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* OhCrap!: On your second match with Lara at Oak Manor, she'll land a hole in one.

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* OhCrap!: OhCrap: On your second match with Lara at Oak Manor, she'll land a hole in one.
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* OhCrap!: On your second match with Lara at Oak Manor, she'll land a hole in one.
--> Lara: "Welcome to your nightmare!"
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A sequel, ''Sports Story'', is in the works for the Nintendo Switch with a mid-2020 release date planned.

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A sequel, ''Sports Story'', is in the works for the Nintendo Switch with a Switch, originally planned for mid-2020 release date planned.
but delayed indefinitely.

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* TheLoad: Any time you're partnered with someone in a 2v2 match, they will ''suck''. You won't be shooting to play well, but rather to correct their awful shots while still trying to keep a decent score.



* PointBuildSystem: Every level-up earns Skill Points, which can be spent to make skills stronger. You can also ''decrease'' your Power if you're hitting too hard, since increasing power will periodically decrease your other skills.

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* PointBuildSystem: Every level-up earns Skill Points, which can be spent to make skills stronger.better. You can also ''decrease'' your Power if you're hitting too hard, since increasing power will periodically decrease your other skills.



** Max Yards can [[MeaningfulName regularly hit at least 300 yards]], yet he is a ''terrible'' shot. A lot of his tee shots end up in bunkers, or worse, ''water''.

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** Max Yards can [[MeaningfulName regularly hit at least 300 yards]], yet he is a ''terrible'' shot. A lot of his tee shots end up in bunkers, or worse, ''water''. The problem is that the first time you face off against him, it's in a ''longest shot'' competition, the exact ''only'' thing he's good at!
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** Ice in Coldwind Wastes can let you get some really long shots, thanks to give your shots a lot more roll. But it can just as easily screw you over.

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* DifficultButAwesome: The turtles that appear in the waters of Lurker Valley to bounce your ball off. If you don't know what you're doing, you may as well shoot straight into the water. But if you make the right shots, you can get some ridiculous drives off of them and easily set up for an eagle putt.

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* DifficultButAwesome: A large number of the "hazards" on the courses can be beneficial if you use them right.
**
The turtles that appear in the waters of Lurker Valley to bounce your ball off. If you don't know what you're doing, you may as well shoot straight into the water. But if you make the right shots, you can get some ridiculous drives off of them and easily set up for an eagle putt.putt.
** The birds in Cheekybeak Peak are mostly detrimental, ''but'' there's a special colored bird that will move your ball ''closer'' to the hole. Of course, that bird is usually surrounded by birds that move your ball farther away, so you need to be really accurate with your shot.
** Puddles, sand, and tar slow the roll of your ball a little, a lot, and completely, respectively. But if used right, you can perfectly place the ball where you need it and not have to worry about roll (as long as you can compensate for the difficulty of shooting ''out'' of them).
** Tidy Park has no greens at all, meaning that the putter is useless. But if your approach game (wedge shots) is on point, the course is one of the easiest in the game due to the lack of other gimmicks and the relatively straightforward holes.
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* DefrostingIceKing: Coach is initially loathe to training the protagonist and [[NoRespectGuy calls his performance total garbage, despite the fact that he's blatantly shooting better than any of his students]]. In fact, one of his students, who overheard the whole thing from a couple of tees away, then proceeds to fire off some actually-terrible shots, which Coach ''commends'' despite the legitimately good play that he saw from the protagonist not even five minutes ago. Once the protagonist substitutes in during a competition due to a lack of competitive-level players representing Wellworn Grove and helps the team catch up for victory, Coach finally throws his full support behind him and offers to train him for real.

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* DefrostingIceKing: Coach is initially loathe to training train the protagonist and [[NoRespectGuy calls his performance total garbage, despite the fact that he's blatantly shooting better than any of his students]]. In fact, one of his students, who overheard the whole thing from a couple of tees away, then proceeds to fire off some actually-terrible shots, which Coach ''commends'' despite the legitimately good play that he saw from the protagonist not even five minutes ago. It's implied later in the story that Coach refuses to actually ''try'' to train people because his heart's not in it: no one has actually shown aptitude in so long that he just doesn't care anymore. Once the protagonist substitutes in during a competition due to a lack of competitive-level players representing Wellworn Grove and helps the team catch up for victory, Coach finally recognizes the protagonist's honest talent and throws his full support behind him and offers to train him, training him for real.
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* BorrowedCatchphrase: During your match against Lara at Oak Manor, she'll steal Max Yards's "Unbound!" after a particularly good tee shot, then apologizes for saying it.

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* BorrowedCatchphrase: During your match against Lara at Oak Manor, she'll steal Max Yards's "Unbound!" after a particularly good tee shot, then but she apologizes for saying it.it right after.

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* BizarreAndImprobableGolfGame: Zig-zagged. While you still take a penalty for hitting a ball into the water, things like tar pits and moles stealing your ball are treated like ordinary obstacles. Also, in the overworld you can tee off from any outdoor location, which is used to solve various environmental puzzles.

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* BizarreAndImprobableGolfGame: Zig-zagged. While you still take a penalty for hitting a ball into the water, things like tar pits and moles stealing your ball are treated like ordinary obstacles. Also, in You also occasionally ''want'' to aim for the water, because the turtles there will bounce your ball off their shells to go further. Birds can also grab your ball from where it lands and set it down elsewhere, which is considered your new lie from which you make your next shot.
** In
the overworld you can tee off from any outdoor location, which is used to solve various environmental puzzles.puzzles. Or just to smack balls into people's faces for fun.
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[[caption-width-right:307:''"The course was lovely today, got some birdies when I needed them and par is a good score here."'']]

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[[caption-width-right:307:''"The [[caption-width-right:350:''"The course was lovely today, got some birdies when I needed them and par is a good score here."'']]
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[[caption-width-right:307:''"The course was lovely today, got some birdies when I needed them and par is a good score here."'']]
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/golf_story.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/golf_story.jpg]]
png]]
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A sequel, ''Sports Story'', is in the works for the Nintendo Switch with a mid-2020 release date planned.
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* ShoutOut: The coach being a retired black golfer with a CareerEndingInjury in the hand is very likely an homage to [[Film/HappyGilmore Chubbs Peterson]].

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* BorrowedCatchphrase: During your match against Lara at Oak Manor, she'll steal Max Yards's "Unbound!" after a particularly good tee shot, then apologizes for saying it.



* LikeASonToMe: Coach comes to view the protagonist as a surrogate son figure, and sees it as his second chance to coach someone into a successful golfer after [[spoiler:his son accidentally hit a drive shot at him years ago, [[CareerEndingInjury ending his career]]]].

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* LikeASonToMe: Coach comes to view the protagonist as a surrogate son figure, and sees it as his second chance to coach someone into a successful golfer after [[spoiler:his actual son accidentally hit a drive shot at him years ago, [[CareerEndingInjury ending his career]]]].



* MeaningfulName: Max Yards is good at hitting the ball as hard and as far as possible, but that's pretty much all he's good at (other than shilling products). Then again, in his mind, that's all you ''should'' need to be a good golfer, and if that strategy doesn't work out then it's the course's fault for being too small, not yours for hitting the ball too hard.



* MundaneWish:
** On Blue Moon Dunes, the female Wellworn Grove hooligan has come into possession of a genie, and used her first wish to make her hat and boom box flash rainbow colours. She doesn't know what to do with her other two wishes, so she sells them to you for $1000 each, as the protagonist, in inner monologue, [[LampshadeHanging wonders why she doesn't just wish for money instead]]. After buying both wishes, she realizes too late that she screwed up... [[ComicallyMissingThePoint she should have wished for a rainbow-flashing]] ''[[ComicallyMissingThePoint shirt]]'' [[ComicallyMissingThePoint too!]]
** For that matter, the protagonist himself just uses both wishes on new golf clubs. The genie proceeds to "upgrade" the Wellworn Woods and Irons, but other than greater shot curving they don't exactly do much.


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* WastefulWishing:
** On Blue Moon Dunes, the female Wellworn Grove hooligan has come into possession of a genie, and used her first wish to make her hat and boom box flash rainbow colours. She doesn't know what to do with her other two wishes, so she sells them to you for $1000 each, as the protagonist, in inner monologue, [[LampshadeHanging wonders why she doesn't just wish for money instead]]. After buying both wishes, she realizes too late that she screwed up... [[ComicallyMissingThePoint she should have wished for a rainbow-flashing]] ''[[ComicallyMissingThePoint shirt]]'' [[ComicallyMissingThePoint too!]]
** For that matter, the protagonist himself just uses both wishes on new golf clubs. The genie proceeds to "upgrade" the Wellworn Woods and Irons, but other than greater shot curving they don't exactly do much.
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* ViolationOfCommonSense: Need to hit onto a green, but there's water all around it? The best strategy is actually to hit one of the bunkers, where the ball will stick to the ground instead of bouncing. The ''[[GameWithinAGame Galf]]'' manual even alludes to exploiting bunkers for this purpose.
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* TheComputerIsACheatingBastard: When you do the Tidy Park vs. Wellworn Grove match, the moles will move the opposing team's ball forward onto the fairway, but they'll still put your ball into unfavorable places such as bunkers.

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* TheComputerIsACheatingBastard: When you do the Tidy Park vs. Wellworn Grove match, the moles will move the opposing team's ball forward onto the fairway, but they'll still put your ball into unfavorable places such as bunkers. Justified in-universe as you're playing against Wellworn, who the moles obviously favor over a visiting team.
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* YouGottaHaveBlueHair: Lara has pink hair. The two goth girls also have their hair died [[MulticoloredHair a variety of colours]].

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* YouGottaHaveBlueHair: Lara has pink hair. The two goth girls also have their hair died dyed [[MulticoloredHair a variety of colours]].
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* WidgetSeries: It's a golfing RPG that has a Frisbee golf gang, crocodiles, and angry geese. Can't get much more widget-y than that. Unless it were actually made in Japan and not Australia.

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* WidgetSeries: It's a golfing RPG that has a Frisbee golf gang, crocodiles, and angry geese. Can't get much more widget-y than that. Unless it were actually made in Japan and not Australia.A Weird Australian Thing, if you will.
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* NorthIsColdSouthIsHot: Inverted with Coldwind Wastes, which is the southernmost course, and Bermuda Isles, which is north of Wellworn Grove (though not the northernmost).

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* NorthIsColdSouthIsHot: Inverted with Coldwind Wastes, which is the southernmost course, and Bermuda Isles, which is north of Wellworn Grove (though not the northernmost). [[spoiler:Justified when the zoom-out at the end of the game reveals the world map to be Australia, which, being in the southern hemisphere, would naturally be colder to the south and warmer to the north.]]
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* ArtifactTitle: Tidy Park used to be actually a very clean and well-maintained golf club and park, but updates in regulations caused the owners to neglect the upkeep. The result is what is, ironically, the messiest course in the game, with puddles, random patches of different types of terrain, and ''no greens''.
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* MadeOfExplodium: The undead skeletons you have to defeat by shooting golf balls at them don't simply collapse into a pile of bones. They ''burst'' upon getting hit.

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* MadeOfExplodium: The undead skeletons you have to defeat by shooting golf balls at them don't simply collapse into a pile of bones. They ''burst'' upon getting hit. The same is true for the RC car and the drone (a simple quad copter drone) that explode if they hit a tree or land too rough.
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* DudeWheresMyRespect: No matter how good the protagonist plays, he'll barely get more than a "Could be better" for a compliment. Facing off against Max Yards, a pro player, and winning each time means very little, and after winning 3 championship trophies, everyone just thinks the protagonist cheated his way to the #1 spot.
* EarthAllAlong: After the credits the screen pans around showing the map and all the characters, before zooming out and revealing it to be [[spoiler: Australia all along.]]
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** For that matter, the protagonist himself just uses both wishes on new golf clubs. The genie proceeds to "upgrade" the Wellworn Woods and Irons, but the upgrades don't do anything. The description of the clubs in the equip menu doesn't even change.

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** For that matter, the protagonist himself just uses both wishes on new golf clubs. The genie proceeds to "upgrade" the Wellworn Woods and Irons, but the upgrades other than greater shot curving they don't exactly do anything. The description of the clubs in the equip menu doesn't even change.much.

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* AwesomeButImpractical: The Pro Woods allow for the furthest drives in the game with a +15 yard buff, but that's really their only gimmick, when the other two "specialty" woods have slightly less power boosts but have utility besides "hitting as far as possible."

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* AwesomeButImpractical: The Pro Woods allow for and Bladed Irons give the furthest drives in the game with a +15 yard buff, highest bonus to distance (+15 yards), but that's really their only gimmick, when the other two "specialty" woods have slightly other, less power boosts but powerful clubs have utility besides "hitting as far as possible."



* DefrostingIceKing: Coach is initially loathe to training the protagonist and [[NoRespectGuy calls his performance total garbage, despite the fact that he's blatantly shooting better than any of his students]]. In fact, one of his students, who overheard the whole thing from a couple of tees away, then proceeds to fire off some actually-terrible shots, which Coach ''commends'' despite the legitimately good play that he saw from the protagonist not even five minutes ago. Once the protagonist substitutes in during a competition due to a lack of competitive-level players representing Wellworth Grove and helps the team catch up for victory, Coach finally throws his full support behind him and offers to train him for real.

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* DefrostingIceKing: Coach is initially loathe to training the protagonist and [[NoRespectGuy calls his performance total garbage, despite the fact that he's blatantly shooting better than any of his students]]. In fact, one of his students, who overheard the whole thing from a couple of tees away, then proceeds to fire off some actually-terrible shots, which Coach ''commends'' despite the legitimately good play that he saw from the protagonist not even five minutes ago. Once the protagonist substitutes in during a competition due to a lack of competitive-level players representing Wellworth Wellworn Grove and helps the team catch up for victory, Coach finally throws his full support behind him and offers to train him for real.



* GenreShift: After doing most everything of consequence in [[HalloweenEpisode Oak Manor]], it looks like the Tidy Park arc is going to be a typical SlobsVsSnobs story. That is, until your welcoming party, where it comes to light that somebody's been taken by a Werewolf, and [[ClosedCircle nobody is allowed to leave]] until the culprit is exposed.

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* GenreShift: After doing most everything of consequence in [[HalloweenEpisode Oak Manor]], it looks like the Tidy Park arc is going to be a typical SlobsVsSnobs story. That is, until your welcoming party, where it comes to light that somebody's been taken by a Werewolf, werewolf, and [[ClosedCircle nobody is allowed to leave]] until the culprit is exposed.



* GhostlyGoals: The various ghosts around Oak Manor give out side quests framed as these.

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* GhostlyGoals: The various ghosts around ghost at Oak Manor give out side quests framed as these.designed and built the entire golf course, but then died before he got a chance to play on it, so he makes you do it in his place; first with the "junior" course and then the real one.



* GrumpyOldMan: The elderly golfers at Tidy Park have the NostalgiaFilter on and don't look kindly upon younger golfers due to their more cutthroat and competitive approach to golf and what the former perceive to be a grave disrespect for the sport.

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* GrumpyOldMan: The elderly golfers at Tidy Park have the NostalgiaFilter on and don't look kindly upon younger golfers due to their more cutthroat and competitive approach to golf and what the former perceive to be a grave disrespect for the sport. They also ban the use of newfangled golf clubs and require the use of ancient, crappy ones from 50+ years ago.



* IdleRich: The Folks around Tidy Park.

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* IdleRich: The Folks around members of Tidy Park.Park are all rich old geezers.



** On Blue Moon Dunes, the female Wellworn Grove hooligan has come into possession of a genie, and used her first wish to make her hat and boom box flash rainbow colours. She doesn't know what to do with her other two wishes, so she sells them to you for $1000 each (the protagonist, in inner monologue, [[LampshadeHanging wonders why she doesn't just wish for money instead]]). After buying both wishes, she realizes too late that she screwed up... [[ComicallyMissingThePoint she should have wished for a rainbow-flashing]] ''[[ComicallyMissingThePoint shirt]]'' [[ComicallyMissingThePoint too!]]

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** On Blue Moon Dunes, the female Wellworn Grove hooligan has come into possession of a genie, and used her first wish to make her hat and boom box flash rainbow colours. She doesn't know what to do with her other two wishes, so she sells them to you for $1000 each (the each, as the protagonist, in inner monologue, [[LampshadeHanging wonders why she doesn't just wish for money instead]]).instead]]. After buying both wishes, she realizes too late that she screwed up... [[ComicallyMissingThePoint she should have wished for a rainbow-flashing]] ''[[ComicallyMissingThePoint shirt]]'' [[ComicallyMissingThePoint too!]]



** After completing all of the required tasks at Oak Manor, you gain access to a Ghostly Tee that lets you tee off n almost any terrain, i.e. you can shoot from bunkers, deep rough, etc. as if the offending terrain isn't there.
** ''However'', shrubs in turn are immune to Tee Up, so if you land in one, you are forced to waste a shot shooting back onto more favorable terrain.

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** After completing all of the required tasks at Oak Manor, you gain access to a Ghostly Tee that lets you tee off n on almost any terrain, i.e. you can shoot from bunkers, deep rough, etc. as if the offending terrain isn't there.
** ''However'',
there. It doesn't work for shrubs in turn are immune to Tee Up, so if you land in one, you are forced to waste a shot shooting back onto more favorable terrain.though.



** The Pro Woods have the highest bonus yardage of any woods in the game at +15 yards, but they incur a penalty to your Strike stat, meaning that if you miss, you will ''feel it''.
** Max Yards can [[MeaningfulName regularly hit at least 300 yards]], yet he is a ''terrible'' shot. A lot of his tee shots end up in bunkers or worse, ''water''.

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** The Pro Woods have and Bladed Irons give the highest bonus yardage to distance out of any woods all clubs in the game at +15 yards, their category (+15 yards), but they incur both give you a penalty to your Strike stat, meaning that if you miss, you will ''feel it''.
** Max Yards can [[MeaningfulName regularly hit at least 300 yards]], yet he is a ''terrible'' shot. A lot of his tee shots end up in bunkers bunkers, or worse, ''water''.
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** After completing all of the required tasks at Oak Manor, you gain access to a Ghostly Tee that lets you tee off on any terrain, i.e. you can shoot from bunkers, deep rough, etc. as if the offending terrain isn't there.
** ''However'', shrubs are immune to Tee Up, so if you land in one, you are forced to waste a shot shooting back onto more favorable terrain.

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** After completing all of the required tasks at Oak Manor, you gain access to a Ghostly Tee that lets you tee off on n almost any terrain, i.e. you can shoot from bunkers, deep rough, etc. as if the offending terrain isn't there.
** ''However'', shrubs in turn are immune to Tee Up, so if you land in one, you are forced to waste a shot shooting back onto more favorable terrain.

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* BattleRapping: The old geezers of Tidy Cove vs the young hooligans of Wellworn Grove.

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* BattleRapping: The old geezers of Tidy Cove Park vs the young hooligans of Wellworn Grove.



* InsistentTerminology: It's "Disc Golf" and "Throwing Discs", not "Frisbee" and "frisbees". Don't let Harland and co. hear you [[ComicalOverreacting call Disc Golf the 'F' word]].

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* InsistentTerminology: It's "Disc Golf" called ''Disc'' Golf and "Throwing Discs", not "Frisbee" and "frisbees". it's played with ''discs''. Don't let you dare utter the word "frisbee" around Harland and co. hear you [[ComicalOverreacting call Disc Golf the 'F' word]].Co.


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* OneOfTheBoys: One of the hooligans working for Lucky is a girl. She's the one in the black baseball cap who leads the rap battle against Tidy Park.


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* UltimateBlacksmith: Well, he's the ''only'' blacksmith, but he can forge new clubs out of special minerals, including one that produces electricity. [[OurDwarvesAreAllTheSame Naturally, he looks like a dwarf and has a thick Scottish accent.]]
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** Tee: Places a "Ghostly Tee" under your ball, allowing you to shoot as if you're on the tee, even if you're in troublesome terrain like roughs and bunkers (which only marginally reduce the power of irons and wedges, but reduce the power of woods by at least ''50%'').

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** Tee: Places a "Ghostly Tee" under your ball, allowing you to shoot as if you're on the tee, even if you're in troublesome terrain like roughs and bunkers (which only marginally reduce the power of irons and wedges, but reduce the power of woods by at least ''50%''). However, it ''doesn't'' work if your ball ends up in a shrub, which forces the penalty no matter what.
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** ''However'', shrubs are immune to Tee Up, so if you land in one, you are forced to waste a shot shooting back onto more favorable terrain.

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* NoCelebritiesWereHarmed: The owner of Tidy Park greatly resembles Creator/MorganFreeman. Especially with his [[Film/BruceAlmighty white suit]].



* {{Prehistoria}}: Lurker Valley has shades of this. Features tar pits as hazards, dino skulls and mammoth tusks as set dressing, and the [=NPCs=] speak in YouNoTakeCandle.

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* {{Prehistoria}}: Lurker Valley has shades of this. Features tar pits as hazards, dino skulls and mammoth tusks as set dressing, and the [=NPCs=] are all cavepeople who speak in YouNoTakeCandle.

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