability to shift their size. Lowain can summon Yggdrasil to temporarily fight for him, and she becomes ''huge''. The game's camera [[https://youtu.be/2qlpsbmWHkg?t=74 even zooms out]] just to properly fit her in the screen.
* TheBattleDidntCount: As per Creator/ArcSystemWorks tradition, one fighter's lose pose is smugly lying down on the ground, not giving a damn about the loss. In this game, it's Belial who certainly can take the punishment as a Primal.



* ButtonMashing: Some characters' attacks (such as Zeta's "Signo Drive" unique action) deal more damage and hits if you repeatedly tap the button.



* DevelopersForesight: Ladiva's Super Skybound Art has a rather unique interaction. When the opponent can be defeated by this move, Ladiva would succeed in the [[https://en.wikipedia.org/wiki/Pin_(professional_wrestling) three-count pin]] and be declared as the winner by the referee. But if the opponent has enough health to survive this, they kick out off the pin at just around the 2.97 to 2.99 second mark, the referee comentates on their survival and the fight continues normally.

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Branching off from this ATT, I'll try helping in the clean-up/move effort done by another troper or continuing from where they left off, as some tropes here are too character-specific and better placed in the Characters Subpage instead.


* BellyFlopCrushing: Ladiva's Super Skybound Art spawns a ring which lets her pin down the opposition with her entire body. In an allusion to wrestling rules, a referee will count up to three before declaring Ladiva as the winner. However if the opponent has enough life, they will kick out right before 3.
* BerserkButton: The reason Narmaya is pissed at Lowain and Co. in their intro? They ate some Valentine's Day chocolate she made for Gran.



* BuildingSwing: Ferry can swing in mid-air using her whip.



* CastFromHitPoints: Avatar Belial loses 500 health every time he uses a Heavy special.
* CastingGag: With Creator/MarkWhitten taking over the role of Percival for the English dub of ''Rising'', this certainly isn't the first time he's played a leading member of a group of weapon masters [[Manga/DemonSlayerKimetsuNoYaiba with an affinity for fire]].
* TheCoatsAreOff: Ladiva removes her fur coat before the match starts. Ditto Beelzebub and his longcoat.



* HitboxDissonance:
** Similar to previous Arc System Works games, don't be surprised when weapons in this game also have hurtboxes (which means enemies can damage you if they hit your weapon). This is more egregious with Ferry's whip and Percival's sword which have quite the long reach for melee weapons.
** For the sake of balance, Charlotta's crown has a hurtbox, since it allows other characters to hit over her without whiffing, and stops her from being a game-breaker.

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* HitboxDissonance:
**
HitboxDissonance: Similar to previous Arc System Works games, don't be surprised when weapons in this game also have hurtboxes (which means enemies can damage you if they hit your weapon). This is more egregious with Ferry's whip and Percival's sword which have quite the long reach for melee weapons.
** For the sake of balance, Charlotta's crown has a hurtbox, since it allows other characters to hit over her without whiffing, and stops her from being a game-breaker.
weapons.



* MaleMightFemaleFinesse: The big difference between the two versions of the Captain, Gran and Djeeta. Gran is UnskilledButStrong, and relatively straightforward, whereas Djeeta adds more acrobatics and finesse to her swordplay. It's even highlighted in their {{Hurricane Kick}}s; Djeeta does a deft, skillful sword combo, whereas Gran just throws himself at the opponent, boot-first.



* MultiSlotCharacter: The game has two different versions of Belial: regular Belial and Avatar Belial (aka. Belial implanting the Versus Core into himself and turning OneWingedAngel in the process).
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Potholed Anre's listing in the roster, in line with the rest of the cast.


* Wave 2: [[BreakoutVillain Belial]], [[BadassAdorable Cagliostro]], [[GenkiGirl Yuel]] (with [[HeterosexualLifePartners Societte]]), Anre, [[TheGunslinger Eustace]], [[TroubledButCute Seox]]

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* Wave 2: [[BreakoutVillain Belial]], [[BadassAdorable Cagliostro]], [[GenkiGirl Yuel]] (with [[HeterosexualLifePartners Societte]]), Anre, [[OldMaster Anre]], [[TheGunslinger Eustace]], [[TroubledButCute Seox]]
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Announced in December 2018, ''Versus'' launched on February 6, 2020 for Japan (published by Cygames themselves) and other Asian regions (published by Creator/{{Sega}}), with Creator/XSEEDGames bringing the game to North America on March 3rd, 2020. Marvelous Europe also released the game in EU/PAL territories on March 27th, 2020. The game was also released on PC (via UsefulNotes/{{Steam}}) on March 13th, 2020.

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Announced in December 2018, ''Versus'' launched on February 6, 2020 for Japan (published by Cygames themselves) and other Asian regions (published by Creator/{{Sega}}), with Creator/XSEEDGames bringing the game to North America on March 3rd, 2020. Marvelous Europe also released the game in EU/PAL territories on March 27th, 2020. The game was also released on PC (via UsefulNotes/{{Steam}}) Platform/{{Steam}}) on March 13th, 2020.
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''Granblue Fantasy Versus'' is a 2D FightingGame SpinOff of the ''VideoGame/GranblueFantasy'' video game series, developed by Creator/{{Cygames}} and Creator/ArcSystemWorks for the [[UsefulNotes/PlayStation4 Sony PlayStation 4]].

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''Granblue Fantasy Versus'' is a 2D FightingGame SpinOff of the ''VideoGame/GranblueFantasy'' video game series, developed by Creator/{{Cygames}} and Creator/ArcSystemWorks for the [[UsefulNotes/PlayStation4 Sony PlayStation 4]].
Platform/PlayStation4.
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Don't do Chained Sinkholes. Splitting a word for multiple sinkholes is especially bad form. And when the sinkholes are single letters, it's horrendously terrible form.


* Wave 1: [[SatanicArchetype Lucilius]], [[VideoGame/NierAutomata 2]][[GuestFighter B]], [[BoisterousBruiser Vane]], [[ButtMonkey Beatrix]]

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* Wave 1: [[SatanicArchetype Lucilius]], [[VideoGame/NierAutomata 2]][[GuestFighter B]], 2B]], [[BoisterousBruiser Vane]], [[ButtMonkey Beatrix]]
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Power Trio is no longer a trope.


* PowerTrio:
** The two captains (Gran and Djeeta) are accompanied by Vyrn and Lyria. Although this is downplayed since Gran/Djeeta are doing most of the fighting, Lyria helps in summoning Proto Bahamut, while Vyrn is just there as a sidekick.
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This is more appropriately placed in Granblue Fantasy Versus instead. It's more of a location trope than a character/characterization trope.

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* PocketDimension: [[spoiler:Lucilius' new plan in ''Rising'' is to lure the Singularities into one of these, a realm called "Point Zero" which he created himself using chaos energy where the laws of causality do not apply, allowing him a chance to kill hsi enemies and finally achieve his goal of the world's destruction.]]
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* EnemyMine: [[spoiler:The final chapters of RPG Mode reveal that Belial has been playing Beelzebub like a tool, which forces the latter to make a temporary alliance with the protagonists in the Grandcypher crew just so they could attempt to drive back Belial.]]

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* EnemyMine: [[spoiler:The [[spoiler:''Versus'' marks the one time Beelzebub managed to do this over Belial ever since both were introduced in the "What Makes The Sky Blue" story arc of the gacha game. The final chapters of this game's RPG Mode reveal that Belial has been playing Beelzebub like a tool, which forces the latter to make a temporary alliance with the protagonists in the Grandcypher crew just so they could attempt protagonists to drive back Belial.defeat Belial, destroying the Versus core in the process and forcing Belial to retreat by order of Lucilius.]]
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A Characters subpage has now been finally created for the Granblue Fantasy Versus spin-off and its sequel (It was long overdue). Some sentences or trope examples are better off placed there instead.


For non-FightingGame tropes regarding characters in the original ''Granblue Fantasy'', see [[Characters/GranblueFantasy here]].

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