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** Partially averted in the ''Dragonlance'' series which uses the character advancement rules from the Dragonlance campaign setting. It grants non-human races access to more classes, and also removes the racial level cap on many of them; humans still remain the only race that can reach the maximum level in all classes, though.
** Fully averted in the ''Buck Rogers'' games, which did away with racial level caps altogether; if a race can select any given class, it can attain the maximum level in it. Likewise, only two of the six available races don't have access to all classes.

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** Partially averted in the ''Dragonlance'' series which uses the character advancement rules from the Dragonlance campaign setting. It grants non-human races access to more classes, and also removes the racial level cap on many of them; them. However, humans still remain the only race that can reach the maximum level in all classes, though.
classes.
** Fully averted in the ''Buck Rogers'' games, which did away with racial level caps altogether; altogether -- if a race can select any given class, it can attain the maximum level in it. Likewise, only two of the six available races don't have access to all classes.
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** A way to bypass this is to "accidentally" have the [=NPCs=] knocked unconscious (or killed, if you don't want or need them anymore) during combat. As long as an NPC is unconscious (which he will stay unless you rest or heal him manually), you can remove all his gear. The easiest way to accomplish this is to either uneqip that [=NPC's=] armor prior to combat, and have him rush butt-naked towards the enemy lines while staying behind with the rest of your party. Alternatively, cast a Sleep or Hold Person spell on the NPC and have the enemies coup-de-grâce him.
*** Pool of Radiance saw a lot of abuse of this. The party could hire mercenaries (up to two at once) at the local training hall. One type of mercenary, the so-called Warrior (a 4th level fighter), came with a two-handed sword+1 and a plate mail+1 equipped ... at least until he fell pray to the above tactic and his magical gear ended up in the hands of the [=PCs=]. Players would continue hiring two new Warriors until all their [=PCs=] who could equip heavy armor owned one of these plate mails -- and then repeat this a couple more times to sell excess armors and/or swords for some good amounts of gold coins.
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* HumanityIsSuperior: Being based on the 1st edition D&D rules, non-human character races (elves, dwarves, etc.) suffer from this greatly. While human [=PCs=] can select all available classes and achieve maximum levels in them, non-human races are very limited in their choices. Dwarves, gnomes, and halflings can only choose fighter and thief, elves can also be magic-users, and half-elves - because they're half human by definition - can select all classes except paladin. Still, with the exception of the thief class, non-humans also suffer severe racial level caps that stop their progression dead in their tracks while still in the single digit levels. While that's not much of a problem in the first game in the ''Pool of Radiance'' series, because the overall level cap is also still in the single digit range, it basically renders non-humans pointless in the rest of the series where humans can reach up to 40th level. The ''Savage Frontier'' series also suffers from this, but - since the overall level cap is far lower - not as severely as in the ''Pool of Radiance'' series.
** Partially averted in the ''Dragonlance'' series which uses the character advancement rules from the Dragonlance campaign setting. It grants non-human races access to more classes, and also removes the racial level cap on many of them; humans still remain the only race that can reach the maximum level in all classes, though.
** Fully averted in the ''Buck Rogers'' games, which did away with racial level caps altogether; if a race can select any given class, it can attain the maximum level in it. Likewise, only two of the six available races don't have access to all classes.


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** Actually not so much Level Scaling as Power Scaling. The game engine determines the party's power not only via the characters' levels, but also their attribute scores. Many players (ab)used the option to modify their characters' attribute scores (which was intended to allow players to re-create characters from pen-and-paper sessions) to set all attributes to their maximum scores, which in turn can and will lead to battles that border on NintendoHard due to the party being vastly outnumbered. Once particular battle early in Pool of Radiance can result in the party - which will be around 2nd or 3rd character levels if the player takes on this quest as soon as it's available - facing upwards of ''50 hobgoblins at once''.
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* MassMonsterSlaughterSidequest: 'Clearing the block' in Pool of Radiance, particularly near the beginning. To be more precise, this quest requires you to defeat 20 random encounters, all of which inevitably result in combat. The amount of monsters you have to fight per encounter ranges from half a dozen upwards, which means that your party of six 1st level PCs will probably have to return to the city after one or two encounters to rest - all the while hoping you don't trigger another random encounter on the way.

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* MassMonsterSlaughterSidequest: 'Clearing the block' in Pool of Radiance, particularly near the beginning. To be more precise, this quest requires you to defeat 20 random encounters, all of which inevitably result in combat. The amount of monsters you have to fight per encounter ranges from half a dozen upwards, which means that your party of six 1st level PCs [=PCs=] will probably have to return to the city after one or two encounters to rest - all the while hoping you don't trigger another random encounter on the way.
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* MassMonsterSlaughterSidequest: 'Clearing the block' in Pool of Radiance, particularly near the beginning.

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* MassMonsterSlaughterSidequest: 'Clearing the block' in Pool of Radiance, particularly near the beginning. To be more precise, this quest requires you to defeat 20 random encounters, all of which inevitably result in combat. The amount of monsters you have to fight per encounter ranges from half a dozen upwards, which means that your party of six 1st level PCs will probably have to return to the city after one or two encounters to rest - all the while hoping you don't trigger another random encounter on the way.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirablePrize the 50,000 copper pieces]][[note]](which at the standard 10 coins = 1 pound rate equals two-and-a-half ''tons'' of copper; good luck getting it back to Phlan)[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirablePrize the 50,000 copper pieces]][[note]](which at the standard weight of 10 coins = 1 pound rate coins/pound equals two-and-a-half ''tons'' of copper; good luck getting it back to Phlan)[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirablePrize the 50,000 copper pieces]][[note]]That's right, two and a half-tons of copper. Good luck getting it back to Phlan.[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirablePrize the 50,000 copper pieces]][[note]]That's right, two and a half-tons pieces]][[note]](which at the standard 10 coins = 1 pound rate equals two-and-a-half ''tons'' of copper. Good copper; good luck getting it back to Phlan.[[/note]] Phlan)[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirablePrize the 50,000 copper pieces]][[note]]That's right, two and a half-tons of copper. Good luck getting it back to Phlan[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirablePrize the 50,000 copper pieces]][[note]]That's right, two and a half-tons of copper. Good luck getting it back to Phlan[[/note]] Phlan.[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirableReward the 50,000 copper pieces]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[UndesirableReward [[UndesirablePrize the 50,000 copper pieces]] pieces]][[note]]That's right, two and a half-tons of copper. Good luck getting it back to Phlan[[/note]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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Too Awesome To Use


* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[Undesirable the 50,000 copper pieces]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[Undesirable [[UndesirableReward the 50,000 copper pieces]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.



* NintendoHard: A few optional battles that can usually be avoided (the Kernen gate battle in ''Champions of Krynn''), and the aforementioned Shrine of the Dark Queen and Dave's Maze.

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* NintendoHard: A few optional battles that can usually be avoided (the (such as the Kernen gate battle in ''Champions of Krynn''), Krynn'' and the Mulmaster Beholder Corps in ''Curse of the Azure Bonds''), and the aforementioned Shrine of the Dark Queen and Dave's Maze.


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* TooAwesomeToUse: The Dust of Disappearance - it acts like an mass Invisibility spell that stays active even after you attack; in addition, it makes it impossible to be directly targeted with spells or missile fire (although you're still vulnerable to area attacks targeted on someone else). Probably best saved for the VeryDefinitelyFinalDungeon or for a NintendoHard side quest fight like the Mulmaster Beholder Corps.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was the 50,000 copper pieces that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was [[Undesirable the 50,000 copper pieces pieces]] that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'' you were using ''platinum pieces'' as petty cash.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was the 50,000 copper pieces that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'', you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was the 50,000 copper pieces that made up the bulk of one particular treasure in ''Pool of Radiance''), but by ''Pools of Darkness'', Darkness'' you were using ''platinum pieces'' as petty cash.
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** Averted in ''Pools of Darkness''; characters imported from ''Secret of the Silver Blades'' will have all of their money and will likely still be wearing all of their equipment; only a few items from the previous game will not carry over. Unfortunately, most of them will disintegrate if you travel through the Pools to take on Bane's extraplanar lieutenants, so you have to leave them in a vault on Toril.

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** Averted in ''Pools of Darkness''; characters imported from ''Secret of the Silver Blades'' will have all of their money and will likely still be wearing all of their equipment; only a few items from the previous game will not carry over. Unfortunately, most of them will disintegrate if you travel through the Pools to take on Bane's extraplanar lieutenants, so you have to leave them in a vault on Toril.Toril and take non-magical equipment with you to each new region for use until you "acquire" better stuff.
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* CutAndPasteComic: Many of the pictures of monsters that show up on the upper-left hand window prior to combat were directly copied from the 1e ''Monster Manual''.

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* CutAndPasteComic: Many of the pictures of monsters that show up on the upper-left hand window prior to combat were directly copied from the 1e ''Monster Manual''. Note that since it was a licensed adapatation, they clearly had the ok from TSR to do this.
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Cut and Paste Comic

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* CutAndPasteComic: Many of the pictures of monsters that show up on the upper-left hand window prior to combat were directly copied from the 1e ''Monster Manual''.
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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was the 50,000 copper pieces that made up the bulk of the content in one particular TreasureRoom in ''Pool of Radiance''), but by ''Pools of Darkness'', you were using ''platinum pieces'' as petty cash.

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was the 50,000 copper pieces that made up the bulk of the content in one particular TreasureRoom treasure in ''Pool of Radiance''), but by ''Pools of Darkness'', you were using ''platinum pieces'' as petty cash.
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Gold Silver Copper

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* GoldSilverCopperStandard: The earlier games held to this (of which an especially annoying example was the 50,000 copper pieces that made up the bulk of the content in one particular TreasureRoom in ''Pool of Radiance''), but by ''Pools of Darkness'', you were using ''platinum pieces'' as petty cash.


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* VendorTrash: Occasionally you'll find items like tapestries and braziers in treasure piles that can be picked up and sold (although generally not for a lot).
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* GoodBadBugs: A character that was under the influence of a spell that raised his or her Strength when ''Curse of the Azure Bonds'' wrapped up was treated as if that spell were permanent going into ''Secret of the Silver Blades''. In a melee-heavy group this could trivialize many encounters.
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* YoungerThanTheyLook: In ''Curse of the Azure Bonds'' the character screen for the NPC Alias, a visibly adult human, claims her to be two years old. This is not explained in-game (and so some players might assume it to be a developer error), but it is actually based on her ForgottenRealms backstory.

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* YoungerThanTheyLook: In ''Curse of the Azure Bonds'' the character screen for the NPC Alias, a visibly adult human, claims her to be two years old. This is not explained in-game (and so some players might assume it to be a developer error), but it is actually based on her ForgottenRealms backstory.[[CloningBlues backstory]].
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** Averted in ''Pools of Darkness''; characters imported from ''Secret of the Silver Blades'' will have all of their money and will likely still be wearing all of their equipment; only a few items from the previous game will not carry over.

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** Averted in ''Pools of Darkness''; characters imported from ''Secret of the Silver Blades'' will have all of their money and will likely still be wearing all of their equipment; only a few items from the previous game will not carry over. Unfortunately, most of them will disintegrate if you travel through the Pools to take on Bane's extraplanar lieutenants, so you have to leave them in a vault on Toril.
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* LiteralGenie: The party is brought into ''Secret of the Silver Blades'' by someone asking the wishing well for heroes who could defeat the evil creatures. Too bad they did not specify to also bring any of the heroes' possessions, including the clothes they are wearing.
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* FantasticVoyagePlot: A section of ''Pools of Darkness'' takes place inside the giant corpse of the dead god Moander.
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The SSI Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition ''TabletopGame/DungeonsAndDragons'' license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in, and plays on the ''D&D'' custom of referring to individual editions by the color of the box they came in (e.g. the very first one was the "white box", the second was "blue box", etc.). The Gold Box itself was succeeded by SSI's "Black Box" series, better known as ''VideoGame/EyeOfTheBeholder''.

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The SSI Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition ''TabletopGame/DungeonsAndDragons'' license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in, and plays on the ''D&D'' custom of referring to individual editions by the color of the box they came in their respective packaging colors (e.g. the very first one was the "white box", the second was the "blue box", etc.). The Gold Box itself was succeeded by SSI's "Black Box" series, better known as ''VideoGame/EyeOfTheBeholder''.
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The SSI Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition DungeonsAndDragons license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in.

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The SSI Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition DungeonsAndDragons ''TabletopGame/DungeonsAndDragons'' license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in.
in, and plays on the ''D&D'' custom of referring to individual editions by the color of the box they came in (e.g. the very first one was the "white box", the second was "blue box", etc.). The Gold Box itself was succeeded by SSI's "Black Box" series, better known as ''VideoGame/EyeOfTheBeholder''.
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** Because the games skipped large blocks of text within the game to save floppy disk space and moved them to the instruction manual in the form of journals, playing without the instruction manual became this.
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* Franchise/{{Dragonlance}} series:

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* Franchise/{{Dragonlance}} Literature/{{Dragonlance}} series:



* ''Franchise/{{Spelljammer}}: Pirates of Realmspace'' (1992)

* Franchise/BuckRogers series: (Lorraine Williams, owner of {{TSR}} at the time, inherited the rights to Buck Rogers, leading to a lot of promotion of Buck Rogers-based TSR products)

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* ''Franchise/{{Spelljammer}}: ''TabletopGame/{{Spelljammer}}: Pirates of Realmspace'' (1992)

* Franchise/BuckRogers ComicStrip/BuckRogers series: (Lorraine Williams, owner of {{TSR}} at the time, inherited the rights to Buck Rogers, leading to a lot of promotion of Buck Rogers-based TSR products)
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** ''PoolOfRadiance'' (the original version) (1988)

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** ''PoolOfRadiance'' ''VideoGame/PoolOfRadiance'' (the original version) (1988)



** ''Neverwinter Nights'' (the original version, not [[NeverwinterNights that one]]) (1991)

* {{Dragonlance}} series:

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** ''Neverwinter Nights'' (the original version, not [[NeverwinterNights [[VideoGame/NeverwinterNights that one]]) (1991)

* {{Dragonlance}} Franchise/{{Dragonlance}} series:



* ''{{Spelljammer}}: Pirates of Realmspace'' (1992)

* BuckRogers series: (Lorraine Williams, owner of {{TSR}} at the time, inherited the rights to Buck Rogers, leading to a lot of promotion of Buck Rogers-based TSR products)

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* ''{{Spelljammer}}: ''Franchise/{{Spelljammer}}: Pirates of Realmspace'' (1992)

* BuckRogers Franchise/BuckRogers series: (Lorraine Williams, owner of {{TSR}} at the time, inherited the rights to Buck Rogers, leading to a lot of promotion of Buck Rogers-based TSR products)
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* SoLongAndThanksForAllTheGear: A rather instantaneous version: temporary NPCs who join the party can be given items, but items in their inventory cannot be given to anyone else. Any equipment given to them ''cannot'' be recovered. ''Secret of the Silver Blades'' offers a (likely unintended) exception: Vala's equipment can be "deposited" in the city vault and retrieved by a player-controlled character.

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* SoLongAndThanksForAllTheGear: A rather instantaneous version: temporary NPCs [=NPC=]s who join the party can be given items, but items in their inventory cannot be given to anyone else. Any equipment given to them ''cannot'' be recovered. ''Secret of the Silver Blades'' offers a (likely unintended) exception: Vala's equipment can be "deposited" in the city vault and retrieved by a player-controlled character.
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Probably not too ambiguous, but adding commas to clarify that the questions are asked by the old man, not the bridge.


* ShoutOut: Traveling between overworld areas in ''Curse of the Azure Bonds'' would have your characters randomly come across an old man in front of a bridge across a deep chasm who asked three questions; failing the third question (which involved the game's [[CopyProtection code wheel]]) would end the game with the message [[Film/MontyPythonAndTheHolyGrail "An unseen force hurls you into the abyss!"]].

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* ShoutOut: Traveling between overworld areas in ''Curse of the Azure Bonds'' would have your characters randomly come across an old man man, standing in front of a bridge across a deep chasm chasm, who asked three questions; failing the third question (which involved the game's [[CopyProtection code wheel]]) would end the game with the message [[Film/MontyPythonAndTheHolyGrail "An unseen force hurls you into the abyss!"]].
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The SSI Gold Box games were a fondly remembered series of computer [=RPGs=] produced by SSI, based on the first edition DungeonsAndDragons license. They were not the first D&D licensed games, but they were the first to appear in the 16 bit era, when home computers got sophisticated enough to implement substantial chunks of the game system. Their name comes from the distinctive gold-colored cardboard box that most of them came in.

The games were based on variations of the same engine and took place in a first person dungeon/city (with some games having an overworld map). Battles were turn-based and happened on a square grid.

The games were collected at various times, the most recent being the ForgottenRealms Archives in 1997, which includes the five Pool of Radiance games and the two main Savage Frontier games, along with other ForgottenRealms-based games. Playing them on modern computers generally requires {{Dosbox}} or other emulation software.

Games in the series include:

* Pool of Radiance series:
** ''PoolOfRadiance'' (the original version) (1988)
** ''Hillsfar'' (a spinoff used to boost character stats)
** ''Curse of the Azure Bonds'' (1989)
** ''Secret of the Silver Blades'' (1990)
** ''Pools of Darkness'' (1991)

* Savage Frontier series:
** ''Gateway to the Savage Frontier'' (1991)
** ''Treasures of the Savage Frontier'' (1992)
** ''Neverwinter Nights'' (the original version, not [[NeverwinterNights that one]]) (1991)

* {{Dragonlance}} series:
** ''Champions of Krynn'' (1990)
** ''Death Knights of Krynn'' (1991)
** ''The Dark Queen of Krynn'' (1992)

* ''{{Spelljammer}}: Pirates of Realmspace'' (1992)

* BuckRogers series: (Lorraine Williams, owner of {{TSR}} at the time, inherited the rights to Buck Rogers, leading to a lot of promotion of Buck Rogers-based TSR products)
** ''Countdown to Doomsday'' (1990)
** ''Matrix Cubed'' (1992)

* And ''VideoGame/UnlimitedAdventures'' (1993), which is a GameMaker to create games in this style.

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!!Tropes in these games include:

%comment% The [==] prevents the slashes from being misinterpreted by the parser.
* AnEconomyIsYou: The only visible stores sell weapons and armor, and temples, inns, and training halls are the other buildings you can go into. Averted in ''Death Knights of Krynn', where shops sell candles, apples, and shoes (which have no game effect.)
* ArmorAndMagicDontMix: As per 1st-ed D&D rules.
* ArtificialStupidity
* AuthorityEqualsAsskicking: The final bosses in each game tend to be the hardest fought encounters and for good reason, usually having AC well into the negatives and having strong weapons.
* BagOfSpilling: Justified in ''Curse of the Azure Bonds'' by the villains ambushing and stealing your equipment, and then in ''Secret of the Silver Blades'', the villagers summon you, but forget to summon your equipment.
** Zigzagged in Treasures of the Savage Frontier. Turns out you just have to put on the gear you got from the last game.
** Averted in ''Pools of Darkness''; characters imported from ''Secret of the Silver Blades'' will have all of their money and will likely still be wearing all of their equipment; only a few items from the previous game will not carry over.
* BodySurf: [[spoiler:Tyranthraxus twice. Once to a bronze dragon, the next time to a storm giant.]]
* BonusDungeon: Dave's Challenge: The Shrine of the Dark Queen in ''Death Knights of Krynn''; and "Dave's Maze" in ''Pools of Darkness''. Ye gods, Dave's Maze.
* CharacterLevel
* ClassChangeLevelReset: As per 1st-ed D&D rules. But you do keep your hitpoints.
* CopyProtection - not only required you to state a word on the codewheel, but also to translate in-game texts. It also involved looking entries in a [[AllThereInTheManual journal]] that contains [[RedHerring Red Herrings]] if you try reading it without playing the game.
* CreatorCameo: Dave's Challenge most likely refers to Dave Shelley, one of the Game Developers.
* CutAndPasteEnvironments: Extensively present in ''Secret of the Silver Blades''. Also present in ''Curse of the Azure Bonds'' in the optional extra dungeons.
* DidYouJustFlipOffCthulhu: At the end of Dark Queen of Krynn, you go through the Abyss, free Raistlin from his chains and soon come upon Takhisis planning to cross over into the Material Plane. The most you can do to stop her from getting to the portal was throw a fireball at her which may as well have tickled, but it keeps her from crossing over.
* DragonTheirFeet: If you kill Dracandros but didn't defeat the Dracolich, he will attack you soon after leaving the village.
* ExtendedGameplay
* FauxFirstPerson3D
* GladiatorSubquest: In ''Gateway to the Savage Frontier'', and optionally in ''Curse of the Azure Bonds''.
* GoodBadBugs: A character that was under the influence of a spell that raised his or her Strength when ''Curse of the Azure Bonds'' wrapped up was treated as if that spell were permanent going into ''Secret of the Silver Blades''. In a melee-heavy group this could trivialize many encounters.
* GuideDangIt: Especially when obscure D&D game rules were involved, like the formula for controlling a Sphere of Annihilation or the fact that you need to take 30 days to use a stat-raising Manual.
** Which led to some GoodBadBugs - for example, in the 1e D&D rules only clerics or magic-users could control a [[NegativeSpaceWedgie Sphere of Annihilation]]. If you choose to use a different class in the part of the game where you challenge an enemy wizard to control a sphere, [[LogicBomb the computer won't know how to handle it]] and continually pushes the sphere against the wizard, much to his sorrow.
* ImprobablePowerDiscrepancy: Most obvious in the Buck Rogers games, where enemies have more hitpoints during the second game for no clear reason--the Mercurians go from strongest to weakest in the sequel, whereas the reverse happens for the pirates.
* InterfaceSpoiler: Open gaps in walls on a battlefield correspond to doorways in the FauxFirstPerson3D view. Seeing a gap in combat where a visible wall was present in exploration mode means that the wall is a secret door.
* ItsUpToYou
* LevelScaling: Many of the random encounters in Pool of Radiance contain more enemies for higher level parties.
* LightIsNotGood: [[spoiler: The Pool of Radiance was thought by most denizens of the Phlan and Dragonspire area--including one very luckless bronze dragon--to be a font of noble wisdom. Turns out it's really nothing more than [[SealedEvilInACan Tyranthraxus's prison]]--the light is actually from his nimbus of fire. And he's managed to circumvent the prison problem by ''dragging the prison'' with his current host.]]
* MassMonsterSlaughterSidequest: 'Clearing the block' in Pool of Radiance, particularly near the beginning.
* MissionPackSequel
* NewGamePlus: Not officially, but some games allowed you to pull party members from a late-to-end-game save and start a new adventure with them, complete with their existing levels and equipment they were holding. Any shared items, such as the bank accounts in the Buck Rogers games, would not transfer, however.
* NintendoHard: A few optional battles that can usually be avoided (the Kernen gate battle in ''Champions of Krynn''), and the aforementioned Shrine of the Dark Queen and Dave's Maze.
* OldSaveBonus: Advancing your character through the various Pool of Radiance games, for instance.
* OnlyMostlyDead
* OutsideTheBoxTactic: You can stop trolls from regenerating by standing on the squares they were on after they are killed.
* RequiredPartyMember: This was humorously subverted with Skyla in the town of Jelek in ''Champions of Krynn', where he would keep you from resting, join the party again if dropped, and disappear before a fight started. He betrays you, and you finally get to kill him later in the game.
* RolePlayingGame
* RomanceSidequest: True to some extent with Siulajia/Jabarkas in ''Treasures of the Savage Frontier''.
* ShoutOut: Traveling between overworld areas in ''Curse of the Azure Bonds'' would have your characters randomly come across an old man in front of a bridge across a deep chasm who asked three questions; failing the third question (which involved the game's [[CopyProtection code wheel]]) would end the game with the message [[Film/MontyPythonAndTheHolyGrail "An unseen force hurls you into the abyss!"]].
* SoLongAndThanksForAllTheGear: A rather instantaneous version: temporary NPCs who join the party can be given items, but items in their inventory cannot be given to anyone else. Any equipment given to them ''cannot'' be recovered. ''Secret of the Silver Blades'' offers a (likely unintended) exception: Vala's equipment can be "deposited" in the city vault and retrieved by a player-controlled character.
* SortingAlgorithmOfEvil: Averted in more free-form games like ''Pool of Radiance'', more played straight in more railroad-ish games like ''Champions of Krynn''.
* SummonBiggerFish: At the end of Gateway to the Savage Frontier, the heroes use the Macguffins to defeat the Zhentarim and their allies by making a variety of creatures pretty much slaughter the evil armies.
* StandardStatusEffects: Some variants--poison kills you outright instead of regularly losing HP, but you can still get paralyzed, charmed, or blinded.
* StarterEquipment: In the later games. Pools of Darkness would actually equip newly created characters with +2 weaponry.
* YouWakeUpInARoom: This is how ''Curse of the Azure Bonds'' opens.
* YoungerThanTheyLook: In ''Curse of the Azure Bonds'' the character screen for the NPC Alias, a visibly adult human, claims her to be two years old. This is not explained in-game (and so some players might assume it to be a developer error), but it is actually based on her ForgottenRealms backstory.
* WretchedHive: Phlan starts out like this at the start of Pools of Radiance, but after clearing it out block by block, as well as dealing with all sorts of monsters and villains throughout the series does the city well and finally get some much needed peace.
** WorldHalfFull
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