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** The sequel ''Rising'' reuses a lot of content from ''Versus'' because they're both made with the UsefulNotes/UnrealEngine, albeit the in-game art style and lighting effects have been tweaked. The original character illustrations from the first game can also be bought from the Rupie shop and applied for each individual character.
to:
** The sequel ''Rising'' reuses a lot of content from ''Versus'' because they're both made with the UsefulNotes/UnrealEngine, MediaNotes/UnrealEngine, albeit the in-game art style and lighting effects have been tweaked. The original character illustrations from the first game can also be bought from the Rupie shop and applied for each individual character.
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** In ''Versus'', the Mission Training tabs display pie charts and percent-based completion rates that specifically encourage the player to achieve S Ranks for each mission.
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* CooldownManipulation: A character's Skill will have a slightly reduced cooldown if it's performed using its technical command input instead of its simple input.
to:
* CooldownManipulation: A character's Skill will have a slightly reduced cooldown if it's performed using its technical command input instead of its simple command input.
Added DiffLines:
* GameplayGrading: The Basic Mission, Skill Practice and Combo Practice sections in ''Versus'' utilize the letters D, C, B, A, and S (in ascending order) to gauge how much of each individual training mission has been completed.
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* LateArrivalSpoiler: Various lore details from the original mobile game are readily spoiled as character or gameplay minutia, with very little of the gravity given to them in the mobile game.
** Ferry's nature [[spoiler:as a CuteGhostGirl is known by everyone in ''Versus'' to the point that Vyrn even act blasé about using "Catastrophe" on her just because she's a ghost.]]
** Katalina [[spoiler:having a bond with a Primal Beast hadn't even occurred in the mobile game's main story when the beta tests were conducted on June 2019, only vaguely teased in trailers and livestreams. Here, Katalina summons and name-calls Ares (an armored Primal Beast) in her Super Skybound Art.]]
** There are textual exposition and dialogue scattered around as [[MythologyGag references]] to events and entities that happened in ''Granblue Fantasy''. Many of them are listed [[MythologyGag/GranblueFantasyVersus here]].
** Ferry's nature [[spoiler:as a CuteGhostGirl is known by everyone in ''Versus'' to the point that Vyrn even act blasé about using "Catastrophe" on her just because she's a ghost.]]
** Katalina [[spoiler:having a bond with a Primal Beast hadn't even occurred in the mobile game's main story when the beta tests were conducted on June 2019, only vaguely teased in trailers and livestreams. Here, Katalina summons and name-calls Ares (an armored Primal Beast) in her Super Skybound Art.]]
** There are textual exposition and dialogue scattered around as [[MythologyGag references]] to events and entities that happened in ''Granblue Fantasy''. Many of them are listed [[MythologyGag/GranblueFantasyVersus here]].
to:
* LateArrivalSpoiler: Various There are countless [[MythologyGag references]] to the original ''VideoGame/GranblueFantasy'' gacha game, including various lore details from the original mobile game that are readily casually spoiled as character or gameplay minutia, minutia with very little of the gravity given to them in the mobile original game.
** Ferry's nature [[spoiler:as a CuteGhostGirl is already known by everyone in ''Versus'' to the point that Vyrn evenact acts blasé about using "Catastrophe" on her just because she's a ghost.]]
**Katalina [[spoiler:having a bond Katalina's [[spoiler:bond with a the Primal Beast hadn't even occurred Ares]] has been spoiled by ''Versus'' as early as its June 2019 beta tests, with the latter appearing in her Super Skybound Art animation. Before June 2019, said plot point hasn't occured yet in the mobile original game's main story when the beta tests were conducted on June 2019, but was only vaguely vague teased in trailers and livestreams. Here, Katalina summons livestreams.
** Vira's appearance, abilities andname-calls Ares (an armored Primal Beast) personality shift in her Super Skybound Art.]]
SuperMode can be immediately observed here through gameplay. In the original game, it took years of story content and CharacterDevelopment for Vira to have a perfect {{fusion|Dance}} with Luminiera, and her personality shift was even a [[OOCIsSeriousBusiness major plot point]] noticed by other characters.
**There are textual exposition The entire "What Makes The Sky Blue" trilogy arc of the original game is briefly summarized and [[PreviouslyOn recapped]] in Djeeta's first RPG Mode sidequest, major plot twists included, and it didn't stop there; Cagliostro's sidequest and dialogue scattered interactions with Beelzebub also spoil the twist of him being sealed away in "What Makes The Sky Blue III: 000", courtesy of Cagliostro herself. Lucilius' appearance in ''Rising'', particularly the stitches around as [[MythologyGag references]] to events and entities that happened in ''Granblue Fantasy''. Many his neck, also spoil the reveal of them are listed [[MythologyGag/GranblueFantasyVersus here]]."000" where his [[OffWithHisHead head was severed]] but he was still revived regardless.
** Ferry's nature [[spoiler:as a CuteGhostGirl is already known by everyone in ''Versus'' to the point that Vyrn even
**
** Vira's appearance, abilities and
**
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General clarification on works content, mostly just making the example more straightforward or easier to read, on top of updating its info.
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* RecurringRiff: Beelzebub's theme in this game ("Existence") uses the intro of the ''Granblue'' song "Paradise Lost", as Beelzebub is an antagonist in the "What Makes The Sky Blue" arc from the gacha game. It's a nod to how the intro of "Paradise Lost" can be heard in the {{Leitmotif}}s of Belial ("Parade's Lust") and Lucilius ("Zero") who are also "What Makes The Sky Blue" arc villains. The Primal Beast Avatar also appears as a boss in RPG Mode, having the original "Paradise Lost" song as its leitmotif because it's also a villain from that arc.
to:
* RecurringRiff: Beelzebub's theme in this game ("Existence") uses the intro of the ''Granblue'' song "Paradise Lost", as Beelzebub is an antagonist in These spin-offs mostly rely on concepts from the "What Makes The Sky Blue" trilogy arc from of the original ''Granblue'' gacha game. It's a nod to how the intro of game, so much so that said arc's "Paradise Lost" can be heard in many sources. Not only does it return as the {{Leitmotif}}s {{leitmotif}} of Belial ("Parade's Lust") and Lucilius ("Zero") who are also "What Makes The Sky Blue" arc villains. The Primal Beast Avatar also appears as a boss in RPG Mode, having some of its associated songs (such as Belial's "Parade's Lust") are also included here. Some themes and remixes specifically made for ''Versus'' and ''Rising'' (such as the original first game's "Staff Roll" credits theme, Beelzebub's "Existence" and Lucilius' "Zero Dawn") also reuse notes or instrumentals from the intro and chorus of "Paradise Lost" song as its leitmotif because it's also a villain from that arc.Lost".
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Added example(s), General clarification on works content
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* NewWorkRecycledGraphics: Assets such as skill icons and weapon artworks are lifted directly from the mobile game. Most of these recycled assets are found in the RPG mode.
to:
* NewWorkRecycledGraphics: Assets NewWorkRecycledGraphics:
** Many 2D assets such asskill the Support Skill icons and in the RPG / Story Mode, the weapon artworks and character illustrations in the Glossary are lifted directly from the mobile game. Most ''Granblue'' gacha game.
** The sequel ''Rising'' reuses a lot ofthese recycled assets are found in content from ''Versus'' because they're both made with the RPG mode.UsefulNotes/UnrealEngine, albeit the in-game art style and lighting effects have been tweaked. The original character illustrations from the first game can also be bought from the Rupie shop and applied for each individual character.
** Many 2D assets such as
** The sequel ''Rising'' reuses a lot of
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* OneHitKill: In RPG Mode, several raid bosses like Colossus, Proto Bahamut, or Grand Order Zooey have powerful attacks that instantly down the player characters regardless of their remaining HP. The [=NPCs=] Lyria and Vyrn often signal you that such attacks are coming, and there are ways of avoiding them, such as simply moving out of the attack range.
to:
* OneHitKill: In RPG Mode, several raid bosses like Colossus, Proto Bahamut, or Grand Order Zooey have powerful attacks that instantly down the player characters regardless of their remaining HP. The [=NPCs=] Lyria and Vyrn often signal you that such attacks are coming, coming and there are ways of avoiding them, them such as simply moving out of the attack range.
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* PaletteSwap: Several alternate colors are available for the characters.
to:
* PaletteSwap: Several alternate colors are available for the characters.playable characters. The game would also automatically {{enforce|dTrope}} an alternate color in the character selection when there's a MirrorMatch.
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Added example(s), General clarification on works content
* GenreMashup: The RPG Mode of ''Versus'' combines the FightingGame mechanics with RPGElements and {{Gacha Game|s}} features derived from the original ''Granblue'' game. The Story Mode of ''Rising'' trimmed the fat of the RPG elements, but a few of them (such as damage numbers, numeric HP values, and [[NewSkillAsReward unlockable skills]]) still remain.
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* InexplicablyIdenticalIndividuals: According to the [[https://i.redd.it/tvnejfmkgqk41.jpg in-game glossary]], the noseless guys with mustaches found throughout the series are all strangers who happen to look completely identical.
to:
* InexplicablyIdenticalIndividuals: According to the [[https://i.redd.it/tvnejfmkgqk41.jpg in-game glossary]], Glossary]] entry for Ernest Everyman, the noseless guys with mustaches found throughout the ''Granblue'' series are all strangers who happen to look completely identical.
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* MultipleDemographicAppeal: There's the FightingGame genre at core for the fighting game enthusiasts, but the RPG Mode was specifically-designed to cater to the RPG-focused fans of the original mobile game as well, borrowing most of the original's grid-based weapon mechanics and gacha system, albeit more streamlined.
* NewSkillAsReward: Clearing certain quests in RPG mode would reward you with new mode-exclusive abilities such as "Rage".
* NewSkillAsReward: Clearing certain quests in RPG mode would reward you with new mode-exclusive abilities such as "Rage".
to:
* MultipleDemographicAppeal: There's the These FightingGame genre at core for spin-offs have modes that cater to fans of other genres.
** ''Versus'' aimed to attract thefighting RPG players of the ''Granblue'' gacha game enthusiasts, but the through its RPG Mode was specifically-designed to cater to the RPG-focused fans implementing [[ReducedDowntimeFeatures streamlined versions]] of the original mobile game as well, borrowing most of the original's source material's grid-based weapon mechanics and gacha system, albeit {{gacha|Games}} system.
** While ''Rising'' streamlined many RPG elements that were in ''Versus'', it introduces "Grand Bruise Legends!" as an alternate {{minigame}}-focused co-op mode for a morestreamlined.
casual PartyGame play, chiefly following the trend of ''VideoGame/FallGuys''.
* NewSkillAsReward: Clearing certain quests in RPGmode would reward you with new mode-exclusive abilities such as "Rage".Mode / Story Mode unlocks Support Skills that can only be used in said modes.
** ''Versus'' aimed to attract the
** While ''Rising'' streamlined many RPG elements that were in ''Versus'', it introduces "Grand Bruise Legends!" as an alternate {{minigame}}-focused co-op mode for a more
* NewSkillAsReward: Clearing certain quests in RPG
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* [[TheHero Gran]] (with [[SummonMagic Lyria]]), [[DefectorFromDecadence Katalina]], [[PintSizedPowerhouse Charlotta]], [[DualWielding Lancelot]], [[TheSpock Percival]], [[WrestlerInAllOfUs Ladiva]], [[HeroicSeductress Metera]], [[PluckyComicRelief Low]][[TeamChef ain]] (with [[SatelliteCharacter Elsam, Tomoi]], [[UnwillingRoboticisation Katapillar]] and [[AttackOfThe50FootWhatever Yggdrasil]]), [[TheBeastmaster Ferry]], [[BloodKnight Zeta]], [[BruiserWithASoftCenter Vaseraga]]
to:
* [[TheHero Gran]] (with [[SummonMagic Lyria]]), Gran]], [[DefectorFromDecadence Katalina]], [[PintSizedPowerhouse Charlotta]], [[DualWielding Lancelot]], [[TheSpock Percival]], [[WrestlerInAllOfUs Ladiva]], [[HeroicSeductress Metera]], [[PluckyComicRelief Low]][[TeamChef ain]] (with [[SatelliteCharacter Elsam, Tomoi]], [[UnwillingRoboticisation Katapillar]] and [[AttackOfThe50FootWhatever Yggdrasil]]), Lowain]], [[TheBeastmaster Ferry]], [[BloodKnight Zeta]], [[BruiserWithASoftCenter Vaseraga]]
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* Wave 1: [[OnlyKnownByTheirNickname Chaos Bringer]][[spoiler:[=/=][[HybridMonster Beelzebub]]]][[note]]Final boss in both RPG and Arcade modes, and can be unlocked in-game by clearing RPG Mode once.[[/note]], [[BreakoutCharacter Narmaya]], [[ChivalrousPervert Soriz]], [[DistaffCounterpart Djeeta]] (with Lyria), [[BalanceBetweenGoodAndEvil Zooey]]
* Wave 2: [[BreakoutVillain Belial]], [[BadassAdorable Cagliostro]], [[GenkiGirl Yuel]] (with [[HeterosexualLifePartners Societte]]), [[OldMaster Anre]], [[TheGunslinger Eustace]], [[TroubledButCute Seox]]
* Wave 2: [[BreakoutVillain Belial]], [[BadassAdorable Cagliostro]], [[GenkiGirl Yuel]] (with [[HeterosexualLifePartners Societte]]), [[OldMaster Anre]], [[TheGunslinger Eustace]], [[TroubledButCute Seox]]
to:
* Wave 1: [[OnlyKnownByTheirNickname Chaos Bringer]][[spoiler:[=/=][[HybridMonster Beelzebub]]]][[note]]Final [[HybridMonster Beelzebub]][[note]]Final boss in both RPG and Arcade modes, and can be unlocked in-game by clearing RPG Mode once.[[/note]], [[BreakoutCharacter Narmaya]], [[ChivalrousPervert Soriz]], [[DistaffCounterpart Djeeta]] (with Lyria), Djeeta]], [[BalanceBetweenGoodAndEvil Zooey]]
* Wave 2: [[BreakoutVillain Belial]], [[BadassAdorable Cagliostro]], [[GenkiGirlYuel]] (with [[HeterosexualLifePartners Societte]]), Yuel]], [[OldMaster Anre]], [[TheGunslinger Eustace]], [[TroubledButCute Seox]]
* Wave 2: [[BreakoutVillain Belial]], [[BadassAdorable Cagliostro]], [[GenkiGirl
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General clarification on works content, some examples here were outdated and it seemed like they were untouched since the very first Closed Beta.
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** The [[PunchParry parrying mechanic]] also has a unique variation wherein time briefly stops, along with a darkened background and blue sparks coming from the point of collision.
to:
** The [[PunchParry parrying mechanic]] action also has a unique variation wherein time briefly stops, along pauses whenever two attacks "clash", complete with a darkened the background darkening and blue sparks coming appearing from the point of collision.
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** The player can [[PunchParry parry the opponent's attacks]], which gives a 10% increase in the SBA Gauge. It requires some proper timing, but also provides a noticeable HitStop.
to:
** The player can [[PunchParry parry A "Clash!" requires precise timing aside from landing an attack of equal strength as the opponent's attacks]], which gives opponent's, but in doing so, both players receive a 10% increase in the their SBA Gauge. It requires some proper timing, but also provides a noticeable HitStop.Gauges.
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** During [[PunchParry parries or clashes]], players are able to cancel into almost any attack afterwards.
to:
** During [[PunchParry parries or clashes]], Though the action [[HitStop briefly pauses]] when attacks "clash", players are able to cancel into can still perform almost any attack afterwards.immediately afterwards. It's more of an intentional feature as the Glossary section for explaining the "Clash!" mechanic even points out that it can be cancelled into another move.
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* PunchParry: You can parry attacks by attacking back at just the exact time, as demonstrated in [[https://youtu.be/sEobVw1G2gg?t=135 these]] [[https://twitter.com/RisunoGG/status/1134397959142068224 clips]]. The mechanic also comes along with a unique HitStop effect, and increases both players' SBA Gauges by 10% for each successful parry.
to:
* PunchParry: You can parry attacks by attacking back at just A "Clash!" happens when the exact time, as demonstrated in [[https://youtu.be/sEobVw1G2gg?t=135 these]] [[https://twitter.com/RisunoGG/status/1134397959142068224 clips]]. The mechanic also comes along with a unique HitStop effect, and increases both players' SBA Gauges by 10% attacks of a similar "strength" collide at the same time, dealing no damage to either side as a result. The most straightforward examples happen in a MirrorMatch when both players [[FearfulSymmetry perform the exact same move simultaneously]], which for example, may even lead to two Gran players clashing each successful parry.other's punches.
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None
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* [[TheHero Gran]] (with [[SummonMagic Lyria]]), [[DefectorFromDecadence Katalina]], [[PintSizedPowerhouse Charlotta]], [[DualWielding Lancelot]], [[TheBeastmaster Ferry]], [[PluckyComicRelief Low]][[TeamChef ain]] (with [[SatelliteCharacter Elsam, Tomoi]], [[UnwillingRoboticisation Katapillar]] and [[AttackOfThe50FootWhatever Yggdrasil]]), [[WrestlerInAllOfUs Ladiva]], [[TheSpock Percival]], [[HeroicSeductress Metera]], [[BloodKnight Zeta]], [[BruiserWithASoftCenter Vaseraga]]
to:
* [[TheHero Gran]] (with [[SummonMagic Lyria]]), [[DefectorFromDecadence Katalina]], [[PintSizedPowerhouse Charlotta]], [[DualWielding Lancelot]], [[TheBeastmaster Ferry]], [[TheSpock Percival]], [[WrestlerInAllOfUs Ladiva]], [[HeroicSeductress Metera]], [[PluckyComicRelief Low]][[TeamChef ain]] (with [[SatelliteCharacter Elsam, Tomoi]], [[UnwillingRoboticisation Katapillar]] and [[AttackOfThe50FootWhatever Yggdrasil]]), [[WrestlerInAllOfUs Ladiva]], [[TheSpock Percival]], [[HeroicSeductress Metera]], [[TheBeastmaster Ferry]], [[BloodKnight Zeta]], [[BruiserWithASoftCenter Vaseraga]]
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* [[NaginatasAreFeminine Anila]], [[TheAce Siegfried]], [[SerialKiller Nier]], [[{{Chuunibyou}} Grimnir]]
to:
* [[NaginatasAreFeminine Anila]], [[TheAce Siegfried]], [[SerialKiller Nier]], [[{{Chuunibyou}} Grimnir]]Grimnir]], [[SerialKiller Nier]]
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General clarification on works content
Changed line(s) 82,84 (click to see context) from:
* CounterAttack: The types of counter-attacks are helpfully indicated by the "Parry!", "Punish!", "Counter!", and "Crush!" notifications, though "Parry!" can be a unique type separate from the other three. Some characters also have special defensive skills that overlap any of these four with the [[ImmuneToFlinching flinch immunity]] and {{damage reduction}} benefits of the "Armor!" property.
** "Parry!" attacks involve the special defensive skills of some characters (such as Charlotta's "Königsschild" or Lowain's "Come at Me, Bro!") that automatically initiate a counter-attack only if the character is hit during their defensive state.
** The other three involve manual counter-attacks, varying mostly in their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage and hitstun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.
** "Parry!" attacks involve the special defensive skills of some characters (such as Charlotta's "Königsschild" or Lowain's "Come at Me, Bro!") that automatically initiate a counter-attack only if the character is hit during their defensive state.
** The other three involve manual counter-attacks, varying mostly in their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage and hitstun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.
to:
* CounterAttack: The types of counter-attacks are helpfully indicated by the "Parry!", "Punish!", "Counter!", and "Crush!" notifications, varying mostly in their semantics, gimmicks or timings, though "Parry!" can be a unique type separate from it's still possible to have an overlap of these four depending on the other three. circumstances. Some characters also have special defensive skills that overlap any of supplement these four with the [[ImmuneToFlinching flinch immunity]] and {{damage reduction}} benefits of the "Armor!" property.
** "Parry!" attacks involve the special defensive skills of some characters (such as Charlotta's"Königsschild" or "Königsschild", Lowain's "Come at Me, Bro!") Bro!", Belial's "Give Daddy Some Sugar" or Anre's "Arm the Bastion") that rely on [[JustFrameBonus strict timings]]. Most of them automatically initiate a counter-attack only if the character is hit during their defensive state.
** The other three involvestate, though Anre's is unique for allowing manual counter-attacks, varying mostly in their semantics. counters and combos after blocking.
** "Punish!" happens if the character attacks just afterblocking blocking, evading or negating the opponent's attack, attack.
** "Counter!" deals more damage and hitstun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their ownmove, move.
** "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clashsimultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.simultaneously.
** "Parry!" attacks involve the special defensive skills of some characters (such as Charlotta's
** The other three involve
** "Punish!" happens if the character attacks just after
** "Counter!" deals more damage and hitstun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own
** "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash
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The Leitmotif examples need some updates and re-organizing. Considering how 2B's leitmotif example is already in her folder (and a thread response said it makes sense for the trope to go on a character's folder), it seems better to put character-specific examples on their folders as well for consistency.
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* {{Leitmotif}}:
** Gran's [[https://www.youtube.com/watch?v=7was0L4VkO8 leitmotif]] is a blend of several themes, with [[https://www.youtube.com/watch?v=gKRTOieLA8A "Battle 1"]] and the main theme as the primary references.
** Ferry's [[https://www.youtube.com/watch?v=WOh4Kf7fjS4 leitmotif]] in ''Versus'' is an instrumental rendition of her ImageSong single, [[https://www.youtube.com/watch?v=C0llI2xXAGU "Sora no Michishirube"]]. Lowain's, Narmaya's, Yuel's, Cagliostro's, and Soriz's themes are also remixes of their image song singles. Likewise, Djeeta's theme is a remix of "Over the Sky", her shared image song with Gran and Lyria.
** Pitting Lancelot against Percival results in a remix of their shared image song with the rest of the Dragon Knights playing during their duel.
** Katalina's [[https://www.youtube.com/watch?v=g3Sz-vLh2GE theme]] is a remix of her [[https://www.youtube.com/watch?v=5KFzwzvZsYE theme from the anime]]. The Ares theme is an even more ominous remix of the same theme.
** Vaseraga's theme is a remix of "Second Advent" for its association with the Society.
** Zeta's theme is a remix of "Skyburning Bonds".
** Yggdrasil and Colossus both have amped-up remixes of their respective themes for boss fights.
** Zooey's theme is a remix of "Higher Yet Do the Astrals Dwell", the BGM that plays during the raid in which players must defeat her as Grand Order.
** Rose Queen uses her eponymous boss battle track as her theme in this game.
** Battles against Proto Bahamut are set to "Kokugin no Tsubasa/Wings of Terror", its original boss theme.
** [[spoiler:Avatar has the original version of "Paradise Lost"]] as its primary theme.
** Gran's [[https://www.youtube.com/watch?v=7was0L4VkO8 leitmotif]] is a blend of several themes, with [[https://www.youtube.com/watch?v=gKRTOieLA8A "Battle 1"]] and the main theme as the primary references.
** Ferry's [[https://www.youtube.com/watch?v=WOh4Kf7fjS4 leitmotif]] in ''Versus'' is an instrumental rendition of her ImageSong single, [[https://www.youtube.com/watch?v=C0llI2xXAGU "Sora no Michishirube"]]. Lowain's, Narmaya's, Yuel's, Cagliostro's, and Soriz's themes are also remixes of their image song singles. Likewise, Djeeta's theme is a remix of "Over the Sky", her shared image song with Gran and Lyria.
** Pitting Lancelot against Percival results in a remix of their shared image song with the rest of the Dragon Knights playing during their duel.
** Katalina's [[https://www.youtube.com/watch?v=g3Sz-vLh2GE theme]] is a remix of her [[https://www.youtube.com/watch?v=5KFzwzvZsYE theme from the anime]]. The Ares theme is an even more ominous remix of the same theme.
** Vaseraga's theme is a remix of "Second Advent" for its association with the Society.
** Zeta's theme is a remix of "Skyburning Bonds".
** Yggdrasil and Colossus both have amped-up remixes of their respective themes for boss fights.
** Zooey's theme is a remix of "Higher Yet Do the Astrals Dwell", the BGM that plays during the raid in which players must defeat her as Grand Order.
** Rose Queen uses her eponymous boss battle track as her theme in this game.
** Battles against Proto Bahamut are set to "Kokugin no Tsubasa/Wings of Terror", its original boss theme.
** [[spoiler:Avatar has the original version of "Paradise Lost"]] as its primary theme.
to:
* {{Leitmotif}}:
** Gran's [[https://www.youtube.com/watch?v=7was0L4VkO8 leitmotif]] is a blend of several themes,{{Leitmotif}}: All major bosses and most playable characters are associated with [[https://www.youtube.com/watch?v=gKRTOieLA8A "Battle 1"]] a battle theme, though some have two depending on their re-appearances or if the fight involves characters who belong to a CastHerd (such as Lancelot and Percival of the main theme as the primary references.
** Ferry's [[https://www.youtube.com/watch?v=WOh4Kf7fjS4 leitmotif]] in ''Versus'' is an instrumental rendition of her ImageSong single, [[https://www.youtube.com/watch?v=C0llI2xXAGU "Sora no Michishirube"]]. Lowain's, Narmaya's, Yuel's, Cagliostro's, and Soriz'sDragon Knights). Generally, many themes in these spin-offs are also remixes of their image song singles. Likewise, Djeeta's theme is a remix of "Over the Sky", her shared image song with Gran and Lyria.
** Pitting Lancelot against Percival results in a remix of their shared image song with the rest of the Dragon Knights playing during their duel.
** Katalina's [[https://www.youtube.com/watch?v=g3Sz-vLh2GE theme]] is a remix of her [[https://www.youtube.com/watch?v=5KFzwzvZsYE themeor {{Musical Nod}}s to existing tracks from the anime]]. The Ares theme is an even more ominous remix of the same theme.
** Vaseraga's theme is a remix of "Second Advent" for its association with the Society.
** Zeta's theme is a remix of "Skyburning Bonds".
** Yggdrasil and Colossus both have amped-up remixes of their respective themes for boss fights.
** Zooey's theme is a remix of "Higher Yet Do the Astrals Dwell", the BGM that plays duringsource ''Granblue'' gacha game, though the raid in which players must defeat her as Grand Order.
** Rose Queen uses her eponymousboss battle track as her theme in this game.
** Battles against Proto Bahamut are set to "Kokugin no Tsubasa/Wingsversions of Terror", its some Primal Beasts here simply use their original boss theme.
** [[spoiler:Avatar has the original versiontheme tracks from that game (such as Proto Bahamut's "Wings of Terror" and Avatar's "Paradise Lost"]] as its primary theme.Lost"). Lunalu is a notable exception; she doesn't have her own theme because she's a {{mechanically unusual|Fighter}} stand-in for the random character selector.
** Gran's [[https://www.youtube.com/watch?v=7was0L4VkO8 leitmotif]] is a blend of several themes,
** Ferry's [[https://www.youtube.com/watch?v=WOh4Kf7fjS4 leitmotif]] in ''Versus'' is an instrumental rendition of her ImageSong single, [[https://www.youtube.com/watch?v=C0llI2xXAGU "Sora no Michishirube"]]. Lowain's, Narmaya's, Yuel's, Cagliostro's, and Soriz's
** Pitting Lancelot against Percival results in a remix of their shared image song with the rest of the Dragon Knights playing during their duel.
** Katalina's [[https://www.youtube.com/watch?v=g3Sz-vLh2GE theme]] is a remix of her [[https://www.youtube.com/watch?v=5KFzwzvZsYE theme
** Vaseraga's theme is a remix of "Second Advent" for its association with the Society.
** Zeta's theme is a remix of "Skyburning Bonds".
** Yggdrasil and Colossus both have amped-up remixes of their respective themes for boss fights.
** Zooey's theme is a remix of "Higher Yet Do the Astrals Dwell", the BGM that plays during
** Rose Queen uses her eponymous
** Battles against Proto Bahamut are set to "Kokugin no Tsubasa/Wings
** [[spoiler:Avatar has the original version
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As per this discussion, it seemed like I used the wrong trope for something else involving an example I wrote here years ago, so I'll try to move it to a better item. Also adding another general gameplay trope.
* ChargedAttack: Various normal attacks, Skills, special moves and [[LimitBreak super moves]] involve holding down the attack button, though the implementation or effects may greatly vary depending on the character. Many charged attacks release the typical stronger version of a move (e.g. Percival's "Lohenwolf"), some have unique charge levels that can be stored and unleashed later (e.g. Gran's "Power Raise"), while others may have entirely unique gimmicks (e.g. Lancelot's "Turbulenz" doing a follow-up attack). Charged attacks are such a ubiquitous mechanic here, the characters' Command Lists would helpfully label them with the "Chargeable" text in its command inputs.
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* DoubleEntendre: When the Lowain bros talk about Metera after defeating her, there's this line:
-->'''Tomoi''': If Metera actually came on to me. I'd give in.
-->'''Tomoi''': If Metera actually came on to me. I'd give in.
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General clarification on works content
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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with Japanese [[UsefulNotes/FGCAces FGC players]] Daigo Umehara and Fuudo (Keita Ai) from Mildom Beast (formerly known as Cygames Beast) trying out a beta build of the game.
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* CelebrityEndorsement: A short [[https://youtu.be/HjpX0er5wBc Teaser]] and a [[https://www.youtube.com/watch?v=5bbR3_20-_E Test Matchup Video]] for the Closed Beta were released, with featured Japanese [[UsefulNotes/FGCAces FGC players]] aces]] Daigo Umehara and Fuudo (Keita Ai) from Mildom Beast (formerly known as Cygames Beast) trying out a beta build of the game.
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* CompressedAdaptation: Most of the gacha game's stories get summarized in a few paragraphs and images in the RPG Mode. This is similar to a PreviouslyOn storytelling which allows the mode to focus more on its own plot. Notably, Djeeta's first quest summarizes the entire "What Makes The Sky Blue" trilogy arc in just a few minutes (in the original game, that arc took three years and anniversaries to conclude).
to:
* CompressedAdaptation: Most of the The gacha game's original stories and events get summarized in a few paragraphs and and/or images in the RPG Mode. This is ''at most'' if they are ever referenced here, similar to a PreviouslyOn storytelling which allows the mode these FightingGame spin-offs to focus more on its their own plot. Notably, Djeeta's first quest summarizes the entire "What Makes The Sky Blue" trilogy arc in just a few minutes (in minutes; whereas in the original game, that arc took at least three years and anniversaries to conclude).conclude.
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** Most CPU opponents in the RPG Mode don't flinch when hit, due to them being programmed as "raid" bosses.
to:
** Most CPU opponents Raid bosses in the RPG Mode don't have high flinch when hit, due immunity. It would usually take specific tactics like landing properly-timed "Crush" attacks, landing [[LimitBreak super moves]], quickly performing aggressive combos, or depleting their Overdrive gauge to force them being programmed as "raid" bosses.to flinch [[InjuredVulnerability and receive more damage]].
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* SlapOnTheWristNuke: Some super moves involve explosions that really ought to annihilate the poor victim (and everyone/everything else in a large radius, for that matter), but can be survived with enough health remaining, meaning that the fight will continue as if nothing had happened.
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* SlapOnTheWristNuke: Some super moves Though they vary depending on the attacker's superpowers, many cinematic Super Skybound Arts (e.g. Gran's "Catastrophe", Djeeta's "Skyfall", Ferry's "Aetheryte Requiescat", Beelzebub's "Chaos Legion", Belial's "Anagenesis", etc.) involve explosions that really ought to annihilate the poor victim (and (or the entire stage and everyone/everything else in a large radius, for that matter), matter) but can be survived with enough health remaining, meaning that the fight will continue as if nothing had happened.
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None
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A sequel was announced on January 21, 2023 titled ''Granblue Fantasy Versus: Rising'' and it will be released on December 14th, 2023 on both Playstation 4 and Playstation 5 (Deluxe Edition owners on PS can play it 3 days early) and PC/Steam. It features all content from the original game as well as compatibility with DLC and save data, along with new characters and stages, updated and refined gameplay, rollback netcode and crossplay, and an updated online lobby featuring minigames similar to ''VideoGame/FallGuys''. There also is a free version[[note]]Similar in a sense like ''Dead or Alive 5'' and ''6'', and ''Killer Instinct'' (2013)[[/note]] which includes 4 playable characters (Gran and 3 rotating characters) and limited modes/options.[[note]]The list of differences between the full and free game versions can be found [[https://rising.granbluefantasy.jp/assets/images/list.a16f0e6b.jpg here]].[[/note]] Unlike ''Versus'', which had a physical print run for Playstation, it is digital only this time for ''Rising''.
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A sequel was announced on January 21, 2023 titled ''Granblue Fantasy Versus: Rising'' and it will be released on December 14th, 2023 on both Playstation 4 and Playstation 5 (Deluxe Edition owners on PS can play it 3 days early) and PC/Steam. It features all content from the original game as well as compatibility with DLC and save data, along with new characters and stages, updated and refined gameplay, rollback netcode and crossplay, and an updated online lobby featuring minigames similar to ''VideoGame/FallGuys''. There also is a free version[[note]]Similar in a sense like ''Dead or Alive 5'' and ''6'', and ''Killer Instinct'' (2013)[[/note]] which includes 4 playable characters (Gran and 3 rotating characters) and limited modes/options.[[note]]The list of differences between the full and free game versions can be found [[https://rising.granbluefantasy.jp/assets/images/list.a16f0e6b.jpg here]].[[/note]] Unlike ''Versus'', which had a physical print run for Playstation, it is digital only this time for ''Rising''.
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None
Changed line(s) 22,23 (click to see context) from:
A sequel was announced on January 21, 2023 titled ''Granblue Fantasy Versus: Rising'' and it will be released on December 14th, 2023 on both Playstation 4 and Playstation 5 (Deluxe Edition owners on PS can play it 3 days early) and PC/Steam. It will feature all content from the original game as well as compatibility with DLC and save data, along with new characters and stages, updated and refined gameplay, rollback netcode and crossplay, and an updated online lobby featuring minigames similar to ''VideoGame/FallGuys''. There will also be a Free version [[note]]Similar in a sense like ''Dead or Alive 5'' and ''6'', and ''Killer Instinct'' (2013)[[/note]] which includes 4 playable characters (Gran and 3 rotating characters) and limited modes/options. [[note]]The list of differences between the full and free game versions can be found [[https://rising.granbluefantasy.jp/assets/images/list.a16f0e6b.jpg here]].[[/note]] Unlike ''Versus'', which had a physical print run for Playstation, it is digital only this time for ''Rising''.
to:
A sequel was announced on January 21, 2023 titled ''Granblue Fantasy Versus: Rising'' and it will be released on December 14th, 2023 on both Playstation 4 and Playstation 5 (Deluxe Edition owners on PS can play it 3 days early) and PC/Steam. It will feature features all content from the original game as well as compatibility with DLC and save data, along with new characters and stages, updated and refined gameplay, rollback netcode and crossplay, and an updated online lobby featuring minigames similar to ''VideoGame/FallGuys''. There will also be is a Free version [[note]]Similar free version[[note]]Similar in a sense like ''Dead or Alive 5'' and ''6'', and ''Killer Instinct'' (2013)[[/note]] which includes 4 playable characters (Gran and 3 rotating characters) and limited modes/options. modes/options.[[note]]The list of differences between the full and free game versions can be found [[https://rising.granbluefantasy.jp/assets/images/list.a16f0e6b.jpg here]].[[/note]] Unlike ''Versus'', which had a physical print run for Playstation, it is digital only this time for ''Rising''.
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None
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* InconsistentDub: Percival gets hit with this in two ways. In the original game, his English dialogue doesn't match the character animations and is both translated and delivered in a way that gives him a completely different characterization than the original Japanese dialogue. The recast in ''Rising'' fixes this with a more TruerToTheText translation, but this results in the carried-over dialogue from the first game no longer matching his updated dialogue.
to:
* InconsistentDub: Percival gets hit with this in two ways. In the original game, his English dialogue doesn't match the character animations and is both translated and delivered in a way that gives him a completely different characterization than the original Japanese dialogue. The recast in ''Rising'' fixes this with a more TruerToTheText translation, but this results in the carried-over dialogue text from the first game no longer matching his updated dialogue.
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None
Added DiffLines:
* InconsistentDub: Percival gets hit with this in two ways. In the original game, his English dialogue doesn't match the character animations and is both translated and delivered in a way that gives him a completely different characterization than the original Japanese dialogue. The recast in ''Rising'' fixes this with a more TruerToTheText translation, but this results in the carried-over dialogue from the first game no longer matching his updated dialogue.
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The old linked video from Bowdlerise is now gone unfortunately, but this info/example can still be easily searched online anyway.
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* {{Bowdlerise}}: By default, Metera's and Zeta's outfits were censored in this game, but this can be {{subverted}} as the "original" uncensored versions can still be unlocked by beating RPG Mode and toggled in the settings. [[https://www.youtube.com/watch?v=s1vUhdUdajk This video shows the differences]].
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* {{Bowdlerise}}: By default, Metera's and Zeta's outfits were are censored in this game, by default, but this can be {{subverted}} as the "original" uncensored versions can still be unlocked by beating RPG Mode and toggled in the settings. [[https://www.youtube.com/watch?v=s1vUhdUdajk This video shows the differences]].settings.
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* BribingYourWayToVictory: Players who [[PreorderBonus pre-ordered the game]] or bought the seasonal passes can receive in-game benefits for ''VideoGame/GranblueFantasy'' such as skins for the player character and highly desired items such as evolite, golden bricks, etcetera.
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* BribingYourWayToVictory: Players who [[PreorderBonus pre-ordered the game]] pre-ordered]] these spin-off games or bought the seasonal season passes can submit codes to receive in-game benefits items for the ''VideoGame/GranblueFantasy'' such as skins gacha game, ranging from cosmetic outfits for the player character a character, to [[TooAwesomeToUse precious and highly desired items such advantageous materials]] for progression (such as evolite, golden bricks, etcetera. Evolite, Gold Brick, etc.) that are normally difficult to obtain.
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** The other three involve manual counter-attacks, varying mostly in their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage and hitsun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.
to:
** The other three involve manual counter-attacks, varying mostly in their semantics. "Punish!" happens if the character attacks just after blocking the opponent's attack, "Counter!" deals more damage and hitsun hitstun than usual but it only happens if the character attacks when the opponent whiffs or fumbles the timing of their own move, "Crush!" happens if a stronger attack beats a weaker attack when both of them were about to clash simultaneously. Some characters' unique defensive skills (such as Katalina's "Light Wall" or Narmaya's "Freeflutter: Mugenkagura") can also be classified into one or more of these depending on their timing.